7 Confusing Levels You Definitely Got Lost In

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  • Опубликовано: 21 июл 2024
  • Some levels in games are so confusing you can't help but get lost. Here are the ones you definitely made a wrong turn or three in. Come on, Navi! Help us! Your name is literally part of navigate!!
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Комментарии • 1,6 тыс.

  • @DMBLaan
    @DMBLaan Год назад +455

    Fun Fact - Per Disney's request, the devs of the Lion King game made it SO HARD that players couldn't beat it in one rental period to promote them just buying the game to have the time to finish it.

    • @ZaliaDarkshade
      @ZaliaDarkshade Год назад +107

      Haha jokes on them. I would’ve rage quit and never even considered renting it again let alone buying it. Also, because I’m spiteful, I probably wouldn’t ever get another game by them on my own. Thats what you get for putting profit over quality.

    • @michaelandreipalon359
      @michaelandreipalon359 Год назад +9

      Eh, still doesn't change my love for Westwood when it comes to Command and Conquer and Blade Runner 1997.
      Also, in my opinion, the game is more worthwhile nowadays via the collection alongside the Virgin Games and Capcom Aladdin games and that The Jungle Book game.

    • @Goldenkitten1
      @Goldenkitten1 Год назад +38

      The latter parts of Aladdin are the same. I would NEVER have seen the end credits of that game without the early internet giving me a long ass code you shove in the title screen to skip to where you want. I didn't play all of the early Disney games but it seems A LOT of them followed the motto of milking you at the rental store until you either gave up or gave in to buying it.

    • @Vinemaple
      @Vinemaple Год назад +7

      Ahhh. One of THOSE games. The ones Adam never conquered...

    • @Goldenkitten1
      @Goldenkitten1 Год назад +18

      @Mr. Tam O' Shanter I'm not sure if this is a "cool story bro" or a legitimate statement. But if it's the latter you're either less casual than you think or it's just one of those "This person happens to be good at _____" moments (for instance mine is Orphan of Kos from Bloodborne, everyone talks about how hard it is. Yet I beat it on my first try while the comparably "easy" Living Failures according to others from the same game and DLC rocked my shit) .
      I say this because Lion King is NOTORIOUS for being one of the hardest games on the SNES (that was ostensibly for kids) and has had such a reputation as that looooong before this video dropped...like 1990's old reputation.
      Long story short; if you're being legit you're probably better at video games than you think or are at least very good at platformers.

  • @mediarare2386
    @mediarare2386 Год назад +686

    What's so confusing about Silph Co. in Pokemon is that it is their actual office layout. Even after you free them from Rocket the president for example still resides on the highest floor. You can take an elevator to that floor to look at his office from the outside but to enter it you still need to navigate through the teleporter maze. Team meetings must be a nightmare.

    • @MunchKING
      @MunchKING Год назад +52

      I thought it'd be a lot easier for them, because they had the key cards and could unlock and open the doors.

    • @marhawkman303
      @marhawkman303 Год назад +52

      @@MunchKING Yeah, this. many of the maze aspects are solely because the player can't open doors. You have to wander around looking for doors that are broken or someone forgot to close. If all the doors were open it'd be boringly easy. The office has a door!... it's just locked when you go there with a key card you don't have.

    • @WhiteFangofWar
      @WhiteFangofWar Год назад +30

      They should've taken architectural advice from Shinra Inc. They may be evil but at least make their super-tall office buildings a bit easier to navigate.

    • @Kat-mu8wq
      @Kat-mu8wq Год назад +13

      The first time I got lost, by the 10th playthrough I knew exactly where to go.

    • @RoboSparkle
      @RoboSparkle Год назад +30

      In fairness, if my company was not *evil* as such, but definitely morally ambiguous enough to have invented teleportation technology and restricted its usage ONLY to the company HQ and one (but not both) of the local gyms, I'd probably have a confusing path to my office as well. Just in case the fuzz turned up at the wrong time.

  • @TheManofBrisk
    @TheManofBrisk Год назад +102

    What's funny is that Nintendo even acknowledged "yeah, we made the Water Temple in OoT too confusing" and so altered it in the 3DS remaster by adding arrows on the floor and walls pointing you to where you could change the water level, as well as an extra camera movement to show the location of a key that many players miss when navigating the dungeon.

    • @BeckyNosferatu
      @BeckyNosferatu Год назад +2

      The beta was far worse. Instead of 3 levels, there were ORIGINALLY FIVE LEVELS planned. 3 was way to hard.

    • @hugofontes5708
      @hugofontes5708 Год назад +1

      Ooh, that explains why I didn't have trouble with it. Great thing they patched it!

    • @OhNoTheFace
      @OhNoTheFace Год назад +4

      THat damned room under the platform after you raise the water. That was the clincher. IIRC the remake is pointing at that are when you raise the water now

    • @BeckyNosferatu
      @BeckyNosferatu Год назад +3

      @@OhNoTheFace It pans the camera or something, right? Yeah. That's the one that tripped me up for MONTHS. I was so mad when I finally found it.

    • @PyroWolfofEarth
      @PyroWolfofEarth Год назад +1

      ​@Becky Nosferatu I have replayed OOT so many times, and I STILL forget about that even when playing the remake. Usually, because I'm not paying attention.
      But yes, the first time I got so frustrated playing the Water Temple when I actually had the courage to play it.

  • @z3rotollranc3
    @z3rotollranc3 Год назад +186

    As a kid, I found a strange sense of enjoyment in making hand drawn maps for games like these. They were never really detailed, often just plotted out on quad-ruled sheets of paper, but I enjoyed it and occasionally they came in handy. Didn't have easy access to the internet back then, so I made my own guides and walkthroughs.

    • @Pemj2k
      @Pemj2k Год назад +13

      That's actually interesting. Did you end up becoming a cartographer by profession or just kept up with that as a hobby?

    • @BewareTheLilyOfTheValley
      @BewareTheLilyOfTheValley Год назад +5

      You know, I was thinking of this as well as I watched this, lol. Not something I ever did as a child, but I wish I had.

    • @pyroxene4768
      @pyroxene4768 Год назад +9

      It's not strange! It's just a plain fun thing to do, not to mention it's good for a kid's brain development. :D
      The one I personally remember most fondly was a map I made for the raptor nest in the SNES Jurassic Park game.

    • @premiumheadpats4150
      @premiumheadpats4150 Год назад +1

      I remember doing that a couple times just out of desperation. 😑

    • @OpheliaFantasy
      @OpheliaFantasy Год назад +2

      Oh, definitely had to keep a few sheets of paper near the console back in the day!

  • @shotgunshells2
    @shotgunshells2 Год назад +287

    Just once, I'd like a shooter where you hit a locked door, the character says they need a key, the quest log says you need a key, and your GPS takes you to the rocket launcher. And that's the only 'locked door puzzle' in the entire game.

    • @FelisImpurrator
      @FelisImpurrator Год назад +26

      Technically, Metroid Prime does this a lot, although it isn't the only locked door puzzle.

    • @superste2100
      @superste2100 Год назад +12

      @@FelisImpurrator true it's more a case of you need bigger explosives for the harder to get through doors, ie missles, bombs, super missles then Power bombs

    • @cody-adricharper5848
      @cody-adricharper5848 Год назад +35

      In the original Red Faction I got to an area with a locked door and was tearing my hair out trying to find a keycard. Until I realized that I was an idiot and just blew a hole in the wall next to the door with my explosives.

