for the blue buff / shojin, the first cast given by blue buff needs to be taken into consideration (for instance in the case of an augment based on cast)
Tip for aphelios, 9/10 times, the blue gun is way better then the red gun if you have rageblade. The red gun is strong, but the cast takes super long and gives you have the half rageblade stacks.
I think the biggest Tipp which may have one me some games was the aphelios one. I play a lot of him, either in Viego comps with stun gun support, or sureshot AOE damage. But I totally forgot, that against jax comps, which I lost multiple lategames too, I could just go for red instead of blue.
Don't go red one, its not better, you would've lost against Jax anyway. Itemized aphelios has a damage difference of around 40-50 damage between blue and red gun. So ye, redgun deals 40 damage more (itemized!) But you hit 5 less units then blue gun.
Don't think you can definitively say that fiddle should only be front lined, if you have heart and an archangels on him he can oneshot entire boards at the end of fights.
I agree. I ran him frontline a few times and when he popped out he was still the target so he took way too much dps before my other taunts peeled off some enemies. So he wasn't getting as much of an effect, especially early on whilst healers are still alive. So I started putting him on second row and he was instantly way more effective, catching the low health enemies a lot of the time. I backlined him once and he was still more effective than frontline. But it also depends on so many things.
Building blue buff can actually be strong on units with high mana costs as it allows them to cast sooner rather than later. For instance, I've put blue buff on sejuani before because I wanted her stun to go off on a MF before she use her ulty.
In that case try protector's vow, it's way better for sej and gives the same mana to her, you only change the pasive of 10 mana less to a shield scaling with HP and bonus armor/MR for the rest of combat, way better than only a little more dmg for her.
I think the point is to show that even if you manage to hyper-int the first 3 PVP encounters it's not over until it's over I've lost against Krugs once and 1st placed in the lobby so I can believe it tbh
@@arcaneghost24 I got to krugs at 58 once, cruel pact/cursed crown/2 teams with new recruit didn't kill a single unit all the way, it was the best 6th of my life xD
They have a good start. Items, gold, synergies. They'll have over 50 gold after krugs and can roll a bit right after to find two star one costs if needed.
Kinda like when he was talking about positioning your units on one side so that you'll most likely get the first kill... while showing a clip where he doesn't get the first kill even with the "correct" positioning.
the tips are pretty good, i especially didn't know about the one where you could see who could be your opponent, and about the blue buff and shojin, i like to use blue buff in champions who have good abilities and that i want them to cast as soon as the battle start, like kai'sa, she can stack atk speed the more she cast, so i put blue buff to get her stacking started as soon as the match begins, and since her atk speed will be pretty fast i don't think shojin is really necessary there.
@@nicholasweix8979 nope, still put it, especially if i'm going guardian, the buff is already a type of shojin, so works even better, she becomes a machine gun like this! XD
One critical tip I think you left out is that the easiest and fastest way to climb in Set 8 is to spam Lv6 Slow Roll or Raidboss Jax builds. Since they seem to have updated the shop to have champions (Even contested by 3+ players) significantly more available, you'll see largely people strictly using Yuumi/Supers or Brawlers/Jax. I'm not even sure what the TFT Devs can do about the state of Set 8 currently, but it's beginning to somehow be worse than 7/7.5 was. Currently Supers, Yuumi, Lulu, Wukong, Camille are all far too strong for their cost, and Jax, I just have no idea how he was introduced in that state.
building blue buff on asol is not wrong, it's just not optimal. there are always games where asol is not your carry, but his burn is good so blue buff can help him cast early, same thing goes for urgot. there's a difference between wrong and not optimal, it all depends on what you want that unit to do
Lets agree to disagree on the first so called "mistake". Personally i always make sure to hit 4 right before first PVP round, and make sure i hit 5 right after first Shared Draft. Countless amounts of times i get 4 cost unit after first Shared Draft.
So imo the aphelios red gun is absolutely useless. Blue gun always deals more damage because it hits more units. Even if I were against a Jax comp I'd pick the blue gun. Blue has 200% ad ratio and red has 270% ad ratio which isn't too big of a difference. But red only hits 2 enemy's whilst blue hits 7 enemy's, at this point it's simple math. I'd rather have every unit besides Jax down faster so my team focusses Jax faster instead of having my carry potentially beeing stuck an entire ability cast longer because my aphelios had red gun.
