Freeze confirmed its 400ms in his video, my guess it's a bug. Man these reworks are messy, LB got no new anims and some of his chains are extremly glitchy, unlock light is still top, raider ST is too fast and the list goes on. Its still fun tho
Wheter it is a bug or not for the indicator to be 400ms the attack and animation is exactly 500ms. It's a new mechanic how attacks work in the game. Compared to the pk softfeint you can not delay the actual indicator it's fixed on 400ms. If ubi is implementing new mechanics that work better than the old system this will end in great results. This does not mean that i think the stunning tap is alright atm but just in comparison it's still easier to read than a pk stab and if they just reduced the stun by a bit it will be alright i think, atleast on pc
Mege the new LB light parry is more than the impale punish in case you didn’t know, it’s not like prework with 45 ad mortem and 50+ damage impale. It’s 38+12 damage light for Ad Mortem and 40 for heavy parry.
@@titord6031 impale for 10 damage then heavy on wallsplat for 30 damage equates to 40. His 38 damage top ad mortem can be followed up by a guaranteed light for 12 damage which equates to 50
I don't know about everyone else but I love this rework. I just wish he had a soft fient into long arm and it was faster. As well as hype armour on heavies but at least now I can play lawbringer
Why would you want to soft feint into a slow move that is gonna be beat by back dodges and stuff when you can just do delay feints to people trying to parry your shit.
Literally explained why you like the rework but once again sounding like every other person that hates the "rework" ...it's literally just a start. He has no soft feints, no opener and no mixups because his options can all be casually and safely backdodged.. It's legit half a rework.
He ain't good? Shit he's got a good mix up and I win 90 percent of the duels I play with him. And I'm not even rep one with him overall I'm reputation 46
Yeah in my opinion, which is valued very highly by myself, I don't think he needed a numbers boost on top of the speed boost. I feel like the extra combos and speed was more than enough to make him quite a bit more deadly.
Mege here's a tip i figured out, it's especially useful in 4v4's, but you parry an attack into the light reposte into a second light and then your heavy finisher which you can mix them up with. Applies amazing pressure and the second light is basically guaranteed as long as you don't match their guard. You play great but just thought i'd add to your arsenal ;)
Well you just have to understand that people play for fun and not only for winning (unless you're a dickhead), so... Just play who the fuck you want, here's the point
@@vahnn0 did you even read what I wrote? I just play for fun, not for "winning at all costs because my opponent must know that I am superior and I constantly have to feed my ego". With that being said, if you haven't understood what I mean well, I guess you're the special kid in class
@@alienatedslayer and here is the problem with the community, we all know it's toxicity, and because basically nobody play for fun and we all want to "prove we're not causls so I'm just gonna emote spam you because I won" or things like that. Still, I said what I think, so thanks for listening I guess. And stop insulting, it's like "I can't hold a serious conversation so I just insult you lmao 20 IQ play"
@@Ediobon You sound like you've been through some shit. The community can be toxic. Good to know.👍 I agree with the first comment so I'm just here to talk about Raider.
This rework is actually nice, those enhanced lights are pretty powerful when you mix some feints in. The static guard change makes it really nice to feint and throw them.
Yeah. But the faints are easy to react to if you're opponent is actually looking at the screen. Sad truth is this character is better, but needs more work. A lot. No openers, no mix-ups, no stamina, and no damn way to hit the opponent without that top light
RaptorLord 77 if you think that's the case then you either aren't experienced or are trolling. It's not about reacting to the feints and lights, it's the fact that the lights don't clank on block. An experienced lb who's good at feints and baits will do very well. If the light gets parried just mixup some feints. He also still has his insane punishes, so I'm quite happy.
Honestly there are only two things he needs at this point. 1. Hyper armor on Ad Mortem, and making 800ms instead of 900. 2. Hyper armor on Long Arm start up + improved tracking, and soft feint into GB. That's it. He'd be perfect from there.
@@mofo6907 His parry punishes are fine, especially after the removal of the hyper armor on the impale. He is a counter attacker so his punishes should be pretty stronk, but he also needs just a little bit of offence openers so that he isn't just a turtle.
