Beyond the Algorithm: Quantifying No Man's Sky's Procedural Potential in 2024

Поделиться
HTML-код
  • Опубликовано: 1 июн 2024
  • One of No Man's Sky's most famous features is its ability to generate trillions upon trillions of unique worlds. Every planet and moon is unique. However, many players eventually find these worlds to be increasingly repetitive over time. So let's take a deep dive and analyze how the game's procedural generation works and just how much it has improved and expanded over the last seven years of updates. We'll try to the answer the question of how many planet types there actually are in No Man's Sky as of 2024. Plus we can make a comparison to the game's launch version in 2016.
    BECOME A VALUED MEMBER: / @kanaju
    #NoMansSky #NMS #Kanaju
    Chapters of this Analysis:
    00:00:00 - Intro
    00:01:40 - Overview of the Procedural Generation
    00:05:54 - Analysis Method
    00:08:30 - Planet Types at Launch in 2016
    00:13:25 - History of NMS Updates
    00:15:08 - Planet Types in 2024 Comparison
    00:20:05 - Perceived Variation by Biomes
    00:24:14 - Third Interpretation of Variation
    00:28:20 - Novel Discoveries in 1.03
    00:30:16 - Novel Discoveries in 4.48
    00:32:04 - Variety by Hours Played
    00:34:28 - Closing Thoughts
    00:35:55 - Outro
    Links:
    10 Ways to "Fix" Planetary Exploration: • 10 Ways to "FIX" Plane...
    I Built a Procedural Mission Generator: • I Built a Procedural M...
    Subscribe and ring the notification bell if you like:
    / @kanaju
    Music: Tidie Fridie by Shane Ivers, Cruise Control by Shane Ivers, Neon Noir by Shane Ivers, Orville Mulligan’s Ragtime Dream by Shane Ivers - www.silvermansound.com
  • ИгрыИгры

Комментарии • 171

  • @isaaclawson3126
    @isaaclawson3126 4 месяца назад +99

    I didn't realize how different everything was until I tried the fugitive challenge. Walking 5 hours to find a ship showed me that different regions had different terrain. Mountainous, hilly, flat ish. Even the plant and animal density changed as I went along.

    • @Kanaju
      @Kanaju  4 месяца назад +23

      Yes! The longer you spend on a planet, the it reveals itself to you. While planets are mostly consistent all around, terrain, creatures, and even plants can vary slightly from region to region. Some planets have fauna only native to one hemisphere too. I wonder if plants or rocks can be similarly distributed. Thanks for watching!

    • @pharaohofeuclid
      @pharaohofeuclid 4 месяца назад +9

      Considering 'foot challenges' something else notable was the planet we started in during the redux version of Cartographers.
      The mountains were extremely high but also with gentle slopes. That is pretty rare in the game and when flying in a ship something I don't usually notice, let alone appreciate until forced to navigate them on foot or in an exocraft.

    • @enteplays3662
      @enteplays3662 4 месяца назад +3

      Fugitive challenge?

    • @isaaclawson3126
      @isaaclawson3126 4 месяца назад

      @@enteplays3662 yep if you follow Beeblbum or Jason Plays here on RUclips, they make some RPG style challenges with a set of rules to follow. No rewards or anything, just a way to keep the community talking and keeps the game interesting.

    • @tufflucal4037
      @tufflucal4037 24 дня назад

      @@Kanaju Question, Do you have a video about the original build or what the game was supposed to be even before launch back 2016. I know a lot of people saying that the Devs did a full 180 and redeemed themselves completely. I Disagree..................mostly.
      You see the features that would make NMS universe feel ALIVE is STILL not in the game and I understand it may never will be. I'm talking about features like: planets orbiting and actually rotate, the sun as a physical object, bigger animals could pushed trees and make them sway, frigates could be seen from the surface being shot down and crash into the planet, a full on natural Realtime battle between races is going on all through out the universe, etc. Just some to name here!
      Crazy, I wonder what the game would be like if they didn't too much on the multiplayer and didn't focus on their next game at the same time. I'm not saying that it wasn't the right call.........................................but if NMS had the time and development it deserved. Idk maybe it's wishful thinking. But the flood they had during development I'm pretty sure set them back and probably change the company bit?!?! peace ❤

  • @nightowl-lh5yy
    @nightowl-lh5yy 3 месяца назад +6

    I have over 1500 hours, no idea of total , I play both P C and PS4-5, I am still finding new things. If you travel there,s no telling what you will find. Love this game❤

  • @jacobpoulsen929
    @jacobpoulsen929 4 месяца назад +36

    I have been looking forward to more NMS and Hello Games content from you for weeks now

    • @Kanaju
      @Kanaju  4 месяца назад +3

      Thank you for your patience! Took a while to get this one together, but I should return to a more regular schedule (one video every 5 to 10 days) now that the break is over. Thanks for watching!

  • @Sorites
    @Sorites 4 месяца назад +24

    I love quality over quantity. This video was awsome. I hope this can become a reoccurring thing. You choose a topic and take as much time as needed to do one big video a year.

    • @tufflucal4037
      @tufflucal4037 24 дня назад

      @Sorites Well that's basically the problem with NMS, because it isn't that! Believe it or not, the game is quantity over quality still! The game is rarely updated for the things that is radical and crucial for being a polished game, despite its free updates!