Also the blue gun deals a tiny bit of magic damage, like 40-50 damage. When you only have 130 ad for example, the blue gun deals 260 damage and red gun 341. So it's basically a damage difference of 41 damage considering the magic damage blue gun does. On an itemized aphelios!
The Bel’Veth Rageblade thing was kinda wrong. Rageblade is a great item for her even if it isn’t necessarily BIS because the faster you’re able to stack AS the better as her ability scales directly off AS. Her ability also helps stack Rageblade both directly with the attacks and indirectly with the supporting AS buff.
To be honest, it all depends on the situation and who you are going up against. If you are facing few jax comps with bruisers, giant slayer should take precedence. However, it doesn’t mean rage blade is bad on her-there are just better items for her to prioritize
Nah you’re wrong. If you were to split her 30% AS gain when she casts an ability based on her mana, she’d be earning 10% AS per strike (30 mana). That’s more than a rage blade’s 6% so she already has a built in upgraded rage blade at her disposal. She needs that extra slot for tank busting items or lifesteal because 5.00 AS won’t do anything against a beefy frontline
@@untrustingstatue I feel the need to reiterate I said it wasn’t BIS. It’s just false to say it shouldn’t be considered because it still is a good item. Not sure how that statement is incorrect.
@@Wildcat12 its still not a good item. this set is heavily focused on AP damage, leaving traditional AD champs to be on the weaker side unless they get giantslayer and appropriate things that scale well with rageblade. Belveth already has an in built rageblade. More AS will not let her kill the 5K renekton faster if every hit her special skill does is 75 dmg, does it? She'll have to cast way more times to kill him and by then the lulu/yumi/backline will have destroyed your team because your setup is too long and deals so little.
No. You level up if you have strong board and intend to winstreak. For example you have 2* Ashe and Renekton and Ezreal in shop. You can lvl up to 4 to get brawler syngery with blitz and Ez for recon or Yasuo for lasercorp. But lvling without 2* units is 8th place angle since u lose both healthy and money. By not lvling up you only lose health.
With Bel'Veth i think its your choice When I played her first time i thought the same think you told But after i needed once to give her it bcs i havent goten anything better i saw a diffrance
You probably had star guardian 3. She takes 3 hits for 1 ult, then shojin procs after the cast and she's instantly back to full. So basically you have 2 casts every cast
Ehh, I get it, maximize econ early is critical but for newbies or people who want to improve and aren't good at the flexible play. Its probably more beneficial to always level to 4 and get 10 gold before carousel. Plus practicing level 4 comps is a good benchmark to start being flexible. Stage 3 is so critical to stabilize. If they are sub 70 at krugs, chances are they will lose the next round at 3-1 because of the akward leveling/saving gold for 3-2. Newer player, stage 3-2, and hp in the 50s is a recipe for bot 2. Plus Force rolling at 6 or worse pushing 7 with only 20 gols to roll before 4-1? Yeah it doesnt sound like a fun game.
> Its probably more beneficial to always level to 4 and get 10 gold before carousel. No it's not, you probably better off staying at 3 to 2 star the 1 cost first, only level up if you're winstreaking, or looking for early 3-cost like Jax or Threat.
@@cariyaputta You're talking about someone who has above basic knowledge with good flexibility. Im talking about casuals who have 1 or 2 comps memorized and want to improve.
@@saulsantos9934 imo It would be more beneficial to learn to loss streak in the early game and hit the 2 star 1 costs, mainly due to the learning of which one star units can be used as good frontline/carries etc because the 1/2 costs are typically the item holders. However, there is a lot of points in the vid I thought were pretty bad. For example saying to slam thieve's gloves, which makes running most ad comps harder due to no Last Whisper armor shred. I see where you coming from on conserve hp playstyle so they can even get to their late comps, but me personally I feel like loss streaking for beginners is more viable due to not knowing what is good or bad early, so you'd get used to when to stabilize after taking your beating then could learn to build comp from there. Then once you mess up a few loss streaks by 2 starring champs like lasers or gadgets early you'd pick up how to win early. That's just my opinion cause I feel like the force level 4 just saves at best 10hp with no other knowledge but can easily mess up your early economy and ruin the rest of the game by at best letting you land some 3-6's so better than bot 2 but other than really good rng probs not top 2ing very often.
