Finishing a build in Memoriapolis is harder than I imagined…

Поделиться
HTML-код
  • Опубликовано: 15 сен 2024
  • We're back finishing our Memoriapolis run! For this age, we'll found a middle ages city center and attempt to build additional wonders! We'll also try to grow an absolutely massive city! At the end, I'll show you my final score!
    As a refresher, Memoriapolis is a city builder like no other. Imagine if you could play just one city in Civilization - that's this game! I've been having a blast with it and can't seem to put it down!
    ------------------------------------------------------------
    FIND ME HERE
    ► Use Master Planned Music in YOUR videos and streams: MasterPlannedMu...
    ► Twitch: / cityplannerplays
    ► Website: CityPlannerPlay...
    ► Discord: / discord
    ► Twitter: / cityplanneryt
    ------------------------------------------------------------
    SUPPORT THE CHANNEL, GET COOL PERKS!
    ► Merch Store: link.cityplann...
    ► Patreon: / cityplannerplays
    ► YT Membership: link.cityplann...
    ------------------------------------------------------------
    MUSIC FROM THE VIDEOS
    ► Master Planned Music: link.cityplann...
    ► Approaching Nirvana: / @approachingnirvana
    ► Epidemic Sound: link.cityplann...
    ------------------------------------------------------------
    MY GEAR
    ► Kit.co Link kit.co/citypla...
    ------------------------------------------------------------
    EDITORS
    ► Lead Editor: @1C2yt
    ► Assistant Editor: @CityPlannerPlays
    ------------------------------------------------------------
    PLAYLISTS
    ► Ultimate Beginners Guide to CS2: link.cityplann...
    ► Ultimate Beginners Guide: link.cityplann...
    ► Cities Skylines II: link.cityplann...
    ► Tutorials: link.cityplann...
    ► Nicolet Bay: link.cityplann...
    ► Verde Beach: link.cityplann...
    ► Clearwater County: link.cityplann...
    ► Abandoned City Fix: link.cityplann...
    ►Abandoned City - Bluffside Crossing: link.cityplann...
    ► Sustainable City: link.cityplann...
    ► Bluffside Crossing: link.cityplann...
    ► City Tips: link.cityplann...
    ► Previous Live Streams: link.cityplann...
    ► Timberborn: link.cityplann...
    ► Other Games: link.cityplann...
    ------------------------------------------------------------
    HASHTAGS
    #Memoriapolis #cityplannerplays
    ------------------------------------------------------------

Комментарии • 175

  • @TheWagonroast
    @TheWagonroast 9 дней назад +684

    Can you please stop playing games, i don’t want to want to buy another game and you do such a good job of making me want them

    • @CityPlannerPlays
      @CityPlannerPlays  9 дней назад +211

      Oh I've got some bad news for you....

    • @anthonyreid3516
      @anthonyreid3516 9 дней назад +15

      I agree! It's getting expensive to play them all!

    • @YourSweatyUncle
      @YourSweatyUncle 9 дней назад +36

      And its always the same cycle
      1. ”Oh his cities looks good, maybe I can do it as well”
      2. Buy said game, own town looks like crap
      3. Get discouraged and uninstall.
      4. New game arrives, repeat.

    • @Dillyvl
      @Dillyvl 9 дней назад +2

      @@YourSweatyUncle the exact list you described from my steam library : transport fever 2, medieval engineers, infraspace, new cycle, and i think freeways as well, but that one is great.

    • @czerwony1420
      @czerwony1420 9 дней назад +2

      i bought workers and resources and i've loved it, i have 130 hours now

  • @jocelyngray6306
    @jocelyngray6306 9 дней назад +87

    For real, you are the best advertiser for building games. Your knowledge of city design, your kind spirit, and your casual nature make you a thrill to enjoy. You make these games look so fun and interesting, and gives me a way to enjoy them while my computer is too old to play the new stuff.

