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He’s talking about pewgf, that’s doing an electric as fast as possible so he can combo off the counter hit. Its even harder to do than just a regular electric
@@soldier257not only does he talk about pewgf, he is even talking about CH df2 into pewgf. Which is even harder to do than just a normal pewgf on its own. CH df2 into pewgf is one of the hardest techniques in the entire game, if not THE hardest. I can do it in practice mode every now and then, but I've never done it in a real match. The people who can do that shit consistently in real matches deserve crazy respect.
@@DanteHikatostill tho, killing skill expression in this game to incentivise other mechanics is a problem and many characters in this game already have that issue.
It’s definitely a change in identity. It’s not lost tho because MM is saying his emphasis is more on mix up. Which Kaz has always been about mix up. So in a way, he’s more defined. But yea, a loss for electric ⚡️ lovers for sure
Omg im so glad he made this post! Yes, the reward system for Counter hit combos in this game is so weird because the rewards for max combos diminishes greatly. Opting for a simpler combo that is efficient is the way to go in this game. 👍
@@rabbyd542 combo scaling is also a factor so theoretically say you do a combo with 12 moves that do 1 damage each thatll get beat out by a combo of 2 moves that deal 7 damage each so moral is more hits doesn’t necessarily mean more damage
@@S0LACE_AETERNUM I think the scaling is too harsh. I don't even want to bother with the execution of an optimal combo when I can easily do something I'll basically never drop for like 4 less damage. It kind of took the fun of the combos I was making from me. I use Lili and literally the most optimal route after a launcher is to press B1 into a Dew Glide cancel. I tried all kinds of juggles using different strings but it seems like all you really need to do is the B1 into a Dew Glide Voila, into another B1 Dew Glide into whatever ender depending on where the corner is.
It's not about damage. It's not about winning. If I can't do a perfect electric at least 5 times in a row, I can't call myself a Mishima player. It's more about me being me
if you mess up df2, PEWFG and just get Electric, we can still micro dash b2, 4 micro dash df1, df2 T! It's hard to do but if you are used to doing micro dash it gets consistent. But overall I agree if you aren't getting pressure either through great pokes/strings with in-built evasion and crushing, you need to get your pressure through plus frames at the wall
You can also ewgf b 2 4 heat burst its a 90% consistant staple i do whenever i miss PEWGF , if i do not have heat anymore i do what you said it is hard but worth the shot !
@@mkzenkai Yeah that is always good, I mainly try to save my heat burst for when I reach the wall to help me get the wall combo i want so i usually just try the micro dash option, we can still get 3,1 cancel into df1, 4 for huge wall carry after the T!
Are you guys being sarcastic? It totally looks like you guys are just making fun of something, sorry if i seem ignorant, i have no fucking clue what any of this PEWGF or DF 2 shit is
For those wondering, pewgf has the capability of creating new combo routes with higher damage. All TMM is saying is that in situations where he can combo for more damage with pewgf and high excecution or get more wall carry and ideally a heat engager. He will all ways opt for the option that gives more brings him closer too the wall. Same applies too Reina. When it comes too EWGF in general the move doesnt change, you still all ways aim too input ewgf as fast as possible for pewgf.if anything in tekken 8, with the high agression, its stronger than ever for keep out and whiff punish.
@@unkn0wnmortaL ofc, any combo route with electrics is more consistent if you land perfects aswell. The only "dont" is going for combos that REQUIRE pewgf for more damage.
You can save the electric, get the same wall oki, and great damage by doing micro dash b2,2>df1,2>bound>3,1(whiff 3)>cancel>df1,2 That’s for a size 28 stage at round start. You can do a simpler sequence for smaller stages
Same kind of philosophy I have for Bryan taunt jet upper. The scaling on it is far to high making it too risky to drop. I opt for taunt b4 as its way more consistent.
with bryan's carry you're bound to get a wall into another taunt unless we're talking about the pseudo infinite stages. I go for tju, seem to be getting kinda good at it too.
@@Turtlebackneck No doubt, I was considering just dropping the taunt game all together, but realized I still need some kind of taunt setup in my back pocket to edge out wins.
@@Phoenix-ff4le The issue with tju now isn't the damage, it's just that you don't have as many setups for it in the open like old 3+4 on normal hit and stuff like that.
It's funny you've just dropped this video. Me and PGF were in a discord call last night and was talking about this. I've still been attempting doing pewgfs as it is fun to do and kind of a habit from T7, but yeah it's not fun to drop, and the damage is a lot less than in T7. They definitely need to reduce the scaling for something that is so inconsistent to do, so you are rewarded for the risk.