I am actually not sure if there is even single scenario when Shojin is better than Bluebuff / you would need extreme 15 sec fights every round. (ofc syndra, but nobody plays her)
never level early. The most important part of the early game is having first pick at items at hitting 50 gold, your health is a resource not a life bar
for the blue buff / shojin, the first cast given by blue buff needs to be taken into consideration (for instance in the case of an augment based on cast)
Blue buff, Star guardian Asol with his 2 second stun hero augment is so good
Also for Leblanc carry, which I find to be fascinatingly strong since it's often uncontested, a blue buff on Leblanc can Snowball quite quickly.
yeah if you have a slot open on mf for example
blue buff isnt too bad to get her first cast
Thank you! Recently got to plat & hit a brick wall of bottom 4 finishing.. hopefully these will help me keep climbing!
Tip for aphelios, 9/10 times, the blue gun is way better then the red gun if you have rageblade. The red gun is strong, but the cast takes super long and gives you have the half rageblade stacks.
the stun gun is better 99% of the time, someone did the math on it.
I think the biggest Tipp which may have one me some games was the aphelios one. I play a lot of him, either in Viego comps with stun gun support, or sureshot AOE damage. But I totally forgot, that against jax comps, which I lost multiple lategames too, I could just go for red instead of blue.
Don't go red one, its not better, you would've lost against Jax anyway. Itemized aphelios has a damage difference of around 40-50 damage between blue and red gun. So ye, redgun deals 40 damage more (itemized!) But you hit 5 less units then blue gun.
@@olivergro7105 amd how many units do i need to hit when jax mecha prime is the only one left alive for more than a half of fight?
Don't think you can definitively say that fiddle should only be front lined, if you have heart and an archangels on him he can oneshot entire boards at the end of fights.
I agree. I ran him frontline a few times and when he popped out he was still the target so he took way too much dps before my other taunts peeled off some enemies. So he wasn't getting as much of an effect, especially early on whilst healers are still alive. So I started putting him on second row and he was instantly way more effective, catching the low health enemies a lot of the time. I backlined him once and he was still more effective than frontline. But it also depends on so many things.
another wonderful job by the editors 🙏
Anima squad vi with unrelenting force is op; won my game with her having bloodthirster, titanic armor and the anima squad emblem
Building blue buff can actually be strong on units with high mana costs as it allows them to cast sooner rather than later. For instance, I've put blue buff on sejuani before because I wanted her stun to go off on a MF before she use her ulty.
In that case try protector's vow, it's way better for sej and gives the same mana to her, you only change the pasive of 10 mana less to a shield scaling with HP and bonus armor/MR for the rest of combat, way better than only a little more dmg for her.
Man was on 68 on krugs that's pretty dramatic
I think the point is to show that even if you manage to hyper-int the first 3 PVP encounters it's not over until it's over
I've lost against Krugs once and 1st placed in the lobby so I can believe it tbh
@@arcaneghost24 I got to krugs at 58 once, cruel pact/cursed crown/2 teams with new recruit didn't kill a single unit all the way, it was the best 6th of my life xD
As someone who is opening quite often. 68 is a pretty normal number.
They have a good start. Items, gold, synergies. They'll have over 50 gold after krugs and can roll a bit right after to find two star one costs if needed.
Kinda like when he was talking about positioning your units on one side so that you'll most likely get the first kill... while showing a clip where he doesn't get the first kill even with the "correct" positioning.
I thought i´m a good tft player because i play it since season one but thoose tips are really useful and every season has a lot of new stuff to learn
Mistake N°1... Not playing 8 brawlers everygame xD
the meta is so bad, and theyre taking sooo much time to fix it .-.
The new patch will finally hit in a week!
I'm glad someone here is saying it. It's literally 3+ players, every lobby; going Supers+Yuumi or Jax+Brawlers every game.
Didint know about the aphelios one, but knew all the others :D Any tips to dealing with the nasty supers and 3 star draven that is so strong atm?
the tips are pretty good, i especially didn't know about the one where you could see who could be your opponent, and about the blue buff and shojin, i like to use blue buff in champions who have good abilities and that i want them to cast as soon as the battle start, like kai'sa, she can stack atk speed the more she cast, so i put blue buff to get her stacking started as soon as the match begins, and since her atk speed will be pretty fast i don't think shojin is really necessary there.
i hope you have learned to stop putting bluebuff on kai'sa
@@nicholasweix8979 nope, still put it, especially if i'm going guardian, the buff is already a type of shojin, so works even better, she becomes a machine gun like this! XD
wow 6 minutes for a set 8 guide that talks about actual set8 things
The game has changed so much with the new balance patches and quadruple hero aug rerolls I'm not sure if the last 2 mistakes still apply or not
One critical tip I think you left out is that the easiest and fastest way to climb in Set 8 is to spam Lv6 Slow Roll or Raidboss Jax builds. Since they seem to have updated the shop to have champions (Even contested by 3+ players) significantly more available, you'll see largely people strictly using Yuumi/Supers or Brawlers/Jax.
