I love how nonchalant the astronaut is about uncovering an alien artifact. "Oh, I just discovered proof that sentient life existed on other planets. Whatever."
After over 10 years of trying to remember the name of this game I randomly find this video. Thank you, THANK YOU! Nostalgia overload. I remember playing this on one of those cd's that came with Pc magazines back in the day and couldn't for the life of me remember it's name. Nice video, good review. Consider yourself subscibed to!
@@Tremere I'm confident that it's not satirical unfortunately. But hey at least that makes it funnier in a "I hate what the world has come to" kind of way.
Enemies that shape shift into inanimate objects? This game was doing it more than 20 years before the new Prey! Anyway, yeah, atmospheric, slightly spooky, and I thought the mazes were incredibly challenging, especially in later levels. IIRC, didn't they take the minimap away from you at some point, or reduce its functionality? I thought the devs did a nice job with this, considering the limited engine they were working with.
@@EntryLevelLuxury Yeah, that was it. (sorry for late reply) I keep ending up back at this old video. That must mean that I secretly want to reinstall it. I even have the damn strategy guide, that's how much I liked this game.
Another Wolfenstine 3D based game did it first Blake Stone Planet Strike had actors that when still appeared as static sprites then morphed in to a mutant. The first game in the series Aliens of Gold had ones that were hidden in cases or status tubes until you shot a noisy gun in the room.
Even Wolf3D had enemies respond to sound, based on zones set up in the level editor. If you made too many rooms in one zone, then a single gunshot could bring a torrent of enemies at you... and they never lost your location once they were alerted. They could be zigzagging their way towards you from across the level. Id used this to great effect in some places.
yeah but this game had a system where "keys" were in slots on the wall...so u had to flip them. most slots were actually alarms...if you tripped one EVERY ENEMY suddenly got tripped and started wondering about looking for you. bearing in mind you HAVE to kill every enemy in this game to go to the next floor...you are just like "bruh..."
Maybe not. The satellite could have recently been launched and entered a roll to stabilise the trajectory because of weak onboard thrust vectoring. Maybe some time after this it will initate thrusters and gyros to stabilize it and point it at one specific location. ;)
That is what triggers your scepticism? Let me ask you this: If they find this artifact on Mars, then what celestial object is hanging in the sky in the Background? Mars does have two moons (Deimos and Phobos), but they are both tiny.
Replying to an almost 10 year comment just to say those darn eyeballs made me drop bricks as a child. Especially when those things killed you from behind. Say whatever about Doom, i know it's a good game and all. But for some reason games in 1st person with unpolished visuals plus the gore have this uncannyness that makes them pretty scary.
"If you use up all your chaingun ammo, you also use up all your shotgun ammo as well" ...... Someone please show me the chaingun that fires 15 shotgun rounds a second please
@Blaze11000 It's a free shareware copy of the game. In other words, the box contains what is essentially a large demo of the full game. See my Wolfenstein 3D/Doom unboxing video to see exactly what it contains :)
It's almost a shame to call this a Wolfenstein clone. There are so many original ideas in here. And the textures and sounds are developed with a lot of effort and attention. Inspired by, but a game of its own, maybe. I can respect that.
+Castor Quinn ID software never had a time to put too much content to it's games in early stages. Why? Because, most of the time, they were building 3D Engine. After 3D Engine was built, the key was to release game ASAP, to make shock-effect. Every month behind the engine was build, they were risking, someone will build better engine too, and income and shocking-effect would go down. That's why early games of ID software never used engine at full potential, because there was little time to build maps, it was struggle for time. They didnt want to lost another half-year, of building great content. And also, lots of ideas were made after. In that time, the companies were also not so big, so they didnt hire like 10 map-builders. But other game company, bought the made 3d engine, and they were basicaly only content creators and map builders. Everybody knew, they will be not so sucesful like original engine creator, because they took "shock effect", so that's why often, in games built on engine from other company, there is more content.
@MarphitimusBlackimus Awesome, I didn't have any of that information when making this review. I imagine some of that stuff might have been mentioned in the manual to the game, but mine didn't come with a manual. Thanks for the corrections!
