Tackling a Skeleton Fleet with a sloop is truly an ordeal! Well done! The reason the ships sunk after you left is because skeletons can only fix holes, but they can't bail any water. So they probably was *this* close to sinking, hit a rock trying to follow you and then sank. You are gonna find that nothing really gives you a lot of gold, because everything is so expensive. This is to make sure you never get too much gold I guess, so anything you can sell still feels worth it, kinda. Great content, keep it up, LOVE seeing the new player experience! 🏴☠
Thank you for the insight! I had a feeling the ships were sinking for a reason like that. I'm glad to get some confirmation on that. Surprisingly I've actually been having fun while grinding for gold and rep in this game! I usually find grinding boring and tedious, but there's just something really fun about it in SoT. So even though it's taking awhile, I'm still having fun!
as a player that has got the skelly curse and is progressing the ghost curse, it’s nice to see someone just starting their journey on these wonderful seas
@@xXSimplySammyXx Honestly it's not that difficult to obtain considering they've implemented sbmm into it. Although the fights can get a little boring after your first 40 or 50 levels, I'd say it is more of a mid level challenge at best.
The reason you got the blue currency was because you sold the regular reaper's chest rather than the reaper's bounty. They are similar, but a reaper's bounty has a gold skull on the map rather than a red one. That's the one that gives you 10k.
A pro tip rq! Reapers chest (the red skull icon on the map) only sell for doubloons (the blue coins) not gold (yellow gold coins)... the Reapers Bounty Chest (the yellow skull icon on the map that will sometimes spawn instead of the reaper chest) gives you 10 thousand gold coins. So very good to pick that one up
@TheSirRolfe Deffinently keep an eye out for them! Also, if you need any more tips or have any questions, just let me know! I have been playing since 2018, so I know a lot about the game
Pirate legend here, The game is fun yet challenging if your serious of becoming a pirate legend, just take it slow at your own pace, plenty of pvp practice your ship maneuvers and cannon fire, youll be just fine, and try to get merchants up first lol
The game has been really fun even while grinding to become a pirate legend! It's tedious, but somehow still fun. Dodging Reaper players is always an interesting challenge kinda like a puzzle.
@@seanbedel7694 Does 75 everything not qualify anymore? playing since beta? tell me what qualifies you? Athena blessing? Reapers curse? Or someone on the internet who said so?
there's a youtuber who managed to do the impossible on this game. took on and even sank all 3 player galleons with a sloop- lol if you're wondering who it is.... the channel name is Zylbrad
@@CaptainRolfey that's why I have 2.6 million, I figured out that you could trade them to the lady outside the tavern like last month. I had like 2,713 of them
Pirate Legends haven't exactly done everything in the game. There's -five- _four, now_ different factions which allow you to progress to levels 50 or 75, depending on which it is, and only three are required to unlock the Pirate Legend title - nothing else is. Not commendations, nor achievements, nor progression outside of the factions such as Tall Tales, Season renown, emissary ledger positions, or a couple special 'factions' which are exempt. Pirate Legends are impressive to some players, and nothing to others. It's a matter of perspective, after all - the guy who really _has_ done nearly everything there is to do is no longer impressed with spending a couple dozen hours getting chests and smashing skeletons. Of course, there's always going to be stuff with the game that's new for everyone, whether it's obscure or undiscovered mechanics and glitches, the content from new updates, or just the nonsense some people you encounter are getting up to on their ships. The sloop does do that with the waves sometimes. Honestly, I've never seen it get quite that bad, but the waves in the storm are unparalleled in their violence across the entire sea, so I suppose it makes sense. There's a difference that your friend there, Matt, doesn't appear to notice - between the Reaper's Chest and the Reaper's Bounty. The former is the box you found and sold, a black-and-white one with red accents that sells for doubloons - 25, specifically. The latter is a box with the same shape and same red coloring, but its lid and secondary color is gold, as is its beacon (the Reaper's Chest beacon is red and green), and its icon on the map is gold as well. _That_ one sells for ten thousand gold. I think the Bounty is slightly rarer, as I just tend to see less of them, but I'm not entirely sure on that since they tend to both spawn at the edges of the map whereas the Hideout, the only place to sell them, is pretty close to the middle. Rather annoying. Also, yes, they sell for ridiculous amounts of reputation, which is good since while the Reaper's Bones do take everything, it gives only a quarter of its reputation value compared to with other factions. That, too, is very annoying, since it's balanced