To everyone still complaining about his rework! Let me tell you why it's actually pretty nice: 1) enhanced side lights -> you can actually get to AD MORTEM! 2) combo shove even if your heavy missed/got blocked 3) guaranteed light after shove 4) more chains -> makes you more unpredictable 4.1) heavy chains give you more room for feints and parry baiting 5) all heavy finishers are AD MORTEM! -> more parry baiting 6) damage buffs (even if just small ones) 7) still got 11/10 fashion (irrelevant regarding the rework, just wanted to point it out) 8) faster lights, MUCH faster 9) he's actually stronger now (just because he's not S-tier now doesn't mean he's bad) Now, look at the Raider rework: is it more of a rework than Lawbringer's? Yes Does it make him a pain in the ass (on console)? Absolutely Will he get nerfed into the ground like Centurion when everyone was complaining about him back when he came out? Maybe Do you want this to happen to Lawdaddy? I don't think so Yes, hyperarmor and softfeints would have been nice to see for LB but I dare to say that they aren't completely necessary with this rework.
Hey Mege, a little tip from a fellow italian Lawbringer main. After a heavy attack parry, if you go for the light riposte you can do another light attack right after, which is unreactable since the enemy is stunned, if you connect both attacks you get 35 damage which in absence of walls is a nice alternative.
Can't really do anything with this rework, I always get my top light blocked and side lights parried, Still have T rex arms, The unlockable don't track at all, Since the heavies have no special priority, they get dodged and or parried, so now I'm back to square one with Turtling and fishing for parries... I'm moving from him. (Sincerely Troubled Gamer)
Akuma I really love the soft feints into guard break but I think he does have too much options from zone>guardbreak or zone>stunning tap Not to mention he can do a heavy>guardbreak and do a chain combo and when he ends in a zone>guardbreak
@@nelobreeze5425 Stfu you act as if you play perfect all the time and have no problems with these reworks, you probs get thrashed by rep 1 Shinobis everyday :^ )
It’s good pressure even against players with good reactions, it’s only issue is it drains waaaaaaay too much stam and the follow ups do too much damage.
@@yungmalaria yes, 18 dmg on such a safe light after a confirmed ST is not necessary, specialy woth that speed, and the stam drain for me atleast is unnecessary.
@@yungmalaria a soft feint that completely stuns you with 18 damage and which can be done over and over again shouldn't be 400ms they said in warriors den it's 500 but it's actually 400 so it's a mistake
@@kanishksingh80 Guess i wasn't the only one who watched the devs doing that stunning tap mix-up with lightning speed and couldn't believe when they said it's 500ms...youtuber freeze done a great job with frame checking Raider and it's true... from neutral, but since everyone can attack 100ms after changing stance rather than 300ms... than his soft faint into stunning tap is glitching the attack indicator.
If u parry a heavy u can stun light then do another light into unblockable finisher. I recommend a side light since even if blocked it’ll cut thru. Also u should let go of ur unblockable finisher more since u can follow up with a bash after making it hard to punish after dodging it. Also with the 100ms attack from guard switch change feinting a lot into top lights gets U some great poke dmg plus if they start to block top a lot or parry u can go for sides since top is so fast they’ll be worrying about that more
I'm not sure if you knew but when you dodge a lawbringer shove as a lawbringer, you can follow up with a shove for a free light if you're smooth enough
2:50 yeah sadly you can still just early dodge the top unblockables, and as for side ones you back dodge at the correct timing and if lawbringer cancels into gb he won't reach you. Thanks ubi, very cool
Still a defensive hero with no oos pressure. Really just has lights and a weak shove. His fucking range is bullshit considering he has the longest weapon in the game.
Hey Mege, Just a little advice. For example at 13:32 You should do top heavy(38 damage) into light tap finisher(12 damage) after a parry instead of impaling into wall which only does 40 damage. Sure you can follow up but I prefer the guaranteed one.
I'm pretty sure if you do a light parry you get a guaranteed light after the top heavy as lawbringer. (which I'm pretty sure does more damage than the pain train move)
Yeah that move deals 50 damage (38 ad mortem, 12 guaranteed light follow up) while the Thomas the Train move deals 40 i think (10 impale, 30 heavy if wall splat)
fun fact you can get two top heavys on just an out of stamina throw not parry just throw for a whole 65 damage and a possible light for a total of 83 and then go into the unblockable for a try and bait a parry out im gonna assume their just dead at the point unless a heavy
Recently came back to for honor, and new to it on pc. I used to like lawbringer before his rework, and I’m still not use to not having shove off block anymore. Probably was one of my favorite tools on him. I immediately used lawbro without realizing he got reworked and I got put off. I thought they nerfed him tbh lol. Now that I realized they reworked him to give him better openers, the “nerf” seems more like an upgrade.