  • @steventhetford1755
    @steventhetford1755 9 дней назад +48

    I think the inability to delete roads is intentional, and will likely stay. This is due to the concept in urban planning that roads in the urban environment are one of the slowest things to change. You can look at many historical maps of cities (and not just European ones), and there is a good chance that many of the roads are in the same place as they were when they were initially laid out.
    For example, after the Great Fire of London in 1666, there were multiple proposals for a new layout and street plan of London (including a purely gridded layout you'd more associate with a modern American city). The trouble is, it's an expensive feat. The reconstruction of London under its old layout was already near to bankrupting the country and exhausting the resources of the guilds needed. To change a road in a landscape that has already been parcelled out and under numerous different ownerships in irregularly shaped plots, means that you'd have to buy all land adjacent to it and readjust all the plots, otherwise the new road would either bisect or cut off an old plot making it unusable, or cutting off access to an existing plot (and access and easements are a longstanding point in legal history). And urban land isn't cheap - just think how the cost to buy the land that is now Central Park in New York was more expensive than the entirety of Alaska that was bought a few years earlier. In modern cities there is also the added complication of utilities being under the roads (right where they belong).
    Haussman's Paris is the exception in history and not the norm. It seems obvious the design of the game is trying to recreate that point (especially as districts can morph around roads), and make the placing of buildings that generate roads a more careful choice.

    • @christophergallagher3721
      @christophergallagher3721 9 дней назад +8

      Nerd!
      (from one historian to another)

    • @xCestLaVie1
      @xCestLaVie1 8 дней назад +2

      When you delete a building the small portion of road that you generate you can't delete or place even a new building over it. This makes zero sense regardless of how many essays you try to publish about it. Especially when you consider that 75% of the map you have no ability to place buildings on because it's unsuitable hill/mountain or forest.

    • @confused47
      @confused47 7 дней назад +1

      This makes sense in the real world, where buildings can be any size/shape to make use of the available space.
      But in games, we're generally left with a very rigid size & shape to every building, so not being able to place things because a road once existed does affect the playability of the game.

    • @GotA-do4ob
      @GotA-do4ob 6 дней назад +2

      I can agree with you somewhat but when I did my own playthrough of this game it became very annoying to deal with this. The small mines you build to mine iron and gold actually run out pretty quickly compared to other resources, so when you demolish them the roads are left behind and prevent you from placing a bigger building in the area later. This goes for anything. If a building is demolished, the roads leading to it should fade over time so you can eventually reuse the land.
      Stray roads are especially troublesome when you are trying to place buildings on a road near forest and it wont let you because the forest has to be cleared first. In what universe would the presence of trees prevent adding a building? They would get cut down regardless. They should modify this to warn that you will lose resources and let you choose to place the building or not.

  • @davidpugh8772
    @davidpugh8772 9 дней назад +74

    I love this game it feels so organic and has great bones for a killer game, i can't wait to see what the finished game is going to look like

    • @Bagus_Aris_Santosa
      @Bagus_Aris_Santosa 9 дней назад

      is it complex like cities skyline?

    • @davidpugh8772
      @davidpugh8772 9 дней назад +1

      @@Bagus_Aris_Santosa I don't think it is but there is some strategy that you need to keep in mind

    • @Th0rNe
      @Th0rNe 9 дней назад +1

      Indeed a very cool game even with the limit of only hald the ages.

    • @xCestLaVie1
      @xCestLaVie1 8 дней назад

      ​@@Bagus_Aris_Santosait's not even close to the quality of cities and skylines. Don't waste your money, pirate it first.

    • @jgalvan09
      @jgalvan09 8 дней назад

      @@xCestLaVie1 pirate ?

  • @Langenbacher
    @Langenbacher 9 дней назад +26

    I am a 3D modeler and I love to have your vids running in the back while I work. Even though I am unable to look at the screen, the way you talk and explain things makes it so I have generally a good idea of what is going on!

    • @master1941
      @master1941 9 дней назад

      I thought i was the only one

  • @johnhelinski
    @johnhelinski 10 дней назад +78

    Always making these videos go live at the most random times. 😜
    It's alright, you're making my TERRIBLE sleep schedule this month LESS terrible and I appreciate it. 😂
    (Comment for engagement)

    • @CityPlannerPlays
      @CityPlannerPlays  9 дней назад +7

      Sorry about that! Haha

    • @DarkwearGT
      @DarkwearGT 9 дней назад +2

      ? how r u talking before the video gets uploaded

    • @RomanCigić
      @RomanCigić 9 дней назад +3

      @@DarkwearGT He is a member

    • @johnhelinski
      @johnhelinski 9 дней назад +3

      ​@@DarkwearGT Channel members get early video access. You should become a channel member to help support our favorite Creator!

