What's so confusing about Silph Co. in Pokemon is that it is their actual office layout. Even after you free them from Rocket the president for example still resides on the highest floor. You can take an elevator to that floor to look at his office from the outside but to enter it you still need to navigate through the teleporter maze. Team meetings must be a nightmare.
@@MunchKING Yeah, this. many of the maze aspects are solely because the player can't open doors. You have to wander around looking for doors that are broken or someone forgot to close. If all the doors were open it'd be boringly easy. The office has a door!... it's just locked when you go there with a key card you don't have.
They should've taken architectural advice from Shinra Inc. They may be evil but at least make their super-tall office buildings a bit easier to navigate.
In fairness, if my company was not *evil* as such, but definitely morally ambiguous enough to have invented teleportation technology and restricted its usage ONLY to the company HQ and one (but not both) of the local gyms, I'd probably have a confusing path to my office as well. Just in case the fuzz turned up at the wrong time.
I've been forever scarred by Skyrim. It's not the opening cart ride that haunts my dreams, but the very rational fear of entering a Dwemer ruin for a quick twenty minute adventure only to spend hours wandering in circles around Blackreach.
Fun Fact - Per Disney's request, the devs of the Lion King game made it SO HARD that players couldn't beat it in one rental period to promote them just buying the game to have the time to finish it.
Haha jokes on them. I would’ve rage quit and never even considered renting it again let alone buying it. Also, because I’m spiteful, I probably wouldn’t ever get another game by them on my own. Thats what you get for putting profit over quality.
Eh, still doesn't change my love for Westwood when it comes to Command and Conquer and Blade Runner 1997. Also, in my opinion, the game is more worthwhile nowadays via the collection alongside the Virgin Games and Capcom Aladdin games and that The Jungle Book game.
The latter parts of Aladdin are the same. I would NEVER have seen the end credits of that game without the early internet giving me a long ass code you shove in the title screen to skip to where you want. I didn't play all of the early Disney games but it seems A LOT of them followed the motto of milking you at the rental store until you either gave up or gave in to buying it.
@Mr. Tam O' Shanter I'm not sure if this is a "cool story bro" or a legitimate statement. But if it's the latter you're either less casual than you think or it's just one of those "This person happens to be good at _____" moments (for instance mine is Orphan of Kos from Bloodborne, everyone talks about how hard it is. Yet I beat it on my first try while the comparably "easy" Living Failures according to others from the same game and DLC rocked my shit) . I say this because Lion King is NOTORIOUS for being one of the hardest games on the SNES (that was ostensibly for kids) and has had such a reputation as that looooong before this video dropped...like 1990's old reputation. Long story short; if you're being legit you're probably better at video games than you think or are at least very good at platformers.
As a kid, I found a strange sense of enjoyment in making hand drawn maps for games like these. They were never really detailed, often just plotted out on quad-ruled sheets of paper, but I enjoyed it and occasionally they came in handy. Didn't have easy access to the internet back then, so I made my own guides and walkthroughs.
It's not strange! It's just a plain fun thing to do, not to mention it's good for a kid's brain development. :D The one I personally remember most fondly was a map I made for the raptor nest in the SNES Jurassic Park game.
Just once, I'd like a shooter where you hit a locked door, the character says they need a key, the quest log says you need a key, and your GPS takes you to the rocket launcher. And that's the only 'locked door puzzle' in the entire game.
@@FelisImpurrator true it's more a case of you need bigger explosives for the harder to get through doors, ie missles, bombs, super missles then Power bombs
In the original Red Faction I got to an area with a locked door and was tearing my hair out trying to find a keycard. Until I realized that I was an idiot and just blew a hole in the wall next to the door with my explosives.
this is genius and even if they didn't wanna go as loud and zany as a rocket launcher - even smth as subtle as the main character takes a pistol and shoots the door lock or even a simple finds a steel toed boot and they start kicking doors if done well i think it could actually be an impressive subversion that would surely earn longevity in video game listacles for years to come
@@cody-adricharper5848 Less of an option in parts of the game alas. The game was incredible, but they recognised that yeah we were going to shortcut in places they didn't want us to. *sighs*
What got me the most in The Water Temple was this one underwater bit. There was a ledge just barely out of reach of my hook shot. I sat there for hours trying to find the right angle to hook up to the ledge. Then it finally clicked "Take off the iron boots" I face palmed into oblivion
@@argentpuck Honestly, this alone is the main reason I stick with the 3DS version of OoT as my definitive experience. It says a lot when one’s viewpoint of a level can change dramatically when the game mechanics aren’t unbearably tedious. Why it took Nintendo 6 years to figure out that the Iron Boots should just be an item, and an additional 4 years to implement it in a water dungeon, is still beyond me.
@@MemesToa It took them so long cause it was their first real foray into 3D. OoT was a bit later than Mario, but it had far more different mechanics and they were still figuring things out.
To be fair to Doom Guy, he has taken a LOT of hits to the head in his time. If he can still tie his shoes, let alone fight evil it's pretty impressive.
Doom Guy does not wear shoes that tie. They either clamp on with a lot of bad-ass heavy automated machine sounds, or he shoves his foot through a demon's skull and wears that on his foot instead.
What's funny is that Nintendo even acknowledged "yeah, we made the Water Temple in OoT too confusing" and so altered it in the 3DS remaster by adding arrows on the floor and walls pointing you to where you could change the water level, as well as an extra camera movement to show the location of a key that many players miss when navigating the dungeon.
THat damned room under the platform after you raise the water. That was the clincher. IIRC the remake is pointing at that are when you raise the water now
@Becky Nosferatu I have replayed OOT so many times, and I STILL forget about that even when playing the remake. Usually, because I'm not paying attention. But yes, the first time I got so frustrated playing the Water Temple when I actually had the courage to play it.
I remember drawing maps for each floor of Silph Co. I literally drew everything I could see on each floor, marked and numbered all the teleporters, then tried them one by one and added whatever I could access to my maps. I had a list with the teleporter numbers to show which would go where. Took me forever, but it worked, and I did not get lost.
I've done that in several games. Dragon Warrior Monsters 2 had random key worlds... with mini-dungeons to loot/explore. Some of the things you could get from them couldn't simply be picked up when you reached the end of the dungeon. So I needed to do record keeping OUTSIDE the game to track it. Which random world was it in? etc....
You are a man of commitment, perseverance, and sheer fucking will. I salute you, cartographer of Sliph Co. May your maps forever be accurate and your travels remembered.
As much as I like being able to google answers thee was something special about having to take notes and saving piles of papers when playing puzzle games
The Bevelle Temple cloister of trials in Final Fantasy X. You're stuck on the on-rails transporter pads to move around and if you don't turn in time or at the right place you get looped back to the start of the track. 🙃
There's a special item you can get if you get the item in all the temple's unlike all the other temples you can only visit bevell once so if you miss out you don't get it this playthrough
Super Mario Bros level 8-4 actually has a trivial solution: always take the first pipe after lava. Any time you cross lava, take the next pipe, and you will get to the end.
Trivial, but not intuitive. It's still a brute force solution until you start hallucinating and recognize a pattern that is completely absent from the rest of the game.
Code Vein, Cathedral of Blood. It was notorious for being so maze-like that you almost always got lost at least once. What might make this even worse is the fact in canon that the boss of the area didn't want invaders to be hurt at all yet still needed them repelled. EDIT: Oh, yeah, and Code Vein actually featured a map. You were still bound to get lost even with a map. That's how easy it is to get lost in the area.
What makes this area even worse is that you need to completely explore it to get the good ending of the game and that there are multiplay challenge rooms throughout this thing. And these enemies that teleport above you to stab you really don't help. Still love the game but this area needs a serious overhaul.
@@shinrailp1416 While thinking about it, I remembered that Code Vein featured a map. That really should be a red flag for how easy it is to get lost in that place.
This was literally the first thing I thought of when I saw this video. And the enemy spawn/invasion areas that are dotted around (including near the start) really screwed me over a couple times the first time I went through the area
Zelda 2: The Adventures of Link - The Great Palace (aka Palace 7)! This place is a literal maze with rooms looping back on each other, trap floors that send you to areas that don't connect back to where you were except through more looping rooms and convoluted paths. It took me longer to beat this palace when I were a wee child than the rest of the game combined.
The great crystal in ffxii was a nightmare to navigate. Being made of very similar looking areas and being the one area in the game where you can't use the map like normal and going to the map screen just gives you a pseudo Sanskrit phrase like "A Prama Vikaari" to help you figure out where you are
Came here to comment this. I have no idea how I ever would have managed to navigate that place without a guide, especially the optional return trip. Edit: Oh, and of course in Zodiac Age they put like...all the best spells in there!
I bought the official Guidebook for FFXII, and it got a lot of use. It's nearly useless for Zodiac Age, but the mapped out Great Crystal means there's still one reason to keep consulting it.
