IMHO the Devs should count their blessings. In many games, if a certain facet isn't fun, people simply won't play. The fact that the LOGI group is trying to make the game better should be applauded.
more like neckbeards crying because they got burnt out from grinding logi 6 hours every day. the "strikers" should touch grass every now and then instead of antagonizing the small dev team
@@SMGJohn Well he has a point, you know ? Some people get games way too seriously to a point it gets scary. And if they feel burned out by playing logi, well just play another role ? Or another game ? Or stop play altogether and go outside?
my foxhole gameplay loop: 1. load the game to do some fighting 2. notice my spawn could really use equipment 3. spawn further back to do some logi for the spawn 4. remember that logi is boring 5. quit foxhole
Imagine if they added player-built railways for rapid transport of bulk goods, vehicles, and troops behind the front line. (...and late-game artillery, of course!) Partisans blowing up tracks and derailing trains would become a thing, just like in real wars. (There should already be a basic railway already in place on day one.) [Edit: Once again, I called it; Foxtorio confirmed for 1.0!]
the vendiagram between people who like to run logi in videogames and people who are train nerds is basically a circle so im all for it also historically accurate armored trains (bad but people insist on them anyway)
-When Foxhole was a one map game, Logi was fun. -When Foxhole became a multiple maps game Logi was Challenging. -Then came the latest map enlargement, now Logi is hell.
Loved logi in single map. You ended up seeing some of the same soldiers, building a rapport with them, and they would cheer when a fresh truck of ammo and nades showed up
Those were the best times, and the last time I actually played seriously. I remember joining a one map war that was going good for colonials (duh) and finding 4 random guys, start a raid on the enemy, end up finding a great defensive position, and accidentally get carried away and create a massive FOB all in a couple hours. Like, that was the best part of the game in my opinion. Logi was able to divert and start supplying this new base out of nowhere, frontliners were willing to go sit on a random patch of grass and rocks while it got built, it was just pure teamwork
@@karrtoonz2532 I remember playing Logi on one map and getting hunted over and over by the same partisan. Sick of killing him repeatedly we asked him surrender which he accepted and followed us around for about an hour. Logi was fun back then because you could dick around and it wouldn't matter too much.
Bruh this is so true, back then you could singlehandedly make one tank for yourself and hid it somewhere in the safe area and rode it in times where our faction has gotten overrun. And even building a secret outpost for yourself or your team, stockpiling weapons and items made by your own hands. Then you can contribute yourself as logi after building your first truck and get praised by the Frontline people for stockpiling respawn mats on the frontline outpost or the city halls. Good times, good times.
I think they need to make the backline logistics heavy, with a higher player capacity. Then, add a way to transport mass quantities of goods to the front, such as trains. That would bring back the old, social aspect of logi. Make logi hubs actually hubs instead of broom closets, don't make it take 20 minutes to pull out public bmats, and create some way to transport larger quantities of items and materials on an ever-growing map. I enjoy logi, I get some beers, get music goin, and just do logi. IT's kinda therapeutic. But there is nothing theraputic about a 20-minute drive to the front, just to sit in a queue for an hour.
Knowing the insanely large convoys behind every fighting force. The Logistics needed not only some shitty 6X6 trucks, but Semi trucks, Trains, Wreckers, and Specialized trucks. That might also make Logi more interesting. Trains most of all will add an important thing to every war. Its ability to transport equipment in bulk. Hence why America, Russia and Germany in WW2 was able to mobilize their armies so fast. All because of trains and differing types of trucks they have behind their main forces. Chugging along Ammo, Food, Medicines, and Fuel to the armored vehicles and men fighting.
You are such a smart man. You made this vid so the devs post it on the front page of the game so people know they saw it and if they don't you know they are ignoring all of this.
Dommond go Get land in ltfe or smth bro why are you in every foxhole vid's comment section (for context this man is in a Minecraft factions server and both of us has foxhole so)
@@madkoala2130 That's insane. In my experience scrappers always commend eachother for working logi, not fight over it. Glad I get to miss clan politics as a collie
@@Ralathon12 I'd say thats a rare occurence. Due to the strike I do logi a bit of logi again but I haven't had any experiences with fighting over ressource fields or similar. People seem still nice and chill as always. Im warden btw
A lot of what logi players want is QOL adjustments, like longer timers on factory timers, a closed logistics system, aka not leaving your flatbed at the front after delivering because it's MUCH faster to simply die or go back to home region (due to no reason to actualyl drive it back, nothing to take back form the frontline most of the time) and some sort of adjustment to make the early game component gathering for rmats a lot less... well it's basically a very small pie until sledge hammers are unlocked and EVERYONE wants part of that pie. The second and more important thing is some sorta communication from the devs, Yes the dev blog at the end of 2021 said something along the lines of planned Logi changes but other then that, nothing so far.
@@greyhunter3271 i'd be down for a standard hammer to gather 1 comp a hit, and the sledge with an increase gather per hit. or other idea's would be nice.
What about being able to scroop frontline wreckage? That would give drivers a good reason to take their trucks back to the factory, wouldn't it? (Not a player.)
I’m in a medical regiment and this is the first time since I was a Sgt, I’m now a 2Lt, that I’ve had to do logistics because I have been struggling to find med supplies. I didn’t know about the strike but now that I know I’m not doing anymore logi so I can support our logi bois strike
Ex-EVE player here. This sort of thing is always awesome to me, where a major portion of the playerbase filling a particular role or roles articulates needed adjustments and changes well, has an open or offers to open a line of communication with the devs & mods, and, when positive changes or communication is not forthcoming in a reasonable timeframe, perform actions that have a marked impact on the game while remaining within the ToS and "spirit" of the game. One of my favorite quotes from a forum post about a massive, negative change to EVE's industry was, "When your game is a spreadsheet, you better not F with the books." Get after it, Logibros - I may well join you when some positive movement occurs!
Agree, For Honor players did something similar when the game launch, becuase Bugisoft decided to make the game servers P2P, in 2017, for absolutely no damm reason
@@strikeforce1500 and that did SOOOO much that they reversed the decision. oh wait. mainstream game players need to leave, NOW. console shit go away. shoo shoo.
I'm a new eve player and I'm loving the industry and mining aspect of the game. It may be grindy, the market inflated, and suicide gankers are everywhere, but I can't but love setting up operations somewhere and helping supply a fleet. As time consuming as it can be, at-least the mining and travel requires minimal input. Select two big rocks, align for escape, and go semi afk. Plan some industry, do collegework, come back after 30 minutes, making 6 mil worth of ore. Spend a minute warping back to refinery. There's mining fleets, player owned bases for effective industry, a player run supply and demand market, buy and sell orders, contracts, skills, personal blueprints, null/wh mining, invention, refining, various ores, etc, etc. One can become very rich and influential with the right corp and operation and there's tons of incentive to be effective for your team. Tons of things to build, and for ceo's, a whole corporation mechanic to manage. For contrast in foxhole. You have to hold your mouse over rapidly depleting, over-used scrap piles. Truck them to a refinery. Wait 15 minutes for them to refine. Truck them to a factory that IS PROBABLY IN A DIFFERENT HEX. Waste 30+ minutes getting there. Wait another 30 for all your products to be created. Run out of truck space. Slow boat your way to another hex. Another 30 minutes spent manually driving an annoying twisting road, falling asleep as you have to correct going off the road. Then right before you finally arrive, your truck gets disabled in 3 shots by two dumb asses with basic rifles. They shoot you dead, blow up your truck, and laugh in local. A full hour and 45 minutes wasted for what is effectively 20 minutes of base supplies. While there are more tools and vehicles which make industry faster, its still the same tiring shitty gameplay loop with no variation. A train mechanic would atleast add the possibility for afk travel. Sort of like being able to autopilot in eve.
What's amazing about this is how mad it seems to be making some people. I've seen people get super super angry at players for doing this, when in reality I just view it as an interesting phenomenon and another chapter in the cool history of foxhole.
probelm is when CASUALS miority gets potrayed as MAJORITY wich sadly happens ALL THE FREAKING TIME.Ive seen BUNCH of good games or gaems of potencial TURN INTO SH*T SHOW BARE BONE GAMES (Mount and Blade Bannerlord for example) ALL BCS WANTING MORE CASUALS AND NEW CASUALS COMING TO TEH GAME TURNNG SOMETHING THAT TEHY DONT UNDERSTAND OR HAVE A STANDARD SO LOW THAT THEY GET TEH LOUDEST VOICES TO TURN GREAT GAME INTO PILE OF GARBAGE. TAHST WHAT IM CONCERNED ABOUT. FOr eample Bannerlord turned EXTREMELY CASUAL,removed or dont even want to add stuff tha even ist 12+ year old preddesesor had SIMPLY cbs DEVS think ist way too complicated (wich BOGLES EVERYONE IN COMMUNITY).Or thinsg that COMMUNITY DEMANDED AND BEGEGD FOR 10+ YEARS AND STILL ARE LIEK CATSLE BUILDIG/UPGRADE DEVS CONSTANTY JUSTS AY OH IT WILL BE TO COMPLEX FOR PLAYERS LIKE WTH?? TEHY TREAT US LIEK CHILDREN WITH NO BRAIN AND CONSATNTLY WATER DOWN AND SIMPLIFY STUFF THAT DONT NEED SIMPLIFYING.
The current events in the war are a fascinating parallel to what's happening in the real world with the supply shortage. You mentioned how the big regiments are largely unaffected, while the smaller regiments and independent players are struggling. This is exactly what is happening in real life as well, companies such as Costco and Walmart are able to rent their own ships, basically forming their own logistics lines, circumventing the supply shortage. Small businesses and individuals are finding it nearly impossible to compete. There's a real concern that, even after the supply shortage is over, it's effects will be with us for a long time. Small businesses are disappearing fast, being replaced by massive companies who are able to weather the shortage. In the same way, I fear this strike will have an unintended similar effect on the independent and small regiment communities. Players are probably going to start migrating to larger regiments, since they are the only ones who can actually supply their members. I still think the strike is a good thing, it's important for EVERYONE to enjoy the game. The current logi system is terrible, and it's telling that 2 groups who have been fighting each other for years are working together for this. But I think it's going to have some unintended consequences, that's for sure.
I think the sad truth about any MMO is that you need to have a basic understanding of economics and way to measure that. But this is a small company and I don’t think they any idea how to run a basic economy, nor do they have any way to measure it. Also that logi is boring AF.
@@Harp2033 Foxhole doesnt have a persistent economy though because it resets between every war And I'd really like to see whats taking them so long... I work in a games studio with triple digit staff and one month is a long time to release a simple "Okay we hear you and we're thinking on it.", including the time to confirm stuff with all depts involved. Siegecamp is a double digit studio and the only reply they've given so far was "Yes, we've seen the letter." ...alright, and? I also heard that they regularly ban critics on Foxhole Discord. If they're already this arrogant as an indie, imagine them as an AAA.
I was pretty much on the fence for the strike, but after talking to many people who are going on strike I can say that I’m for it. Logi needs an update and I support the logo union. May you boys keep on keeping on.