  • @kurowasanabe
    @kurowasanabe 9 дней назад +78

    The bad Latin was a feature, not a bug.

    • @mortuos557
      @mortuos557 8 дней назад

      wasn't schola perfectly fine tho?

    • @rowbot5555
      @rowbot5555 8 дней назад +1

      @mortuos557 no, its the othwr pronounciation of o, like in hole, or scholar

  • @Qtopian
    @Qtopian 9 дней назад +24

    This game almost looks like the game I always imagined in my head as a child

  • @primadise
    @primadise 9 дней назад +12

    The way you said notre dame made me laugh

  • @jasonsmith9631
    @jasonsmith9631 9 дней назад +11

    looking at the amount of gold you had you could have helped your materials out a ton with trade routes to buy short materials and get the wonders built faster! Might be worth a shot next playthrough!

    • @Zensimilla
      @Zensimilla 8 дней назад

      I was thinking this too!

  • @maximumeffort3225
    @maximumeffort3225 9 дней назад +5

    Bought this game because of YOUR gameplay series. Absolutely lovely game with a lot of good potential. I'm still learning how to place the community buildings etc.

  • @SparkyTheSKUM
    @SparkyTheSKUM 10 дней назад +21

    Great, now I need ANOTHER game... Curse you CPP and your well made, engaging content! Seriously though, keep it up, awesome content as always!

  • @LordoftheRink726
    @LordoftheRink726 9 дней назад +3

    I'm glad you played this game because I went hog wild on it after watching your first video! Some minor things that I noticed you missing that could help you get all those wonders out:
    One is that buildings employ workers even if they are not producing anything, and many buildings require more workers to build than to run them (especially wonders, which I believe require no workers to run but a lot to build!). So it often makes sense to shut down capped resource buildings so those workers can be employed elsewhere.
    Another thing is that the faction favors can be used to boost your "culture," through one of the tabs on the left side of the screen, and those culture boosts give rewards that can be helpful for, among other things, wonder production.
    I look forward to seeing your second(third?) crack at this game!

  • @funforall666
    @funforall666 9 дней назад +4

    I LOVE THIS SERIES. I hope you continue it after its fully released

  • @dconnor128
    @dconnor128 9 дней назад +5

    You should definitely play this again, I’ve been loving watching people figure this game out, the only people I’ve seen do well are the ones that never use 2x speed

  • @joe35
    @joe35 9 дней назад +34

    Hopefully they make each 'era' much longer in game. I'd like to see
    Greek Dark Ages (1000 BC - 850 BC)
    Archaic Ages (850 BC - 450 BC)
    Classical Antiquity (450 BC - 250 BC)
    Hellenistic Period (250 BC - 100 BC)
    Roman Republic and Empire (100 BC - 450 AD)
    Late Antiquity (450 AD - 650 AD)
    Early Middle Ages (650 AD - 850 AD)
    High Middle Ages (850 AD - 1250 AD)
    Late Middle Ages (1250 AD - 1500 AD)
    Early Modern Period (1500 AD - 1700 AD)
    The Industrial Revolution (1700 AD - 1900 AD)
    Modern Era (1900 AD - 2000 AD)
    Post-Modern Era (2000 AD - 2300 AD)

    • @tigonologdring9189
      @tigonologdring9189 9 дней назад +10

      They are actually looking at turning off the timer, or rather having a timeless option (i.e. no limit on the cycles for an Age)

    • @olenickel6013
      @olenickel6013 9 дней назад +10

      @@tigonologdring9189 I feel like this is a smart decision. The playerbase for this kind of games usually enjoys building things up at a leisurely pace and there may be more than a handful of players (like me) who would want to spend a long time in the ancient era without pressure to progress further.

    • @KarlSnarks
      @KarlSnarks 9 дней назад +4

      It would also be fun if the transition works more organically, now the step from antiquity's aesthetic and medieval aesthetic is too jarring

    • @joe35
      @joe35 7 дней назад +1

      @@KarlSnarks Absoltuly, they should have events like plagues, invasions, and fires to help 'reset' the city without just jumping between aesthetics.