The only place that really got me lost in a video game was The Great Crystal, in Final Fantasy 12. You only have to finish the bottom half to advance the game, but if you want to complete it 100% and face two of the most important optional bosses (Ultima and Omega Weapon), you have to navigate through the whole top half and oh boy, this is a nightmare. Only time I really had to get a piece of paper and a pencil and keep on mapping the whole area by hand to not be lost.
"The Great Crystal, in Final Fantasy 12" Yeah - how come that was not on the list? Your map disable, a large area, made from many near identical looking small places, and a lot of rather tough and annoying enemies.
2 reasons 1. I have a feeling they deliberately leave out obvious ones so we comment. 2. All of the levels in the video were required to beat the game, and the main area you need to go through for the Great Crystal isn't that bad. Either way, it'll still probably be in the commentator edition.
Having come from Whatculture and their style of vids, the outside xbox crew and the ones specifically here. From the writing and the way it's presented to the chemistry. Just overall really entertaining and hope you all know your efforts differentiate you and make you stand out more. Love the vids.
Can we talk about how cool the Silph Co music is though? The tempo goes up and down, accentuating the confusing layout. Very unique track especially for a Gameboy game
@@bghoody5665 The Soul Cairn wasn't terrible... you just had to look for the giant floating crystalized towers. They lead you to where you needed to go.
i think the fade in dragon age origins should be at least an honorable mention. The labyrinth maze thing i'm never able to do without a walk through. There's a reason that the mod skip the fade is one of the most popular of all time
I was watching a lets play of Origins and the person was advised to do the mages tower first, and got so lost and frustrated in the fade that she never finished the game, even after finishing the fade her enthusiasm for the game was gone and she could never get back into it. The fade ruined her enjoyment of the game completely.
I actually played through the fade a couple of times and wasn't gonna use the mod. But then I got a ctd glitch that happened every time while leaving a room as a rat with no other exit....
The Great Glacier in Final Fantasy VII is a right pain if you don't know your way around, especially for the completionist who wants the Alexander summon and Added Cut materia. Even worse, if you spend too long out in the cold, Cloud will pass out. Although this is a godsend if you have no idea where to go, because you get teleported to a house at the bottom of the next area.
I guess because I’m so used to games with fast travel, I remember having such a pain with a couple of the areas in Jedi Fallen Order. Particularly spent a ton of time trying to backtrack in Kashyyyk and one of the ice planets.
The Stone Tower Temple in Majora's Mask was also very easy to get lost in. I remember running out of time more than once when trying to finish it, and having to redo the entire thing as a result.
That one sucks, too. I hated having to go out, turn it upside down, getting stuck, then then turning it right side up, only to find the key in another room. Also, that rolling lava pit with the goron can suck my ass.
@@Carbidestruck I think for you, it's pattern recognition and plain old memory. As in, you know how the ground feels in certain places and where the brush is thickest or thinnest or what features the trees have. (I'd still carry a flashlight though, even during a full moon with a clear sky and maybe something to start a fire with.)
Yeah ultimately if you just teleport long enough you'll eventually end up in the right room. It's not that hard in the grand scheme of things for that reason.
I literally couldn't get through Seafoam islands when I first played. And on a replay a few years later I got lost again in seafoam and just used an escape roap and then surfed from pallet town.
I *just* played 343 Guilty Spark from Halo 1 last night, and despite having played this since it launched in 2001, I still got myself turned around more than once. At least, when it comes to the next level The Library, turning on the anniversary graphics puts little arrows on the floor that guide you through the copy-pasted corridors.
I played Halo CE for the first time a couple of months ago in the Master Chief collection. Those arrows must have done a lot of heavy lifting because I don't remember being lost at all. I almost never turned old graphics on so I just assumed the arrows were always part of it.
The Library get's people lost? Even original CE has arrows and you just have to follow 343, wait through a battle, repeat. I mean sure it's dark and samey and the Flood are quite the nightmare to deal with on higher difficulty. That is what is bad about that place.
Hehehehehehe. Me who got lost and turned around before that. And quite literally got my Halo: The flood book off the shelf to help me. Which is actually did because it mentioned chief climbing some crates and I hadn't done that yet. And what do you know noticed some stacked covenant crates that lead to the floor above. One of my most embarrassing and brilliant moves I have ever made.
I'd love to be able to say that after so many years and a lot of OoT playthroughs that the water temple doesn't confuse me any longer. And to a certain degree that is true but it still happens that I forget to go back for that one key that I need three rooms from now and then have to go all the way back and change the water levels to even reach the key and then change the water level again because the door is on an entirely different level.
Not an entire level as such, but the Nuka-Galaxy ride in Fallout 4's Nuka-World is an absolutely infuriating experience because it's so gigantic, especially when trying to find that pesky last star core. I know where it is, I just can't remember where that place I know it's in is inside the ride.
Was half expecting an honourable mention to the entire game of Daggerfall. Sometimes I want to go back and play it then remember what the randomly generated dungeons (all of them including story dungeons) are like. Seriously the player guide says that teleportation is the single most valuable spell in the game as you can drop the location marker at the dungeon entrance then actually explore. Rather than being lost once you have, somehow, discovered what you are in the dungeon for.
I had quite a few friends get lost in Water Temple because they couldn't find the key at the bottom of the central tower. The level puts so much focus on the puzzle of raising the water just in there that they didn't think to deliberately sink inside there. Then there's the Master Quest, which IIRC the Water Temple level was actually easier in.
I remember next to nothing of the Water Temples of both versions (it's been like 24 years for one and 17 for the other - I'm not old you're old) but I'm pretty sure I can sum up the lasting impressions with one word each. Original: Oppressive. Master Quest: Straightforward. Maybe I just got less stupid.
That key was the only reason my brother or I ever got lost in the water temple. As far as I know the only real change Master Quest did was have the camera pan up the tower when you enter SHOWING you that chest with the key in it. That small change does make the temple easier though but that was the intention since they had tons of complaints about the difficulty of the water temple and most of them were because they couldn't find that key.
18:49 I have awful and impaired spatial awareness so I got lost in pretty much all of them. One that really was a head scratcher was the capitol city in Morrowwind, with everyone living on the river in the big husks or whatever
When the Water Temple theme started at 15:47, I wasn't actually looking at the screen, but the music alone made my brain shift into a fugue state from 1999.
For me, the Snowfly Forrest in Vagrant Story was the real "You're lost, good luck" area. As a kid I never figured out the gimmick and just ended up stumbling through it for hours.
I remember watching my older cousin play Legend of Zelda, and when I went to play it on my own, I remembered the map he had and how much he struggled. I managed to get through the puzzles with little difficultym went back and played it a few years ago, got so turned around I decided it wasn't work the risk of hurling my controller and console through the screen.
My dad is the only person I know (at least in my family) that has beaten Super Mario Brothers. It was impressive, actually. I still can’t do it; those platform jumps always get me. I can’t think of any levels I get too lost in, but I know that open world games like Skyrim are a nightmare for me. What happens more often is I sort of lose track of where I need to go and keep walking around in circles.
The archives level in goldeneye. Trying to find Natalya took me ages and if once you free her you loose sight of her for a second she's run off and you have to spend ages trying to find out where she went.
The fade and everything about Orzammar and the deep roads in dragon age origins made me want to eat nails several times. Plus DAO's lack of real quest finding or waypoints/map markers made even finding my way around enclosed indoor spaces incredibly frustrating when I had to open the map every two seconds to make sure I was still heading in the right general direction
Deepnest in Hollow Knight is feared amongst the community for a reason. Dark, claustrophobic tunnels filled with spiders and murderous bugs where your only friend is a lamp??? Even as someone who loves that sort of thing, Deepnest was *_hell_* first time around.
Literally EVERY DAMN TIME, it's a small place, has the exact same layout as the place you just spent the last 15 minutes running around in and even when playing the game my 2nd, 3rd, 4th etc times I STILL cannot find my way to my parents in the town of Skalitz in Kingdom Come Deliverance when you revisit it during your nightmare. Henry is visited by horrific nightmares of his parents death, made worse by the fact he has to spend an eternity there trying to find them as they slowly get bored and wonder how they raised such a poor navigator. It's a distance of about 15 metres.
The Fungal Wastes and Deepnest from Hollow Knight, as well as many other HK locations, could be on this list. I got so lost in the Fungal Wastes that by the time I had finally found and unlocked the entrance to Mantis Village, I died and was sent back to Queen's Station with no clue how I was supposed to get back.
The worst part of the Water Temple is forgetting that 1 key and making it all the way to the boss door only to have to look at the map to find out which key you missed.
Really? I was always confused what's supposed to be so bad about it. Then again, i'm rather good at mental mapping places. Just don't ask me what anything is named, because i won't have any idea.
For me, it was FINDING the key. I got stuck in the center tower, not even considering "hey, that block moves up, is there anything UNDER it?" Spent nearly... oh... 3 or so months trying to find it. I was soooo mad when I actually found the key.
How about the Water Temple's successor, the Great Bay Temple in Majora's Mask? You've got to manipulate water currents to access new areas in your Zora form, and what's worse, MM has a time limit! Don't spend too long figuring everything out!
