I borked the game and made it through the top of the broken stair tower, stood on top and jumped for it. Took me ages to get it right. Honestly, it was the way I did most things. 😆
The Sun is pulling you in all the time. The reason you (and the Earth) don't get pulled into the Sun is that the Earth is going sideways really fast, so that instead of falling into the Sun the Earth (and you) fall around it. That's what an orbit is: falling in a circle. Going fast sideways is also a good way to avoid hitting the sun in Outer Wilds (or the black hole at the centre of Brittle Hollow): burn sideways, not just away from the sun or black hole.
This is the best explanation I've seen in the comments so far. For a good example, you might remember circling the black hole in Brittle Hollow while you were still getting used to the planet - You were able to do that because, in your efforts to get anywhere else while you were freefalling, you propelled yourself forward with your jetpack, and narrowly dodged the black hole multiple times that way. When you fell in, it was usually because something halted your forward momentum - As an example, hitting the [redacted]. This is generally a good tip for orbital navigation in general - A lot of people try to simplify the problem by "staying still", but this is actually a pretty bad idea. First, it means you're fighting directly against the gravity of the planet. Your ship is very capable of doing this, but that's not typical in real life - Actual rockets have VERY limited fuel, and need to make use of the efficiency of circular or elliptical orbits to have any hope of not being stranded on a single trajectory. Second, it means that anything that IS in orbit - The Orbital Probe Cannon is a great example of this - will be going at orbital speed, where you're going at 0 speed. The speed difference is the real problem - You can go as fast or as slow as you want in space, so the problem isn't ever that something is FASTER than you can go - The problem is almost always that it's going at a DIFFERENT speed than you, and you only have so much acceleration to try and correct the error before it whizzes by. Generally, following it, getting close, and matching velocity is the best way to line yourself up with something in orbit. Speed management is the key to smooth and skilled flying in a game like this, that's very faithful to real life - Going too fast is easily as big a problem as going too slow in basically all cases. You really do want to be going about as fast as the thing you're trying to get to for best results.
Fun fact: For gameplay purposes, the developers programed the gravity of planets to act proportionally to 1/d, where d is the distance from the planet, instead the more accurate 1/d^2. However, the suns gravity is computed using the more natural 1/d^2 formula. This is why the gravity of the sun in game feels different than everything else.
As far as I’m aware there’s no limit to how far out you can go, however when you eventually return the planet orbits will be messed up since they use the player as a reference and the numbers get too big
The only limit is time. You can fly out in any direction you want at maximum acceleration, and aside from one automatic-autopilot-activation that tries to return you to the inner solar system but is easily aborted as soon as it happens, nothing prevents you from flying until the loop resets.
59:55 To identify a signal you just need to get less than 10m from it while aiming at it with your signalscope. In this specific case, you were always either more than 10m away or not pointing your signalscope in the correct direction. I personally think they should have made the distance 20m, because I have observed that many players fail to deliberately ID signalscope signals until later in their playthrough.
Crust is just the surface/dirt/ocean layer of a planet. Then going inwards, we get the mantle/asthenosphere, and outer/inner core. Yes, gravity pulls on objects. That's how satellites stay in orbit. Without that force acting, they'd just go in the initial direction forever.
To add to this, answering a similar question during the vid, yes the sun has its own gravity. It has mass, just like a planet, but the sun, as a star, has so much more mass that its gravity is incredibly strong compared to a planet. If you "match velocity" to the sun, even from several kilometers away, you will watch your ship slowly be pulled toward it.
Three things primarily… I was having a bad evening but your cat’s purring instantly soothed my nerves; please give her pats for me!! 3:55 - Listening to you describe this plot concept over the music as it was playing broke my heart 4:35 - _Holy crap,_ that was a gorgeous run, you’re a fantastic singer please sing more! All that said, thank you for the upload! Really enjoying this playthrough and I’m glad you’re enjoying it too. Have a wonderful weekend!!
You're one of the rare players I've seen who actually paid attention to that shape up at the Black Hole Forge and then went to investigate what it might mean. You haven't quite put 2 and 2 together yet, but I have no doubt you'll get there eventually ::)
1:05:00 - Gravity. Yes, it’s true. The sun’s gravity is immensely stronger than any other local astral body, by an extremely large factor. I would recommend looking at some orbital mechanics in people’s playthrough of Kerbal Space Program. You were using RT, which was sending you *closer* to the sun. The better move would have been LT to go away from the sun and forward/left to speed up / go around a bit.
1:37:00 - Gravity always takes hold, but it increases as the inverse-square of distance, so if you cut your distance in half, gravity is four times stronger. You really feel it near the sun, Giant’s Deep, and Brittle Hollow’s black hole, if only because these are the three most massive objects.
Hey, I just finished this game last week. Doing both the base game and dlc during my play through really deepened the story for me, so don’t worry about not doing the dlc until after the base game. Just explore whatever you find and you’ll have a great time.
I agree, I think playing the DLC at some point before completing the base game is the better way to play it. You'll have more to think about going into... things.
I think either works story-wise, but if you do the DLC completely separately it gives you the rare chance to play a game for the first time, twice, since the DLC is its own almost entirely separate story. Having it be for the first time twice is so special imo.
The way you stumbled upon one of the hardest places to get to in the game, the Tower of Quantum Knowledge, in search of the WHS and didn't realize what it was even after you saw the TQK again on Brittle Hollow after that is legendary lololol. Keep up the good work, Anna. You are doing great! ❤❤❤
This has been an extremely enjoyable playthrough to watch. You are very observant, and pick up on a lot of things others miss, which makes it a very satisfying watch. I am really looking forward to following along for the ride! Be curious on your journey!
Really enjoying how much you're enjoying this game so far. Don't worry about getting distracted or not having a perfect close to each video. Outer Wilds is best when explored organically, and to each their own.