"Used the Doom enemies as placeholders" Knowing Capstone entertainment they probably were intending on just slightly altering and then changing their color and using those. >__>
@@o_o_o_o_o-o_o_o_o_o Well, some of us are still stuck in 1984. I heard there's gonna be a grand discovery around 2001. Any news? Please park your flying car before answering.
it was a real decent game, had it as a child, watched my brothers play it so much. we had Wolfenstein and Doom as well but actually preferred this a lot of the time. sadly this game was shadowed by Wolfenstein and then by Doom later...everyone was liek "what's Corridor 7" and i'm like :(
@@IDyce88 I like Corridor 7 more than Wolfenstein and Doom actually for more realistic military and warfare. I like the plot and horror in Corridor 7. Quake 2 copied the lift system from Corridor 7. Doom movie and Doom 3 resurrection copied plots and elements from Corridor 7.
@@jawarakf You're joking, aren't you? A military experiment going horribly wrong by means of an alien artifact to trigger an invasion is, as LGR said it, one of the oldest cliche'd plot lines in Sci-Fi media. If going by your logic, Corridor 7 ripped off Stephen King's The Mist from 1980.
@@amaruqlonewolf3350 joking I'm not. In corridor 7, the researchers accidentally opened a portal bridging to vicious aliens homeworld. The aliens find the human defenses weak and could be easily defeated, so the aliens came to slaughter and take over, not that unrealistic after all. Just look at British colonial era or Imperial Japanese invasion era, they didn't give much warning and just opened fire killing anyone that seems to be able to resist
I love how in the intro they've used stock sky texture and helicopter model that came with DOS version of 3d studio R3. Helicopter is retextured though.
Maaaaaaaaaaaaan, that's so cooool! Thanks a LOT for this, I played it in my childhood and i forgot lot of these game names! And then came you and give me that! Im almost crying, when I see this gameplay!!! THX again!
I remember getting the full version of this game at Walmart for $2 in the mid to late 90's. At that time couldn't get enough FPS games so I enjoyed it.
Capstone: the fuckin' PINNACLE of entertainment software. I never played this one, but I did have a demo for Operation Body Count on shareware CD-ROM. If I wanted to buy the game, I was supposed to call them up and state "sign me up for Operation Body Count!" to a presumably jaded and very disinterested phone agent. Man, I miss the 90s so much.
Currently trying what has to be the floppy version. Even the adlib music is pretty cool but I'm stuck at level 5. All doors need a blue key. Did I forget something in earlier levels? Do the "intruder alert" wall buttons do anything? Must all key access wall buttons be activated? And what's the "floor plan" item. as I already had a on screen map? It might be some incomplete version, I didn't check... Dumbest thing of the game is that you move in a circle while turning around. This way I hit a few electric fences. The guy is probably wearing ski's, just out of view. The troll/reptile aliens are cute...
1:43 Fun fact: The operation body count art was also used for one of the Codominium WarWorld anthologies books. Not sure if the art original meant for the game or book cover. The WW anthology books set on the conflict ridden moon called Haven, a barely habitable rock orbiting a Jupiter-like gas giant, so that was the context for the art in that case.
I still have this game and liked it quite a bit because it reminded me of the Blake Stone games. That fact that everything is played in the dark with only computer lights for illumination and you can't figure out where noises are coming from made it that much creepier.
This has some things that remind me of modern games, like the shapeshifting enemies could very well be an inspiration for Prey (2017) and the weapons of the same type sharing ammo is also used in the Borderlands series.
@yushatak I agree. Compared to several of the clones and rip-offs from back then (AHEM, Depth Dwellers), it's really not that bad. But personally, I still find that it struggles to stand on its own two feet amongst some of the better games from then. There are simply better shooters I'm going to play if I want some old-school FPS action, you know?
I love how your game reviews take both a relative perspective in regard to the time it was released but also a bit of a modern perspective even if its not the primary focus.
I really like your reviews. They're well done and throughout, showing the game but also the background. :) It really brightens up my day when you have a new video! Thank you for doing these.
the aliens in this game were real di$£ bags...great game but i remember them having serious personality issues. u kill one and the rest came after with a vengeance like wasps. They were all "oh hell no you didn't".
I think this is one game that would really benefit from a modern remake - with how colourful and charming it is, I reckon it could be a blast if they take a lot of cues from Doom 2016 to bring it up to snuff. Although I'm just curious who holds the copyright for the game these days so it may never happen.