  • @bagoid4582
    @bagoid4582 4 месяца назад +7

    Honestly I would prefer they add procedural generation to some of the more repetitive aspects of the game, they are already taking a huge step forward with the space station update coming this year, but would love to see some randomization in the simpler things that a player experiences on every planet like dangerous flora, dropped cargo and crates, crashed ships, crashed freighters, knowledge stones etc.

  • @Joe-kh7nz
    @Joe-kh7nz 4 месяца назад +22

    I think when people say the variety was better back in the day, the mean just the terrain generation was way crazier. And i definitely agree with that.

    • @chaosgyro
      @chaosgyro 4 месяца назад +2

      "Crazy" terrain is nice for screenshots, but it's either useless or actively a hindrance in gameplay. Mostly we fly from place to place looking for a place to land, and on foot the funky-ness just made traversal annoying. I'd say that while things may be more tame now, the planets provide more during the actual experience of traversal and gameplay.

    • @tufflucal4037
      @tufflucal4037 24 дня назад

      @@chaosgyro Lol you still are basically doing the same thing. Only with more icing to make it feel more varied and expanded. Curious, do you know the original build or plans for the game before launch??

  • @Sontus718
    @Sontus718 4 месяца назад +7

    I really don't know what to say - the time, analysis and detail that you have expended in this video is phenomenal...
    Stunning... 😮

  • @ramongarcia8565
    @ramongarcia8565 4 месяца назад +8

    the terrain is the biggest killer for me u land on a planet and take a look at your sourroundings and the whole planet just looks like that had fun on my first playthrough but i definetly dont get the people who have been playing this game for thousands of hours

    • @im_piano
      @im_piano 4 месяца назад

      I agree. It's all the same.

    • @Kanaju
      @Kanaju  4 месяца назад +3

      That's mostly true! However planets with continents will have terrain that gradually changes as you approach the coastal regions. So even a planet with extreme mountains can have low rolling hills if you head towards a large ocean. I don't know if this is the case with all water worlds, but it's definitely true of planets with continents. Thanks for watching!

  • @robovader7625
    @robovader7625 4 месяца назад +5

    When it feels like you have seen everything the game has to offer after just a couple of days of playing, there is clearly something wrong in how the game presents itself, no matter how great the variety might seem on paper. I remember playing the early versions and encountering new and interesting worlds even after months of playing, while nowadays the patterns become evident within days.

    • @Viilap
      @Viilap 4 месяца назад

      What it used to be like I started playing NMS in 2023 of course there is repetitiveness in some things but most worlds I've been on were interesting

  • @TimSenna
    @TimSenna 4 месяца назад +8

    This is a beautiful video man and just underlines why you're my favourite NMS creator- there are always subtle differences between each planet you can appreciate if you're willing to immerse yourself and look

    • @tufflucal4037
      @tufflucal4037 24 дня назад

      @TimSenna Yea subtle differences. Not radical differences. Main problem with NMS.

  • @selfiegek
    @selfiegek 4 месяца назад +5

    I'm sure I've put a couple thousand hours into this game by now, and spend much of that time scanning every creature on every planet it any system I warp to.
    Novel experiences have definately tapered off at this point, but a couple days ago, I swear I found a plant in a desert biome I've never come across before.
    Would still love to find my own lush planet with white grass, too, someday.

  • @danime4288
    @danime4288 4 месяца назад +6

    The amount of time and effort you must have put in this video is crazy. It surely pays off, great Video!

  • @ayymang2157
    @ayymang2157 4 месяца назад +4

    I think the 6,840 variants for the old versions is a little bit off, because it doesn't take into account the 'Flora Life Level' stat. Back in those versions, there were four versions of each biome, (excluding the dead biome) that correlated with flora life; Full, Medium, Low, and Dead. To use the lush biome as an example, the full version had four species of tree, placed in fairly dense forests. Medium would have two species of tree, arranged pretty commonly. Low lush planets only had one type of tree, placed really sparsely and Dead had no trees (or grass or plants) at all. Comparing that to the modern versions, there are only about ten of the 79 biome types that even take flora life level into account any more, and anecdotally, the different levels don't seem as noticeably different as they used to be (plus the Dead life level is only used for atmosphereless planets now).

  • @pepetortilla5481
    @pepetortilla5481 4 месяца назад +1

    Great video! Excellent job breaking it down. I've been playing since launch, and you really hit it on the head

  • @robotmedic2720
    @robotmedic2720 4 месяца назад

    Subscribed. Love your commentary.. is so chill.. great video. Thank you.

  • @StyxAnnihilator
    @StyxAnnihilator 4 месяца назад +2

    Those floating plants (unless are other stuff that looks like that) I have seen several times, even just discovered (and renamed) a planet with them, Euclid.

    • @TabalugaDragon
      @TabalugaDragon 4 месяца назад +1

      me too, I foudn them like 6 or 7(more even more) times throughout my gameplay, idk why they are considered super rare. Now robot planets - I only found one throughout my 1000+hours, those are extremely rare.

  • @fabo1220
    @fabo1220 14 дней назад

    This was perfect. As someone who scans tries to scan everything in the systems, I travel to I love all planets, and even dead moons are cool.

  • @DunceDude
    @DunceDude 4 месяца назад

    Woo! Another quality Kanaju video!

  • @EdmundWChan
    @EdmundWChan 4 месяца назад

    very detail, and happy birthday!

