Playdate Devlog 006 | A spaceship should have fuel!

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  • Опубликовано: 15 янв 2025

Комментарии • 5

  • @SquidGodDev
    @SquidGodDev 2 месяца назад

    I love the look of your handwriting and sketches. A suggestion I have is to try making the ship accelerate and decelerate more gradually when you press the button/release it instead of setting the velocity instantly - curious to see how that would change the feel.

    • @weak_ty
      @weak_ty  2 месяца назад

      Thanks! That's a great idea, I will try that out this week and see how it goes.

  • @Stripkip2009
    @Stripkip2009 2 месяца назад

    I like your progress video's. I've been busy myself with a game project in Pulp. I got some flashbacks of an old DOS game Galactix, where the spaceship shoots a grappling hook to get items. When fired, the hook keeps on moving up automatically, but it also moves along with the ships left/right movement, so you do have to make an effort to get stuff while moving and fighting. So I thought it could be a fun mechanic in your game if you eject a grappling hook with the crank, by making it longer and pulling it in again. I do understand that the crank already has a gameplay function. The other option, like in Galactix where the grappling hook moves automatically after pressing a fire button, could also work great because of the continuous movement of the ship in your game.

    • @weak_ty
      @weak_ty  2 месяца назад +1

      Thank you for watching and coming along!
      I watched some gameplay of Galactix just now - it made me feel a little nostalgic 😅 - but what a funny overlap too...I had thought of a grappling hook / vacuum too.
      Good luck with your pulp game :)

    • @Stripkip2009
      @Stripkip2009 2 месяца назад

      @@weak_ty Thx! I'm looking forward to see what you'll come up with. Godspeed!