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I work as an anthro artist, and I find drawing anthro heads at different angles is really hard. I prefer to draw heads with the Loomis method, but adding the muzzle/nose feels off a lot of the time. If you could, I'd appreciate it if you explained how to draw heads at different angles. I'd recommend including birds, wolves, and maybe other animals with different face shapes; really, you're just trying to cover a broad range of people who have the same problem as I do. If you're curious, the characters I'm currently working with are rabbits, dogs, foxes, wolves, and a deer-fox hybrid.
This has largely been focused on blending Animal and Human Anatomy, but I'm curious; Is there a way to blend plant and human anatomy in a similar method to this? The most common form is typically the dryad method where you draw a human and put plants on them, or very occasionally the centaur method where the legs and pelvic area are the plant stalk, and transitions into a human torso, but are there other ways to draw plant people? I'm curious what your take on this would be, as plants don't typically have a skeletal structure which you relied fairly heavily upon.
One time ɪ was designing plant people and they were basically just plants but rearranged to look and function like humans. Like their digestive system's made of internal roots, their alveoli are stomata, they have xylem and phloem for blood, etc. doesn't really answer your question but ɪ think it's a cool idea :3
I loved this format! I think it'll be very helpful to anyone who's unsure about something - and I'm certain that people who didn't ask the questions would also benefit from it!
@@jawredstoneguy6058 I’m just another art nerd, but looking at the shapes of the insect and thinking about what it is used for (a beetle’s shell protects the wings, so you could use the shell’s shape for a beetle-person’s shield, for instance) helps. Searching for “insect name nature study” is helpful, as it often includes sketches made for scientists to help them identify the insect, so they’ll put emphasis on what’s unique for that particular species (say, a beetle that mimics another beetle).
You could have an endoskeleton but with more rigid skin or shells like turtles and armored fish. I’d recommend using the skeleton you already have to connect these bits if so, like having an isopods pereon come out of/be a part the spine or scapula. Assuming you don’t want a purely bug-looking visible exoskeleton, you could use a skeleton which mirror bugs’ tho with more humanoid proportions, with a thin layer skin on the whole or partial outside (tho it wouldn’t be a “true” exoskeleton) which would give you bug-like anatomy but also more humanoid features? (While the whole thing is written out of the case of insects, the ideas can really carry on to any weird exo/endo mix)
Hey so uh… what about skulls? More specifically, I am asking for the translation of human characteristics into animal skulls. Features such as pronounced chins and separation of the eyebrows aren't really found elsewhere. Also others have inquired about insectoid anatomy so I figure I'll suggest that as well.
Insects would be pretty helpful, lol. I have a few insectoid characters and I'm just kinda throwing stuff together to design them. Like, the antennae are where (front) horns would be, though side ones would also look cool; and I just gave them digitigrade legs. Because with how unbalanced a character with two insect legs would be with the legs being so thin, I pretty much just added hooves. I also added a lot of large scales, kinda like armor, to get a more buglike affect. Like I said, I'm just throwing stuff together. I did also give some of them another set of arms though, to match the six limbs insects have. Now that I'm thinking about it, it might be fun to do a tutorial of how I draw them myself. If I ever get around to making that, would you want a link? I've been wanting to make a few art tutorials anyways. But yeah, insect anatomy would be helpful.
@@JoTheJo93 I do draw a lot of very stylised bugs with very little regard for how it would work anatomically. Just whatever looks good. I know how it works but I'm not *that* into making detailed anatomical representations of buggos which is why I kinda just tacked it onto the end.
Good video. And Thanks for the info. ^^ I just want to mention that placing two pairs of arms sharing the same scapula would be a problem for the anchoring of the muscles in the back, as well as the pectorals. For this reason, I prefer to add a second pair of scapulas and pectorals just below the previous ones. Regarding Centaurs, I personally prefer to create human-animal chimeras like "Faun/Satyr" rather than a being with two torsos. Regarding plantigrade vs. digitigrade bipedalism, on the one hand I appreciate the point: it is completely valid to make anthropomorphic animals plantigrade. However, this only applies to animals of a quadrupedal nature; it is not impossible to be bipedal and digitigrade at the same time if we look at birds and Dinosaurs.
And to add to the plantigrade/digitigrate stuff, there are bipedal digitigrades: birds, heck virtually every bipedal dinosaurs were (and are, since birds are still alive and kicking) digitigrades, and the lack of a long tail in birds means their posture is generally more upright than *most* (there is some exceptions) other dinosaurs, with their spines parallel to the ground. So, even if quadrupedal animals are sometimes plantigrade when they're standing on their hind legs (not all of them, by the way) digitigrade bipeds with a spine perpendicular to the ground is still 100% possible.