  • @LP-_-_-_-00010
    @LP-_-_-_-00010 4 месяца назад +1

    This game and this channel deserves way more popularity

  • @ElliottBurton-iu7ud
    @ElliottBurton-iu7ud 4 месяца назад

    Nice video man. I recently finished Trace of Metal on my main save so now I can't wait for the next update! Great content!

    • @ElliottBurton-iu7ud
      @ElliottBurton-iu7ud 4 месяца назад

      You've inspired me to land on every planet I find to see what kind of variations I can find

  • @vrabo3026
    @vrabo3026 4 месяца назад +2

    This was such a fascinating video! I've always felt that the reason people say planets are very repetitive is because of their playstyle.. as for people who play regularly, I think a really good way to add variety would be the opposite approach of what Origins did.. instead of adding new handcrafted things, they could add variation to existing assets on planets.
    Imagine if knowledge stones, sentinel pillars, trade outposts and such were all visually procedural in every system, kinda like the sentinel ships, asteroids and the upcoming space stations.
    Just landing on a planet and not knowing what even a knowledge stone will look like... that'd be nuts! 😄

    • @Billabong1264
      @Billabong1264 4 месяца назад +1

      And the resource flowers (like oxygen and sodium)

  • @funkytownjedi
    @funkytownjedi 4 месяца назад

    Great video 🎊

  • @seriousleesgaming3042
    @seriousleesgaming3042 4 месяца назад +2

    Well over a thousand hours player here, and I'm a lot like you in that I find a lot of enjoyment from minor variations in the game. I'd probably do my math differently than you did for the quantifiable portion, but only because the more subjective qualities bias my own importance of what to measure. For my own subjective metrics, I'd never be able to leave out colour variations, especially for skies, but I wouldn't really think to measure NPC species at all... well, depending on what I'm looking for and why (ie. I love your Vy'Keen settlement desert planet!) I suppose.
    After this many hours played, I do find most planets "same-y", but I'm always interested in seeing what's around the corner. Maybe there's an even more perfect-er planet to find! Even if you've found a half dozen white lush planets, have you found the one with the grass style you like most yet? The right sky colour? Those minor differences come to mean everything in the end.
    Thanks for digging into the game files to look at all the various biome names, that's some dedication and fascinating stuff! Great video!

  • @nolopada
    @nolopada 4 месяца назад

    Great deep dive into the nitty gritty! I’ve always wondered exactly how many types of planets there are 😎

  • @ayymang2157
    @ayymang2157 4 месяца назад +2

    I love the new gameplay, I love the current approach to having more distinct biome subtypes, but I do wish the game still had its focus on procedural generation for the smaller scale stuff and the release version's art style (or the 2015 art style, which was the same just with more vibrant colours and less brown)

    • @selfiegek
      @selfiegek 4 месяца назад

      I started playing in 2020, and feel I missed out on the old NMS visual style. I also find myself wishing I could switch back and firth between modern and retro versions of the game, or at least re-apply the old color filters.

  • @ukraine_supporter_777
    @ukraine_supporter_777 3 месяца назад +1

    Planets with more biomes and with more extreme terrain would be very cool

  • @claycthomp
    @claycthomp 3 месяца назад

    Wow! Incredible video, NMS is my passion and I feel like I learned so much from this! I am so excited for the next update and I’m hoping for the procedural generation will improve as well. Thanks again for your effort

  • @lukemoore9408
    @lukemoore9408 4 месяца назад

    Awesome video!!!! Im a new player. About 75 hours in and still learning and discovering this game. I'm taking it slow. Still havent finished either of the main storylines! But loving every minute of it. Thank you for videos like this!!!!

  • @rufemairow1451
    @rufemairow1451 4 месяца назад +3

    It's a shame that most of the star systems still feels uninhabited. Only one station per system? Come on.
    It was great to be stuck in NMS for 200 hours straight, but idk what to do now.

    • @tufflucal4037
      @tufflucal4037 24 дня назад

      @rufemairow1451 LOL! Come on, most of these star systems are copied and pasted. Just with a different icing to have the illusion of variety.

  • @Pagroove
    @Pagroove 4 месяца назад

    Superb video. I am the same type of player like you Kanaju. In an earlier video you pointed out that even the terrain is more varied then one might think. This led me to a trek across one planet with the aim of walking around the planet only not in one hop but in little hops (2/3 hrs of walking and then making a base). During this trek I came across much different terrain and really different regions. It is indeed that most players only hop planets and then spend 20 minutes at most in the surroundings and then say: " I've seen it all". But it is when you really go on a planet trek that you experience the changes per region. What Hello Games really could do for reducing the sameness is making the pre-produced assets procedurally generated so that you at least see some variations (for example the poisonous flora). But Excellent video.

  • @adventureguide7926
    @adventureguide7926 Месяц назад

    I only recently discovered this game and it's so cool. I've been watching videos on different channels until I was able to get it and I feel like you offer something other channels don't as much. I really enjoyed the way you broke down the planetary variety in this video.

  • @TabalugaDragon
    @TabalugaDragon 4 месяца назад

    Thanks for your research! And I was wondering where your videos were!
    I played in August 2016 and very quickly got bored. Not only the lack of slots was annoying, the planets felt empty, but also first person games were never for me, and the addition for a third person mode is what really brought me back into the game.
    I will always miss those huge, blue Heridium pillars 😢
    Those were awesome to mine. The graphics was also very different and I wish they kept some of that for some planets, watching old streams the overall look of the 2016 version was very different, it would be nice if they kept planets looking like that while also adding new ones we have now. I mean... with 18 quintillion planets it wouldn't be a problem, so I wonder if it was an artistic decision or a technical limitation.