around you completing stuff for all the other factions at once, which isn't always the case, but it sort of works out. Ships seemingly fly sometimes, not because they actually fly or dip below the water, which they also appear to do, but because the waves don't render at that distance. The effect makes the ocean look bigger than it is and saves a lot on processing, as while the waves in terms of physics are server-side processing, the visuals are all client-side. The vault you did was the lowest of the three available tiers of them - stone, bronze and gold. Those names are literally the materials the keys are made from (the bronze might be silver, I don't recall), which determines the quality of the items within - the Chest of Ancient Tributes, the big one from the puzzle, is good but it's not everything - there's plenty more money from the rest of the vault, although getting both is of course preferable. The skeleton fleet is one of several of what are known as 'world events', these being events marked by a massive signal visible across the entire map. Every ship on the server knows it's there each time - the skeleton fleet, specifically, is marked by a large cloud in the shape of a galleon cresting a wave, its cannons flickering with spectral lightning in red and green. The ships do remain in a designated area, a fairly large one usually clustered with some rocks and little else, and never near any islands save for the Reaper's Hideout. I believe they can have as few as perhaps five ships, or over a dozen in rare cases - although those would be mostly sloops. You sailed beneath the cloud without realizing at first, and were subject to an admittedly rather tame fleet for the first while. They are brutal in terms of supplies, though, to the point that the fleet has a longer despawn timer than the other events because so many crews would take long enough stocking up for one that it would vanish before they could reach it after they gathered sufficient supplies. Numerous updates have either inadvertently or directly solved this, including one of the most direct ones being the skeleton ships now dropping a storage crate loaded with cannonballs, planks and some random food items amongst the treasure hoarded on board them. The loot also no longer sinks until the entire fleet is over - many crews would do as you did, and get interrupted or forced out of the battle area entirely while attempting to gather what had dropped, and so now the timer for floating items sinking is removed for fleet drops until the event is over (I think it might also wait for a while until you come back, if it ended without a crew in the area), either via despawn (which also that timer resets when a world event is reached by a player, meaning some fleets will last hours with people sailing through them and not completing them) or by all the ships in the fleet being sunk - which they don't respawn when they do sink. Skeleton ships are also rather difficult to board. It's not the holes in the decks, like you suggested, but the sheer amount of detritus on each one littering the place, which tends to get both its crew and its boarder stuck while they're trying to do stuff. There's a _lot_ of blunderbusses in the hands of the skeletons on each one, particularly on that middle deck, so they're very dangerous to be on, but they do have a food barrel in the front of that same deck (which is the least guarded part of that floor) and a plank and cannonball barrel which I believe are each on the lowest deck, although one might be at the rear of the upper one. Anyways, the skeletons can't bail water, but they have a lot of crew and every one of them can repair a hole, so any damage done to it does count - save for upper-deck hits on the galleons, which sit high enough in the water that the upper deck doesn't flood until much of the lower one has. A rule of thumb in ship-to-ship combat is to aim low and aim for the front, as it's both the furthest from where player crews enter into the lower decks, and the most likely to flood - the rear of the sloop and a small portion of the rear of the brigantine are higher in the water than the rest of the respective ships, meaning in very calm waters or while perched atop waves those portions won't flood. Sometimes you can even get lower-deck holes to not flood, depending on how the ship turns and rocks on the waves, as the system is based on live calculations - if there's water on that part of the hull outside, then it will come in through the hole. Ships beached (which is hard to do and harder to keep) cannot take on water from the ocean (though you can ferry buckets up to them and fill them which will just sink them anyways because game engine) but will eventually despawn, which skeleton ships used to have issues with all the time until their AI was updated, funnily enough. Anyways, some upper portions of ships also just don't take damage to the hull - hits to the railings, the harpoons (which have a weird hitbox that has the default sand-impact sound for cannonballs for whatever reason), and of course the capstan, wheel and masts will not damage the hull, nor will hits to the captain's quarters on galleons, the tarp thing on sloops, or the bowsprit