I want to love Starfield, I really do but it's so slow and disappointing. The main quest forces the player to be a good guy who becomes a dragon born and then enters the Spider verse.
It’s just fallout 4 in space. (Edit after one month) except instead of detailed wasteland it’s just a bunch of an empty planets with some randomly generated structures.
The thing I learned recently is that your parents are Nana Visitor and Tim Russ. AKA Kira Narys and Tuvok from Star Trek DS9 and Voyager, respectively. I thought their voices sounded familiar. I know that Tim Russ also played Knight Captain Kells in Fallout 4.
I really liked starfield when I played the absolute shit out of it for a week after it came out. The world felt really cool on the surface but after a while I began to notice the lack of depth and copy pasted structures. Imo they made a huge mistake by making hundreds of procedurally generated planets, it feels like there’s no point in exploring them. Really hoping that Bethesda goes in a different direction for TES VI.
I'm not a Bethesda fan boy. But I am a 68 year old Skyrim fan boy. I played Skyrim since Special Addition came out and 95% of that play time is a modded Skyrim. But Starfield? I played 74.5 hours and uninstalled it. I give the game a 4.5/10 and that's for the art department, because the game looks good. I play PC, have a i9/12700 cpu, 3060 12gig gpu, 64gigs fast DDR5 ram and 6 SSD's. I couldn't get over 42 FPS on medium and low made everything worse. The game was over hyped, falsely advertised (simply listen to Todd explaining all the cool exploration we can't do), over priced, no immersion, uses a severely outdated crap engine, totally crap UI, bug filled, glitch filled, crashes, repetitive, boring, horrible optimization, broken stealth, horrible perk system, janky base building (with little instruction), janky ship building (with little instruction), absolutely dreadful and contradictory companions, hideous looking generic citizens that walk back and forth on an invisible tether and many times get in your way., weak main and side missions, overloaded cut scenes and load screens, mediocre gun play with bullet sponge targets. There are no real choices with consequences. Any choice you make still takes you on the direction Bethesda wants you to take. There is no depth or relevance to this game and its components. This game has no role playing despite it being labeled an RPG. Let me add just a few more... The junk items you pick up are pointless, extremely underwhelming carry weight, arbitrary level farming to mend/boost your XP/perks/ money, vendors with little money, NO MAPS, companions scolding you one after the other because you chose the dialog Bethesda didn't want you too, more loading screens in five minutes of play than the entirety of Elden Ring, 300 years of human fiction with nothing to really show for it, no challenging locations or bosses. And no reason to actually make an outpost to farm stuff because you can simply purchase it at a vendor. A "2023 next gen game" with 2006 water graphics? This game has no soul. Starfield is so fundamentally flawed on so many levels. It's plagued with bad game design decisions, half baked systems, bland & uninspired writing and outdated quest design. It isn't "Skyrim in Space", nor is it "Fallout in Space". Starfield is a downgraded, mediocre and soulless mixture of Skyrim & Fallout 4, without the free world exploration and without the charm of either. It's a regression from Bethesda's previous titles in all aspects and the saddest part is that it took them 8 years to create a soulless piece of mediocrity with unparalleled boredom. Whats even worse is that they had ALL the creative freedom to write whatever the hell they wanted; there is no established lore that restricts them from going crazy. And yet they went for the most banal unimaginative take on sci-fi. Funny thing with Londiniun - I decided to try landing randomly on the planet, ignored the UC ship telling me to stay away and menu clicked my way down there. As soon as I got out, another random ship came a few hundred metres away, as they do. I wandered over, found it was a Freestar Ship that had landed at a "small settlement or outpost" or something like that. On Londinium. The planet that was quarantined because it was over-run with monsters. Sigh. Later, I’m desperate to complete the main quest so I can finally uninstall. I made it to the buried temple - which is of course just another copy paste junkyard. Sarah said she wanted to speak to me. She told me that Barrett was worried about her. Well, Barrett fraking died on the Eye when the Hunter attacked about 20 hours ago! What little immersion the game provided me with was instantly taken away! The worst part is they made a world (worlds) that were already explored. It all feels like we were late to the party. Almost every planet has factory’s and/or outposts, you are never more than a few hundred meters from a structure. The whole colonial war already happened and you just get to hear about all the cool interesting events that already occurred. No matter how far you go, there are almost always humans waiting for you there. Even the plants & wildlife that you need to scan already have names. Therefore, locations you can explore have already been discovered in the past. What really burns my backside is that New Game + merely allows you to replay the game over again with the same or different companions; ie., Sarah becomes a potted plant, all the Constellation members are children and I think the very worst is all the Constellation members are you with different personalities (and that's to name just three of the 10 or so variations you get. Not only that, when it comes to the writing and consequences of going through the Unity, Sam Coe's questline revolves around restoring a relationship with Cora's mother, Lillian Hart, yet when it comes to the Unity, Sam shows not the slightest consideration of Lillian in allowing young Cora to go through the Unity. I would think Lillian would be devastated. Also, if you do NG+ to bring all 24 powers to level 10, that means you'd have to jump through 1200 glowy-glitter things in 240 temples. No, thanks. This game was labeled as "Next generation" gameplay? Don't stop to think Bethesda will fix anything other than the most egregious problems and that modders can "fix" the game when Bethesda won't...or can't. I've come to the realization that the game is fundamentally flawed in a way that no mod or update can actually fix. It's the base level structures of the game that are so unappealing. Modders can come very close to "fixing" it, perhaps, but I don't see that as a modders unpaid job, especially when it seems Bethesda has taken 8 years to show us players how lazy they are. As I sit now with 74.5 hours into the game, I'll wait until October next year to start again. And that AFTER Creation Kit drops and modders have a good grasp of what they can and can't do. This is by no means an exhaustive critique of this game. But I simply can't write a book.