  • @pauline_f328
    @pauline_f328 3 месяца назад

    While I understand the criticism of 'not enough variety feel-wise' that some players have, I could never relate - but you've got a point about staying on planets impacting that aspect of one's experience. My favorite activities in the game are mostly all looting-like, like gathering things on a planet's surface to sell at the space station to get enough money to get new ships and stuff - I don't really build farms, so I always need more to collect, and so I spend a lot of time on planets.
    Some of my favorite things to come across are lush planets with brights colors, huge fauna, extreme terrain (although that can be really hard to navigate and can get on my nerves eventually - in the case of huge mountain especially, because the game tends to get buggy - I use pets to get up and down slopes, and the game often bugs out with that terrain and stops me from going all the way to the bottom, instead making me cross from one peak to another over air...lol), extreme weather - and I really like running into buildings and ruins and the like, since I'm on foot most of the time and not actively looking for them. And occasionally provoking sentinels by stealing gravitino balls is fun lol.
    I was actually kind of surprised that you didn't include color in the 'objective variation' number - it's one of the main things that differenciate planets for me. Seeing a planet that has a pretty shade of grass and then trees with leaves with a contrasting color that actually kinda matches...and then you add bubbles, and pretty turquoi water...so many planets are so sightly kinda off, and then you run into such a beautiful planet...it's always so precious.
    Some of the planets I've grown the most attached to were the ones with the harshest weather. I dunno, there's something special about struggling to stay alive - you know you can stay alive just fine, but it takes effort, and when you do take shelter, it feels so cozy, like when you come home after running through the rain, and put your hands on a heating unit (I forgot what they're called in English, whoops)
    Edit: I can't remember exactly what expedition it was, but one of them ended on this moon with lush orange grass. You'd have the huge planet it orbited around in the sky, and then those plains of orange. That stayed in my mind
    And the very first planet I ever saw when I started up the game for the first time. I didn't like the planet one of my first quests sent me to (too many predators), so I returned to my original planet to build a base. I constructed it next to one of those buildings with a single landing pad, a trade terminal and tech merchant, at the foot of a mountain, and it had gorgeous green and yellow rings around it that crossed the sky.
    I remember running into my first few monochromatic planets - how unsettling it felt. I haven't encountered nearly as many since - in part because I haven't installed the right drives in my ship in my main save lol - but when I encounter them during expeditions, I take a moment to pause and appreciate the place.
    I think, to an extent, it also changes a lot what you live through on a planet. If you run around, you may have to shalter from the weather or run from predators or from sentinels. If you build a base, you may have to look for the perfect planet, which will make it feel all the more special. If you have missions on that planet, you'll have an objective but have to work with an unfamiliar environment.
    That's part of the reason I don't planet hop unless I'm heading for a specific system and running out of fuel. I'm happier this way

  • @HappyWiggleworm.
    @HappyWiggleworm. 4 месяца назад +1

    The wait was way to long good to see you back, lol it was so long I thought you died or stopped recording I just got worried it was 3 weeks ago?!?!? Unacceptable… good to see you back

  • @UKGeezer
    @UKGeezer 4 месяца назад

    I see a lot of effort went into this video, I found it interesting and think it was worth your time and energy,
    One thing I would recommend - especially for long term players who have experienced most things NMS has to offer - is that if you haven't experienced this game in VR yet, then that is a whole new experience. NMS is the most immersive game I've ever played in VR. Flying in and out of planets, exploring caves etc, is very cool with the PSVR2 headset. Anyway, happy birthday even though I'm probably a little late now 🙂

  • @anditippie5923
    @anditippie5923 4 месяца назад

    I have about 2000 hours in and although my novel experiences aren’t that frequent, they happen enough that I’m always on the lookout for a new planet. I learned a few things from your video that surprised me and I’m excited to play around with those ideas! What a fantastic video. Thank you! I love exploring and being inspired to do more. 👏🏼👏🏼🤗

  • @pharaohofeuclid
    @pharaohofeuclid 4 месяца назад

    Definitely worth the time taken. 👍🏻
    As someone whose eyes always roll whenever someone says things like 'there are only ten planets in NMS', I never have the patience to explain it like this. Even though I seriously considered making a video like this many times.
    Glad someone did the hard work.

  • @TayambaMwanza
    @TayambaMwanza 4 месяца назад

    The number 1 feature I want from nms beside ship customization, is to be able to request your freighter to do an orbital airstrike while you're on the planets airstrike, the someway you drop a beacon, except instead of a beacon landing a lazer or rocket comes down.

  • @meaningfulmindfulness15
    @meaningfulmindfulness15 4 месяца назад +1

    I would love additional cave updates. There's something awesome about landing on a dead planet and ecoloring unexpected caverns beneath. Theoretical cold planet with a labyrinth of tunnels and underground points of interest.

    • @msampson2286
      @msampson2286 4 месяца назад

      yeah the cave entrances were some of the most enticing things i would fine but 90% of them were just one tiny cave string that only went so far before hitting a dead end, id love a minecraft-esque overhaul on the caves, like you could do an entirely different ecosystem of species and animal types with them

  • @jaamoe_
    @jaamoe_ 4 месяца назад

    LOL love your stuff dude.

