Nobu's Awakening 2 is great. You can place 1 domain by a chokepoint or on a site itself and basically lock it down on your own. Enemies can't push or plant safely. You still get one on yourself so even if you get smoked they can't rush you. On that note, interceptor every time.
@@lnDomitable1idk, being able to consistently outplay your enemy like that is rare. I think revealing enemies at certain chokes for you and the team is much more valuable
in a way, the stringify movement spd boost helps in survivability too since you get to strafe a lot faster in paper form and its already hard to hit someone in paper. i used to main the dmg resist boost but eventually i switched since it makes flanks and rotates way faster and ive outplayed ppl with just really slippery movement.
8:49 That only works in substance or if you're fighting noobs. Everyone knows that: 1. There's a clear visual red effect when Fuchsia has Awakening 2 (also you can know it checking the score table) 2. There's a very audible sound effect when she's coming back on feet 3. There's absolutely no reason for someone to not finish you with secondary or main if they have the bullets. You can argue that Snipers have it more difficult but they can throw you granade and you're done. Awakening 3 is more consistent and doesn't require you to be lucky enough so your enemy is an idiot and does not kill you.
22:06 Burst has massive pros and cons, if ur shooting mid-long range and you have great aim its godlike, if u take short-mid fight its a massive nerf unless you can snipe heads maybe but you can just do that with normal fire and kill even faster instead, so it depends alot on map and where you go on it, i hate burst so unless i am constantly doing mid-long fights i wont take it, but y the accuracy and the low recoil on it are amazing withgood aim
slightly disagree with nobu and lawine awakenings, if you know the spots for nobu a3 its really strong and better than a2 on some maps lawine a2 is better for your team to push up and entry, its just better utility for entering a team fight while a3 is good for catching flanks
36:56 your hud is available while passing the smoke?! How? It always annoys me not being able to see the state of my current abilities, my hp and the amount of ammo I have, how do I disable it?
fire rate imo is better cuz you actually have with it more chance to hit someone cuz you shot more bullets i watched some flavia 1 trick and he goes fire rate and reload speed
enemy can force u out of butterfly state much earlier by destroying phantom orb as quickly as possible (it takes around 1 sec for 1 person to destroy it by shooting). With +50% phantom orb HP, u can buy more time to run away in butterfly state.
@@stefanusunicorn7483 This reasoning is incorrect. Butterfly State duration is independent of whether the Phantom Orb lives or not, you will still be in Butterfly even if the Orb dies. The actual reason is that, besides being a much tankier object to hit, you get more armor out of it from Awaken 3 if they do manage to kill it.
I disagree with the Baimo upgrades. It should be: 1. Spread Control 2. Light Armor 3. Increase Bullets 4. Reload Speed 5. Cooldown -5s 6. Stringified Movement SPD 7. Durantion + 0,5s 8. Stringified Damage At least according to a Strinova coach named Hana.
Id say you are completely wrong about Fushia. You ALWAYS go for A3. A2 doesn't secure value in almost every scenario. Its problem is pretty clear: heavily relies on the team + even if the team is generous enough to play around Fushia you still dont guarantee value. A2 true value is shown in like 1 in 10 rounds. It may not even happen in a single game. Her A3 on the other hand with 5 seconds cooldown reduction goes crazy, you have so much control utility with that slow and it is pretty much guaranteed if you are a good user of that utility. ESPECIALLY when playing on more close-range small sites. Also, for Lawine fire rate is way better, base damage only wins on 30m in certain conditions, it just isnt worth it. As for Michele, From similar damage outputs, Id assume you also go for fire rate, but I didn't check yet.
For Lawine, it takes 9 bullets on body shots to kill in close range with or without the Base Damage boost, so wouldn't Rate of Fire be better to take less TTK? Or is it to stack with HS damage boost?
Nobu's Awakening 2 is great. You can place 1 domain by a chokepoint or on a site itself and basically lock it down on your own. Enemies can't push or plant safely.
You still get one on yourself so even if you get smoked they can't rush you. On that note, interceptor every time.
Good point!
