Do your artstation courses also cover greyscale creation or do you use colors from the start? I think the greyscale approach is very flexible and would love to explore it more.
Great Tutorial! Thanks for this, i've been looking for a tutorial that covers the process from blender > 3D coat. I do have a question though what was the program you used at the end?
Heya! That's some nice idea! For now I have only the 3DCoat scene setup and UI basics Tutorial. Prob going to update this video with new version of 3DCoat and more deep dive of the tools :)
Wouldn't it be better to make a high poly version and sculpt the wood and metal edges/scratches, then retopologize and then bake it over and then paint the diffuse afterwards?
I always wanted to learn to do stuff like this, but I can't understand why most people model in 1 app, then paint in either 3D Coat/Substance/Blender and render in another app. You can't do everything in one single app?
Hey man! Yeah, it's a different tools. You can't build a House only by using a Hammer ;) 3D Modeling softwares, Texturing softwares, rendering softwares, and etc. You can kinda do everything in Blender... But it gonna be a pain if you wanna do texturing for video games and so on... Don't restrict yourself in tools! This is the way! :)
Hello! i'm very thankful for this tutorial!! but i was wondering cause i heard from my instructor that i should make every value with a different roughness so i can also build a roughness map so my question is, is it necessary or the base color map is going to be enough in the rendering? I'm a noob in this
Hey! Thanks for so kind words! We are working here with only diffuse map, if you wanna build roughness from diffuse, do this in photoshop by couple clicks changing value or other specific settings. Prob your instructor thought about real-time pbr workflow
Yeah, Substance would be great for sure, but at first there's gonna be a bit more Environment and Modular Asset tutorials, following with some zbrush stuff :)
Do your artstation courses also cover greyscale creation or do you use colors from the start?
I think the greyscale approach is very flexible and would love to explore it more.
In those Courses I paint with colors, but I gonna do the grayscale workflow Course 100% :) It used a lot in our favorite handpainted games hehe
@@ZugZugArt That’s awesome! Can’t wait for the release :D
Thanks for uploading these vids! I'm learning 3D coat and it's very useful to see your process 😊
Hey! Thank you so much for so kind words! That's a motivation for me to work on more videos! :)
thanks for uploading this video youre really helpfull to 3d community youre the best
Hey! Thank you so much for so kind words man! :) Aprecciate a lot!
Great Tutorial! Thanks for this, i've been looking for a tutorial that covers the process from blender > 3D coat.
I do have a question though what was the program you used at the end?
Hey! Glad you liked! That was Marmoset. I'm using it for renders :)
Do you have a tutorial where you cover the basics of 3D Coat painting tools like how to change colors how to use layers how to change shades?
Heya! That's some nice idea! For now I have only the 3DCoat scene setup and UI basics Tutorial. Prob going to update this video with new version of 3DCoat and more deep dive of the tools :)
@@ZugZugArt thank you that would be great
@@ZugZugArt Hey yes please, would you be able to explain how to blend different colours and paint in general? There aren't tutorials about it pls
Wouldn't it be better to make a high poly version and sculpt the wood and metal edges/scratches, then retopologize and then bake it over and then paint the diffuse afterwards?
Two different methods, and both works great. Also, we can combine those two methods :)
I always wanted to learn to do stuff like this, but I can't understand why most people model in 1 app, then paint in either 3D Coat/Substance/Blender and render in another app. You can't do everything in one single app?
Hey man! Yeah, it's a different tools. You can't build a House only by using a Hammer ;)
3D Modeling softwares, Texturing softwares, rendering softwares, and etc. You can kinda do everything in Blender... But it gonna be a pain if you wanna do texturing for video games and so on... Don't restrict yourself in tools! This is the way! :)
Every tool has its good parts and bad parts. You could do everything in one app, or use multiple apps and take advantage of each one's strengths.
awesome!
Yay! Thanks! :)
Hello! i'm very thankful for this tutorial!! but i was wondering cause i heard from my instructor that i should make every value with a different roughness so i can also build a roughness map so my question is, is it necessary or the base color map is going to be enough in the rendering? I'm a noob in this
Hey! Thanks for so kind words! We are working here with only diffuse map, if you wanna build roughness from diffuse, do this in photoshop by couple clicks changing value or other specific settings. Prob your instructor thought about real-time pbr workflow
За такие видосы лайк не глядя сразу
Гы, Пасиба! :)
substance painter tutorial pls
Yeah, Substance would be great for sure, but at first there's gonna be a bit more Environment and Modular Asset tutorials, following with some zbrush stuff :)
nice
Thanks! :)
epic
Thanks! :)
Hey, how are you? Thnks for this tutorial my friend! Could you tell me wht is this software to make the paint?
Hey, man! It's a 3D Coat! Best one for handpainted things :)
What program is that?
It's a 3DCoat :)
What program is this?
That's 3DCoat for texture painting, not substance painter :p