I would love to see a 32 bit remake of this. Corridor 7 was released 1994, Capstone was owned by IntraCorp. IntraCorp went bankrupt in 1996. A company called Ziggurat Interactive allegedly acquired the rights in 2021 and re released the game in its original form.
From my research, Capstone's parent company, IntraCorp, went bankrupt in 1996, and it closed down, along with its main subsidiary, Capstone. As much as I'd like to see a remake, such as by Nightdive Studios, for all I know, Capstone's and IntraCorp's IPs, including Corridor 7, could've been purchased and forgotten about, or they could've been put in the public domain.
the start game intro vid where the artifact is experimented wid wich opens up a portal for aliens... seems vry close to the resonance cascade thingy of half life @ black mesa research facility
Wait. It's Corridor 7, and there's just the one game. 7-1 = 6 There are presumably 6 other corridors in the game, so that's another 6. The word "corridor" has 8 letters, and you use two hands to play the game. 8 - 2 = 6. 6-6-6 WAKE UP SHEEPLE! OPEN YOUR EYES!
I like the artwork in this one, but like you said it just seems like it'd get too mind numbingly repetitive after a while. One thing I hated about Wolf3D that looks like it's in this game too, is when you open a door, then there's always bad guys to your immediate left or right. Trying to turn quick to shoot them feels like steering a boat. I still never have the patience to stand in the doorway and wait for them to come out, lol. Great review as always dude.
There was a game i thought was Corridor 7 but now i konow its not. The main feature, believe it or not, was the A.S.S. Camera (Anti something something) were you activate and now you have a small screen like a rear view mirror
OMG! this was my first shooting game i got my hands on and i still remember the halagram coming at me ..... damm it was scary.... never thought somone will do a review about it THX
I just bought this game at a thrift store because it looked interesting, brought it home and searched RUclips - of course LGR had it covered seven years ago!
Yeah. The Tribarrel Cannon, M24 and shotgun share all the same ammo. I think it was mostly for convenience as they'd just make two values for keeping track of ammo, but who knows?
Great review, really enjoying these and glad I found your videos. This is one of the many DOS games I grew up with, so I may have to try ripping the soundtrack using your suggestion at some point if it's not around anywhere.
My first FPS I think, or maybe it was Wolfenstein 3D but as a kid this one was the one I played and loved a lot ! Except the laser key, and I remember the game was pretty scary when a random skull appeared randomly... Music was great, cinematics horrible (I mean even at time I was not impressed) but gameplay with all these corridors, and even if it was very repetitive, was fantastic for the time, I love the atmosphere of the game which is very unique, Sci-Fi vibe, alone against Aliens, quite different from Doom's one. It needs a sequel, a remake, a remaster, anything with today graphics and maniability but with advantages of its simplicity and universe.
Yeah, real bad Photoshopping. According to the manual I have, it's supposed to be a sort of SMG I guess. "The M24 CAW (Close Assault Weapon) can hold 200 rounds and fire in full automatic mode."
Another obscure FPS game from that era that I remember is Bad Toys, they had a black and white version in 1995 that was reminiscent of windows 3.1 and a fully colored version!
This takes me back. I remember that random red skull face that pops up out of no where. I was once playing this as a kid with the volume up sort of loud and my brother watching. That skull popped up and scared the ever living shit out of us. We actually went running out of the room to collect ourselves for a few minutes. Eventually the skull would merely make my heart skip a beat but I would soldier on playing lol.
The objective-based gameplay of clearing levels kinda remind me of Zero Tolerance on Sega Genesis which had a similar gameplay style where the objective was to clear each level and then move on.
Exactly my first thought. Seriously, I wish somebody would remake ZT on modern systems, "Rise of Triad" style. There's something in the idea of acting as a merciless liquidator that's methodically sweeping floor after floor, cleaning someone's mess and hunting down scared alien/enemy forces.
I played the game a long time ago, I loved it. Sometimes too much thinking goes in reviewing the game. All that matters is that the shooting feels right and you have a little bit of puzzle and exploration.