    • @KarlSnarks
      @KarlSnarks 2 дня назад

      @@joe35 Yeah that would be really cool, parts of the city being rebuilt after disasters or even just economic changes that leave some houses abandoned and dilapidated like in some other city building games.

  • @badger3d431
    @badger3d431 9 дней назад +2

    I’m loving this game, was able to build all wonders in the first age, but not the second, it still has a lot to develop, plague and famine should have a greater impact

  • @onutaoyusao
    @onutaoyusao 9 дней назад +3

    When I finally thought I'm ready to progress after many restarts of antiquity, and started medieval I was met with mass hunger, built and upgraded three farms immedieatly to remedy this, but was still far in the red with food production, so proceeded to ragequit.

  • @aaroncfriedman
    @aaroncfriedman 9 дней назад +6

    😂😂😂 your latin reel was great man, i like your honest sense of humor

  • @albertgreene313
    @albertgreene313 9 дней назад +1

    I love this game, and hope to see it fully mature. Thanks for showcasing it!
    (I know which medieval times that’s was, which is weird)

  • @fritzipanne
    @fritzipanne 6 дней назад

    Would love to see you try to master this game! It's so satisfying to watch the city evolve. Keep up the great work!

  • @Arakal421
    @Arakal421 9 дней назад +1

    I saw your video for this and literally bought this minutes after. Tremendous game.

  • @technoita
    @technoita 9 дней назад +7

    "We will go against Rome"
    So 1 minute into the video and CPP needs to pick up a history book lolol

    • @qhu3878
      @qhu3878 9 дней назад

      11 minutes in and he supports the byzantines against the ottomans, yikes

  • @Hoff_0313
    @Hoff_0313 9 дней назад

    “If Sid Meier were to build a city builder” is such a good description for this game! Spot on man!

  • @Torgonius
    @Torgonius 9 дней назад +1

    So glad to see you continuing with this. It looks like I have another game to add. Now to find more time.....

  • @restcure
    @restcure 8 дней назад

    I would like to thank you profusely for building a world where we indeed _can_ go back to Constantinople.

  • @f1guremeout
    @f1guremeout 8 дней назад +1

    Mhm I've watched your videos since your first live mic lol and when you blew up, invested right in your production quality and its been much appreciated. Great narration and VO, then you incorporated your AI storylines, which wasn't as detrimental as one would suggest, you have a knack for storytelling no matter...
    I've been a Sim player since Alpha Centauri (way back when would even write my own faction in Notepad LOL) then moved on to Call to Power, Civ III, Civ V (the BEST gameplay), and Civ VI. Games like Spore, the Sims, Black & White, Simcity 3000 Unlimited and Simcity 4, how these wonderful games converge...Sid Meier can take some notes here on how to playthrough a city builder like this: patient, intentional, and marathon-paced. I typically lean toward high knowledge and productivity, steering away from warfare as much as possible, and towards cultural investments so my borders grow and spread peaceful influence all around, but cross me if you dare! We got them thangs already researched and the walls are as thick as they are tall! The visuals look great, easy to do these days with the accessibility of computing power, but the gameplay...this is where these franchises are made.
    Anyways, still watching boss, keep on building!
    Greetings from Miami FL!

  • @ConSocial94
    @ConSocial94 9 дней назад

    I am very excited to try out this game! It has been really interesting to see all of the variety in city building space lately

  • @user-uc8zh5me5u
    @user-uc8zh5me5u 9 дней назад

    I was thinking you're the smart guy, but now I can see, it's rce with respecting topography instead of official shape desing and I love it. I really love to see more videos about this game and the soviet one.

  • @albertgreene313
    @albertgreene313 9 дней назад

    I love this game, and hope to see it fully mature. Thanks for showing it

  • @turtle5298
    @turtle5298 8 дней назад

    I 100% want to see more videos for this please keep making them and showing you figuring it out

  • @DakLah
    @DakLah День назад

    They should do build on road and add the ability to generate new road after it is covered by a building. For example, when we build a building on a road, it will divide into 2 roads and run around the building.

  • @Dmitri7863
    @Dmitri7863 8 дней назад

    Loved the vid. The button right above blueprints is where you spend faction culture points!

