I'm both a UAD and Console 1 user (Each from the beginning), and I was at NAMM 2020 when you announced LUNA. Both UA and Softube (Todd himself) assured me that the level of control I now get with UAD Console and Console 1 in Apollo Central mode, would soon come to LUNA. I know we had a little Global Pandemic, but maybe by NAMM 2023 my Console 1 and two Console 1 Fader controllers, could control my Apollo x4 and two Apollo x8p interfaces, in LUNA, running API Vision console emulation across ALL 20 Channels. Tracking through 20 Unison Mic Pres, Twisting knobs on 20 API Channel Strips, Pushing and automating 20 100mm Faders. Come on Guys....bring it on home!!!!
things I would like to see in the future: 1. UADx support for Console 1 -> being able to use the uadx versions in addition to the uad2 plugins. 2. being able to control luna console emulations with console 1, this would add massive value to me. 3. being able to load up whole UAD channel strips instead of only parts of a strip. 4. better visual presentation of UAD plugins in console one, for example the eq curves of a pulltec. 5. being able to use luna without an apollo attached -> im on vacation and don't want to carry around my rack mount apollos, so I cannot use it here, that's a pity. maybe if there's an apollo registered with your UA account, that could be the copy protection also. 6. better handling of UAD plugins. -> only one plugin to load instead of uad2 and uadx but you can switch between them inside the plugin. or automatically for example you start your session and save it with uad2 option and then when you're on the road it will detect that you don't have dsp and switch automatically. 7. enhance the "rack" experience of UAD plugins -> for example make the rack mode fullscreen, or like soundtoys and reason do, the ability to build a rack container. to me this would feel more like you're actually working with outboard gear. thanks for reading
bought the console 1 after watching this video, not reading the comments, and not realising the console ONLY controls the UAD plugins loaded in UAD Console, and NOT the UADx plugins 😞 My quest for finding the perfect console experience with UAD and UADx plug-ins goes on.
@@ChrisDv849 Hi, Is this still the case? I currently do not own any Universal Audio hardware or software. I was contemplating getting UAD Mix Edition Software bundle which is currently on offer and then Console 1 (after paying for the UAD plugins). My hope was that I could use the native UAD plugins with Console 1 but your post suggests that this is not the case. This is a real bummer! Although I would be looking to upgrade my Focusrite Scarlett 2i2 at some point in the future I was hoping to avoid having to be tied down to the Apollo interfaces...
@@moxom yes still the case. You can't use UADx native with Console 1. You can use it with UAD-2 dsp. on a Apollo x4: 4-5 tracks with API Vision, and DSP is at 100%. With UADx and mac m2pro cpu: sky is the limit. I love UAD plugins, and when I bought the console 1 & fader, I start using softube plugins more and more, and man, the sound really good. The softube console experience and ssl emulation is awesome! Console 1 is great for apollo central mode, to control console software. Hopefully Softube will update and make Uadx plugins compatible with console, but I guess that's never going to happen
This is a great idea. Proper control surfaces have gone into the stratosphere price-wise since I started using them, so Softube are making the essential parts of big money control surfaces available to those who can’t even imagine spending car money on one. That is a very, very good thing. I particularly like the dedicated controls which make use of sight and muscle memory. Many complex DAW functions make no sense at all on a control surface so Softube’s choice to just ignore them is both bold and wise. Excellent design!
Hope you get a raise, Todd… Very professional! I am an Apollo x8 user who delved into console 1 a few years ago due to Apollo Central. However, I got rid of my C1 Fader as I started relying on Luna more and more (and have not opted for a replacement yet). I wish the Softube website would unabashedly state what features do work with Luna & which do not… also hoping latest UAD plugins get added to Ap Cen soon… I was worried the relationship b/t UA & Softube was strained… great to see this video!
Brilliant! This makes mixing that much closer to effortless. I salute you for finding a way to collaborate on what may be the greatest hurdle of digital.
@@UniversalAudio Ummm.... Can you get started Faster Please??? I'm a heavy UAD and Console 1 user (Both from the beginning), and I was at NAMM 2020 when you announced LUNA. Both UA and Softube promised me that the level of control I now get with UAD Console and Console 1 in Apollo Central mode, would soon come to LUNA. I know we had a little Global Pandemic, but maybe by NAMM 2023 my Console 1 and two Console 1 Fader controllers, could control my Apollo x4 and two Apollo x8p interfaces, in LUNA, running API Vision console emulation across ALL 20 Channels. Tracking through 20 Unison Mic Pres, Twisting knobs on 20 API Channel Strips, Pushing and automating 20 100mm Faders. Come on Guys....bring it on home!!!!
