I got caught out in teh city one night.. and decided to hide in an abandoned house until morning - a group of Rais’s men were next to the house I was in and got into a shootout with volatiles. So many of them were drawn to it and I nearly shat myself when a Volatile climbed past the window I was looking out of. One of the scariest moments in games for me.
I had a huge anxiety attack when I needed to go out in the night to collect bolter’s tissue samples. After the first introduction to Volatiles and the night chase mechanics I was like “yo I get just about enough XP mid day to get my ass whooped in the night so fuck that”. And I avoided to go out in the night till the end.
Those volatile nests were horrifying to get through. I beat every one using a method where you kill one zombie and use the ability that lets you smear its guts over you to make you invisible. This works on volatiles, but it only lasts for about 30 seconds, so you have to camoflage and then quickly try to find another volatile whose neck you can snap to get more cammo. It's a stressful race against the clock, and if you slip up, you're dead
That's pretty much the safest way to do the nests. That camouflage skill was overpowered to be honest. Not to mention that (I think) all of the nests always have some water that you can swim in, giving you a bit of a safe zone inside a dangerous zone.
I got so used to the camouflage mechanic… until one fucking moment. When I got this skill I realised that there is literally no mutant type that can figure out that it’s still a living human under all those guts and blood, even virals (which is kinda strange considering that they’re not overally insane due to the incomplete mutation) so I could use it over and over and over again. Even freaking volatiles couldn’t do shit about it. So I was happy (I suppose that everyone was) using my favourite life-saving skill, reminiscing about my old days in Deus Ex:Human Revolution (since Dying Light also had this warm visual filter most of the time for me) and then Techland has released The Following. I was intrigued, wondering about what new type of the infected would be present in game…and sorely regretted my curiosity. When I first met that blue fucker I was like “yo, that dude must have like a double-sized health amount and should hit harder”. Little did I know (while trying to once again sneak by this cunt covered in guts) that it can _SEE_ under my camouflage. Well, that was as refreshing and nerve-rushing as the first chase in the game.
2:52, this will forever remain the scariest mission in the game, there’s no other mission that genuinely made me so scared that I downright refused to play unless I had teammates
@@Midget32No, it’s just the fact he’s in an early stage of becoming one, it’s basically how virals sometimes regain their humanity for a second to beg mercy.
@@NeganSmith24wrong, most volatiles are sentient during the day, they just can’t go outside and call for help. Remember the Harran virus is JUST rabies. Inbetween bouts of psychosis victims of IRL rabies do become normal.
Honestly the first and last Chase in the first Dying light was both scary and funny just to see them run off the edge like that and fall to their Doom speaking of fall I like that you could kick volatiles off the roof.😂
the first misson scared us all because we thought there were gonna be 100 zombies meanwhile there was one how the heck did 1 zombie make all that blood
I think we all agree that the most fun thing to fo in this game is to grab or kick like 20 biters into the same spiked wall, while they keep coming one after another.
Primarily because we had DL1. For me, DL1 was quite a huge change compared to other 3D zombie games at the time. It combined an open world, parkour, and zombies into 1 game. DL2 didn't add any huge big things into the game and so it felt less impactful. Not to mention that DL2 on release removed quite a lot of things that people actually loved about DL1 (ragdoll physics, roaming volatiles, stuff that was in the E3 trailer but not in the game, etc). DL2 did add some cool new things such as better and more diverse parkour movements, the glider, new zombie types). Now, it is unfair of me to compare a finished game with a release version of a game, so in the current state of DL2, it does have pretty much everything that DL1 had (except for the buggy I guess). But like I mentioned, DL2 continued the formular of DL1 and so it didn't feel as great as when we first played DL1.