On the plus side, GBT is fairly small, you only need to manipulate the current twice, and the colored/moving pipes guide you to where you need to go next.
Every time I boot up The Master Chief Collection to play the first Halo, I remember that The Library is a level in that game and I immediately cut the game off.
Lakebed Temple from Twilight Princess was another one. Took a wrong turn and didn't you know it took me six hours to figure out where I was and another hour and a half to figure out the last half of the puzzle, but then got met with a lackluster boss on top of that. Suffice to say it was satisfying equivalent to Dark Souls torture when I finished.
The worst part about that level for me was that every time you run out of water bombs you have to either lug yourself all the way back to town, or buy them from that overcharging conman of a Zora outside the door!
Great job on this list! 👏🏻 The Soul Cairn from Skyrim would do well to find itself on the next list. 😂 That place is hellbent on keeping people lost while they search for some guys missing pages😂
My top answer is always the Bevelle Cloister of Trials in Final Fantasy 10 - all the one way people movers with timed arrows to change direction, all the different pedastals you had to move to specific spots, and all the materia you had to pick up and move to different spots was a nightmare, even with a guide.
There's a room on the temple in the desert that leads to the spaceship in the first Final Fantasy game with halls that seem to go on forever (they loop), and unless you know exactly where to go, you could get stuck in there for a long time, constantly running into packs of monsters to fight.
Luke mentioned in the past - while comparing himself to a 12 year old Olympian gold medalist - that when he was 12, he gave up on ocarina of time because it was "too hard". I always assumed it was the water temple, but it's nice to finally have a confirmation.
@@LadyOnikara on my first play through of the game as a kid, I got so stuck on the fire temple I didn’t play it for ages. there’s that one long jump you’re supposed to make in the room with the wall of fire that chases you, and it just looks impossible so I never even tried it. And funnily enough, when I played the 3ds remake as an adult I got stuck in the exact same place again lmao
The Snowfly Forest from Vagrant Story - a warping non-linear maze of extremely similar-looking forest clearings, with the only navigation clue you're given being, "Follow the snowflies," which are EVERYWHERE. To add to the confusion, your navigation mini map is disabled for that section of the game.
Zeffo in Jedi: Fallen Order certainly has been my nemesis... getting to the objective actually went okay. Getting back though? Yeah, that took a while.
@@joshuahadams In my case... well. Normally I try to explore everything, but at that point I already got the memo about my "great" navigation skills on Zeffo, so when I saw a route pretty obviously forking off towards something optional... I decided I'll avoid it and check it on YT later (or otherwise I would never find my way back). Of course, in same playthrough, I blindly stumbled into totally optional cave of Albino Wyyyschokk on Kashyyyk. And I have severe arachnophobia. That went well.
I was going to mention Jedi: Fallen Order. Even with the BD-1 map I often got lost and the amount of backtracking I had to do was intense. Plus missing a swing on a rope, or falling off the edge when sliding down some ice... ouch.
Where I got lost in Pokémon Red (even with a guide on hand) was in the cave just before the Elite Four. You have to go through a passage on the very southernmost edge of the screen, which I was sure was the cave wall until I accidentally bumped into it. Even calling the Nintendo Helpline couldn't save me there.
Several Dungeons in Elden Ring are designed to mind crush the player. Teleporting chests that lead to identical rooms. Looping dungeons that don't actually loop, and I got lost several times in my first run through the subterranean underground.
Yeah the sewers beneath Leyndell were a nightmare the first time round, especially when you reach that really long narrow pipe that branches out at multiple points. There’s loads of holes in it and you basically just need to get lucky and fall into the right one to progress.
For me it was pretty much all of turok1, damned fog of war, and 2 seeds of evil, but especially the marshes. Dark. Every boundary was the same tree. Barely any landmarks. AND YOU'VE GOT TO GO BACK ONCE YOU'VE GOT THE RIGHT POWERUPS!
The Petrified Forest in Grim Fandango isn't a long level, but it's easy to get lost, despite having in your possession a sign that always points where you need to go!
If we're talking about Blackreach, we can't forget the Soul Cairne and the Forgotten Pale in the Dawnguard DLC. No world maps here, just really hard to read local map. The Soul Carne is an open wasteland with very samey landmarks and the Forgotten Pale has major areas connected by long dark mazey caves.
I’d like to add Ravenholm to the list. There’s a part where it’s just a bunch of overlapping alleys and hallways with respawning baddies that always get me turned around for what seems like hours on end.
I really like the Water Temple. Sure, it can be confusing, and going into the menu to change boots is a pain, but the atmosphere is so nice. The shimmering water everywhere, the soothing pastel hues, the mysterious yet mellow music. Then there's the miniboss room, which was just mindblowing the first time I got to it. And the fish woman is cute!
Im not gonna lie Dark Souls 2 could have been this entire list. That game is so complex and so HUGE, I couldn't tell if I was going the right way half the time or where the intended first level of the Forest of Fallen Giants EVEN WAS IN THE HUB.
I'd almost blocked Blighttown out of my memory until this video. It took me far too long to navigate that death maze my first playthrough and I died more times than I can remember. Thanks for bringing up those painful memories again 🙃
The only good thing about Blighttown was that when you finally got to the bottom, there was a quick shortcut back to Firelink shrine just to the right and you never had to deal with that mess ever again
@@petin13naahl First couple of times I tried to get on the elevator I slipped so I assumed it was a troll. Took until my third playthrough looking up a pyromancy guide and seeing them casually roll onto it.
@@petin13naahl didn't open one of the shortcuts before I had the fast travel unlocked, the Demon Ruins I think, had to do blight town a second time to go get the covenant bonfire lol
8:40 Saying Dark Souls is hard is like saying water is wet, the sun is hot and The Tories are useless. It's a basic matter of fact and one I learned the hard way through Bloodborne.
I was going to ask if it's day I'm seeing--god, I love old punk /grunge--but then remembered that's The Fluid. Now they were 80's, 90's. Thought The Flood was more recent, unless it's another band with the same name. Hate it when that happens.
At the start of Persona 5 when you first go to school and you're supposed to find the Ginza line, took me a few minutes to figure out which gate was the right one
Cathedral of the Sacred Blood in Code Vein is pain to go through. It's circles, squares, and lines. Most of this area consist of similar looking narrow passages and circular rooms. Moreover you're navigating over bottomless pit. Not to mention the flashback half way through that throws you off guard, which when you complete, sends you back to the Cathedral again
Good god that area. It's basically all white which gets you all twisted around and if you screw up you lose your place. I got it eventually but damn if it doesn't mess with you the first time you run through it.
I sometimes feel like Water Temple is over-hyped, but I've done it too many times to accurately remember how difficult it was for me the first time. Despite having beaten Majora's Mask at least as many times as Ocarina of Time, it's the Water Temple in Termina that makes me break out in a cold sweat to this day.
When I heard Guilty Spark from Halo 1 come up on the list, I first thought it wasn't that bad but that was after playing dozens of times. I can now remember running in circles for quite awhile when I played it the first time, especially within the forerunner structure.
As much as I love exploring the world of Sekiro: Shadows Die Twice, I can’t deny that without a map I keep getting lost and going in circles when trying to find a new place. Some pathways that lead down the main storyline are in the most unexpected places.
The first Phanasy Star game for Sega had a few mazes in them that would have made this list. Most of the game viewed top down, but the mazes were in first person. One of the dungeons was just a long passage with only one turn off. But sense every wall looks exactly the same, it was still easy to look away for a second and end up turned around and going the wrong way.
The original Kingdom Hearts Hollow Bastion level got me so turned around and lucky me didn't have a recent save from before the start of it. Reason #1 I had to restart that game...
For me, it's the Modron Maze in Planescape: Torment. Because each chamber is its own separate map you can't use the map screen, and since it's procedurally generated you can't use a walkthrough. DAMMIT NORDOM!!! WHERE ARE YOU?!?!
No Morrowind Dwemer puzzle box quest? Basically one of the first quests in the main quest is to get a Dwemer puzzle box for a guy in exchange for information needed for later quests. The ruin itself is easy to find but the level is kind of a maze. So you search the whole area repeatedly only to never find the box because unnoticed by 99% of first time players there is an easily missed door near the entrance to the dungeon which leads to a single room which does not connect to the rest of the dungeon other than that singe door you entered from. Has one guy who can be tough at lower levels and the puzzle box is sitting on a bookshelf for the taking. Thus being both one of the easiest and also most frustrating quests in the entire game. Because after the first time once you know where it is it takes 2 minutes tops to get the box and be out the door. But the first time you might have spent hours looking for it before getting frustrated enough to look it up.
Morrowind didn't hold hands, many people would get lost just trying to find that ruin. Personally, I never got too far in Morrowind, I loved a lot about it but kind of hated the combat. I recently just got the deluxe edition for free on Prime Gaming, I should install it.
@@Gatorade69 Morrowind combat gets a lot easier once you realize that you need to play to your class. If you speced for spears and then try to punch something to death then you will die a horrible death. If instead you buy a spear and try to do the same thing then you should have better luck. Also watch your stamina in Morrowind. It effects everything but especially combat. Unlike later Elder scrolls games where you can ignore it pretty much.