This eco has made my post-production tasks a pure joy! I've been dragging on my EP due to the tediousness of the mixing phase. Have been using Console 1 w/UAD2 for 6 months now. Pulling the trigger on Console 1 Fader tomorrow and expand the JOY(s)!!
It would be amazing once there is integration with LUNA. It seems like such a perfect match - both Console 1 and LUNA strive to provide an analog workflow experience. Please make this happen!!
Hi Universal Audio, I am a long time user / big time fan of your work! I started out with an apollo 16 back when they first came out and am now running 8 of your devices in my studio. In the beginning I was really blown away with the quality of the plugins and the converters were the best I had heard on the market for their price point. Over the years however, it seems my needs as a studio are being given less of the companies attention with your market focus seeming to be bedroom producers which I of course understand, you need to cater to the biggest piece of your market. Therefore you create products like the arrow, guitar pedals and now mics. But for me as a studio owner, the UA product of yours that I use everyday is the console application. Which imo is in desperate need of an overhaul! I have written up a wish list of features, most of which I would say are already in your LUNA software so might not be super hard to copy across to the console application? The feature additions I would love to see are; - Colour coded tracks. When running a 32 input tracking session console is a nightmare to keep track of what track belongs to what instrument. - Seperate track space for input labels. The way I have to label my tracks in console with INPUT - INSTRUMENT (eg, 1 - 8XP Kick) when you run high channel counts like I do is really difficult. - Channel grouping with options for pan, solo, volume control and send volume control. - Increase the auxilary bus count from 2 to 4. - More complex routing options, i.e. the ability to route more than one channel to the same output or pair of outputs. I run hardware reverbs in my studio, the ability to utilize those fully in a tracking scenario would be an absolute game changer! - Compatibility with EUCON mixers to use avid mixer controllers and other mixers as the softube console 1 mixer is terrible. I understand your gut reaction might be to recommend that I make the switch to LUNA but as a pro tools user of 15 years that is not a time investment or feature sacrifice that I am willing to make. I really hope you consider these suggestions carefully as they are the results of literally thousands of hours of using your console application. I am a massive fan of all the work the UA team does and really hope the console application can start to get a bit more attention paid to it for all of us out there not on the LUNA platform! All the best. Shaun @ranchorelaxostudio
That's definitely the way to go: compatibility between controllers and as much plugins as possible. Because the reality is: nobody is using only 1 or 2 manufacturers and we want to be able to use the controllers and all of them (ideally).
all i need for the ultimate versatile home studio using just an apollo interface and this control surface to control all the plugins that i could need!
@Universal Audio this is very interesting! Pardon me but didn't understand fully if Console 1 would work with Luna. I got confused when Todd mentions that it doesn't matter what DAW you're in. So, does Console 1 control the faders and channel strip in Luna? Thanks!
Hi Drew. Both Softube and Universal Audio recommend placing the Console 1 and the DLX on the first insert in a DAW. can you clarify which item should be in the first insert or does it really matter? Kind regards.Alan
BTW, this is a Strange video given that Console 1 and LUNA are not yet compatible. Console 1 works with basically EVERY other DAW, but Not the DAW from their greatest collaborator. Either UA or Softube care to explain whether this is a technical problem or just lost on the to-do list? And if there's any plan or priority to get it going?
This is taking too long to be honest. It works great with Ableton, but I have moved to Luna for mixing and then it falls down for me. I have just subscribed to Spark too, so do UADx work in the same way?
Hi guys I’ve noticed in the last update there is mid and side and stereo . Only trouble is I’ve tried but can’t get how to use it. Any help would be greatly appreciated
Hi - Softube here. Are you talking about M/S in Console 1? We do have support for a stereo width control via a knob on Fader. We also made this accessible via holding shift and using the pan knob on Console 1. When turned clockwise, it widens a stereo track, and when turned counterclockwise, it collapses lower frequencies to mono. However, in terms of processing, stereo EQs and compressors will continue to process in L/R as they have done in the past. This width control is independent of that processing. Hope that helps. -Todd
PLEASE port the AMS Neve DFC to Console 1! Since it is a direct port of a digital console it will quite literally transform the Console 1 into a real stripped down DFC. Amazing for those of us doing commercial work for film/tv spots etc and would be a HUGE selling point for Console 1.