Nah tp all the way a lot of people get confused when they see you tping about (higher out play potential than just a small wall hack aoe)
@@lnDomitable1idk, being able to consistently outplay your enemy like that is rare. I think revealing enemies at certain chokes for you and the team is much more valuable
According to Kierce, Lawine’s A2 is much better since it helps the Ming chase down her 1v1s.
in a way, the stringify movement spd boost helps in survivability too since you get to strafe a lot faster in paper form and its already hard to hit someone in paper.
i used to main the dmg resist boost but eventually i switched since it makes flanks and rotates way faster and ive outplayed ppl with just really slippery movement.
8:49 That only works in substance or if you're fighting noobs. Everyone knows that:
1. There's a clear visual red effect when Fuchsia has Awakening 2 (also you can know it checking the score table)
2. There's a very audible sound effect when she's coming back on feet
3. There's absolutely no reason for someone to not finish you with secondary or main if they have the bullets. You can argue that Snipers have it more difficult but they can throw you granade and you're done.
Awakening 3 is more consistent and doesn't require you to be lucky enough so your enemy is an idiot and does not kill you.
22:06 Burst has massive pros and cons, if ur shooting mid-long range and you have great aim its godlike, if u take short-mid fight its a massive nerf unless you can snipe heads maybe but you can just do that with normal fire and kill even faster instead, so it depends alot on map and where you go on it, i hate burst so unless i am constantly doing mid-long fights i wont take it, but y the accuracy and the low recoil on it are amazing withgood aim
slightly disagree with nobu and lawine awakenings, if you know the spots for nobu a3 its really strong and better than a2 on some maps
lawine a2 is better for your team to push up and entry, its just better utility for entering a team fight while a3 is good for catching flanks
36:56 your hud is available while passing the smoke?! How? It always annoys me not being able to see the state of my current abilities, my hp and the amount of ammo I have, how do I disable it?
fire rate imo is better cuz you actually have with it more chance to hit someone cuz you shot more bullets i watched some flavia 1 trick and he goes fire rate and reload speed
12:13 For Flavia's Phantom Mirage, is there any particular reason why the Phantom Orb HP +50% is better than the Butterfly Duration +2s?
enemy can force u out of butterfly state much earlier by destroying phantom orb as quickly as possible (it takes around 1 sec for 1 person to destroy it by shooting). With +50% phantom orb HP, u can buy more time to run away in butterfly state.
@@stefanusunicorn7483 This reasoning is incorrect. Butterfly State duration is independent of whether the Phantom Orb lives or not, you will still be in Butterfly even if the Orb dies. The actual reason is that, besides being a much tankier object to hit, you get more armor out of it from Awaken 3 if they do manage to kill it.
I disagree with the Baimo upgrades. It should be:
1. Spread Control
2. Light Armor
3. Increase Bullets
4. Reload Speed
5. Cooldown -5s
6. Stringified Movement SPD
7. Durantion + 0,5s
8. Stringified Damage
At least according to a Strinova coach named Hana.
Id say you are completely wrong about Fushia. You ALWAYS go for A3. A2 doesn't secure value in almost every scenario. Its problem is pretty clear: heavily relies on the team + even if the team is generous enough to play around Fushia you still dont guarantee value. A2 true value is shown in like 1 in 10 rounds. It may not even happen in a single game. Her A3 on the other hand with 5 seconds cooldown reduction goes crazy, you have so much control utility with that slow and it is pretty much guaranteed if you are a good user of that utility. ESPECIALLY when playing on more close-range small sites. Also, for Lawine fire rate is way better, base damage only wins on 30m in certain conditions, it just isnt worth it. As for Michele, From similar damage outputs, Id assume you also go for fire rate, but I didn't check yet.
For Lawine, it takes 9 bullets on body shots to kill in close range with or without the Base Damage boost, so wouldn't Rate of Fire be better to take less TTK? Or is it to stack with HS damage boost?
yea rof is better since the damage increase is negligible, unless of course you enjoy the slower firerate
do players spend premium currency on new characters? it takes a long time to get them f2p
Make sure to redeem profile level rewards from your profile.
Nah they dont. People just grind it
No
I have enough currency to unlock 5 more characters but I don’t feel the need to
Bro deleted the sniper comment.