on any ship. Those large structures built into skeleton ships don't count either (though hitting the front one will usually kill the sniper perched in it on the galleons), and their deck equipment and masts cannot be destroyed like player ship ones can. One note about skeleton ships, is that leaving the area doesn't despawn them - at least, not for quite a long while, and when they do despawn you can see them visually dive beneath the waves, although the water levels on board are preserved for gameplay reasons even if that particular part makes very little actual sense (or how they come up empty to begin with, really). They do, however, sail around and get stuck grinding their bows into rocks sometimes, which will repeatedly re-open holes on board and eventually sink the whole ship, since, again, the skeletons can repair the holes as soon as they form but they won't remove the water that's in there. They don't drown, though, unless the whole ship goes down in which case they all die. All of this, combined with their inability to come back, means that any damage dealt to any ship in the fleet is permanent until it all is over, so coming back time and time again does complete it eventually even without the skeleton ships sinking themselves by running aground while you're out restocking. The loot won't sink, the despawn timer is reset (to like two to four hours I think), and the ships retain all damage and losses. Also, you might've noticed that I have a bit too much knowledge on the skeleton fleet. That's partly because the ships are one of my favorite parts of the game, and partly because they are also one of the more complex aspects - particularly when they're alongside all these other mechanics which themselves are long, long explanations.
This was an interesting read. Thank you! I've been wondering for awhile now what the fold skull icon is on my map that I keep seeing. Definitely going to go after it now if I get the chance. I figured too after looking at the "flying ship" while editing that it was just going over a wave that I couldn't see. Seems I was right in the guess.
Dude I was typing my own novel to comment and I just happened to see this before I was done. I agree with all of these points, but I don't have much experience with skelly fleets because I solo sloop and that makes the fleets almost impossible. Good day to you! edit: btw according to steam achievements 6.9% of all steam players are pirate legend which is funny for a few reasons, but it just shows how many people are PL at this point. One last note before I stop, when you do reach pirate legend I'd advise to keep doing voyages for PL like Veils and Thieves Haven runs. They are fun and very replayable so you should defo do those when you reach PL.
I'm not 100% on this but I'm fairly certain the vaults go from bronze, silver, then gold. I know for a fact that the last two are silver and gold but I am not, however, sure on the type of material for the first level of vault. It may be bronze or it may, in fact, be stone as you suggested.
Tackling a Skeleton Fleet with a sloop is truly an ordeal! Well done!
The reason the ships sunk after you left is because skeletons can only fix holes, but they can't bail any water. So they probably was *this* close to sinking, hit a rock trying to follow you and then sank.
You are gonna find that nothing really gives you a lot of gold, because everything is so expensive. This is to make sure you never get too much gold I guess, so anything you can sell still feels worth it, kinda.
Great content, keep it up, LOVE seeing the new player experience! 🏴☠
Thank you for the insight! I had a feeling the ships were sinking for a reason like that. I'm glad to get some confirmation on that.
Surprisingly I've actually been having fun while grinding for gold and rep in this game! I usually find grinding boring and tedious, but there's just something really fun about it in SoT. So even though it's taking awhile, I'm still having fun!
seeing you guys being scared of everything and doing so much wrong makes me cringe so bad but its also so wholesome
We absolutely suck at this game but we're having fun nonetheless!
@@CaptainRolfeythat's the only thing that matters
Ah to be new again! These are very cool moments! 😁
Thank you!
the content is so high quality for such a low subscriber count.
I hope you succeed in your youtube career man, and let the wind be in your sails
Thank you!
This reminds me of when i played with my friend in sir before he got bored of it lol, good memories. Keep up the good work, Great video my man!
Glad to hear you had fun playing SoT with your friend, even if he got bored in the end. And thank you!
I love the way you portray the content and your own gameplay I hope you get more subs soon!
Thank you! I’m glad you enjoyed the video!
It's nice seeing someone get excited playing the game for the first time. After 2000 hours of playtime, I wish I felt the same as you.
I’m sure you can find that same excitement again!
The Halo sound effects and music in the background though😤❣️I respect you man
Hell yeah man!
goddamn the hunter set, that was my first cosmetic set i bought too
i was not ready for that hit of nostalgia
The hunter set is awesome!
