Best Cards to Stay Alive | Commander Clash Podcast 109
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- Опубликовано: 24 дек 2024
- The crew discuss the best ways to stay alive in Commander and rate them in a tier list!
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I love that during the intro Tomer waves to us, the audience, and Crim waves back to Tomer lol
Couple goals
super adorable, the best smile on them too
So wholesome 😃😃😃
Tomer, you actually killed me in a game while I was under Teferi,s Pro and you proliferated me to 10 poison with you Ixhel deck.
gross lol
Died under teferi’s protection?! OP ban poison now!!!!
Dear god
I side with Seth and Tomer on the board wipe discussion. I play 2 to 3. I have my draws to try to find them. If I lose, I lose, it's fine. It's maddening to play a game with a wipe every other turn.
Used to play the other way with more sweepers. Games tend to take too long, feel like you're doing too little since you're always setting up for your next sweeper so committing to the board isn't worth it.
Yeah I think playing more sweepers is probably optimal but it just ruins commander games when 2 board wipes get set off in the same game.
On the topic of ghostly prison and its kin, i think this episode has cemented a hot take in my mind.
Ghostly prison is a burn spell.
The value is less in the damage you prevent, and is much more in the damage other people take.
The only thing is ghostly prison doesn’t give your opponents incentive to attack, just makes it hard to attack you. Cards like Edric, Karazikar, Ludevic, Breena, Belbe, etc which actually make your opponents want to attack other people I think can be considered burn.
Ghostly Prison and Propaganda effects are incredible. The number of times I know I am the target and have watched some green player spend all their mana preparing for combat to go lethal on me and then me saying "are you going to pay 2?"...
everything's a block card
@@Muongoing.97cthe incentive is that attacking other players dont cost 2 per creature, and it is a really big incentive against decks and players that want to attack everytime
That's why I like Norn's Annex in aggro decks. You either leave me alone or you swing and do some of my work for me.
Richard around 38:00 - "what about a creature that blocks and gives you some value? isn't that kinda a Ghostly Prison effect?"
everyone else - "no, that's a blocker"
Richard - *surprised pikachu face* :O
You should do an episode where the audience submit to you under played cards and you talk about it (maybe let them explain in like, 180 characters or whatever).
Tbh 1 mana 1/1s with deathtouch like moss viper are really underrated for staving off early attacks
I stuck the 1 mana 1/1 with deathtouch from Kamigawa in my Anikthea deck for that very reason, Fang of Shigeki, maybe? Obv, has enchantment synergies too.
@@jamesmoore1476 Hell yeah, it is Fang of Shigeki, and I personally love that card in my Pharika snake enchantress deck.
Absolutely. Baleful Strix is legitimately the best version of Ghostly Prison ever printed.
My lovely little sickly rat
@@Kestral287bro thank you I’ve been debating on putting it in my deck but when you put it that way it’s actually insane because even late game it’s a two mana cycle that’s still a good blocker
Richard: "don't play so much spot removal and counters, have a good board state."
Me: "why didn't I think of that? I'll just tell my opponent not to interact with me."
Playing swords can impact your opponents’ interaction? Maybe hate bears?
Pretty sure Richard's whole playstyle and philosophies involve not being a noticeable threat, or deterring/disincentivizing people from attacking him, which I would assume comes from a "good but subtle boardstate".
From his thinking, playing spot removal draws aggression from the person he hit. And then he has "insurance" or failsafes like Maze of Ith when someone does swing at him.
@MiguelMaravilla that's fine in theory, but he assumes other players will always remove the threat so he doesn't have to. I prefer to have my own answers and be able to deal with any board state. Completely different play-styles. I'm closer to a Crim than a Richard
@@MiguelMaravillahonestly that makes complete sense but that gets blown up by smart people who can see that.
Tomer, playing onboard value creatures isn't "blockers." Baleful striix, Solemn, and Wood Elves are where you want to be.
Mill can get around Teferi’s Protection, especially if you can force each player to draw a card
Taunt from the Rampart is the BEST NEW CARD and it goes into EVERY Red/White deck. The more people start losing to this card the more they will realize the strength of it.
Super mid
Hoping to see inkshield on here it's one of my favorite forms of protection because it also wins you the game if you use it right
Inkshield is incredible! Once used it against a Voltron deck swinging for 25 commander damage and was able to wipe out the entire table next turn.