It's less about it being an unfair grindfest and more about casuals vs hardcore. Your complaints are unwarranted and the game should not be tailored to a select few.
@@thomasbane0 Okay then, I guess if his complaints or so unwarranted and it’s truly just a select few on strike then Foxhole should have similar levels of logistics as before the strike… oh wait.
@@thomasbane0 Oh, I understand it alright the hardcores and the casuals understand this is a problem and are both leaving. If the hardcores are required to make the game fun enough to play for others then it’s a shit game that needs to be fixed. If somethings bad you try to get rid of it, you don’t blame those who are trying to fix it.
someone last night went on all chat and told the logi players to 'come off it' and just 'get back to work' because they weren't going to have an affect. if that was the case, why do people like that feel the need to say that? if it's NOT a problem, and the gameloop is fun then anyone can pick it up (like the person complaining about it) and just do it. and it's fine! Cuz it's FUN TO DO ! right guys?! right?!?! except it isn't, and everyone knows that. even the types of players that enjoy the kind of logistics gameplay, don't like how it's hidden behind hours of grinding. Things you've forgotten to mention. Especially with this new war, the drive times are ridiculous - but typically I can drive from one end of a hex to another with a fully laden (full of supply) truck between 5-6 minutes per hex. given that the closest refineries are about 3 hexes from any front - you're talking about a minimum 15 minute drive (plus player queue waiting at the other end) JUST to deliver from the starting point. Couple that with the way logistics is now, that refining things into bmats and don't get me started on explosive mats, or emats - can take anywhere between half an hour to several hours of scrooping and refining, - you're looking at an end goal of nearly four hours, with drive time, for one good haul of stuff. and what do single logi players get for it? 3 to 4 commends on average. sometimes more, sometimes none. it's an unappreciated job that can all be ruined by some dumbass new guy accidentally walking into enemy lines with a smg, and shooting at the first truck that he comes across. and poof. 4 hours of hard work and planning thwarted by 10 minutes of easier to do partisan work.
then here take a truck to the front deliver the supplies then grab a gun fight until you die then do it all over again thats an easy gameplay loop that would give you the opportunity to fight and do logi. like the game is your oyster do what you want get mad that the game requires logi or find a way to play the game as is and wait for updates cause the game is getting updated constantly. at least this isn't Dead by Daylight where the devs don't listen to the players that play the game. so take the good with the bad.
Only heard about this game because of the strike, I kinda want to try it out but can't because my parents raised me better than to cross a picket line.
Technically by joint the fight and using up logistics then you'll be adding to the demand for more and better logistics while adding nothing to the supply, so you can play the game and help the strike
the game is fun honestly one of my favorites ever. the issues with logi isnt anything a frontline player would "need" to worry about but with the strike it does affect everyone.
As a former logi operator for 82dk, i feel the pain felt by the logistics players. The gameplay loop for logi had been going on a downhill trend by making materials to be more scarce, refineries being far apart from each others and away from the frontlines. There's also a lack of way to send extremely large quantity of materials from the rear to the front using railway system, etc. Foxhole was a mistake.
i made it to 2nd lt then realized id been putting nearly 15 hours a day in when i had to work, or 20 hours a day when i didn't have to work into the game
Here's an interesting note about the current logi systems. It was completely fine when the World Conquest map was simply 3x3 maps with 2 independent Island maps. Back then, you have to drive 1.5 region length to get into the frontlines which take about 15-30 mins or so. Nowadays, it's common to drive for 2-3 regions before arriving in the region with the active frontlines which take about 45-60 mins, with nothing meaningful to drive back. The biggest issue is that the Devs keep expanding the maps and adding new things that strained the logi without giving out the infrastructures to help logi to deal with large maps and new items.
Seems like they need to add faster modes of transports like trains that can move supplies to nearer the front faster and then have trucks drive from supply depots much closer from which trucks can drive to the front.
Back a few months ago I was a hardcore logi player but I got so burned out that not even the front line combat was fun for me. It’s cool to see someone doing something about it. The thing that got me to quit was when I waited for 25min for a slot into a zone after working for an hour getting this stuff together.
@@seandascrapper2758 true, best thing to do is get a decent size group together, do some logi and bring it all to a low pop area and push, they are basically weak spots.
I hope scientists are studying this, like they have before during the WoW epidemics or the Runescape economy. Strikes like this have occurred before, but simulating them with real people with real psychologies and watching it play out in real time, is a really cool opportunity!
Curently my biggest complaint is whole components fields and materials that need components. Currently in war 87 every single components field is striped out so fast that random players can not get enought for building their first front line vehicle (tank, armored car etc.). I couldnt show my friend how to build one or drive and operate one because amount of componets that you need for 1 tank is about 2 hours of work solo (you need 50 times more work for components to make something out of it)
dude i even saw a guy "claiming" a whole comp field just for himself and "his mates" (which never showed up). he even went as far as to shoot anybody going close.... he got his own medicine and the field was scrooped clean within a few minutes :p
Foxhole is hostile to solo players and casuals. Both in design and by community. We played as a 4 man group, it took days to grind for a tank to play with, so we all quit. What's the point if we can't spend a couple of hours as a tank crew if we don't grind for days beforehand?
Why is it bad that weapons and ammo might be more common? The hardest part of supplying the front is simply the journey time from the salvage yard to the factory or from the factory to the front. The production time in the factories artificially inflates the time required to get weapons and ammo to the front, which makes logistics incredibly hard for people who don't have a shit bucket. Production times should really be instant and crate sizes slightly increased, I mean it is utterly ridiculous that an entire truck of 7.62 crates is only 600 clips (which to put in realworld perspective is only 6000 rounds). You will go through 600 clips in a decent sized battlefield within an hour or two and have to do another 40 minute run just to have fucking rifle ammunition, let alone rifles or anything else. Im thinking at least 1200 or even 2000 clips per truck would be remotely realistic or tolerable. At this point the only groups of people who can feasibly supply a sector are clan logistics, and even they often struggle with it. It used to be so easy to do logistics to the point where a dude and a buddy could keep and entire town supplied with minimal effort. Now you either have to join a clan or suffer.
From what I recall from the military you could easily fit a thousand rounds into a crate and you transport 10 of those crates in a typical car without issue. Even at half the number 6000 rounds for a truckload is a joke.
I'm a new player and I've done a couple of logi runs to get the hang of it. It's therapeutic and I get the appeal, but I can also see the flaws that have been pointed out and I'd understand it more if I did more runs. I am sure the devs will address these issues, its a huge thing to strike in-game, even if it's stressful I think it's really interesting too
Yes, that's the problem! I joined Foxhole not too long ago and got into logi, and within the first hour of gameplay, I could see some massive glaring issues. Stuff like pull time for public fuel, which can be fixed by editing one variable in the code. Most of the problems LOGI points out could be so easily fixed.
I didn't know how to play, so I got picked up on the front by a Logi guy. Ever since Was '72, I start my day with a coffee and logi run, and I'll do combat when I get home.
One of the most important things of being a developer is having communication with your players. The consequences of not listening to the playerbase are more evident than ever these days.. I mean look at BF 2042 trying to be CoD FFS.. Look at the Tombstone of Planetside Arena.. If you take a real close look at that tombstone, it actually reads "Planetside 3". I just gave myself a case of the sads.
@@fus132 Given the fact that they are launching the continent in 2 days, period, and the obviously unfinished state its in on the PTS, I'm personally leaning towards worse.
i had a discussion with one of the strikers, and even though i agree with a few of the grudges, it mostly pushes other players into logistics, which is always a plus . in the current war (east - west) you will often have to go through 3 or more territories to reach all 4 points of every logi run : scrap, refinery, factory, front. i am occasionally logi and made most of my commends while delivering supplies to the frontlines, sometimes while under fire. at this stage logistics would be ready for a small revamp to make the often tedious logi runs faster and more engaging.
yeh thats one of the aim of the strike too let more people experience firsthand what is being complained about, and whether those complaints are even valid
@@ChemySh well beeing the occasional truck hillbilly myself i can say that there is nothing more infuriating than having to go through 3-4 regions and then get stuck in queue at the target area because the game wont register more than the previous region for priority. logi needs a better system for that
Very happy to see the strike is getting more individuals a meaningful perspective inside the strike. I was very curious just how the transition would be from us dedicated logistical players going on strike, to the replacements being fast-tracked into q logistical role. My heart goes out to all doing logistics this war, best of luck to you all!
Logistics is what drove me away from Foxhole. I hate feeling guilty like i'm somehow harming the team or not contributing just by... actually fighting in a wargame, instead of collecting resources like an RTS worker unit. I don't see why they can't automate parts of this process. Make some computer controlled NPCs who gather the resources automatically when commanded by a player serving as a 'logistics officer', whose role is instead to guard them against attacks and transport the stuff they collect. Isn't transporting the weapons enough of a logistical burden for players to have to do? Between that, medics, and engineering, it seems like there's already plenty of noncombat roles without forcing the players to collect raw materials, which seems to be the most boring and thankless part by far.
Unless you're bringing 20 clips of ammo in your person, or driving a vehicle into a trench/over a bridge or a tank into a ftiendly mine, it really isn't an issue. Within your 1 hour of play time using up 30 shirts, rifles and a bunch of ammo, the logis have made a lot more within their 10 mins of work. Aside from tanks. Don't waste tanks. This strike is more on how logis are ignored with updates, while there are new tanks, guns, uniforms, etc. every update. Even the engineers got some love with the new trenches and buildings. What do logis get? Truck variants, and random salvage around the map. It's not like we logis are complaining about it being part of the game, logi is fun for the people into it, but we're really left out with the updates.
Dark7element, any logistics player will tell you that when they first started playing, they asked how to play or was asked if they know how to play. Regardless of wich happened, all of them were pointed towards logistics as a "how to play". They were instructed and trained on the spot for a position they were unaware that they had been hired to do. However, they weren't looking for a job, they were looking for help. I feel you bro, Noone needs to be gaslighted, guilt tripped, or press ganged into something they don't want to do. PR might cover "issues" with logistics mechanics, but they don't cover the micro society that exists in the game.
The devs have always mentioned trains being released soon, so I'd imagine that they'd be like player made bridges. Sturdier, non obstructive, but you can connect them from scroop field to refinery. And even to frontline for faster, automated travel.
Based on how devs "solved" issues, i can presume that grins will aid a problem which didn't exist until then, and will do nothing more than looking pretty.