    • @lauryntonio
      @lauryntonio Год назад +14

      this is genius and even if they didn't wanna go as loud and zany as a rocket launcher - even smth as subtle as the main character takes a pistol and shoots the door lock or even a simple finds a steel toed boot and they start kicking doors
      if done well i think it could actually be an impressive subversion that would surely earn longevity in video game listacles for years to come

    • @cericat
      @cericat Год назад +2

      @@cody-adricharper5848 Less of an option in parts of the game alas. The game was incredible, but they recognised that yeah we were going to shortcut in places they didn't want us to. *sighs*

  • @cptblood1981
    @cptblood1981 Год назад +268

    To be fair to Doom Guy, he has taken a LOT of hits to the head in his time. If he can still tie his shoes, let alone fight evil it's pretty impressive.

    • @Banquet42
      @Banquet42 Год назад +21

      Yeah, the water temple would be tricky for anyone.

    • @ThePhantomStinker
      @ThePhantomStinker Год назад +16

      Doom Guy does not wear shoes that tie. They either clamp on with a lot of bad-ass heavy automated machine sounds, or he shoves his foot through a demon's skull and wears that on his foot instead.

    • @olu550
      @olu550 Год назад +3

      @@ThePhantomStinker So we don't actually know if he can still tie laces or not

    • @ClownDollThatHasContemptForYou
      @ClownDollThatHasContemptForYou Год назад +2

      ​@@olu550 it's just Velcro actually

    • @TheWindii
      @TheWindii Год назад +3

      Also he JUST got out of the water temple, so I really feel for him being lost again.

  • @DiMono
    @DiMono Год назад +52

    Super Mario Bros level 8-4 actually has a trivial solution: always take the first pipe after lava. Any time you cross lava, take the next pipe, and you will get to the end.

    • @argentpuck
      @argentpuck Год назад +12

      Trivial, but not intuitive. It's still a brute force solution until you start hallucinating and recognize a pattern that is completely absent from the rest of the game.

  • @dereklarberg6357
    @dereklarberg6357 Год назад +65

    “You’ll be there for six seasons and have a disappointing ending.” Love the Lost reference there

    • @RanMouri82
      @RanMouri82 6 месяцев назад +2

      Add two more seasons and you get Game of Thrones.

  • @ultimatedonar
    @ultimatedonar Год назад +11

    I've been forever scarred by Skyrim. It's not the opening cart ride that haunts my dreams, but the very rational fear of entering a Dwemer ruin for a quick twenty minute adventure only to spend hours wandering in circles around Blackreach.

  • @cleverendeavor3553
    @cleverendeavor3553 Год назад +93

    The Bevelle Temple cloister of trials in Final Fantasy X. You're stuck on the on-rails transporter pads to move around and if you don't turn in time or at the right place you get looped back to the start of the track. 🙃

    • @marhawkman303
      @marhawkman303 Год назад +5

      Bevelle is still annoying in X-2. :p

    • @sailorminivan1068
      @sailorminivan1068 Год назад +5

      the worst is the chocobo ranch dungeon, where theres no map, and i keep jumping up and down platforms just to land back where i started

    • @RuruFIN
      @RuruFIN Год назад +3

      I guess it's just me, but I find Bevelle the easiest cloister myself. :D

    • @Zezlemetkun
      @Zezlemetkun Год назад

      There's a special item you can get if you get the item in all the temple's unlike all the other temples you can only visit bevell once so if you miss out you don't get it this playthrough

    • @janeenschultz8502
      @janeenschultz8502 Год назад

      I never liked Anima's dungeon.

  • @UrvineSpiegel
    @UrvineSpiegel Год назад +60

    What got me the most in The Water Temple was this one underwater bit.
    There was a ledge just barely out of reach of my hook shot.
    I sat there for hours trying to find the right angle to hook up to the ledge.
    Then it finally clicked "Take off the iron boots" I face palmed into oblivion

    • @argentpuck
      @argentpuck Год назад +4

      If equipment swapping hadn't been so clunky in the original OoT, I think we both would've had an easier time (I'm pretty sure I had the same problem).

    • @MemesToa
      @MemesToa Год назад +2

      @@argentpuck Honestly, this alone is the main reason I stick with the 3DS version of OoT as my definitive experience. It says a lot when one’s viewpoint of a level can change dramatically when the game mechanics aren’t unbearably tedious.
      Why it took Nintendo 6 years to figure out that the Iron Boots should just be an item, and an additional 4 years to implement it in a water dungeon, is still beyond me.

    • @MarkEdwardRom
      @MarkEdwardRom Год назад

      I experience a similar happening
      with what Luke had gone through
      regarding Ocarina Of Time.

    • @BeckyNosferatu
      @BeckyNosferatu Год назад +1

      @@MemesToa It took them so long cause it was their first real foray into 3D. OoT was a bit later than Mario, but it had far more different mechanics and they were still figuring things out.

  • @Gadrol
    @Gadrol Год назад +8

    Zelda 2: The Adventures of Link - The Great Palace (aka Palace 7)! This place is a literal maze with rooms looping back on each other, trap floors that send you to areas that don't connect back to where you were except through more looping rooms and convoluted paths. It took me longer to beat this palace when I were a wee child than the rest of the game combined.

  • @rogerstewart5525
    @rogerstewart5525 Год назад +96

    The great crystal in ffxii was a nightmare to navigate. Being made of very similar looking areas and being the one area in the game where you can't use the map like normal and going to the map screen just gives you a pseudo Sanskrit phrase like "A Prama Vikaari" to help you figure out where you are

    • @TheWorstPartyMember
      @TheWorstPartyMember Год назад +15

      Came here to comment this. I have no idea how I ever would have managed to navigate that place without a guide, especially the optional return trip.
      Edit: Oh, and of course in Zodiac Age they put like...all the best spells in there!

    • @ystacalden
      @ystacalden Год назад +13

      I bought the official Guidebook for FFXII, and it got a lot of use. It's nearly useless for Zodiac Age, but the mapped out Great Crystal means there's still one reason to keep consulting it.

    • @NoPrefect
      @NoPrefect Год назад +9

      What a friggin maze that bastard is. If you are fighting optional bosses and getting unique items it's even worse

    • @jackavanoh1394
      @jackavanoh1394 Год назад +5

      Oh man yes! I had to have a guide and map pulled up just to be lost

    • @LonewolfOfSD
      @LonewolfOfSD Год назад +4

      Yeah! I was enjoying playing the game up until that point.

  • @alexpf925
    @alexpf925 Год назад +27

    The only place that really got me lost in a video game was The Great Crystal, in Final Fantasy 12. You only have to finish the bottom half to advance the game, but if you want to complete it 100% and face two of the most important optional bosses (Ultima and Omega Weapon), you have to navigate through the whole top half and oh boy, this is a nightmare. Only time I really had to get a piece of paper and a pencil and keep on mapping the whole area by hand to not be lost.

    • @ABaumstumpf
      @ABaumstumpf Год назад +1

      "The Great Crystal, in Final Fantasy 12"
      Yeah - how come that was not on the list?
      Your map disable, a large area, made from many near identical looking small places, and a lot of rather tough and annoying enemies.