10:14 It appears Mege doesn't know about the triple light attack! Are you kidding me? You'd hate to see it. :V Toeknee reference, just in case somebody took this as a mean comment.
11:00 he throws raider to the left and misses max punish for those new to LB his max punish for out of stamina GB is to throw forward the double heavy (First can be from any side, second one from the top) for a total of 65 damage
On console Raiders are a complete menace. While definitely beatable, its like fighting Orochi with static-guard, hyperarmor and unblockables (that dont require deflects).. Ubi really outdid themselves to make this character as spammy and annoying as possible while showing the middle finger to Lawbringer. Dont get me wrong Law is better than before, eventhough I miss a bunch of old mix ups, but Ubi just slapped everything in that bad boy.. Triple chain 500ms lights, with a now enhanced, PK quick, Softfeint Toptap (that he had before, its about the speed and properties) with double or triple the reach than her, that he can throw in after every other normal light by doing a side heavy to bait a parry.. and the stun is lingering for 1,5 - 2 entire seconds, which is so much in For Honor Terms, and he can just spam 60% of your Health away since he can cram 4 of his 500ms lights into those 2 seconds, which you can't block alot of times, since they are stupidly fast looking on console (mostly due to the botched animations that Ubi is aware of), and while Law has a Blinding attack too, he can't just 500ms Spam the crap out of it from neutral. And while I dont want everyone to have one, it's pathetic how he now can do an unlockable from out of his wrist, and such a fast and rewarding Tap, and to just fuck you up more, throw in heavy softfeints into guardbreak... Why ubisoft? He's a Vanguard, why does he get more options from all kinds of classes, than .. oh I dunno, a Hybrid? Was a Light, Light Chain too much to ask for? Or a Heavy into Bash or Longarm Softfeint?
Why? His chained shove is almost unpunishable because of it's insanely low recovery, his zone although not the fastest start up it feels like it has the fastest recovery, light after shove immediately chains into unblockable finishers, lights are actually usable, etc. I feel like people thought he was going to become like a completely new character and I think that's a little unreasonable.
@@dundundada I too wasn't satisfied with LB's rework at first but I got used to it really quick. Obviously not what people expected from the rework but not bad nevertheless. He's much more usable now even if the changes don't look like much on paper. But even small things like enhanced side lights are extremely helpful. Also I prefer this to a Raider-like rework that everyone is complaining about. LB is like that guy at work that noone really knows that well but everyone likes for some reason and I like him like that.
I have no idea what you mean, I love getting taps from raider. That causes my indicater disappears, a flash of light, and forces me to try, and read his janky animation. so I don't die, Just for them to feint their heavy/unblockable into another tap.
Not by any means new to the game, but I’ve never played lawbringer successfully. Always wanted to pick him up for the fashion and now it seems he’s actually good. What are some quick basic tips, bread and butter combos, main tricks for him?
nonostante sia stato scettico all'inizio, questo nuovo lawbro mi piace, non è facile da usare ma ha molte varianti offensive da abbinare alle finte ...non appena faranno il nerf del dodge roll e unlock run vedremo che impatto avrà
Mege why do you never continue the chain after you mixup and land a shove into light? You can continue with heavies after that for more pressure since you still have stamina at the end usually.
Also, keep in mind that we lawbringers now have a heavy heavy combo so you can mix that up as well instead of heavy into light after every wallsplat. =
I just wanna say, I have played law bro since he came out in beta. And he has always been a good character he just needed hyper armor or mix up potential
He need more. His unblockable finisher does not track early dodges (based off this video), no reliable opener, no hyper armor to trade blows (with that health pool, why not?), technically he does have one hyper armor on his shove but most of the time it's a bad trade.
When Lawbringer came out in 2017. I kept saying his melee attacks with his fucking POLEAXE did teeny damage was pissing me off. 2 years later, they buffed the damage slightly. TF?