Interesting. Just read on the comments below, that the integration with Luna is not possible? Is that right? And if so, whats necessary to run this Console with Luna? Thanks ✌🏼
What Sucks is that many UA Plugins are assigned to illogical Knobs in Console 1....fault of Softube I guess! and any idea when Console 1 will work as supposed to be in Pro Tools??
Why On earth do you guys not have an in depth video on how to set up headphone mixes on UAD Arrow?? Been looking all over for the past 12 months ..I feel like Ive wasted money on this interface now…I have to plug my headphones directly into my MacBook to hear panning…can somebody leave a link to UAD Arrow headphone set up please
Hey Sef Nitty, get in touch with Customer Support, they'll walk you through some detailed troubleshooting steps. help.uaudio.com/hc/en-us/articles/210253543-Contact-Support
What is the best buffersize, Apollo internal setting for studio one and console 1 using a Apollo solo? Im getting buffer size issues like „the uad plugins need to use the same buffer size“ etc. and my system is crashing a lot of times
Hey CONROW, get in touch with Customer Support, they'll walk you through some detailed troubleshooting steps. help.uaudio.com/hc/en-us/articles/210253543-Contact-Support
Connect the ADAT device to your Apollo and then make sure that I/O is available in your I/O Matrix. Defaulting your I/O is a quick way to make them available. Once this is all set up, you can select those ins on your tracks in LUNA. Good luck!
I have the Apollo Twin, came with various UAD plugins and I bought a few more. However, fewer than half of them are on the Softube list of products that integrate with Console 1. Disappointing. Why can't they all integrate?
Good to see the partnership is kept alive! But does anybody know how that Apollo Central issue with hidden channels in UAD Console can be solved? When you build your own UA Console layout Console One does not adapt in Apollo Central mode. My Console One always mirrors the full standard layout of UA Console with unused channels (ADAT in my case) in the same place regardless from the actual UA Console layout. That results in a lot of unnecessary banking and makes everything very confusing. Years ago Softube blamed UAD for that and vice versa.
I'm still not understanding how this is controlling the UAd plugins under the hood? At first glance it just looks like an emulation of those plugs because there is nothing that pops up UAD other than you selecting the preset in the softube vst. It's it using the algorithms of those plugs? If so how do we know? Had there been a null test done to prove that? I love the product just not understand.
Whilst this is very cool and exciting it would be good to increase compatibility with all the functions of the other control surfaces (eg controlling effect parameters etc); for example with the SSL UF8, which was highly featured when control surface integration was introduced.
Would be great if they made a third controller like a rack unit almost and you can control all your effects as well....make it completley mouse free...
It's head-scratching that Universal Audio would put out this video considering their own DAW does not support it. Console 1 is a great product. Back to Cubase.
Djisus, that song is amazing! Why isn't there a link to it in the description? Where can I find it? If more mixing product demonstrations featured music like that I would be completely broke! "We can already hear that guitar.. Sounds fine.." It sounds friggin SPECTACULAR, TODD! Shit, I'm getting emotional..
What about being able to use UAD plugins without purchasing an Apollo interface? UAD has to many restrictions on buying their plugins, they even have native plugins that don’t work with Console 1. WTF 🤷🏽♂️
Also please alow eq and compressions in serial....no reason why you cant daisy chain compressors....you have a long way to go dont rest on your laurels just coz its a cool device....interms of real life applications...you arent done yet....routing is another thing....can you make routing channels inside this or do you have to go back to your daw......keep developing please....
I'm both a UAD and Console 1 user (Each from the beginning), and I was at NAMM 2020 when you announced LUNA. Both UA and Softube (Todd himself) assured me that the level of control I now get with UAD Console and Console 1 in Apollo Central mode, would soon come to LUNA.
I know we had a little Global Pandemic, but maybe by NAMM 2023 my Console 1 and two Console 1 Fader controllers, could control my Apollo x4 and two Apollo x8p interfaces, in LUNA, running API Vision console emulation across ALL 20 Channels.