Inkshield is completely broken! I love it
Lol, the first time my buddy used inksheild I was swinging for 40+ damage to win game.
He inksheilded thinking he would win, then I responded with my own fog...
@@ivrissgaming8006 that's hilarious
@@ivrissgaming8006 I don't think that interaction works. As the person being damaged, your friend would get to choose whether to apply his Inkshield or your fog.
I prefer Swords to Gifts, generally, because mana is so important. I like Gifts fine, but 1 mana is so much easier to fit into your curve than 3 mana.
I'm definitely in the camp of blockers as deterrents matters. The case I make (feel free to call it a cope case) is my pet card Wall of Frost. It exists only to block. It contributes nothing to advancing my deck's main strategy, it won't ever outright remove value from the table, and even in its one role it can be defeated by evasion. Despite every argument against it, though, my experience with it has been that nobody wants to impede their strategy when the choice presents itself and the alternative is just not being impeded; people don't ramp into their attack-for-value commanders and give them haste boots just to attack with them every other turn. At times it doesn't even matter that the 0/7 would die for it; if somebody's racing to get value and lower life before their threat is removed, the math of spending two turns just to get rid of one guy I don't need to win just isn't there.
Sure, the tit-for-tat of people spot-removing each other's stuff still happens and there'll be a time when a board wipe is the answer, but through that process I'm avoiding losing my life and important pieces by not getting caught in the scuffles. If I end up ahead I'm the archenemy either way, but if I don't end up ahead the next best thing is to not be the one that's closest to being knocked out, and in the end that's what blockers do.
0:10 “we’re gonna rank them by categories, things like counterspells, like spot removal, like swords to plowshares.” Lol cards so good it got its own category!
I have been saved by Trickbind countless times. I've saved the table from Basalt Monolith combo, Deadeye/Temur Sabertooth combo, Thoracle, and more so many times. The clause that they can't activate the abilities on the card again is super understated.
Exile is extremely relevant with targeted removal, coupled with efficiency make things like Deadly Rollick, Path to Exile and Swords to Plowshares extremely good. Especially non CEDH where you have a lot of creature decks. Exile means I don’t have to deal with it anymore, for little to no mana.
I honestly think the thing that keeps be alive the most is definitely just not being the threat.
We now need a tier list for “fog” cards just to see Crim melt lol
They already did that one.
I play Blessed Respite in basically all of my green decks these days. It's similar to Angelsong, except instead of having Cycling it has the added value of being a panic button against opposing graveyard shenanigans. It can also save your graveyard from being exiled if that's something you care about, and buys you a whole lot of time against mill. I find the card to be very rarely dead.
In the latest Commander Clash Episode S15E11 Richard has shown us at 01:18:00 how important spot removal is! It prevented an opponent from winning the game. I still do not get why he rates spot removal so low....nevertheless love your content! :)
EDIT: But I want to give him credit for pointing out that fog-effects are worth considering. I was sceptical, tried it, and turns out somtimes they are life-saving as he argues :)
Because everyone else runs spot removal for him 😂
He is against running a lot of spot removal. He has 1-2 spot removal just for those moments
Fun fact: you can still attack a player that has resolved a Teferi's Protection. They wont take any combat damage, but you still get to declare attackers and receive any bonuses that may provide you.
And get them with the questing beast still doing damage
note: you can still get infinitely wheeled if you cast Teferis protection on someone elses turn. it does not protect your hand, GY or library.
Different format note; likewise, the one ring doesn't stop me from searching your library, had someone rage quit to that
Inkshield isn't a fog, it's a win condition. I almost feel bad for running it because it's basically Insurrection. Someone builds a board, but you kill them for it. I have never not won after casting it.
I got an Inkshield played against me with a Coat of Arms in play.
The only thing cooler, was the Chain Reaction I followed it up with 😂
It ended up being over 10,000 damage from a single spell.
Seems good
Richard is the sole reason I started playing a couple land removals in every deck. Not MLD, just a few ways to get rid of Maze's, Gaea's Cradle/Growing Rites, etc. I have seen Richard completely control games with Maze and the rest of you are severely underestimating it. I usually use the lands that blow up non-basics.
In Commander i would say swords is the most important removal, because of all the kill on sight commanders like niv.