  • @quoniam426
    @quoniam426 6 дней назад

    City Planner, look at the History of Paris if you wish to understand.
    During Roman times, Lutecia was centered on the Ile de la Cité and on the Left (Southern) bank of the river. Most of administrative and cultural/buisiness buildinds were on the South bank, in what is now called the Latin Dictrict, for a good reason. Nearly nothing to the North of the River Seine was built except for a few sancturaries because the North of the River is marshes (the now called Marais disctrict is part of the River's largest expansion basin in times of flood).
    During early Middle Ages, the South bank was left abandonned for the most part, the City entranched itself on the Cité island behind high walls because of the Viking raids. In fact the Louvre palace name comes from Norse Löwer which meant Fort, when some Nordic invaders built a Siege camp there before the siege was lifted and the invaders went away. Paris takes its name from a local tribe the Parisi.
    The City later expanded on the North bank, reclaimed part of the South bank (mostly for Abbeys such as St Germain). and the Châtelet area takes its name from the then only bridge on the river going through the Cité island and garded on each bank by a fort the "Big Little Castle" on the North and the "Small Little Castle" on the South. (Châtelet is a diminutive name meaning "Little Castle" btw). The Petit Châtelet disappeared from memory after the Middle Ages and the Grand Châtelet became a prison until the 17th/18th Century when it was demolished to make place for a real Quay embankments during Louis XIV and his successors.
    Many of the big boulevards circulating around the City are remains of subsequent fortifications built as the City was growing. Philippe August, Charles V and later the Promenade Boulevards made in their place by Louis the XIV now named the Grands Boulevards. (Boulevard comes from Flemish work Bolewerk meaning... Fortification )
    In the 18th Century a new wall was built but it was a TAX wall, the Fermiers Generaux wall, now mostly visible via the route of Metros Lines 2 ans 6 except around the Salpetrière Hospital near Gare d'Austerlitz.
    That wall was demolished during the Second Empire when Napoleon III decided to incoporate nearby towns into the City in 1860 in the big Baron Haussemann's master plan to build a modern city out of the old stinky and dirty Medieval city. nearly all of the Medieval center was demolished (30 000 buildings raized to the ground !!! ) to make way for the city we now enjoy.
    The Lutetia arena remains were redicovered during that time when urban development wanted to make way for a new street. It was so well hidden behind private properties that no one knew it was there.
    The City wanted to demolish those altogether but Victor Hugo protested against it and lobbied hard for their preservation in the nex urban development which was finally decided to turn them into a park. The Cluny's old Roman Baths were protected by the Cluny Abbey which had tremendous land ownership power back into the Middle Ages and were turned into a Museum of the Middle Age which the Baths form the first rooms to visit.
    Rue St Jacques and Boulevard St Germain form the old Cross street (Cardo Maximus and Decumanus) of the Roman City where the Forum was.
    Phil, Cathedrals were usually built in the CENTER of a city. Not in a no man's land.

  • @memory-of-a-dream
    @memory-of-a-dream 9 дней назад

    This seems fun. Looks like something right up my alley. Let's try it 😊

  • @EdwardM-t8p
    @EdwardM-t8p 8 дней назад

    This is such a nice game! Hoo boy when it comes out if it has the Industrial Age the game is going to fill a good sized piece your map with Victorian slums and then in the Modern Age nearly everything is replaced with skyscrapers, housing projects, and suburbs. That brings us to the present day which can be capped off with a Disasters DLC.

  • @OddlySpecificGaming
    @OddlySpecificGaming 9 дней назад

    So glad you did a part two to show the next age!!

  • @TheGhostReacher
    @TheGhostReacher 9 дней назад +1

    I am loving this game. Definitely going to get this one.

  • @HypothermicIce
    @HypothermicIce 9 дней назад

    I really enjoy this game and am excited to see them refine the idea and execution

  • @erikkramer5931
    @erikkramer5931 9 дней назад

    Please keep playing this demo, I am obsessed with this game

  • @shaneintheuk2026
    @shaneintheuk2026 9 дней назад

    One thing I have seen on other play throughs is that grouping buildings by what type of faction they attract allows you to create districts. Also you need to try and keep a buffer between districts. When a faction offers to join you can go into the district view and see if they are hoping to move into somewhere adjacent to another type of faction and increase friction.