Tracking through 20 Unison Mic Pres,
Twisting knobs on 20 API Channel Strips,
Pushing and automating 20 100mm Faders.
Come on Guys....bring it on home!!!!
please bring this to Logic Pro X as well
things I would like to see in the future:
1. UADx support for Console 1 -> being able to use the uadx versions in addition to the uad2 plugins.
2. being able to control luna console emulations with console 1, this would add massive value to me.
3. being able to load up whole UAD channel strips instead of only parts of a strip.
4. better visual presentation of UAD plugins in console one, for example the eq curves of a pulltec.
5. being able to use luna without an apollo attached -> im on vacation and don't want to carry around my rack mount apollos, so I cannot use it here, that's a pity.
maybe if there's an apollo registered with your UA account, that could be the copy protection also.
6. better handling of UAD plugins. -> only one plugin to load instead of uad2 and uadx but you can switch between them inside the plugin. or automatically for example you start your session and save it with uad2 option and then when you're on the road it will detect that you don't have dsp and switch automatically.
7. enhance the "rack" experience of UAD plugins -> for example make the rack mode fullscreen, or like soundtoys and reason do, the ability to build a rack container.
to me this would feel more like you're actually working with outboard gear.
thanks for reading
There are some gems in here.
I have X Touch by Behringer, it works great in logic, meaning in Logic, you can control UA plugins with the X Touch. Just like you see in this video.
bought the console 1 after watching this video, not reading the comments, and not realising the console ONLY controls the UAD plugins loaded in UAD Console, and NOT the UADx plugins 😞 My quest for finding the perfect console experience with UAD and UADx plug-ins goes on.
@@ChrisDv849 Hi, Is this still the case?
I currently do not own any Universal Audio hardware or software.
I was contemplating getting UAD Mix Edition Software bundle which is currently on offer and then Console 1 (after paying for the UAD plugins).
My hope was that I could use the native UAD plugins with Console 1 but your post suggests that this is not the case. This is a real bummer!
Although I would be looking to upgrade my Focusrite Scarlett 2i2 at some point in the future I was hoping to avoid having to be tied down to the Apollo interfaces...
@@moxom yes still the case. You can't use UADx native with Console 1. You can use it with UAD-2 dsp. on a Apollo x4: 4-5 tracks with API Vision, and DSP is at 100%. With UADx and mac m2pro cpu: sky is the limit.
I love UAD plugins, and when I bought the console 1 & fader, I start using softube plugins more and more, and man, the sound really good. The softube console experience and ssl emulation is awesome! Console 1 is great for apollo central mode, to control console software.
Hopefully Softube will update and make Uadx plugins compatible with console, but I guess that's never going to happen
This is a great idea. Proper control surfaces have gone into the stratosphere price-wise since I started using them, so Softube are making the essential parts of big money control surfaces available to those who can’t even imagine spending car money on one. That is a very, very good thing. I particularly like the dedicated controls which make use of sight and muscle memory. Many complex DAW functions make no sense at all on a control surface so Softube’s choice to just ignore them is both bold and wise. Excellent design!
I wish Softube and UAD would expand this relationship with Plugin Alliance
Hope you get a raise, Todd… Very professional! I am an Apollo x8 user who delved into console 1 a few years ago due to Apollo Central. However, I got rid of my C1 Fader as I started relying on Luna more and more (and have not opted for a replacement yet). I wish the Softube website would unabashedly state what features do work with Luna & which do not… also hoping latest UAD plugins get added to Ap Cen soon… I was worried the relationship b/t UA & Softube was strained… great to see this video!
Console 1 is a great product. It works flawlessly especially since the last update. Well done Softube and UAD!
Really love seeing this level of collaboration. Makes me want to get into the UA ecosystem.
We now offer full support for the Console1 Mixing System in LUNA. Be on the look out for a new video covering it in detail.
@@UniversalAudio Great news! Looking forward to it. Thanks for the response.
👍🏻
@Universal Audio @Softube: Are there plans to make the UAD native Plugins available on Console 1?
Drew and Todd the men !!
And Scott Fritz as well !!!
We need drive affected to UAD Preamps and mix for UAD comp (non softube made) !!
Brilliant! This makes mixing that much closer to effortless. I salute you for finding a way to collaborate on what may be the greatest hurdle of digital.