I love the random riffing on the outer wilds soundtrack! Loving the playthrough so far, it's super fun watching you discover everything (or not discover it) :)
6:23 "crust" is a general astronomical term that just means the solid surface of the planet. If you ever saw a cut-through image of Earth, there is the core in the middle, above that comes the "mantle" which is mostly molden magma/lava, and then thinnest part swimming in top that makes up all the solid ground, mountain and ocean floor is called the crust.
1:05:00 - TL;DR Yes the sun (and every planet) is pulling on you constantly. The pull gets greater the closer you get to it. the reason the planets (and you) don't normally fall straight in is because you are moving around it at 'orbital velocity'. Slow down your orbit, and you'll fall down towards the sun, speed it up and you'll fly out away from it. The longer version: The spacecraft you fly in Outer Wilds has VERY powerful thrusters relative to the gravitational pull of the planets and the sun, and the size of the solar system. It is vastly more powerful than any real world rocket! It also has an (almost) bottomless fuel reserve, which means you can jet around the solar system and largely ignore the gravity of the sun and planets if you are any significant distance from them. However, if you get very close to the sun (or the black hole in brittle hollow!) the gravity will become strong enough that your thrusters can no longer overcome it and you'll be pulled in. In the case of the sun you have to be nearly skimming the surface for its gravity to get this strong - and if you're already going fast enough you can escape even then. What mostly causes people to fall into the sun is simply choosing a dangerous trajectory - or having the autopilot choose it for you. In the Outer Wilds it's not so much that the sun is pulling you in - it's that you are choosing to fly into the Sun, whether you realized it or not. ;) Orbital Mechanics are generally not very intuitive to people who haven't studied it. You'll be happy to know that you actually do appear to have a bit of an intuitive grasp of it, even though you don't know the actual mechanisms behind it. Still, a quick crash course in orbital mechanics does wonders for your ability to fly the craft in OW effectively.
Note to Editor: If you haven't already, maybe don't spoil the fact that the radio tower puzzle kicks off the DLC? It's very rare to find a playthrough that has DLC mixed in with the base game, and a lot of people in the Outer Wilds community would love to see that play out.
Yea I am not.. I figure if the devs inteded it to only be seen after the Main game was finished they would have locked it down so will just Let Anna's Play through unfold however it does.
@@Rajman1138 That is so great to hear! A lot of people get strangely fixated that the DLC is "supposed" to be after the main play, when it clearly is built to work slotted in wherever. It would be great to see some variation there. The impact of the revelations could be quite different, and not necessarily worse. Would it change how the base game ending is approached, or even whether you want to do it at all?
Still enjoying this playthrough, it'a nice having your continued adventure to look forward to every week! Re: ship damage -- the hull is just the outside shell of a ship. The OW ship hull is in several sections. There's a little diagram to the left in the cockpit that lights up to show exactly what parts have been hurt by a crash! :)
Your flying skills are very good. If it seems like you're not flying well, it's because you are attempting very hard maneuvers, which is quite entertaining.
Yes, the sun is an absolutely massive gravitational object. Everything that has mass exerts a gravitational pull - even you are exerting a gravitational pull on your monitor. It's just that gravity is very weak, so you need a lot of mass before it comes noticeable. Stars have A LOT of mass. The reason the Earth orbits the Sun is because the Sun is pulling on it - otherwise, the Earth would just continue in a straight line until it left the solar system entirely. The effect of gravity increases quadratically (i.e. squared) as the distance decreases.
Fun behind-the-scenes trivia: in-game, _only_ the sun's gravity is quadratic. The planets all have linear gravity, because true-to-life quadratic scaling felt either way too powerful at their surfaces or way too weak a few dozen meters up. By making the falloff linear instead of quadratic, it _feels_ more "natural", and simultaneously makes the sun's gravity really noteworthy (in comparison to everything else) when you get close to it.
The sun defintely would pull you in real life. Bigger and denser astral bodies have more gravity. Every planet or moon in the game is constantly pulling on you and each other.
It never occurrred to me that some adults don't know this information. It makes much much more sense to me why other people I've seen play through this game struggle so much with basic navigation concepts if people really don't know this stuff. I really thought "the sun has gravity" was universal knowledge in 2025, no pun intended. But I guess there's plenty of obvious things I'm ignorant to too so I can't talk!
Ummm, yes. The sun has gravity, so it pulls planets towards it, just like it would pull your space ship. Thing with the planets is that they are falling away at the same speed as its being pulled in so they create an orbit.
Might recommend that you put your camera at the bottom right instead - the compass is pretty relevant to this game, so it's nice to see where you are at times. But love the play through - your inquisitive and somewhat head-first nature has lead to unique moments in the game that i've never seen before, and some hilarious coincidences that has likely made things more confusing than they should be for yourself. Really fun!
She is able to see the Compass and stuff on her end.. bottom right is very close to crowding / possibly covering the translation text which is more important for viewers to be able to see.
1:05:00 physics note, cause why not every bit of mass makes a small pull, and for spherically symmetrical objects the force of attracion pulls you into the center, proportional to how heavy the object is and counterproportional to distance squared (so if you go 2 times further the force would be 4 times lower) however, the force is not necessarily where you would go, it's where it pulls your velocity towards, so if you start out stationary you will eventually fall into any mass (assuming no friction and no other masses and anything like that) but if you are initially moving you can go fast enough so that the force won't pull you in completely, it will still affect your velocity just the same, but it won't do it "fast enough" to actually make you collide fun fact: black holes aren't special in that sense, when you are far enough away from them they're basically indistinguishable from any normal mass, but when you get closer you start to notice the more weird things, which also happen on lower mass objects but to less of an extent: time behaves weirdly, light bends, etc (aside from the actual "black hole" part of it being so extreme nothing can escape it after a certain point and such)
LOL - gotta to admire the tenacity to land exactly where you want, even when there isn’t really enough room to do so, somehow you still find a way to make it work. 😂 Oh, a small reminder, the starting village can answer many questions, so sometimes it’s a good idea to revisit later, if you feel uncertain about mechanics or aspects of the game.