I remember playing Corridor 7 on a CD-ROM that also had Beneath a Steel Sky on it. Interestingly this CD-ROM was a bait-and-switch of a jewel case that beared the title "Space Hulk" of which my dad got from some foreign country on a business trip. Well, the version of Corridor 7 I played on this CD-ROM had a different map layout for some reason than on some other CD-ROM I played it on.
Did you try 'Rise of the triads'? It's a fps favorite of mine. Originally an expansion pack for Wolfenstein, and a worthy one at that- I think it's pretty decent.
That shared ammo thing was in Doom as well: your pistol used the same ammo as the chain gun. Which meant that the chain gun was actually the world largest, most awkward submachine gun.
I remember this game. My older sister played and beat it while I watched her nervously from beside her desk. It scared me so much and I couldn't believe how not scared she was. She would've blasted through Wolfenstein if we knew of it around the time. I just stuck to a safe ol' Where's Carmen Sandiego game.
I love how nonchalant the astronaut is about uncovering an alien artifact.
"Oh, I just discovered proof that sentient life existed on other planets. Whatever."
So edge.
After over 10 years of trying to remember the name of this game I randomly find this video. Thank you, THANK YOU! Nostalgia overload. I remember playing this on one of those cd's that came with Pc magazines back in the day and couldn't for the life of me remember it's name. Nice video, good review. Consider yourself subscibed to!
Damn, the year 2012 sounds scary.
I bet people wear chromed clothing and go to their galactical jobs with their flying cars.
The Dolphin Police I honestly can’t tell if this comment is serious or satirical at this point
@@Tremere I'm confident that it's not satirical unfortunately. But hey at least that makes it funnier in a "I hate what the world has come to" kind of way.
@@nsp6590 Makes you wonder how these "people" can even exist as functional members of society
@@Tremere It has to be a fake post... A parody.
The Dolphin Police what the fuck?
I'd like to purchase The Book of Old Sci-fi Stories.
Does anyone know where I can contact Cpt. Ob. V. Uss.?
@Raggikomm Sims 3 Generations review is already in the works! Should be online this coming Tuesday.
I played this as a kid and to this day i could not remember the name. Thank you.
Haha same here
Ya had to look it up by looking for 90s fps games. I felt this one was really neat
My friend gave me this and called "Eye shooter".
When I was super young all I had was shareware games, but 30 of them. So I'd play the demo over and over haha.
+1
Enemies that shape shift into inanimate objects? This game was doing it more than 20 years before the new Prey!
Anyway, yeah, atmospheric, slightly spooky, and I thought the mazes were incredibly challenging, especially in later levels. IIRC, didn't they take the minimap away from you at some point, or reduce its functionality? I thought the devs did a nice job with this, considering the limited engine they were working with.
@@EntryLevelLuxury Yeah, that was it. (sorry for late reply) I keep ending up back at this old video. That must mean that I secretly want to reinstall it. I even have the damn strategy guide, that's how much I liked this game.
Another Wolfenstine 3D based game did it first Blake Stone Planet Strike had actors that when still appeared as static sprites then morphed in to a mutant. The first game in the series Aliens of Gold had ones that were hidden in cases or status tubes until you shot a noisy gun in the room.
Even Wolf3D had enemies respond to sound, based on zones set up in the level editor. If you made too many rooms in one zone, then a single gunshot could bring a torrent of enemies at you... and they never lost your location once they were alerted. They could be zigzagging their way towards you from across the level. Id used this to great effect in some places.
yeah but this game had a system where "keys" were in slots on the wall...so u had to flip them. most slots were actually alarms...if you tripped one EVERY ENEMY suddenly got tripped and started wondering about looking for you. bearing in mind you HAVE to kill every enemy in this game to go to the next floor...you are just like "bruh..."
3:02 I'm not exactly a radio expert, but wouldn't a wildly gyrating satellite dish be fairly useless?
Captain Southbird yes. It would, especially in space where is there is currently one known source of transmission.
Maybe not. The satellite could have recently been launched and entered a roll to stabilise the trajectory because of weak onboard thrust vectoring. Maybe some time after this it will initate thrusters and gyros to stabilize it and point it at one specific location. ;)
Or it could be radar
That is what triggers your scepticism? Let me ask you this: If they find this artifact on Mars, then what celestial object is hanging in the sky in the Background? Mars does have two moons (Deimos and Phobos), but they are both tiny.
this game scared the shit out of me as a kid. I wouldn't go past the first flying eyeball. "atmospheric" is dam right.