1:17:09 Taunt From The Rampart is just insane tbh, lean back for a whole turn cycle and watch their creatures go berserk and kill everyone. Fun. It literally protects you from losing, since you are going to win on the spot 😂
Authority of the consuls!
It deters attacking, because their new stuff cant block, Also tons of lifegain. Its a bit of a half measure, but it really makes you able to hold your wrath for a while extra.
A half measure that's still a really good half measure for 1 mana is still really good. Definitely love that card.
@@zoeysheldon5634 Played it alongside crowd favorites like approach of the second sun and glacial chasm. It acrews so much value, but it reads like nothing, so people just cant find it in their heart to use a removal. Wonderful.
I love the cast but I would love more if I never had to hear them talk about Swords to Plowshares ever again 😂
It angers us, so they must keep doing it.
Richard’s spot removal take is so bad and it makes me want to slam my head against a wall lol
@@hanschristopherson8056literally his words “it doesn’t stop a craterhoof” then rates counterspell a B. His opinions are incredibly inconsistent with each other
@@jeremy45672not just that hardly anything stops a craterhoof that’s why it’s so strong.
Love seeing all the eyes on FaB and brightlights looks so amazing
Glacial chasm needs a ban.
Its to easy to recur.
Has no downside.
And FORCES combo wins against it. For the user and the defender.
It has almost no counters until cedh.
"Just remove it and then team up and kill the player".
Cool...
I will give it indestructable, shroud, or hexproof, or recover it at instant speed.
Curse of vitality or ravens is great at punishing go wide decks and usually forces commander damage wins.
53:00 Also bear in mind that a lot of the fogs are in green. Guess what green doesn't have much of. If you guessed wraths, good job, you've been paying attention.
Here are my two favorite removal spells:
Mystic Subdual: I value the ability to turn off a broken commander at instant speed. This can often neuter a deck.
Baleful Mastery: "Exile target creature. Draw a card." is how this reads to me. Every game has an archenemy. Every game has an underdog. It's the removal version of Hunted Horror (which I think is good).
They're a little mana intensive, but I have a real soft spot for Time Stop cards. Functionally they won't often be better or even as good as a Cryptic Command, but those edge cases where it ruins a plan are great.
I'm also a fan of Time Stop. I agree it's definitely more of a defensive card and won't help you push for a knockout like Cryptic Command can, but I honestly think of it as blue's premium version of Teferi's Protection, since the only way Teferi's Protection can do its job better is to not even let the opponent advance their board state or get you with an alternative win condition. With its cost though I do think Time Stop mostly makes sense in decks that are either good at making treasures or having other mana outlets at instant speed.
I really love Lightmine Field for this purpose. Really underrated card vs token heavy decks
I just read that card, and as a token player, I must quote the heavy: "I fear no man, but that thing... it scares me."
I don't think I've ever seen that card. That's a really cool "don't attack me" card!
If you really don't want people attacking you, pair the Lightmine Field with Repercussion.
It hits your own creatures as well so what is the plan here exactly?
@@starchaser6024 stax em out
Spot removal for creatures and counter spells when available is absolutely mandatory because every single commander is kill on sight, and sometimes even spot removal isn't enough because the combos are instant speed themselves.
You all Forgot about the Second best blocker behind Baleful Strix.
Gonti, Lord of Luxury.
Also Specifically to Richard : Have you ever tried Nadaar, Selfless Paladin? It seems like a card that specifically is built for you. He provides Value, gets in Small bits of Chip damage and can Block.
Fog is underrated I played final glory after killing two opponents and got fogged on the extra turn 😅
The thing with infect is that it still deals damage, the damage is just in the form of poison counters instead of changing the life total. You will still need to stop damage prevention if you go pure infect, but as long as the teferi's pro player has poison counters you can always proliferate since it is targeting the counters, not the players
Pillowfort is great to get into a 1v1 and then getting second place most of the time
If you build your fort right you win 1v1s.
"In my aggro decks I'd play like 9...You can't out aggro the board"
If you're looking to sweeper your opponents out of the game, you're not playing an aggro deck.
isnt playerremoval the best protection (and removal)?
if the opponent is ded, he cant harm anyone!
Barrier breach can be used as multi target removal (especially against enchantment creatures) or card draw
For blockers.... Silent Arbiter. Kept me in games for way longer than I should have been there.
Shout out to Soul Shatter, my new favorite narrow removal spell
I have yet to play it but my favorite instant is crackling doom so I probably should.
