Making Vector Illustrations 3D in Blender
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- Опубликовано: 28 июл 2024
- In this tutorial we explore a few techniques for importing vector illustration from Affinity Designer (although Illustrator would work too) and giving them a little three dimensionality with bevels and extrudes.
/ tutorial-vector-40338932 (if you want the project files)
0:00 Introduction
0:12 Exporting Vector Illustration to SVG
0:30 Import SVG into Blender
1:26 Extruding and bevelling
2:45 Aligning the elements
3:23 Setting up Eevee
3:44 Adding lights
5:08 The cons of this technique
5:30 Alternative method
8:14 Comparing methods
8:47 Outro Кино
Using the curve method, if you make the offset value the exact negative of the bevel value, it keeps the shape.
if that works it needs to be added to the video it's crucial! To have accurate shape AND curves.. amazing!
I was so happy to see that u also use Affinity
This is a very cool way to present 2D designs. I like the end result of the first approach better, but the tie looks better in the second one. It's easy enough to combine the two approaches to get the desired look.
Soooo Dope dude!! A whole new world just opened up!!🙏🏻💯
Mr Du Mont, you are a genius!!! I'm already thinking of doing this and animating it. Cheers bro. subscribed!!!!
Fantastic idea and great demo. thanks a million.
Great tutorial as always!!!!
Very efficient way to do the job, thank you.
Absolutely excellent work! 👍🏻👍🏻👍🏻❤🔥
Thanks Louis. Interesting technique.
Yes. Very cool technic! Thanks for sharing this.
Great tutorial. Thank you so much!
Great tutorial 🙌🏻
Thank u.. Expecting more.. Especially in grease pencil
So and so perfect, thanks for sharing.
This is so creative
Really cool video, thanks!
Awesome and nifty trick!!
This sort of stuff never fails to Amaze me to no end. but i gotta admit, i like the second model more.
Very nice. Thank you
Amazing!!!! Thank you very much!
I actually started using this style a bit because, I used to have access to After Effects, I don't anymore, Davinci Resolve was just not doing it for me for this kind of thing. Went to blender and boom! It was like magic.
But I picked up a few really good tips that will help in future. Great tutorial, thanks!
Blender has replaced After Effects for a few of my projects now too. Thanks.
👌 cool interesting technique
Looks cool.
cero dislikes, that shows how great this is!
It shows trolls are busy disliking other videos. They're usually not creative, so they will be less on creative videos, and probably more on 'how to shop for a good used sofa video'.
Very cool!
Amazing! Thanks :-)
Any reason why the SVG would import into Blender without the colors? When I’m trying to do it my artwork comes in with all black fills, and the strokes are acting as if they’re trying to be filled at the end points... It’s weird.
Man if you're using Illustrator you have to change the settings before exporting the svg file. Advanced Options > CSS properties > Presentation Attributes and then you can export your svg. I found the solution in this video ruclips.net/video/YJeipIO0wcw/видео.html :)
@@theboilerman5073 Was just wondering this. Thanks!
@@theboilerman5073 Super helpful! Thanks!
Very Nice! It is also possible to make simple animations using simple rig and the built-in AnimAll addon. It would be quite easier on the first option thou. It sort of became a cut-out char, it would be nice to see an animation all in this style :D
Nice 🙏. If you shrink/contract your vector outlines before extruding you might offset that discrepancy.
Nice Idea
Great!
Great!!!!! :D
congratulations for your contents, I wanted to ask you for your advice, when I import an svg file, even just a simple square built with Corel in vector, when I import it on Blender I am not a fake object, which I could extrude, but a set of lines that create the square, could you help me understand the problem? Thanks in advance
Any way to add grains here and there using blender, I'm thinking highly of this method to produce more interactive kids storytelling stuff.
How to change points @ 8:40 how did you select the nodes?
can you do the opposite and save a file to SVG to be used as an icon?