  • @gclayton86
    @gclayton86 9 дней назад

    Would love to see another run through on a different map if there are any, if not looking forward to when the rest of the ages are released!

  • @CyrusCastella
    @CyrusCastella 9 дней назад

    I enjoyed the first video of this series, this one didn’t engage me as much, but comment for engagement anyhow, as long as Phil is having fun! 😃

  • @matthew_thefallen
    @matthew_thefallen 9 дней назад

    This looks like a great game I need to play!
    Btw it's Memoria Polis, two separate words. The cadence is: Memória Pólis 😊

  • @xavierromaniuk3253
    @xavierromaniuk3253 9 дней назад

    I literally watched the first video of this game twice such a cool looking game

  • @IndomitableAde
    @IndomitableAde 7 дней назад

    You should pause the game while you're talking to conserve cycles.
    Ways to get more storage:
    Build the Horreum.
    Upgrade production buildings to get more of their respective resources.
    Upgrade your city center.

  • @Lessinath
    @Lessinath 9 дней назад +2

    Leaving a comment for the sake of the algorithm, because I enjoy your videos.

    • @CityPlannerPlays
      @CityPlannerPlays  9 дней назад +1

      Thank you, Lessinath! Hope you're doing well today!

  • @jimhearsonwriter
    @jimhearsonwriter 9 дней назад

    This is definitely the kind of game that I'm enthralled watching others play - or maybe that's just because of CPP's style - but would drown under my to-do list after a few cycles if I were to play myself.

  • @jito7377
    @jito7377 9 дней назад

    I did not expect another video. I am so pleased. I dunno why.
    You and this game are amazing?

  • @Everie
    @Everie 9 дней назад

    This game is phenomenal. Simply lovely

  • @raistormrs
    @raistormrs 8 дней назад

    rejecting the religious faction is probably the right move, for some reason i have noticed that in most games it is always more trouble than it's worth to deal with religious factions of some sort or other, of course this might be different in this game but why take the risk on your first run.

  • @Connie.T.
    @Connie.T. 9 дней назад

    Love how he pronounced Notre Dame like the university here in Indiana instead of the cathedral in Paris he was actually building 😂 spoken like a true Midwesterner

  • @afrovarangian
    @afrovarangian 9 дней назад +1

    The timeline is kinda funny. Talking about the rise of Rome and *boom* it's the Turks.

  • @Kopa_Malphas
    @Kopa_Malphas 9 дней назад

    This game is friggen GORGEOUS.

  • @GotA-do4ob
    @GotA-do4ob 6 дней назад

    Planner, I don't want to be that guy that puts up a finger and says "well actually," but I believe the name of the game is Memoria-Polis. Two separate words. Polis is the ancient greek word for "city", with memoria being "Memory" in latin. Polis can mean city as a physical place, but it was more of a wide description of of the politics, philosophy, and lifestyle of the peoples within the city-state. So actually I quite like the name of this game. It means "remembering city life," "remembering society," and so forth. But also yeah memoriapolis is easier to say lol. I was a classical archaeology major in college and you'd be surprised but there's not that many places where you get to randomly flex three semesters of required study of ancient greek 😮‍💨. I like to think I showed amazing self control by not commenting on your pronunciation in the last video, haha.

  • @thatguytyping3865
    @thatguytyping3865 9 дней назад

    I'm really enjoying this game, the ramparts annoy me though, they just dont build where I want them to lol

  • @NoDecaf7
    @NoDecaf7 9 дней назад

    This isn't usually the kind of game I play, but I can see myself getting deeply involved 😅

  • @davidjames2659
    @davidjames2659 9 дней назад

    I like the concept of this game. After watching both episodes its clear they have some interesting ideas going on but still feels too shallow and quick overall for my taste, less like a simulation and more like a board game.
    I think they could lean into this, though, if they introduce a multiplayer and force folks to compete for resources, offer some ways to interact with each other (diplomaticly and economy, kind of like what they do with the events) in a race for highest score at end of era. Then all those factions would feel deep and more interesting as you try to attract a faction that plays well against opponents or buffs your own strategy.
    It looks great for sure, though, and will keep an eye on development.