Replying to an almost 10 year comment just to say those darn eyeballs made me drop bricks as a child. Especially when those things killed you from behind. Say whatever about Doom, i know it's a good game and all. But for some reason games in 1st person with unpolished visuals plus the gore have this uncannyness that makes them pretty scary.
I loved this game as a kid and you're absolutely right, that weird floating skull thing freaked me out haha
"If you use up all your chaingun ammo, you also use up all your shotgun ammo as well"
......
Someone please show me the chaingun that fires 15 shotgun rounds a second please
Lol that would be op
Would be awesome too
I could definitely get behind a concept like that. Such medium range destruction indeed!
Sounds like the gatling shotguns that showed up at the climax of "Split Second" (an underrated and hard to find Rutger Hauer film.)
aa12 comes close
If it's 2014, then where's all the aliens and why is everyone still still unable to go to Mars?
Video games lied to me again.
you must not have infrared vision. r.i.p
MIB saved us
@Blaze11000 It's a free shareware copy of the game. In other words, the box contains what is essentially a large demo of the full game. See my Wolfenstein 3D/Doom unboxing video to see exactly what it contains :)
I love how this is an entirely different take on the game than Civvie's. Both vids are great, tho...
It's almost a shame to call this a Wolfenstein clone. There are so many original ideas in here. And the textures and sounds are developed with a lot of effort and attention. Inspired by, but a game of its own, maybe. I can respect that.
Yeah, I could have easily been hooked by this one if I had known!
Capstone themselves acknowledged this as a Wolfenstein clone. The original box showed "Enhanced Wolfenstein Engine" like a badge of honour!
It looks a lot better made and thought out than Operation Bodycount, I'll say that.
Id agree it looks great compared to wolf3d. I know its newer. But damn. Im going to have to find it
+Castor Quinn ID software never had a time to put too much content to it's games in early stages. Why? Because, most of the time, they were building 3D Engine. After 3D Engine was built, the key was to release game ASAP, to make shock-effect. Every month behind the engine was build, they were risking, someone will build better engine too, and income and shocking-effect would go down. That's why early games of ID software never used engine at full potential, because there was little time to build maps, it was struggle for time. They didnt want to lost another half-year, of building great content. And also, lots of ideas were made after. In that time, the companies were also not so big, so they didnt hire like 10 map-builders. But other game company, bought the made 3d engine, and they were basicaly only content creators and map builders. Everybody knew, they will be not so sucesful like original engine creator, because they took "shock effect", so that's why often, in games built on engine from other company, there is more content.
@MarphitimusBlackimus Awesome, I didn't have any of that information when making this review. I imagine some of that stuff might have been mentioned in the manual to the game, but mine didn't come with a manual. Thanks for the corrections!
God that cutscene... was like every student project, combined into one XD
As a DIGM student, I know this all too well. XD
"Used the Doom enemies as placeholders"
Knowing Capstone entertainment they probably were intending on just slightly altering and then changing their color and using those. >__>
@MsQuims ROTT is freaking awesome. Now *that* is a unique shooter from that era, and quite fun!
@Lachlant1984 16Mhz 386, 2MB RAM (4MB for CD version), VGA graphics, 6MB free hard drive space, MS-DOS 5.0
Always fun to look at these games 10 years after when the game was supposed to take place. Still waiting for humans to land on Mars.
Start up Crystalis and wonder how you ever got past October of 1997
@@o_o_o_o_o-o_o_o_o_o Well, some of us are still stuck in 1984. I heard there's gonna be a grand discovery around 2001. Any news? Please park your flying car before answering.
It looks like actual love went into this game, not yet another shameless rip-off
it was a real decent game, had it as a child, watched my brothers play it so much. we had Wolfenstein and Doom as well but actually preferred this a lot of the time. sadly this game was shadowed by Wolfenstein and then by Doom later...everyone was liek "what's Corridor 7" and i'm like :(
@@IDyce88 I like Corridor 7 more than Wolfenstein and Doom actually for more realistic military and warfare. I like the plot and horror in Corridor 7. Quake 2 copied the lift system from Corridor 7. Doom movie and Doom 3 resurrection copied plots and elements from Corridor 7.