Wdym the new updates I think made it scarier. In dying light 1 there was actually no reason for you to go out at night but in dying light 2 you have a reason to actually do stuff out at night and night time is brutal now with volatile popping up and them being near unkillable (I just reached Central loop) I like it more and I played dying light 1 like a few months ago and I used to bully volatiles before even going to the second city. And also the light issue is fixed with darker nights
dl2 is borderline unplayable now. Hitting somebody with a weapon brings in virals now and forget exploring at night without it being a pain in the ass chase, there's an insane amount of volatiles and they always seem to spawn or walk right where you need to go. And also the howlers being out at day time now is annoying. It feels so unbalanced now. Anything not a regular biter is supposed to be uncommon and even rare in some cases but not anymore
This game is my favorite zombie game, but I can't play it anymore cuz my pc became so doodoo my pc will explode if I launch the game on the minimal settings possible. Thanks for people like you, that record the dying light 1 - the game I like the most in the zombie genre I can still remember the good times of playing the perfect game. My heart is literally pounding and ready to jump out, cuz I love this game so much, that I just can't forget the good story of the game. Thank you for still recording the old good dying light! A legend among other legends!
This game was a masterpiece, I e never experienced the horror in any other game, the sounds, the environment, the feeling you get when you are alone playing, this game was something else man
Dying Light was incredible, what a great game. Remember playing it with my best friends and with randoms, years later one last time with my sister, it's a gem of the zombie genre, I have really good memories of it. Scariest missions for me probably were the damn school and the one when you find Sabit shouting for mercy, unforgettable. Dying Light 2 is also amazing, I'm having a blast and I think it's comparable with the first one. What a good franchise this is!
I remember interacting with the door of the volatile nest (3:24) on my first 2 runs. I always thought that the volatiles are supposed to be there, so I was genuinely surprised that they only appear when interacting with it.
I mean, it's a bit counter intuitive for a guy like Crane. He's not a murderer and actually sympathises with the "thing" so he tries something more "humane", sort of. That's why he tries to soothe the kid while he's doing it, if you haven't noticed it. The shoosh just before the "thing" dies. I might be overlooking this but I see it as trying to maintain a sense of humanity and compassion when everything goes to shit.
This is my first horror game, so I always skipped the night, never fought a volie, and basically prepared every mission by watching RUclips videos frist (BTW, I practiced the final chase by watching your video, thanks a lot xD). But the Sabit mission was the first time I wasn't prepared, I thought I was going to fight volies and I was scared shitless. Good memories :)
Honestly, the Screamer is part of the reason I absolutely *love* Dying Light. I feel like all the other zombie games, while they are very well done, focus more on the very serious fight for life, or trying to tug at emotional responses (looking at you, Dead Island.) But Dying Light captures all of that, and even goes further to show that there really is no one and nothing safe from the outbreak, not even children. In almost no other zombie game, at least that I've played, has that been portrayed.
opening vibes of both games legit gave me the chills, i was on the edge of my seat But the progression in both is SATISFYING. Becoming That Guy and taking the fight to the zombies is what i LOVE!
5:22 the music track that plays reminds me of the music track. That plays during the Male Ward chase sequence on Outlast. This really tenses up the situation. 😰
This game is still masterpiece till this day in parkour and zombie genre. Like it more than Dying Light 2 even with all those new, awesome ways of travel.
I actually laughed at first chase, you see, me and my friend were playing the game together, and the problem was volatiles got me, and afterwards my friend started to scream because he's scared when something chased him :D
I shat myself with the mission withe cannibal murderer who kills the child´s dog. I didn´t hear him at all the first time. He just showed up on my screen yelling "Meat" in his creepy voice
Lol and in the second game we got a similar mission where 2 kids bait another kid's dog to kill him and bring the meat to their mother in her birthday, it's fucked up but I chose to tell the dog owner kid the truth and he got absolutely mad with them
dude, the restaurant quarantine zone scared the hell out of me first time playing, I'm surprised u didn't add any of that, thats what i thought you meant by toilet jumpscare when i saw the time stamp lol
I started playing this like 10 days ago for the first time and must I tell you - the quarantine zone with the piano music on the radio - what a scary AF setting
The Faceless Cult in The Following was some of the most terrifying content in any game I’ve ever played, and the fact that Kyle Crane, the fookin legend of Harran, was taken out by them, makes them even more chilling.