The rom com thing is funny, in the sense that, really it is about range, isn't it? The range of emotions you want to evoke. You do want moments of real sadness, joy, catharsis, and of course humour. It's a study in contrasts. And I do think that's a pretty apt analogy to The Outer Wilds, it starts you off in this cosy little village, it has plenty of moments of humour, but it's also absolutely meant to leave you with a sense of isolation and fear and loss as well at times. It's a Sisyphus game, where you are rolling a boulder up a hill only for it to fall down again for all eternity, and it's the hope that you can complete your task that keeps you going. And because you want to know what's on the other side of the hill, of course.
1:20 - Best part of the episode (🎵Bun, bun, bun!🎵) 5:08 - Nice timing, I'm making three delicious bacon cheeseburgers for dinner today! Gonna munch them down later tonight while watching the rest of this video🍔👌 19:51 - That's the deepest "wooow" I've ever heard
Slate is giving you 2 hints back to back. It doesnt mean they are related. So the scout can be a light source, also the scout can display danger when you launch it as well as show you ghost matter in camera mode. figure you already have this info so just clarifying the 2 tips back to back arent really related. and since you dont read these ill leave it upto the editor if he wants to pass on the info
All objects have mass, the more massive the object the more gravity it has, and therefore the more of a pull it has on you. The sun and the black hole in brittle hollows core are the most massive objects in the solar system and have the most pull. Search for gravity demonstration and you can see some approximations of how it works. Though the demonstrations fall short, they are good basic ideas to wrap your head around it. :)
9:45 - Heh. Your luck is amusingly bad at points in this playthrough. I've seen Hollow's Lantern sneak up on people before, but that approach was especially stealthy. 59:30 - You identify unknown signals by pointing your sensor directly at them from about 15m away or closer. You've done this a couple times now, but a lot of people just never really grasp how this mechanic works as it's never mentioned or explained in the tutorial. 1:39:50 - A sudden turn in your luck! Getting access to this place is probably the second hardest puzzle in the game for many. :D 2:01:00 - Absolutely. If you are butting your head against a puzzle in any open world game, just screwing off to explore somewhere else for a while is often a good way to reset.
Something I just noticed on this video: eating a marshmallow heals you! Edit: Haha, she discovered the same thing like three minutes after I posted this 😂
Smart move not to read the comments yourself - as I'm sure you'll realise some people really want to share in every playthough and it's really easy to step over the line from helpful, non-spoilery game instructions or commentary to full blown plot spoilers!
DEATH COUNTER Asphyxiation - 8 Mystery?? - 7 (+2) Ghost Matter - 3 (+1) Blunt Force - 2 (+1) Lava - 1 (New) You have to be careful floating around Brittle Hollow. You're not alone. Drowned - 1 ---------------------------------------------- Total Deaths - 22 (+5)
That unexpected end was the autopilot crashing you into Hollows Lantern and you burned up in the lava. Maybe one day they will add the avoidance into the autopilot. You are lucky the ship did not take off without you the second time when you crashed into Timber Hearth as the auto pilot is still on. I have seen this happen to someone else when they left to repair the ship which then immediately took off without them. That is some interesting landings but not the craziest I have seen. That radio tower is the start of the breadcrumbs for the DLC so feel free to ignore it till you finish the main game. You do need to be familiar with the solar system to figure this out. If you had discovered this earlier before you bought the DLC it would say something like closed for maintenance. It's amazing you have stumbled into the solution of 2 of the big puzzles, finding Feldspar and the Tower of Quantum Knowledge, without realising they are puzzles and had to try and work them out.
I think its already too late to comment this, just a little tip: the triggers are for going up/down in the Y Axis not accelerating or breaking, i've noticed you use those when you wanna go forwards or break so just wanted to let you know, use the stick when you want to move forward, backward, left, right. ty for the videos, loving your gameplay so far
Anything can pull you in with enough mass, seriously if you put 2 bowling balls in space 100 feet apart they would eventually come Together as they have a very small gravitational pull. The thing that matters in orbital mechanics is velocity. it works in the same way if you drop a ball on earth it falls straight down but if you throw it as hard as you can it will follow an arc. Orbit works in the same way, enough velocity and you will just orbit. not enough velocity you just fall in.