I would like to add something to the whole plantigrade v digitigrade thing. There are a fair few animals who don't switch to plantigrade while moving bipedally, it mostly has something to do with leg shape. Here are a few examples of animals that I could find that don't go plantigrade while moving/standing bipedally. Canines ( best examples are 2 legged dogs, also from what I could see this is true for all canines wolves, coyotes, jackals ect. ), foxes, ungulates ( although there aren't many examples and none that I could find for adults. ) reptiles ( some can run on their hindlegs and mostly if not entirely use their toes propel themselves. ) and elephants ( elephants have digitigrade feet, they look like they're walking on their whole foot because there is a fleshy pad behind their heel that allows them to detect vibrations in the ground. ). Also, I would like to point out as a part of the weight bearing argument. The tallest and heaviest bipeds that are extant today are not plantigrade but digitigrade! Ostriches can grow anywhere from 6 to 9 feet and weigh roughly 200 to 300 pounds, also they bear all that weight on 2 toes ( granted, one of those toes is the size of our entire foot ). Anyway that is all I have to add to this If you read this have a great day/night!
God i wish i saw this sooner! This was amazing! However, unsure i just missed a bit or videos. But do you guys maybe have anything on drawing anthro characteristics for mouths and teeth? Such as maybe more larger fangs or tusk
Alternatively, do it like the Zeno Clash series. Everyone's a fooping freak as is, so messed-up hands will work *just* fine :P For context: Zeno Clash is a game series where the setting hardly draws a line between species and subspecies, but rather between "can it speak/wear clothing/understand what we say". The Zenos are largely uncanny, bizarre and horrible freaks, monsters, mutants, chimeras and aberrations. They're all *off*. The setting is, in some ways grounded, but has wonk to it that allows for stuff like... a leg that halfway down splits into two with three big toes on each. Wonderful series.
Hoo boy, the small explanations for the arms and legs kinda helped me, thanks. But what about puppet anatomy? I’ve been trying to draw this one puppet who’s got four arms AND four legs-
Oh about artden i hope they release the app in more countries available i might only get it through VPN its odd its not working on my US account must be a service thing i guess?
I want to know how meerkat’s feet work because they stand up on their toes ( i think) but when they but when they walk do they walk on their toes as well?
Actually, a heavy, two legged animal can be digitagrade. Think about, for example, tyrannosaurus - it was a two legged digitagrade that could weight even over 8 tons!
Unfortunately our account was compromised and RUclips put our account in a safety hold until we were able to get everything sorted. We're back in action!
Unfortunately our account was compromised and RUclips put our account in a safety hold until we were able to get everything sorted. We're back in action!
Unfortunately our account was compromised and RUclips put our account in a safety hold until we were able to get everything sorted. We're back in action!
Unfortunately our account was compromised and RUclips put our account in a safety hold until we were able to get everything sorted. We're back in action!
⭐Want to support Free Art Education? Become a Patron!
⭐patreon.com/wingedcanvas
⭐Receive critique, feedback, or just chat with our awesome content creators in our members only Discord channels.
I work as an anthro artist, and I find drawing anthro heads at different angles is really hard. I prefer to draw heads with the Loomis method, but adding the muzzle/nose feels off a lot of the time. If you could, I'd appreciate it if you explained how to draw heads at different angles. I'd recommend including birds, wolves, and maybe other animals with different face shapes; really, you're just trying to cover a broad range of people who have the same problem as I do.
If you're curious, the characters I'm currently working with are rabbits, dogs, foxes, wolves, and a deer-fox hybrid.
This is a great suggestion, thank you!
This has largely been focused on blending Animal and Human Anatomy, but I'm curious; Is there a way to blend plant and human anatomy in a similar method to this? The most common form is typically the dryad method where you draw a human and put plants on them, or very occasionally the centaur method where the legs and pelvic area are the plant stalk, and transitions into a human torso, but are there other ways to draw plant people? I'm curious what your take on this would be, as plants don't typically have a skeletal structure which you relied fairly heavily upon.
One time ɪ was designing plant people and they were basically just plants but rearranged to look and function like humans. Like their digestive system's made of internal roots, their alveoli are stomata, they have xylem and phloem for blood, etc. doesn't really answer your question but ɪ think it's a cool idea :3
I loved this format! I think it'll be very helpful to anyone who's unsure about something - and I'm certain that people who didn't ask the questions would also benefit from it!
Glad to hear! Thank you for the feedback.
Speaking of skeletal structure, do you have any specific tips on blending insects/creatures with exoskeletons with humans?
@@jawredstoneguy6058 I’m just another art nerd, but looking at the shapes of the insect and thinking about what it is used for (a beetle’s shell protects the wings, so you could use the shell’s shape for a beetle-person’s shield, for instance) helps. Searching for “insect name nature study” is helpful, as it often includes sketches made for scientists to help them identify the insect, so they’ll put emphasis on what’s unique for that particular species (say, a beetle that mimics another beetle).