Bro I didn't use the UV light even once during the whole game. Found out about it only after the last mission. It would have made so many things easier
This- THIS is what the 2nd game is sorely lacking. The graphical changes, the world design, the emphasis on parkour, all of that would’ve been “okay” had they kept the intensity and near traumatizing tone from the first game.
The first chase and last chase are the best, I remember watching the cinematic gameplay wayback like year 2015 and it already scared me, then I got to play and experience it for the first time
Nobody talking about the PVP Hunter mode. Once there was a time you could glitch into the 3rd floor in breckens tower and hide in the tower out of safe zone so thr only way thr game ends is by the hunter leaving the game. But once i met a hunter player who was aware of this and used a glitch to climb up the tower untill the crane and than attack from above. This came absolutely surprising and it was the scariest moment ever, seeing the tentacles wrapping around my screen after blieving to be absolutely save. My heartbeat was like 200.
Honestly, if Techland could make an actual Definitive Edition for Dying Light instead of making it into a DLC, we would get a definitive view of 7:14 but man it still looks so incredible
The fucking exploding zombie in the bridge. It killed me once, then again after redoing the quest. Then it killed me again during my second playthrough.
1st time when the bomber zombie was introduced and that place where it Was introduced scared the shit out of me . That place had so uncanny vibe and whenever I went to that place I always used to be on edge .
Yes, the first night you are being forced to be outside. Running for your life while a group of them chase you while you have the shittest weapon. Scariest thing ever!
0:00 We never forget the first mission 😄 2:52 Bro, this zombie baby came from the fifth of hell. The annoying creature as hell 5:22 Man, I spent about 15 minutes on this part or more
what scared me in my first playthrough was that the uv light didn't hold off volatiles forever. i knew there was a battery to it, but i didn't realize they'd charge at me even if i held it on them
Dying light was one of the few games to make _avoid_ going out at night. As soon as I saw my first Volatile I was like "Nope."
Me I was like "Fuck yeah! This is going to be fun"
The first time i see one i am like : hell no that demon is immortal
I got caught out in teh city one night.. and decided to hide in an abandoned house until morning - a group of Rais’s men were next to the house I was in and got into a shootout with volatiles. So many of them were drawn to it and I nearly shat myself when a Volatile climbed past the window I was looking out of. One of the scariest moments in games for me.
I had a huge anxiety attack when I needed to go out in the night to collect bolter’s tissue samples. After the first introduction to Volatiles and the night chase mechanics I was like “yo I get just about enough XP mid day to get my ass whooped in the night so fuck that”. And I avoided to go out in the night till the end.
Valotile scary af
DO NOT FORGET THE DAMN TOWER MISSION WHERE WE HAD TO MAKE A SMILY FACE WITH THE EXPLOSIVE
Ah fuck yes screamer
Everyday I thank Techland devs for the camouflage ability
@@koushik_jhBlue Volatiles can see right through it and alert any other zombie in the area lol
For real
That's in the video. The screamer zombie
2:43 dude literally became a beyblade
Bruh 😂😂
Let it rip 🤣
Dude sensitivity went to 300
Bro that is one of the most effective jumpscare, i don’t expect anything unlike the others
Bay blade Bay blade *let it rip*
Those volatile nests were horrifying to get through. I beat every one using a method where you kill one zombie and use the ability that lets you smear its guts over you to make you invisible. This works on volatiles, but it only lasts for about 30 seconds, so you have to camoflage and then quickly try to find another volatile whose neck you can snap to get more cammo. It's a stressful race against the clock, and if you slip up, you're dead
That's pretty much the safest way to do the nests. That camouflage skill was overpowered to be honest. Not to mention that (I think) all of the nests always have some water that you can swim in, giving you a bit of a safe zone inside a dangerous zone.