@@jawarakf You're joking, aren't you? A military experiment going horribly wrong by means of an alien artifact to trigger an invasion is, as LGR said it, one of the oldest cliche'd plot lines in Sci-Fi media. If going by your logic, Corridor 7 ripped off Stephen King's The Mist from 1980.
@@amaruqlonewolf3350 joking I'm not. In corridor 7, the researchers accidentally opened a portal bridging to vicious aliens homeworld. The aliens find the human defenses weak and could be easily defeated, so the aliens came to slaughter and take over, not that unrealistic after all. Just look at British colonial era or Imperial Japanese invasion era, they didn't give much warning and just opened fire killing anyone that seems to be able to resist
@@jawarakf sounds exactly like half-life to me.
This game actually creeped me out a bit as a kid. Shame it's a bit on the repetitive side, but I don't mind that so much as a Wolf 3D engine game.
I love how in the intro they've used stock sky texture and helicopter model that came with DOS version of 3d studio R3. Helicopter is retextured though.
Maaaaaaaaaaaaan, that's so cooool! Thanks a LOT for this, I played it in my childhood and i forgot lot of these game names! And then came you and give me that! Im almost crying, when I see this gameplay!!! THX again!
I remember getting the full version of this game at Walmart for $2 in the mid to late 90's. At that time couldn't get enough FPS games so I enjoyed it.
same here except they sold them at our Price Chopper grocery store lmao
@StrawberryGuy86 I do not own either of those, but if I ever come into possession of them I wouldn't be against reviewing them!
2:03 - 2:09
Best reaction ever.
Capstone: the fuckin' PINNACLE of entertainment software.
I never played this one, but I did have a demo for Operation Body Count on shareware CD-ROM. If I wanted to buy the game, I was supposed to call them up and state "sign me up for Operation Body Count!" to a presumably jaded and very disinterested phone agent.
Man, I miss the 90s so much.
They were a radical time, simply awesome, and totally not bogus!
@strictlysega I have played on several servers (and used to run my own), but I mostly play SSP right now. Haven't had much time to put into it :(
Very underrated game imo. The demo of it is great. Very scary atmosphere with challenging difficulty that kept me coming back again and again.
Currently trying what has to be the floppy version. Even the adlib music is pretty cool but I'm stuck at level 5. All doors need a blue key. Did I forget something in earlier levels?
Do the "intruder alert" wall buttons do anything?
Must all key access wall buttons be activated?
And what's the "floor plan" item. as I already had a on screen map?
It might be some incomplete version, I didn't check...
Dumbest thing of the game is that you move in a circle while turning around. This way I hit a few electric fences. The guy is probably wearing ski's, just out of view. The troll/reptile aliens are cute...
1:43 Fun fact: The operation body count art was also used for one of the Codominium WarWorld anthologies books. Not sure if the art original meant for the game or book cover. The WW anthology books set on the conflict ridden moon called Haven, a barely habitable rock orbiting a Jupiter-like gas giant, so that was the context for the art in that case.
I still have this game and liked it quite a bit because it reminded me of the Blake Stone games. That fact that everything is played in the dark with only computer lights for illumination and you can't figure out where noises are coming from made it that much creepier.
This has some things that remind me of modern games, like the shapeshifting enemies could very well be an inspiration for Prey (2017) and the weapons of the same type sharing ammo is also used in the Borderlands series.
@yushatak I agree. Compared to several of the clones and rip-offs from back then (AHEM, Depth Dwellers), it's really not that bad. But personally, I still find that it struggles to stand on its own two feet amongst some of the better games from then. There are simply better shooters I'm going to play if I want some old-school FPS action, you know?
Clint, I watch this video often. Love it!
I love how your game reviews take both a relative perspective in regard to the time it was released but also a bit of a modern perspective even if its not the primary focus.
I really like your reviews. They're well done and throughout, showing the game but also the background. :) It really brightens up my day when you have a new video! Thank you for doing these.
6:47, hey look Virtual Boy =)
Without the headache inducing screens! I guess
Shape shifting enemies, that seems awesome as all hell
the aliens in this game were real di$£ bags...great game but i remember them having serious personality issues. u kill one and the rest came after with a vengeance like wasps. They were all "oh hell no you didn't".