That pull of the sun is just gravity. Any mass exerts gravity on other masses, depending on how large the mass is and the distance between them. If I have my phone in front of me, both me and my phone exert gravity on each other. But because our masses are quite small, that force essentially doesn't do anything. It's not strong enough to overcome any of the frictions (like air friction and friction of whichever surface we're standing/laying on). But when you start looking at planets and such, the masses are so great that the gravity has a very noticeable effect, even at very large distances. That's also why things orbit each other. Earth is pulling on the moon (and the moon on the earth), but because the moon is also moving, the pull doesn't actually pull it in, and just changes the direction of the moon's speed so that it orbits us. Same goes for the sun with each of the planets and all the other orbiting bodies like asteroids and dwarf planets. This pull is obviously also what keeps us on the ground, and why gravity would be smaller on other planets. In Outer Wilds, you see that too, with Giant's Deep having a higher gravity than Timber Hearth, and small bodies like the Attlerock having a much smaller gravity (just like our moon). And to then answer your actual question, yes, the sun pulls on everything. The further away you go, the less you feel that pull, and far enough away it becomes basically meaningless. So if you were to let a spaceship fall towards the sun, and then tried boosting away again, it very well could be possibly to get to a point where the pull is so strong that the ship just straight up cannot overpower the sun's gravity. You've probably already melted by then, but lets assume we have perfect heat and radiation shielding. Gravity is also why black holes are, well, black. At the center of a black hole is a singularity, a point in space where a lot of mass is so compressed that it's essentially a point of infinite mass (it's a lot more complicated than I understand, but this is the basis of it). If you get close enough to a black hole, the gravitational pull becomes so enormous that even the speed of light is not enough to escape it, meaning even light gets swallowed up. That's what makes a black hole black. Beyond that point where light gets swallowed up, you can't see anything, because nothing can get that close to the singularity and still come out to give us any information. That boundary is called the 'event horizon'. Anything that goes beyond the event horizon is basically lost forever. It's not possible to escape back out of it, at least not according to our current understanding of physics. This enormous gravity is also why the perspective around black holes is so wonky, which you can also see around the black hole of Brittle Hollow in the game. It swallows up light that gets too close, but light that just barely stays out of the event horizon still experiences gravity. So it gets curved around the black hole instead. This also happens for any amount of gravity, but again, most of the time it's so small that we don't notice it. You don't look at, say, Venus, and notice some obvious light curvature. Maybe instruments can detect it, not sure about that, but AFAIK it's not something a human would usually detect (maybe unless you know what you're looking for?). The higher the gravity of an object, the more it curves light. About the ship, the hull is basically just the body of the ship (or the outer layer I suppose). The starboard hull is the hull on the right side of the ship (same way starboard on a boat is the right side, and port the left). The aft is the backside of the ship IIRC. So if the ship tells you the hull is damaged, it just means you bonked the outer layer of the ship against something, and the ship should usually tell you which part of the hull you damaged. One fun thing about the Nomai (no spoilers here) is that they tend to ascribe emotions and conscious actions to seemingly inanimate objects, such as their vessel, the Eye of the Universe, even the planets ("suppose this planet does not want us on its surface"). The Hearthians seem like the exact opposite. They're practical and pragmatic creatures. A classic trope for example is builders referring to the things they've built as their children in some way, but I don't think we ever hear Slate doing something like that. Ships are ships. Their purpose is to fly and be piloted, and Slate only seems to care for how much more stuff they can make the ships do.
You've hit on something that I really enjoy about the way the Nomai are written: they're intensely scientifically minded, but also quite spiritual. They don't seem to harbor any supernatural beliefs as such, but instead seem to see lots of meaning in the world as it is, and as their discoveries reveal it to be.
56:33 Spoiler Alert? I'm not sure if someone should warn her about following that specific rabbit hole until she finishes the base game or let fate decide...
I feel very strongly that people should just let things proceed naturally. In practice, when people try to control the order in which things happen, it has an overall negative effect, making players second guess what they are doing and why. Whereas when people are just allowed to pursue things as the spirit moves them, we get fun, exciting, special play throughs - and more often then not, when players encounter , they decide for themselves to put it off for later anyway.
@@gabedamienyeah but I’m this case it would not be possible to follow that path when the game released. So I’m of the opinion that it should be left until the game is finished. I would say more but want to avoid spoilers, even if Anna isn’t reading all the comments.
I understand that argument, but just because that's how the game _originally_ was released doesn't mean that is the exact same experience the developers want players to have today, nor that it is inherently better to experience the game how we all did back then. The current state of the game has everything available from the start which IMHO is both deliberate and more true to the spirit of the game. That being said, as I previously stated in my experience this is entirely a self-limiting issue - practically every play through (of the dozens I have watched) ends up tabling certain content for either right before the end or after it, either of which ends up being a good experience. And they don't need people telling them to do it, they just do it because it's what feels right to them. Meanwhile, I have seen multiple players radically alter their play style in awkward ways ("is this the thing? is this the thing? we don't want to do the thing") because well-meaning commenters try to "warn" them. Which in my view is a much worse outcome in practice - awkward, artificial, paranoid etc.
@ my main issue is that content represents a microcosm of the entire game within a mostly self-contained area that detracts from solving the mysteries of the solar system. However I could agree with your statement that telling players what to play/avoid can spoil their experience, if it wasn’t for the fact the game does it itself with the awful ‘scary content warning’ which I’ve seen adversely affect far more players to a degree that really spoils their experience.
@@noisecrime I agree the scare warning itself has an unfortunate effect on player approach / anxiety. Though I'm not sure what the solution is, as you'd want to warn the people who really don't want that experience. 🤷♂️ Ultimately there is no perfect system.
Possibly more like how it works. Not how flat earthers question it or outright deny its existence. Gravity in Outer Wilds also works differently than ours; falloff is linear rather than inverse square for game mechanics reasons.
This playthrough's commitment to landing on things not meant to be landed on is getting really impressive.
I hope she keeps it up, there's a few other places that are really interesting (and incredibly difficult) to land on.
So little faith in the jetpack's capabilities. It's nowhere as weak as she thinks.
Probably due to going to Giants Deep early in the game and encountering the extreme gravity on that planet.
I feel like 80% of the potential height is just remembering to jump before you boost
She's smart and I think she's gonna figure it out
she "solved" one of the puzzles that people take the longest to figure out without even realizing
I borked the game and made it through the top of the broken stair tower, stood on top and jumped for it. Took me ages to get it right. Honestly, it was the way I did most things. 😆
This is the first time I've seen someone organically learn about the marshmallow healing trick.
9:40 I've never seen anyone get swallowed by Hollow's Lantern before.
I've managed it once by accident, just by orbiting Brittle Hollow without paying attention.
There are so many weird coincidences in this playthrough, love it!
I've seen it, but rarely with it happening this sneakily. :D
34:40 RIEBECK! HOLD ME!!!!
...i mean, who wouldn't want to be held by their beefy arms ;)
The Sun is pulling you in all the time. The reason you (and the Earth) don't get pulled into the Sun is that the Earth is going sideways really fast, so that instead of falling into the Sun the Earth (and you) fall around it. That's what an orbit is: falling in a circle.
Going fast sideways is also a good way to avoid hitting the sun in Outer Wilds (or the black hole at the centre of Brittle Hollow): burn sideways, not just away from the sun or black hole.