    • @metleon
      @metleon Год назад

      2 reasons
      1. I have a feeling they deliberately leave out obvious ones so we comment.
      2. All of the levels in the video were required to beat the game, and the main area you need to go through for the Great Crystal isn't that bad.
      Either way, it'll still probably be in the commentator edition.

  • @chukwukaodu4743
    @chukwukaodu4743 Год назад +70

    Hearing Luke say "Bring me my game console, Mario's face and my hurtling gloves. NOW" made me tear up in laughter.

  • @trankia1224
    @trankia1224 Год назад +16

    You'd think with all his time in the water temple, Link wouldn't have such a hard time in the Foundry.

    • @sparkyandredd4061
      @sparkyandredd4061 9 месяцев назад +1

      Ahh…a Link is Doomguy theory reference. Nice one!

  • @azuredragoon2054
    @azuredragoon2054 Год назад +166

    Code Vein, Cathedral of Blood. It was notorious for being so maze-like that you almost always got lost at least once. What might make this even worse is the fact in canon that the boss of the area didn't want invaders to be hurt at all yet still needed them repelled.
    EDIT: Oh, yeah, and Code Vein actually featured a map. You were still bound to get lost even with a map. That's how easy it is to get lost in the area.

    • @shinrailp1416
      @shinrailp1416 Год назад +10

      What makes this area even worse is that you need to completely explore it to get the good ending of the game and that there are multiplay challenge rooms throughout this thing. And these enemies that teleport above you to stab you really don't help. Still love the game but this area needs a serious overhaul.

    • @azuredragoon2054
      @azuredragoon2054 Год назад +8

      @@shinrailp1416 While thinking about it, I remembered that Code Vein featured a map. That really should be a red flag for how easy it is to get lost in that place.

    • @twilightfyre6902
      @twilightfyre6902 Год назад +5

      This was literally the first thing I thought of when I saw this video. And the enemy spawn/invasion areas that are dotted around (including near the start) really screwed me over a couple times the first time I went through the area

    • @zekkekeipa6521
      @zekkekeipa6521 Год назад +2

      Yeah, that place immediately came to my mind, when i read the title.

    • @ailynevensen
      @ailynevensen Год назад +3

      Oh Lord, YES.... If I didn't co-op with my hubby, I wouldn't have figured it out.

  • @kimnicaro3496
    @kimnicaro3496 Год назад +76

    I remember drawing maps for each floor of Silph Co. I literally drew everything I could see on each floor, marked and numbered all the teleporters, then tried them one by one and added whatever I could access to my maps. I had a list with the teleporter numbers to show which would go where. Took me forever, but it worked, and I did not get lost.

    • @marhawkman303
      @marhawkman303 Год назад +7

      I've done that in several games. Dragon Warrior Monsters 2 had random key worlds... with mini-dungeons to loot/explore. Some of the things you could get from them couldn't simply be picked up when you reached the end of the dungeon. So I needed to do record keeping OUTSIDE the game to track it. Which random world was it in? etc....

    • @Daedriclord23
      @Daedriclord23 Год назад +7

      You are a man of commitment, perseverance, and sheer fucking will. I salute you, cartographer of Sliph Co. May your maps forever be accurate and your travels remembered.

    • @queenoffabulous2156
      @queenoffabulous2156 Год назад +7

      As much as I like being able to google answers thee was something special about having to take notes and saving piles of papers when playing puzzle games

  • @blainy-o93
    @blainy-o93 Год назад +13

    The Great Glacier in Final Fantasy VII is a right pain if you don't know your way around, especially for the completionist who wants the Alexander summon and Added Cut materia. Even worse, if you spend too long out in the cold, Cloud will pass out. Although this is a godsend if you have no idea where to go, because you get teleported to a house at the bottom of the next area.

  • @matthewdovidas4213
    @matthewdovidas4213 Год назад +69

    BLACKREACH IS A NIGHTMARE FOR DIRECTIONS. This needs to be in the next list

    • @bghoody5665
      @bghoody5665 Год назад +14

      The Soul Cairn as well.

    • @BeckyNosferatu
      @BeckyNosferatu Год назад +3

      @@bghoody5665 The Soul Cairn wasn't terrible... you just had to look for the giant floating crystalized towers. They lead you to where you needed to go.

    • @ariaangela3455
      @ariaangela3455 Год назад +6

      Yes... Of course... Blackreach and Soul Cairn....
      *hides Atlas Map Marker mod*

    • @matthewdovidas4213
      @matthewdovidas4213 Год назад +7

      @@ariaangela3455 but that's a mod, not a game inclusion. You can do anything with mods pretty much so those shouldn't count

    • @cyberra0180
      @cyberra0180 Год назад +2

      Ugh, I was lost in that place for so freaking long

  • @ShadianVise
    @ShadianVise Год назад +26

    Can we talk about how cool the Silph Co music is though? The tempo goes up and down, accentuating the confusing layout. Very unique track especially for a Gameboy game

  • @fishfinnvods
    @fishfinnvods Год назад +131

    i think the fade in dragon age origins should be at least an honorable mention. The labyrinth maze thing i'm never able to do without a walk through. There's a reason that the mod skip the fade is one of the most popular of all time

    • @me5969
      @me5969 Год назад +9

      100%. I feel like headbutting a kitchen knife now just thinking about it

    • @tiresias7231
      @tiresias7231 Год назад +4

      I've only cleared the Fade once and it was a confusing mess. Never again. Used the mod for all subsequent playthrough.

    • @LoriasGS
      @LoriasGS Год назад +9

      I was watching a lets play of Origins and the person was advised to do the mages tower first, and got so lost and frustrated in the fade that she never finished the game, even after finishing the fade her enthusiasm for the game was gone and she could never get back into it. The fade ruined her enjoyment of the game completely.

    • @alexhanley933
      @alexhanley933 Год назад

      What’s a mod?

    • @seracila432
      @seracila432 Год назад +2

      I actually played through the fade a couple of times and wasn't gonna use the mod. But then I got a ctd glitch that happened every time while leaving a room as a rat with no other exit....

  • @timmay-gf6uo
    @timmay-gf6uo Год назад +10

    I'll never forget the time I spent getting completely lost while collecting pages for Saint Jiub in the Soul Cairn.

  • @DolphyBlueDrake
    @DolphyBlueDrake Год назад +5

    Ah yes, one of the best Zelda games: "Ocariner of Time". Truly a classic.

  • @NDeezy
    @NDeezy Год назад +16

    I guess because I’m so used to games with fast travel, I remember having such a pain with a couple of the areas in Jedi Fallen Order. Particularly spent a ton of time trying to backtrack in Kashyyyk and one of the ice planets.

    • @SolaScientia
      @SolaScientia Год назад +2

      I just started playing this one and am just on the first planet still. Haven't gotten lost yet, but there are so many different paths already.

    • @rosiescott1531
      @rosiescott1531 Год назад +2

      Zeffo is so huge I got really lost in there! All those bloody elevators some of which only go in one direction. I just wanted to get back to the ship!

  • @philiphunn194
    @philiphunn194 Год назад +20

    Not an entire level as such, but the Nuka-Galaxy ride in Fallout 4's Nuka-World is an absolutely infuriating experience because it's so gigantic, especially when trying to find that pesky last star core. I know where it is, I just can't remember where that place I know it's in is inside the ride.