This is great to see that the partnership is still strong! Please try and work together to get full integration with Luna now 🙏🙏🙏
I really thought this was going to announce integration with LUNA.. I am so excited for the day 😊
Luna is gone
@@nikolajabramson7608 Pardon?
We're just getting started with LUNA!!
@@UniversalAudio Ummm.... Can you get started Faster Please???
I'm a heavy UAD and Console 1 user (Both from the beginning), and I was at NAMM 2020 when you announced LUNA. Both UA and Softube promised me that the level of control I now get with UAD Console and Console 1 in Apollo Central mode, would soon come to LUNA.
I know we had a little Global Pandemic, but maybe by NAMM 2023 my Console 1 and two Console 1 Fader controllers, could control my Apollo x4 and two Apollo x8p interfaces, in LUNA, running API Vision console emulation across ALL 20 Channels.
Tracking through 20 Unison Mic Pres,
Twisting knobs on 20 API Channel Strips,
Pushing and automating 20 100mm Faders.
Come on Guys....bring it on home!!!!
@@UniversalAudio I can't wait
I literally thought this into existence. I'm definitely gonna be buying this asap.
This eco has made my post-production tasks a pure joy! I've been dragging on my EP due to the tediousness of the mixing phase. Have been using Console 1 w/UAD2 for 6 months now. Pulling the trigger on Console 1 Fader tomorrow and expand the JOY(s)!!
Update: received the fader 1 on 20220925 and started my fall relationship to get "intimate" with my life project. Keep those TIPS coming. Loving it!
It would be amazing once there is integration with LUNA. It seems like such a perfect match - both Console 1 and LUNA strive to provide an analog workflow experience.
Please make this happen!!
Hi Universal Audio,
I am a long time user / big time fan of your work!
I started out with an apollo 16 back when they first came out and am now running 8 of your devices in my studio.
In the beginning I was really blown away with the quality of the plugins and the converters were the best I had heard on the market for their price point.
Over the years however, it seems my needs as a studio are being given less of the companies attention with your market focus seeming to be bedroom producers
which I of course understand, you need to cater to the biggest piece of your market. Therefore you create products like the arrow, guitar pedals and now mics.
But for me as a studio owner, the UA product of yours that I use everyday is the console application. Which imo is in desperate need of an overhaul! I have written up a wish list of features, most of which I would say are already in your LUNA software so might not be super hard to copy across to the console application?
The feature additions I would love to see are;
- Colour coded tracks. When running a 32 input tracking session console is a nightmare to keep track of what track belongs to what instrument.
- Seperate track space for input labels. The way I have to label my tracks in console with INPUT - INSTRUMENT (eg, 1 - 8XP Kick) when you run high channel counts like I do is really difficult.
- Channel grouping with options for pan, solo, volume control and send volume control.
- Increase the auxilary bus count from 2 to 4.
- More complex routing options, i.e. the ability to route more than one channel to the same output or pair of outputs. I run hardware reverbs in my studio, the ability to utilize those fully in a tracking scenario would be an absolute game changer!
- Compatibility with EUCON mixers to use avid mixer controllers and other mixers as the softube console 1 mixer is terrible.
I understand your gut reaction might be to recommend that I make the switch to LUNA but as a pro tools user of 15 years that is not a time investment or feature sacrifice that I am willing to make.
I really hope you consider these suggestions carefully as they are the results of literally thousands of hours of using your console application.
I am a massive fan of all the work the UA team does and really hope the console application can start to get a bit more attention paid to it for all of us out there not on the LUNA platform!
All the best.
Shaun @ranchorelaxostudio
Hi Shaun, I saw this on FB and thanked you there for taking the time to post. I'll pass your thoughts along to the team. 👍🏻
That is my next purchase... it has been on my list for a looooong time... It is so intuitive... Just amazing!!!!
I have mine on Reverb for $475 with Decksaver cover and SSL XL 9000K channel strip (love it) - Makin’ Music Gear is the shop.
I'm all in on these products once there's full integration with LUNA.
I'm using Studio One now but I'm the same. Once full integration happens in LUNA, I'm there!
Great video. I want a seamless integration between console 1 and Luna.plz~~
That's definitely the way to go: compatibility between controllers and as much plugins as possible. Because the reality is: nobody is using only 1 or 2 manufacturers and we want to be able to use the controllers and all of them (ideally).
all i need for the ultimate versatile home studio using just an apollo interface and this control surface to control all the plugins that i could need!