This is the best explanation I've seen in the comments so far.
For a good example, you might remember circling the black hole in Brittle Hollow while you were still getting used to the planet - You were able to do that because, in your efforts to get anywhere else while you were freefalling, you propelled yourself forward with your jetpack, and narrowly dodged the black hole multiple times that way.
When you fell in, it was usually because something halted your forward momentum - As an example, hitting the [redacted].
This is generally a good tip for orbital navigation in general - A lot of people try to simplify the problem by "staying still", but this is actually a pretty bad idea.
First, it means you're fighting directly against the gravity of the planet. Your ship is very capable of doing this, but that's not typical in real life - Actual rockets have VERY limited fuel, and need to make use of the efficiency of circular or elliptical orbits to have any hope of not being stranded on a single trajectory.
Second, it means that anything that IS in orbit - The Orbital Probe Cannon is a great example of this - will be going at orbital speed, where you're going at 0 speed. The speed difference is the real problem - You can go as fast or as slow as you want in space, so the problem isn't ever that something is FASTER than you can go - The problem is almost always that it's going at a DIFFERENT speed than you, and you only have so much acceleration to try and correct the error before it whizzes by.
Generally, following it, getting close, and matching velocity is the best way to line yourself up with something in orbit. Speed management is the key to smooth and skilled flying in a game like this, that's very faithful to real life - Going too fast is easily as big a problem as going too slow in basically all cases. You really do want to be going about as fast as the thing you're trying to get to for best results.
Fun fact: For gameplay purposes, the developers programed the gravity of planets to act proportionally to 1/d, where d is the distance from the planet, instead the more accurate 1/d^2. However, the suns gravity is computed using the more natural 1/d^2 formula. This is why the gravity of the sun in game feels different than everything else.
As far as I’m aware there’s no limit to how far out you can go, however when you eventually return the planet orbits will be messed up since they use the player as a reference and the numbers get too big
death by 32 bit precision
The only limit is time. You can fly out in any direction you want at maximum acceleration, and aside from one automatic-autopilot-activation that tries to return you to the inner solar system but is easily aborted as soon as it happens, nothing prevents you from flying until the loop resets.
You're doing it Anna. It may not always feel like it, but you are doing it. Great stuff.
59:55 To identify a signal you just need to get less than 10m from it while aiming at it with your signalscope. In this specific case, you were always either more than 10m away or not pointing your signalscope in the correct direction.
I personally think they should have made the distance 20m, because I have observed that many players fail to deliberately ID signalscope signals until later in their playthrough.
Crust is just the surface/dirt/ocean layer of a planet. Then going inwards, we get the mantle/asthenosphere, and outer/inner core.
Yes, gravity pulls on objects. That's how satellites stay in orbit. Without that force acting, they'd just go in the initial direction forever.
To add to this, answering a similar question during the vid, yes the sun has its own gravity. It has mass, just like a planet, but the sun, as a star, has so much more mass that its gravity is incredibly strong compared to a planet. If you "match velocity" to the sun, even from several kilometers away, you will watch your ship slowly be pulled toward it.
Three things primarily…
I was having a bad evening but your cat’s purring instantly soothed my nerves; please give her pats for me!!
3:55 - Listening to you describe this plot concept over the music as it was playing broke my heart
4:35 - _Holy crap,_ that was a gorgeous run, you’re a fantastic singer please sing more!
All that said, thank you for the upload! Really enjoying this playthrough and I’m glad you’re enjoying it too. Have a wonderful weekend!!
I get SO excited to see these on my home page when they come out!!
You're one of the rare players I've seen who actually paid attention to that shape up at the Black Hole Forge and then went to investigate what it might mean. You haven't quite put 2 and 2 together yet, but I have no doubt you'll get there eventually ::)
TIL that gaming pillows and peanut butter milkshakes exist, but "the last ten minutes" don't.
47:05 - “Surely I’m safe!”
Ma’am, you’re in a time loop.
1:05:00 - Gravity.
Yes, it’s true. The sun’s gravity is immensely stronger than any other local astral body, by an extremely large factor.
I would recommend looking at some orbital mechanics in people’s playthrough of Kerbal Space Program. You were using RT, which was sending you *closer* to the sun. The better move would have been LT to go away from the sun and forward/left to speed up / go around a bit.
@@obiwanpez thank you for letting me know I had no idea
1:10:00 - The impostor syndrome hits hard.
1:37:00 - Gravity always takes hold, but it increases as the inverse-square of distance, so if you cut your distance in half, gravity is four times stronger. You really feel it near the sun, Giant’s Deep, and Brittle Hollow’s black hole, if only because these are the three most massive objects.
Hey, I just finished this game last week. Doing both the base game and dlc during my play through really deepened the story for me, so don’t worry about not doing the dlc until after the base game. Just explore whatever you find and you’ll have a great time.
I agree, I think playing the DLC at some point before completing the base game is the better way to play it. You'll have more to think about going into... things.
I think either works story-wise, but if you do the DLC completely separately it gives you the rare chance to play a game for the first time, twice, since the DLC is its own almost entirely separate story. Having it be for the first time twice is so special imo.
The way you stumbled upon one of the hardest places to get to in the game, the Tower of Quantum Knowledge, in search of the WHS and didn't realize what it was even after you saw the TQK again on Brittle Hollow after that is legendary lololol. Keep up the good work, Anna. You are doing great! ❤❤❤
This has been an extremely enjoyable playthrough to watch. You are very observant, and pick up on a lot of things others miss, which makes it a very satisfying watch. I am really looking forward to following along for the ride! Be curious on your journey!
Really enjoying how much you're enjoying this game so far. Don't worry about getting distracted or not having a perfect close to each video. Outer Wilds is best when explored organically, and to each their own.
