With the "snapshot" that kingsguard takes, you can reload a wave of light, swap weapons, and then drop kingsguard turrets with 100% crit rate due to the wave of light buff, which also opens up the lethal finish slot for something else.
On elements, here are my thoughts: Electric - Worst option because it doesn't stack the effect. Once applied, that's it and nothing more happens until it is gone then it can reapply it. Kind of a waste with the fire rate. The DEF lowered by the status, I heard but don't remember where, is only by -3% DEF. Chill - Can give a CC option. Won't necessarily kill faster than any of the others, but if for some reason the super large range of the pylons isn't enough to kill them, this will hold them in range. Toxic - One of the best options because Toxic stacks. Can keep adding more and more until it is stacked, I believe, 5 times. With the high fire rate, this happens often and unlike with Chill, yes, enemies could walk out of the rage, but the DoT's stick. It is the option to pick to increase DPS. Fire - Does the exact same as Toxic, but is a different element. Stacks, I believe, up to 5 times just the same on those DoT's. Just as viable option for max DPS as Toxic is. Toxic = Fire > Chill > > > Electric For the King's Guard Lance.
@@Akadehmix I grinded weapons based on how good their name sounds and how the weapon looks and Albion Cavalry gun and Kings Guard Lance sounded like something a futuristic knight from LOTGH empire would use. And as a veteran of Quake 3 that enjoys railgun, shaft and rocket launcher I went for similar weapons first thinking I will have 3 of those just like in Quake. Aka one sniper rifle, one rocket launcher and one beam weapon. 🖕
Not really coz u would only save ammo charging up the towers. Use with a descendant that does crit damage like Valby or shield up with Ajax and watch the towers do the work. I use frost on mine coz freezes them in aoe
I do see people getting annoyed when they are using this weapon and i come along with my infinite ability spam Viessa built and clean up the room. They are setting things up with the gun and…😂 Anyway, i hold back a little now. Im a team player 😊
@@PhilstaPlays What makes you think that's annoying to Bunny players ? I use Bunny to farm and lvl up weapons fast , if you kill faster than I do be my guest less work for me 🤣🤣🤣. XP farming ain't a competition , at the end of the mission you'll gain as much XP as I do .
Wayyyy over buffed, all the buffs and 3? If they had left it at 1 pylon at a time and put in all the other buffs in it still would have been very very good.
stop testing in the lab it not the same as in real situation like dungeon or hardmode boss because of all the defense and resistances they all got you probably do the same as most testing dps on a lv1 character in the lab stop showing people the wrong numbers of dps
That's too much to factor in for general use. Do it for specific monsters or bosses if thats your goal, but you will have a good idea of what works just by testing for damage increases without having to factor in the resistances and defenses of every single mob or boss unit.
You can change the dummie level to 100. Can also switch the faction, which each have their specific resistance. You can’t change mods on weapon or descendant within a mission or intercept battle either, so testing would be 80% loading screen or a lot of time wasted. And Devourer is basically the lab but for Colossi. It’s called “controlled” testing. Yes the damage numbers will change in field, but you have a baseline of what works better if you tested things out before hand. Also unwise to use a weapon or skill against an enemy who would have a resistance to that specific attack, so swap to a different weapon/descendant, to gain that edge.
you guys probably dont get it at all sure you can test it in the lab or change faction or change it to a lv 100 but still those are never the same numbers if you would go out in the world and shoot enemys the numbers you see in the lab are way different then a real mobbing situation in a real mission you'll never have the same numbers as you would see in the lab so plz dont act stupid and go test it out and then you see what i mean
King's Guard Lance: i.imgur.com/fAIgfb5.jpeg
Other Weapons: imgur.com/a/drybears-weapon-builds-first-descendant-ptgaR55
With the "snapshot" that kingsguard takes, you can reload a wave of light, swap weapons, and then drop kingsguard turrets with 100% crit rate due to the wave of light buff, which also opens up the lethal finish slot for something else.
On elements, here are my thoughts:
Electric - Worst option because it doesn't stack the effect. Once applied, that's it and nothing more happens until it is gone then it can reapply it. Kind of a waste with the fire rate. The DEF lowered by the status, I heard but don't remember where, is only by -3% DEF.
Chill - Can give a CC option. Won't necessarily kill faster than any of the others, but if for some reason the super large range of the pylons isn't enough to kill them, this will hold them in range.
Toxic - One of the best options because Toxic stacks. Can keep adding more and more until it is stacked, I believe, 5 times. With the high fire rate, this happens often and unlike with Chill, yes, enemies could walk out of the rage, but the DoT's stick. It is the option to pick to increase DPS.