The media is already picking up on this story. It is, in my opinion, an interesting phenomenon that I didn't think could occur in a video game's community... and yet it did
I loved playing logi officer for our shard 2 small clan we cobbled together on the frontlines there it was like being sugar daddy for the group, and once I figured out about stockpiles and making frontline/backline stockpiles it let me apply resources where they needed to go rather then just shove 1000 shirts into a frontline base that quickly became a backline base so we could advance and secure the next location without desperately waiting for the things we needed The only problem is that logi officer is basically a daily job and quickly soaked up my first 100hrs in this game within a week. Staying up all night scrooping for 120mm shells or tanks cuz I was the only guy committed to filling our frontline stockpile early on. I'd have to hop on at certain hours to pick up supplies otherwise they'd disappear into the public stockpiles. Or refresh the timers of all our stockpiles in various places (scrooping zone, manufactory zone and main forward supply hub) it was a lot of work and totally exhausting Made me quit playing foxhole for over 10 wars and now all I can play is frontline or assist backline builders cuz it's a rabbit hole of wasted time I need. I have a new job now, I still wanna be able to do art in my off hours. I can't do that if foxhole is soaking up all my free time off work. I'd just scroop and dump off random trucks of supplies at the fronts, but after playing main logi officer it feels like wasted time dumping supplies in super sub-optimum locations. My small clan has disbanded at this point due to similar burnout and lack of time Love this game, but damn does it demand too much time and mental energy playing logi for me to really play more then just occasionally hop on and die in trenches lol
For such an important feature in the game, logistics is perhaps one of the most boring and unfun things to do. And players wonder why people don't want to do logistics?
I started playing Foxhole during the lockdown because it looked like fun. And it can be. However, most of the time it is either, a horrible grind, or a pointless stalemate. It took several days of collecting stuff to get ready for an operation, and then several hours to transport everything to the front, and all that for a couple hours of dubious fun. To add insult to injury, the devs have no respect for your work. Your resources time out and are deleted, you can't store and keep your vehicles unless you log in daily, and building queues are insanely long. Nah... I just quit. I'll return some day when the game is more fun than work.
I remember having a ton of fun so long ago when I played, logged on to find all the mechanics specifically the medic gameplay to be needlessly complicated when they were just fine as they were imo.
Ive done some light logistics runs of scrapping and getting shirts and bmats to a front but man sometimes just finding the building you need to go to was just the biggest pain
I do a lot of logi and for me the two big Requests are a reduction in driving time and a way to reserve containers for an hour. People are always stealing my bmats and a couple wars ago the devs thought it would be a good idea to separate the front line factory's and refinary's because fuck logi right. Also bring back the original sandbags were you could build them anywhere.
My experience with playing logistics in foxhole was always thus: Work your backside off, bringing the front everything they needed, and getting noticed and thanked/commended by maybe 1 or 2 people. Or listening to a never ending wave of crybabies saying you suck, and demanding even more junk. Regardless of how much in weapons and ammo you brought them.
49 days later, the strike ended, with the developers capitulating to some of the demands of the strikers, and promising to continue to improve the other issues. This is what happens when you unionize.
Very informative video, I'd wondered how it ended up being a thing and now i know. Logi in the first day was a frantic clickathon, lots of lads were on the rear lines simply because the cue to the front line was huge, so there was no sudden cessation of logistics on the first day. This war is also very different because of a lack of front-line refineries so I can't make out a difference between this wars logistic supply and the prior ones. And that's it really, i appreciate the info dump about the strike and looking forward to those quality of life updates (I want fuel trucks to hook up and refill from refineries, picking up fuel cans by the trio has become much too tedious.)
There's only so many Logi in the world! Let our time be respected when doing it because we DO love the premise and cycles inherently. The current system is not balanced though for how much space and time is needed to traverse to feel sustainable Devs! Thank you for broadcasting this issue Moi. Much love
As a member of FMAT I've certainly been doing a little bit less logi. The first few days I went pretty hard on scrapping and manufacturing but now I've found a good balance. I use my regiment's stockpiles to supply a front for a few trips. Have some banter with some frontliners, and then come and join them in the fight once their supplies seem to level off to neutral.
Also as a member of FMAT I was going to come back for this war because it had been a while since I played the game but the strike mixed with all the things that made me take a break before...well im just gonna wait a little longer before coming back again. I just want a map that is readable and resonable roads to drive on.
As a heavy logistics player myself, one of the biggest things I'd want to see changed is the actual factories and refinery production times. It feels bad having to wait almost 2 hours to even be able to use those components you've been farming and I just wanna do my logi rounds then fight on the front for a little bit. I personally don't have too much of a problem with the drive to the front, but I will say the tedious circles that I have to drive around for basic stuff takes ungodly long, even if I do enjoy it in the end. A train system that would go around to all the nodes in a region but has to be fueled with petrol or something would feel great personally though
@@Misha-dr9rh people making separate accounts and joining the other side so they can login and sabotage bases and logistics. They’ll build guns facing the wrong way and build stuff in front of guns making defenses completely obsolete and build barriers completely in the way so vehicles can’t get through and reinforce and a whole myriad of stuff so their side can just roll through and capture it with barely a fight. And if you catch them and take them out you get a friendly fire penalty
The thing is there are games that show logistics can be fun and engaging, the first one that comes to mind is hardspace shipbreaker . If logi gameplay could get a revamp you could get people to actually want to play logi.
Currently Striking and so is my whole regiment logi corp. Our commander is fine with it and we are getting some vet's that never done logi before. Doing it. They all completely understand.
The one change that would fix 60 - 70 % of logi problems, would be implementing in "retrive mulitple" function that you can chose how much of what material you want to retrive from stockpile (because most tiddies thing is constantly clicking on stockpile till you get right amount).
Being a scrapper was so fun when I used to play this game like two years ago. Sitting around for hours diligently mining materials for my faction; getting to know the truck drivers that regularly stopped by your post, and other scrappers that showed up. And then your position gets invaded. It was always so exciting, especially when that popped off and sort of forced you into the fight to protect your spot only to realize higher command just cut off support for the location so now you have to uproot and basically just get entirely a new job. It's like the gameplay itself tells it's own story.
"This could be the first large scale strike to ever occur in a video game." You should check out the runescape protests. Just last September there was one over a ban of the fan-made HD mod that was set to release the next day. Assumingly because of the protest, the ban was reversed within a day.
The fact that there are even less factories and materials makes me think the Devs are aware and are using this as an opportunity to really stress test the logistics system. To really see where the glaring issues are instead of the minor contrivances that really don't change anything substantial. I only really play Foxhole off and on and haven't enjoyed it for the same reason I quit EVE. If you want to do anything you have to do it in an organized group. You can't really do anything solo or as a team of two people.
Not much of a commenter, but this video is interesting enough for me to actually want to comment. Now I've been playing foxhole on and off for almost 3 years. Back when the only tank that was a thing were the H-5 and Dewitt tanks, and I started when they actually were added to the game. It's been a fun experience playing foxhole, many moments of "woah" and "darn it!" and I wouldn't give those up for anything. While I can understand someone's frustration with logi today, I don't think people realize how bad the old logi days were at times. No seaports, no stockpile buildings, very few refineries, and factories. To be fair the maps were much much smaller, so the issues weren't that bad. But, I still remember that we needed to use Tech parts to upgrade said factories and refineries to actually make anything. Yes you read that correctly, we had to Tech the actual buildings to do anything. Same with the old garrison system actually, want a level 2 Garrison? tech parts. The game has gotten a lot more fleshed out and more fun to play as a whole, as someone who has practically done everything the game has to offer, it's still quite the fun experience. Scrooping, is a a bit tedious, but sometimes the quiet nature of doing it is preferable to the, at times, frustrating fighting that can happen or takes place up in the front lines. Mostly from people not quite able to work together, or being disheartened by losing ground you fought very hard for, only to lose it in a couple of hours. But that's what makes foxhole a persistent war simulator of a game, it isn't a static war that never moves. And after scrooping, crafting, and delivering supplies, I can appreciate the simple and straight forward thing that logi can provide someone, when someone is trying to be helpful, but doesn't want to be in the thick of the action.. yet. A bit of a long writing, but I hope to whoever reads this that, as an old vet of the game. I understand the frustrations, I have had those frustrations many times, and if you want to do what your doing to try and improve the game, well go for it. But as MoiDawg has said in this video, there are some changes that cannot be done. Either because of the balancing issues or simply because some changes would require the game to go through a massive revamp. Which would take literal years. Keep that in mind, if only to understand that there's only so much the devs can do. I am still looking forward to the new stuff the devs got cooking though, whatever new features, vehicles, and ideas they got brewing up. Well the foxhole's devs have done a well to satisfy my concerns and desires over these years, versus disappointing me. So I'll keep scrooping, refining, building, fighting, and winning wherever i can, so long as the game lets me do so. LT. Hishamori, of foxhole.
once again, youtube recommends a video that was interesting to watch. I'd never heard of this game but watching the video was definitely put into perspective how interesting it is, not very often that I hear of a game where you have actual people making the supplies that the team needs to win a war
As an EX logistics (I last played in Foxhole in war 85), I feel for these guys, I spent hours on end scrooping, I even had some regiment guys (I was always a pubber) on my team throw grenades at me and several other Logi players because we couldn't keep up with demand and their section of the Frontline couldn't even respond because we had to supply an even more embattled section of the frontline. I really hope this opens the eyes of Frontline players of just how bad logistics can be to play, because when we say "hey there's a 20 man squad right outside of town, and they have a towed AT gun and tank, can you please deal with them?!" And we get told to just grab a rifle and kill them ourselves, and "oh we need artillery shells, grenades, and ammo, right now, or we're going to lose" while the entire convoy that was supposed to deliver that now has to try and figure out a way to kill a tank (it ended up being 2 tanks because they stole another tank from the depot of our own frontline) with some rifles and a bunch of boxes.
I played a bit of foxhole a few wars ago- I think it was during war 78? I dunno, but myself and some friends played that war and I think one or two after it, all as Warden, and it was kind of miserable. We spent a bunch of time building defensive structures along likely avenues of advance behind the front (so that, when the front inevitably shifted against us, there'd be some defenses already set up), and that meant we were also doing out own logistics. Boy I sure do love spending twenty real life minutes driving along winding mountain paths, having to negotiate traffic jams, all so we can build some trenches that get overrun while we're logged out anyway!
How hard would it be for the devs to respond in a literal single sentence. "We read the letter." and avoid the strike? Seems pretty pathetic of them to just ignore it.
Logistics just sounds like a job. Why anyone would willingly do it is beyond me. I understand playing simulators like trucking simulator or farming simulator because its just fun to do some simple work without the stress of having deadlines and actual expectations put on you. But logistics you have people relying on you who need to have their supplies in order to play the game and have fun. So it stops becoming a fun thing to do and more like an actual job with people expecting you to do it effectively and efficiently so that they could have fun.
I played for 12 hours my first mining and producing all I could for my team, I got a few friends who also enjoyed this and we set out and mines are lives away and kept are allies in wastelands very happy. In the short amount of time I gave so many materials to other players and made over 30+ trucks for transports of all sorts and at the end of my day I looked at my sqaud and saw that I had been commended 744 times in 12 hours! My friends love the game and love seeing there hard work go to players who are happy to have to have the materials. I also heard they made a huge cannon with are materials, I think a storm cannon. So logistics are needed big time. Get your farming sim buddies to join you and they will probably love this game.
As a “”””veteran”””” that’s made some 150+ tanks during war 81 ish when I saw that in the new update that the map was going to be effectively twice the size and the drives that were already long were gonna be longer. I just gave up.