I love this game it’s hours of being completely confused about each location but you’ll reach a point where everything clicks
I love the random riffing on the outer wilds soundtrack! Loving the playthrough so far, it's super fun watching you discover everything (or not discover it) :)
6:23 "crust" is a general astronomical term that just means the solid surface of the planet. If you ever saw a cut-through image of Earth, there is the core in the middle, above that comes the "mantle" which is mostly molden magma/lava, and then thinnest part swimming in top that makes up all the solid ground, mountain and ocean floor is called the crust.
1:05:00 - TL;DR Yes the sun (and every planet) is pulling on you constantly. The pull gets greater the closer you get to it. the reason the planets (and you) don't normally fall straight in is because you are moving around it at 'orbital velocity'. Slow down your orbit, and you'll fall down towards the sun, speed it up and you'll fly out away from it.
The longer version: The spacecraft you fly in Outer Wilds has VERY powerful thrusters relative to the gravitational pull of the planets and the sun, and the size of the solar system. It is vastly more powerful than any real world rocket! It also has an (almost) bottomless fuel reserve, which means you can jet around the solar system and largely ignore the gravity of the sun and planets if you are any significant distance from them.
However, if you get very close to the sun (or the black hole in brittle hollow!) the gravity will become strong enough that your thrusters can no longer overcome it and you'll be pulled in. In the case of the sun you have to be nearly skimming the surface for its gravity to get this strong - and if you're already going fast enough you can escape even then.
What mostly causes people to fall into the sun is simply choosing a dangerous trajectory - or having the autopilot choose it for you. In the Outer Wilds it's not so much that the sun is pulling you in - it's that you are choosing to fly into the Sun, whether you realized it or not. ;)
Orbital Mechanics are generally not very intuitive to people who haven't studied it. You'll be happy to know that you actually do appear to have a bit of an intuitive grasp of it, even though you don't know the actual mechanisms behind it. Still, a quick crash course in orbital mechanics does wonders for your ability to fly the craft in OW effectively.
Laying in bed sick and watching Anna's Outer Wilds vid is just what the doctor ordered.
Note to Editor: If you haven't already, maybe don't spoil the fact that the radio tower puzzle kicks off the DLC? It's very rare to find a playthrough that has DLC mixed in with the base game, and a lot of people in the Outer Wilds community would love to see that play out.
Yea I am not.. I figure if the devs inteded it to only be seen after the Main game was finished they would have locked it down so will just Let Anna's Play through unfold however it does.
@@Rajman1138 That is so great to hear! A lot of people get strangely fixated that the DLC is "supposed" to be after the main play, when it clearly is built to work slotted in wherever. It would be great to see some variation there. The impact of the revelations could be quite different, and not necessarily worse. Would it change how the base game ending is approached, or even whether you want to do it at all?
@@Rajman1138 Fantastic to hear, I wish everyone would take this kind of hands-off approach with it
Still enjoying this playthrough, it'a nice having your continued adventure to look forward to every week!
Re: ship damage -- the hull is just the outside shell of a ship. The OW ship hull is in several sections. There's a little diagram to the left in the cockpit that lights up to show exactly what parts have been hurt by a crash! :)
Your flying skills are very good. If it seems like you're not flying well, it's because you are attempting very hard maneuvers, which is quite entertaining.
Always great to see you on Anna have a wonderful week thank you.
☕🌞🇬🇧
Outer Wilds + Cat = The best ;) can't wait to see what happens in this episode as the others have been so enjoyable.
9:45 Answer: You can go really far
Yes, the sun is an absolutely massive gravitational object. Everything that has mass exerts a gravitational pull - even you are exerting a gravitational pull on your monitor. It's just that gravity is very weak, so you need a lot of mass before it comes noticeable. Stars have A LOT of mass. The reason the Earth orbits the Sun is because the Sun is pulling on it - otherwise, the Earth would just continue in a straight line until it left the solar system entirely.
The effect of gravity increases quadratically (i.e. squared) as the distance decreases.
Fun behind-the-scenes trivia: in-game, _only_ the sun's gravity is quadratic. The planets all have linear gravity, because true-to-life quadratic scaling felt either way too powerful at their surfaces or way too weak a few dozen meters up. By making the falloff linear instead of quadratic, it _feels_ more "natural", and simultaneously makes the sun's gravity really noteworthy (in comparison to everything else) when you get close to it.
That was so funny to watch around the 15min mark. When you know, you know.
Ayup!
Another amazing playthrough Anna ❤❤🔥🔥.
ALSO, excited that she figured out that you DO always die after a specific event
The sun defintely would pull you in real life. Bigger and denser astral bodies have more gravity. Every planet or moon in the game is constantly pulling on you and each other.
It never occurrred to me that some adults don't know this information. It makes much much more sense to me why other people I've seen play through this game struggle so much with basic navigation concepts if people really don't know this stuff. I really thought "the sun has gravity" was universal knowledge in 2025, no pun intended. But I guess there's plenty of obvious things I'm ignorant to too so I can't talk!
Ummm, yes. The sun has gravity, so it pulls planets towards it, just like it would pull your space ship. Thing with the planets is that they are falling away at the same speed as its being pulled in so they create an orbit.
Might recommend that you put your camera at the bottom right instead - the compass is pretty relevant to this game, so it's nice to see where you are at times.
But love the play through - your inquisitive and somewhat head-first nature has lead to unique moments in the game that i've never seen before, and some hilarious coincidences that has likely made things more confusing than they should be for yourself. Really fun!
She is able to see the Compass and stuff on her end.. bottom right is very close to crowding / possibly covering the translation text which is more important for viewers to be able to see.