This is what I’ve been thinking of as well. I couldn’t understand why this character is so hard to pilot but not do giga damage. I realized this character is all about the wall and ground game. I simplified my gameplan to getting the opponent to the wall or knockdown at all costs and I’ve been doing better with him
instantly made me recall one of my fave character in gbfv rising (djeeta or gran) who also falls the same gameplan 90% of the time. get opponent to wall and do wall combos
I'm a Kaz main with Kaz friends. I said the same thing two months ago. I have been able to get missed electric to pickup with B22 DF12, but not consistently. Know, abolishing fist I do DDWGF B22 DF12
Dunno if people do this too but when I land df2 ch, I just ssl into electric into b2,2 df1df2. its way more consistent than doing a pewgf and does more dmg
Yea it feels like in tekken 8 combo damage isn't worth the extra execution vs a basic combo to carry to the wall, even with leo doing the knk cancels in a combo feels kinda useless because they are hard to do and only give like 3 more damage if that, vs just basic knee wall carry combos to get them to the wall like you said just seems way more worth it especially with heat and the fact that bound works at the wall again like in tekken 6, wallcarry is always more worth for sure
It’s cool to use in orange ranks or lower above that it’s really should be the last thing u use on kaz ff3 hellsweep wavedash mixup into oki is kazuyas true identity always has been electric is just apart of his kit same for Reina and Jin
I used to do electrics more in tag 2 cause getting that as a launcher and tagging out into a crazy combo was worth it and sexy af. Mind you I'm bad at them, but it was enticing to go for it because of the reward. I get it that it would be busted now since pros can get em out no problem, but now I'm not even attempting them anymore. In neutral it's so risky if I wiff, if I don't get an electric, if it gets dodged. I just would rather not in neutral. And about kazuya already being inconsistent, yeah I'm not that good at the game so..... I really don't even try electrics in this game unless it's just guaranteed pressure
Sometimes it does make sense. It is not just more damage. It is more unrecoverable damage. But who executes that Perfect Electric with even a 50/50 success rate?
When you weigh the risk over reward it doesn't make sense risk a 20-30 extra damage or guarante combo with heat engage wall splat and stronger oki (while in heat)
Kinda offtopic but i rly have no idea where to ask. I'm playin mkxl jason and he has commandgrab dbf2 ,you can do it after almost anything,so there is an attack b3. Input gonna look (b3,dbf2) but its unreal for me so i found a way and my input looks( db3f2) this way grab goes immidiatly after b3.But there also very fast and big reach attack b1 and i ve seen ppl somehow buffering command grab after it. I tried same way pressing d 1st but thats doesnt work. Would be much appreciated if some1 can help me how i must input that)
Would this not be viable for a player like you when the wall is nowhere near? You can still use heat to bound a fail pewgf on a stage like yakushima or colliseum
yes but pewgf can fail on more than just 1 scenario and if df2 happens it’s over anyway or if the ewgf is too late the dash becomes not possible that’s why it’s so inconsistent haha and on 4bars df2 happens to me alot of the time
I'm a low rank Kazuya and it's been a real struggle getting wins so far, especially when players spam springs most of the time the whole fight in these ranks, but now that I think about it, most of my wins come from utilizing the wall. Not even fancy combos, just his basic strings which surprisingly deal tremendous amounts of damage at the wall and are quite tricky to read and counter when the opponent is in that position. I guess Kazuya really is a very strong character if the player doesn't overcomplicate his tactics and just focus on solid fundamentals.
just play kazuya 50/50 as much as possible and use ff4 or bait getups with wavedash block if they try to kick. You will win a lot purely because people are going to pick one way to block and stick to it until they get hit 2 or 3 times and then they eat the mixup finally. Ff2 is also a godlike button, insane range and safe on block. Abuse the hell out of it. Wall is where all of kazuya big damage comes from, just doing basic wall resplat combo, especially into oki on wakeup, will get you far. Kazuya can be complicated but he can also be played with 0 thought at his core, 112 anything you cant launch, initiate 50/50, get them to the wall and win is the only things you actually have to worry about
I 1000 percent agree with this i can get 93 damage combo with nina but its inconsistent and easier to drop than a combo i know will all ways work on even Xiaoyu, jack, and bears. Always better to not drop a combo and carry to the wall than to drop a punish or blow all your assets on a arena where the wall will cut your combo short anyway.
Yeah he was trashing Xiaoyu being a setup-based trick character, not doing actual Tekken, and now he is kinda have to rely on similar tactics with his main. And he even says now Ling isn't that bad. 🤣 When your elitism makes you look ridiculous.
@@LordViktorHun88 uhhh, talking to the wrong guy homie. i'm just thinking PEWGF is pretty damn cool. Kinda sad it's not rewarding enough compared to other options.
I kinda figured TMM stopped doin the PEWGF in T8 cuz of the fight that he had with Devilster's Jin he rarely did the PEWGF after either wr2 or df2 and if he did, it was for optimal combos
I figured out how to do a one frame electric but only can hit one at a time I can’t do the sky rocket in online because people are way too aggressive to hit it
3.28 I remember recently watching a Mainmanpak video , where I saw a pewgf combo into wall with heat (pre -cd1 nerf) and thinking that did not do that much damage (don't get me wrong though 65 to 70% is nothing to slouch at one).