Fire - Does the exact same as Toxic, but is a different element. Stacks, I believe, up to 5 times just the same on those DoT's. Just as viable option for max DPS as Toxic is.
Toxic = Fire > Chill > > > Electric
For the King's Guard Lance.
Now every descendant has a pocket Jayber with them.
Awesome thank you yet again!!!!
The much awaited build! Thank you for this!
Love this change 👍
Had the 3 times enhanced Kings guard lance since like a month ago just waiting in storage for this buff.
Yeah I bet you were
@@Akadehmix I grinded weapons based on how good their name sounds and how the weapon looks and Albion Cavalry gun and Kings Guard Lance sounded like something a futuristic knight from LOTGH empire would use.
And as a veteran of Quake 3 that enjoys railgun, shaft and rocket launcher I went for similar weapons first thinking I will have 3 of those just like in Quake. Aka one sniper rifle, one rocket launcher and one beam weapon.
🖕
@@lanelesic Ah nice. King's Guard Lance does sound dope.
@@Akadehmix Its like some sci fi weapon that Sir Lancelot would use ...
Steral Lands Nucellar Reactor mission has no idea what's coming for it.
with the new wep mods, would there be any changes for the build?
Haven’t watched yet but I’m guessing the 1mil dps is for three turrets at once and the beam
Correct, this is AoE DPS
Heard the LF on KGL was fixed some patches ago. so is it stil worth to go all out crt dmg on this wep?
Mine has 1 hour left to cook, finished getting the parts today. Can’t wait to mess with it.
Really fun gun for mobbing, im prefering it before Thunder Cage with Bunny, and we have Reactor this weak Singularity/Special Rounds :)
You should try putting chill on it. It's way OP!
Thanks, keep it up 👍
I watched this but I had a focus on a spot for wrong or right reasons. Good guide as always tho lol
Can this weapon be used with gley?
Unlimited ammo. Means she can have 3 pilons at all times where ever she wants for farming 😊
The pillars don't consume ammo....you can have them up indefinitely simple by shooting at them from time to time....
Not really coz u would only save ammo charging up the towers. Use with a descendant that does crit damage like Valby or shield up with Ajax and watch the towers do the work. I use frost on mine coz freezes them in aoe
Lethal finish was patched
so this build doesnt work anymore ?
Secondnax!
I do see people getting annoyed when they are using this weapon and i come along with my infinite ability spam Viessa built and clean up the room.
They are setting things up with the gun and…😂
Anyway, i hold back a little now.
Im a team player 😊
Lol. I love annoying bunnies with my Luna 100% crit build, melts outposts and similar missions 😂😢😅
@@PhilstaPlays 😆
@@PhilstaPlays What makes you think that's annoying to Bunny players ? I use Bunny to farm and lvl up weapons fast , if you kill faster than I do be my guest less work for me 🤣🤣🤣. XP farming ain't a competition , at the end of the mission you'll gain as much XP as I do .
Imb4 "just use bunny" comments
Wayyyy over buffed, all the buffs and 3?
If they had left it at 1 pylon at a time and put in all the other buffs in it still would have been very very good.
stop testing in the lab it not the same as in real situation like dungeon or hardmode boss because of all the defense and resistances they all got you probably do the same as most testing dps on a lv1 character in the lab stop showing people the wrong numbers of dps
🤔
This isn't a Bossing gun 😂😂😂😂
That's too much to factor in for general use. Do it for specific monsters or bosses if thats your goal, but you will have a good idea of what works just by testing for damage increases without having to factor in the resistances and defenses of every single mob or boss unit.
You can change the dummie level to 100. Can also switch the faction, which each have their specific resistance. You can’t change mods on weapon or descendant within a mission or intercept battle either, so testing would be 80% loading screen or a lot of time wasted. And Devourer is basically the lab but for Colossi. It’s called “controlled” testing. Yes the damage numbers will change in field, but you have a baseline of what works better if you tested things out before hand. Also unwise to use a weapon or skill against an enemy who would have a resistance to that specific attack, so swap to a different weapon/descendant, to gain that edge.
you guys probably dont get it at all sure you can test it in the lab or change faction or change it to a lv 100 but still those are never the same numbers if you would go out in the world and shoot enemys the numbers you see in the lab are way different then a real mobbing situation in a real mission you'll never have the same numbers as you would see in the lab so plz dont act stupid and go test it out and then you see what i mean