1:05:00 physics note, cause why not
every bit of mass makes a small pull, and for spherically symmetrical objects the force of attracion pulls you into the center, proportional to how heavy the object is and counterproportional to distance squared (so if you go 2 times further the force would be 4 times lower)
however, the force is not necessarily where you would go, it's where it pulls your velocity towards, so if you start out stationary you will eventually fall into any mass (assuming no friction and no other masses and anything like that)
but if you are initially moving you can go fast enough so that the force won't pull you in completely, it will still affect your velocity just the same, but it won't do it "fast enough" to actually make you collide
fun fact: black holes aren't special in that sense, when you are far enough away from them they're basically indistinguishable from any normal mass, but when you get closer you start to notice the more weird things, which also happen on lower mass objects but to less of an extent: time behaves weirdly, light bends, etc (aside from the actual "black hole" part of it being so extreme nothing can escape it after a certain point and such)
Oohh Anna, get distracted!
LOL - gotta to admire the tenacity to land exactly where you want, even when there isn’t really enough room to do so, somehow you still find a way to make it work. 😂 Oh, a small reminder, the starting village can answer many questions, so sometimes it’s a good idea to revisit later, if you feel uncertain about mechanics or aspects of the game.
Nice, you accidentally the tower of quantum knowledge. Also name a better duo than Outer Wilds and frantically trying to read something before dying
The rom com thing is funny, in the sense that, really it is about range, isn't it? The range of emotions you want to evoke. You do want moments of real sadness, joy, catharsis, and of course humour. It's a study in contrasts.
And I do think that's a pretty apt analogy to The Outer Wilds, it starts you off in this cosy little village, it has plenty of moments of humour, but it's also absolutely meant to leave you with a sense of isolation and fear and loss as well at times. It's a Sisyphus game, where you are rolling a boulder up a hill only for it to fall down again for all eternity, and it's the hope that you can complete your task that keeps you going.
And because you want to know what's on the other side of the hill, of course.
The jump tricks to end up back to Reebek have been impressive haha I'm sure totally intentional
1:20 - Best part of the episode (🎵Bun, bun, bun!🎵)
5:08 - Nice timing, I'm making three delicious bacon cheeseburgers for dinner today! Gonna munch them down later tonight while watching the rest of this video🍔👌
19:51 - That's the deepest "wooow" I've ever heard
Slate is giving you 2 hints back to back. It doesnt mean they are related. So the scout can be a light source, also the scout can display danger when you launch it as well as show you ghost matter in camera mode. figure you already have this info so just clarifying the 2 tips back to back arent really related. and since you dont read these ill leave it upto the editor if he wants to pass on the info
All objects have mass, the more massive the object the more gravity it has, and therefore the more of a pull it has on you. The sun and the black hole in brittle hollows core are the most massive objects in the solar system and have the most pull. Search for gravity demonstration and you can see some approximations of how it works. Though the demonstrations fall short, they are good basic ideas to wrap your head around it. :)
9:45 - Heh. Your luck is amusingly bad at points in this playthrough. I've seen Hollow's Lantern sneak up on people before, but that approach was especially stealthy.
59:30 - You identify unknown signals by pointing your sensor directly at them from about 15m away or closer. You've done this a couple times now, but a lot of people just never really grasp how this mechanic works as it's never mentioned or explained in the tutorial.
1:39:50 - A sudden turn in your luck! Getting access to this place is probably the second hardest puzzle in the game for many. :D
2:01:00 - Absolutely. If you are butting your head against a puzzle in any open world game, just screwing off to explore somewhere else for a while is often a good way to reset.
1:28 Cat tax! 😄
Jetpack auto-boost makes jumps in your spacesuit easier!
I find it makes navigation a lot more difficult because then you lose the ability to make smaller movements.
Anna is the best
Something I just noticed on this video: eating a marshmallow heals you!
Edit: Haha, she discovered the same thing like three minutes after I posted this 😂
Smart move not to read the comments yourself - as I'm sure you'll realise some people really want to share in every playthough and it's really easy to step over the line from helpful, non-spoilery game instructions or commentary to full blown plot spoilers!
Yup. It sure helps with my aggression towards spoilers and backseating.
"An" anglerfish. :)
DEATH COUNTER
Asphyxiation - 8
Mystery?? - 7 (+2)
Ghost Matter - 3 (+1)
Blunt Force - 2 (+1)
Lava - 1 (New) You have to be careful floating around Brittle Hollow. You're not alone.
Drowned - 1
----------------------------------------------
Total Deaths - 22 (+5)
That unexpected end was the autopilot crashing you into Hollows Lantern and you burned up in the lava. Maybe one day they will add the avoidance into the autopilot.
You are lucky the ship did not take off without you the second time when you crashed into Timber Hearth as the auto pilot is still on.
I have seen this happen to someone else when they left to repair the ship which then immediately took off without them.
That is some interesting landings but not the craziest I have seen.
That radio tower is the start of the breadcrumbs for the DLC so feel free to ignore it till you finish the main game. You do need to be familiar with the solar system to figure this out.
If you had discovered this earlier before you bought the DLC it would say something like closed for maintenance.
It's amazing you have stumbled into the solution of 2 of the big puzzles, finding Feldspar and the Tower of Quantum Knowledge, without realising they are puzzles and had to try and work them out.
7min in and jumper needs a patch 😂 good start!
yes!!! episode 4!!!
I poured myself a glass of cherry juice and took my first sip exactly at 1:44:20, I kid you not
I think its already too late to comment this, just a little tip: the triggers are for going up/down in the Y Axis not accelerating or breaking, i've noticed you use those when you wanna go forwards or break so just wanted to let you know, use the stick when you want to move forward, backward, left, right. ty for the videos, loving your gameplay so far
Anything can pull you in with enough mass, seriously if you put 2 bowling balls in space 100 feet apart they would eventually come Together as they have a very small gravitational pull. The thing that matters in orbital mechanics is velocity. it works in the same way if you drop a ball on earth it falls straight down but if you throw it as hard as you can it will follow an arc. Orbit works in the same way, enough velocity and you will just orbit. not enough velocity you just fall in.