The stunning tap is 500ms but the actual indicator is only 400ms consistantly.
sounds like something ubisoft would do xD
Freeze confirmed its 400ms in his video, my guess it's a bug. Man these reworks are messy, LB got no new anims and some of his chains are extremly glitchy, unlock light is still top, raider ST is too fast and the list goes on. Its still fun tho
Wheter it is a bug or not for the indicator to be 400ms the attack and animation is exactly 500ms.
It's a new mechanic how attacks work in the game.
Compared to the pk softfeint you can not delay the actual indicator it's fixed on 400ms.
If ubi is implementing new mechanics that work better than the old system this will end in great results.
This does not mean that i think the stunning tap is alright atm but just in comparison it's still easier to read than a pk stab and if they just reduced the stun by a bit it will be alright i think, atleast on pc
@@m1sz3lpl24 wasn't a bug. There is a start up time of 100ms + 400ms indicator before the rework it was 100ms startup + 500 ms indicator
Keskiyö RAVEN and the dodge stunning tap has a 100ms side indicator before changing into a 400ms top indicator.
Mege the new LB light parry is more than the impale punish in case you didn’t know, it’s not like prework with 45 ad mortem and 50+ damage impale. It’s 38+12 damage light for Ad Mortem and 40 for heavy parry.
Согласен
yung malaria Wrong, aww punishes are wabringer zone
@@d.mendez9512 English so broken it cut my ears
@@vro6108 gave me eternal bleeding
Well why not give him a new name like punishbringer
Now, when you parry a light, is better top heavy unblock+ R1 to quick justice, is 50 damage while with wallsplat and top heavy is 40 now
uh lol what? all heavy 30damage now and unblockable top heavy deals only 38 damage
@@titord6031 impale for 10 damage then heavy on wallsplat for 30 damage equates to 40. His 38 damage top ad mortem can be followed up by a guaranteed light for 12 damage which equates to 50
I was gonna say the same thing lol
Fahd Aleem Now your comment makes sense! Thanks!
@@fahdaleem3320 Not to mention how good it feels to land top ad mortem
I don't know about everyone else but I love this rework. I just wish he had a soft fient into long arm and it was faster. As well as hype armour on heavies but at least now I can play lawbringer
hype armour on heavies and hes perfect.
Why would you want to soft feint into a slow move that is gonna be beat by back dodges and stuff when you can just do delay feints to people trying to parry your shit.
Literally explained why you like the rework but once again sounding like every other person that hates the "rework" ...it's literally just a start.
He has no soft feints, no opener and no mixups because his options can all be casually and safely backdodged.. It's legit half a rework.
@Ib7 h how is anybody satisfied with this..? I'm honestly trying to figure it out 😐
Me too! I just wish for hyper armor on heavies
The only thing S-tier about Lawbringer is his fashion
Yes.
But all around gameplay wise, he isn't total trash anymore, but he aint good.
He ain't good? Shit he's got a good mix up and I win 90 percent of the duels I play with him. And I'm not even rep one with him overall I'm reputation 46
10:46 the weapon clearly does not connect with Mege but still hits and does damage
Nice, now I can play this character
Here, some thumbs up for you, Mege
Raider is so quick now. And with the stun tap it's so hard to see
Yeah in my opinion, which is valued very highly by myself, I don't think he needed a numbers boost on top of the speed boost. I feel like the extra combos and speed was more than enough to make him quite a bit more deadly.
@@ethanmcmaster2994 I don't think he needed an increase to stunning taps either.
He is such a pain in the ass to fight against
He is broken now. It was a stupid rework
I hate the new raider with my life he is way to fast and once he stuns u it’s so hard to predict his attacks
Mege here's a tip i figured out, it's especially useful in 4v4's, but you parry an attack into the light reposte into a second light and then your heavy finisher which you can mix them up with. Applies amazing pressure and the second light is basically guaranteed as long as you don't match their guard. You play great but just thought i'd add to your arsenal ;)
Really? Even on heavy parry? So you have to switch guard for the second light?
My god. Whats the point for playing orochi or pk right now.
Just play raider. Same speed. But more defend. more tools.
Well you just have to understand that people play for fun and not only for winning (unless you're a dickhead), so... Just play who the fuck you want, here's the point
@@Ediobon Yeah, losing is fun!