  • @SuccubusEllie
    @SuccubusEllie Год назад +39

    Gen 1 actually has another area you can get lost in. I’m sure Sabrina’s Gym made several players lost and confused too.

    • @ddjsoyenby
      @ddjsoyenby Год назад +3

      yeah i just kept touching random pads till i got to her.

    • @Monsuco
      @Monsuco Год назад

      Yeah ultimately if you just teleport long enough you'll eventually end up in the right room. It's not that hard in the grand scheme of things for that reason.

    • @mooglew1705
      @mooglew1705 Год назад +2

      True, but it's still not as bad as the hideout.

    • @SamJ.J.
      @SamJ.J. Год назад +2

      I literally couldn't get through Seafoam islands when I first played. And on a replay a few years later I got lost again in seafoam and just used an escape roap and then surfed from pallet town.

    • @bleachfan2.029
      @bleachfan2.029 Год назад

      @@ddjsoyenby in my case I more often came back to the beginning 😡

  • @oscarchacon2878
    @oscarchacon2878 Год назад +18

    Having come from Whatculture and their style of vids, the outside xbox crew and the ones specifically here. From the writing and the way it's presented to the chemistry. Just overall really entertaining and hope you all know your efforts differentiate you and make you stand out more. Love the vids.

  • @eponymouselias
    @eponymouselias Год назад +21

    The Fade in Dragon Age Origins. No matter how many times I play that game I always get turned around somehow in that part

  • @CyberKnight1
    @CyberKnight1 Год назад +37

    I *just* played 343 Guilty Spark from Halo 1 last night, and despite having played this since it launched in 2001, I still got myself turned around more than once. At least, when it comes to the next level The Library, turning on the anniversary graphics puts little arrows on the floor that guide you through the copy-pasted corridors.

    • @Virtuous_Rogue
      @Virtuous_Rogue Год назад +2

      I played Halo CE for the first time a couple of months ago in the Master Chief collection. Those arrows must have done a lot of heavy lifting because I don't remember being lost at all. I almost never turned old graphics on so I just assumed the arrows were always part of it.

    • @insaincaldo
      @insaincaldo Год назад

      The Library get's people lost? Even original CE has arrows and you just have to follow 343, wait through a battle, repeat. I mean sure it's dark and samey and the Flood are quite the nightmare to deal with on higher difficulty. That is what is bad about that place.

    • @Inaxces
      @Inaxces Год назад

      The gun is a waypoint tracker

    • @evancrow2191
      @evancrow2191 Год назад +2

      Hehehehehehe.
      Me who got lost and turned around before that.
      And quite literally got my Halo: The flood book off the shelf to help me.
      Which is actually did because it mentioned chief climbing some crates and I hadn't done that yet. And what do you know noticed some stacked covenant crates that lead to the floor above.
      One of my most embarrassing and brilliant moves I have ever made.

  • @vixenvine3246
    @vixenvine3246 Год назад +5

    The fade and everything about Orzammar and the deep roads in dragon age origins made me want to eat nails several times. Plus DAO's lack of real quest finding or waypoints/map markers made even finding my way around enclosed indoor spaces incredibly frustrating when I had to open the map every two seconds to make sure I was still heading in the right general direction

    • @joakim482
      @joakim482 Год назад

      I never had any problems with the Fade, honestly.. Not since I downloaded the "Skip the Fade" mod ;)

  • @sengokunadekochan
    @sengokunadekochan Год назад +10

    The water temple from Ocarina of Time.... Sometimes a whole hour goes by when I forget the trauma caused by that level...

  • @sapphiria39
    @sapphiria39 Год назад +33

    The Stone Tower Temple in Majora's Mask was also very easy to get lost in. I remember running out of time more than once when trying to finish it, and having to redo the entire thing as a result.

    • @elinam86
      @elinam86 Год назад +4

      Do you perhaps mean Stone Tower Temple? Because there isn't a Spirit Temple in Majora's Mask.

    • @sapphiria39
      @sapphiria39 Год назад +4

      @@elinam86 Yes, sorry it's been a while lol

    • @BeckyNosferatu
      @BeckyNosferatu Год назад

      That one sucks, too. I hated having to go out, turn it upside down, getting stuck, then then turning it right side up, only to find the key in another room. Also, that rolling lava pit with the goron can suck my ass.

  • @ELiiSE_YT
    @ELiiSE_YT Год назад +59

    I have severe directional difficulty and so this is v e r y relatable

    • @Carbidestruck
      @Carbidestruck Год назад +1

      I can hike and navigate in a forest during the night without a light, but blighttown still gets me lost.

    • @Maniacman2030
      @Maniacman2030 Год назад +2

      @@Carbidestruck I think for you, it's pattern recognition and plain old memory. As in, you know how the ground feels in certain places and where the brush is thickest or thinnest or what features the trees have. (I'd still carry a flashlight though, even during a full moon with a clear sky and maybe something to start a fire with.)

    • @chillhour6155
      @chillhour6155 Год назад +1

      Wolfenstein 3d has taught me well

    • @Carbidestruck
      @Carbidestruck Год назад +1

      @@Maniacman2030 True, always carry your seven essentials, when out in the field.

  • @Badartist888
    @Badartist888 Год назад +11

    Was half expecting an honourable mention to the entire game of Daggerfall. Sometimes I want to go back and play it then remember what the randomly generated dungeons (all of them including story dungeons) are like. Seriously the player guide says that teleportation is the single most valuable spell in the game as you can drop the location marker at the dungeon entrance then actually explore. Rather than being lost once you have, somehow, discovered what you are in the dungeon for.

  • @toschiworlds7212
    @toschiworlds7212 Год назад +10

    I'd love to be able to say that after so many years and a lot of OoT playthroughs that the water temple doesn't confuse me any longer. And to a certain degree that is true but it still happens that I forget to go back for that one key that I need three rooms from now and then have to go all the way back and change the water levels to even reach the key and then change the water level again because the door is on an entirely different level.

  • @brantwijnserrah3652
    @brantwijnserrah3652 Год назад +22

    I played The Lion King so much as a kid I actually had that cave sequence memorized. 😅

    • @orionstone1280
      @orionstone1280 Год назад +1

      Which cave is the right one?

    • @brantwijnserrah3652
      @brantwijnserrah3652 Год назад +3

      @@orionstone1280 It's been almost 30 years since I played! It might take me a turn or two to remember! 😂😂

  • @natecunha2795
    @natecunha2795 Год назад +16

    Props to Ellen and her Taking Back Sunday t-shirt, I thought I was the only one who remembered that band.

    • @valcian1
      @valcian1 Год назад +1

      Remembered? They're still going!

    • @joels5150
      @joels5150 Год назад

      I was going through my boxes of CD’s yesterday and saw a couple of their albums. Good times 👍.

  • @nycstreetpoet
    @nycstreetpoet Год назад +6

    My dad is the only person I know (at least in my family) that has beaten Super Mario Brothers. It was impressive, actually. I still can’t do it; those platform jumps always get me.
    I can’t think of any levels I get too lost in, but I know that open world games like Skyrim are a nightmare for me. What happens more often is I sort of lose track of where I need to go and keep walking around in circles.