  • @SkeletonRD
    @SkeletonRD 4 месяца назад +1

    What’s up Kanaju, it’s been Long.

  • @darthvaderreviews6926
    @darthvaderreviews6926 2 месяца назад +1

    Part of me wonders how much the feeling of NMS's planet saminess could've been altered by relatively simple changes to game design.
    Eg. I think people would have an easier time appreciating the diversity of planets if the scanner worked like the E3 vertical slice. (no blue filter, and discovery notifications are a diagetic AR display instead of HUD popups)
    It's hard _not_ to feel every planet's the same if your first impression of every single one is blue, and all you can hear is a dozen notification blast SFXes in a row followed with UNITS RECIEVED

  • @hyperturbotechnomike
    @hyperturbotechnomike 4 месяца назад

    Hi, i have around 950 hours in the game since four years and with another person in local co-op. Novel experiences are still being found.
    The most recent one is a planet with very trippy colour shifting grass. Highly saturated yellow turns into pink in the distance. It's one of the most unique ones. I have a video of it in my profile.
    In the four years, two lush planets with white grass were discovered and one perfect earth like. When the wonders page was introduced the earth like planet was added to it and it has 97%.
    We play in the 239th galaxy, because we believe that it has the best planet generation, but take it with a salt of grain.
    I also like to do ship and MT hunting looking out for oddly specific patterns. Fighters, haulers and sentinel ships. One of my journeys was to find a regular multitool with a crystal sticking out at the bottom, not an alien one. Regular multi-tools can spawn with horns and crystals too, but they are rare. When the atlas MT's dropped it was another jouney, because we wanted "parter style opposites" Pyramid atlas MTs, a brigh one for me and a dark one for her. It took a while to find matchups, but the results were great.
    Finding a freighter was another journey for me. I wanted the smalles possible S-Class freighter. I gave up after many hours and a while later, i found one on accident. The smallest configuration of a freighter. It's quite the hilarious sight how small it is. I will never replace this one. I have seen perhaps hundreds of the big sentinel ones everyone wants, but the one like i have only once.

  • @bondy6912
    @bondy6912 4 месяца назад

    Fantastic game...I can't play it anymore after countless hours but still like to see where it's going. Everyone should give this game a go.

  • @im_piano
    @im_piano 4 месяца назад +4

    I believe the planet generation in nms is missing outstanding geological features: deep canyons, outstretching valleys, rivers, etc. Everything is too bland, too same-y.

  • @shallendor
    @shallendor 4 месяца назад

    I have about 2500 hours in the game since release, and still find cool new stuff!

  • @LlywellynOBrien
    @LlywellynOBrien 4 месяца назад

    I am amazed that this doesn't have more views yet!

  • @jiby18
    @jiby18 4 месяца назад

    As a day 1 player as well who still plays regularly, No Man's Sky has easily become one of my favourite games of all time. I have around 1000 hours of play time, and still every now and then find something I haven't yet seen. Although I would argue against the 3 different races contributing to different planet types, this will be the video I send to people when they ask me this kind of stuff as it's the perfect video for putting things into perspective. Would also love to see a video comparing and quantifying different "activities" and "things to do" as compared to launch.
    Edit: I've looked through your videos and subscribed :)

  • @dario9276santos
    @dario9276santos 4 месяца назад

    What I would like is whever I visit a planet, I could see the planet variation types highlighted on the list you made in the first part of the video, either in an external app or in-game

  • @legendary6890
    @legendary6890 4 месяца назад

    This is the kind of no man's sky videos that interest me the most...please more variables.

  • @huffalot6764
    @huffalot6764 4 месяца назад

    Great work! It's still a great game.

  • @jwalker2480
    @jwalker2480 16 дней назад

    Just started playing again since 2019 and wow the changes are amazing looks so much nicer so much cool shit. Im addicted again

  • @zearcjustice7837
    @zearcjustice7837 Месяц назад

    idk man , all these variant but 9/10 of them either try to roast me to death or freeze me to death , never in between

  • @user-hk4xp6dj2x
    @user-hk4xp6dj2x 4 месяца назад +1

    Yes, when will you be called to the Hello games studio? Or have you already been called? Congratulations on the release of this video. I've been watching you for 2 years now.Hello from Russia

  • @canyonjerk1
    @canyonjerk1 3 месяца назад

    I think adding in the possibility for multibiom planets would do a lot for increasing staying power for planets

  • @zolik.7252
    @zolik.7252 Месяц назад

    Great video thank you!
    I was also thinking a lot what could improve the 'exploration experience' in NMS and I tried to approach the question from real life:
    Why do people travel in real life?
    Not considering now interactions between people, usually we travel in order to see something that is unique, if it is 'the most', it is famous, it has stunning view. By these terms planets in NMS are not too various. In our little solar system we have 27 km tall volcano on Mars or 48 km deep trench on Iapetus, mile wide canyons, 1500 km wide impact crater and perhaps there are many-many more wonders we do not know yet. On galactic scale perhaps there are mountains made of diamond, or clouds made of molten iron on exoplanets. The real galaxy of ours seem to be generated with a procedural generation algorithm let far more wild :) What we have now in NMS seem to be a galaxy of averageness, nothing too off from average.
    So I do not really know a solution, and perhaps HG made many experiments, but maybe it would worth a try letting the planet generation algorithm go wild. I think the sheer size of a galaxy implies mind-blowing places far-far from average and that seems to miss from NMS.