TMM, when they're talking about pwgf for Reina, they mean after Heaven wrath CH1 . Reina can do pwgf for a combo here. Devil Jin has one too after iws3 .
This kinda play is how I started getting better at kazuya instead of worrying about being able to hit a frame perfect combo just focus on wall pressure and mix ups
Should they mitigate the chip damage in your opinion? I mean, ok this game is "aggressive" but if you make a single mistake and end up in a defensive situation, you have sooo few options to come back.
When t8 released i get it and said to myself why would i give a stress to myself ? I will do basic combos and i will reach wall somehow idc cuz kazuyas wall pressure is really a thing. All possibility with heat gives so much choices to your enemy and its really good because this is mindgame no one can learn "counter game". Im afraid little bit for this because we choose basic way and our sacrificed damage is really low so maybe they can nerf kazuya. (Actually heavens gate nerfed too but not enough db1-2 is craaazy)
So if I were to pick up a Mishima, I shouldn’t even worry about practicing my Electrics? Besides wave-dashing and punishes, it’s been my largest learning curve.
Hmmm. Depends. There may still be situations where you need that extra bit of damage and either is extremely risky to go for 50/50 or aren’t near enough to a wall (e.g. coliseum)
While I get what you mean and I agree, there is actually a trick to land one while not sacrificing any dmg if you f**k up, but you have to delay your PEWGF timing on purpose.
How can you land a chdf2 pewgf if you delay pewgf on purpose this is the most contradicting comment i have seen today , its a 1 frame perfect input you cant delay that or else you wont be able to launch the opponent from ch df2.
@@KoufalKoufax Even the greatest players who can land PEWGF's 99% of the time can drop it and most of the times it's because they were 1, 3 or whatever frames early with the input so they get a DF2 and they can't save the combo from it, your timing will never be the same everytime and this is why the delayed timing is a trick.
@@KoufalKoufax It's a trick I use, but I guess as a none native english speaker it's difficult for me to explain what I mean. Basically check how much frames you hit the PEWGF attempt too early when you get a DF2 and that's the frame you have to add to your normal PEWGF timing in your mind, this is the delayed timing trick, this way you will most of the time only float your opponent with the electric, I KNOW, but it's a consistent launch while because of the same reasons you get DF2's with the proper timing, you can get PEWGF's with the delayed timing.
I kinda felt like this with Reina and she’s much better than Kazyua. It’s honestly just fun to do though but i’ve stopped trying to do so many in a match.
yes but now you have wasted heat and won’t do crazy wall dmg/oki because the bound at the wall is way more worth it than to safe a failed attempt that works maybe 1/10 1/20 times online and because online shenanigans if you end up with df2 it’s done anyway and for some reason this happens to me all the time in t8 in t7 it was not that often
Perfect electric was always inconsistent. I can do it but I could never rely on it if I'm trying to win. Simply just play someone basic like Shaheen and you're life would be better or Claudio. Mishima is fun though. Cause they are the hero and villain. He is also right, set up in this game with heat is insane. 😆
I started playing kazuya in tekken 7 because i liked the fact that i earned my wins, by fundamentally beating my opponent and punishing every single mistakes he made with a 80% combo into 50/50. I do not enjoy tekken 8 kazuya as much (still play him because of character loyalism) because he now relies on set up that are litteraly knowledge checks, i mean what differencies masku tech or heaven's gate db1,2 from a gimmicky yoshi setup ? I dont have this rewarding feeling of "i just outplayed my opponent by seeing every mistake he made and destroying his health bar for it, along with all his dreams".
Well it also doesn’t help that his df12 whiffs on ewgf combos which means your forced to only do one combo he has season 1 and season 2 Tekken 7 combos right now
Almost a god with her. Listen … Ive fought battle rulers that know her or a lot of things I wouldn’t expect. The same things applied at fujin to Raijin… you Must play defensive in a game full of aggression while managing your health. Your moves cost health and even though the self damage has been slightly lowered taking a little bit of your life to win is the difference between winning an entire set or getting demoted quick. You take those added nerfs to the equation you realize you have to know every matchup to maintain your rank.
EWGF: f,n,d,d/f+2 - 14 frames fast at max speed. PEWGF: f,n,d/f+2 - 13 frames fast at max speed, Kazuya only (because of his unique f~ animation). The point is that when Kazuya launches with his CH d/f+2 (Abolishing Fist), after his d/f+2 animation has finished, while the opponent crumples they technically remain in a "standing state" for exactly 13 frames before becoming "airborne". Meaning that if Kazuya immediately hits them again with an attack that's 13 frames or faster, it does guaranteed unscaled damage and it will hit them as if they were standing rather than airborne. So, CH d/f+2 > PEWGF (at max speed) becomes a very high damage launcher. It's very difficult to do and if there's one single mistake in the timing then you don't get the reward. That crucial 1 frame of difference means that this cannot work with a regular EWGF, because even with a max speed CH d/f+2 > EWGF, the EWGF would hit after the opponent has entered the airborne state.