I got so used to the camouflage mechanic… until one fucking moment. When I got this skill I realised that there is literally no mutant type that can figure out that it’s still a living human under all those guts and blood, even virals (which is kinda strange considering that they’re not overally insane due to the incomplete mutation) so I could use it over and over and over again. Even freaking volatiles couldn’t do shit about it. So I was happy (I suppose that everyone was) using my favourite life-saving skill, reminiscing about my old days in Deus Ex:Human Revolution (since Dying Light also had this warm visual filter most of the time for me) and then Techland has released The Following. I was intrigued, wondering about what new type of the infected would be present in game…and sorely regretted my curiosity. When I first met that blue fucker I was like “yo, that dude must have like a double-sized health amount and should hit harder”. Little did I know (while trying to once again sneak by this cunt covered in guts) that it can _SEE_ under my camouflage.
Well, that was as refreshing and nerve-rushing as the first chase in the game.
You dident do the witch quest line? She gives potions that lasts a while, and upgraded camouflague should last around 1 min
You can't snap volatile's neck..
@@kristis3755 Maybe I would just use regular zombies then. I don't remember
One of the best games ever made.
Aren't you kinda exaggerating 😅
Yep for sure
i bet you think tlou is good@@francescacastronovo647
I would say is one of the best if not the best zombie infected open world game ever made.
@@francescacastronovo647 well one of the best zombie games
2:52, this will forever remain the scariest mission in the game, there’s no other mission that genuinely made me so scared that I downright refused to play unless I had teammates
The volatile nest in the broadcast mission looks like they are at a concert 😂
😂 damn a can't destroy it 😤
Btw it's amazing 🤩 on Nintendo switch ❤
The fact that Sabit can speak when he’s like that and can hear his words clearly with no difficulty
Volatiles have a chance to be sentient, it's horrifying.
@@Midget32No, it’s just the fact he’s in an early stage of becoming one, it’s basically how virals sometimes regain their humanity for a second to beg mercy.
@@NeganSmith24wrong, most volatiles are sentient during the day, they just can’t go outside and call for help.
Remember the Harran virus is JUST rabies. Inbetween bouts of psychosis victims of IRL rabies do become normal.
When I first played dying light the jumpscare in the closet took 5 years off my life and again that fucker scared hell outta me TWICE
Honestly the first and last Chase in the first Dying light was both scary and funny just to see them run off the edge like that and fall to their Doom speaking of fall I like that you could kick volatiles off the roof.😂
3:24 I never even knew about this Volatile nest in that mission. Ignorance is bliss, people. 😭😭😭
the first misson scared us all because we thought there were gonna be 100 zombies meanwhile there was one how the heck did 1 zombie make all that blood
There could have been more before and with all the stuff that happened on that level during the outbrake
I think we all agree that the most fun thing to fo in this game is to grab or kick like 20 biters into the same spiked wall, while they keep coming one after another.
Best Money farm with 0 effort
@@jacooplax well maybe several medkits lost.
@@jacooplaxit's better with a electrified water trap
honestly, idk how but dl2 doesn't have this dying light feeling about it. dl1 is still one of my fav games of all time.
Primarily because we had DL1. For me, DL1 was quite a huge change compared to other 3D zombie games at the time. It combined an open world, parkour, and zombies into 1 game. DL2 didn't add any huge big things into the game and so it felt less impactful. Not to mention that DL2 on release removed quite a lot of things that people actually loved about DL1 (ragdoll physics, roaming volatiles, stuff that was in the E3 trailer but not in the game, etc). DL2 did add some cool new things such as better and more diverse parkour movements, the glider, new zombie types). Now, it is unfair of me to compare a finished game with a release version of a game, so in the current state of DL2, it does have pretty much everything that DL1 had (except for the buggy I guess). But like I mentioned, DL2 continued the formular of DL1 and so it didn't feel as great as when we first played DL1.
Wdym the new updates I think made it scarier.
In dying light 1 there was actually no reason for you to go out at night but in dying light 2 you have a reason to actually do stuff out at night and night time is brutal now with volatile popping up and them being near unkillable (I just reached Central loop) I like it more and I played dying light 1 like a few months ago and I used to bully volatiles before even going to the second city.