The point is that for this game to work. The player-base needs to conduct logistical duties for there side. But 70-90% of players would rather be on the frontlines and ask for weapons, tanks, fuel, etc than help out. Demands that out-weigh production due to long production wait times, scraping and lack of logi players will lead to large shortages. Many players need to realise how important logistics and supplies are.
I love playing logi myself (im one of the weird ones) but i do agree the in game logistics tutorial doesn't teach much. To do logi you need to do your own research or have your regiment train you.
Correction: This is not the first major strike to occur within a game. Runescape has had several, the most notable of which to my knowledge is the Pay to PK riot of December 2007. Lasted at least a week or two in game.
I don't know if it's due to my timezone but I'm (Colonial) seeing a lot less logi clans on as the war goes on. On the 3 or so days the logihub I was at was filled with Clan men and a couple low ranks but now all I see are a few Clan men. I myself haven't been doing logi now apart from to commend farm (not receive commends but commends to give out) for a bit. There've been some clans who only have 1 guy doing logi to that frontline and they're the only person doing so. I think we just have to wait a bit and as the war goes on the effects will become more evident. Edit: I logged on today and saw 4 clan men and 3 random dudes (including me) in the region. No one was at the Logi Hub (I had gone on to refresh my stockpile as it had stuff I needed for a quick guide I'm filming).
Back then when theres only a single big map, you could singlehandedly make one tank for yourself and hid it somewhere in the safe area and rode it in times when our faction has gotten overrun. Or even building a secret outpost for yourself or your team, stockpiling weapons and items made by your own hands. Then you can contribute yourself as logi after building your first truck and get praised by the Frontline peoples for stockpiling respawn mats on the frontline outpost or the city halls. Good times, good times.
The wife and played Logi once for 24 hours straight a couple years ago and then never touched the game since. It's impressive what the game has built but I'm not sure I would call it fun lol. It's like if call of duty was excited to announce you have to play as a high schooler who ends up just working in comms in the army.
I my self am a Logi player on strike this war. And let me tell ya, I’m really friken tired of hearing NOTHING from the devs! I say we carry this on until the devs deliver on at least a few of the demands. Logi players unite! We have nothing to lose but our Commends!
Oh f.f.s., I'm German and right around the 04:00 minute mark I thought to myself "Hmmm, logistics doesn't actually sound too bad." and then the meme popped up and now I don't know how to feel about it.
I love player driven narratives, it's amazing from albion online to eve online what happening here is amazing. However not the first player driven strike in gaming. That goes to eve.
I did a few weeks of Logi a while back, and nothing else. Gave me endless respect for those boys. I'm doing my part by dying quickly and wasting resources. Solidarity forever!
I'm new player with shit pc, i enjoy doing logi and scrooping beside my regiment are doing base building management. The problem i had in this game was 1. so many frontline player use flatbed and truck and lock it at the abandoned base or unused base, either it near refinery,factory,shipyard or scavaging area. it is suck when you had to do scrooping but cant find any harvester or any flatbed to store many materials in single deliver (because no one wont do it) and sometimes there is some idiot guy who lock their vehicle at strategic road way holy shit. 2. The queue to use Refinery and factory are shit, imagine having tons of bmats and store it to factory and some idiot produce it for a god damn 6.62mm ammo. The coordination beetween each player are none in this game, and i swear for the first time i do the scrapping some veteran player saying to me "get down don't use that truck with bmats inside" and then he lock it like wtf Dude 3. BORING SHIT, when you scrapping all the time and cant see any action. And then you travel for god damn long journey, missing a crossroad checking a god damn map and having your fucking scavaging field are empty. For the comparison, i really enjoy do logi thing but when i can do sniping at frontline i would choose it
Making logistics a chore and the most boring thing available to a playerbase whilst having it be a requirement for the rest to function seems like a horrible game design flaw. If it's necessary in order to allow everyone else to play their part as they need to, then it should be a fun game mode in and of itself, not just doing slave labor and burning your own time.
i don’t really know this game well, but all logistics players wanted was a response from the devs, not a whole rework in a very short amount of time, so i’d say this is definitely with a very good reason
I've never left spawn without 5-10 mags for this entire war. I've built 200 crates of Shotguns and shells so far. And 40 buses so far lol. And I'm fully embraced martyrdom and I HE rush whatever I see now. Been a good war so far
Player-made automation might help this problem too. If players could automate or semi-automate scrooping, then automate certain supply routes via trains or some such thing. Would also present a nice, juicy static target for players intending to sneak in and sabotage stuff.
"When the Union's inspiration through the workers' blood shall run There can be no power greater anywhere beneath the sun For what force on earth is weaker than the feeble strength of one? But the Union makes us strong!"
Please keep abreast of this topic. I’ve always been interested in Foxhole but never put time into it, so this is a really interesting way to learn about the game and it’s structure. Would love to see an update or resolution video as time goes on.
I miss doing rapid fire logi in the old tempest map with the star bases. :( It was a nice little self-contained hub that could also export to the mainland. Mostly we fought over Iris. My biggest issue to date would be no midline production, driving all the way from the backline blegh. *This has been exacerbate now that they added another row backline territory hexes on both sides. Increase total map size.* That said, it can sometimes be exciting when partisan troops are afoot in the backline, trying to disrupt.
I mean the strike is fine and all, but I hope people know that the devs likely aren't going to react to this like they hope, especially if the players had to "strike" just to get their attention. If it was a good dev team they would have been listening to player feedback long before it got to that point. What will probably actually happen is that instead of making the Logistics role fun, interesting, and interactive... they will either delete it, introduce bots to perform duties players don't want to do, or introduce some sort of system which removes player choice, like assigning some players the "role" of driving trucks by removing their ability to do anything else. Putting actual blood, sweat, and tears into an overhaul of the logistics system is too expensive for no payback on the dev and corporate side.
ive had the game for over a year and Ive hardly touched logi but always respected it. really think this is an opportunity to make a poorly optimized part of the game more fun, adding logi incentives should be added as it really is what wins the war
If it was more of a viable gameplay option to go behind enemy lines and really screw with logistics, it would add so much more to the Logi role. Maybe even force people to play escorts so that the trucks could make it on their routes
Thank you for highlighting this, because I genuinely feel like alot of people, including the Foxhole players at times, don't get what goes into just making the war run. At least half the player base is dedicated to production and shipment of everything, yet people scream that Logi is going too slow, especially with Entrenched update. Hopefully the devs can work on the issues that were brought up, or at least not drop part of what is obviously going to be a future update/solution. Could have called a fair bit of the effects. All the front line players aren't likely to go scrap, though some will attempt to go back and do it, so they will see. Will be fun to see how this all goes.
@MoiDawg I would consider myself as a predominantly logistics player in Foxhole (when I play the game). I don’t play much because the game is very heavily clan-oriented (and my clan has had very skittish attendance), but I applaud the logi players who are taking the time to play non-logi roles in this war. Their actions are opening a lot of eyes to the un-fun gameplay loop that is logistics to a wider portion of the general populace.
Foxhole is a 1914-40's esque MMORPG. Basically the mobs are the enemy players. The boss are the armoured vehicles. To win the dungeon is to take over the enemy townhalls and relic bases. There's a leveling system too.
IMHO the Devs should count their blessings. In many games, if a certain facet isn't fun, people simply won't play. The fact that the LOGI group is trying to make the game better should be applauded.
True
more like neckbeards crying because they got burnt out from grinding logi 6 hours every day. the "strikers" should touch grass every now and then instead of antagonizing the small dev team
@@Gurnu
Sounds like you need to see therapy.
@@SMGJohn
Well he has a point, you know ?
Some people get games way too seriously to a point it gets scary.
And if they feel burned out by playing logi, well just play another role ? Or another game ? Or stop play altogether and go outside?
@@TheKenji2221
Thats why therapy exists, so you can talk about it, move on with life, find a girl, get kids, grow a beard, you know.
my foxhole gameplay loop:
1. load the game to do some fighting
2. notice my spawn could really use equipment
3. spawn further back to do some logi for the spawn
4. remember that logi is boring
5. quit foxhole
Unfortunately
9-5 job then get online to do 6-12 (probably more) working
Kinda why I stopped honestly
U described it so well iam like alright i do all my homework to play some foxhole and then i do logi and i just 😐
props to those people who are logistic fanatics
Imagine if they added player-built railways for rapid transport of bulk goods, vehicles, and troops behind the front line. (...and late-game artillery, of course!) Partisans blowing up tracks and derailing trains would become a thing, just like in real wars. (There should already be a basic railway already in place on day one.)
[Edit: Once again, I called it; Foxtorio confirmed for 1.0!]
or airdropping supplies to the frontlines
I . . . want this . . .
the vendiagram between people who like to run logi in videogames and people who are train nerds is basically a circle so im all for it
also historically accurate armored trains (bad but people insist on them anyway)
Someone send this shit to the Devs this is actually a baller idea.
Pretty sure they mentioned they are working on adding trains/tracks months ago
-When Foxhole was a one map game, Logi was fun.
-When Foxhole became a multiple maps game Logi was Challenging.
-Then came the latest map enlargement, now Logi is hell.
Loved logi in single map. You ended up seeing some of the same soldiers, building a rapport with them, and they would cheer when a fresh truck of ammo and nades showed up
Those were the best times, and the last time I actually played seriously. I remember joining a one map war that was going good for colonials (duh) and finding 4 random guys, start a raid on the enemy, end up finding a great defensive position, and accidentally get carried away and create a massive FOB all in a couple hours. Like, that was the best part of the game in my opinion. Logi was able to divert and start supplying this new base out of nowhere, frontliners were willing to go sit on a random patch of grass and rocks while it got built, it was just pure teamwork
@@karrtoonz2532 I remember playing Logi on one map and getting hunted over and over by the same partisan. Sick of killing him repeatedly we asked him surrender which he accepted and followed us around for about an hour.
Logi was fun back then because you could dick around and it wouldn't matter too much.
Bruh this is so true, back then you could singlehandedly make one tank for yourself and hid it somewhere in the safe area and rode it in times where our faction has gotten overrun. And even building a secret outpost for yourself or your team, stockpiling weapons and items made by your own hands. Then you can contribute yourself as logi after building your first truck and get praised by the Frontline people for stockpiling respawn mats on the frontline outpost or the city halls.
Good times, good times.
and thats how war works
I think they need to make the backline logistics heavy, with a higher player capacity. Then, add a way to transport mass quantities of goods to the front, such as trains. That would bring back the old, social aspect of logi. Make logi hubs actually hubs instead of broom closets, don't make it take 20 minutes to pull out public bmats, and create some way to transport larger quantities of items and materials on an ever-growing map.
I enjoy logi, I get some beers, get music goin, and just do logi. IT's kinda therapeutic. But there is nothing theraputic about a 20-minute drive to the front, just to sit in a queue for an hour.
adding trains is actually genius
agreed trains would be cool
@@09jadeen hear me out, armored trains?