The leaked prototype of Corridor 8 Galactic Wars looks like an early asset flip game from the 1990s (9:14)
Ahh man I love the narration and jokes in these videos! Great stuff!
Always a pleasure to watch one of your reviews.
I really like your choice of DOS game to review, it really suits my game taste, keep up the good work :)
I think this is one game that would really benefit from a modern remake - with how colourful and charming it is, I reckon it could be a blast if they take a lot of cues from Doom 2016 to bring it up to snuff. Although I'm just curious who holds the copyright for the game these days so it may never happen.
I would love to see a 32 bit remake of this. Corridor 7 was released 1994, Capstone was owned by IntraCorp. IntraCorp went bankrupt in 1996. A company called Ziggurat Interactive allegedly acquired the rights in 2021 and re released the game in its original form.
From my research, Capstone's parent company, IntraCorp, went bankrupt in 1996, and it closed down, along with its main subsidiary, Capstone.
As much as I'd like to see a remake, such as by Nightdive Studios, for all I know, Capstone's and IntraCorp's IPs, including Corridor 7, could've been purchased and forgotten about, or they could've been put in the public domain.
I found LGR this year. Holy crap, even your voice got deeper with the years
the start game intro vid where the artifact is experimented wid wich opens up a portal for aliens... seems vry close to the resonance cascade thingy of half life @ black mesa research facility
That’s what I thought, too!
@WakkoXtreme That information is on my main channel page. Pretty much just send me an email and we can work something out :D
In a far away future of less than twenty years from now...
I always loved the 80's vision of the future.
I love revisiting these old videos.
Man, Corridor 7 made having your shady lab overrun by aliens after a resonance cascade-style event cool years before Half-Life did it!
@TheJoel3803 Haha, it does look like a plumbob, actually.
Wow, this just brought me back 20+ years, I'm old.
Had this on floppy when I was 8. Loved it. Great review
Great review dude! Love this game.
Corridor 7... I remember this great game, like!!!
We love you LGR, hit us with one more edutainment episode.
03:33 Executive Producer Leigh Rothschild...Something to dig for Conspiracy Theorists!
And the logo of the company is a pyramid !!
Wait.
It's Corridor 7, and there's just the one game.
7-1 = 6
There are presumably 6 other corridors in the game, so that's another 6.
The word "corridor" has 8 letters, and you use two hands to play the game. 8 - 2 = 6.
6-6-6
WAKE UP SHEEPLE! OPEN YOUR EYES!
I like the artwork in this one, but like you said it just seems like it'd get too mind numbingly repetitive after a while. One thing I hated about Wolf3D that looks like it's in this game too, is when you open a door, then there's always bad guys to your immediate left or right. Trying to turn quick to shoot them feels like steering a boat. I still never have the patience to stand in the doorway and wait for them to come out, lol. Great review as always dude.
This is one of my favourite LGR videos :)
There was a game i thought was Corridor 7 but now i konow its not. The main feature, believe it or not, was the A.S.S. Camera (Anti something something) were you activate and now you have a small screen like a rear view mirror
Map and texture editing in Duke3D.
The fact that this is almost a decade old makes me feel old
OMG! this was my first shooting game i got my hands on and i still remember the halagram coming at me ..... damm it was scary.... never thought somone will do a review about it THX
Wow, 8 years have gone by. I am watching this in 2019. You look and sound different, but then, so do I!
I just bought this game at a thrift store because it looked interesting, brought it home and searched RUclips - of course LGR had it covered seven years ago!
Awesome video. I use to love this game as a kid!
The Shotgun was not in original (floppy) version, probably that's why it shares ammo with submachinegun
Yeah. The Tribarrel Cannon, M24 and shotgun share all the same ammo. I think it was mostly for convenience as they'd just make two values for keeping track of ammo, but who knows?
Great review, really enjoying these and glad I found your videos. This is one of the many DOS games I grew up with, so I may have to try ripping the soundtrack using your suggestion at some point if it's not around anywhere.
My first FPS I think, or maybe it was Wolfenstein 3D but as a kid this one was the one I played and loved a lot !
Except the laser key, and I remember the game was pretty scary when a random skull appeared randomly...