You could have an endoskeleton but with more rigid skin or shells like turtles and armored fish. I’d recommend using the skeleton you already have to connect these bits if so, like having an isopods pereon come out of/be a part the spine or scapula. Assuming you don’t want a purely bug-looking visible exoskeleton, you could use a skeleton which mirror bugs’ tho with more humanoid proportions, with a thin layer skin on the whole or partial outside (tho it wouldn’t be a “true” exoskeleton) which would give you bug-like anatomy but also more humanoid features?
(While the whole thing is written out of the case of insects, the ideas can really carry on to any weird exo/endo mix)
MORE FURRIES LETSGOOOOO
LETS GOOOOOOO
HOW did u guys heart my comment whaaaaaaaaaa ;w;
FURRIES!!!
THEIRIANS! FURRIES!
Hey so uh… what about skulls?
More specifically, I am asking for the translation of human characteristics into animal skulls. Features such as pronounced chins and separation of the eyebrows aren't really found elsewhere.
Also others have inquired about insectoid anatomy so I figure I'll suggest that as well.
Insects would be pretty helpful, lol.
I have a few insectoid characters and I'm just kinda throwing stuff together to design them.
Like, the antennae are where (front) horns would be, though side ones would also look cool; and I just gave them digitigrade legs. Because with how unbalanced a character with two insect legs would be with the legs being so thin, I pretty much just added hooves. I also added a lot of large scales, kinda like armor, to get a more buglike affect. Like I said, I'm just throwing stuff together. I did also give some of them another set of arms though, to match the six limbs insects have.
Now that I'm thinking about it, it might be fun to do a tutorial of how I draw them myself. If I ever get around to making that, would you want a link? I've been wanting to make a few art tutorials anyways.
But yeah, insect anatomy would be helpful.
@@JoTheJo93 I do draw a lot of very stylised bugs with very little regard for how it would work anatomically. Just whatever looks good. I know how it works but I'm not *that* into making detailed anatomical representations of buggos which is why I kinda just tacked it onto the end.
You need to do the anthro animal version of this! Please!
No pressure though
got jumpscared by that unus annus clip in the plantigrade vs digitigrade section LMAO great video
Thank you so much! This is so helpful for those of us who want to create fantasy characters or monsters!
Haven't even watched the video yet but I know its gonna be helpful, ty!!!
The anatomy is so good!!
6:00 Creeper! Oh man...
So we back on the mind...
@@hellogoodbye4402 got our pickaxe swinging from side to side....siiide to side
Edit: is "mine" not "mind" .The subtitles are not that great.
Got our pickaxe swinging from side to side-side-to side
Oh, yeah haha!
3:09 I was thinking of Sukuna this entire portion :'3
Yippies winged canvas is back
Good video. And Thanks for the info. ^^
I just want to mention that placing two pairs of arms sharing the same scapula would be a problem for the anchoring of the muscles in the back, as well as the pectorals.
For this reason, I prefer to add a second pair of scapulas and pectorals just below the previous ones.
Regarding Centaurs, I personally prefer to create human-animal chimeras like "Faun/Satyr" rather than a being with two torsos.
Regarding plantigrade vs. digitigrade bipedalism, on the one hand I appreciate the point: it is completely valid to make anthropomorphic animals plantigrade. However, this only applies to animals of a quadrupedal nature; it is not impossible to be bipedal and digitigrade at the same time if we look at birds and Dinosaurs.
Hey, could you explain how gills would fit on the neck or chest? Merfolk are cool and I can't quite do gills without it looking awkward.
And to add to the plantigrade/digitigrate stuff, there are bipedal digitigrades: birds, heck virtually every bipedal dinosaurs were (and are, since birds are still alive and kicking) digitigrades, and the lack of a long tail in birds means their posture is generally more upright than *most* (there is some exceptions) other dinosaurs, with their spines parallel to the ground. So, even if quadrupedal animals are sometimes plantigrade when they're standing on their hind legs (not all of them, by the way) digitigrade bipeds with a spine perpendicular to the ground is still 100% possible.
A really good video! I larned new stuff thak uuuu
How would bat feet work on a humanoid person, I have been trying to figure out how to add them on, but Im not exactly sure how it would work
I would like to add something to the whole plantigrade v digitigrade thing. There are a fair few animals who don't switch to plantigrade while moving bipedally, it mostly has something to do with leg shape. Here are a few examples of animals that I could find that don't go plantigrade while moving/standing bipedally. Canines ( best examples are 2 legged dogs, also from what I could see this is true for all canines wolves, coyotes, jackals ect. ), foxes, ungulates ( although there aren't many examples and none that I could find for adults. ) reptiles ( some can run on their hindlegs and mostly if not entirely use their toes propel themselves. ) and elephants ( elephants have digitigrade feet, they look like they're walking on their whole foot because there is a fleshy pad behind their heel that allows them to detect vibrations in the ground. ).