I remember getting lost in the Water temple the first time I played Ocarina of Time on the N64 when I was a kid back then. The sad thing is after I beat I did not get to save because of a power outage so I had to do the whole temple all over again. Its not a level but I got so lost in Minecraft the first time I played it years ago I could not get back to my house. All I could do was to die to get back but I lost all stuff I had gathered.
The Fade in Dragon Age. During the main quest (not the mage origins.) A a demon drops you into the Fade. The trick is you don't need to complete a part before you move on to the next. Kudos for the trippy dream logic bioware but there's a reason their a mod to skip this part
OMG The Fade was sooooo painful! I literally put off the mage's tower as much as possible because of that level. And it's worse because Dragon Age is the kind of game you want to play over and over for different romances, character combos, and endings.
That room shown near the end for Ocarina of Time is the one that always got me when I played, even though I had the official guidebook. I would always forget about the chest with the key that's hidden under that brown block, that you can only access after you raise the water, so I would just keep running around in circles trying to figure out where in hell's name I was missing that last much needed key.
Here’s an idea Cut content that explains some things/ would’ve fixed things I got this ida from the cut attacks from the Supreme fight in Sonic Frontiers. The boss is pretty lackluster which is shocking considering it’s supposed to be the strongest of the 4 titans. In the cut QTEs however you can see Supreme is able to rival Super Sonic in agility which would’ve made it feel far more appropriate as the final titan. I’m fairly clear tan there are other games that have cut content like this.
Freaking Hollow Bastian in KH1! Especially after you’ve lost your keyblade and can’t hurt heartless with your wooden sword. And Beast takes up half the screen. And all the puzzles. UGH
The level "The Falling Ship" in Jedi Knight: Dark Forces II. You have to make your way through the aforementioned falling ship to reach your own ship and escape. But the ship is tumbling. And the ground is fast approaching. Remember that hallway fight scene in the movie Inception? It's like that.
Air Rock in Golden Sun 2: the Lost Age is one hell of a maze, which sometimes considered to be the biggest RPG game location to ever be coded for GBA game.
The video games on this list are nearly a greatest hits selection from my entire life of games that have left an indelible mark on me. Mario Bros, The Lion King, Ocarina of Time, Doom, Pokémon, Halo, Dark Souks…heavy nostalgia for all of these
The Foundry in Darksiders II, in the Forge Lands, and Samael's palace in Hell. Samael's palace was a particular pain in the neck, since it required jumping back and forth though time using special portals to navigate it. The Black Spire from the first Darksiders must be added to the list, also, with the confusing puzzles that reset if you didn't finish them fast enough, moving platforms that required you to place portals at _exactly_ the right millisecond and then launch yourself through at another very specific millisecond or you'd get launched into the void and have to do it all again from the last autosave checkpoint. And the Cathedral level in the Darksiders I. I spent so much freaking time lost in those tunnels...
How do you get lost in Ocarina of Time's Water Temple? It's just a central hub room that has linear pathways jutting out from it. Just go through them sequentially at each water level until you find progress. It's probably the simplest dungeon layout in the game. The problem with the Water Temple isn't navigating it, it's having to open the menu repeatedly whenever you want to go up or down in the water, and having to play a song every time you want to change the water level. If the Iron Boots were able to be put on the C buttons (something they fixed in the remake), and the song permanently unlocked a switch you could hit with your sword to change the water level instead, the Water Temple would've been one of the absolutely easiest levels in the game...
Pokemon had some really confusing areas in Gold/Silver/Crystal. The ice cave after the 7th gym had some devious puzzles, Ho-oh's tower was very confusing to navigate, and Sabrina's gym was the teleporters all over again.
You forgot the Ice Palace from The Legend of Zelda: A Link to the Past. In a 2d game you have to navigate the vertical puzzles with block pushes and melting ice... which you can run out of magic and thus not be able to melt any ice.
@@ymeynot0405 at least the Pyramid has a fixed floor plan. There's another in a different gold box game that has random elements to completely mess you up.
I feel like a level that would definitely fit here is Deepnest from Hollow Knight. While all of Hallownest's many tunnels and caves can be confusing, Deepnest especially tries to trick you and get you either turned around or dead.
What's so confusing about Silph Co. in Pokemon is that it is their actual office layout. Even after you free them from Rocket the president for example still resides on the highest floor. You can take an elevator to that floor to look at his office from the outside but to enter it you still need to navigate through the teleporter maze. Team meetings must be a nightmare.
I thought it'd be a lot easier for them, because they had the key cards and could unlock and open the doors.
@@MunchKING Yeah, this. many of the maze aspects are solely because the player can't open doors. You have to wander around looking for doors that are broken or someone forgot to close. If all the doors were open it'd be boringly easy. The office has a door!... it's just locked when you go there with a key card you don't have.
They should've taken architectural advice from Shinra Inc. They may be evil but at least make their super-tall office buildings a bit easier to navigate.
The first time I got lost, by the 10th playthrough I knew exactly where to go.
In fairness, if my company was not *evil* as such, but definitely morally ambiguous enough to have invented teleportation technology and restricted its usage ONLY to the company HQ and one (but not both) of the local gyms, I'd probably have a confusing path to my office as well. Just in case the fuzz turned up at the wrong time.
I've been forever scarred by Skyrim. It's not the opening cart ride that haunts my dreams, but the very rational fear of entering a Dwemer ruin for a quick twenty minute adventure only to spend hours wandering in circles around Blackreach.
Fun Fact - Per Disney's request, the devs of the Lion King game made it SO HARD that players couldn't beat it in one rental period to promote them just buying the game to have the time to finish it.
Haha jokes on them. I would’ve rage quit and never even considered renting it again let alone buying it. Also, because I’m spiteful, I probably wouldn’t ever get another game by them on my own. Thats what you get for putting profit over quality.
Eh, still doesn't change my love for Westwood when it comes to Command and Conquer and Blade Runner 1997.
Also, in my opinion, the game is more worthwhile nowadays via the collection alongside the Virgin Games and Capcom Aladdin games and that The Jungle Book game.
The latter parts of Aladdin are the same. I would NEVER have seen the end credits of that game without the early internet giving me a long ass code you shove in the title screen to skip to where you want. I didn't play all of the early Disney games but it seems A LOT of them followed the motto of milking you at the rental store until you either gave up or gave in to buying it.
Ahhh. One of THOSE games. The ones Adam never conquered...
@Mr. Tam O' Shanter I'm not sure if this is a "cool story bro" or a legitimate statement. But if it's the latter you're either less casual than you think or it's just one of those "This person happens to be good at _____" moments (for instance mine is Orphan of Kos from Bloodborne, everyone talks about how hard it is. Yet I beat it on my first try while the comparably "easy" Living Failures according to others from the same game and DLC rocked my shit) .
I say this because Lion King is NOTORIOUS for being one of the hardest games on the SNES (that was ostensibly for kids) and has had such a reputation as that looooong before this video dropped...like 1990's old reputation.
Long story short; if you're being legit you're probably better at video games than you think or are at least very good at platformers.
As a kid, I found a strange sense of enjoyment in making hand drawn maps for games like these. They were never really detailed, often just plotted out on quad-ruled sheets of paper, but I enjoyed it and occasionally they came in handy. Didn't have easy access to the internet back then, so I made my own guides and walkthroughs.
That's actually interesting. Did you end up becoming a cartographer by profession or just kept up with that as a hobby?
You know, I was thinking of this as well as I watched this, lol. Not something I ever did as a child, but I wish I had.
It's not strange! It's just a plain fun thing to do, not to mention it's good for a kid's brain development. :D
The one I personally remember most fondly was a map I made for the raptor nest in the SNES Jurassic Park game.
I remember doing that a couple times just out of desperation. 😑
Oh, definitely had to keep a few sheets of paper near the console back in the day!
Just once, I'd like a shooter where you hit a locked door, the character says they need a key, the quest log says you need a key, and your GPS takes you to the rocket launcher. And that's the only 'locked door puzzle' in the entire game.
Technically, Metroid Prime does this a lot, although it isn't the only locked door puzzle.
@@FelisImpurrator true it's more a case of you need bigger explosives for the harder to get through doors, ie missles, bombs, super missles then Power bombs
In the original Red Faction I got to an area with a locked door and was tearing my hair out trying to find a keycard. Until I realized that I was an idiot and just blew a hole in the wall next to the door with my explosives.
this is genius and even if they didn't wanna go as loud and zany as a rocket launcher - even smth as subtle as the main character takes a pistol and shoots the door lock or even a simple finds a steel toed boot and they start kicking doors
if done well i think it could actually be an impressive subversion that would surely earn longevity in video game listacles for years to come
@@cody-adricharper5848 Less of an option in parts of the game alas. The game was incredible, but they recognised that yeah we were going to shortcut in places they didn't want us to. *sighs*
What got me the most in The Water Temple was this one underwater bit.