Music was great, cinematics horrible (I mean even at time I was not impressed) but gameplay with all these corridors, and even if it was very repetitive, was fantastic for the time, I love the atmosphere of the game which is very unique, Sci-Fi vibe, alone against Aliens, quite different from Doom's one.
It needs a sequel, a remake, a remaster, anything with today graphics and maniability but with advantages of its simplicity and universe.
Any huge Wolfenstein fans like me love Corridor 7 just for the fact that it was updated Wolfenstein 3d game with more guns
Never seen a desert eagle with a stock. I guess it is in the 2012 future..
Yeah, real bad Photoshopping.
According to the manual I have, it's supposed to be a sort of SMG I guess. "The M24 CAW (Close Assault Weapon) can hold 200 rounds and fire in full automatic mode."
Another obscure FPS game from that era that I remember is Bad Toys, they had a black and white version in 1995 that was reminiscent of windows 3.1 and a fully colored version!
This takes me back. I remember that random red skull face that pops up out of no where. I was once playing this as a kid with the volume up sort of loud and my brother watching. That skull popped up and scared the ever living shit out of us. We actually went running out of the room to collect ourselves for a few minutes. Eventually the skull would merely make my heart skip a beat but I would soldier on playing lol.
"An alien that can temporarily shape shift to an inanimate object like plant or a chair??"like prey did quarter a century later
The objective-based gameplay of clearing levels kinda remind me of Zero Tolerance on Sega Genesis which had a similar gameplay style where the objective was to clear each level and then move on.
Exactly my first thought. Seriously, I wish somebody would remake ZT on modern systems, "Rise of Triad" style.
There's something in the idea of acting as a merciless liquidator that's methodically sweeping floor after floor, cleaning someone's mess and hunting down scared alien/enemy forces.
I played the game a long time ago, I loved it. Sometimes too much thinking goes in reviewing the game. All that matters is that the shooting feels right and you have a little bit of puzzle and exploration.
Shit, that intro was awesome. The water fountain was a nice touch.
You should at least use the old theme. It rocks.
First FPS I ever played, thx for nostalgia!
Used to scare the shit out of me btw
My official 2nd FPS that I got to play without people bothering me. Chex Quest was my 1st, and DOOM 3rd.
"the grim future of the year 2012" just gets funnier every year.
if you have time id love too see what you have done in Minecraft since October... do you play on a server now?
I had this game on floppy disk back in the 90s, and I really think you're underselling the atmosphere. It genuinely made me jump a few times.
I remember playing Corridor 7 on a CD-ROM that also had Beneath a Steel Sky on it. Interestingly this CD-ROM was a bait-and-switch of a jewel case that beared the title "Space Hulk" of which my dad got from some foreign country on a business trip. Well, the version of Corridor 7 I played on this CD-ROM had a different map layout for some reason than on some other CD-ROM I played it on.
And suddenly Half-Life has more of a back story...
I had a lot of fun with this back then...thanks for the Memorys :D
For me, its one of the best Wolf3d Clones out there...
@phreakindee thats odd,, it took me to a heavy rain review you did over a year ago.... are u on a minecraft server? or do u play just single player?
Great review as always :).
I remember this game! My dad used to play it all the time, and at the age of three gave me nightmares.
There's also a similar game called "Blake Stone: Aliens of Gold"
That's the first game I thought of yeah :) - by Apogee software.
Did you try 'Rise of the triads'? It's a fps favorite of mine. Originally an expansion pack for Wolfenstein, and a worthy one at that- I think it's pretty decent.
6:24 its the game's final boss that plays with your sanity trough the whole game.
I remember playing this game for some hours, it was cool.
That shared ammo thing was in Doom as well: your pistol used the same ammo as the chain gun. Which meant that the chain gun was actually the world largest, most awkward submachine gun.
Hey do you ever plan to do a review of the system shock games?
Did you ever play the Blake Stone games? They were pretty cool. I’d like to see you check them out.
I remember this game. My older sister played and beat it while I watched her nervously from beside her desk. It scared me so much and I couldn't believe how not scared she was. She would've blasted through Wolfenstein if we knew of it around the time. I just stuck to a safe ol' Where's Carmen Sandiego game.
yay a new video review
Description of mimics from _Prey_ at 7:11