@@vahnn0 did you even read what I wrote? I just play for fun, not for "winning at all costs because my opponent must know that I am superior and I constantly have to feed my ego". With that being said, if you haven't understood what I mean well, I guess you're the special kid in class
@@alienatedslayer and here is the problem with the community, we all know it's toxicity, and because basically nobody play for fun and we all want to "prove we're not causls so I'm just gonna emote spam you because I won" or things like that. Still, I said what I think, so thanks for listening I guess. And stop insulting, it's like "I can't hold a serious conversation so I just insult you lmao 20 IQ play"
@@Ediobon You sound like you've been through some shit.
The community can be toxic.
Good to know.👍
I agree with the first comment so I'm just here to talk about Raider.
This rework is actually nice, those enhanced lights are pretty powerful when you mix some feints in. The static guard change makes it really nice to feint and throw them.
Yeah. But the faints are easy to react to if you're opponent is actually looking at the screen. Sad truth is this character is better, but needs more work. A lot. No openers, no mix-ups, no stamina, and no damn way to hit the opponent without that top light
RaptorLord 77 if you think that's the case then you either aren't experienced or are trolling. It's not about reacting to the feints and lights, it's the fact that the lights don't clank on block. An experienced lb who's good at feints and baits will do very well. If the light gets parried just mixup some feints. He also still has his insane punishes, so I'm quite happy.
@@ketz_165 not at all. He needs help
The fact that impailing riposte sucks away your stamina while allowing your opponent's to refill is still ridiculous.
When the raider's stunning tap has more reach than your unblockable
26:50 brings a tear in my eyes
Nobody:
Mege: there's a rat on this map.
Ahahahah
Honestly there are only two things he needs at this point.
1. Hyper armor on Ad Mortem, and making 800ms instead of 900.
2. Hyper armor on Long Arm start up + improved tracking, and soft feint into GB.
That's it. He'd be perfect from there.
yeahs
I think they actually need to do way more than that if were talking about his offense, and then they need to take away his overtuned parry punishes.
No
Mo Fo you don’t like get parried for 40 damage heavies or light attacking and losing half your health?
@@mofo6907 His parry punishes are fine, especially after the removal of the hyper armor on the impale. He is a counter attacker so his punishes should be pretty stronk, but he also needs just a little bit of offence openers so that he isn't just a turtle.
To everyone still complaining about his rework! Let me tell you why it's actually pretty nice:
1) enhanced side lights -> you can actually get to AD MORTEM!
2) combo shove even if your heavy missed/got blocked
3) guaranteed light after shove
4) more chains -> makes you more unpredictable
4.1) heavy chains give you more room for feints and parry baiting
5) all heavy finishers are AD MORTEM! -> more parry baiting
6) damage buffs (even if just small ones)
7) still got 11/10 fashion (irrelevant regarding the rework, just wanted to point it out)
8) faster lights, MUCH faster
9) he's actually stronger now (just because he's not S-tier now doesn't mean he's bad)
Now, look at the Raider rework: is it more of a rework than Lawbringer's? Yes
Does it make him a pain in the ass (on console)? Absolutely
Will he get nerfed into the ground like Centurion when everyone was complaining about him back when he came out? Maybe
Do you want this to happen to Lawdaddy? I don't think so
Yes, hyperarmor and softfeints would have been nice to see for LB but I dare to say that they aren't completely necessary with this rework.
SwiggitySwooty well said
well said
7:37 That quick thinking after this attack "I will feint it next time, meh " nice play man.
"I am... (me thinking he will say parry god) Sooo unbelievably powerful"
At long last, Ubisoft revealed the reason why Daubeny was so afraid of facing Holden Cross!
Hey Mege, a little tip from a fellow italian Lawbringer main. After a heavy attack parry, if you go for the light riposte you can do another light attack right after, which is unreactable since the enemy is stunned, if you connect both attacks you get 35 damage which in absence of walls is a nice alternative.
Freeze has shown the stunning taps are actually 400
Imagine on console.
Uzi Game GP you dont have to. Just imagine pain and suffering, but in the form of a character. And they aren’t in pain or suffering.
That Raider spamming lights lol..
"I am da parry God after all" >parries 2 attacks in a 33min video
Can't really do anything with this rework, I always get my top light blocked and side lights parried, Still have T rex arms, The unlockable don't track at all, Since the heavies have no special priority, they get dodged and or parried, so now I'm back to square one with Turtling and fishing for parries... I'm moving from him. (Sincerely Troubled Gamer)
They over-buffed Raider honestly.