I'm not even sure what the TFT Devs can do about the state of Set 8 currently, but it's beginning to somehow be worse than 7/7.5 was. Currently Supers, Yuumi, Lulu, Wukong, Camille are all far too strong for their cost, and Jax, I just have no idea how he was introduced in that state.
Yea, no. If 1 guy is contesting your 3cost, you most often wont get him 3star until the contester dies.
what a masterclass, good edit, good content, congrats
I don’t scout my enemies bc i’m not a rat 😤
idk about going full 5 loss streak man, player damage is wild rn. I’ve seen people get to 60 health before krugs
Blue buff can work with mf because she often kills 2 or 3 targets witb 1 ult so it refunds 20-30mana and maybe more
You can reset Aphelios ability?? FUCK!
building blue buff on asol is not wrong, it's just not optimal. there are always games where asol is not your carry, but his burn is good so blue buff can help him cast early, same thing goes for urgot. there's a difference between wrong and not optimal, it all depends on what you want that unit to do
Lets agree to disagree on the first so called "mistake". Personally i always make sure to hit 4 right before first PVP round, and make sure i hit 5 right after first Shared Draft. Countless amounts of times i get 4 cost unit after first Shared Draft.
Will the overlay be available for SEA players in the future?
also keep in mind that you can change your comp before rerolling augment for augment manipulation
So imo the aphelios red gun is absolutely useless. Blue gun always deals more damage because it hits more units. Even if I were against a Jax comp I'd pick the blue gun. Blue has 200% ad ratio and red has 270% ad ratio which isn't too big of a difference. But red only hits 2 enemy's whilst blue hits 7 enemy's, at this point it's simple math. I'd rather have every unit besides Jax down faster so my team focusses Jax faster instead of having my carry potentially beeing stuck an entire ability cast longer because my aphelios had red gun.
Also the blue gun deals a tiny bit of magic damage, like 40-50 damage. When you only have 130 ad for example, the blue gun deals 260 damage and red gun 341. So it's basically a damage difference of 41 damage considering the magic damage blue gun does. On an itemized aphelios!
Watches video
goes ranked
- LP
CRIES
goes to sleep
2:16 HAAHAA COMEON WE ALL KNOW IT'S YUUMI
Supers need to be removed feels like I'm going against 5 costs when they are in
Lol, didn't even know you could reroll augments :')
well now you know for the next time you aren't satisfied with your Augment choices!
The Bel’Veth Rageblade thing was kinda wrong. Rageblade is a great item for her even if it isn’t necessarily BIS because the faster you’re able to stack AS the better as her ability scales directly off AS. Her ability also helps stack Rageblade both directly with the attacks and indirectly with the supporting AS buff.
BelVeth needs both Last Whisper and Gaint Slayer. Her as dont matter if she cant get throu frontline.
To be honest, it all depends on the situation and who you are going up against. If you are facing few jax comps with bruisers, giant slayer should take precedence. However, it doesn’t mean rage blade is bad on her-there are just better items for her to prioritize
Nah you’re wrong. If you were to split her 30% AS gain when she casts an ability based on her mana, she’d be earning 10% AS per strike (30 mana). That’s more than a rage blade’s 6% so she already has a built in upgraded rage blade at her disposal. She needs that extra slot for tank busting items or lifesteal because 5.00 AS won’t do anything against a beefy frontline
@@untrustingstatue I feel the need to reiterate I said it wasn’t BIS. It’s just false to say it shouldn’t be considered because it still is a good item. Not sure how that statement is incorrect.
@@Wildcat12 its still not a good item. this set is heavily focused on AP damage, leaving traditional AD champs to be on the weaker side unless they get giantslayer and appropriate things that scale well with rageblade.
Belveth already has an in built rageblade. More AS will not let her kill the 5K renekton faster if every hit her special skill does is 75 dmg, does it? She'll have to cast way more times to kill him and by then the lulu/yumi/backline will have destroyed your team because your setup is too long and deals so little.
