Playdate Devlog 005 | Refining Mechanics and Starting an inventory system

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  • Опубликовано: 15 янв 2025

Комментарии • 3

  • @SquidGodDev
    @SquidGodDev 2 месяца назад +1

    Glad I could help! Looking great so far

  • @DrNabeel20
    @DrNabeel20 2 месяца назад

    Great video as usual :D, If you don't mind here are some ideas!
    - I suggest implementing a counter for the "completed loops" around the hole to encourage players to master the skill of balancing in an orbit.
    - Consider adding a feature to throw or sacrifice objects to become lighter, making it easier to escape the deadly gravity.
    - Incorporate slow-motion effects to emphasize the black hole's influence on time, making the gameplay more immersive.
    - A special cut scene when you die as you pass through event horizon, and a new "'levels" of messed up physics and new skills you need to "relearn"; reversed crank movement...

    • @weak_ty
      @weak_ty  2 месяца назад +1

      You're onto something with these ideas! I was thinking I should do some kind of spaghettification / slow-motion effect when the ship approaches the actual event horizon of the black hole. The hope is that depending on what items you have, the outcome will change (you'll either survive or not, etc).
      Having something on the other side of the blackhole would definitely open up some possibilities too...thanks for sharing your thoughts :)