  • @bobbob-xc9wk
    @bobbob-xc9wk Год назад +81

    When I'm feeling down, Ellen always helps me smile

  • @maiqtheliar789
    @maiqtheliar789 Год назад +5

    No Morrowind Dwemer puzzle box quest? Basically one of the first quests in the main quest is to get a Dwemer puzzle box for a guy in exchange for information needed for later quests. The ruin itself is easy to find but the level is kind of a maze. So you search the whole area repeatedly only to never find the box because unnoticed by 99% of first time players there is an easily missed door near the entrance to the dungeon which leads to a single room which does not connect to the rest of the dungeon other than that singe door you entered from. Has one guy who can be tough at lower levels and the puzzle box is sitting on a bookshelf for the taking. Thus being both one of the easiest and also most frustrating quests in the entire game. Because after the first time once you know where it is it takes 2 minutes tops to get the box and be out the door. But the first time you might have spent hours looking for it before getting frustrated enough to look it up.

    • @Gatorade69
      @Gatorade69 Год назад

      Morrowind didn't hold hands, many people would get lost just trying to find that ruin.
      Personally, I never got too far in Morrowind, I loved a lot about it but kind of hated the combat. I recently just got the deluxe edition for free on Prime Gaming, I should install it.

    • @maiqtheliar789
      @maiqtheliar789 Год назад

      @@Gatorade69 Morrowind combat gets a lot easier once you realize that you need to play to your class. If you speced for spears and then try to punch something to death then you will die a horrible death. If instead you buy a spear and try to do the same thing then you should have better luck. Also watch your stamina in Morrowind. It effects everything but especially combat. Unlike later Elder scrolls games where you can ignore it pretty much.

  • @stewieatb
    @stewieatb Год назад +4

    When the Water Temple theme started at 15:47, I wasn't actually looking at the screen, but the music alone made my brain shift into a fugue state from 1999.

  • @Zeta9966
    @Zeta9966 Год назад +8

    I got LITERALLY trapped in the water dungeon in Ocarina. Not sure how. But I was stuck between two blocks and had to restart the game

    • @lucithedemonminer
      @lucithedemonminer Год назад

      I don't remember exactly how it happened but I had to make a new file cause I think I screwed myself in there somehow. 😢

  • @Linkforlife199
    @Linkforlife199 Год назад +11

    The worst part of the Water Temple is forgetting that 1 key and making it all the way to the boss door only to have to look at the map to find out which key you missed.

    • @Llortnerof
      @Llortnerof Год назад

      Really? I was always confused what's supposed to be so bad about it. Then again, i'm rather good at mental mapping places. Just don't ask me what anything is named, because i won't have any idea.

    • @BeckyNosferatu
      @BeckyNosferatu Год назад

      For me, it was FINDING the key. I got stuck in the center tower, not even considering "hey, that block moves up, is there anything UNDER it?" Spent nearly... oh... 3 or so months trying to find it. I was soooo mad when I actually found the key.

  • @l0sts0ul72
    @l0sts0ul72 Год назад +35

    Deepnest in Hollow Knight is feared amongst the community for a reason. Dark, claustrophobic tunnels filled with spiders and murderous bugs where your only friend is a lamp??? Even as someone who loves that sort of thing, Deepnest was *_hell_* first time around.

    • @Bluesit32
      @Bluesit32 Год назад +3

      This is quite true.

    • @skyedream75
      @skyedream75 Год назад +4

      Least you had the lumafly lantern! My first time playing I fell in from above without it! 😭

    • @jardex2275
      @jardex2275 Год назад +4

      Just Hollow Knight in general. The game even rubs your face in it by making you buy the maps and markers necessary to know where to go.

    • @empyrea_2546
      @empyrea_2546 Год назад +1

      Ah deepnest, still trying to find the courage to find the dreamer there

    • @Bluesit32
      @Bluesit32 Год назад +1

      @@jardex2275 And taking up a charm notch just to see where you are on the map.

  • @johndomalewski7987
    @johndomalewski7987 Год назад +34

    The archives level in goldeneye. Trying to find Natalya took me ages and if once you free her you loose sight of her for a second she's run off and you have to spend ages trying to find out where she went.

    • @levimunyon7114
      @levimunyon7114 Год назад +3

      Been playing through the recent remaster, it took me an embarrassingly long time to escape the archive because I just kept going in circles.

  • @Wyrd-Oh
    @Wyrd-Oh Год назад +8

    For me, the Snowfly Forrest in Vagrant Story was the real "You're lost, good luck" area. As a kid I never figured out the gimmick and just ended up stumbling through it for hours.

  • @RakuGoku
    @RakuGoku 10 месяцев назад +3

    Great job on this list! 👏🏻 The Soul Cairn from Skyrim would do well to find itself on the next list. 😂 That place is hellbent on keeping people lost while they search for some guys missing pages😂

  • @kip258
    @kip258 Год назад +9

    Literally every floor in Pokémon Mystery Dungeon. WHERE ARE THE STAIRS!?

    • @evan5140
      @evan5140 Год назад +1

      It's been too long since the last PMD. We need a new one

    • @koconnell968
      @koconnell968 Год назад +4

      I swear it's always the very last room I check

    • @danielwinchester4759
      @danielwinchester4759 Год назад +2

      ​@@koconnell968 and then you want to explore the floors, they are usually in the first three rooms you find.

    • @petersimpson4648
      @petersimpson4648 Год назад +1

      I don't think randomly generated levels count.

  • @seeleyboothfan2
    @seeleyboothfan2 Год назад +4

    My top answer is always the Bevelle Cloister of Trials in Final Fantasy 10 - all the one way people movers with timed arrows to change direction, all the different pedastals you had to move to specific spots, and all the materia you had to pick up and move to different spots was a nightmare, even with a guide.

  • @1963Daleks
    @1963Daleks Год назад +4

    Also in Pokémon, it was very easy to miss picking up HM Flash - making those tunnels and caves a nightmare.

  • @xshiromorix
    @xshiromorix Год назад +6

    The Snowfly Forest from Vagrant Story - a warping non-linear maze of extremely similar-looking forest clearings, with the only navigation clue you're given being, "Follow the snowflies," which are EVERYWHERE. To add to the confusion, your navigation mini map is disabled for that section of the game.

  • @HostileTakeover2
    @HostileTakeover2 Год назад +19

    I had quite a few friends get lost in Water Temple because they couldn't find the key at the bottom of the central tower. The level puts so much focus on the puzzle of raising the water just in there that they didn't think to deliberately sink inside there. Then there's the Master Quest, which IIRC the Water Temple level was actually easier in.

    • @duckfoot6131
      @duckfoot6131 Год назад +2

      I actually found the MQ version of the Water Temple harder, but maybe that's because I was so used to the original.

    • @merepseu
      @merepseu Год назад +1

      I remember next to nothing of the Water Temples of both versions (it's been like 24 years for one and 17 for the other - I'm not old you're old) but I'm pretty sure I can sum up the lasting impressions with one word each.
      Original: Oppressive.
      Master Quest: Straightforward.
      Maybe I just got less stupid.

    • @raziel710
      @raziel710 Год назад +1

      That key was the only reason my brother or I ever got lost in the water temple. As far as I know the only real change Master Quest did was have the camera pan up the tower when you enter SHOWING you that chest with the key in it. That small change does make the temple easier though but that was the intention since they had tons of complaints about the difficulty of the water temple and most of them were because they couldn't find that key.