The people that complain about interactions, counter magic and sweepers are also the people aggressively dumping their entire hands onto the board in a mad dash to say "I win!"
That's why to be good to them, and help teach them that magic is about more than having a good opening hand and dropping it onto the table, we punish them.
You can't compare swords to plowshares to an efficient Artefakt removal. Swords is good in every deck because there is not a Single deck without creatures. But there are decks without enchantments, or even without Artefakts, except maybe an Solring.
Y'all love sweepers way to much. They don't let you win. Richard goes hard on advancing board state, except when it comes to blowing all your mana and letting your opponents deploy before you. Have 1-3 as a safety valve in case you need it. But usually you're losing out by being the one wrathing.
Where would you put Stunning Reversal? It stops both combat damage as well as combos but does not stop infect/commander damage. But the one thing i love about it is draw 7 usually gives you a good chance of getting a card you need to get out of the bad situation
Fogs are amazing, i once soft locked my opponents by using constant mists with a unflipped thaumatic compass so 8 could keep sacing lands for buyback, then search up a new land for next tirn
I’ll take Ophiomancer over Ghostly Prison every time lol
Not in enchantress decks. Also they didn't talk about the importance of flying creatures. Prison/Propaganda works on those while Ophie doesn't. I would play him in most sacrifice decks though.
@@shayneweyker "works" on them, unless your opponent chooses to just pay the 2. As for enchantress, I'd probably just go with Authority of Consuls or Blind Obedience at that point. Functionally similar in saving you life, but also do other things (like stopping/delaying combos or draining) and don't give your opponents any choice.
Tomer should host because he's actually aware of and cares about the format and structure of the podcasts
I don't know that he needs the extra work.
What do you mean?
I feel like analyzing removal/protection as single cards is incorrect. Eg, if you're playing a white deck that's light on removal because of synergies, playing swords + teferi's pro + generous gift covers a majority of situations. Then if you want to run the full suite of ten, you can fill out with other options/redundant effects (like lapse of certainty, reprieve, mana tithe lol).
They underrate Maze of Ith a little because they left out all the cool tricks and politics. Like the ability to protect other players against the archenemy or prevent a big creature from hitting them in return for a good favor. Maze can also be used to untap an opponents attacker after damaging someone else as a reward/incentive for attacking that player. Or it can be used to untap your own creature after it gets blocked or to untap it after damage in combat if not blocked like with Reconnaissance.
1B: Choose one: bounce target creature, or prevent all combat damage until end of turn. Print it, let's turn Crim to the dark side
I think Nature's claim is just as, if not better, then swords when it comes to single target removal that's narrow
It covers 2 types that tend to be win conditions. Stuff like KCI, Bolas citadel, miraris wake, Zendikar resurgent, fiery emancipation etc.
If you aren't going to pay the 1 to prevent a card draw, you'll never pay the 2 to attack.
Even playing Archon of Absolution, which is a Ghostly Prison but only costs 1 to attack, people would just rather play their spells than attack when given the choice, and it very much does force that choice to be made.
Fog can be used at instant speed to prevent an opponent from alpha striking another opponent, thereby leaving the attacker who thought they had a kill completely open to a revenge death, and you buy yourself a temporary ally.
I agree that life gain is a B. It does nothing against any sort of infinite combo, and every deck has a way to negate it in the form of commander damage, but obviously this might not be applicable to all decks.
Seth, the Rhystic Study only drew 20 cards because you wouldn't pay the one.
He needs to be teached by arena zoomers to pay the one
I FIGURED IT OUT! Richard is terrible at evaluating spot removal cards because he assumes everyone else plays like him and doesn't have "arch enemy" cards.
I disagree with not liking specific spot removal. Creatures are in almost every game, but Artifacts are definitely in every single game. In my playgroup at least 1-2 people on the table also always have a strong enchantment (while it may not be winning the game, it adds a lot of power to their board like parallel lives)
I think at the top they should have had a discussion around whether you want to stay alive because halfway through this Seth defends his choices by saying he would rather die and start another game and several agreed with that. So the choice of staying alive is probably an important thing to consider before putting cards in your deck to achieve it.
I believe you can proliferate the final poison counter onto an opponent after Teferi’s Pro
Tomer and Crim are so wrong on fog. Almost every time I have a fog in my hand it has lead to me winning the game. They are so good.