Same here bro
as a player that has got the skelly curse and is progressing the ghost curse, it’s nice to see someone just starting their journey on these wonderful seas
I'm having a great time playing! I wanna try and get all of the curses
@@CaptainRolfey yeah same, but i doubt i have the patience for sunken and gold curse 💀
@@CaptainRolfey also i wish i could be a part of one of ur vids
Talking about the name of your pirate, it fits extremely well if you side with one of the later factions in the game as you can become a skeleton
You can be a skeleton?!
@@CaptainRolfey it's a hard long and sweaty trial to get. Lots of PvP with sweat lords hitting all their shots. I suggest keep exploring still.
@@xXSimplySammyXx This is a challenge I am willing to accept
@@xXSimplySammyXx Honestly it's not that difficult to obtain considering they've implemented sbmm into it. Although the fights can get a little boring after your first 40 or 50 levels, I'd say it is more of a mid level challenge at best.
Such an underrated channel. You should have at least 200k keep going at it bro I believe in you!
I’m flattered! Thank you for the kind words! 😁 It’ll be a dream come true to have that many subs, and I don’t doubt I’ll get there!
The reason you got the blue currency was because you sold the regular reaper's chest rather than the reaper's bounty. They are similar, but a reaper's bounty has a gold skull on the map rather than a red one. That's the one that gives you 10k.
Ah I see. Thank you!
The club penguin fishing music was a nice touch 😂
It was a last minute change that I'm very happy I made!
A pro tip rq! Reapers chest (the red skull icon on the map) only sell for doubloons (the blue coins) not gold (yellow gold coins)... the Reapers Bounty Chest (the yellow skull icon on the map that will sometimes spawn instead of the reaper chest) gives you 10 thousand gold coins. So very good to pick that one up
That would make sense haha. Somehow I’ve never picked up a bounty chest but I’ll definitely be keeping my eyes out for them now!
@TheSirRolfe Deffinently keep an eye out for them! Also, if you need any more tips or have any questions, just let me know! I have been playing since 2018, so I know a lot about the game
THE EPIC SEQUEL TO THE MASTERPIECE OF AN ORIGINAL
😎
I miss being this new. I’ve only been playing since July and already I’m pirate legend and own the most expensive outfit in the game.
Damn nice! I’m pretty close to becoming a pirate legend myself (which you’ll see soon), it’s been a fun journey so far!
Pirate legend here, The game is fun yet challenging if your serious of becoming a pirate legend, just take it slow at your own pace, plenty of pvp practice your ship maneuvers and cannon fire, youll be just fine, and try to get merchants up first lol
The game has been really fun even while grinding to become a pirate legend! It's tedious, but somehow still fun. Dodging Reaper players is always an interesting challenge kinda like a puzzle.
Bro you are not a pirate lord 💀
@@seanbedel7694 Does 75 everything not qualify anymore? playing since beta? tell me what qualifies you? Athena blessing? Reapers curse? Or someone on the internet who said so?
@@darknovacain7453Pirate lord isn't a thing. You just gave yourself that title which makes it funny
there's a youtuber who managed to do the impossible on this game.
took on and even sank all 3 player galleons with a sloop- lol
if you're wondering who it is.... the channel name is Zylbrad
Massive respect to them. Even with 2 of us, fighting those galleons was really hard!
Man pirate legend is just a begining ghost curse and skely curse are the hard part
Don't forget the legendary athenas curse 💀
There is two different types of reaper chests the one you sold give dubloons and the reaper bontey give you gold
Welcome to the sea of thieves mate.
Thank you!
You can exchange 50 dabloons for 10,000 coins
That's a lot of doubloons 😬
@@CaptainRolfey that's why I have 2.6 million, I figured out that you could trade them to the lady outside the tavern like last month. I had like 2,713 of them
Jimbo
Jimbo
This reminds me of how i play, and Im freaking Pirate Legend lol,
It's always more fun to play imperfectly than it is to play "perfectly"
Pirate legends should be feared and respected.... Good joke
It’s pretty funny aye
I have thalassophobia, I love this game.
I can only imagine how such a combination would make playing this game feel. Great to hear you still love the game though!