Friend of mine is working his way through just using Kaz's 1, df1 and some low pokes. He says it's because there's no point trying to electric when you have no way of escaping your opponent in 8.
@@atollcollector Electrics are a whiff punish most of the time. Spacing is required to use them effectively and with 8's lack of pushback, constant forward momentum and easy get in tools, it doesn't really exist.
Why does no one in the comments understand that mainman is talking about DF2 > PEWGF launch? He is not talking about just doing electrics in neutral lol, he would never say that's not worth doing.
@@onceyougozach2607 It's not that it's not worth doing ever it's just hard to set up in 8 given how useless kbd is against certain characters and how easy it is to just use heat to escape any pressure.
With nerfed neutral scaling I once thought 2D characters were returning yet beside Kazuya doing these sort of things with any character now isn't worth it beside ending/winning rounds
@@Divin3Valor I'm just saying from the video if there is no reason to pull it off then make the reason that the opponent will explode because it would mean there is a point to doing it.
Why I stopped doing pewgf. Me never even done one 😢.
😂😂😂
I did a few accidential ones before on T7 but could never do it consistently
He’s talking about pewgf, that’s doing an electric as fast as possible so he can combo off the counter hit. Its even harder to do than just a regular electric
@@soldier257not only does he talk about pewgf, he is even talking about CH df2 into pewgf. Which is even harder to do than just a normal pewgf on its own. CH df2 into pewgf is one of the hardest techniques in the entire game, if not THE hardest. I can do it in practice mode every now and then, but I've never done it in a real match. The people who can do that shit consistently in real matches deserve crazy respect.
Skill issue
TMM not doing PEWGF is a loss of character identity. Bamco messed up big time.
That's only if it affects other people. Not him
@@DanteHikatostill tho, killing skill expression in this game to incentivise other mechanics is a problem and many characters in this game already have that issue.
Bamco will just bann him, that's their current character arc
It’s definitely a change in identity. It’s not lost tho because MM is saying his emphasis is more on mix up. Which Kaz has always been about mix up. So in a way, he’s more defined. But yea, a loss for electric ⚡️ lovers for sure
*Makes it easier
You’re welcome.
Unrelated, I fought against a Kazuya in ranked called “iHATETMMSWE” and I got a chuckle out of it.
Seems related to me
Masku!
Was he an Azucena?
"I've fought against a Kazuya"
"WaS iT aN aZuCeNa?!?"
😂😂😂
You dumb?@@ignaciojohnjoy
@@ignaciojohnjoy it's time to put the bong down
TMM not doing PWEGF is like Goku not doing Kamahameha waves
Like taking the cape off superman 😢
This is true but ultra instinct is a way more powerful tech and I think that what he is going for right now.
@@donaldreid4193i think the point of this comment is their signature moves. UI is an insane power up but it still has its weaknesses
@randomvideoboy1 hahahaha
@randomvideoboy1 it's a kamehameha
The day MainMan stops doing Perfect Electrics...
Omg im so glad he made this post! Yes, the reward system for Counter hit combos in this game is so weird because the rewards for max combos diminishes greatly. Opting for a simpler combo that is efficient is the way to go in this game. 👍
I was in training mode trying to improve my combos for about an hour. I ended up with a 6 hit combo.
@@rabbyd542 6 is still good as long as the hits are strong 😂
@@frolanalmarines8458 I was getting less damage with a way harder combo that was like 11-12 hits.
@@rabbyd542 combo scaling is also a factor so theoretically say you do a combo with 12 moves that do 1 damage each thatll get beat out by a combo of 2 moves that deal 7 damage each so moral is more hits doesn’t necessarily mean more damage
@@S0LACE_AETERNUM I think the scaling is too harsh. I don't even want to bother with the execution of an optimal combo when I can easily do something I'll basically never drop for like 4 less damage. It kind of took the fun of the combos I was making from me.
I use Lili and literally the most optimal route after a launcher is to press B1 into a Dew Glide cancel. I tried all kinds of juggles using different strings but it seems like all you really need to do is the B1 into a Dew Glide Voila, into another B1 Dew Glide into whatever ender depending on where the corner is.
Shoutout to that Tekken arcade machine in the intro with a centered joystick and only two buttons.
built for Special Style players
That Jim's setup @@Ga1oThymos
I've always wondered why I haven't seen any of the PEWGF in the recent livestreams
It's not about damage. It's not about winning. If I can't do a perfect electric at least 5 times in a row, I can't call myself a Mishima player.
It's more about me being me
Each for their own. But winning is winning.
Once you've eaten enough backswing blows and db1+2 from my Azucena during your perfect electric atempts, You'll stop being you.
But can you do it 7 times?