Maze of Ith is fantastic in life gain decks because stopping one creature helps with commander damage
Blue and red is kind of ignored in the spot removal discussion. Would be interested to hear opinions in these colors specifically. Obviously you have some options in red and blue has counter spells, but feels like there’s a discussion there.
Blue also has premium creature removal. Pongify and Rapid Hybridization aren't quite Swords to Plowshares but they're fairly often similar. Reality Shift and Resculpt are two mana, but Resculpt has multiple sets of targets and Reality Shift is sometimes a combo piece.
Legit, Bothersome Quasit has been amazing as the only goad card in decks that cast non-creature spells, which is a lot of them!! Can't believe how much value and free attacks you can get with it, and it's mega budget
Honestly I usually don't run a lot of board wipes. But in the one Mardu deck I built I had like 5-10 board wipes. I've casted 3-5 of them in one game, in which I was behind and there was a win on the way from the opponents and the board wipes saved the game.
Also you guys ever fog against akroma's will? You cant cast board wipes at instant speed.
Verry much agree with richard. Play creatures that you can block with, either because they already got their value or because they ate just straight up expendeble. To go even further on this: tokens
And if someone asks of course i have a token deck in all 2 color combinations.
come on.. Fog Meta babyyyyy.. I've recently become a believer in the fog meta. My LGS EDH Night has a fair amount of "one-shot by Commander", and the fog meta has saved me quite a few times.
I killed a Teferi's Protection player with a Skullcrack in my Yoshimaru boros legends deck, its only ever happened 1 time but it was incredible
Why didn't you cover platinum Angel effects? Auto S-tier. Or Divine Intervention-- drawing isn't losing 🤣 on that topic would unbreakable loops count too?
Tomer, definitely pick up the original Invasion foil Rout drawn by Ron Spencer. Currently $29.99 for NM on Card Kingdom which I think is a good deal considering the age of the set.
i was playing my own frodo food deck the other night... we had three wraths.... and i popped offcreated a bunch of squirrel tokens.... had nadier nightbalde out and wrathed myself to kill the table :)
Tef Pro doesn't help against mill either. Library is not protected as long as you aren't targeting the phased player.
Swords deals with indestructible creatures, creatures with regenerate, undying/persist creatures, creatures in a deck with recursion, etc. Generous Gift and Beast Within don’t.
I like how everybody is so down on fogs even though nobody has won a game against a constant mist player in commander clash history
On the fog conversation, I am old enough to have played Moment's Peace on Heartbeat combo, but most of the scenarios they are saying fogs are good, are just the perfect place that doesn't happen most of the time. And this idea that both of you have a big board and they attack you... this seems bad, it is usually bad, the game favours the blocking player, if we both have a big board, I shouldn't be attacking, as a rule of thumb. On a four player format, fog is even worse, because there are other two players turns before you go again.
It is true that are some decks that cannot win against Constants Mists, but it is also true that a lot of decks just don't care, these seems counterintuitive with ther argument that "swords doesn't kill everything", so what is it? At least most people have a creature as a Commander, so you will have a target for swords.
I removed Curse of Opulence from my Prismari deck because every time it went on an opponent, it would get the table to hit me instead of them. lol
Cast it on yourself, I got way more value out of it. It's like red ghostly prison, except you get the mana.
The opponents' mindset completely changes. Like you eluded to, noone wants to give you that treasure!
As someone with a firkraag half goad half dragons deck i can safely say people just hit you with every non goaded creature possible bc it makes them feel better to "choose" their own attacks
Fogs have saved my ass way more than most of these other cards. So I don’t get the hate on them in this. Craterhoof is a huge problem in my playgroup. I do like to run settle the wreckage and aetherize as well for these scenarios
Propaganda effects are very mana efficient compared to wraithing a bunch or using spot removal
How many 2 mana versatile removal spells are there?? There aren't even very many at 3 mana that fit that bill, I really hope they don't keep pushing removal, it can be an unfun archetype to lean hard into, depending on your meta. Removal is a good way to not lose, but it's power level dependent, lower power decks benefit immensely from heavy removal, while very powerful decks need stack interaction, mere removal won't cut the mustard in High Power. You still should run SOME removal, but if you run a ton of wipes you probably can run less, and if you run a ton of removal you probably won't need many wipes.