  • @MaggotTayne
    @MaggotTayne 9 дней назад

    My low stakes conspiracy theory: CPP pronounces all the latin words wrong to drive engagement

  • @78cunobelin
    @78cunobelin 9 дней назад

    my current play through I had a 75 at the end of Classical with 3 wonders!

  • @matthewnewman4945
    @matthewnewman4945 9 дней назад

    Nice Broadway pun

  • @mrbones909
    @mrbones909 9 дней назад

    I really, really want this game.

  • @arbien1763
    @arbien1763 9 дней назад

    He finally pronounced rubbles properly!

  • @MolhoBarbecue
    @MolhoBarbecue 9 дней назад

    So they created a Wheelwright workshop, i wonder if its an homage to Will Right, creator of Sim City and The Sims.

  • @Ramotttholl
    @Ramotttholl 9 дней назад

    Misnaming thing is a key tool for Streamers.. makes it more entertaining.

  • @listoYum
    @listoYum 9 дней назад

    God, another game to play 😭 Now I have another game to wishlist

  • @XXusernameunknownXX
    @XXusernameunknownXX 9 дней назад

    This looks good. I might have to get it.

  • @NotAverageAfro
    @NotAverageAfro 9 дней назад

    Defo a day 1 purchase for me!

  • @JelliinaCup
    @JelliinaCup 9 дней назад

    *_bursts through the wall_* I CAME AS FAST AS I COULD!!

  • @dajdasdq
    @dajdasdq 8 дней назад +3

    building a medieval city center far away from the old city? this 'legacy' mechanic doesnt make much sense to me tbh. what's the point then?

  • @qhu3878
    @qhu3878 9 дней назад

    the latin was bad but notre dame being pronounced as noder daym is another level of pain

  • @davidaugustofc2574
    @davidaugustofc2574 20 часов назад

    You did say at the beginning of the first video that cycles are limited and you wouldn't let them fly by, that was the last time you took advantage of that fact, so overall the game isn't as hard as it is punitive for lack of planning and attention.

  • @accurategamer7085
    @accurategamer7085 7 дней назад

    Well Well time to 🏴‍☠ another game again

  • @JohnyG29
    @JohnyG29 8 дней назад

    At the moment I can't get to the end of the game without it crashing.

  • @yorkie_pudd
    @yorkie_pudd 9 дней назад +1

    I really like how you build in this, but the time limit with the cycles would make me feel rushed and stress me out

    • @CityPlannerPlays
      @CityPlannerPlays  9 дней назад +2

      I really, really, really want an unlimited build mode. I think that's how I'd prefer to play this, tbh. So much potential there, and a lot of the production takes a long time - particularly in the middle ages.
      In a non-video playthrough, I built 10 cultural buildings in the Antiquity and struggled to get them all repaired in the second age because of the time limit.

  • @MultiJu2
    @MultiJu2 4 дня назад

    In my second playthrough, I discovered that evolving the Ceramic Workshop will solve your worker number problem. Hope this helps!

    • @MultiJu2
      @MultiJu2 4 дня назад

      Also, you may want to build the cultural buildings sooner to convert each district. Faction-less district are not very useful

    • @MultiJu2
      @MultiJu2 4 дня назад

      Next you should look for the satisfaction score at the bottom right to know what bonuses you want to give to your cultural buildings

    • @MultiJu2
      @MultiJu2 4 дня назад

      Lastly, improving trust is easy if you decrease the tax rate of each faction. Once you reach 100 trust, increase the tax again :)

  • @KamalaChameleon
    @KamalaChameleon 8 дней назад

    Here's an idea devs.. how about you ANIMATE the game! Unless its occasional cart I can't tell the game is running! Media that doesn't animate is called a "picture"!

  • @demonexirr
    @demonexirr 9 дней назад

    ive had a ton of crashing issues when playing this game unfortunately, i hope it gets fixed and updated more

  • @Kinenner
    @Kinenner 9 дней назад

    I have had a great run.. no wars, or major issues.. or any other issue besides FOOD.. o mmyy.. the amount of food these people want. I'll have a postive 500 food per turn and then out of no where a negative 2000 for like 10 turns.. and all the food goes... Not much to worry about, money is easy to make in the game at least.