Giving trains priority in queue would also be a great feature, keeping their speed as they enter a new zone etc...
@@Kronos_LordofTitans i think an easier solution would be just to have 1-4 slots dedicated so they dont need to stop at all
Knowing the insanely large convoys behind every fighting force. The Logistics needed not only some shitty 6X6 trucks, but Semi trucks, Trains, Wreckers, and Specialized trucks. That might also make Logi more interesting. Trains most of all will add an important thing to every war. Its ability to transport equipment in bulk. Hence why America, Russia and Germany in WW2 was able to mobilize their armies so fast.
All because of trains and differing types of trucks they have behind their main forces. Chugging along Ammo, Food, Medicines, and Fuel to the armored vehicles and men fighting.
Trains!
please no :'D
adding more logi vehicles before addressing these issues would just feel insulting imo
Intresting idea, make your own tracks. And move the stuff around in bulk.
And this adds objectives for the frontlines. Imagine detonating rail lines to cause derails. Imagine capturing rail lines for your own use.
trains for logi would be a boon. to hual resources in bulk and bring train back to base again and the idea of building your own rail is awesome.
You are such a smart man. You made this vid so the devs post it on the front page of the game so people know they saw it and if they don't you know they are ignoring all of this.
Big brain
Dommond go Get land in ltfe or smth bro why are you in every foxhole vid's comment section (for context this man is in a Minecraft factions server and both of us has foxhole so)
Wow, Moi is so smart!
@@muhammetalidemirtas3187 how would you know his on every video unless your on every video too? Maybe you should invest in a life too 🤣
Maybe he just made a video.
So that's why us collies have no rifle ammo and partisans everywhere lol
uh, you dont want to know how much infighting there is inside warden lines curently for componet fields, those are some rookie things.
@@madkoala2130 Oh yeah
@@madkoala2130 That's insane. In my experience scrappers always commend eachother for working logi, not fight over it. Glad I get to miss clan politics as a collie
@@Ralathon12 I'd say thats a rare occurence. Due to the strike I do logi a bit of logi again but I haven't had any experiences with fighting over ressource fields or similar. People seem still nice and chill as always.
Im warden btw
Partisans are the only reason i don't play logi
A lot of what logi players want is QOL adjustments, like longer timers on factory timers, a closed logistics system, aka not leaving your flatbed at the front after delivering because it's MUCH faster to simply die or go back to home region (due to no reason to actualyl drive it back, nothing to take back form the frontline most of the time) and some sort of adjustment to make the early game component gathering for rmats a lot less... well it's basically a very small pie until sledge hammers are unlocked and EVERYONE wants part of that pie.
The second and more important thing is some sorta communication from the devs, Yes the dev blog at the end of 2021 said something along the lines of planned Logi changes but other then that, nothing so far.
sledge hammers should be starting tech
@@SirAroace id be happy with being able to gather comps with standard hammer and just have sleges be a flat upgrade later on.
@@greyhunter3271 i'd be down for a standard hammer to gather 1 comp a hit, and the sledge with an increase gather per hit.
or other idea's would be nice.
What about being able to scroop frontline wreckage? That would give drivers a good reason to take their trucks back to the factory, wouldn't it? (Not a player.)
@@KeithOlson thats.. Fucking golden idea my guy
I’m in a medical regiment and this is the first time since I was a Sgt, I’m now a 2Lt, that I’ve had to do logistics because I have been struggling to find med supplies. I didn’t know about the strike but now that I know I’m not doing anymore logi so I can support our logi bois strike
Love the solidarity from other roles :)
touch grass
Same lol medic warden here.
Ahhhhhhhhh
Oh shit, there are medical regiments? That's pretty cool.
@@Michael-mh2tw You first.
Ex-EVE player here. This sort of thing is always awesome to me, where a major portion of the playerbase filling a particular role or roles articulates needed adjustments and changes well, has an open or offers to open a line of communication with the devs & mods, and, when positive changes or communication is not forthcoming in a reasonable timeframe, perform actions that have a marked impact on the game while remaining within the ToS and "spirit" of the game. One of my favorite quotes from a forum post about a massive, negative change to EVE's industry was, "When your game is a spreadsheet, you better not F with the books." Get after it, Logibros - I may well join you when some positive movement occurs!
Agree, For Honor players did something similar when the game launch, becuase Bugisoft decided to make the game servers P2P, in 2017, for absolutely no damm reason
@@strikeforce1500 and that did SOOOO much that they reversed the decision.
oh wait.
mainstream game players need to leave, NOW. console shit go away. shoo shoo.
@@minoxiothethird you first
I'm a new eve player and I'm loving the industry and mining aspect of the game. It may be grindy, the market inflated, and suicide gankers are everywhere, but I can't but love setting up operations somewhere and helping supply a fleet. As time consuming as it can be, at-least the mining and travel requires minimal input. Select two big rocks, align for escape, and go semi afk. Plan some industry, do collegework, come back after 30 minutes, making 6 mil worth of ore. Spend a minute warping back to refinery. There's mining fleets, player owned bases for effective industry, a player run supply and demand market, buy and sell orders, contracts, skills, personal blueprints, null/wh mining, invention, refining, various ores, etc, etc. One can become very rich and influential with the right corp and operation and there's tons of incentive to be effective for your team. Tons of things to build, and for ceo's, a whole corporation mechanic to manage.
For contrast in foxhole. You have to hold your mouse over rapidly depleting, over-used scrap piles. Truck them to a refinery. Wait 15 minutes for them to refine. Truck them to a factory that IS PROBABLY IN A DIFFERENT HEX. Waste 30+ minutes getting there. Wait another 30 for all your products to be created. Run out of truck space. Slow boat your way to another hex. Another 30 minutes spent manually driving an annoying twisting road, falling asleep as you have to correct going off the road. Then right before you finally arrive, your truck gets disabled in 3 shots by two dumb asses with basic rifles. They shoot you dead, blow up your truck, and laugh in local. A full hour and 45 minutes wasted for what is effectively 20 minutes of base supplies. While there are more tools and vehicles which make industry faster, its still the same tiring shitty gameplay loop with no variation.
A train mechanic would atleast add the possibility for afk travel. Sort of like being able to autopilot in eve.
I remember seing news articles on how a player made the intire economy die because he turned traitor and ended up stealing thousands of dollars igc
What's amazing about this is how mad it seems to be making some people. I've seen people get super super angry at players for doing this, when in reality I just view it as an interesting phenomenon and another chapter in the cool history of foxhole.
Seriously its pretty cool and also part of wars.
Kind of an extra layer of realism
probelm is when CASUALS miority gets potrayed as MAJORITY wich sadly happens ALL THE FREAKING TIME.Ive seen BUNCH of good games or gaems of potencial TURN INTO SH*T SHOW BARE BONE GAMES (Mount and Blade Bannerlord for example) ALL BCS WANTING MORE CASUALS AND NEW CASUALS COMING TO TEH GAME TURNNG SOMETHING THAT TEHY DONT UNDERSTAND OR HAVE A STANDARD SO LOW THAT THEY GET TEH LOUDEST VOICES TO TURN GREAT GAME INTO PILE OF GARBAGE.
TAHST WHAT IM CONCERNED ABOUT.
FOr eample Bannerlord turned EXTREMELY CASUAL,removed or dont even want to add stuff tha even ist 12+ year old preddesesor had SIMPLY cbs DEVS think ist way too complicated (wich BOGLES EVERYONE IN COMMUNITY).Or thinsg that COMMUNITY DEMANDED AND BEGEGD FOR 10+ YEARS AND STILL ARE LIEK CATSLE BUILDIG/UPGRADE DEVS CONSTANTY JUSTS AY OH IT WILL BE TO COMPLEX FOR PLAYERS LIKE WTH?? TEHY TREAT US LIEK CHILDREN WITH NO BRAIN AND CONSATNTLY WATER DOWN AND SIMPLIFY STUFF THAT DONT NEED SIMPLIFYING.
@@goranstojanov1160 lmao
@@goranstojanov1160 alright, settle down
The current events in the war are a fascinating parallel to what's happening in the real world with the supply shortage. You mentioned how the big regiments are largely unaffected, while the smaller regiments and independent players are struggling. This is exactly what is happening in real life as well, companies such as Costco and Walmart are able to rent their own ships, basically forming their own logistics lines, circumventing the supply shortage. Small businesses and individuals are finding it nearly impossible to compete.
There's a real concern that, even after the supply shortage is over, it's effects will be with us for a long time. Small businesses are disappearing fast, being replaced by massive companies who are able to weather the shortage. In the same way, I fear this strike will have an unintended similar effect on the independent and small regiment communities. Players are probably going to start migrating to larger regiments, since they are the only ones who can actually supply their members.
I still think the strike is a good thing, it's important for EVERYONE to enjoy the game. The current logi system is terrible, and it's telling that 2 groups who have been fighting each other for years are working together for this. But I think it's going to have some unintended consequences, that's for sure.
I think the sad truth about any MMO is that you need to have a basic understanding of economics and way to measure that. But this is a small company and I don’t think they any idea how to run a basic economy, nor do they have any way to measure it. Also that logi is boring AF.
Nerd
@@Harp2033 Foxhole doesnt have a persistent economy though because it resets between every war
And I'd really like to see whats taking them so long... I work in a games studio with triple digit staff and one month is a long time to release a simple "Okay we hear you and we're thinking on it.", including the time to confirm stuff with all depts involved.
Siegecamp is a double digit studio and the only reply they've given so far was "Yes, we've seen the letter." ...alright, and?
I also heard that they regularly ban critics on Foxhole Discord. If they're already this arrogant as an indie, imagine them as an AAA.
*Prepare for unforeseen consequences*
very good comparison and analysis.
I was pretty much on the fence for the strike, but after talking to many people who are going on strike I can say that I’m for it. Logi needs an update and I support the logo union. May you boys keep on keeping on.
You should have to logi to obtain access to an armory
It's less about it being an unfair grindfest and more about casuals vs hardcore. Your complaints are unwarranted and the game should not be tailored to a select few.
@@thomasbane0 Okay then, I guess if his complaints or so unwarranted and it’s truly just a select few on strike then Foxhole should have similar levels of logistics as before the strike… oh wait.
@@callidusvulpes5556 you misunderstand the ripple effect that quitters can have.
@@thomasbane0 Oh, I understand it alright the hardcores and the casuals understand this is a problem and are both leaving. If the hardcores are required to make the game fun enough to play for others then it’s a shit game that needs to be fixed.
If somethings bad you try to get rid of it, you don’t blame those who are trying to fix it.
someone last night went on all chat and told the logi players to 'come off it' and just 'get back to work' because they weren't going to have an affect. if that was the case, why do people like that feel the need to say that? if it's NOT a problem, and the gameloop is fun then anyone can pick it up (like the person complaining about it) and just do it. and it's fine! Cuz it's FUN TO DO ! right guys?! right?!?!
except it isn't, and everyone knows that. even the types of players that enjoy the kind of logistics gameplay, don't like how it's hidden behind hours of grinding.
