I'm normally way more swayed by gameplay than visuals, but the iconography and defined style in this game is so tight it really elevates it. The fact that they can make a bit-era style pixel art and have Sarah Connor as easy to recognise as a ring wraith or the annoying orange is a pretty big achievement. I immediately bought this as soon as I saw this video to support the dev, but particular credit goes to their asset artist. Chef kiss, etc., and thanks to Reto for bringing it to our attention!
Yeah, a Production Vs Consumption chart or log would help. Towards the end, I'm pretty sure your Sams weren't doing anything because you got rid of all the production of the things he needed to produce his item. It would also help when some characters give you items in their description, because that isn't reflected in their actual 'Makes:' section, which is a little annoying.
Also 3 Wizards were fighting over 1 potion and 1 book. Because of the activation order, a lot of items seemed to be in excess hen really the consumer was before the producer.
I've been playing this a lot of it on my phone. It's a lot of fun and the synergies are pretty good. Definitely has that hidden depth aspect when you get more into it.
Really nice. One thing that put me off was 2🔥 on the re-roll button - it looked like the reroll costs 2🔥. Took me a while to realize it just displays the amount of 🔥 player has. IMHO it should always display 1x🔥
One thing i typically dont like about auto games is that i typically dont feel like im playing as much as im going theough the motions. That said, it did take me a bit to get into cause i couldnt understand at first. But thankfully there isnt as much text and keywords as it looks so its relatively easy to get into and oddly addicting. Bit hard to get the deck build you want tho but thats the nature of drafting
Aren't the advancing dots at the top center of the screen (with the flag at the end) showing your progression? If so, you ended it while you were in the final round.
Man, sometimes I see you have a good synergy going but you are not getting the characters that help the synergy haha. Specifically the sleeping princess. I guess this is a learning day.
I'm normally way more swayed by gameplay than visuals, but the iconography and defined style in this game is so tight it really elevates it. The fact that they can make a bit-era style pixel art and have Sarah Connor as easy to recognise as a ring wraith or the annoying orange is a pretty big achievement. I immediately bought this as soon as I saw this video to support the dev, but particular credit goes to their asset artist. Chef kiss, etc., and thanks to Reto for bringing it to our attention!
Ah, yes, Grandulf from the series, The Masters of the Bracelet
Yeah, a Production Vs Consumption chart or log would help. Towards the end, I'm pretty sure your Sams weren't doing anything because you got rid of all the production of the things he needed to produce his item. It would also help when some characters give you items in their description, because that isn't reflected in their actual 'Makes:' section, which is a little annoying.
Also 3 Wizards were fighting over 1 potion and 1 book. Because of the activation order, a lot of items seemed to be in excess hen really the consumer was before the producer.
The top hat man just makes me think that's you 50 years from now
I can see it
I've been playing this a lot of it on my phone. It's a lot of fun and the synergies are pretty good. Definitely has that hidden depth aspect when you get more into it.
Thanks for the comment man, didn't know it was on mobile
Really nice. One thing that put me off was 2🔥 on the re-roll button - it looked like the reroll costs 2🔥. Took me a while to realize it just displays the amount of 🔥 player has. IMHO it should always display 1x🔥
Drafting... I never could think of the right word to describe the genre!
I invite you to the world of modern boardgaming, where even 'drafting' is a common term, so get ready for some mind blowing :)
I could really see a mini series of this one.
Luck be a landlord meets supply chain management. I love it
Bruh wait is that Sami citizen a reference to “second dinner”?
Because he can purchase things twice per turn LOL
It's reference to Samwise, the hobbit
One thing i typically dont like about auto games is that i typically dont feel like im playing as much as im going theough the motions. That said, it did take me a bit to get into cause i couldnt understand at first. But thankfully there isnt as much text and keywords as it looks so its relatively easy to get into and oddly addicting. Bit hard to get the deck build you want tho but thats the nature of drafting
They're definitely potatoes and not pasta. Po-tay-toes.
As the wise narrator once said; The end is never the end is never the end is never the end is never the end......
Bought and playing, hard to follow synergies but fun!
Game Devs, here me out. Create a set of characters based on RUclipsrs who cover this game.
YES, give them that "they put me in the game!" clickbait material and devs get more free marketing :)
Aren't the advancing dots at the top center of the screen (with the flag at the end) showing your progression? If so, you ended it while you were in the final round.
Those dots indicate the progress to the end of the round when the maintenance fee is due, not the overall run progress
@@S2violetS2 Got it, thanks!
Fun! Lots of interesting combos - just got 2091334133882625 on my last run.
Man, sometimes I see you have a good synergy going but you are not getting the characters that help the synergy haha. Specifically the sleeping princess. I guess this is a learning day.
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Game machine broke :(
This game is incredibly blurssed.