Hey Ujjwal, I cut of this part of the video by mistake while editing 🤦🏻♂️ So in the first frame when you click X you need to do two things: 1. set currentPlayer Variable to 'X' 2. Navigate to next game frame. Likewise same with O just set player to O and navigate. I'll be dropping a part 2 soon and cover this part as well.
Damn…. It’s awesome and mind blown 🤯 at the same time.. I’m a designer and this is just beyond all the things I know in Figma. Thanks 🙏 a lot for the hard work putting it together and explain it very well.. will try out and let u know.
how do you stop plaer from interacting if the winner is declare before filling all the cells... so if all sells are filled and winner is not declare the game is draw.. but if all cells are not filled and winner is declared how do we stop player from interacting with untouched cells??
If we need to address that scenario then we need to add that condition to cells saying if winner declared then on click add nothing (neither X nor O) then it should work.
I cut of this part of the video by mistake while editing 🤦🏻♂️ So in the first frame when you click X you need to do two things 1. set currentPlayer Variable to 'X' and 2. Navigate to next game frame. Same with O just set player to O and navigate.
@@DesignXstream 😂😂 im kinda confused If currentPlayer == ?? Can you write full expressions . We only created variable for c1 -9 and current player, winner not “O”
@@Abhishek-ps4sg in the first frame: On click of "X" button do a 'Set Variable' for currentPlayer to "X" (so basically you are assigning "X" to currentPlayer
I have doubt so in first prototype we setting the conditional logic as if C1 == “c1” Then change the value of C1 to current player In the first screen you have created two frames that is x and o. What interaction should I give to the first frame that when I click x or o then the current player takes that value in and moves to second screen ?
Oops looks like I cut of this part of the video by mistake while editing 🤦🏻♂️ So in the first frame when you click X you need to do two things 1. set currentPlayer Variable to 'X' and 2. Navigate to next game frame. Same with O just set player to O and navigate.
This is an advanced concept so its difficult to explain each and every concept. You can look at the UI kit series on this channel to understand how to use frames and other tools to create the basic layouts. Then it will be easier to understand these advanced concepts.
I did not want to teach 'how to replace the cells' so I did not teach 🤷🏻♂️ sorry, jokes apart! 😂 Shift + Control + R is the shortcut to replace an object with something that is on your clipboard.
Hey how did you create the interaction between selecting X and O in the first screen?
Hey Ujjwal, I cut of this part of the video by mistake while editing 🤦🏻♂️
So in the first frame when you click X you need to do two things:
1. set currentPlayer Variable to 'X'
2. Navigate to next game frame.
Likewise same with O just set player to O and navigate.
I'll be dropping a part 2 soon and cover this part as well.
@@DesignXstream Thanks a lot! That's how I thought it would work. Thanks for making these videos, cheers!
If I may, Can you update this tutorial including a scoreboard on top? Like: "X = 4 O = 4 " while we are still playing. Great Content btw
That'll be a good update of having a scroeboard. I will think about it.
Wow! Thank you so much ❤
You're welcome 😊
Informative and fun-- thanks man
Glad you enjoyed it! 🤩
You are legend bro, Thank you for this, new sub here
Glad you are here! Cheers bro ✌🏼 :)
Thank you! :)
Cheers ✌🏼 :)
Awesomeee, can u make the tutorial pleaseee
It's Live now, you can check it :)
Damn…. It’s awesome and mind blown 🤯 at the same time.. I’m a designer and this is just beyond all the things I know in Figma. Thanks 🙏 a lot for the hard work putting it together and explain it very well.. will try out and let u know.
Lovely 🤩🤩
Cheers ✌️
how do you stop plaer from interacting if the winner is declare before filling all the cells... so if all sells are filled and winner is not declare the game is draw.. but if all cells are not filled and winner is declared how do we stop player from interacting with untouched cells??
If we need to address that scenario then we need to add that condition to cells saying if winner declared then on click add nothing (neither X nor O) then it should work.
hey can you do google pay animation . I cant hide the more and less option. The frames both top and bottom are being trimmed.
Google pay success animation?
I get Cell/ state 12 when i drag the first square i don't get the cell state options
Could be some issue in the layer ordering.
I had some issues with the first frame can you please explain what we need to do in first page
I cut of this part of the video by mistake while editing 🤦🏻♂️
So in the first frame when you click X you need to do two things 1. set currentPlayer Variable to 'X' and 2. Navigate to next game frame. Same with O just set player to O and navigate.
@@DesignXstream 😂😂 im kinda confused
If currentPlayer == ?? Can you write full expressions . We only created variable for c1 -9 and current player, winner not “O”
@@Abhishek-ps4sg in the first frame: On click of "X" button do a 'Set Variable' for currentPlayer to "X" (so basically you are assigning "X" to currentPlayer
I have doubt so in first prototype we setting the conditional logic as if
C1 == “c1”
Then change the value of C1 to current player
In the first screen you have created two frames that is x and o. What interaction should I give to the first frame that when I click x or o then the current player takes that value in and moves to second screen ?
Also in the reels there is interaction where when x or o wins there is a signifier line. How to do that
Oops looks like I cut of this part of the video by mistake while editing 🤦🏻♂️
So in the first frame when you click X you need to do two things 1. set currentPlayer Variable to 'X' and 2. Navigate to next game frame. Same with O just set player to O and navigate.
How did you make the variable?
You can create 'Local Variables' on the panel at the right side.
Waiting
thank you for waiting Mahesh.. 🙌🏼😁
Can you please make a video on how to add that line
Hey Hema, Sure will make a part 2 soon!
can we do this in Figma without a premium?
Hey Vartika, This includes Advanced prototyping so you will need a pro plan to do this.
What if you want to create the frames yourself? You just started with the variables you didn't explain how you created each boxes and the X and O
This is an advanced concept so its difficult to explain each and every concept. You can look at the UI kit series on this channel to understand how to use frames and other tools to create the basic layouts. Then it will be easier to understand these advanced concepts.
Can you please link the video here?
@@taiwotalodabioluwa8270 ruclips.net/video/MCbpcfEmjxM/видео.html
✌👌
😁😁😁
I was already halfway doing the tutorial, thinking this was free : (
Ah! I thought i mentioned that in the video. My bad!
cant understand how you replace the cells. if you dont want to teach something dont teach
I did not want to teach 'how to replace the cells' so I did not teach 🤷🏻♂️
sorry, jokes apart! 😂
Shift + Control + R is the shortcut to replace an object with something that is on your clipboard.