Blue Buyback stuff is silly but I don't feel bad when I lose to it, it's usually resource intensive enough that they've earned their win. Counterspells are good cards, but there are decks where I don't want to hold up UU and will run worse options that are easier to cast, even eschew creature counters. I don't think I'd bother with Fierce Guardianship in decks that aren't at least an 8, it's just too finicky of a card and there are oodles of 1 mana counters that can do stuff too. It's a very good card, but Negate isn't necessarily going to save your bacon (I say this as I run various worse Negates in my Azorius deck lol). I think people sleep on Stronghold Machinist and Stronghold Biologist, both can do a surprising amount of work for a weenie. Repeatable effects are pretty strong.
Ghostly Prison effects are decent in more Casual settings, but also in the odd higher power meta that still cares about aggro. These small effects can be useful, but it's hard to run enough of them to count on them in my experience, so they are kind of bad in practice. Also Voltron can just pay and kill you and lots of people like Voltron in my experience (even if it's not a great archetype).
Wipes are good ways to delay the game, but you need a LOT of them if you are going to count on them, and I don't mean 10, I mean more like 25 if you actually need to be wiping every other turn to survive in your meta. Paradoxically, the more wipes you play the less valuable a given wipe becomes because people will play around you holding up wipes very quickly, while someone who runs only 3 wipes is more likely to be disrespected (people assume they have nothing when they have a wipe), so people will commit more vs if the player who runs +20 wipes has cards in hand. Wipes are a bit parasitic I guess, they go down in value as more people run them arguably, but they will also warp a meta if people are all running plenty so they aren't as parasitic as Richard's 'run no removal' strategy.
Blockers are playable cards, but they feel like you're just throwing away wins when you run them. I have decks that definitely have designated blocker creatures, but not a ton of them because they have such low ceilings that they can be hard to justify if you're at all optimizing. That said, Baleful Strix is an amazing card, and people should look at it, it's a nightmare to swing into that with a lot of decks because people hate Indestructible because of stuff like Swords (but seriously, people run very little exile removal other than Swords, Rollick or Path, and there aren't many exile wipes). IMHO if people don't like to run blockers one of the best cards you can run is Rite of the Raging Storm, if there is one player who can't handle 5/1 Tramplers they are going to get very dead very quickly.
Curse of Opulence is mediocre at keeping you alive, but in try-hard metas it's a much better card. If you throw an Opulence on a control player turn 1, and the other two decks are aggro you can count on that player getting completely wrecked. IMHO if you're temped to run something like this, just run Rite of the Raging Storm, that's a much better value piece that will kill the shit out of anyone who's not got blockers.
Goad effects are good effects, but they are janky in that they require people to have creatures out, and that's not always a thing. It's a terrible at finishing games (they don't turn off btw, they have to attack you if they are goaded IIRC). These effects get a lot better if you care about death triggers (Kresh or Aristocrats or whatever), but if you're just goading the odd creature it becomes a bad way to stay alive in your deck because it doesn't do anything to hinder the best aggro deck, it just directs them away from you. If you don't have another plan to solve 1v1 Goad feels terrible IMHO, but if you're playing Goad effects vs decks that use utility creatures Goad becomes a LOT better, Goad is a great way to kill off people's weenies/dorks. I picked up a Ghoulish Impetus on a lark, we'll see if I regret it!
Maze is terrible Richard, I can't believe anyone runs that turkey and I run FE Battery Lands (though semi-ironically run, they end up doing work often enough that I count them as a bad repeatable ritual). Glacial Chams is much better, but it needs to be Johnnied or it feels pretty 'meh' itself, and a good deck can probably get around the effect pretty easily.
Richard, don't throw Skullcrack in to deal with damage prevention, use the Stomp adventure! Skullcrack isn't a 4/3 for 3 so it's a worse card.
My personal strategy: Play enough bad cards that people feel bad about targeting you, practice your sad puppy eyes for best effect!
I feel like they never focus on how deck construction determines which kinds of defensive spells are necessary, or how meta-dependent answers are. If you're in a meta where everyone is playing indestructible, removal that exiles, bounces, or sacrifices goes way up in priority. Tragic Arrogance, Toxic Deluge, Cyclonic Rift, etc.
5:18 He is wrong about commander damage. If you have protection from everything you cannot take damage and therefore no commander damage would be dealt.
They should have probably have put Parallax Wave in with Ghostly Prison effects or targeted removal.