Lies and heresy
Nah, he just needs his stunning tap to get its animations fixed, the other things can be countered easily when you get adapted
Akuma I really love the soft feints into guard break but I think he does have too much options from zone>guardbreak or zone>stunning tap
Not to mention he can do a heavy>guardbreak and do a chain combo and when he ends in a zone>guardbreak
Over buffed?? All I'm hearing is you need to GIT GUD
@@nelobreeze5425 Stfu you act as if you play perfect all the time and have no problems with these reworks, you probs get thrashed by rep 1 Shinobis everyday :^ )
Raider ST is 400ms now, hopefully they fix it. Rip us console players
Hervis Daubeny no, rip everyone
It’s good pressure even against players with good reactions, it’s only issue is it drains waaaaaaay too much stam and the follow ups do too much damage.
@@yungmalaria yes, 18 dmg on such a safe light after a confirmed ST is not necessary, specialy woth that speed, and the stam drain for me atleast is unnecessary.
@@yungmalaria a soft feint that completely stuns you with 18 damage and which can be done over and over again shouldn't be 400ms they said in warriors den it's 500 but it's actually 400 so it's a mistake
@@kanishksingh80 Guess i wasn't the only one who watched the devs doing that stunning tap mix-up with lightning speed and couldn't believe when they said it's 500ms...youtuber freeze done a great job with frame checking Raider and it's true... from neutral, but since everyone can attack 100ms after changing stance rather than 300ms... than his soft faint into stunning tap is glitching the attack indicator.
If u parry a heavy u can stun light then do another light into unblockable finisher. I recommend a side light since even if blocked it’ll cut thru. Also u should let go of ur unblockable finisher more since u can follow up with a bash after making it hard to punish after dodging it. Also with the 100ms attack from guard switch change feinting a lot into top lights gets U some great poke dmg plus if they start to block top a lot or parry u can go for sides since top is so fast they’ll be worrying about that more
I have mixed feelings about this rework. tbh I was expecting more
same
Objectively he is better we can't lie about that but they have done so little to him after 3 years of being shit xD
I'm just dissatisfied. Especially when we see raider get an A tier rework.
@@dundundada S tier since they decided to buff his dps even more and speed him up a ridiculous amount.
@Ib7 h Ill put him on A, now that I adapted I can parry their lights and predict most of the stunning taps
1:27
Gregor Clegane (with James Jones like voice): you still have much to learn.
I'm not sure if you knew but when you dodge a lawbringer shove as a lawbringer, you can follow up with a shove for a free light if you're smooth enough
Your heavy finisher seemingly passes through that raider and his stunning tap hits you so far away...
His stunning tap is so kweek.
2:50 yeah sadly you can still just early dodge the top unblockables, and as for side ones you back dodge at the correct timing and if lawbringer cancels into gb he won't reach you.
Thanks ubi, very cool
Still a defensive hero with no oos pressure. Really just has lights and a weak shove. His fucking range is bullshit considering he has the longest weapon in the game.
His tracking is really shit. You got to wonder how many more year they need to fix it.
You can actually feint into forward shove to punish a back dodge or if they roll unlock and either impale or top light
@@trickmaster32 I say a video saying a heavy is given if you change your guard opposite from a early back dodge and the shove if on prediction.
That parry at round 5 against the raider was so clutch
Hey Mege,
Just a little advice. For example at 13:32 You should do top heavy(38 damage) into light tap finisher(12 damage) after a parry instead of impaling into wall which only does 40 damage. Sure you can follow up but I prefer the guaranteed one.
Yep a Lawbringer not doing Ad Mortem makes me sad.
@@UziGameGP Yes, it just feels wrong. Except there is a ledge😌
Goodbye turtle LB, hello Agressive LB
zlDarkSmile *Gets stomped down to D tier by Conqs*
last few battles with that raider had me on the edge of my seat
The top light is so fast
Yas
Well, his only tool is the top light spam. The shove is so slow, just give some days to people to adapt and they will dodge it every time.
It's slow because it has hyper armor.
The shove after a heavy is 500ms. That's the same speed as black priors bash.
>500 ms bash
>slow
Finally someone who plays lawbringer on pc. After switching from ps4 to pc I can’t stand 30 fps
My sad gaming laptop (yes I know) couldnt run FH even on low settings. Pathetic really.