All this and then some with me. I can even point out what other games and movies they got ideas from instead of making their own. And I can even notice some assets and layouts from past games. Like the lobby of the hospital in New Atlantis has the same layout as the hospital lobby from Fallout 76 at a hospital in the robot city area.
@@BarbosaUral And it somehow took many years to make this with Todd himself saying it was an on and off thing since the mid 90s. The company needs a new leader with such incompetence.
At some point of my 20 hours in this game, i got so fixated on the NPCs raising their eyebrows during conversations, that i almost get triggered seeing it again. I really, really hate it. I swear, even Oblivion had more facial animations than that, the whole game feels like a brutally cheap knockoff, after being able to read characters faces in Cyberpunk, i guess i expected a bit more than just 1 facial expression.
The thing i notice with a lot of newer games is they try to opt for more and more realism which can be neat if done right, but so many dont do it right. With games like oblivion or older beth games or ps2 games, etc. there was a STYLE to it that made it unique and didnt hit uncanny vally or anything like that. I always believe in making a game have a particular style or look to it rather than trying so hard for realism. I will take the jank of oblivion, or the silliness of skyrim any day over something like starfeild. Additionally, games like oblivion or fallout are JAM PACKED with endless things to do, deep quests, great set pieces and wonderful, if not strange or terrifying at times, environments. Starfield just seems to lack everything. Like i dont know how you can make NPCs feel LESS alive and have less impact or personality almost 20 years later. To top it off, Todddd has been hyping this game up for over a decade and even more said its been being worked on since the 90s and at one point considered it his "baby". You would think something that had so much behind it, so much time, and supposedly was such a passion project would have at the very least TWICE the amount of heart and soul as their previous games. But somehow it doesnt even come close to having a faction of the character, the heart, the soul, or the care that ANY of their games have had. Its very soulless in fact. Regardless of whatever jankie, glitchy, circus freak fun we can all have laughing at it, everything summed up and considered honestly leads me to describe it in just one word: *SAD*
Out of everything stupid and jank and boring in starfeild, them bringing back the oblivion "If you touch it you stole it" shit is the most braindead. Yea it makes for funny moments, but it kind of gets old way too fast. Pick up that piece of trash thats in a bar? 200 credit bounty.
I want to love Starfield, I really do but it's so slow and disappointing. The main quest forces the player to be a good guy who becomes a dragon born and then enters the Spider verse.
It’s just fallout 4 in space. (Edit after one month) except instead of detailed wasteland it’s just a bunch of an empty planets with some randomly generated structures.
Fallout 4 was fun to explore, this isn’t
Yeah that how i felt about outer worlds
Somehow they are given the infinite expanse of space and just make it boring
It's so boring that even modders said "fuck this shit I'm out". Yeah even modders are leaving this game that's how bad it is
@@Naffin true
Love the part when naffin says “it naffin time” and is more entertaining than the game can ever be.
cant believe naffin recreated his face so realistically in starfield
The thing I learned recently is that your parents are Nana Visitor and Tim Russ. AKA Kira Narys and Tuvok from Star Trek DS9 and Voyager, respectively. I thought their voices sounded familiar. I know that Tim Russ also played Knight Captain Kells in Fallout 4.