Things you've forgotten to mention. Especially with this new war, the drive times are ridiculous - but typically I can drive from one end of a hex to another with a fully laden (full of supply) truck between 5-6 minutes per hex. given that the closest refineries are about 3 hexes from any front - you're talking about a minimum 15 minute drive (plus player queue waiting at the other end) JUST to deliver from the starting point.
Couple that with the way logistics is now, that refining things into bmats and don't get me started on explosive mats, or emats - can take anywhere between half an hour to several hours of scrooping and refining, - you're looking at an end goal of nearly four hours, with drive time, for one good haul of stuff.
and what do single logi players get for it? 3 to 4 commends on average. sometimes more, sometimes none. it's an unappreciated job that can all be ruined by some dumbass new guy accidentally walking into enemy lines with a smg, and shooting at the first truck that he comes across. and poof. 4 hours of hard work and planning thwarted by 10 minutes of easier to do partisan work.
Minecraft?
Yeah siege camp should make logi faster, i think that's the issue
then here take a truck to the front deliver the supplies then grab a gun fight until you die then do it all over again thats an easy gameplay loop that would give you the opportunity to fight and do logi. like the game is your oyster do what you want get mad that the game requires logi or find a way to play the game as is and wait for updates cause the game is getting updated constantly. at least this isn't Dead by Daylight where the devs don't listen to the players that play the game. so take the good with the bad.
The people yelling "get back to work" are the same people who are living examples to what's actually wrong with the playerbase.
@@jacobholden2030 Getting to briefly fight doesn't really make up for the several hours of grinding though, that's the issue.
Only heard about this game because of the strike, I kinda want to try it out but can't because my parents raised me better than to cross a picket line.
fuckin based parents damn
You can join the picket line by fighting on the front and doing no logi
@@ops3892 Or better yet, don't give dumb devs any money and do something else with your time
Technically by joint the fight and using up logistics then you'll be adding to the demand for more and better logistics while adding nothing to the supply, so you can play the game and help the strike
the game is fun honestly one of my favorites ever. the issues with logi isnt anything a frontline player would "need" to worry about but with the strike it does affect everyone.
As a former logi operator for 82dk, i feel the pain felt by the logistics players.
The gameplay loop for logi had been going on a downhill trend by making materials to be more scarce, refineries being far apart from each others and away from the frontlines. There's also a lack of way to send extremely large quantity of materials from the rear to the front using railway system, etc.
Foxhole was a mistake.
Hey I was in the 66th DKK a few years ago, salute
I’m just trying to do logistics until I can become 2Lt but all the things that are listed to be fixed absolutely problems that need to be fixed
YO SLIP WHAT UP FOOL
A surprise to be sure, but a welcome one.
i made it to 2nd lt then realized id been putting nearly 15 hours a day in when i had to work, or 20 hours a day when i didn't have to work into the game
Here's an interesting note about the current logi systems. It was completely fine when the World Conquest map was simply 3x3 maps with 2 independent Island maps. Back then, you have to drive 1.5 region length to get into the frontlines which take about 15-30 mins or so. Nowadays, it's common to drive for 2-3 regions before arriving in the region with the active frontlines which take about 45-60 mins, with nothing meaningful to drive back.
The biggest issue is that the Devs keep expanding the maps and adding new things that strained the logi without giving out the infrastructures to help logi to deal with large maps and new items.
Imagine adding a flatbed that is certainly bigger than truck **without** expanding the road that only barely enough for 2 basic trucks to passby
they should add airfields that can transfer materials at a higher fuel cost than trucks and with a timer for delivery but is hands off
Trains would be awesome, could even make me buy the game.
Seems like they need to add faster modes of transports like trains that can move supplies to nearer the front faster and then have trucks drive from supply depots much closer from which trucks can drive to the front.
i do a lot of frontline work for the wardens mainly armour work and its rly noticeable, it also makes pushing much harder
Yes, 1 tank can do so much!
Just start team killing logi players
@@entonduck youd be surprised
@@Ash.1774 No no I once delivered 1 tank to the front and boom we pushed hard
@@Snezit1 No no why should you?
Back a few months ago I was a hardcore logi player but I got so burned out that not even the front line combat was fun for me. It’s cool to see someone doing something about it. The thing that got me to quit was when I waited for 25min for a slot into a zone after working for an hour getting this stuff together.
I never go to hexes with ques. Waste of time.
@@seandascrapper2758 true, best thing to do is get a decent size group together, do some logi and bring it all to a low pop area and push, they are basically weak spots.
I hope scientists are studying this, like they have before during the WoW epidemics or the Runescape economy. Strikes like this have occurred before, but simulating them with real people with real psychologies and watching it play out in real time, is a really cool opportunity!
Actual psychopath.
I hope workers are studying this
Curently my biggest complaint is whole components fields and materials that need components. Currently in war 87 every single components field is striped out so fast that random players can not get enought for building their first front line vehicle (tank, armored car etc.). I couldnt show my friend how to build one or drive and operate one because amount of componets that you need for 1 tank is about 2 hours of work solo (you need 50 times more work for components to make something out of it)
dude i even saw a guy "claiming" a whole comp field just for himself and "his mates" (which never showed up). he even went as far as to shoot anybody going close.... he got his own medicine and the field was scrooped clean within a few minutes :p
Foxhole is hostile to solo players and casuals. Both in design and by community. We played as a 4 man group, it took days to grind for a tank to play with, so we all quit. What's the point if we can't spend a couple of hours as a tank crew if we don't grind for days beforehand?
Why is it bad that weapons and ammo might be more common?
The hardest part of supplying the front is simply the journey time from the salvage yard to the factory or from the factory to the front. The production time in the factories artificially inflates the time required to get weapons and ammo to the front, which makes logistics incredibly hard for people who don't have a shit bucket. Production times should really be instant and crate sizes slightly increased, I mean it is utterly ridiculous that an entire truck of 7.62 crates is only 600 clips (which to put in realworld perspective is only 6000 rounds). You will go through 600 clips in a decent sized battlefield within an hour or two and have to do another 40 minute run just to have fucking rifle ammunition, let alone rifles or anything else. Im thinking at least 1200 or even 2000 clips per truck would be remotely realistic or tolerable. At this point the only groups of people who can feasibly supply a sector are clan logistics, and even they often struggle with it. It used to be so easy to do logistics to the point where a dude and a buddy could keep and entire town supplied with minimal effort. Now you either have to join a clan or suffer.
From what I recall from the military you could easily fit a thousand rounds into a crate and you transport 10 of those crates in a typical car without issue. Even at half the number 6000 rounds for a truckload is a joke.
Nice to see another Alvvays fan btw
@@veemie8148 yeah man love em
I'm a new player and I've done a couple of logi runs to get the hang of it. It's therapeutic and I get the appeal, but I can also see the flaws that have been pointed out and I'd understand it more if I did more runs. I am sure the devs will address these issues, its a huge thing to strike in-game, even if it's stressful I think it's really interesting too
You see this issue been like this since release.
@@user-rm3qj9mb2b Lucky it's in early access still and hasn't been officially released!
@@LukeLeppard I mean it been 5 years out on early access.
Yes, that's the problem! I joined Foxhole not too long ago and got into logi, and within the first hour of gameplay, I could see some massive glaring issues. Stuff like pull time for public fuel, which can be fixed by editing one variable in the code. Most of the problems LOGI points out could be so easily fixed.
I didn't know how to play, so I got picked up on the front by a Logi guy. Ever since Was '72, I start my day with a coffee and logi run, and I'll do combat when I get home.
Yes, atleast a "fill truck" option would be nice, even if it still took the same amount of time.
Less pressing buttons making me feel like a Machine
@@TheSubso He said it was an option
One of the most important things of being a developer is having communication with your players. The consequences of not listening to the playerbase are more evident than ever these days.. I mean look at BF 2042 trying to be CoD FFS.. Look at the Tombstone of Planetside Arena.. If you take a real close look at that tombstone, it actually reads "Planetside 3".
I just gave myself a case of the sads.
Battle field 2042 is worse than cod theres no scoreboard ffs
For better or for worse, Daybreak are actually working on a new continent.
@@fus132 Given the fact that they are launching the continent in 2 days, period, and the obviously unfinished state its in on the PTS, I'm personally leaning towards worse.
@@fus132 Hey fellow mans, just checkin in with ya on Oshur. Likey? No likey?
i had a discussion with one of the strikers, and even though i agree with a few of the grudges, it mostly pushes other players into logistics, which is always a plus .
in the current war (east - west) you will often have to go through 3 or more territories to reach all 4 points of every logi run : scrap, refinery, factory, front.
i am occasionally logi and made most of my commends while delivering supplies to the frontlines, sometimes while under fire.
at this stage logistics would be ready for a small revamp to make the often tedious logi runs faster and more engaging.
yeh thats one of the aim of the strike too
let more people experience firsthand what is being complained about, and whether those complaints are even valid
@@ChemySh well beeing the occasional truck hillbilly myself i can say that there is nothing more infuriating than having to go through 3-4 regions and then get stuck in queue at the target area because the game wont register more than the previous region for priority. logi needs a better system for that
Indeed
Oh a fellow part time logi.
I still do logi, because my actual job isn't tiring enough
Very happy to see the strike is getting more individuals a meaningful perspective inside the strike. I was very curious just how the transition would be from us dedicated logistical players going on strike, to the replacements being fast-tracked into q logistical role. My heart goes out to all doing logistics this war, best of luck to you all!
Logistics is what drove me away from Foxhole. I hate feeling guilty like i'm somehow harming the team or not contributing just by... actually fighting in a wargame, instead of collecting resources like an RTS worker unit. I don't see why they can't automate parts of this process. Make some computer controlled NPCs who gather the resources automatically when commanded by a player serving as a 'logistics officer', whose role is instead to guard them against attacks and transport the stuff they collect. Isn't transporting the weapons enough of a logistical burden for players to have to do? Between that, medics, and engineering, it seems like there's already plenty of noncombat roles without forcing the players to collect raw materials, which seems to be the most boring and thankless part by far.
Unless you're bringing 20 clips of ammo in your person, or driving a vehicle into a trench/over a bridge or a tank into a ftiendly mine, it really isn't an issue. Within your 1 hour of play time using up 30 shirts, rifles and a bunch of ammo, the logis have made a lot more within their 10 mins of work. Aside from tanks. Don't waste tanks.
This strike is more on how logis are ignored with updates, while there are new tanks, guns, uniforms, etc. every update. Even the engineers got some love with the new trenches and buildings. What do logis get? Truck variants, and random salvage around the map. It's not like we logis are complaining about it being part of the game, logi is fun for the people into it, but we're really left out with the updates.
Dark7element, any logistics player will tell you that when they first started playing, they asked how to play or was asked if they know how to play. Regardless of wich happened, all of them were pointed towards logistics as a "how to play". They were instructed and trained on the spot for a position they were unaware that they had been hired to do. However, they weren't looking for a job, they were looking for help.