Say good bye to that input delay too 😂😂😂
Best light parry punish is Ad Mortem followed by Swift Justice poke. 50 total damage guaranteed. Impale to top is only 40.
I want em to do the voice thing they were going to add with Marching Fire, but with the good voices. I kinda liked that idea
The rework is a definite improvement but just didn't do enough
The oos throw punish is two top heavys, and the light parry is top heavy and a light.
Your Lawbringer looks so dope AF.
I'm pretty sure if you do a light parry you get a guaranteed light after the top heavy as lawbringer. (which I'm pretty sure does more damage than the pain train move)
Yeah that move deals 50 damage (38 ad mortem, 12 guaranteed light follow up) while the Thomas the Train move deals 40 i think (10 impale, 30 heavy if wall splat)
Lawbringer just needs soft feints to be par with raider rework and give him a faster shove
Opener, soft feints, and hyper armor. He has all that health but no way of trading except his shove, which is a bad trade most of the time.
I swear one time as kenshi I went to zone and ended up parrying a light, I was very surprised but wasn't gonna complain
Whenever you do an out-of-stamina bait and parry it, do a unblockable top heavy and a light finisher
On a light parry you should always go for the top heavy punish. It’s guaranteed.
LB looks really great! More videos of him my man!
fun fact you can get two top heavys on just an out of stamina throw not parry just throw for a whole 65 damage and a possible light for a total of 83 and then go into the unblockable for a try and bait a parry out im gonna assume their just dead at the point unless a heavy
U can also go for a light after the parry punish (light input) its unreactable und u can go into your unblockable instandly
The only punish confirmed when dodging the bash is side attacks, and even then, not all will hit
Recently came back to for honor, and new to it on pc. I used to like lawbringer before his rework, and I’m still not use to not having shove off block anymore. Probably was one of my favorite tools on him. I immediately used lawbro without realizing he got reworked and I got put off. I thought they nerfed him tbh lol. Now that I realized they reworked him to give him better openers, the “nerf” seems more like an upgrade.
10:14
It appears Mege doesn't know about the triple light attack! Are you kidding me? You'd hate to see it.
:V
Toeknee reference, just in case somebody took this as a mean comment.
11:00 he throws raider to the left and misses max punish for those new to LB his max punish for out of stamina GB is to throw forward the double heavy (First can be from any side, second one from the top) for a total of 65 damage
If you aren't expecting it, you will get hit by the stunning tap. I had to practice against a bot to actually be able to parry it again.
Man, you rule the world!
They gave the shirtless man Hyper-armor and sanic speed and the full plate-mail guy faster top lights.
Off a light parry get ur top unblockable heavy and light fallow up that does 50 damage
Season 10 be like,
Choose your hero, Lawbringer, Raider, or Hitokiri
Assassins in season 10 be like
What is hp???
HL. Also hope he will get some improvements.
Season 10 on console be like:
Choose your hero Raider or dead
@@just__mate Raiders on console be like:
I'd tap that.
Beautiful
MORE LAWBRINGER!!!!!!!! (love the vids!)
For the light parry: do a top heavy and a quick light
The max punish for LB now is side heavy into top heavy
Out of stamina?
Lol ironic, haven't seen spliced in the for honor scene in a minute and we finally get a lb rework
The silver lb and mege was such a slow fight at the begining lol
"see how powerful i have gotten!"
proceeds to end with 3 Tlights xd
You know after a light party you can do a top heavy with a guaranteed light after instead of side heavy.
On console Raiders are a complete menace. While definitely beatable, its like fighting Orochi with static-guard, hyperarmor and unblockables (that dont require deflects).. Ubi really outdid themselves to make this character as spammy and annoying as possible while showing the middle finger to Lawbringer.
Dont get me wrong Law is better than before, eventhough I miss a bunch of old mix ups, but Ubi just slapped everything in that bad boy..
Triple chain 500ms lights, with a now enhanced, PK quick, Softfeint Toptap (that he had before, its about the speed and properties) with double or triple the reach than her, that he can throw in after every other normal light by doing a side heavy to bait a parry.. and the stun is lingering for 1,5 - 2 entire seconds, which is so much in For Honor Terms, and he can just spam 60% of your Health away since he can cram 4 of his 500ms lights into those 2 seconds, which you can't block alot of times, since they are stupidly fast looking on console (mostly due to the botched animations that Ubi is aware of), and while Law has a Blinding attack too, he can't just 500ms Spam the crap out of it from neutral.