And also the light issue is fixed with darker nights
Hopefully dl3 will be about dr zera and cannon research
dl2 is borderline unplayable now. Hitting somebody with a weapon brings in virals now and forget exploring at night without it being a pain in the ass chase, there's an insane amount of volatiles and they always seem to spawn or walk right where you need to go. And also the howlers being out at day time now is annoying. It feels so unbalanced now. Anything not a regular biter is supposed to be uncommon and even rare in some cases but not anymore
@@Beer_Me stick with the roofs and howlers won't be a problem during the day
as someone who loves zombie games, the first night volatile chase is the most horrifying experience for a first timer
Fr on my first time playing the game ı injured my feet bc ı fell out of my chair
This game is my favorite zombie game, but I can't play it anymore cuz my pc became so doodoo my pc will explode if I launch the game on the minimal settings possible. Thanks for people like you, that record the dying light 1 - the game I like the most in the zombie genre I can still remember the good times of playing the perfect game. My heart is literally pounding and ready to jump out, cuz I love this game so much, that I just can't forget the good story of the game.
Thank you for still recording the old good dying light! A legend among other legends!
Bruh what that makes me really sad!!! It runs perfect on my Switch. Pretty fun for plane rides😂
Geforce now it's a pc cloud gaming free try it
A very cool thing about the first chase is that if you skip the cutscene, you can actually go back to the tower unnoticed. Pretty cool little detail.
You can already kinda do that if you hide in the shack near the beach or just start swimming away
For some reason that mission with the psychopath killing the dog always gives me an uneasy feeling
2:43 honestly everytime i open a closet i always expected this to happen lol
It's why Dl1 feels so dark, creepy and scary.. meanwhile DL2.. "where's my sister!??? Mia!!" (Gets punched by any NPC during cutscene) 🤡
😂😂
Gigachad Crane vs Aiden the clown 🤡🤡
That high pitch screech of the volatiles is terrifying. Its kind of missing in DL2
Is this dl 1??
@@kisk1701Yep
@@kisk1701yes all the scenes are from dl1 and the following dl1 dlc
Your reaction to the closet jumpscare scared me more than the jumpscare itself lmao 🤣
This game was a masterpiece, I e never experienced the horror in any other game, the sounds, the environment, the feeling you get when you are alone playing, this game was something else man
Night chase still scare the fuck out of me
Dying Light was incredible, what a great game. Remember playing it with my best friends and with randoms, years later one last time with my sister, it's a gem of the zombie genre, I have really good memories of it. Scariest missions for me probably were the damn school and the one when you find Sabit shouting for mercy, unforgettable. Dying Light 2 is also amazing, I'm having a blast and I think it's comparable with the first one. What a good franchise this is!
2:52 I think the second game really lacks this type of zombie. It really added to the horror of realization how merciless the virus was
The howlers aren’t even scary, they are just annoying
Ooh the first time i played dying light, that feeling will never come back 😢
I remember interacting with the door of the volatile nest (3:24) on my first 2 runs. I always thought that the volatiles are supposed to be there, so I was genuinely surprised that they only appear when interacting with it.
Good to see you're still making dying light content
Actually gave me flashbacks to the first time playing the first chase. Felt so immersive, and the slow-mo look back was the cherry on top.
3:14 love how if you press ‘calm down’ you brutally murder the thing
I mean, it's a bit counter intuitive for a guy like Crane. He's not a murderer and actually sympathises with the "thing" so he tries something more "humane", sort of. That's why he tries to soothe the kid while he's doing it, if you haven't noticed it. The shoosh just before the "thing" dies.