I feel you bro, Noone needs to be gaslighted, guilt tripped, or press ganged into something they don't want to do. PR might cover "issues" with logistics mechanics, but they don't cover the micro society that exists in the game.
maby a machine to drive to pick up the mats.
There also needs to be a more effective way of communication
Maybe a letter system or pigeon system to send letters etc
Not just a locked global chat
@@crimzonempire4677 yea man, give us some secret message crap. Telegraphs, Morse, pigeons, hell I'll even take just writable notes.
The devs have always mentioned trains being released soon, so I'd imagine that they'd be like player made bridges. Sturdier, non obstructive, but you can connect them from scroop field to refinery. And even to frontline for faster, automated travel.
I would love to see trains and planes implemented
Based on how devs "solved" issues, i can presume that grins will aid a problem which didn't exist until then, and will do nothing more than looking pretty.
The media is already picking up on this story. It is, in my opinion, an interesting phenomenon that I didn't think could occur in a video game's community... and yet it did
I loved playing logi officer for our shard 2 small clan we cobbled together on the frontlines there
it was like being sugar daddy for the group, and once I figured out about stockpiles and making frontline/backline stockpiles it let me apply resources where they needed to go rather then just shove 1000 shirts into a frontline base that quickly became a backline base
so we could advance and secure the next location without desperately waiting for the things we needed
The only problem is that logi officer is basically a daily job and quickly soaked up my first 100hrs in this game within a week. Staying up all night scrooping for 120mm shells or tanks cuz I was the only guy committed to filling our frontline stockpile early on. I'd have to hop on at certain hours to pick up supplies otherwise they'd disappear into the public stockpiles. Or refresh the timers of all our stockpiles in various places (scrooping zone, manufactory zone and main forward supply hub) it was a lot of work and totally exhausting
Made me quit playing foxhole for over 10 wars and now all I can play is frontline or assist backline builders cuz it's a rabbit hole of wasted time I need. I have a new job now, I still wanna be able to do art in my off hours. I can't do that if foxhole is soaking up all my free time off work.
I'd just scroop and dump off random trucks of supplies at the fronts, but after playing main logi officer it feels like wasted time dumping supplies in super sub-optimum locations. My small clan has disbanded at this point due to similar burnout and lack of time
Love this game, but damn does it demand too much time and mental energy playing logi for me to really play more then just occasionally hop on and die in trenches lol
For such an important feature in the game, logistics is perhaps one of the most boring and unfun things to do. And players wonder why people don't want to do logistics?
I started playing Foxhole during the lockdown because it looked like fun. And it can be. However, most of the time it is either, a horrible grind, or a pointless stalemate.
It took several days of collecting stuff to get ready for an operation, and then several hours to transport everything to the front, and all that for a couple hours of dubious fun. To add insult to injury, the devs have no respect for your work. Your resources time out and are deleted, you can't store and keep your vehicles unless you log in daily, and building queues are insanely long.
Nah...
I just quit. I'll return some day when the game is more fun than work.
I remember having a ton of fun so long ago when I played, logged on to find all the mechanics specifically the medic gameplay to be needlessly complicated when they were just fine as they were imo.
Ive done some light logistics runs of scrapping and getting shirts and bmats to a front but man sometimes just finding the building you need to go to was just the biggest pain
I do a lot of logi and for me the two big Requests are a reduction in driving time and a way to reserve containers for an hour.
People are always stealing my bmats and a couple wars ago the devs thought it would be a good idea to separate the front line factory's and refinary's because fuck logi right. Also bring back the original sandbags were you could build them anywhere.
My experience with playing logistics in foxhole was always thus: Work your backside off, bringing the front everything they needed, and getting noticed and thanked/commended by maybe 1 or 2 people. Or listening to a never ending wave of crybabies saying you suck, and demanding even more junk. Regardless of how much in weapons and ammo you brought them.
49 days later, the strike ended, with the developers capitulating to some of the demands of the strikers, and promising to continue to improve the other issues.
This is what happens when you unionize.
Very informative video, I'd wondered how it ended up being a thing and now i know.
Logi in the first day was a frantic clickathon, lots of lads were on the rear lines simply because the cue to the front line was huge, so there was no sudden cessation of logistics on the first day.
This war is also very different because of a lack of front-line refineries so I can't make out a difference between this wars logistic supply and the prior ones.
And that's it really, i appreciate the info dump about the strike and looking forward to those quality of life updates (I want fuel trucks to hook up and refill from refineries, picking up fuel cans by the trio has become much too tedious.)
There's only so many Logi in the world! Let our time be respected when doing it because we DO love the premise and cycles inherently. The current system is not balanced though for how much space and time is needed to traverse to feel sustainable Devs!
Thank you for broadcasting this issue Moi. Much love
The most valuable resource in that game is simply a player's allotted time.
As a member of FMAT I've certainly been doing a little bit less logi. The first few days I went pretty hard on scrapping and manufacturing but now I've found a good balance. I use my regiment's stockpiles to supply a front for a few trips. Have some banter with some frontliners, and then come and join them in the fight once their supplies seem to level off to neutral.
Also as a member of FMAT I was going to come back for this war because it had been a while since I played the game but the strike mixed with all the things that made me take a break before...well im just gonna wait a little longer before coming back again. I just want a map that is readable and resonable roads to drive on.
Foxhole moidawg best moidawg
Karmakut foxhole when? :)
As a heavy logistics player myself, one of the biggest things I'd want to see changed is the actual factories and refinery production times. It feels bad having to wait almost 2 hours to even be able to use those components you've been farming and I just wanna do my logi rounds then fight on the front for a little bit. I personally don't have too much of a problem with the drive to the front, but I will say the tedious circles that I have to drive around for basic stuff takes ungodly long, even if I do enjoy it in the end.
A train system that would go around to all the nodes in a region but has to be fueled with petrol or something would feel great personally though
I cannot communicate how much I enjoyed hearing that some Logistics players were sniping at scabs.
This is super important but Devs also really need to address the ALT problem. It’s gotten really bad in some areas and is potentially war breaking.
At the moment they won't even acknowledge it as a thing that really exist or can exist at all in their game. lol
the what now?
@@Misha-dr9rh people making separate accounts and joining the other side so they can login and sabotage bases and logistics. They’ll build guns facing the wrong way and build stuff in front of guns making defenses completely obsolete and build barriers completely in the way so vehicles can’t get through and reinforce and a whole myriad of stuff so their side can just roll through and capture it with barely a fight. And if you catch them and take them out you get a friendly fire penalty
Imagine clans sending in strike breakers in-game, basically it will become an episode of South Park.
you mean an episode of "art imitates life"
The thing is there are games that show logistics can be fun and engaging, the first one that comes to mind is hardspace shipbreaker . If logi gameplay could get a revamp you could get people to actually want to play logi.
Currently Striking and so is my whole regiment logi corp. Our commander is fine with it and we are getting some vet's that never done logi before. Doing it. They all completely understand.
The one change that would fix 60 - 70 % of logi problems, would be implementing in "retrive mulitple" function that you can chose how much of what material you want to retrive from stockpile (because most tiddies thing is constantly clicking on stockpile till you get right amount).
Being a scrapper was so fun when I used to play this game like two years ago. Sitting around for hours diligently mining materials for my faction; getting to know the truck drivers that regularly stopped by your post, and other scrappers that showed up.
And then your position gets invaded.
It was always so exciting, especially when that popped off and sort of forced you into the fight to protect your spot only to realize higher command just cut off support for the location so now you have to uproot and basically just get entirely a new job.
It's like the gameplay itself tells it's own story.
So… 9 months later… what happened in the end? I don’t play the game but I’m definitely interested
I work at an IRL engineering job and lately our logi people have been burning out and rage-quitting. Impressed with this game's realism!
"This could be the first large scale strike to ever occur in a video game."
You should check out the runescape protests. Just last September there was one over a ban of the fan-made HD mod that was set to release the next day.
Assumingly because of the protest, the ban was reversed within a day.
The fact that there are even less factories and materials makes me think the Devs are aware and are using this as an opportunity to really stress test the logistics system. To really see where the glaring issues are instead of the minor contrivances that really don't change anything substantial.
I only really play Foxhole off and on and haven't enjoyed it for the same reason I quit EVE. If you want to do anything you have to do it in an organized group. You can't really do anything solo or as a team of two people.
Not much of a commenter, but this video is interesting enough for me to actually want to comment.
Now I've been playing foxhole on and off for almost 3 years. Back when the only tank that was a thing were the H-5 and Dewitt tanks, and I started when they actually were added to the game. It's been a fun experience playing foxhole, many moments of "woah" and "darn it!" and I wouldn't give those up for anything. While I can understand someone's frustration with logi today, I don't think people realize how bad the old logi days were at times. No seaports, no stockpile buildings, very few refineries, and factories. To be fair the maps were much much smaller, so the issues weren't that bad. But, I still remember that we needed to use Tech parts to upgrade said factories and refineries to actually make anything. Yes you read that correctly, we had to Tech the actual buildings to do anything. Same with the old garrison system actually, want a level 2 Garrison? tech parts.
The game has gotten a lot more fleshed out and more fun to play as a whole, as someone who has practically done everything the game has to offer, it's still quite the fun experience. Scrooping, is a a bit tedious, but sometimes the quiet nature of doing it is preferable to the, at times, frustrating fighting that can happen or takes place up in the front lines. Mostly from people not quite able to work together, or being disheartened by losing ground you fought very hard for, only to lose it in a couple of hours. But that's what makes foxhole a persistent war simulator of a game, it isn't a static war that never moves. And after scrooping, crafting, and delivering supplies, I can appreciate the simple and straight forward thing that logi can provide someone, when someone is trying to be helpful, but doesn't want to be in the thick of the action.. yet.
A bit of a long writing, but I hope to whoever reads this that, as an old vet of the game. I understand the frustrations, I have had those frustrations many times, and if you want to do what your doing to try and improve the game, well go for it. But as MoiDawg has said in this video, there are some changes that cannot be done. Either because of the balancing issues or simply because some changes would require the game to go through a massive revamp. Which would take literal years. Keep that in mind, if only to understand that there's only so much the devs can do.
I am still looking forward to the new stuff the devs got cooking though, whatever new features, vehicles, and ideas they got brewing up. Well the foxhole's devs have done a well to satisfy my concerns and desires over these years, versus disappointing me. So I'll keep scrooping, refining, building, fighting, and winning wherever i can, so long as the game lets me do so.
LT. Hishamori, of foxhole.
once again, youtube recommends a video that was interesting to watch. I'd never heard of this game but watching the video was definitely put into perspective how interesting it is, not very often that I hear of a game where you have actual people making the supplies that the team needs to win a war
As an EX logistics (I last played in Foxhole in war 85), I feel for these guys, I spent hours on end scrooping, I even had some regiment guys (I was always a pubber) on my team throw grenades at me and several other Logi players because we couldn't keep up with demand and their section of the Frontline couldn't even respond because we had to supply an even more embattled section of the frontline.