Custom card idea:
Field of Pozeys. Land
(T): Goad target creature. Activate only during non-combat steps.
Would this be busted? I wouldn’t want to actually see it, but the cast made it come to mind
Its not sol ring busted, but for casual commander, this is significantly better than your average utility land, goad for small utility creatures/commanders might aswell be removal most of the time.
Ulamog is the best spot removal 😎
Nesting Grounds plus Glacial Chasm
I don't quite believe in Richards math when he says that 1for1 puts you down compared to the table.
Because following that math even his favoured Spirited Companion assuming it trades for one other creature it still is a -1 trade towards the table.(Playing the card makes it -3, draw one makes it -2, trade 1for1 makes it -1 compared to the table.) Even a Sign in Blood would make you go down one card compared to the table which it obviously isn't the case. You go down mana that'S true but cards wise you don't.
So, 1 for 1s. You spend 1 card plus mana to remove 1 card from 1 opponent. You are down mana compared to that opponent, though depending on the mana they paid to get it you could argue you gain from that trade. The two other opponents both paid nothing, lost nothing, and got an opponent's card taken care of for them. That's in general. Spirited Companion is a net 0 the moment it hits the table. It replaces itself in your hand with another card. You're already at 0, with only 2 mana spent on it. If you chump block with it, it's effectively life gain on top of that net 0 cards. If you trade block with it, you are at net 0, with life gain, AND a 1 for 1, for just 2 mana. However, that's still not favorable because you have net 0, one opponent is -1, and the other two opponents effectively removed TWO of their opponents' things for free.
Richard's math is conceptually solid, if the explanation is lacking a bit. Card advantage and mana advantage are always inherently judged by perspective, as it's literally a comparative measure. It's better to think of, instead of +1 for that player, think of it as a relative -1 for everyone else, and that makes more sense. Each card matters more because it affects more people, but also each turn matters more because you are losing more advantage per turn. In a 1v1, you're net 0 in cards per round compared to your opponent, but in a 4 player free-for-all, you're -2 per round. However, it's important to remember that fact as it tells you how much advantage you need to keep up to one opponent vs all 3 simultaneously. If you manage to go net 0 against the entire table, you should confidently be able to 1v3. If you're keeping a steady -2 per round against the table, that means you haven't fallen behind.
@@dontmisunderstand6041 All that and we both missed what was actually bothering me.
Let's say you played a Darksteel Relic. It cost 0 mana and it does nothing but you spend a card. So according to that theory relative to the table you went -3 as every other player went +1 relative to you.
Now instead you played a Mishra's Bauble. It also cost 0 mana and does nothing but you spend a card. So according to that theory relative to the table you went -3 as every other player went +1 relative to you. Now you crack it however and draw a card. Contrary to what I stated above, you don't go up +1 but instead +3 relative to the table. That's why it didn't add up to me.
I guess trying to explain the problem does help solve it sometimes.
I owe my life to Spore Frog. All hail the frog!
I think you can be milled out when you are under Teferis protection.
49:33 there's a pile of poop in my way to kill you. well, if i have someone who doesn't have a pile of poop between me and them i'll start from them first. It's the same thing with strix, it's a pile of poop in the way, but i'd rather not take the path with a piece of poop in it
If someone told me they ran 9 board wipes I would probably just play with them the one time lol
My boros voltron deck runs many of the board wipes that leave just one thing alive for each player, but it also then wins the game.
I like Angel's grace for oracle combo.
In the first category there is also Stasis Coffin.
Richard’s ghostly prison argument fell on deaf ears. He literally wins most of his games because he has light pillow fort and is out of lethal range but not doing anything super scary until he wins. He’s playing like good defense vs gambling on a steal to go with a sports ball metaphor
I still don't really like beast within and and generous gift. Call me a scrub but it'd still rather play super cheap removal than a 3-mana spell with downside in exchange for the flexibility.
That or, say, a reclamation sage. Instead of giving my oponent a 3/3 when I blow up their Rhystic Study, I can give myself a 2/1 to block, equip or use skullclamp on. I think I'd rather soften up my own gameplan by playing more "inflexible" removal with an upside (cheaper, extra stuff) in my deck than playing less universal removal with a downside.
90+ minutes and no mention of Peacekeeper 🥺
It's cool but fragile and mana-intensive and outside of pure combo most people don't want to ban all attacks. With Moat you can at least play fliers.