There was a ledge just barely out of reach of my hook shot.
I sat there for hours trying to find the right angle to hook up to the ledge.
Then it finally clicked "Take off the iron boots" I face palmed into oblivion
If equipment swapping hadn't been so clunky in the original OoT, I think we both would've had an easier time (I'm pretty sure I had the same problem).
@@argentpuck Honestly, this alone is the main reason I stick with the 3DS version of OoT as my definitive experience. It says a lot when one’s viewpoint of a level can change dramatically when the game mechanics aren’t unbearably tedious.
Why it took Nintendo 6 years to figure out that the Iron Boots should just be an item, and an additional 4 years to implement it in a water dungeon, is still beyond me.
I experience a similar happening
with what Luke had gone through
regarding Ocarina Of Time.
@@MemesToa It took them so long cause it was their first real foray into 3D. OoT was a bit later than Mario, but it had far more different mechanics and they were still figuring things out.
To be fair to Doom Guy, he has taken a LOT of hits to the head in his time. If he can still tie his shoes, let alone fight evil it's pretty impressive.
Yeah, the water temple would be tricky for anyone.
Doom Guy does not wear shoes that tie. They either clamp on with a lot of bad-ass heavy automated machine sounds, or he shoves his foot through a demon's skull and wears that on his foot instead.
@@ThePhantomStinker So we don't actually know if he can still tie laces or not
@@olu550 it's just Velcro actually
Also he JUST got out of the water temple, so I really feel for him being lost again.
What's funny is that Nintendo even acknowledged "yeah, we made the Water Temple in OoT too confusing" and so altered it in the 3DS remaster by adding arrows on the floor and walls pointing you to where you could change the water level, as well as an extra camera movement to show the location of a key that many players miss when navigating the dungeon.
The beta was far worse. Instead of 3 levels, there were ORIGINALLY FIVE LEVELS planned. 3 was way to hard.
Ooh, that explains why I didn't have trouble with it. Great thing they patched it!
THat damned room under the platform after you raise the water. That was the clincher. IIRC the remake is pointing at that are when you raise the water now
@@OhNoTheFace It pans the camera or something, right? Yeah. That's the one that tripped me up for MONTHS. I was so mad when I finally found it.
@Becky Nosferatu I have replayed OOT so many times, and I STILL forget about that even when playing the remake. Usually, because I'm not paying attention.
But yes, the first time I got so frustrated playing the Water Temple when I actually had the courage to play it.
I remember drawing maps for each floor of Silph Co. I literally drew everything I could see on each floor, marked and numbered all the teleporters, then tried them one by one and added whatever I could access to my maps. I had a list with the teleporter numbers to show which would go where. Took me forever, but it worked, and I did not get lost.
I've done that in several games. Dragon Warrior Monsters 2 had random key worlds... with mini-dungeons to loot/explore. Some of the things you could get from them couldn't simply be picked up when you reached the end of the dungeon. So I needed to do record keeping OUTSIDE the game to track it. Which random world was it in? etc....
You are a man of commitment, perseverance, and sheer fucking will. I salute you, cartographer of Sliph Co. May your maps forever be accurate and your travels remembered.
As much as I like being able to google answers thee was something special about having to take notes and saving piles of papers when playing puzzle games
“You’ll be there for six seasons and have a disappointing ending.” Love the Lost reference there
Add two more seasons and you get Game of Thrones.
The Bevelle Temple cloister of trials in Final Fantasy X. You're stuck on the on-rails transporter pads to move around and if you don't turn in time or at the right place you get looped back to the start of the track. 🙃
Bevelle is still annoying in X-2. :p
the worst is the chocobo ranch dungeon, where theres no map, and i keep jumping up and down platforms just to land back where i started
I guess it's just me, but I find Bevelle the easiest cloister myself. :D
There's a special item you can get if you get the item in all the temple's unlike all the other temples you can only visit bevell once so if you miss out you don't get it this playthrough
I never liked Anima's dungeon.
Super Mario Bros level 8-4 actually has a trivial solution: always take the first pipe after lava. Any time you cross lava, take the next pipe, and you will get to the end.
Trivial, but not intuitive. It's still a brute force solution until you start hallucinating and recognize a pattern that is completely absent from the rest of the game.
Code Vein, Cathedral of Blood. It was notorious for being so maze-like that you almost always got lost at least once. What might make this even worse is the fact in canon that the boss of the area didn't want invaders to be hurt at all yet still needed them repelled.
EDIT: Oh, yeah, and Code Vein actually featured a map. You were still bound to get lost even with a map. That's how easy it is to get lost in the area.
What makes this area even worse is that you need to completely explore it to get the good ending of the game and that there are multiplay challenge rooms throughout this thing. And these enemies that teleport above you to stab you really don't help. Still love the game but this area needs a serious overhaul.
@@shinrailp1416 While thinking about it, I remembered that Code Vein featured a map. That really should be a red flag for how easy it is to get lost in that place.
This was literally the first thing I thought of when I saw this video. And the enemy spawn/invasion areas that are dotted around (including near the start) really screwed me over a couple times the first time I went through the area
Yeah, that place immediately came to my mind, when i read the title.
Oh Lord, YES.... If I didn't co-op with my hubby, I wouldn't have figured it out.
Zelda 2: The Adventures of Link - The Great Palace (aka Palace 7)! This place is a literal maze with rooms looping back on each other, trap floors that send you to areas that don't connect back to where you were except through more looping rooms and convoluted paths. It took me longer to beat this palace when I were a wee child than the rest of the game combined.
The great crystal in ffxii was a nightmare to navigate. Being made of very similar looking areas and being the one area in the game where you can't use the map like normal and going to the map screen just gives you a pseudo Sanskrit phrase like "A Prama Vikaari" to help you figure out where you are
Came here to comment this. I have no idea how I ever would have managed to navigate that place without a guide, especially the optional return trip.
Edit: Oh, and of course in Zodiac Age they put like...all the best spells in there!
I bought the official Guidebook for FFXII, and it got a lot of use. It's nearly useless for Zodiac Age, but the mapped out Great Crystal means there's still one reason to keep consulting it.
What a friggin maze that bastard is. If you are fighting optional bosses and getting unique items it's even worse
Oh man yes! I had to have a guide and map pulled up just to be lost
Yeah! I was enjoying playing the game up until that point.
Hearing Luke say "Bring me my game console, Mario's face and my hurtling gloves. NOW" made me tear up in laughter.
The only place that really got me lost in a video game was The Great Crystal, in Final Fantasy 12. You only have to finish the bottom half to advance the game, but if you want to complete it 100% and face two of the most important optional bosses (Ultima and Omega Weapon), you have to navigate through the whole top half and oh boy, this is a nightmare. Only time I really had to get a piece of paper and a pencil and keep on mapping the whole area by hand to not be lost.
"The Great Crystal, in Final Fantasy 12"
Yeah - how come that was not on the list?
Your map disable, a large area, made from many near identical looking small places, and a lot of rather tough and annoying enemies.
2 reasons
1. I have a feeling they deliberately leave out obvious ones so we comment.
2. All of the levels in the video were required to beat the game, and the main area you need to go through for the Great Crystal isn't that bad.
Either way, it'll still probably be in the commentator edition.
Having come from Whatculture and their style of vids, the outside xbox crew and the ones specifically here. From the writing and the way it's presented to the chemistry. Just overall really entertaining and hope you all know your efforts differentiate you and make you stand out more. Love the vids.
Try Triple Jump
Can we talk about how cool the Silph Co music is though? The tempo goes up and down, accentuating the confusing layout. Very unique track especially for a Gameboy game
BLACKREACH IS A NIGHTMARE FOR DIRECTIONS. This needs to be in the next list
The Soul Cairn as well.
@@bghoody5665 The Soul Cairn wasn't terrible... you just had to look for the giant floating crystalized towers. They lead you to where you needed to go.
Yes... Of course... Blackreach and Soul Cairn....
*hides Atlas Map Marker mod*
@@ariaangela3455 but that's a mod, not a game inclusion. You can do anything with mods pretty much so those shouldn't count
Ugh, I was lost in that place for so freaking long
i think the fade in dragon age origins should be at least an honorable mention. The labyrinth maze thing i'm never able to do without a walk through. There's a reason that the mod skip the fade is one of the most popular of all time
100%. I feel like headbutting a kitchen knife now just thinking about it
I've only cleared the Fade once and it was a confusing mess. Never again. Used the mod for all subsequent playthrough.
I was watching a lets play of Origins and the person was advised to do the mages tower first, and got so lost and frustrated in the fade that she never finished the game, even after finishing the fade her enthusiasm for the game was gone and she could never get back into it. The fade ruined her enjoyment of the game completely.
What’s a mod?
I actually played through the fade a couple of times and wasn't gonna use the mod. But then I got a ctd glitch that happened every time while leaving a room as a rat with no other exit....
The Great Glacier in Final Fantasy VII is a right pain if you don't know your way around, especially for the completionist who wants the Alexander summon and Added Cut materia. Even worse, if you spend too long out in the cold, Cloud will pass out. Although this is a godsend if you have no idea where to go, because you get teleported to a house at the bottom of the next area.