  • @fugitive086
    @fugitive086 2 дня назад

    Dude, you had a tonne of gold - could have bought the additional resources from neighbouring cities 🙂

  • @TheIr2way
    @TheIr2way 7 дней назад

    Hardest thing is the game not crashing on you, maybe could have mentioned that in your glowing review

    • @CityPlannerPlays
      @CityPlannerPlays  7 дней назад

      Very sorry, I didn't experience any crashes myself. I did mention that I experienced slowdown when building walls.

  • @jourdainjardin846
    @jourdainjardin846 9 дней назад +3

    Is that how Americans pronounce Notre Dame? 😭😭😭

    • @chabuhi
      @chabuhi 9 дней назад +1

      It’s how American football fans pronounce it.

  • @Qtopian
    @Qtopian 9 дней назад +1

    I wish there was an ability to have unlimited cycles

  • @hellhat
    @hellhat 9 дней назад

    0:02 I see we've forgotten about CivCity

  • @SanskarDodya
    @SanskarDodya 9 дней назад +5

    This comment was made before anybody could completely watch this video 😂🎉

  • @SirMaxeN
    @SirMaxeN 9 дней назад

    I think you forgot about about trade, you can get gold/gold leaf way earlier by trading

  • @RaccoonRepublic
    @RaccoonRepublic 8 дней назад

    Beautiful, but probably not worth our time. There's so many things vying for our attention - I think increasingly it's more rewarding to spend time playing the big, main line IP's that are actively supported and have immense communities - Games like Cities: Skylines 2 and Anno 1800, or maybe Transport Fever 2. The kind of games that you could play for thousands of hours and not get tired of. Too often, I get sucked in and add yet another game to my Steam Library - and ultimately, I don't play it because it's cool, but not really that great.
    That said, when this game leaves early access... I'll probably buy it at that time. It does look amazing. It's been said before, but perhaps merits repeating - Early Access can be a blight on gaming. It contributes to the trend of half baked things getting released and sold as if they were finished products. There is no longer assurance, as there was in the old days of buying software in a box - that things will be finished, in their final state at release.

  • @jamesscott305
    @jamesscott305 7 дней назад

    Wanna see if you can join the cities into one! So close!

  • @FARBerserker
    @FARBerserker 9 дней назад

    The Music reminds me of SimCity 2013 . .

  • @prokingplayz2347
    @prokingplayz2347 4 дня назад

    Great game

  • @ZWilson2000
    @ZWilson2000 19 часов назад

    The problem is that with all those constant moving things on the screen my old computer will not handle it. Also 25 is a lot for a game like this.

  • @jwalters3406
    @jwalters3406 9 дней назад +1

    Engagement

  • @RonaldTrumpOfficial
    @RonaldTrumpOfficial 8 дней назад

    do a play through of the game “infra” live, I wanna see all the times you suffer at the horribly maintained infrastructure and design.

  • @MegaKracka
    @MegaKracka 9 дней назад

    If I play this game I'm going to reject all religious factions :P

  • @Neimit
    @Neimit 9 дней назад

    I feel like preserving your historical districts makes the city more interesting, I don't think you needed the extra density, especially since you had many areas that were not filled in by the city yet, the city could have grown to fill those instead

  • @stonernation7221
    @stonernation7221 9 дней назад

    188 was my score.

  • @mitzarel
    @mitzarel 9 дней назад +4

    Are u trying to get filthy rich? i mean, u got tons of gold coins and struggling to get resources to build the wonder. I was wildly buying and selling resources to improve my city. lol

  • @codexfordianus
    @codexfordianus 9 дней назад

    Yes! 🥳

  • @ESisKing
    @ESisKing 9 дней назад

    begging for them to release a mac version

  • @Wistbacka
    @Wistbacka 4 дня назад

    One problem with this game is UI text is small. Not the normal icons and stuff, but when you move your cursor over the map.
    The second issue is that you cant really build very logical and realistic cities. Like a goldsmith miles outside the city centre?
    This game makes you build in a min-max way, but not in a logical way. Like I have said, I would love to live in any of the cities you build in Citites Skylines. But I would hate to live in this city.