Edging to this 5 months later
mothership zeta looks different
Another banger from naffin
Based Fritz pfp
I really liked starfield when I played the absolute shit out of it for a week after it came out. The world felt really cool on the surface but after a while I began to notice the lack of depth and copy pasted structures. Imo they made a huge mistake by making hundreds of procedurally generated planets, it feels like there’s no point in exploring them. Really hoping that Bethesda goes in a different direction for TES VI.
Man Starfield has some of the most riveting gameplay I’ve seen
the artifact's side effects are interesting to say the least
I've actually had to clean a bathroom with shit up the wall I had to use a mop
You get the medal for killing the dragon or was it just rough seas?
N A F F I N you've returned you glorious bastard! can't wait to re-watch this for the next week XD
6:45 ITS BILL FROM KING OF THE HILL
Starfield is like a netflix adaptation to a space skyrim
I'm not a Bethesda fan boy. But I am a 68 year old Skyrim fan boy. I played Skyrim since Special Addition came out and 95% of that play time is a modded Skyrim. But Starfield? I played 74.5 hours and uninstalled it. I give the game a 4.5/10 and that's for the art department, because the game looks good. I play PC, have a i9/12700 cpu, 3060 12gig gpu, 64gigs fast DDR5 ram and 6 SSD's. I couldn't get over 42 FPS on medium and low made everything worse.
The game was over hyped, falsely advertised (simply listen to Todd explaining all the cool exploration we can't do), over priced, no immersion, uses a severely outdated crap engine, totally crap UI, bug filled, glitch filled, crashes, repetitive, boring, horrible optimization, broken stealth, horrible perk system, janky base building (with little instruction), janky ship building (with little instruction), absolutely dreadful and contradictory companions, hideous looking generic citizens that walk back and forth on an invisible tether and many times get in your way., weak main and side missions, overloaded cut scenes and load screens, mediocre gun play with bullet sponge targets. There are no real choices with consequences. Any choice you make still takes you on the direction Bethesda wants you to take. There is no depth or relevance to this game and its components. This game has no role playing despite it being labeled an RPG. Let me add just a few more...
The junk items you pick up are pointless, extremely underwhelming carry weight, arbitrary level farming to mend/boost your XP/perks/ money, vendors with little money, NO MAPS, companions scolding you one after the other because you chose the dialog Bethesda didn't want you too, more loading screens in five minutes of play than the entirety of Elden Ring, 300 years of human fiction with nothing to really show for it, no challenging locations or bosses. And no reason to actually make an outpost to farm stuff because you can simply purchase it at a vendor. A "2023 next gen game" with 2006 water graphics?
This game has no soul.
Starfield is so fundamentally flawed on so many levels. It's plagued with bad game design decisions, half baked systems, bland & uninspired writing and outdated quest design. It isn't "Skyrim in Space", nor is it "Fallout in Space". Starfield is a downgraded, mediocre and soulless mixture of Skyrim & Fallout 4, without the free world exploration and without the charm of either. It's a regression from Bethesda's previous titles in all aspects and the saddest part is that it took them 8 years to create a soulless piece of mediocrity with unparalleled boredom.
Whats even worse is that they had ALL the creative freedom to write whatever the hell they wanted; there is no established lore that restricts them from going crazy. And yet they went for the most banal unimaginative take on sci-fi. Funny thing with Londiniun - I decided to try landing randomly on the planet, ignored the UC ship telling me to stay away and menu clicked my way down there. As soon as I got out, another random ship came a few hundred metres away, as they do. I wandered over, found it was a Freestar Ship that had landed at a "small settlement or outpost" or something like that. On Londinium. The planet that was quarantined because it was over-run with monsters. Sigh. Later, I’m desperate to complete the main quest so I can finally uninstall. I made it to the buried temple - which is of course just another copy paste junkyard. Sarah said she wanted to speak to me. She told me that Barrett was worried about her. Well, Barrett fraking died on the Eye when the Hunter attacked about 20 hours ago! What little immersion the game provided me with was instantly taken away!
The worst part is they made a world (worlds) that were already explored. It all feels like we were late to the party. Almost every planet has factory’s and/or outposts, you are never more than a few hundred meters from a structure. The whole colonial war already happened and you just get to hear about all the cool interesting events that already occurred. No matter how far you go, there are almost always humans waiting for you there. Even the plants & wildlife that you need to scan already have names. Therefore, locations you can explore have already been discovered in the past.