I guess because I’m so used to games with fast travel, I remember having such a pain with a couple of the areas in Jedi Fallen Order. Particularly spent a ton of time trying to backtrack in Kashyyyk and one of the ice planets.
I just started playing this one and am just on the first planet still. Haven't gotten lost yet, but there are so many different paths already.
Zeffo is so huge I got really lost in there! All those bloody elevators some of which only go in one direction. I just wanted to get back to the ship!
I'll never forget the time I spent getting completely lost while collecting pages for Saint Jiub in the Soul Cairn.
The Stone Tower Temple in Majora's Mask was also very easy to get lost in. I remember running out of time more than once when trying to finish it, and having to redo the entire thing as a result.
Do you perhaps mean Stone Tower Temple? Because there isn't a Spirit Temple in Majora's Mask.
@@elinam86 Yes, sorry it's been a while lol
That one sucks, too. I hated having to go out, turn it upside down, getting stuck, then then turning it right side up, only to find the key in another room. Also, that rolling lava pit with the goron can suck my ass.
When I'm feeling down, Ellen always helps me smile
I have severe directional difficulty and so this is v e r y relatable
I can hike and navigate in a forest during the night without a light, but blighttown still gets me lost.
@@Carbidestruck I think for you, it's pattern recognition and plain old memory. As in, you know how the ground feels in certain places and where the brush is thickest or thinnest or what features the trees have. (I'd still carry a flashlight though, even during a full moon with a clear sky and maybe something to start a fire with.)
Wolfenstein 3d has taught me well
@@Maniacman2030 True, always carry your seven essentials, when out in the field.
Gen 1 actually has another area you can get lost in. I’m sure Sabrina’s Gym made several players lost and confused too.
yeah i just kept touching random pads till i got to her.
Yeah ultimately if you just teleport long enough you'll eventually end up in the right room. It's not that hard in the grand scheme of things for that reason.
True, but it's still not as bad as the hideout.
I literally couldn't get through Seafoam islands when I first played. And on a replay a few years later I got lost again in seafoam and just used an escape roap and then surfed from pallet town.
@@ddjsoyenby in my case I more often came back to the beginning 😡
I *just* played 343 Guilty Spark from Halo 1 last night, and despite having played this since it launched in 2001, I still got myself turned around more than once. At least, when it comes to the next level The Library, turning on the anniversary graphics puts little arrows on the floor that guide you through the copy-pasted corridors.
I played Halo CE for the first time a couple of months ago in the Master Chief collection. Those arrows must have done a lot of heavy lifting because I don't remember being lost at all. I almost never turned old graphics on so I just assumed the arrows were always part of it.
The Library get's people lost? Even original CE has arrows and you just have to follow 343, wait through a battle, repeat. I mean sure it's dark and samey and the Flood are quite the nightmare to deal with on higher difficulty. That is what is bad about that place.
The gun is a waypoint tracker
Hehehehehehe.
Me who got lost and turned around before that.
And quite literally got my Halo: The flood book off the shelf to help me.
Which is actually did because it mentioned chief climbing some crates and I hadn't done that yet. And what do you know noticed some stacked covenant crates that lead to the floor above.
One of my most embarrassing and brilliant moves I have ever made.
You'd think with all his time in the water temple, Link wouldn't have such a hard time in the Foundry.
Ahh…a Link is Doomguy theory reference. Nice one!
Props to Ellen and her Taking Back Sunday t-shirt, I thought I was the only one who remembered that band.
Remembered? They're still going!
I was going through my boxes of CD’s yesterday and saw a couple of their albums. Good times 👍.
I'd love to be able to say that after so many years and a lot of OoT playthroughs that the water temple doesn't confuse me any longer. And to a certain degree that is true but it still happens that I forget to go back for that one key that I need three rooms from now and then have to go all the way back and change the water levels to even reach the key and then change the water level again because the door is on an entirely different level.
Not an entire level as such, but the Nuka-Galaxy ride in Fallout 4's Nuka-World is an absolutely infuriating experience because it's so gigantic, especially when trying to find that pesky last star core. I know where it is, I just can't remember where that place I know it's in is inside the ride.
Was half expecting an honourable mention to the entire game of Daggerfall. Sometimes I want to go back and play it then remember what the randomly generated dungeons (all of them including story dungeons) are like. Seriously the player guide says that teleportation is the single most valuable spell in the game as you can drop the location marker at the dungeon entrance then actually explore. Rather than being lost once you have, somehow, discovered what you are in the dungeon for.
The Fade in Dragon Age Origins. No matter how many times I play that game I always get turned around somehow in that part
The water temple from Ocarina of Time.... Sometimes a whole hour goes by when I forget the trauma caused by that level...
I had quite a few friends get lost in Water Temple because they couldn't find the key at the bottom of the central tower. The level puts so much focus on the puzzle of raising the water just in there that they didn't think to deliberately sink inside there. Then there's the Master Quest, which IIRC the Water Temple level was actually easier in.
I actually found the MQ version of the Water Temple harder, but maybe that's because I was so used to the original.
I remember next to nothing of the Water Temples of both versions (it's been like 24 years for one and 17 for the other - I'm not old you're old) but I'm pretty sure I can sum up the lasting impressions with one word each.
Original: Oppressive.
Master Quest: Straightforward.
Maybe I just got less stupid.
That key was the only reason my brother or I ever got lost in the water temple. As far as I know the only real change Master Quest did was have the camera pan up the tower when you enter SHOWING you that chest with the key in it. That small change does make the temple easier though but that was the intention since they had tons of complaints about the difficulty of the water temple and most of them were because they couldn't find that key.
Ah yes, one of the best Zelda games: "Ocariner of Time". Truly a classic.
I played The Lion King so much as a kid I actually had that cave sequence memorized. 😅
Which cave is the right one?
@@orionstone1280 It's been almost 30 years since I played! It might take me a turn or two to remember! 😂😂
18:49 I have awful and impaired spatial awareness so I got lost in pretty much all of them. One that really was a head scratcher was the capitol city in Morrowwind, with everyone living on the river in the big husks or whatever
When the Water Temple theme started at 15:47, I wasn't actually looking at the screen, but the music alone made my brain shift into a fugue state from 1999.
For me, the Snowfly Forrest in Vagrant Story was the real "You're lost, good luck" area. As a kid I never figured out the gimmick and just ended up stumbling through it for hours.
I remember watching my older cousin play Legend of Zelda, and when I went to play it on my own, I remembered the map he had and how much he struggled. I managed to get through the puzzles with little difficultym went back and played it a few years ago, got so turned around I decided it wasn't work the risk of hurling my controller and console through the screen.
My dad is the only person I know (at least in my family) that has beaten Super Mario Brothers. It was impressive, actually. I still can’t do it; those platform jumps always get me.
I can’t think of any levels I get too lost in, but I know that open world games like Skyrim are a nightmare for me. What happens more often is I sort of lose track of where I need to go and keep walking around in circles.
The archives level in goldeneye. Trying to find Natalya took me ages and if once you free her you loose sight of her for a second she's run off and you have to spend ages trying to find out where she went.
Been playing through the recent remaster, it took me an embarrassingly long time to escape the archive because I just kept going in circles.
The fade and everything about Orzammar and the deep roads in dragon age origins made me want to eat nails several times. Plus DAO's lack of real quest finding or waypoints/map markers made even finding my way around enclosed indoor spaces incredibly frustrating when I had to open the map every two seconds to make sure I was still heading in the right general direction
I never had any problems with the Fade, honestly.. Not since I downloaded the "Skip the Fade" mod ;)
Deepnest in Hollow Knight is feared amongst the community for a reason. Dark, claustrophobic tunnels filled with spiders and murderous bugs where your only friend is a lamp??? Even as someone who loves that sort of thing, Deepnest was *_hell_* first time around.
This is quite true.
Least you had the lumafly lantern! My first time playing I fell in from above without it! 😭
Just Hollow Knight in general. The game even rubs your face in it by making you buy the maps and markers necessary to know where to go.
Ah deepnest, still trying to find the courage to find the dreamer there
@@jardex2275 And taking up a charm notch just to see where you are on the map.
Literally EVERY DAMN TIME, it's a small place, has the exact same layout as the place you just spent the last 15 minutes running around in and even when playing the game my 2nd, 3rd, 4th etc times I STILL cannot find my way to my parents in the town of Skalitz in Kingdom Come Deliverance when you revisit it during your nightmare. Henry is visited by horrific nightmares of his parents death, made worse by the fact he has to spend an eternity there trying to find them as they slowly get bored and wonder how they raised such a poor navigator. It's a distance of about 15 metres.
The Fungal Wastes and Deepnest from Hollow Knight, as well as many other HK locations, could be on this list. I got so lost in the Fungal Wastes that by the time I had finally found and unlocked the entrance to Mantis Village, I died and was sent back to Queen's Station with no clue how I was supposed to get back.