Please make this available in LUNA
Looking for a way to control API Vision in Luna with hardware, if this did that it would be wonderful.
@Universal Audio this is very interesting! Pardon me but didn't understand fully if Console 1 would work with Luna. I got confused when Todd mentions that it doesn't matter what DAW you're in. So, does Console 1 control the faders and channel strip in Luna? Thanks!
we has this plugin for Votl1
Thank's guys! Peace!✌🌌
Is there an updated video about Console 1 integration with LUNA?
The Softube Tube Tech Mk II compressor is amazing.
Hi Drew. Both Softube and Universal Audio recommend placing the Console 1 and the DLX on the first insert in a DAW. can you clarify which item should be in the first insert or does it really matter?
Kind regards.Alan
Is UAD Spark ready to be used with Console 1?
Do I still need to type in the names of the channels or is it linked to Luna - or is it auto-named like it is to Ableton?
BTW, this is a Strange video given that Console 1 and LUNA are not yet compatible.
Console 1 works with basically EVERY other DAW, but Not the DAW from their greatest collaborator.
Either UA or Softube care to explain whether this is a technical problem or just lost on the to-do list?
And if there's any plan or priority to get it going?
I would like to know if when loaded a UAD plugin all the parameters are displayed or only a part of them. Thank you all
It depends on the knobs available. In some cases, parameters are linked or just the most used ones are available.
What about LUNA integration?
Right!?!?! LUNA is a fantastic DAW. I really wish I could use my BURL Mothership with it.
This is taking too long to be honest. It works great with Ableton, but I have moved to Luna for mixing and then it falls down for me. I have just subscribed to Spark too, so do UADx work in the same way?
If it is controlling the Apollo Console wouldn't it be directly reflected in Luna?
My main DAW now is Luna, but my Console 1 is sitting in the closet and will remain there until it has full integration with Luna.
@@GaryClaggett same here - which i s a real shame it doesn't work as it does with other DAWs.
Does it integrate with LUNA?
No
So C1 works with the Apollo Twin Duo?
Sure, in Apollo Central Mode and when mixing in your DAW with the C1 plugin hosting UAD plugs.
@@UniversalAudio thanks!
You got it!
Hi great video thanks my question is how do you use sends or busses on Luna with the console 1?
Console 1 and Logic Pro 🎉
Is it possible to control the talkback mic in console from cubase. So I don’t have too keep jumping back and forth?
It is not, sorry.
@@UniversalAudio There is some 3rd party software called UAD Companion. It works like a charm.
Hi guys I’ve noticed in the last update there is mid and side and stereo . Only trouble is I’ve tried but can’t get how to use it. Any help would be greatly appreciated
Hi - Softube here. Are you talking about M/S in Console 1? We do have support for a stereo width control via a knob on Fader. We also made this accessible via holding shift and using the pan knob on Console 1. When turned clockwise, it widens a stereo track, and when turned counterclockwise, it collapses lower frequencies to mono.
However, in terms of processing, stereo EQs and compressors will continue to process in L/R as they have done in the past. This width control is independent of that processing.
Hope that helps. -Todd
Hey Drew, just dropping by to put a face to the name (from the forums) You’ve been very helpful to me several times
It's my pleasure, glad to help!!
PLEASE port the AMS Neve DFC to Console 1!
Since it is a direct port of a digital console it will quite literally transform the Console 1 into a real stripped down DFC.
Amazing for those of us doing commercial work for film/tv spots etc and would be a HUGE selling point for Console 1.
Interesting. Just read on the comments below, that the integration with Luna is not possible? Is that right? And if so, whats necessary to run this Console with Luna? Thanks ✌🏼
It's currently not possible. They would have to update the software, I assume to make it work.
What Sucks is that many UA Plugins are assigned to illogical Knobs in Console 1....fault of Softube I guess!
and any idea when Console 1 will work as supposed to be in Pro Tools??