@@calvinnorth9642 that's what she said 🤭
@@calvinnorth9642ive done it 15 times inna row with all mishimas
if you mess up df2, PEWFG and just get Electric, we can still micro dash b2, 4 micro dash df1, df2 T!
It's hard to do but if you are used to doing micro dash it gets consistent. But overall I agree if you aren't getting pressure either through great pokes/strings with in-built evasion and crushing, you need to get your pressure through plus frames at the wall
You can also ewgf b 2 4 heat burst its a 90% consistant staple i do whenever i miss PEWGF , if i do not have heat anymore i do what you said it is hard but worth the shot !
@@mkzenkai Yeah that is always good, I mainly try to save my heat burst for when I reach the wall to help me get the wall combo i want so i usually just try the micro dash option, we can still get 3,1 cancel into df1, 4 for huge wall carry after the T!
Are you guys being sarcastic? It totally looks like you guys are just making fun of something, sorry if i seem ignorant, i have no fucking clue what any of this PEWGF or DF 2 shit is
@@daletheriggedgamer3790 i mean if you watched the video you'd know...
Bro just do a SSL electric and follow the usual b22 df1df2 ender
Thanks for the clarity
For those wondering, pewgf has the capability of creating new combo routes with higher damage. All TMM is saying is that in situations where he can combo for more damage with pewgf and high excecution or get more wall carry and ideally a heat engager. He will all ways opt for the option that gives more brings him closer too the wall. Same applies too Reina.
When it comes too EWGF in general the move doesnt change, you still all ways aim too input ewgf as fast as possible for pewgf.if anything in tekken 8, with the high agression, its stronger than ever for keep out and whiff punish.
I use pewgf in regular combos just not ch df 2 haha i cant
@@unkn0wnmortaL ofc, any combo route with electrics is more consistent if you land perfects aswell. The only "dont" is going for combos that REQUIRE pewgf for more damage.
You can save the electric, get the same wall oki, and great damage by doing micro dash b2,2>df1,2>bound>3,1(whiff 3)>cancel>df1,2
That’s for a size 28 stage at round start.
You can do a simpler sequence for smaller stages
Same kind of philosophy I have for Bryan taunt jet upper. The scaling on it is far to high making it too risky to drop. I opt for taunt b4 as its way more consistent.
with bryan's carry you're bound to get a wall into another taunt unless we're talking about the pseudo infinite stages. I go for tju, seem to be getting kinda good at it too.
The scaling isn’t even that bad anymore, you get more than respectable damage.
Nah Bryan is completely different taunt is still important
@@Turtlebackneck No doubt, I was considering just dropping the taunt game all together, but realized I still need some kind of taunt setup in my back pocket to edge out wins.
@@Phoenix-ff4le The issue with tju now isn't the damage, it's just that you don't have as many setups for it in the open like old 3+4 on normal hit and stuff like that.
Wow that makes so much sense I finally started getting it consistently been practicing it since Tekken 7 and now it's kind of obsolete LOL
Love watching your progress learning t8 from beta to now. Kazuya is awesome
I just learned to do it somewhat consistently but I can rarely do it in a match only in practice 😢
It's funny you've just dropped this video. Me and PGF were in a discord call last night and was talking about this. I've still been attempting doing pewgfs as it is fun to do and kind of a habit from T7, but yeah it's not fun to drop, and the damage is a lot less than in T7. They definitely need to reduce the scaling for something that is so inconsistent to do, so you are rewarded for the risk.
I still go for it, b24 micro dash df 1, df 2 can still save the combo or b24 heat burst
This concept actually applies to other characters as well. Staple, wall carry combo is a must in Tekken 8.
This is what I’ve been thinking of as well. I couldn’t understand why this character is so hard to pilot but not do giga damage. I realized this character is all about the wall and ground game. I simplified my gameplan to getting the opponent to the wall or knockdown at all costs and I’ve been doing better with him
instantly made me recall one of my fave character in gbfv rising (djeeta or gran) who also falls the same gameplan 90% of the time.
get opponent to wall and do wall combos
ive noticed i win alot more games when I stick to simple stuff, even restraining from ff3 and hellsweep, helps alot.
I'm a Kaz main with Kaz friends. I said the same thing two months ago. I have been able to get missed electric to pickup with B22 DF12, but not consistently. Know, abolishing fist I do DDWGF B22 DF12
Great Video 👍
1 damage
Side step electric is the new staple not 3,1,4 btw y’all
Dunno if people do this too but when I land df2 ch, I just ssl into electric into b2,2 df1df2. its way more consistent than doing a pewgf and does more dmg
If the devs watch this video kazuya won't be so inconsistent.
mishimastar will be like 'it is what it is' and proceed to buff azucena and lars bit more
They don’t play the game. It’s clear as day
They’ll fix Kazuya with a universal change and create even more problems for the rest of the cast
I doubt it cause devil Jin is their fav lol.