  • @Diogenes23
    @Diogenes23 Месяц назад

    Man there were some CRAZY deep oceans in the early days

  • @3331lex
    @3331lex 4 месяца назад

    As someone who got the game on release, played for literally 2 minutes and got back on the game the last month of 2023 to put almost 200hours. I'm absolutely in awe by the amount of things they added & what you can now do.
    I found No Man's Sky to be the type of game where they are great at setting a template for creativity, generally speaking. In comparison to telling you what to do like a story focused game(i personally hate people & games that are like that anyways)
    Freedom is key with this game, you HAVE to create your fun & have the imagination to enjoy this game for long long periods of time. It's a story of a space traveler, therefore make it so!
    PS great Chanel! Love your content!

  • @tjtweedy3189
    @tjtweedy3189 4 месяца назад

    I have awful memory, I enjoy traveling system to system chasing distress calls and either helping the stranded travelers, or fixing than scrapping the ships. It never gets old.

  • @Rayan2Musikahan
    @Rayan2Musikahan Месяц назад

    I think people are wanting more weather patterns like perpetual rain or diamond rain or martian dust storms, dust devils, water spouts, gravity differences

  • @Sebkir.
    @Sebkir. 4 месяца назад

    i would love if they added different "biomes" per planet, maybe similar, but different enough to say "oh, stuff is different here"

  • @Lesak2
    @Lesak2 4 месяца назад +2

    My god man! This must be one of the most impressive NMS video i've ever seen, congrats!

  • @ivyking4149
    @ivyking4149 4 месяца назад +1

    Oh by the way, the other day I came across a planet with hurricane, twisters and all.
    That was awesome

    • @tufflucal4037
      @tufflucal4037 24 дня назад

      @ivyking4149 Good for you. The premise, behaviors, and algorithms are still the same on all planets. Numbers aren't everything. Quality always beats quantity.

  • @stuff4035
    @stuff4035 4 месяца назад +3

    Oh this is gonna be a goody

    • @Kanaju
      @Kanaju  4 месяца назад +2

      Good to see you in 2024! How've you been? And thanks for watching!

    • @stuff4035
      @stuff4035 4 месяца назад +1

      @@Kanaju howdy, been focused on school stuffs and other games, but I'm good! would love to see an in depth video on how to improve variation... *efficiently*

    • @Kanaju
      @Kanaju  4 месяца назад +1

      @@stuff4035 Nice! And oh don't you worry. I'm making that video. Hopefully by next week. lol But no promises.

  • @jonathangebert3006
    @jonathangebert3006 4 месяца назад

    I bought the game at launch, played for around 10 hours and I felt underwhelmed so I shelved it with the intention of coming back to it someday. I picked it back up in late August of last year and have been hooked. Between my two main saves and the expeditions, I've got 600+ hours into it now and, while much of that time has been spent ship hunting and base building and resource grinding, there are some things I've yet to see. I've yet to find a world with diplos taller than myself or find all the glitch decorations, to name a few.

  • @StyxAnnihilator
    @StyxAnnihilator 4 месяца назад +1

    I wonder why all around a lot of forced waiting. Why you have to click so much in menus and more, where some ought to have keybind option. Why obvious bugs/issues does not get fixed (that ought to be easy and fast code wise). Why can not change colors for a ship, maybe even swap parts. Why can not have automated "refill" (even with a tech upgrade) of the many upgrades that can be added. Why have to hold down a button and wait before looting and other choices. Why travel takes so long. Why ... many more.

  • @xgardenofedenx
    @xgardenofedenx 3 месяца назад

    I'm really hoping we get an expedition in the future focused mainly around fauna and adding more archetypes and body plans they can have, especially for flying and aquatic creatures. I love being a Xenobiologist in NMS, even though I know I've probably seen every single main creature archetype, I always keep looking just in case I find something truly weird or unique. Right now I have a feline creature that's just a one for one of the "panthera" in Avatar (the giant cats), a settlement sized Bronto, a giraffe robot (trying to replicate the giraffes in Horizon), a crab like tank and one of the walkers but bred mine to have a hugeee horn from its head and be just above shoulder height to Brontos.

  • @joshuamatthew9716
    @joshuamatthew9716 4 месяца назад

    Not the Hot Tunes to start off the video😂

  • @graysonbaker9053
    @graysonbaker9053 4 месяца назад +1

    shoutout to texas fr🙏

  • @Sorites
    @Sorites 4 месяца назад

    Would you be able to list out the 90 unique biomes or have a link to them? Cause I thought there was only like 23, what possible other ones am I missing?

  • @AndreVandal
    @AndreVandal 4 месяца назад

    I'm pass 2000 and still enjoying discovering fauna and ship hunting

  • @AlextheguitarFreak
    @AlextheguitarFreak 4 месяца назад

    I have played nms around 400 hours now and I feel like there's very little that I haven't seen or even done. At this point I still like to play when there's an update or an expedition going but some a lot of that thrill of discovery is lost. The game is still fun with friends though, I just wish there were a few new missions to do together to spice things up. I really can't complain though because this games is by far my most played game ever and I bought it for $30 which is amazing.