My friend loves to throw me in to the ocean using those blunder bombs or what they're called, it's the ones that cause a pretty big knockback.
Why didn't you use an emissary?
I probably didn’t know what they were lol
Pirate Legends haven't exactly done everything in the game. There's -five- _four, now_ different factions which allow you to progress to levels 50 or 75, depending on which it is, and only three are required to unlock the Pirate Legend title - nothing else is. Not commendations, nor achievements, nor progression outside of the factions such as Tall Tales, Season renown, emissary ledger positions, or a couple special 'factions' which are exempt.
Pirate Legends are impressive to some players, and nothing to others. It's a matter of perspective, after all - the guy who really _has_ done nearly everything there is to do is no longer impressed with spending a couple dozen hours getting chests and smashing skeletons. Of course, there's always going to be stuff with the game that's new for everyone, whether it's obscure or undiscovered mechanics and glitches, the content from new updates, or just the nonsense some people you encounter are getting up to on their ships.
The sloop does do that with the waves sometimes. Honestly, I've never seen it get quite that bad, but the waves in the storm are unparalleled in their violence across the entire sea, so I suppose it makes sense.
There's a difference that your friend there, Matt, doesn't appear to notice - between the Reaper's Chest and the Reaper's Bounty. The former is the box you found and sold, a black-and-white one with red accents that sells for doubloons - 25, specifically. The latter is a box with the same shape and same red coloring, but its lid and secondary color is gold, as is its beacon (the Reaper's Chest beacon is red and green), and its icon on the map is gold as well. _That_ one sells for ten thousand gold. I think the Bounty is slightly rarer, as I just tend to see less of them, but I'm not entirely sure on that since they tend to both spawn at the edges of the map whereas the Hideout, the only place to sell them, is pretty close to the middle. Rather annoying. Also, yes, they sell for ridiculous amounts of reputation, which is good since while the Reaper's Bones do take everything, it gives only a quarter of its reputation value compared to with other factions. That, too, is very annoying, since it's balanced around you completing stuff for all the other factions at once, which isn't always the case, but it sort of works out.
Ships seemingly fly sometimes, not because they actually fly or dip below the water, which they also appear to do, but because the waves don't render at that distance. The effect makes the ocean look bigger than it is and saves a lot on processing, as while the waves in terms of physics are server-side processing, the visuals are all client-side.
The vault you did was the lowest of the three available tiers of them - stone, bronze and gold. Those names are literally the materials the keys are made from (the bronze might be silver, I don't recall), which determines the quality of the items within - the Chest of Ancient Tributes, the big one from the puzzle, is good but it's not everything - there's plenty more money from the rest of the vault, although getting both is of course preferable.
The skeleton fleet is one of several of what are known as 'world events', these being events marked by a massive signal visible across the entire map. Every ship on the server knows it's there each time - the skeleton fleet, specifically, is marked by a large cloud in the shape of a galleon cresting a wave, its cannons flickering with spectral lightning in red and green. The ships do remain in a designated area, a fairly large one usually clustered with some rocks and little else, and never near any islands save for the Reaper's Hideout. I believe they can have as few as perhaps five ships, or over a dozen in rare cases - although those would be mostly sloops. You sailed beneath the cloud without realizing at first, and were subject to an admittedly rather tame fleet for the first while. They are brutal in terms of supplies, though, to the point that the fleet has a longer despawn timer than the other events because so many crews would take long enough stocking up for one that it would vanish before they could reach it after they gathered sufficient supplies. Numerous updates have either inadvertently or directly solved this, including one of the most direct ones being the skeleton ships now dropping a storage crate loaded with cannonballs, planks and some random food items amongst the treasure hoarded on board them. The loot also no longer sinks until the entire fleet is over - many crews would do as you did, and get interrupted or forced out of the battle area entirely while attempting to gather what had dropped, and so now the timer for floating items sinking is removed for fleet drops until the event is over (I think it might also wait for a while until you come back, if it ended without a crew in the area), either via despawn (which also that timer resets when a world event is reached by a player, meaning some fleets will last hours with people sailing through them and not completing them) or by all the ships in the fleet being sunk - which they don't respawn when they do sink.