Keep the good work going 🙂
Top tip, aphelios tank shredder skill is useless :-)
could you please make a guide for Hyper Roll? Thank you!
insane edit and super good tips
picking boxing lessons over rising spell force made me sad
I be down bad in masters watching this still lol xD
U already wrong in the thumbnail. Carry vi is the best for fast 9.
I was into it but i lost respect when he sold the leona pair
did you ignore the most important one on accident or on purpose?
can i get the overlay for SEA server please
Great work !
Should i lvl up if i want a 3 cost carry?
No. You level up if you have strong board and intend to winstreak. For example you have 2* Ashe and Renekton and Ezreal in shop. You can lvl up to 4 to get brawler syngery with blitz and Ez for recon or Yasuo for lasercorp. But lvling without 2* units is 8th place angle since u lose both healthy and money. By not lvling up you only lose health.
With Bel'Veth i think its your choice
When I played her first time i thought the same think you told
But after i needed once to give her it bcs i havent goten anything better i saw a diffrance
I tried Spear of Shojin on Yuumi and she was firing 2 ults when it activated.
You probably had star guardian 3. She takes 3 hits for 1 ult, then shojin procs after the cast and she's instantly back to full. So basically you have 2 casts every cast
I really don't like Set 8. It feels like it was made for the top 1% and they purposefully left 99% of their playerbase behind.
tf does that mean
@@Shockking21 It feels like they designed it around the complaints of the top 1%, rather than the praise of the 99%
Ehh, I get it, maximize econ early is critical but for newbies or people who want to improve and aren't good at the flexible play. Its probably more beneficial to always level to 4 and get 10 gold before carousel.
Plus practicing level 4 comps is a good benchmark to start being flexible.
Stage 3 is so critical to stabilize. If they are sub 70 at krugs, chances are they will lose the next round at 3-1 because of the akward leveling/saving gold for 3-2.
Newer player, stage 3-2, and hp in the 50s is a recipe for bot 2.
Plus Force rolling at 6 or worse pushing 7 with only 20 gols to roll before 4-1? Yeah it doesnt sound like a fun game.
> Its probably more beneficial to always level to 4 and get 10 gold before carousel.
No it's not, you probably better off staying at 3 to 2 star the 1 cost first, only level up if you're winstreaking, or looking for early 3-cost like Jax or Threat.
@@cariyaputta You're talking about someone who has above basic knowledge with good flexibility. Im talking about casuals who have 1 or 2 comps memorized and want to improve.
@@saulsantos9934 imo It would be more beneficial to learn to loss streak in the early game and hit the 2 star 1 costs, mainly due to the learning of which one star units can be used as good frontline/carries etc because the 1/2 costs are typically the item holders. However, there is a lot of points in the vid I thought were pretty bad. For example saying to slam thieve's gloves, which makes running most ad comps harder due to no Last Whisper armor shred. I see where you coming from on conserve hp playstyle so they can even get to their late comps, but me personally I feel like loss streaking for beginners is more viable due to not knowing what is good or bad early, so you'd get used to when to stabilize after taking your beating then could learn to build comp from there. Then once you mess up a few loss streaks by 2 starring champs like lasers or gadgets early you'd pick up how to win early. That's just my opinion cause I feel like the force level 4 just saves at best 10hp with no other knowledge but can easily mess up your early economy and ruin the rest of the game by at best letting you land some 3-6's so better than bot 2 but other than really good rng probs not top 2ing very often.
Yuumi abusers should get exec irl ngl
The thumbnail saying that the hero vi is bad had me like meh, thats just wrong.
Dont lisnen to this bad leveling advice, always roll on 6 to 0 gold if yo uare strong to stomp the lobby.
dont listen that video just play jax and yuumi and be gm
I saw thumbnail and had to come xd not bad ideas but your not pro, this Vi aug can won you game, you use 2x 2* Vi And easy won
I am actually not sure if there is even single scenario when Shojin is better than Bluebuff / you would need extreme 15 sec fights every round. (ofc syndra, but nobody plays her)
Shojin is better on higher mana cost champs while blue is good for lower cost
u build sojin if u cant hit bluebuff. And i think its good this way cause if u have 2 extremly good manaitems, AP-Comps would be tooooo strong
Syndra, mf and taliah don' t agree
@@MrAznawakner even in this scenario its not worth it. Simple math
@@CreekCZ yeah build BB on your Taliya/MF and let me see your average placement
Warmong is so bad
You speak so fastly. We dont understand :(
never level early. The most important part of the early game is having first pick at items at hitting 50 gold, your health is a resource not a life bar