This is video is all the evidence you need to show the devs they fucked up with kazuyas design In t8
Yea it feels like in tekken 8 combo damage isn't worth the extra execution vs a basic combo to carry to the wall, even with leo doing the knk cancels in a combo feels kinda useless because they are hard to do and only give like 3 more damage if that, vs just basic knee wall carry combos to get them to the wall like you said just seems way more worth it especially with heat and the fact that bound works at the wall again like in tekken 6, wallcarry is always more worth for sure
H uhnv🎉l of. 😂😂.
It's similar to Nina's WR+1
It’s cool to use in orange ranks or lower above that it’s really should be the last thing u use on kaz ff3 hellsweep wavedash mixup into oki is kazuyas true identity always has been electric is just apart of his kit same for Reina and Jin
I used to do electrics more in tag 2 cause getting that as a launcher and tagging out into a crazy combo was worth it and sexy af. Mind you I'm bad at them, but it was enticing to go for it because of the reward. I get it that it would be busted now since pros can get em out no problem, but now I'm not even attempting them anymore. In neutral it's so risky if I wiff, if I don't get an electric, if it gets dodged. I just would rather not in neutral. And about kazuya already being inconsistent, yeah I'm not that good at the game so..... I really don't even try electrics in this game unless it's just guaranteed pressure
CH df2, ssl, EWGF, b2,2, df1df2 for good damage and wall travel
I will always go for PEWGF, at my level (Fujin, battle ruler) the people see the pewgf and you destroy their mind
Sometimes it does make sense. It is not just more damage. It is more unrecoverable damage. But who executes that Perfect Electric with even a 50/50 success rate?
Xactly. No one
Perfect God Fist.
It actually proves your point though 😂
stage hazards burn recoverable health.
When you weigh the risk over reward it doesn't make sense risk a 20-30 extra damage or guarante combo with heat engage wall splat and stronger oki (while in heat)
Since infinite stages are gone should they make it where you get up where the last round ended only on the big stages?
You can still save it with b24 into heat burst
Kinda offtopic but i rly have no idea where to ask. I'm playin mkxl jason and he has commandgrab dbf2 ,you can do it after almost anything,so there is an attack b3. Input gonna look (b3,dbf2) but its unreal for me so i found a way and my input looks( db3f2) this way grab goes immidiatly after b3.But there also very fast and big reach attack b1 and i ve seen ppl somehow buffering command grab after it. I tried same way pressing d 1st but thats doesnt work. Would be much appreciated if some1 can help me how i must input that)
Would this not be viable for a player like you when the wall is nowhere near? You can still use heat to bound a fail pewgf on a stage like yakushima or colliseum
My thoughts exactly
I think damage priority is still worth it in stages where the wall is far.
does anybody know if the intro music is in tekken 8 jukebox and if not what is it?
you can still do b24 into micro dash df1 df2 after the electric,its not that hard just a little inconsistant
yes but pewgf can fail on more than just 1 scenario and if df2 happens it’s over anyway or if the ewgf is too late the dash becomes not possible
that’s why it’s so inconsistent haha and on 4bars df2 happens to me alot of the time
I'm a low rank Kazuya and it's been a real struggle getting wins so far, especially when players spam springs most of the time the whole fight in these ranks, but now that I think about it, most of my wins come from utilizing the wall. Not even fancy combos, just his basic strings which surprisingly deal tremendous amounts of damage at the wall and are quite tricky to read and counter when the opponent is in that position. I guess Kazuya really is a very strong character if the player doesn't overcomplicate his tactics and just focus on solid fundamentals.
just play kazuya 50/50 as much as possible and use ff4 or bait getups with wavedash block if they try to kick. You will win a lot purely because people are going to pick one way to block and stick to it until they get hit 2 or 3 times and then they eat the mixup finally. Ff2 is also a godlike button, insane range and safe on block. Abuse the hell out of it.
Wall is where all of kazuya big damage comes from, just doing basic wall resplat combo, especially into oki on wakeup, will get you far. Kazuya can be complicated but he can also be played with 0 thought at his core, 112 anything you cant launch, initiate 50/50, get them to the wall and win is the only things you actually have to worry about
@@guyguy7002That's why I love the Kazuya match ups the most for my Bryan, we both need the wall for the damage😂
My friend always welcome electrics so that he can parry/sabaki the move. One of the ways to break a Mishima player.
So, if SWE stop using pewgf so is there a chance to me to finally learn to play kazuya?
I 1000 percent agree with this i can get 93 damage combo with nina but its inconsistent and easier to drop than a combo i know will all ways work on even Xiaoyu, jack, and bears. Always better to not drop a combo and carry to the wall than to drop a punish or blow all your assets on a arena where the wall will cut your combo short anyway.
sad day 😢
Yeah he was trashing Xiaoyu being a setup-based trick character, not doing actual Tekken, and now he is kinda have to rely on similar tactics with his main.
And he even says now Ling isn't that bad. 🤣 When your elitism makes you look ridiculous.