Definitely deep nest. You can't see where you are going half the time so trying to remember where you are can be a pain.
Deepnest for SURE. And honestly, I struggled with the city of tears in my first couple of playthroughs. 😅
The worst part of the Water Temple is forgetting that 1 key and making it all the way to the boss door only to have to look at the map to find out which key you missed.
Really? I was always confused what's supposed to be so bad about it. Then again, i'm rather good at mental mapping places. Just don't ask me what anything is named, because i won't have any idea.
For me, it was FINDING the key. I got stuck in the center tower, not even considering "hey, that block moves up, is there anything UNDER it?" Spent nearly... oh... 3 or so months trying to find it. I was soooo mad when I actually found the key.
How about the Water Temple's successor, the Great Bay Temple in Majora's Mask? You've got to manipulate water currents to access new areas in your Zora form, and what's worse, MM has a time limit! Don't spend too long figuring everything out!
On the plus side, GBT is fairly small, you only need to manipulate the current twice, and the colored/moving pipes guide you to where you need to go next.
Every time I boot up The Master Chief Collection to play the first Halo, I remember that The Library is a level in that game and I immediately cut the game off.
Lakebed Temple from Twilight Princess was another one. Took a wrong turn and didn't you know it took me six hours to figure out where I was and another hour and a half to figure out the last half of the puzzle, but then got met with a lackluster boss on top of that. Suffice to say it was satisfying equivalent to Dark Souls torture when I finished.
The worst part about that level for me was that every time you run out of water bombs you have to either lug yourself all the way back to town, or buy them from that overcharging conman of a Zora outside the door!
Great job on this list! 👏🏻 The Soul Cairn from Skyrim would do well to find itself on the next list. 😂 That place is hellbent on keeping people lost while they search for some guys missing pages😂
My top answer is always the Bevelle Cloister of Trials in Final Fantasy 10 - all the one way people movers with timed arrows to change direction, all the different pedastals you had to move to specific spots, and all the materia you had to pick up and move to different spots was a nightmare, even with a guide.
There's a room on the temple in the desert that leads to the spaceship in the first Final Fantasy game with halls that seem to go on forever (they loop), and unless you know exactly where to go, you could get stuck in there for a long time, constantly running into packs of monsters to fight.
Luke mentioned in the past - while comparing himself to a 12 year old Olympian gold medalist - that when he was 12, he gave up on ocarina of time because it was "too hard". I always assumed it was the water temple, but it's nice to finally have a confirmation.
When I first played it, I got so lost and frustrated in the Great Deku Tree that I didn't play the game for awhile.
@@LadyOnikara on my first play through of the game as a kid, I got so stuck on the fire temple I didn’t play it for ages. there’s that one long jump you’re supposed to make in the room with the wall of fire that chases you, and it just looks impossible so I never even tried it. And funnily enough, when I played the 3ds remake as an adult I got stuck in the exact same place again lmao
The Snowfly Forest from Vagrant Story - a warping non-linear maze of extremely similar-looking forest clearings, with the only navigation clue you're given being, "Follow the snowflies," which are EVERYWHERE. To add to the confusion, your navigation mini map is disabled for that section of the game.
Zeffo in Jedi: Fallen Order certainly has been my nemesis... getting to the objective actually went okay. Getting back though? Yeah, that took a while.
Looking for all the secrets on Zeffo is a pain. The stage is _so_ big and BD-1’s map only tells you how many you’ve you’re missing
@@joshuahadams In my case... well. Normally I try to explore everything, but at that point I already got the memo about my "great" navigation skills on Zeffo, so when I saw a route pretty obviously forking off towards something optional... I decided I'll avoid it and check it on YT later (or otherwise I would never find my way back).
Of course, in same playthrough, I blindly stumbled into totally optional cave of Albino Wyyyschokk on Kashyyyk. And I have severe arachnophobia. That went well.
I was going to mention Jedi: Fallen Order. Even with the BD-1 map I often got lost and the amount of backtracking I had to do was intense. Plus missing a swing on a rope, or falling off the edge when sliding down some ice... ouch.
The Great Crystal in Final Fantasy XII is a nightmare; I’m not entirely convinced that I’m not _still there_ and just hallucinating everything since.
Where I got lost in Pokémon Red (even with a guide on hand) was in the cave just before the Elite Four. You have to go through a passage on the very southernmost edge of the screen, which I was sure was the cave wall until I accidentally bumped into it. Even calling the Nintendo Helpline couldn't save me there.
I got LITERALLY trapped in the water dungeon in Ocarina. Not sure how. But I was stuck between two blocks and had to restart the game
I don't remember exactly how it happened but I had to make a new file cause I think I screwed myself in there somehow. 😢
Several Dungeons in Elden Ring are designed to mind crush the player.
Teleporting chests that lead to identical rooms. Looping dungeons that don't actually loop, and I got lost several times in my first run through the subterranean underground.
The sewers under the capital too.
Yeah the sewers beneath Leyndell were a nightmare the first time round, especially when you reach that really long narrow pipe that branches out at multiple points. There’s loads of holes in it and you basically just need to get lucky and fall into the right one to progress.
Also in Pokémon, it was very easy to miss picking up HM Flash - making those tunnels and caves a nightmare.
For me it was pretty much all of turok1, damned fog of war, and 2 seeds of evil, but especially the marshes. Dark. Every boundary was the same tree. Barely any landmarks. AND YOU'VE GOT TO GO BACK ONCE YOU'VE GOT THE RIGHT POWERUPS!
yes, in Turok 2, i like to do level 3 before level 2, which saves you from having to do level 2 twice.
The Petrified Forest in Grim Fandango isn't a long level, but it's easy to get lost, despite having in your possession a sign that always points where you need to go!
God yes, that was so annoying.
Skyrim's Blackreach needs to be on here. As all 7 entries.
Came looking for this 😭😭 I couldn't get out for days. I had to console command my way out the first time
That's enough map for an entire GAME in it's own right! But it's just a cave..... "just".....
"Oh look a cave!"
"...How am I in Blackreach again?"
If we're talking about Blackreach, we can't forget the Soul Cairne and the Forgotten Pale in the Dawnguard DLC. No world maps here, just really hard to read local map. The Soul Carne is an open wasteland with very samey landmarks and the Forgotten Pale has major areas connected by long dark mazey caves.
100%! Blackreach, trying to get all 30 or whatever red nirnroot, will be the death of me if I find myself there in yet another playthrough!
I’d like to add Ravenholm to the list. There’s a part where it’s just a bunch of overlapping alleys and hallways with respawning baddies that always get me turned around for what seems like hours on end.
@Textthenumberabove111. if I report you for being a scam-bot, do I still keep the PlayStation?
I really like the Water Temple. Sure, it can be confusing, and going into the menu to change boots is a pain, but the atmosphere is so nice. The shimmering water everywhere, the soothing pastel hues, the mysterious yet mellow music. Then there's the miniboss room, which was just mindblowing the first time I got to it.
And the fish woman is cute!
Im not gonna lie Dark Souls 2 could have been this entire list. That game is so complex and so HUGE, I couldn't tell if I was going the right way half the time or where the intended first level of the Forest of Fallen Giants EVEN WAS IN THE HUB.
I'd almost blocked Blighttown out of my memory until this video. It took me far too long to navigate that death maze my first playthrough and I died more times than I can remember. Thanks for bringing up those painful memories again 🙃
The only good thing about Blighttown was that when you finally got to the bottom, there was a quick shortcut back to Firelink shrine just to the right and you never had to deal with that mess ever again
@@petin13naahl First couple of times I tried to get on the elevator I slipped so I assumed it was a troll. Took until my third playthrough looking up a pyromancy guide and seeing them casually roll onto it.
@@petin13naahl didn't open one of the shortcuts before I had the fast travel unlocked, the Demon Ruins I think, had to do blight town a second time to go get the covenant bonfire lol
@@petin13naahl Or start up a character able to enter through the back way.
Didn't Blighttown have some major framerate problems with its initial release ?
That can't have helped.
8:40 Saying Dark Souls is hard is like saying water is wet, the sun is hot and The Tories are useless. It's a basic matter of fact and one I learned the hard way through Bloodborne.
The Flood isn't so horrible. It produced some of my favorite albums from the late 80s and 90s.
(And is a great Sisters of Mercy album.)
@@CantankerousDave And Sisters of Mercy is a great Leonard Cohen tune!
@@CantankerousDave That's "Floodland", actually.
I was going to ask if it's day I'm seeing--god, I love old punk /grunge--but then remembered that's The Fluid. Now they were 80's, 90's.
Thought The Flood was more recent, unless it's another band with the same name. Hate it when that happens.
At the start of Persona 5 when you first go to school and you're supposed to find the Ginza line, took me a few minutes to figure out which gate was the right one
finding the ginza line was so annoying
Literally every floor in Pokémon Mystery Dungeon. WHERE ARE THE STAIRS!?
It's been too long since the last PMD. We need a new one
I swear it's always the very last room I check
@@koconnell968 and then you want to explore the floors, they are usually in the first three rooms you find.