Also, I would like to point out as a part of the weight bearing argument. The tallest and heaviest bipeds that are extant today are not plantigrade but digitigrade! Ostriches can grow anywhere from 6 to 9 feet and weigh roughly 200 to 300 pounds, also they bear all that weight on 2 toes ( granted, one of those toes is the size of our entire foot ).
Anyway that is all I have to add to this
If you read this have a great day/night!
Part 3 Soon????
Is that something you want?! Part 3?!
@@wingedcanvas yes please
We need to see WINGS
@@inferno8548 I think this was covered in part one?
They are all cute ❤
God i wish i saw this sooner! This was amazing!
However, unsure i just missed a bit or videos. But do you guys maybe have anything on drawing anthro characteristics for mouths and teeth? Such as maybe more larger fangs or tusk
6:39, WHAT WAS THAT EXPRESSION??
...I want it.
Alternatively, do it like the Zeno Clash series. Everyone's a fooping freak as is, so messed-up hands will work *just* fine :P
For context: Zeno Clash is a game series where the setting hardly draws a line between species and subspecies, but rather between "can it speak/wear clothing/understand what we say". The Zenos are largely uncanny, bizarre and horrible freaks, monsters, mutants, chimeras and aberrations. They're all *off*. The setting is, in some ways grounded, but has wonk to it that allows for stuff like... a leg that halfway down splits into two with three big toes on each.
Wonderful series.
Hoo boy, the small explanations for the arms and legs kinda helped me, thanks. But what about puppet anatomy? I’ve been trying to draw this one puppet who’s got four arms AND four legs-
PLEASEEEEEEE MULTIPLE EYES? IT MAY SEEM STUPID BUT I JUST CANT GRASP MULTIPLE EYES ON A CHARACTER
Yo this is an amazing video and, this is a very helpful video, I have a character who has paws for hands instead of hands, :)
never been here faster than my will to learn art. fastest click in the west
I love that for your art journey! Thanks for joining us.
mustelids are plantigrade! :3
EYYYY🤙 LES GO! MORE FURRY ANATOMY
(eyyy🤙 chain ⬇️)
graced by god again at the perfect time
We giveth and we do not taketh away. :'D Please use this and reference back whenever your heart desires~!
Please, as an artist I am in desperate need of insect-humanoids.
Can you do a video on upsizeibg some limbs on charter im haveing trovle figuring it out
Oh about artden i hope they release the app in more countries available i might only get it through VPN its odd its not working on my US account must be a service thing i guess?
Definitely reach out to them if you're having trouble accessing it! They want suggestions as to where they should enter next!
this video called out to me
Health class is coming all back to me…😧
3:54 Lord Garmadon
I want to know how meerkat’s feet work because they stand up on their toes ( i think) but when they but when they walk do they walk on their toes as well?
How would I do a character with peacock features? Like a peacock tail and legs? Thanks for your help
Actually, a heavy, two legged animal can be digitagrade. Think about, for example, tyrannosaurus - it was a two legged digitagrade that could weight even over 8 tons!
not interested in furries but this is a cool idea for character designs or even creatures!
It applies across the board, to all types of fantasy races!
Did anyone have a period of their channel not showing up?
Unfortunately our account was compromised and RUclips put our account in a safety hold until we were able to get everything sorted. We're back in action!
This video could´t have better timing!!!
Love that for you.
Yeah, what just happened?
Unfortunately our account was compromised and RUclips put our account in a safety hold until we were able to get everything sorted. We're back in action!
May U do cow let's I'm trying to make an oc
i know you said it would work for any animal but like how would it work for a frog? it just confuses me lmfao
It’s time to learn how to draw furry anatomy a bit better!!!!
The PERFECT time to learn something new is NOW!
@@wingedcanvas Why does that sound like a threat? 😅
The info bout reptile tails helped a lot tho :)
I meant the info bout multiple arms lol
@@JetAnimates329 ruclips.net/video/gEpG6SlOp3E/видео.html
@@wingedcanvas :0
that seems extremely helpful
Did y’all get hacked or something???
Unfortunately our account was compromised and RUclips put our account in a safety hold until we were able to get everything sorted. We're back in action!
why did this channel disappear and then reappear for community guidelines
@@callyral it got hacked :( seems it’s back tho! :)
Unfortunately our account was compromised and RUclips put our account in a safety hold until we were able to get everything sorted. We're back in action!