@@LordViktorHun88 uhhh, talking to the wrong guy homie.
i'm just thinking PEWGF is pretty damn cool. Kinda sad it's not rewarding enough compared to other options.
I kinda figured TMM stopped doin the PEWGF in T8 cuz of the fight that he had with Devilster's Jin he rarely did the PEWGF after either wr2 or df2 and if he did, it was for optimal combos
what if they removed chip damage how would yall feel about that?
How about devil jins ewgf? Is it worth it?
That why jin have the perfect electric for TK8 , you can even do the not perfected to mess up ppl timing
I guess the wall truly is undefeated
I figured out how to do a one frame electric but only can hit one at a time I can’t do the sky rocket in online because people are way too aggressive to hit it
does anyone knows the input for the combo??
314, df1df2, 112, df3+4,1+2,1+2
3.28 I remember recently watching a Mainmanpak video , where I saw a pewgf combo into wall with heat (pre -cd1 nerf) and thinking that did not do that much damage (don't get me wrong though 65 to 70% is nothing to slouch at one).
What music does he use in his intro part 3
TMM, when they're talking about pwgf for Reina, they mean after Heaven wrath CH1 . Reina can do pwgf for a combo here. Devil Jin has one too after iws3 .
How do you feel about PEWGF on Jin though?
This kinda play is how I started getting better at kazuya instead of worrying about being able to hit a frame perfect combo just focus on wall pressure and mix ups
What’s the name of tmm intro music?
Should they mitigate the chip damage in your opinion? I mean, ok this game is "aggressive" but if you make a single mistake and end up in a defensive situation, you have sooo few options to come back.
Bro said he is not gonna sugar coat it!
While reina and drag can easily just reach above 100 or 80+ damage kazuya df2 is just not enough because of the damage
Who thought putting a part of video in front so you have to watch in twice as well as 10+ seconds intro is a good way to edit videos xdd
I know right lethamyr has been doing this awhile now as well it's better than what's up guys here are all my affiliate links
What about the big stage?
When t8 released i get it and said to myself why would i give a stress to myself ? I will do basic combos and i will reach wall somehow idc cuz kazuyas wall pressure is really a thing. All possibility with heat gives so much choices to your enemy and its really good because this is mindgame no one can learn "counter game". Im afraid little bit for this because we choose basic way and our sacrificed damage is really low so maybe they can nerf kazuya. (Actually heavens gate nerfed too but not enough db1-2 is craaazy)
Finally Namco will understand that Kazuya need some buff Thanks TMM❤
At 7:08 I thought he said 'look at the shit!' 🤣🤣🤣
So if I were to pick up a Mishima, I shouldn’t even worry about practicing my Electrics? Besides wave-dashing and punishes, it’s been my largest learning curve.
Hmmm. Depends. There may still be situations where you need that extra bit of damage and either is extremely risky to go for 50/50 or aren’t near enough to a wall (e.g. coliseum)
While I get what you mean and I agree, there is actually a trick to land one while not sacrificing any dmg if you f**k up, but you have to delay your PEWGF timing on purpose.
How can you land a chdf2 pewgf if you delay pewgf on purpose this is the most contradicting comment i have seen today , its a 1 frame perfect input you cant delay that or else you wont be able to launch the opponent from ch df2.
@@KoufalKoufax Even the greatest players who can land PEWGF's 99% of the time can drop it and most of the times it's because they were 1, 3 or whatever frames early with the input so they get a DF2 and they can't save the combo from it, your timing will never be the same everytime and this is why the delayed timing is a trick.
@@SGHNTZ say what again?
@@SGHNTZ there is no trick to it, it should be 1 frame window to execute PEWGF after CHDF2 to launch the opponent.
@@KoufalKoufax It's a trick I use, but I guess as a none native english speaker it's difficult for me to explain what I mean. Basically check how much frames you hit the PEWGF attempt too early when you get a DF2 and that's the frame you have to add to your normal PEWGF timing in your mind, this is the delayed timing trick, this way you will most of the time only float your opponent with the electric, I KNOW, but it's a consistent launch while because of the same reasons you get DF2's with the proper timing, you can get PEWGF's with the delayed timing.
Good now I don't feel like a complete scrub cause I can't electric with reina
Nailed it.
I kinda felt like this with Reina and she’s much better than Kazyua. It’s honestly just fun to do though but i’ve stopped trying to do so many in a match.
I'm glad I wasn't the only one who thought like this
You can do b2,4 after failed PEWGF and then activate heat thats works
yes but now you have wasted heat and won’t do crazy wall dmg/oki because the bound at the wall is way more worth it than to safe a failed attempt that works maybe 1/10 1/20 times online
and because online shenanigans if you end up with df2 it’s done anyway and for some reason this happens to me all the time in t8 in t7 it was not that often
Perfect electric was always inconsistent. I can do it but I could never rely on it if I'm trying to win. Simply just play someone basic like Shaheen and you're life would be better or Claudio. Mishima is fun though. Cause they are the hero and villain. He is also right, set up in this game with heat is insane. 😆
whats the intro song
Destruction - Tokowera
I started playing kazuya in tekken 7 because i liked the fact that i earned my wins, by fundamentally beating my opponent and punishing every single mistakes he made with a 80% combo into 50/50.