And while I dont want everyone to have one, it's pathetic how he now can do an unlockable from out of his wrist, and such a fast and rewarding Tap, and to just fuck you up more, throw in heavy softfeints into guardbreak...
Why ubisoft? He's a Vanguard, why does he get more options from all kinds of classes, than .. oh I dunno, a Hybrid?
Was a Light, Light Chain too much to ask for?
Or a Heavy into Bash or Longarm Softfeint?
I was looking for this video earlier in your channel 😂😃
I am ultimately disappointed for lawbringers rework.
Why? His chained shove is almost unpunishable because of it's insanely low recovery, his zone although not the fastest start up it feels like it has the fastest recovery, light after shove immediately chains into unblockable finishers, lights are actually usable, etc. I feel like people thought he was going to become like a completely new character and I think that's a little unreasonable.
@@TheTrueJesterGuy because raider got an A rank rework while we got tweaked slightly.
@@dundundada I too wasn't satisfied with LB's rework at first but I got used to it really quick. Obviously not what people expected from the rework but not bad nevertheless. He's much more usable now even if the changes don't look like much on paper. But even small things like enhanced side lights are extremely helpful.
Also I prefer this to a Raider-like rework that everyone is complaining about.
LB is like that guy at work that noone really knows that well but everyone likes for some reason and I like him like that.
@@dundundada I mean all raider got were tweaks but the tweaks just made him really good.
@@TheKampfmaschine I'd like it if he was a more viable overall character.
All hail the Fairy God!
Enemy: OOS
Mege: Ey why should I do unblockable finisher lets do cheesy light
incase u didnt know... stun tap is actually 300
I have no idea what you mean, I love getting taps from raider. That causes my indicater disappears, a flash of light, and forces me to try, and read his janky animation. so I don't die, Just for them to feint their heavy/unblockable into another tap.
Make more lawbringer vids please!
Not by any means new to the game, but I’ve never played lawbringer successfully. Always wanted to pick him up for the fashion and now it seems he’s actually good. What are some quick basic tips, bread and butter combos, main tricks for him?
nonostante sia stato scettico all'inizio, questo nuovo lawbro mi piace, non è facile da usare ma ha molte varianti offensive da abbinare alle finte ...non appena faranno il nerf del dodge roll e unlock run vedremo che impatto avrà
The Ad mortem does more dmg than impale to the wall
You can get 2 top heavies for the OOS punish
Hey Mege, light riposte can combo into another light, and with the blinding effect on the riposte, the follow is difficult to block
I think LB needs just one more thing and that's hyper armor for heavies
OOS punish on GB is double heavy on LB now
the raider could trade your light iterruption with the heavy hyper armor
That, is a nice lawbringer
The Raider having a 50 damage unblockable zone is a bit broken. but it's obviously easy to parry.
Raider has always had this
LB is not just the coolest looking character in the game anymore
Thanks this video give me hope to get better for Lawbringer
Mege: light parry punish is TOP heavy. You get 50 dmg, the highest in the game now, it's insane. Impaling isn't as good as it was.
@Ib7 h Yes, on heavy parry, but I feel like it'll be learned quickly.
Awesome Bro 😀
Mege why do you never continue the chain after you mixup and land a shove into light? You can continue with heavies after that for more pressure since you still have stamina at the end usually.
Also, keep in mind that we lawbringers now have a heavy heavy combo so you can mix that up as well instead of heavy into light after every wallsplat. =
I just wanna say, I have played law bro since he came out in beta. And he has always been a good character he just needed hyper armor or mix up potential
He need more. His unblockable finisher does not track early dodges (based off this video), no reliable opener, no hyper armor to trade blows (with that health pool, why not?), technically he does have one hyper armor on his shove but most of the time it's a bad trade.
You can get 50 damage from a light parry with lawbringer now. Overhead unblockable then light
And for out of stamina punishes you can get 2 heavys
I just carried in an elimination 11-0 with lawbringer FeelsGoodMan
When Lawbringer came out in 2017. I kept saying his melee attacks with his fucking POLEAXE did teeny damage was pissing me off. 2 years later, they buffed the damage slightly. TF?
Mege the Megod
I’m gonna miss shoving light spammers
Lightspamming raiders..nice