  • @huppaduppa
    @huppaduppa Год назад +8

    Luke mentioned in the past - while comparing himself to a 12 year old Olympian gold medalist - that when he was 12, he gave up on ocarina of time because it was "too hard". I always assumed it was the water temple, but it's nice to finally have a confirmation.

    • @LadyOnikara
      @LadyOnikara Год назад +1

      When I first played it, I got so lost and frustrated in the Great Deku Tree that I didn't play the game for awhile.

    • @huppaduppa
      @huppaduppa Год назад +3

      @@LadyOnikara on my first play through of the game as a kid, I got so stuck on the fire temple I didn’t play it for ages. there’s that one long jump you’re supposed to make in the room with the wall of fire that chases you, and it just looks impossible so I never even tried it. And funnily enough, when I played the 3ds remake as an adult I got stuck in the exact same place again lmao

  • @lmoore3567
    @lmoore3567 Год назад +6

    There's a room on the temple in the desert that leads to the spaceship in the first Final Fantasy game with halls that seem to go on forever (they loop), and unless you know exactly where to go, you could get stuck in there for a long time, constantly running into packs of monsters to fight.

  • @cyberra0180
    @cyberra0180 Год назад +2

    The Foundry in Darksiders II, in the Forge Lands, and Samael's palace in Hell. Samael's palace was a particular pain in the neck, since it required jumping back and forth though time using special portals to navigate it. The Black Spire from the first Darksiders must be added to the list, also, with the confusing puzzles that reset if you didn't finish them fast enough, moving platforms that required you to place portals at _exactly_ the right millisecond and then launch yourself through at another very specific millisecond or you'd get launched into the void and have to do it all again from the last autosave checkpoint. And the Cathedral level in the Darksiders I. I spent so much freaking time lost in those tunnels...

  • @ajp12
    @ajp12 Год назад +14

    How about the Water Temple's successor, the Great Bay Temple in Majora's Mask? You've got to manipulate water currents to access new areas in your Zora form, and what's worse, MM has a time limit! Don't spend too long figuring everything out!

    • @HylianFox3
      @HylianFox3 Год назад +5

      On the plus side, GBT is fairly small, you only need to manipulate the current twice, and the colored/moving pipes guide you to where you need to go next.

  • @RoninOfTheVerse
    @RoninOfTheVerse Год назад +6

    The original Kingdom Hearts Hollow Bastion level got me so turned around and lucky me didn't have a recent save from before the start of it. Reason #1 I had to restart that game...

    • @TheRedhenProductions
      @TheRedhenProductions Год назад

      Agreed. I also used to find the Tarzan jungle level really confusing as a kid, no idea if that would still be the case.

  • @ReverendTed
    @ReverendTed Год назад +9

    The Petrified Forest in Grim Fandango isn't a long level, but it's easy to get lost, despite having in your possession a sign that always points where you need to go!

  • @ariaangela3455
    @ariaangela3455 Год назад +14

    Cathedral of the Sacred Blood in Code Vein is pain to go through. It's circles, squares, and lines. Most of this area consist of similar looking narrow passages and circular rooms. Moreover you're navigating over bottomless pit. Not to mention the flashback half way through that throws you off guard, which when you complete, sends you back to the Cathedral again

    • @andrewowens4421
      @andrewowens4421 Год назад +1

      Good god that area. It's basically all white which gets you all twisted around and if you screw up you lose your place. I got it eventually but damn if it doesn't mess with you the first time you run through it.

    • @Hightower2804TP
      @Hightower2804TP 11 месяцев назад

      one of the reasons why I never played this game

  • @SuperCilis
    @SuperCilis Год назад +5

    For me it was pretty much all of turok1, damned fog of war, and 2 seeds of evil, but especially the marshes. Dark. Every boundary was the same tree. Barely any landmarks. AND YOU'VE GOT TO GO BACK ONCE YOU'VE GOT THE RIGHT POWERUPS!

    • @ericb3157
      @ericb3157 Год назад +1

      yes, in Turok 2, i like to do level 3 before level 2, which saves you from having to do level 2 twice.

  • @JT_Lich
    @JT_Lich Год назад +16

    The Fungal Wastes and Deepnest from Hollow Knight, as well as many other HK locations, could be on this list. I got so lost in the Fungal Wastes that by the time I had finally found and unlocked the entrance to Mantis Village, I died and was sent back to Queen's Station with no clue how I was supposed to get back.

    • @indiegamerred553
      @indiegamerred553 Год назад +1

      Definitely deep nest. You can't see where you are going half the time so trying to remember where you are can be a pain.

    • @lucithedemonminer
      @lucithedemonminer Год назад

      Deepnest for SURE. And honestly, I struggled with the city of tears in my first couple of playthroughs. 😅

  • @argentpuck
    @argentpuck Год назад +2

    I sometimes feel like Water Temple is over-hyped, but I've done it too many times to accurately remember how difficult it was for me the first time. Despite having beaten Majora's Mask at least as many times as Ocarina of Time, it's the Water Temple in Termina that makes me break out in a cold sweat to this day.

  • @daynechart
    @daynechart Год назад +4

    The Great Crystal in FFXII is a nightmare and one of very few locations where you don't have a map to use. Never managed to find and beat Omega Mark XII there so had fight it in the trails mode after grinding through 98 other fights for hours.

  • @elphabafang
    @elphabafang Год назад +17

    I remember watching my older cousin play Legend of Zelda, and when I went to play it on my own, I remembered the map he had and how much he struggled. I managed to get through the puzzles with little difficultym went back and played it a few years ago, got so turned around I decided it wasn't work the risk of hurling my controller and console through the screen.

  • @siemion303
    @siemion303 Год назад +7

    Zeffo in Jedi: Fallen Order certainly has been my nemesis... getting to the objective actually went okay. Getting back though? Yeah, that took a while.

    • @joshuahadams
      @joshuahadams Год назад +1

      Looking for all the secrets on Zeffo is a pain. The stage is _so_ big and BD-1’s map only tells you how many you’ve you’re missing

    • @siemion303
      @siemion303 Год назад

      @@joshuahadams In my case... well. Normally I try to explore everything, but at that point I already got the memo about my "great" navigation skills on Zeffo, so when I saw a route pretty obviously forking off towards something optional... I decided I'll avoid it and check it on YT later (or otherwise I would never find my way back).
      Of course, in same playthrough, I blindly stumbled into totally optional cave of Albino Wyyyschokk on Kashyyyk. And I have severe arachnophobia. That went well.

    • @cmdr.jabozerstorer3968
      @cmdr.jabozerstorer3968 Год назад +1

      I was going to mention Jedi: Fallen Order. Even with the BD-1 map I often got lost and the amount of backtracking I had to do was intense. Plus missing a swing on a rope, or falling off the edge when sliding down some ice... ouch.

  • @maliciositygames
    @maliciositygames Год назад +5

    When I heard Guilty Spark from Halo 1 come up on the list, I first thought it wasn't that bad but that was after playing dozens of times. I can now remember running in circles for quite awhile when I played it the first time, especially within the forerunner structure.

  • @chefbreccia2642
    @chefbreccia2642 Год назад +3

    As someone who went through it live, the Water Temple keeps showing up on this list because it keeps deserving to be there.
    It really was that bad.