What really burns my backside is that New Game + merely allows you to replay the game over again with the same or different companions; ie., Sarah becomes a potted plant, all the Constellation members are children and I think the very worst is all the Constellation members are you with different personalities (and that's to name just three of the 10 or so variations you get. Not only that, when it comes to the writing and consequences of going through the Unity, Sam Coe's questline revolves around restoring a relationship with Cora's mother, Lillian Hart, yet when it comes to the Unity, Sam shows not the slightest consideration of Lillian in allowing young Cora to go through the Unity. I would think Lillian would be devastated. Also, if you do NG+ to bring all 24 powers to level 10, that means you'd have to jump through 1200 glowy-glitter things in 240 temples. No, thanks.
This game was labeled as "Next generation" gameplay? Don't stop to think Bethesda will fix anything other than the most egregious problems and that modders can "fix" the game when Bethesda won't...or can't. I've come to the realization that the game is fundamentally flawed in a way that no mod or update can actually fix. It's the base level structures of the game that are so unappealing. Modders can come very close to "fixing" it, perhaps, but I don't see that as a modders unpaid job, especially when it seems Bethesda has taken 8 years to show us players how lazy they are. As I sit now with 74.5 hours into the game, I'll wait until October next year to start again. And that AFTER Creation Kit drops and modders have a good grasp of what they can and can't do.
This is by no means an exhaustive critique of this game. But I simply can't write a book.
All this and then some with me. I can even point out what other games and movies they got ideas from instead of making their own. And I can even notice some assets and layouts from past games. Like the lobby of the hospital in New Atlantis has the same layout as the hospital lobby from Fallout 76 at a hospital in the robot city area.
@@duphasdan Such total laziness!
@@BarbosaUral And it somehow took many years to make this with Todd himself saying it was an on and off thing since the mid 90s. The company needs a new leader with such incompetence.
@@duphasdan I'll agree with that. And most of the writers need to be let go, starting from the top down.
"Allright, fair enough." 😂
Lol I forgot about this game until you uploaded a video on it.
Naffin built a god damned qunari
Great video as usual, great work Naffin. 👍
I LOVE FALLOUT 4
Great vid, always nice to see a naffin upload!
Ive been thinking about getting Starfield. Might wait for it to come on sale.
YIPPPEEE dude you need more viewers dude your funny af
The mother is the same either way. The father remarried after the real mother passed away from cringe.
At some point of my 20 hours in this game, i got so fixated on the NPCs raising their eyebrows during conversations, that i almost get triggered seeing it again. I really, really hate it.
I swear, even Oblivion had more facial animations than that, the whole game feels like a brutally cheap knockoff, after being able to read characters faces in Cyberpunk, i guess i expected a bit more than just 1 facial expression.
The thing i notice with a lot of newer games is they try to opt for more and more realism which can be neat if done right, but so many dont do it right. With games like oblivion or older beth games or ps2 games, etc. there was a STYLE to it that made it unique and didnt hit uncanny vally or anything like that.
I always believe in making a game have a particular style or look to it rather than trying so hard for realism. I will take the jank of oblivion, or the silliness of skyrim any day over something like starfeild.
Additionally, games like oblivion or fallout are JAM PACKED with endless things to do, deep quests, great set pieces and wonderful, if not strange or terrifying at times, environments.
Starfield just seems to lack everything. Like i dont know how you can make NPCs feel LESS alive and have less impact or personality almost 20 years later.
To top it off, Todddd has been hyping this game up for over a decade and even more said its been being worked on since the 90s and at one point considered it his "baby". You would think something that had so much behind it, so much time, and supposedly was such a passion project would have at the very least TWICE the amount of heart and soul as their previous games.
But somehow it doesnt even come close to having a faction of the character, the heart, the soul, or the care that ANY of their games have had. Its very soulless in fact.
Regardless of whatever jankie, glitchy, circus freak fun we can all have laughing at it, everything summed up and considered honestly leads me to describe it in just one word:
*SAD*
oh wow that start. did you also get shot in the head?
lol
How lucky can one guy be?
I lol at this video more please
Im Naffin my pants of with this one
Out of everything stupid and jank and boring in starfeild, them bringing back the oblivion "If you touch it you stole it" shit is the most braindead.
Yea it makes for funny moments, but it kind of gets old way too fast.
Pick up that piece of trash thats in a bar? 200 credit bounty.
Yeah the heat leeches don’t do anything in the game whatsoever 👀
Stealing in Starfield reminds me of a similar game. (Oblivion)
Sup naffen
What’s up
Do you have a discord I can join?
It’s in the description
Aight thank you
@@utsukushiidesu3966eggs
First 🔥