I don't think randomly generated levels count.
Cathedral of the Sacred Blood in Code Vein is pain to go through. It's circles, squares, and lines. Most of this area consist of similar looking narrow passages and circular rooms. Moreover you're navigating over bottomless pit. Not to mention the flashback half way through that throws you off guard, which when you complete, sends you back to the Cathedral again
Good god that area. It's basically all white which gets you all twisted around and if you screw up you lose your place. I got it eventually but damn if it doesn't mess with you the first time you run through it.
one of the reasons why I never played this game
I am so glad Blighttown is included here. Dear gods! That place was a nightmare to navigate! D:
I got lost there so much that even using the fextralife wiki didn't help and I ended up memorizing the route down to the bottom by trial and error
I sometimes feel like Water Temple is over-hyped, but I've done it too many times to accurately remember how difficult it was for me the first time. Despite having beaten Majora's Mask at least as many times as Ocarina of Time, it's the Water Temple in Termina that makes me break out in a cold sweat to this day.
I've never gotten lost in this Lion King level... for the simple reason that I'm pretty sure I've never gotten past the Can't Wait to be King level.
When I heard Guilty Spark from Halo 1 come up on the list, I first thought it wasn't that bad but that was after playing dozens of times. I can now remember running in circles for quite awhile when I played it the first time, especially within the forerunner structure.
As much as I love exploring the world of Sekiro: Shadows Die Twice, I can’t deny that without a map I keep getting lost and going in circles when trying to find a new place. Some pathways that lead down the main storyline are in the most unexpected places.
Yeah in my first run I ended up accidentally skipping the duo ape fight since I went in that direction before killing the ape
The first Phanasy Star game for Sega had a few mazes in them that would have made this list. Most of the game viewed top down, but the mazes were in first person. One of the dungeons was just a long passage with only one turn off. But sense every wall looks exactly the same, it was still easy to look away for a second and end up turned around and going the wrong way.
Most of the dungeons in PSII and the air castle from PSIV would also qualify, I think.
The original Kingdom Hearts Hollow Bastion level got me so turned around and lucky me didn't have a recent save from before the start of it. Reason #1 I had to restart that game...
Agreed. I also used to find the Tarzan jungle level really confusing as a kid, no idea if that would still be the case.
For me, it's the Modron Maze in Planescape: Torment. Because each chamber is its own separate map you can't use the map screen, and since it's procedurally generated you can't use a walkthrough.
DAMMIT NORDOM!!! WHERE ARE YOU?!?!
LOL yeah there's been some evil mazes in AD&D games, all the way back to the gold box ones.
No Morrowind Dwemer puzzle box quest? Basically one of the first quests in the main quest is to get a Dwemer puzzle box for a guy in exchange for information needed for later quests. The ruin itself is easy to find but the level is kind of a maze. So you search the whole area repeatedly only to never find the box because unnoticed by 99% of first time players there is an easily missed door near the entrance to the dungeon which leads to a single room which does not connect to the rest of the dungeon other than that singe door you entered from. Has one guy who can be tough at lower levels and the puzzle box is sitting on a bookshelf for the taking. Thus being both one of the easiest and also most frustrating quests in the entire game. Because after the first time once you know where it is it takes 2 minutes tops to get the box and be out the door. But the first time you might have spent hours looking for it before getting frustrated enough to look it up.
Morrowind didn't hold hands, many people would get lost just trying to find that ruin.
Personally, I never got too far in Morrowind, I loved a lot about it but kind of hated the combat. I recently just got the deluxe edition for free on Prime Gaming, I should install it.
@@Gatorade69 Morrowind combat gets a lot easier once you realize that you need to play to your class. If you speced for spears and then try to punch something to death then you will die a horrible death. If instead you buy a spear and try to do the same thing then you should have better luck. Also watch your stamina in Morrowind. It effects everything but especially combat. Unlike later Elder scrolls games where you can ignore it pretty much.
I remember getting lost in the Water temple the first time I played Ocarina of Time on the N64 when I was a kid back then. The sad thing is after I beat I did not get to save because of a power outage so I had to do the whole temple all over again. Its not a level but I got so lost in Minecraft the first time I played it years ago I could not get back to my house. All I could do was to die to get back but I lost all stuff I had gathered.
The Fade in Dragon Age. During the main quest (not the mage origins.) A a demon drops you into the Fade. The trick is you don't need to complete a part before you move on to the next. Kudos for the trippy dream logic bioware but there's a reason their a mod to skip this part
OMG The Fade was sooooo painful! I literally put off the mage's tower as much as possible because of that level. And it's worse because Dragon Age is the kind of game you want to play over and over for different romances, character combos, and endings.
Ah yes The Sloth Demons Fade Realm royal pain the ass 6+ seperate times I still get lost...
That room shown near the end for Ocarina of Time is the one that always got me when I played, even though I had the official guidebook. I would always forget about the chest with the key that's hidden under that brown block, that you can only access after you raise the water, so I would just keep running around in circles trying to figure out where in hell's name I was missing that last much needed key.
Here’s an idea
Cut content that explains some things/ would’ve fixed things
I got this ida from the cut attacks from the Supreme fight in Sonic Frontiers. The boss is pretty lackluster which is shocking considering it’s supposed to be the strongest of the 4 titans. In the cut QTEs however you can see Supreme is able to rival Super Sonic in agility which would’ve made it feel far more appropriate as the final titan. I’m fairly clear tan there are other games that have cut content like this.
MGSV: The ending.
Freaking Hollow Bastian in KH1! Especially after you’ve lost your keyblade and can’t hurt heartless with your wooden sword. And Beast takes up half the screen. And all the puzzles. UGH
The level "The Falling Ship" in Jedi Knight: Dark Forces II. You have to make your way through the aforementioned falling ship to reach your own ship and escape. But the ship is tumbling. And the ground is fast approaching. Remember that hallway fight scene in the movie Inception? It's like that.
And then there's the highest difficulty time limit.
oh, yeah, the ship is tilted 45 degrees, and you have to *walk up elevator shafts and dodge the elevators* !
Air Rock in Golden Sun 2: the Lost Age is one hell of a maze, which sometimes considered to be the biggest RPG game location to ever be coded for GBA game.
That was a pain, yes.. But I found that it was the easiest one of the four to navigate through.
The video games on this list are nearly a greatest hits selection from my entire life of games that have left an indelible mark on me. Mario Bros, The Lion King, Ocarina of Time, Doom, Pokémon, Halo, Dark Souks…heavy nostalgia for all of these
I got so lossed in the temple of the Zeffo on Jedi: Fallen Order. And BD-1's hints were unavailable when I needed them most 😂 I love the game though.
As someone who went through it live, the Water Temple keeps showing up on this list because it keeps deserving to be there.
It really was that bad.
The Foundry in Darksiders II, in the Forge Lands, and Samael's palace in Hell. Samael's palace was a particular pain in the neck, since it required jumping back and forth though time using special portals to navigate it. The Black Spire from the first Darksiders must be added to the list, also, with the confusing puzzles that reset if you didn't finish them fast enough, moving platforms that required you to place portals at _exactly_ the right millisecond and then launch yourself through at another very specific millisecond or you'd get launched into the void and have to do it all again from the last autosave checkpoint. And the Cathedral level in the Darksiders I. I spent so much freaking time lost in those tunnels...
How do you get lost in Ocarina of Time's Water Temple? It's just a central hub room that has linear pathways jutting out from it. Just go through them sequentially at each water level until you find progress. It's probably the simplest dungeon layout in the game.
The problem with the Water Temple isn't navigating it, it's having to open the menu repeatedly whenever you want to go up or down in the water, and having to play a song every time you want to change the water level. If the Iron Boots were able to be put on the C buttons (something they fixed in the remake), and the song permanently unlocked a switch you could hit with your sword to change the water level instead, the Water Temple would've been one of the absolutely easiest levels in the game...
Pokemon had some really confusing areas in Gold/Silver/Crystal. The ice cave after the 7th gym had some devious puzzles, Ho-oh's tower was very confusing to navigate, and Sabrina's gym was the teleporters all over again.
The Saffron gym has a good strategy, always go left or right and never up or down and you’ll get to the middle.
@@jbcatz5 True but if I was a kid and didn't know that it would be a huge pain to work that out.
You forgot the Ice Palace from The Legend of Zelda: A Link to the Past.
In a 2d game you have to navigate the vertical puzzles with block pushes and melting ice... which you can run out of magic and thus not be able to melt any ice.
If you want to go even older, the Pyramid from NES/PC Pool of Radiance.
Actually this is a staple of Zelda.
Zelda 2: The adventures of Link
Death Mountain + Temples 5 & 7
@@ymeynot0405 at least the Pyramid has a fixed floor plan. There's another in a different gold box game that has random elements to completely mess you up.
I feel like a level that would definitely fit here is Deepnest from Hollow Knight. While all of Hallownest's many tunnels and caves can be confusing, Deepnest especially tries to trick you and get you either turned around or dead.