I do not enjoy tekken 8 kazuya as much (still play him because of character loyalism) because he now relies on set up that are litteraly knowledge checks, i mean what differencies masku tech or heaven's gate db1,2 from a gimmicky yoshi setup ?
I dont have this rewarding feeling of "i just outplayed my opponent by seeing every mistake he made and destroying his health bar for it, along with all his dreams".
Well it also doesn’t help that his df12 whiffs on ewgf combos which means your forced to only do one combo he has season 1 and season 2 Tekken 7 combos right now
I think it is worth it only if you wanna save your Heat Bar.
we all should go back to 7 ngl
8 is so weird
Shout out to Keisuke lol
What song is this intro?🫡🫡
So if more people knew the Zafina matchup she would be difficult to use?
Correct
@@SrKimori okay thanks
Zafina main here and yes when they know the matchup it becomes crucial to have good defense and matchup knowledge or ur cooked.
Zafina main as well a lot of her stuff is fake and not real.
Almost a god with her. Listen … Ive fought battle rulers that know her or a lot of things I wouldn’t expect. The same things applied at fujin to Raijin… you Must play defensive in a game full of aggression while managing your health. Your moves cost health and even though the self damage has been slightly lowered taking a little bit of your life to win is the difference between winning an entire set or getting demoted quick. You take those added nerfs to the equation you realize you have to know every matchup to maintain your rank.
Difference between Perfect Electric and regular Electric?
4 just frames for what he's speaking about
EWGF: f,n,d,d/f+2 - 14 frames fast at max speed.
PEWGF: f,n,d/f+2 - 13 frames fast at max speed, Kazuya only (because of his unique f~ animation).
The point is that when Kazuya launches with his CH d/f+2 (Abolishing Fist), after his d/f+2 animation has finished, while the opponent crumples they technically remain in a "standing state" for exactly 13 frames before becoming "airborne". Meaning that if Kazuya immediately hits them again with an attack that's 13 frames or faster, it does guaranteed unscaled damage and it will hit them as if they were standing rather than airborne.
So, CH d/f+2 > PEWGF (at max speed) becomes a very high damage launcher. It's very difficult to do and if there's one single mistake in the timing then you don't get the reward.
That crucial 1 frame of difference means that this cannot work with a regular EWGF, because even with a max speed CH d/f+2 > EWGF, the EWGF would hit after the opponent has entered the airborne state.
I love the "👌"
I like your new intro boss
Mainman u can save a dropped pewgf by doing back 2-4 after into heat smash
Friend of mine is working his way through just using Kaz's 1, df1 and some low pokes. He says it's because there's no point trying to electric when you have no way of escaping your opponent in 8.
electrics are a great way to get your opponent off you wdym
@@atollcollectorThat is actually the point, PEWGF has been relegated to a counter hit, nothing else
@@atollcollector Electrics are a whiff punish most of the time. Spacing is required to use them effectively and with 8's lack of pushback, constant forward momentum and easy get in tools, it doesn't really exist.
Why does no one in the comments understand that mainman is talking about DF2 > PEWGF launch? He is not talking about just doing electrics in neutral lol, he would never say that's not worth doing.
@@onceyougozach2607 It's not that it's not worth doing ever it's just hard to set up in 8 given how useless kbd is against certain characters and how easy it is to just use heat to escape any pressure.
When RE2 Remake Part 2?or not😂
With nerfed neutral scaling I once thought 2D characters were returning yet beside Kazuya doing these sort of things with any character now isn't worth it beside ending/winning rounds
on this scenario really aplies the quote: "or you die as a hero, or you live enough for become a villian"
... Did I wake up in an alternate time line..... I am scared now... Lol
Why doesn't MMswe enter evo or official tekken tournaments
Can you make a video on wave dash guard cancel?
I mean what is there to make a video on it? Simple enough
So what your saying is Kazuya just jumped up like 12 tiers
You can dash to combo after electric and it can be consistent you can check my matches as well for the same
Day 2 of asking what the intro song is
Rewarding cheesy combos and pluggers:the casino game 8
I dont go for optimal combos I just do the ones I can guarantee land and wall damage is a plus
baby hurry, mainman just dropped a video
Tbh i think that if we buff the pewgf damage and nerf the ewgf damage maybe touch up the frames in the same manner.
No
@@Divin3Valor then what idk I just do them to look cool idk much about what to do with it.
@@crystaleater2581 if you don’t know much about it then why throw out ideas of buffing and nerfing. Kazuya is already inconsistent as he is
@@Divin3Valor I'm just saying from the video if there is no reason to pull it off then make the reason that the opponent will explode because it would mean there is a point to doing it.
i can balance this game where should i say it