  • @pabloemilio2852
    @pabloemilio2852 Год назад +3

    I got totally lost in Deep Roads in Orzammar in the first Dragon Age, after a fight in a big chamber I couldn't find a way forward, I spend probably around an hour looking and got so fed up I quit the game for a few months. When I returned to it I found the correct path in 5 minutes and was ashamed with myself how could I miss it. Anyway, great video as always guys

  • @ghostderazgriz
    @ghostderazgriz Год назад +9

    Several Dungeons in Elden Ring are designed to mind crush the player.
    Teleporting chests that lead to identical rooms. Looping dungeons that don't actually loop, and I got lost several times in my first run through the subterranean underground.

    • @darthkarl99
      @darthkarl99 Год назад

      The sewers under the capital too.

    • @TheRedhenProductions
      @TheRedhenProductions Год назад

      Yeah the sewers beneath Leyndell were a nightmare the first time round, especially when you reach that really long narrow pipe that branches out at multiple points. There’s loads of holes in it and you basically just need to get lucky and fall into the right one to progress.

  • @Virtuous_Rogue
    @Virtuous_Rogue Год назад +2

    Pokemon had some really confusing areas in Gold/Silver/Crystal. The ice cave after the 7th gym had some devious puzzles, Ho-oh's tower was very confusing to navigate, and Sabrina's gym was the teleporters all over again.

    • @jbcatz5
      @jbcatz5 Год назад

      The Saffron gym has a good strategy, always go left or right and never up or down and you’ll get to the middle.

    • @Virtuous_Rogue
      @Virtuous_Rogue Год назад +1

      @@jbcatz5 True but if I was a kid and didn't know that it would be a huge pain to work that out.

  • @aJohnnyBenton
    @aJohnnyBenton Год назад +2

    That nepotism joke was perfection

  • @BuildinWings
    @BuildinWings Год назад +40

    Skyrim's Blackreach needs to be on here. As all 7 entries.

    • @Shandakai
      @Shandakai Год назад +3

      Came looking for this 😭😭 I couldn't get out for days. I had to console command my way out the first time

    • @marhawkman303
      @marhawkman303 Год назад +6

      That's enough map for an entire GAME in it's own right! But it's just a cave..... "just".....

    • @arandomcheese
      @arandomcheese Год назад +11

      "Oh look a cave!"
      "...How am I in Blackreach again?"

    • @kalythai
      @kalythai Год назад +9

      If we're talking about Blackreach, we can't forget the Soul Cairne and the Forgotten Pale in the Dawnguard DLC. No world maps here, just really hard to read local map. The Soul Carne is an open wasteland with very samey landmarks and the Forgotten Pale has major areas connected by long dark mazey caves.

    • @blitzgirl6522
      @blitzgirl6522 Год назад +1

      100%! Blackreach, trying to get all 30 or whatever red nirnroot, will be the death of me if I find myself there in yet another playthrough!

  • @phantomisle
    @phantomisle Год назад +12

    Lakebed Temple from Twilight Princess was another one. Took a wrong turn and didn't you know it took me six hours to figure out where I was and another hour and a half to figure out the last half of the puzzle, but then got met with a lackluster boss on top of that. Suffice to say it was satisfying equivalent to Dark Souls torture when I finished.

    • @eleanorsmith7152
      @eleanorsmith7152 Год назад

      The worst part about that level for me was that every time you run out of water bombs you have to either lug yourself all the way back to town, or buy them from that overcharging conman of a Zora outside the door!

  • @doo_lissdu_lighost6133
    @doo_lissdu_lighost6133 Год назад +2

    I feel like a level that would definitely fit here is Deepnest from Hollow Knight. While all of Hallownest's many tunnels and caves can be confusing, Deepnest especially tries to trick you and get you either turned around or dead.

  • @thatonescarecrow4692
    @thatonescarecrow4692 Год назад +4

    Air Rock in Golden Sun 2: the Lost Age is one hell of a maze, which sometimes considered to be the biggest RPG game location to ever be coded for GBA game.

    • @joakim482
      @joakim482 Год назад

      That was a pain, yes.. But I found that it was the easiest one of the four to navigate through.

  • @kwintenkoeter7274
    @kwintenkoeter7274 Год назад +5

    Where I got lost in Pokémon Red (even with a guide on hand) was in the cave just before the Elite Four. You have to go through a passage on the very southernmost edge of the screen, which I was sure was the cave wall until I accidentally bumped into it. Even calling the Nintendo Helpline couldn't save me there.

  • @shard7549
    @shard7549 Год назад +4

    Here’s an idea
    Cut content that explains some things/ would’ve fixed things
    I got this ida from the cut attacks from the Supreme fight in Sonic Frontiers. The boss is pretty lackluster which is shocking considering it’s supposed to be the strongest of the 4 titans. In the cut QTEs however you can see Supreme is able to rival Super Sonic in agility which would’ve made it feel far more appropriate as the final titan. I’m fairly clear tan there are other games that have cut content like this.

  • @CraigJudd
    @CraigJudd Год назад +2

    I'm usually pretty good at virtual landscape navigation, but in Elden Ring I got turned around quite a bit by that one catacomb (can't remember the name) that is two almost identical dungeons built on top of one another.

  • @tracyhuddlestun2560
    @tracyhuddlestun2560 Год назад +2

    I thought immediately of the Monstro level in Kingdom Hearts and the swamp in Curse of Monkey Island.

  • @moonlightingjam
    @moonlightingjam Год назад +5

    I've never gotten lost in this Lion King level... for the simple reason that I'm pretty sure I've never gotten past the Can't Wait to be King level.

  • @johnfoelster507
    @johnfoelster507 Год назад +57

    The Flood isn't so horrible. It produced some of my favorite albums from the late 80s and 90s.

    • @CantankerousDave
      @CantankerousDave Год назад +3

      (And is a great Sisters of Mercy album.)

    • @johnfoelster507
      @johnfoelster507 Год назад

      @@CantankerousDave And Sisters of Mercy is a great Leonard Cohen tune!

    • @mayhemmcfly4229
      @mayhemmcfly4229 Год назад

      ​@@CantankerousDave That's "Floodland", actually.

    • @blastvortex
      @blastvortex 3 месяца назад

      I was going to ask if it's day I'm seeing--god, I love old punk /grunge--but then remembered that's The Fluid. Now they were 80's, 90's.
      Thought The Flood was more recent, unless it's another band with the same name. Hate it when that happens.

  • @seanmcfadden3712
    @seanmcfadden3712 Год назад +3

    That underwater maze in Conker's Bad Furday. It actually made me ragequit, and I don't do that often.

  • @Agent719
    @Agent719 Год назад +1

    This was made unimaginably worse by the fact that my TV at the time was old and dark, but the "Siberia, surface, night" level in Goldeneye for the N64 was a NIGHTMARE. So much empty space and you can only see so far.

  • @ymeynot0405
    @ymeynot0405 Год назад +5

    You forgot the Ice Palace from The Legend of Zelda: A Link to the Past.
    In a 2d game you have to navigate the vertical puzzles with block pushes and melting ice... which you can run out of magic and thus not be able to melt any ice.

    • @ymeynot0405
      @ymeynot0405 Год назад +1

      If you want to go even older, the Pyramid from NES/PC Pool of Radiance.

    • @ymeynot0405
      @ymeynot0405 Год назад +2

      Actually this is a staple of Zelda.
      Zelda 2: The adventures of Link
      Death Mountain + Temples 5 & 7

    • @cericat
      @cericat Год назад +1

      @@ymeynot0405 at least the Pyramid has a fixed floor plan. There's another in a different gold box game that has random elements to completely mess you up.