  • @MoorganHart
    @MoorganHart 4 месяца назад

    Well they clearly improved variation since launch, but I think that mostly comes from the new variables they added. Adding more options to existing variables increases the content by a finite amount. Adding new variables entirely will increase the content by multitudes.
    For example adding a perlin noise map for biomes on each planet would make a random configuration of biomes across each planet, making every planet feel more unique as you traverse them. For consistency this could be combined with the existing variable of planet type, having toxic, radioactive, frozen, et cetera variants of each region biome. As in the region biome "barren" could be a minimal grassland with flowers on a lush planet, an empty plain on a toxic planet, a dry lakebed style desert on a marsh planet, an empty sandy desert on a barren planet, a lush desert on a paradise or temperate planet, a snowy tundra on a frozen planet, a rocky tundra on a radioactive planet, a plain of obsidian on a volcanic planet, et cetera.
    Then throw in planetary temperature based on its tilt with respect to what its hypothetical orbit would be and you've got even more planet and planetary biome variety. Having temperature based variants of each region biome for each planet type would be multitudes more variety, but the layouts would also be extremely varied. Some planets might have frozen poles like Earth, but others could have a pole facing its sun and be mostly hot/volcanic on that side while being mostly cold/snowy on the other, and everything between.

  • @trademarkshelton
    @trademarkshelton 4 месяца назад

    Wait, is today your birthday? Today is my birthday!
    …have I noticed this before? Have you mentioned your birthday previously? This has the feeling of something I’ve learned before. Anyway, happy birthday to us!
    Edit: I was just thinking to myself that I would describe my own gameplay in terms of new experiences when you brought up the same idea in the video. Good stuff.

  • @trevoranderson1604
    @trevoranderson1604 4 месяца назад

    Been playing since launch and have hundred of hours. I take breaks and then jump in shortly for the bigger updates. My issue is that I stopped even landing on most planets. I scan and see the planet type and I feel I've mostly seen it all before. Limited plant and animal variety and lack of blended biomes. There's just not that much to do. I've since become a farmer and boot it up, farm and then close it again. Need more things to do to pull me away from my lush paradise world.

  • @jacobpinson2834
    @jacobpinson2834 4 месяца назад

    Around 200 hours of play time is when it felt like I had to search out new things instead of happening upon them

  • @dreamersrealm6389
    @dreamersrealm6389 2 месяца назад

    most unique world i found was a world with aggressive sentinels and red star, pretty sure uninhabited system, but that planet, reminded me of pitch black if anyone has watched riddick, it was super dark and red atmosphere with strange butterfly like creatures making up most of the fauna

  • @ZmbieTaco
    @ZmbieTaco 24 дня назад

    Crazy how much things change when Atlas is collapsing and all the simulations start bleeding into one another. Pretty soon the simulation will fail so much that we will be locked down onto only a single planet

  • @angelobronte6029
    @angelobronte6029 2 месяца назад

    Along with increasing diversity all around they could take a page from the recent helldivers 2 and focus more on the planetary hazards and do things like fire tornados and meteor showers. Currently every hazard feels the same other than the color and requires a different shield.

  • @SerdarAkkilic
    @SerdarAkkilic 4 месяца назад

    Problem with NMS's exaggeration about veriaties; I don't think a green mushroom planet with a weather pattern A, is different than a green mushroom planet with a weather pattern B, nor it is different than a yellow mushroom planet either. within few jumps, you will feel that you already saw every thing in the game, after some more jumps you will think that you are seeing everything you saw before with different combinations and variations.

  • @jrod1577
    @jrod1577 4 месяца назад +1

    The reason the planets "look" the same is a psychological issue with the game's gameplay loop. You dont spend enough time on a single planet for your brain to grow accustomed to the way the planet looks and how everything is supposed to look. If you spend maybe a month on one planet at a time, if you flew to another planet that others would consider "the same", it would look extremely different to you because your brain is looking for familiarities. It will instantly notice that the grass is, for example, a slight shade lighter and an inch taller and a quarter inch wider and slightly more patchy. It wont be obvious to others who planet hop rapidly, but to you, it will feel like a whole different world drastically different. Similar to our natural facial recognition, we all have 2 eyes, 1 nose, 1 mouth, etc. and they are all in the same position as everyone else's face, they only vary in shape and size just slightly, yet, our brain sees drastically unique faces.
    Subtlety in color can seem drastically different too. If you want an example of this, check out on youtube how Spiderman: Across The Spiderverse tricked your brain and emotions using subtle color changes for the twist ending.

  • @SkullyBones448
    @SkullyBones448 4 месяца назад

    How do u get those fire effect thrusters ?

  • @dianaoelrich4076
    @dianaoelrich4076 4 месяца назад

    The creatures and color do a lot 25:16

  • @Pufferfi2h017
    @Pufferfi2h017 4 месяца назад

    I just came back to no man sky I played for a year then stopped in 2017, what has happened to the game its gone crazy lol, but I really don't like 3rd person view 😢, but I really enjoying what I seen so far, and thank you for your videos been a great help to me

  • @piotrmorag2597
    @piotrmorag2597 4 месяца назад

    I still can't get over the fact that RDR2 won the game awards in the "Labor of Love" category 😅😭💀It has to be a troll vote, just like the Starfield one xD

  • @sunwarrior25
    @sunwarrior25 4 месяца назад

    I thought oceans and caves weren't varied enough. Perhaps I've gotten unlucky and encountered the same variations in each planet I've encountered?