Skeleton ships are also rather difficult to board. It's not the holes in the decks, like you suggested, but the sheer amount of detritus on each one littering the place, which tends to get both its crew and its boarder stuck while they're trying to do stuff. There's a _lot_ of blunderbusses in the hands of the skeletons on each one, particularly on that middle deck, so they're very dangerous to be on, but they do have a food barrel in the front of that same deck (which is the least guarded part of that floor) and a plank and cannonball barrel which I believe are each on the lowest deck, although one might be at the rear of the upper one. Anyways, the skeletons can't bail water, but they have a lot of crew and every one of them can repair a hole, so any damage done to it does count - save for upper-deck hits on the galleons, which sit high enough in the water that the upper deck doesn't flood until much of the lower one has. A rule of thumb in ship-to-ship combat is to aim low and aim for the front, as it's both the furthest from where player crews enter into the lower decks, and the most likely to flood - the rear of the sloop and a small portion of the rear of the brigantine are higher in the water than the rest of the respective ships, meaning in very calm waters or while perched atop waves those portions won't flood. Sometimes you can even get lower-deck holes to not flood, depending on how the ship turns and rocks on the waves, as the system is based on live calculations - if there's water on that part of the hull outside, then it will come in through the hole. Ships beached (which is hard to do and harder to keep) cannot take on water from the ocean (though you can ferry buckets up to them and fill them which will just sink them anyways because game engine) but will eventually despawn, which skeleton ships used to have issues with all the time until their AI was updated, funnily enough. Anyways, some upper portions of ships also just don't take damage to the hull - hits to the railings, the harpoons (which have a weird hitbox that has the default sand-impact sound for cannonballs for whatever reason), and of course the capstan, wheel and masts will not damage the hull, nor will hits to the captain's quarters on galleons, the tarp thing on sloops, or the bowsprit on any ship. Those large structures built into skeleton ships don't count either (though hitting the front one will usually kill the sniper perched in it on the galleons), and their deck equipment and masts cannot be destroyed like player ship ones can.
One note about skeleton ships, is that leaving the area doesn't despawn them - at least, not for quite a long while, and when they do despawn you can see them visually dive beneath the waves, although the water levels on board are preserved for gameplay reasons even if that particular part makes very little actual sense (or how they come up empty to begin with, really). They do, however, sail around and get stuck grinding their bows into rocks sometimes, which will repeatedly re-open holes on board and eventually sink the whole ship, since, again, the skeletons can repair the holes as soon as they form but they won't remove the water that's in there. They don't drown, though, unless the whole ship goes down in which case they all die. All of this, combined with their inability to come back, means that any damage dealt to any ship in the fleet is permanent until it all is over, so coming back time and time again does complete it eventually even without the skeleton ships sinking themselves by running aground while you're out restocking. The loot won't sink, the despawn timer is reset (to like two to four hours I think), and the ships retain all damage and losses.
Also, you might've noticed that I have a bit too much knowledge on the skeleton fleet. That's partly because the ships are one of my favorite parts of the game, and partly because they are also one of the more complex aspects - particularly when they're alongside all these other mechanics which themselves are long, long explanations.
This was an interesting read. Thank you!
I've been wondering for awhile now what the fold skull icon is on my map that I keep seeing. Definitely going to go after it now if I get the chance.
I figured too after looking at the "flying ship" while editing that it was just going over a wave that I couldn't see. Seems I was right in the guess.
thank you for your sea of thieves tech tip
Dude I was typing my own novel to comment and I just happened to see this before I was done. I agree with all of these points, but I don't have much experience with skelly fleets because I solo sloop and that makes the fleets almost impossible. Good day to you!
edit: btw according to steam achievements 6.9% of all steam players are pirate legend which is funny for a few reasons, but it just shows how many people are PL at this point. One last note before I stop, when you do reach pirate legend I'd advise to keep doing voyages for PL like Veils and Thieves Haven runs. They are fun and very replayable so you should defo do those when you reach PL.
@@communistcommissar I plan to do everything I can once I reach pirate legend!
I'm not 100% on this but I'm fairly certain the vaults go from bronze, silver, then gold. I know for a fact that the last two are silver and gold but I am not, however, sure on the type of material for the first level of vault. It may be bronze or it may, in fact, be stone as you suggested.