I might be overlooking this but I see it as trying to maintain a sense of humanity and compassion when everything goes to shit.
ah ok
i just drop kick that thing@@TiagoFerreira20930
This is my first horror game, so I always skipped the night, never fought a volie, and basically prepared every mission by watching RUclips videos frist (BTW, I practiced the final chase by watching your video, thanks a lot xD). But the Sabit mission was the first time I wasn't prepared, I thought I was going to fight volies and I was scared shitless. Good memories :)
This game delivered how terrifying zombie can be so well
4:24 MINIONS!
TONIGHT WE STEAL, THE MOON!
gotta love seeing dying light content again
Honestly, the Screamer is part of the reason I absolutely *love* Dying Light. I feel like all the other zombie games, while they are very well done, focus more on the very serious fight for life, or trying to tug at emotional responses (looking at you, Dead Island.) But Dying Light captures all of that, and even goes further to show that there really is no one and nothing safe from the outbreak, not even children. In almost no other zombie game, at least that I've played, has that been portrayed.
opening vibes of both games legit gave me the chills, i was on the edge of my seat
But the progression in both is SATISFYING. Becoming That Guy and taking the fight to the zombies is what i LOVE!
7:12 the rais safe some was amazing for farming xp, especially at night.
5:22 the music track that plays reminds me of the music track. That plays during the Male Ward chase sequence on Outlast.
This really tenses up the situation. 😰
This game is still masterpiece till this day in parkour and zombie genre. Like it more than Dying Light 2 even with all those new, awesome ways of travel.
Oh I remember the first chase!! Man it was scary .. now I just go out at night mess around with volatiles and let them chase me for fun 😂😂
4:05 when you tried to look back but the volatile slapped ur face forward
2:40 bro got the windmill skill for light weapons
the first chase still scares me whenever i start new games
U didn't mention tariques quest. Where you are tasked to finde a kids missing father and a dog. It was the most scary dyinglight side mission for me.
I actually laughed at first chase, you see, me and my friend were playing the game together, and the problem was volatiles got me, and afterwards my friend started to scream because he's scared when something chased him :D
the sound design is so awesome, and game atmosphere this game was made with love
The first and final chase dude, one word only, NIGHTMARE
i remember being so fucking locked in when jumping because i knew if i miss one platform or a ledge, I am done. Adrenaline was through the roof.
@@khush1894 yeah exactly! It’s so well done!!!
I shat myself with the mission withe cannibal murderer who kills the child´s dog. I didn´t hear him at all the first time. He just showed up on my screen yelling "Meat" in his creepy voice
Lol and in the second game we got a similar mission where 2 kids bait another kid's dog to kill him and bring the meat to their mother in her birthday, it's fucked up but I chose to tell the dog owner kid the truth and he got absolutely mad with them
💀😂
oh man, "THAT" zombie still gives me nightmare. that first time killing it, the "shh" always gives me chills.
2:55 that child one was absolutely terrifying. Not gonna lie
dude, the restaurant quarantine zone scared the hell out of me first time playing, I'm surprised u didn't add any of that, thats what i thought you meant by toilet jumpscare when i saw the time stamp lol
Playing this sh*t alone in the middle of night when no one home was the best experience 🥵
I started playing this like 10 days ago for the first time and must I tell you - the quarantine zone with the piano music on the radio - what a scary AF setting
3:55 Ok now recording pretend to chase me guys
Bro really said run boy run during the final chase 😂
0:37 fun fact: if you skip this cutscene, they won't chase you unless they actually see you
the fact the 13th floor looks like a warzone, but your only threat is one zombie that dies if you tap on its shoulder
The Faceless Cult in The Following was some of the most terrifying content in any game I’ve ever played, and the fact that Kyle Crane, the fookin legend of Harran, was taken out by them, makes them even more chilling.
2:43 dude that was funny af bro because it related to me lol
Bro I didn't use the UV light even once during the whole game. Found out about it only after the last mission. It would have made so many things easier
I got chills at 2:52 god thats nightmare fuel
The toilet one never got me, cause the first time I entered, the biter didn’t move, bro legit was just chilling on the toilet
2:43 the way he gets scared is so funny😭
The first time I was chased, I finished it, then replayed it, then delayed the chase mission as much as possible, (I was like 7 at the time.)