Why On earth do you guys not have an in depth video on how to set up headphone mixes on UAD Arrow?? Been looking all over for the past 12 months ..I feel like Ive wasted money on this interface now…I have to plug my headphones directly into my MacBook to hear panning…can somebody leave a link to UAD Arrow headphone set up please
Hey Sef Nitty, get in touch with Customer Support, they'll walk you through some detailed troubleshooting steps. help.uaudio.com/hc/en-us/articles/210253543-Contact-Support
What is the best buffersize, Apollo internal setting for studio one and console 1 using a Apollo solo?
Im getting buffer size issues like „the uad plugins need to use the same buffer size“ etc. and my system is crashing a lot of times
Hey CONROW, get in touch with Customer Support, they'll walk you through some detailed troubleshooting steps. help.uaudio.com/hc/en-us/articles/210253543-Contact-Support
Hi Brother Happy new year. Do you know how to transfer from a ADAT to Luna Via Optical ? please let me know Thnx
Connect the ADAT device to your Apollo and then make sure that I/O is available in your I/O Matrix. Defaulting your I/O is a quick way to make them available. Once this is all set up, you can select those ins on your tracks in LUNA. Good luck!
When integrated with LUNA I'll buy it.
Good afternoon , how does it perform in Luna ?
It works but track names and order do not current work. Stay tuned!!
great job guys!
🥂
I have the Apollo Twin, came with various UAD plugins and I bought a few more. However, fewer than half of them are on the Softube list of products that integrate with Console 1. Disappointing. Why can't they all integrate?
Can you use it with the Cubase Listen button ?
Hello Todd and Drew, I know it`s a old Post but can you reply to my Question. Thanks
Is UAD native plugins still unsupported for Console 1?
C1 now supports UADx native plugins.
Good to see the partnership is kept alive! But does anybody know how that Apollo Central issue with hidden channels in UAD Console can be solved? When you build your own UA Console layout Console One does not adapt in Apollo Central mode. My Console One always mirrors the full standard layout of UA Console with unused channels (ADAT in my case) in the same place regardless from the actual UA Console layout. That results in a lot of unnecessary banking and makes everything very confusing.
Years ago Softube blamed UAD for that and vice versa.
Check with these awesome people! www.softube.com/support
I'm still not understanding how this is controlling the UAd plugins under the hood? At first glance it just looks like an emulation of those plugs because there is nothing that pops up UAD other than you selecting the preset in the softube vst. It's it using the algorithms of those plugs? If so how do we know? Had there been a null test done to prove that? I love the product just not understand.
The Console 1 plugin "hosts" the UAD plugin inside it. It's our algorithms.
@UniversalAudio oh ok understood! Thanks for clearing that up!🙏🏽
Our pleasure.
Whilst this is very cool and exciting it would be good to increase compatibility with all the functions of the other control surfaces (eg controlling effect parameters etc); for example with the SSL UF8, which was highly featured when control surface integration was introduced.
Are the Spark plugins supported by Console 1 at this point? If so, I’ll subscribe to Spark!
Would be great if they made a third controller like a rack unit almost and you can control all your effects as well....make it completley mouse free...
Waiting a LONG time for this?
But seems like plugins change shape automatically why?
Hmm, not sure what you mean?
It's head-scratching that Universal Audio would put out this video considering their own DAW does not support it. Console 1 is a great product. Back to Cubase.
Head-scratching indeed!
Utterly confusing and a total waste of time.
pleasee integrate uadx into Console one
We need full integration between LUNA and Console 1….
Noice!
Nice
Djisus, that song is amazing! Why isn't there a link to it in the description? Where can I find it? If more mixing product demonstrations featured music like that I would be completely broke!
"We can already hear that guitar.. Sounds fine.." It sounds friggin SPECTACULAR, TODD! Shit, I'm getting emotional..
If Console 1 just could control Pro Tools (Or if Avid let them)… This would be my Choice
What about being able to use UAD plugins without purchasing an Apollo interface? UAD has to many restrictions on buying their plugins, they even have native plugins that don’t work with Console 1. WTF 🤷🏽♂️
Also please alow eq and compressions in serial....no reason why you cant daisy chain compressors....you have a long way to go dont rest on your laurels just coz its a cool device....interms of real life applications...you arent done yet....routing is another thing....can you make routing channels inside this or do you have to go back to your daw......keep developing please....
Very confusing video. This does NOT work with LUNA.
The video is about Console1 and UAD plugins.
It's a shame that the UAD EQ plugins do not show any data in the Console 1 EQ Graph.