I really hope this opens the eyes of Frontline players of just how bad logistics can be to play, because when we say "hey there's a 20 man squad right outside of town, and they have a towed AT gun and tank, can you please deal with them?!" And we get told to just grab a rifle and kill them ourselves, and "oh we need artillery shells, grenades, and ammo, right now, or we're going to lose" while the entire convoy that was supposed to deliver that now has to try and figure out a way to kill a tank (it ended up being 2 tanks because they stole another tank from the depot of our own frontline) with some rifles and a bunch of boxes.
WW1 Commissar execution style.
I played a bit of foxhole a few wars ago- I think it was during war 78? I dunno, but myself and some friends played that war and I think one or two after it, all as Warden, and it was kind of miserable. We spent a bunch of time building defensive structures along likely avenues of advance behind the front (so that, when the front inevitably shifted against us, there'd be some defenses already set up), and that meant we were also doing out own logistics. Boy I sure do love spending twenty real life minutes driving along winding mountain paths, having to negotiate traffic jams, all so we can build some trenches that get overrun while we're logged out anyway!
How hard would it be for the devs to respond in a literal single sentence. "We read the letter." and avoid the strike? Seems pretty pathetic of them to just ignore it.
Logistics just sounds like a job. Why anyone would willingly do it is beyond me. I understand playing simulators like trucking simulator or farming simulator because its just fun to do some simple work without the stress of having deadlines and actual expectations put on you. But logistics you have people relying on you who need to have their supplies in order to play the game and have fun. So it stops becoming a fun thing to do and more like an actual job with people expecting you to do it effectively and efficiently so that they could have fun.
I played for 12 hours my first mining and producing all I could for my team, I got a few friends who also enjoyed this and we set out and mines are lives away and kept are allies in wastelands very happy. In the short amount of time I gave so many materials to other players and made over 30+ trucks for transports of all sorts and at the end of my day I looked at my sqaud and saw that I had been commended 744 times in 12 hours! My friends love the game and love seeing there hard work go to players who are happy to have to have the materials. I also heard they made a huge cannon with are materials, I think a storm cannon. So logistics are needed big time. Get your farming sim buddies to join you and they will probably love this game.
I think that the major issue is that logi is very slow, so the creative minds of siege ca(m)p should make logistics faster
Hell maybe they could add Idle resource points, like mines n shit, that idly make resources, that could be trucked to the frontline/processed.
As a “”””veteran”””” that’s made some 150+ tanks during war 81 ish when I saw that in the new update that the map was going to be effectively twice the size and the drives that were already long were gonna be longer. I just gave up.
The point is that for this game to work. The player-base needs to conduct logistical duties for there side. But 70-90% of players would rather be on the frontlines and ask for weapons, tanks, fuel, etc than help out. Demands that out-weigh production due to long production wait times, scraping and lack of logi players will lead to large shortages. Many players need to realise how important logistics and supplies are.
I really do hope the developers respond to this whole matter with respect anyhow
I honestly wouldn't mind playing logistics in games, I was always the kind of hoarding-gathering player, but logistics sounds awful in Foxhole.
I love playing logi myself (im one of the weird ones) but i do agree the in game logistics tutorial doesn't teach much. To do logi you need to do your own research or have your regiment train you.
Correction: This is not the first major strike to occur within a game. Runescape has had several, the most notable of which to my knowledge is the Pay to PK riot of December 2007. Lasted at least a week or two in game.
I don't know if it's due to my timezone but I'm (Colonial) seeing a lot less logi clans on as the war goes on. On the 3 or so days the logihub I was at was filled with Clan men and a couple low ranks but now all I see are a few Clan men. I myself haven't been doing logi now apart from to commend farm (not receive commends but commends to give out) for a bit. There've been some clans who only have 1 guy doing logi to that frontline and they're the only person doing so.
I think we just have to wait a bit and as the war goes on the effects will become more evident.
Edit: I logged on today and saw 4 clan men and 3 random dudes (including me) in the region. No one was at the Logi Hub (I had gone on to refresh my stockpile as it had stuff I needed for a quick guide I'm filming).
I loved to scroop, but no one really was able to travel because someone was waking around locking vehicles
Back then when theres only a single big map, you could singlehandedly make one tank for yourself and hid it somewhere in the safe area and rode it in times when our faction has gotten overrun. Or even building a secret outpost for yourself or your team, stockpiling weapons and items made by your own hands. Then you can contribute yourself as logi after building your first truck and get praised by the Frontline peoples for stockpiling respawn mats on the frontline outpost or the city halls.
Good times, good times.
The wife and played Logi once for 24 hours straight a couple years ago and then never touched the game since. It's impressive what the game has built but I'm not sure I would call it fun lol. It's like if call of duty was excited to announce you have to play as a high schooler who ends up just working in comms in the army.
I my self am a Logi player on strike this war. And let me tell ya, I’m really friken tired of hearing NOTHING from the devs!
I say we carry this on until the devs deliver on at least a few of the demands.
Logi players unite! We have nothing to lose but our Commends!
Which is worthless and meaningless to begin with without any game mechanics.
Been a few months, anything happen or is it still strike?
@@jessegd6306 no, they actually gave into SOME of our demands back in February,
Huh, neat. :3
Oh f.f.s., I'm German and right around the 04:00 minute mark I thought to myself "Hmmm, logistics doesn't actually sound too bad." and then the meme popped up and now I don't know how to feel about it.
I love player driven narratives, it's amazing from albion online to eve online what happening here is amazing.
However not the first player driven strike in gaming. That goes to eve.
I did a few weeks of Logi a while back, and nothing else. Gave me endless respect for those boys. I'm doing my part by dying quickly and wasting resources. Solidarity forever!
I'm new player with shit pc, i enjoy doing logi and scrooping beside my regiment are doing base building management.
The problem i had in this game was
1. so many frontline player use flatbed and truck and lock it at the abandoned base or unused base, either it near refinery,factory,shipyard or scavaging area. it is suck when you had to do scrooping but cant find any harvester or any flatbed to store many materials in single deliver (because no one wont do it) and sometimes there is some idiot guy who lock their vehicle at strategic road way holy shit.
2. The queue to use Refinery and factory are shit, imagine having tons of bmats and store it to factory and some idiot produce it for a god damn 6.62mm ammo. The coordination beetween each player are none in this game, and i swear for the first time i do the scrapping some veteran player saying to me "get down don't use that truck with bmats inside" and then he lock it like wtf Dude
3. BORING SHIT, when you scrapping all the time and cant see any action. And then you travel for god damn long journey, missing a crossroad checking a god damn map and having your fucking scavaging field are empty.
For the comparison, i really enjoy do logi thing but when i can do sniping at frontline i would choose it
Making logistics a chore and the most boring thing available to a playerbase whilst having it be a requirement for the rest to function seems like a horrible game design flaw. If it's necessary in order to allow everyone else to play their part as they need to, then it should be a fun game mode in and of itself, not just doing slave labor and burning your own time.
i don’t really know this game well, but all logistics players wanted was a response from the devs, not a whole rework in a very short amount of time, so i’d say this is definitely with a very good reason
I've never left spawn without 5-10 mags for this entire war. I've built 200 crates of Shotguns and shells so far. And 40 buses so far lol. And I'm fully embraced martyrdom and I HE rush whatever I see now. Been a good war so far
Really waited for your video
It's really entertaining
Player-made automation might help this problem too.
If players could automate or semi-automate scrooping, then automate certain supply routes via trains or some such thing.
Would also present a nice, juicy static target for players intending to sneak in and sabotage stuff.
All we need is scrap fields that mine themselves, why the fuck do people have to gather it manually?
"When the Union's inspiration through the workers' blood shall run
There can be no power greater anywhere beneath the sun
For what force on earth is weaker than the feeble strength of one?
But the Union makes us strong!"
Im a logistics major so this definitely tickles my fancy
say thank you to logi player will make them feel human again, instead provoking and demanding them to do they part efficiently.
Please keep abreast of this topic.
I’ve always been interested in Foxhole but never put time into it, so this is a really interesting way to learn about the game and it’s structure. Would love to see an update or resolution video as time goes on.
I miss doing rapid fire logi in the old tempest map with the star bases. :(
It was a nice little self-contained hub that could also export to the mainland.
Mostly we fought over Iris.
My biggest issue to date would be no midline production, driving all the way from the backline blegh.
*This has been exacerbate now that they added another row backline territory hexes on both sides. Increase total map size.*
That said, it can sometimes be exciting when partisan troops are afoot in the backline, trying to disrupt.
I mean the strike is fine and all, but I hope people know that the devs likely aren't going to react to this like they hope, especially if the players had to "strike" just to get their attention. If it was a good dev team they would have been listening to player feedback long before it got to that point.
What will probably actually happen is that instead of making the Logistics role fun, interesting, and interactive... they will either delete it, introduce bots to perform duties players don't want to do, or introduce some sort of system which removes player choice, like assigning some players the "role" of driving trucks by removing their ability to do anything else. Putting actual blood, sweat, and tears into an overhaul of the logistics system is too expensive for no payback on the dev and corporate side.
they overhauled it in the latest update
This channel has been liberated by the logi union
The first large scale video game strike that I can think of was the wookie armor strikes in Star Wars Galaxies in the early 2000's.
can you make a update vid once the war shakes out and about how it was effected by the strike?
rewatching this after you posted the first episode of war 87, never been more excited to watch more foxhole!
ive had the game for over a year and Ive hardly touched logi but always respected it. really think this is an opportunity to make a poorly optimized part of the game more fun, adding logi incentives should be added as it really is what wins the war
Just discovered this game existed. Basically the stuff I want in Planetside 2 but WW1 themed and top down.
If it was more of a viable gameplay option to go behind enemy lines and really screw with logistics, it would add so much more to the Logi role. Maybe even force people to play escorts so that the trucks could make it on their routes
Thank you for highlighting this, because I genuinely feel like alot of people, including the Foxhole players at times, don't get what goes into just making the war run. At least half the player base is dedicated to production and shipment of everything, yet people scream that Logi is going too slow, especially with Entrenched update. Hopefully the devs can work on the issues that were brought up, or at least not drop part of what is obviously going to be a future update/solution.
Could have called a fair bit of the effects. All the front line players aren't likely to go scrap, though some will attempt to go back and do it, so they will see. Will be fun to see how this all goes.
@MoiDawg I would consider myself as a predominantly logistics player in Foxhole (when I play the game). I don’t play much because the game is very heavily clan-oriented (and my clan has had very skittish attendance), but I applaud the logi players who are taking the time to play non-logi roles in this war. Their actions are opening a lot of eyes to the un-fun gameplay loop that is logistics to a wider portion of the general populace.
@MoiDawg Given the recent devblog, are you going to be re-covering this topic (since the devblog did at least address some of their QoL concerns)?
Foxhole is a 1914-40's esque MMORPG.
Basically the mobs are the enemy players.
The boss are the armoured vehicles.
To win the dungeon is to take over the enemy townhalls and relic bases.
There's a leveling system too.
I do logistics in the military in real life… logistics being boring AF seems pretty accurate.
Great summary here, thanks!