  • @Yuki_Ika7
    @Yuki_Ika7 2 месяца назад

    your chemistry teacher was a mortician? that's Awesome! sounds like a fun person

  • @vanessacannon393
    @vanessacannon393 4 месяца назад

    When you were calculating for planet types, you put in a 6, not a 7. (2016) The same one, when put in a calculator will give me 234, but when I move the addition to the end, I get 3782. I separate the nine (addition moved to the end), I get the same number. I won't any of this against you, as you say you are not a mathematician. But everything else was great!

    • @Kanaju
      @Kanaju  4 месяца назад +1

      That's right! I don't move the addition to the end because it's the sum of (6*9) + 3 that I need to multiply by 2 and so on. Essentially 6 biomes have 9 combinations of weather/sentinels each. The 7th biome only has 3 combos. So that's 6 sets of 9 combos and 1 set of 3 combos. Put together that's 57. Then those 57 total combos are multiplied by the rest of the numbers on that stacked equation to get 3,420. It's not formal notation, I know. That's why I mention working through each equation in a linear fashion, since moving the placement of the +3 would throw it off. Hopefully I explained it a little better here than in the video. I appreciate you doublechecking though! I always like when people keep me honest.

  • @Daniel4ization
    @Daniel4ization 4 месяца назад +1

    No man's sky ORIGINS update i got a new planet in my star system a volcano planet also planet change to different type too.

  • @dianaoelrich4076
    @dianaoelrich4076 4 месяца назад

    Try some emergency jumping emergency. Jump planet scab and drink planet-hunting. 27:52

  • @JackAllpikeMusic
    @JackAllpikeMusic Месяц назад

    I think for me I'd really like to see better terrain generation and better animal generation.
    Although yes there are different terrain types, it really often doesn't feel like it's ever very detailed terrain. It's like I'm running around on a world designed to see from a much larger scale (which I suppose it is in a way) and not meant to be walking around on it.
    The types of animals there are also seem to be pretty limited, yes there are outliers but for the majority of planets I feel like I end up seeing the same sorts of animals, and I also see a lot of the weird brain tentacle things. I'd love to see some more variety there. Maybe things more like reptiles, or more varied flying creatures.

  • @RinaldsUpmalisGhost
    @RinaldsUpmalisGhost 4 месяца назад

    Try Better Planet Generation mod, if you want more variation

  • @dianaoelrich4076
    @dianaoelrich4076 4 месяца назад

    How much do you like how many same planets there are 14:52

  • @jessoanemouszao
    @jessoanemouszao 4 месяца назад

    dead planets with water ? i don't remember that (i played many thousands hours). Also, moons can't have water. To answer that question of "why peoples feel that planets are the same", i think it's mostly because there are too many "living" planets vs not enough dead ones. I know NMS isn't a simulation (i mean a simulation of our reality), but problem could be written like that : living planets lose their "uniqueness" in cause of their numbers. One living planet per system should have been enough. Same for Fauna : we shouldn't be able to find fauna on more that 1 planet per 10 systems (or more). I looove that game, and its lore, anyway, I haven't found a reasonable reason why there are so many populated/alive planets.

  • @nadaname391
    @nadaname391 4 месяца назад

    A bit OT, but do you think Light No Fire will also be PSVR2?

  • @Fehn_Fennec
    @Fehn_Fennec 4 месяца назад

    I have a Question for Mr. Kanaju?
    Do you think picking up this game currently is worth it?
    I feel like I’ve missed out on too much to truly get full enjoyment out of it & will always be wanting things in game that aren’t available anymore.
    It definitely seems great, but I don’t wanna miss out on tons of exclusive content.

    • @Smaug_thedragon
      @Smaug_thedragon 4 месяца назад +2

      It’s absolutely a good idea. I got it a year ago and it’s been awesome

    • @derbness
      @derbness 4 месяца назад +3

      I started playing this game 14 days ago, never played before. The only thing you missed is a soft introduction to the game. Its overwhelming to say the least. Theres so much to learn and so much to do that it gets kind of frustrating. But yeah watching videos on the game and how things work did help out a lot and currently I am addicted and dont see myself stop playing this any time soon. Completely worth the money.

    • @Fehn_Fennec
      @Fehn_Fennec 4 месяца назад

      @@derbness Alright, I’ll probably give it a whirl if & when it goes on sale

    • @TerryPetree-ig1ne
      @TerryPetree-ig1ne 4 месяца назад +1

      Wow!
      Think I’ll fire it up again!
      Thanks for your effort!

    • @derbness
      @derbness 4 месяца назад

      @@Fehn_Fennec I bought it on sale, so it might be a while since they expect another big update soon

  • @dianaoelrich4076
    @dianaoelrich4076 4 месяца назад

    Can you get me the coordinates of that planet and also the galaxy 9:34

  • @dianaoelrich4076
    @dianaoelrich4076 4 месяца назад

    And a dedicated person could find one of those 2 quadrillion, which have the exact same plants biomes. Everything the only difference would you be well. The exact position of the pland hills. They're probably the one that was exactly the same 12:02

  • @dianaoelrich4076
    @dianaoelrich4076 4 месяца назад

    The creatures and color do a lot 25:16 With color alone, all of them are unique along with creatures. Is anyone problem like a creature that just looks insanely similar to a dog 25:37