I know a dude that would like this tut already
Cool
👏 ☀️ 😀 ✅ Merci
Any reasons why not use solify and bevel onto the vectors instead having to convert to mesh and keep them editable? Those modifiers are available on vector level as well.
Even with the same modifiers on the curves (including weld), I had lots of spiky geometry issues that were solved when I went into edit the curves and move the the bezier handles away from there origin slightly ruclips.net/video/KN-91VZb8t4/видео.html. I'm not sure why this didn't happen after converting to mesh.
Hey there! Really nice tutorial! I want to ask, can we do the same but with sphere forms? Like, if the head of our character is rounded and I want to give him an sphere form, is any way to do that with this method? Thank you so much!
Thanks. I think will require adding 3D primitives, using you're imported vector as more of a guide.
@@ldm Sir we want project file for this free platforms
Question. You are able to turn the mesh into solid faces in one click, I can never do that, it becomes more complex, what is the trick, PLEASE HELP!
when I import my sag file why it become black???? can someone help me please
How were you able to import the svg with colors???
Solved!
Make sure to have "Affect only" set to "Origins". You find it on the right upper corner of the viewport, there is an option menu called "Tool". If you dont see it, press N :)
Bloody beginner here, question: i fail to rotate and scale the vectors. I deleted everything else in the scene, imported the .svg but pressing r, x and typing 90 does as little as using the pivot in the viewport or slider in the object menu, for either the rotate and scale tool :( What am I missing here?
Edit: ofc i also selected the objects. Neither the collection nor with all objects selected work, but when i want to manipulate only one single object it seems to work. Not feasible to do the transform on every part by hand, tho
I have a problem how can I import file with the color just like video?
complete beginner here, how do you rotate in minute 1:18?
7:01 You realize you can add these same Solidify and Bevel modifiers to Curve objects?
When I import my svg file, made in Illustrator, the meshes/curves are black. Perhaps that's an Illustrator thing. It would be nice if colors were imported too. Or maybe I did something wrong, missed a step?
ruclips.net/video/YJeipIO0wcw/видео.html This helped!
I'm trying to do this with an SVG i exported from Adobe illustrator, but all of the color is gone. Additionally, all of the strokes I added within the shapes are acting as separate curves. Any help would be appreciated!!
This might help for colour ruclips.net/video/YJeipIO0wcw/видео.html. To keep the stroke, you might need to outline it in illustrator before export.
Hello,
Is there a safe place to download copyrights free 3D images or templates?
omg. hahahaha I did manually and took hours to do a the Jack, Queen King of spades card deck ... If only i found this vid earlier..
is it possible to do it reversed? i want to save the blender model in an axonometric view as an vector pdf an then open the pdf in illustrator and edit the vectors.
like here:
ruclips.net/video/j2k3jnacd-k/видео.html
why i am seeing black on all objects. it is not picking color from svg file HELP!!!
If you're exporting from Adobe Illustrator, this video might help: ruclips.net/video/YJeipIO0wcw/видео.html
@@ldm that reply was quick thanks i found it helpful .
I was not able to find it anywhere 👍🏻👍🏻
@@ldm add it didn't take another 15 minutes to figure it out thank you
Seems dumb that Illustrator offers two different ways to export to SVG, one of which works, the other doesn’t.
First I thought he is flipping the finger :D
Haha, I had that realisation when first seeing it as a smaller thumbnail.
what did you say at 1:09
"zoom in and frame all of our objects here"
@@ldm i didn't understand some words. can you put subtitels
@@theblacklist6563 The auto generated closed captions seem pretty accurate.
question : why u don't use Linux as long as u used it's apps "like blender and inkscape" ?
those apps are completely based on openGL that belong to it's core based operating system called LINUX .. meaning, u would not get the full strength of it's performance if u used them on that "lie" called windows from micro-$h!t
d0---------
Ahhhh it takes forever😑😢. I ma.die
Nice 🙏. If you shrink/contract your vector outlines before extruding you might offset that discrepancy.
Nice 🙏. If you shrink/contract your vector outlines before extruding you might offset that discrepancy.