  • @LordBloodySoul
    @LordBloodySoul Год назад +5

    I am so glad Blighttown is included here. Dear gods! That place was a nightmare to navigate! D:

    • @petin13naahl
      @petin13naahl Год назад

      I got lost there so much that even using the fextralife wiki didn't help and I ended up memorizing the route down to the bottom by trial and error

  • @mewmew34
    @mewmew34 Год назад +1

    That room shown near the end for Ocarina of Time is the one that always got me when I played, even though I had the official guidebook. I would always forget about the chest with the key that's hidden under that brown block, that you can only access after you raise the water, so I would just keep running around in circles trying to figure out where in hell's name I was missing that last much needed key.

  • @ryuuproductions1
    @ryuuproductions1 Год назад +1

    Sad part is, back when my sister and I got our first Gameboys and a copy of Pokemon, the Silph Co maze is what made her quit and basically lose interest in video games. Thankfully, I never stopped though.

  • @Zezlemetkun
    @Zezlemetkun Год назад +7

    The Fade in Dragon Age. During the main quest (not the mage origins.) A a demon drops you into the Fade. The trick is you don't need to complete a part before you move on to the next. Kudos for the trippy dream logic bioware but there's a reason their a mod to skip this part

    • @TJR-hs2dj
      @TJR-hs2dj Год назад

      OMG The Fade was sooooo painful! I literally put off the mage's tower as much as possible because of that level. And it's worse because Dragon Age is the kind of game you want to play over and over for different romances, character combos, and endings.

    • @SargeWolf010
      @SargeWolf010 Год назад +1

      Ah yes The Sloth Demons Fade Realm royal pain the ass 6+ seperate times I still get lost...

  • @Stephen-Fox
    @Stephen-Fox Год назад +3

    Deep Nest. Especially if you're unlucky enough to stumble across the alternate entrance before you buy the lantern, and then miss Cornifer's alternate map shop location, as I hear happens to some folk who are now stuck in a dark environment surrounded by spiders, millipedes, and Team Cherry's unnervingly good sound design. Good luck down there, it's bad enough to both navigate and survive if you enter via defeating the Mantis Lords after you've got the lantern.

  • @Gaaraloverr1
    @Gaaraloverr1 Год назад +1

    This vid reminds me of how I kept getting so lost in Alien: Isolation. I’d turned around and run away from the enemies, only to totally lose track of where I was or where I needed to go 😅

  • @thajocoth
    @thajocoth Год назад +6

    How do you get lost in Ocarina of Time's Water Temple? It's just a central hub room that has linear pathways jutting out from it. Just go through them sequentially at each water level until you find progress. It's probably the simplest dungeon layout in the game.
    The problem with the Water Temple isn't navigating it, it's having to open the menu repeatedly whenever you want to go up or down in the water, and having to play a song every time you want to change the water level. If the Iron Boots were able to be put on the C buttons (something they fixed in the remake), and the song permanently unlocked a switch you could hit with your sword to change the water level instead, the Water Temple would've been one of the absolutely easiest levels in the game...

  • @23Scadu
    @23Scadu Год назад +15

    I really like the Water Temple. Sure, it can be confusing, and going into the menu to change boots is a pain, but the atmosphere is so nice. The shimmering water everywhere, the soothing pastel hues, the mysterious yet mellow music. Then there's the miniboss room, which was just mindblowing the first time I got to it.
    And the fish woman is cute!

  • @ShadoWolf824
    @ShadoWolf824 Год назад +1

    Great Bay Temple in Majora's Mask is pretty confusing, too. Easy to get turned around trying to find keys, especially since you have to change the direction of the vortex to fully explore the temple, but only after you've gotten the water to travel all the way in the pipes.
    Also, what about the original Metroid? No in game map and you have to change beam weapons for specific parts (ie the icebean to be able to kill the metroids), meaning you have to remember where to go to collect it before going to Tourian, or you'll get eaten by the metroids

  • @travisspaulding5835
    @travisspaulding5835 Год назад +6

    The video games on this list are nearly a greatest hits selection from my entire life of games that have left an indelible mark on me. Mario Bros, The Lion King, Ocarina of Time, Doom, Pokémon, Halo, Dark Souks…heavy nostalgia for all of these

  • @CantankerousDave
    @CantankerousDave Год назад +4

    The level "The Falling Ship" in Jedi Knight: Dark Forces II. You have to make your way through the aforementioned falling ship to reach your own ship and escape. But the ship is tumbling. And the ground is fast approaching. Remember that hallway fight scene in the movie Inception? It's like that.

    • @michaelandreipalon359
      @michaelandreipalon359 Год назад +1

      And then there's the highest difficulty time limit.

    • @ericb3157
      @ericb3157 Год назад

      oh, yeah, the ship is tilted 45 degrees, and you have to *walk up elevator shafts and dodge the elevators* !

  • @TJR-hs2dj
    @TJR-hs2dj Год назад +9

    I'd almost blocked Blighttown out of my memory until this video. It took me far too long to navigate that death maze my first playthrough and I died more times than I can remember. Thanks for bringing up those painful memories again 🙃

    • @petin13naahl
      @petin13naahl Год назад +1

      The only good thing about Blighttown was that when you finally got to the bottom, there was a quick shortcut back to Firelink shrine just to the right and you never had to deal with that mess ever again

    • @greenhowie
      @greenhowie Год назад

      ​@@petin13naahl First couple of times I tried to get on the elevator I slipped so I assumed it was a troll. Took until my third playthrough looking up a pyromancy guide and seeing them casually roll onto it.

    • @bustinarant
      @bustinarant Год назад +1

      ​​@@petin13naahl didn't open one of the shortcuts before I had the fast travel unlocked, the Demon Ruins I think, had to do blight town a second time to go get the covenant bonfire lol

    • @insaincaldo
      @insaincaldo Год назад +1

      @@petin13naahl Or start up a character able to enter through the back way.

    • @bilateralrope8643
      @bilateralrope8643 Год назад +1

      Didn't Blighttown have some major framerate problems with its initial release ?
      That can't have helped.

  • @Thesupersaiyanlord
    @Thesupersaiyanlord Год назад

    18:22 Ellen: "Hope you didn't get too lost on the way"
    Me: *gets lost on those nice, sweet and cute eyes*

  • @Glimare
    @Glimare Год назад +3

    Silph Co is not the worst in this game. I got lost on Victory Road AND the Ice Cave. First time in the abandoned mansion on Cinibar I was stuck there for several hours trying to not die. Later I realized if I died, I would have gotten out automatically. Yes, I was playing when it first came out.

  • @insertfunnyhandlehere
    @insertfunnyhandlehere Год назад +6

    Is it weird that I actually enjoy the water temple in ocarina of time? It's challenging but for whatever reason I never really got lost even on the first playthrough, and the mid boss is definitely on my favorite boss fight list. As water levels go it really isn't that bad. Now the water level in majoras mask was a pain.

    • @backpackingtony1779
      @backpackingtony1779 Год назад

      I’m glad you said that about Majora’s Mask. I gave up on the Zelda series because of the Water Temple in OoT. It was way too confusing for how my train of thought works. Hearing that MM had an equally frustrating level made me realize I made the right choice.