This- THIS is what the 2nd game is sorely lacking. The graphical changes, the world design, the emphasis on parkour, all of that would’ve been “okay” had they kept the intensity and near traumatizing tone from the first game.
The first chase and last chase are the best, I remember watching the cinematic gameplay wayback like year 2015 and it already scared me, then I got to play and experience it for the first time
2:43 Bro reacted faster than the universe expansion speed
0:47 i was runnning for my life at that moment 💀
Tbh now that i look at it the old town looks so much more darker than the slums for some reason
Final chase was one of the most intense gaming sessions I had… took multiple attempts and was a freaking torture. Favorite game hands down
Nobody talking about the PVP Hunter mode.
Once there was a time you could glitch into the 3rd floor in breckens tower and hide in the tower out of safe zone so thr only way thr game ends is by the hunter leaving the game. But once i met a hunter player who was aware of this and used a glitch to climb up the tower untill the crane and than attack from above. This came absolutely surprising and it was the scariest moment ever, seeing the tentacles wrapping around my screen after blieving to be absolutely save. My heartbeat was like 200.
Most people in the final chase "oh no scary, gotta run!"
Me with my fully levelled up shotty with full ammo "so anyway I started blasting" 😂
In the first chase you can just go into the water nearby, they don't case you anymore + then you can stealth your way to the building
Honestly, if Techland could make an actual Definitive Edition for Dying Light instead of making it into a DLC, we would get a definitive view of 7:14 but man it still looks so incredible
They have one it's called the enhanced edition
Deadisland, L4D, Dead Rising, Dyinglight Light... Man these titles sums up Zombie games had great environmental storytelling
Dying Light is the only game where you can dropkick a baby zombie off a rooftop and I love it 😂
The fucking exploding zombie in the bridge. It killed me once, then again after redoing the quest. Then it killed me again during my second playthrough.
Everything about this game just looks and feels so tangible compared to the Sequel
The first chase was like your first night during a first play through of minecraft, its just scary
The stuck volatile really made me felt bad for that guy, he was in some way conscious of the pain he was feeling
I'm surprised the reveal of the Mother in The Following wasn't mentioned, that crap spooked me as soon as it happened.
3:33 first time i interacted with the door, killed all the volatiles,chasing me
6:40
The happiest I've ever been playing or watching DL.
Toilet jumpscare scared the hell out of me and my dad when I watched him play it the first time
Volatile wasn't stuck brother, he was cooking, he just wasn't done yet 😂
His screams were so haunting man, "Mercyyyyyyy!!!"
I was lost for words..
1st time when the bomber zombie was introduced and that place where it Was introduced scared the shit out of me . That place had so uncanny vibe and whenever I went to that place I always used to be on edge .
The thing that scared me the most was the Bombardiers spawning right in front you.
it’s when the volatiles are chasing you and you get stuck or can’t get over something… i’ve screamed at my screen the time when it’s happened 😂
My friends introduced me to DL1 about 3 years ago maybe, and they forced me to play nightmare mode on nighttime for the entire campaign
Thank you. I just remembered and enjoyed how good was the tension.
Yes, the first night you are being forced to be outside. Running for your life while a group of them chase you while you have the shittest weapon. Scariest thing ever!
Can we all agree that the second Dying Light comes no where near to being as good as the first!
There is no way I could ever forget the closet jumpscare XD.
2:42 bro's heart skipped a beat 😂
That volatile - step crane I'm stuck 😂
0:00 We never forget the first mission 😄
2:52 Bro, this zombie baby came from the fifth of hell. The annoying creature as hell
5:22 Man, I spent about 15 minutes on this part or more
what scared me in my first playthrough was that the uv light didn't hold off volatiles forever. i knew there was a battery to it, but i didn't realize they'd charge at me even if i held it on them
crazy how they could make awesome enemy like volatile but also design a shitty things like viral
Sabit in the volatile nest made me shit myself and genuinely feel bad for him