That pull of the sun is just gravity. Any mass exerts gravity on other masses, depending on how large the mass is and the distance between them. If I have my phone in front of me, both me and my phone exert gravity on each other. But because our masses are quite small, that force essentially doesn't do anything. It's not strong enough to overcome any of the frictions (like air friction and friction of whichever surface we're standing/laying on).
But when you start looking at planets and such, the masses are so great that the gravity has a very noticeable effect, even at very large distances. That's also why things orbit each other. Earth is pulling on the moon (and the moon on the earth), but because the moon is also moving, the pull doesn't actually pull it in, and just changes the direction of the moon's speed so that it orbits us. Same goes for the sun with each of the planets and all the other orbiting bodies like asteroids and dwarf planets.
This pull is obviously also what keeps us on the ground, and why gravity would be smaller on other planets. In Outer Wilds, you see that too, with Giant's Deep having a higher gravity than Timber Hearth, and small bodies like the Attlerock having a much smaller gravity (just like our moon). And to then answer your actual question, yes, the sun pulls on everything. The further away you go, the less you feel that pull, and far enough away it becomes basically meaningless. So if you were to let a spaceship fall towards the sun, and then tried boosting away again, it very well could be possibly to get to a point where the pull is so strong that the ship just straight up cannot overpower the sun's gravity. You've probably already melted by then, but lets assume we have perfect heat and radiation shielding.
Gravity is also why black holes are, well, black. At the center of a black hole is a singularity, a point in space where a lot of mass is so compressed that it's essentially a point of infinite mass (it's a lot more complicated than I understand, but this is the basis of it). If you get close enough to a black hole, the gravitational pull becomes so enormous that even the speed of light is not enough to escape it, meaning even light gets swallowed up. That's what makes a black hole black. Beyond that point where light gets swallowed up, you can't see anything, because nothing can get that close to the singularity and still come out to give us any information. That boundary is called the 'event horizon'. Anything that goes beyond the event horizon is basically lost forever. It's not possible to escape back out of it, at least not according to our current understanding of physics.
This enormous gravity is also why the perspective around black holes is so wonky, which you can also see around the black hole of Brittle Hollow in the game. It swallows up light that gets too close, but light that just barely stays out of the event horizon still experiences gravity. So it gets curved around the black hole instead. This also happens for any amount of gravity, but again, most of the time it's so small that we don't notice it. You don't look at, say, Venus, and notice some obvious light curvature. Maybe instruments can detect it, not sure about that, but AFAIK it's not something a human would usually detect (maybe unless you know what you're looking for?). The higher the gravity of an object, the more it curves light.
About the ship, the hull is basically just the body of the ship (or the outer layer I suppose). The starboard hull is the hull on the right side of the ship (same way starboard on a boat is the right side, and port the left). The aft is the backside of the ship IIRC. So if the ship tells you the hull is damaged, it just means you bonked the outer layer of the ship against something, and the ship should usually tell you which part of the hull you damaged.
One fun thing about the Nomai (no spoilers here) is that they tend to ascribe emotions and conscious actions to seemingly inanimate objects, such as their vessel, the Eye of the Universe, even the planets ("suppose this planet does not want us on its surface"). The Hearthians seem like the exact opposite. They're practical and pragmatic creatures. A classic trope for example is builders referring to the things they've built as their children in some way, but I don't think we ever hear Slate doing something like that. Ships are ships. Their purpose is to fly and be piloted, and Slate only seems to care for how much more stuff they can make the ships do.
You've hit on something that I really enjoy about the way the Nomai are written: they're intensely scientifically minded, but also quite spiritual. They don't seem to harbor any supernatural beliefs as such, but instead seem to see lots of meaning in the world as it is, and as their discoveries reveal it to be.
56:33 Spoiler Alert?
I'm not sure if someone should warn her about following that specific rabbit hole until she finishes the base game or let fate decide...
I feel very strongly that people should just let things proceed naturally. In practice, when people try to control the order in which things happen, it has an overall negative effect, making players second guess what they are doing and why. Whereas when people are just allowed to pursue things as the spirit moves them, we get fun, exciting, special play throughs - and more often then not, when players encounter , they decide for themselves to put it off for later anyway.
@@gabedamienyeah but I’m this case it would not be possible to follow that path when the game released. So I’m of the opinion that it should be left until the game is finished. I would say more but want to avoid spoilers, even if Anna isn’t reading all the comments.
I understand that argument, but just because that's how the game _originally_ was released doesn't mean that is the exact same experience the developers want players to have today, nor that it is inherently better to experience the game how we all did back then. The current state of the game has everything available from the start which IMHO is both deliberate and more true to the spirit of the game. That being said, as I previously stated in my experience this is entirely a self-limiting issue - practically every play through (of the dozens I have watched) ends up tabling certain content for either right before the end or after it, either of which ends up being a good experience. And they don't need people telling them to do it, they just do it because it's what feels right to them. Meanwhile, I have seen multiple players radically alter their play style in awkward ways ("is this the thing? is this the thing? we don't want to do the thing") because well-meaning commenters try to "warn" them. Which in my view is a much worse outcome in practice - awkward, artificial, paranoid etc.
@ my main issue is that content represents a microcosm of the entire game within a mostly self-contained area that detracts from solving the mysteries of the solar system.
However I could agree with your statement that telling players what to play/avoid can spoil their experience, if it wasn’t for the fact the game does it itself with the awful ‘scary content warning’ which I’ve seen adversely affect far more players to a degree that really spoils their experience.
@@noisecrime I agree the scare warning itself has an unfortunate effect on player approach / anxiety. Though I'm not sure what the solution is, as you'd want to warn the people who really don't want that experience. 🤷♂️ Ultimately there is no perfect system.
You really need to read ship log entries when they appear
::)
...did she just ask if gravity exists?
Possibly more like how it works. Not how flat earthers question it or outright deny its existence.
Gravity in Outer Wilds also works differently than ours; falloff is linear rather than inverse square for game mechanics reasons.