Arkham LCG Starter Deck: Nathaniel Cho - with Zee Garcia

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  • Опубликовано: 10 янв 2025

Комментарии • 20

  • @tasujturlaj5272
    @tasujturlaj5272 2 года назад +14

    One thing to mention about Physical Training: You don't discard a card with recources (unless it is written on that card).
    So that's why you don't discard Ph.Tr. automatic.

    • @SteveLEKORodrigue
      @SteveLEKORodrigue 2 года назад +1

      Exactly what I wanted to mention.

    • @SteveLEKORodrigue
      @SteveLEKORodrigue 2 года назад +4

      Zee made the same (or similar) rule misinterpretation in another video. I don't blame him, but on the other hand I'm surprised from someone's who seems to really enjoy this game.
      But, myself, I also misinterpret some rules on games I love. I'm also imperfect. 😁

    • @markusschmidt9260
      @markusschmidt9260 2 года назад +3

      Yes, cards like Grotesque Statue or Schoffner's Catalogue have it written on the card, that they discard themselves when empty, so they do. Others you can keep handy for the encounter deck attacking you with a Crypt Chill. If they occupy a slot, they might be discarded by overwriting the slot with a different card. But talents, like Ph. Tr. are always slotless. You are not even allowed to discard them deliberately, if you want to, so a Strange Solution (which is an item, but slotless regardless) will stay in play empty, unless the encounter deck is doing you a favour.

    • @Sparticuse
      @Sparticuse 2 года назад +1

      It's an easy mistake especially when games like Marvel Champions work the way Zee assumed and they are both LCGs by FF.

    • @NathienSK
      @NathienSK 2 года назад +1

      Thematically, you can have a gun without ammo and not immediately toss it. Bit more abstrasy with Training. In Arkham, usually Survivor assets are discarded after being used up.

  • @alexisaddicted
    @alexisaddicted Год назад

    Man I really appreciate these Arkham videos from Zee, thanks a lot!

  • @Macthulhu84
    @Macthulhu84 2 года назад +4

    Glad your having fun with Arkham again. Please stream your next campaign.
    I could be wrong but you don't discard a depleted asset unless you specifically choose/told to.

  • @BmlCom
    @BmlCom 2 года назад +3

    Uses is a keyword ability.
    When a card bearing this keyword enters play, place a number of resource tokens equal to the value (X), from the token pool, on the card. The word following the value establishes and identifies the type of uses this card bears. The resource tokens placed on the card are considered uses of the established type, and are not considered resource tokens.
     Each card bearing this keyword also has an ability which references the type of use established by the keyword as a part of its cost. When such an ability spends a use, a token of that type must be removed from the card bearing the ability.
     Other cards may reference and interact with uses of a specified type, usually by adding uses of that type to a card, or using uses of that type for other purposes.
     A card cannot bear uses of a type other than that established by its own "Uses (X type)" keyword. (For example, a card with "Uses (4 ammo)" cannot gain charges.)
     Some cards with this keyword bear text that causes the card to be discarded if it has no uses remaining. If the card contains no such text, it remains in play even if out of uses.

  • @jennera
    @jennera 2 года назад +2

    I just picked up the core set from the GameNerdz NerdzDay. After playing the campaign with this set, is there a chronological order the other campaigns should be played or do you just pick the ones that interest you most?

    • @legrac-m3k
      @legrac-m3k 2 года назад +3

      There's no specific chronological order the campaigns should be played in. They tend to get more complicated as they've come up with new ideas, so playing them in release order might be simplest. More importantly, they are rolling out the campaigns in a two box model (investigator cards in one big box, all related scenario cards in another) - done for the two oldest campaigns (Dunwich and Carcosa) and the newest (Edge of the Earth) - so I'd recommend getting them in that order.
      The ones you'd be missing will be released in the new model soon enough, and trust me, you'd prefer not chasing down missing mythos packs.

    • @jennera
      @jennera 2 года назад

      @@legrac-m3k I didnt know how much additional content there was when I bought the core set. Lol! Thanks for the advice! Can't wait to play it!

    • @markusschmidt9260
      @markusschmidt9260 2 года назад +1

      I concur with Kristopher, that Dunwich and Carcosa are probably best played first for complexity reason (and availability in the new release model). But after that, it is really a matter of taste and preference to the theme. Forgotten Age and Circle Undone are slightly more complex and difficult, Dream Eaters need a bigger collection than other campaigns, because there are two parallel campaigns with different investigators. But Innsmouth or Edge are not that hard either to grock.

  • @henrikwakman7776
    @henrikwakman7776 2 года назад +1

    Finally! Great stuff! Next stop Machinations through time?

  • @WaltBugatti
    @WaltBugatti 2 года назад +1

    Ask and ye shall receive. Great review thanks Zee!

  • @Vicioussama
    @Vicioussama 2 года назад +1

    yay, working sound :P

    • @Vicioussama
      @Vicioussama 2 года назад +2

      Reduce to 1, not by 1 for weakness. But yea. Means need 3 actions to kill (or Lily or some other tricks to do it in less)