All You Need To Know About Auto Turrets! | A Trailmakers Tutorial

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  • Опубликовано: 2 фев 2025
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Комментарии • 98

  • @Oli-cn1vd
    @Oli-cn1vd Месяц назад +2

    It’s great how you help other logic users by showing their autoturrets

  • @DefAfurry
    @DefAfurry 5 месяцев назад +3

    I havent watched you in a while and that intro is still crazy good

  • @Zane12ai
    @Zane12ai 5 месяцев назад +19

    Plants vs zombies?? Storm is cultured. On another note, welcome back. You could have possibly improved teh system with a XOR gate so it turns the servo off and allows the tracking to controll it instead. On another note, i have a sugestion: power coupling engine. You said youd leave that to nano, but hes kinda also vanished.

    • @ProjectSTORM-qb4cn
      @ProjectSTORM-qb4cn  5 месяцев назад +8

      I’ll try that xor gate thing you’re talking about… as for the power coupling engine……. Uhhhhhh I’ll try XD

    • @misterx-b2x
      @misterx-b2x 4 месяца назад

      Power coupling engine not that hard

    • @ProjectSTORM-qb4cn
      @ProjectSTORM-qb4cn  4 месяца назад

      @@misterx-b2x please make a video explaining it because I would love to learn :) I’m not gonna lie, I can’t do ettttt 😭. All the power to ya if you’ve made one but lowkey cannnttrttt XD

  • @Su57_Felon
    @Su57_Felon 5 месяцев назад +2

    I wish there was like a 360 degree player sensor that had a range of like 500m and you could hook it into a vertical hinge (or more) and a horizontal servo and it would act like an auto tracking AA (or anti everything) turret.
    And no this isn't because I have no friends, I have a lot actually but they just don't have the game, or can't be bothered to play...

  • @Lucy_Lou2
    @Lucy_Lou2 5 месяцев назад +1

    Tip: if your stacked servos are going crazy and going the Wibble wobbles put blocks between the servos and they will stabilize

  • @Ryder-172
    @Ryder-172 5 месяцев назад

    This is great! Also a tip for organizing builds is to go into browse files then put builds into folders then after you exit file explorer your builds will be organized into said folders

  • @toomanyvowles
    @toomanyvowles Месяц назад +3

    1:20 is that the terraria calamity mod song "treasures within the abomination", the astral underground theme i hear?

  • @JohnSeige
    @JohnSeige 5 месяцев назад

    Bro you grew so fast man 😭 i was at the first video and that felt like yesterday, im loving the growth

  • @Corrupt7321
    @Corrupt7321 5 месяцев назад +11

    I’m so excited to absolutely destroy public servers with this on my plane

    • @V1p3r777
      @V1p3r777 5 месяцев назад

      @@Corrupt7321 ikr

    • @emperormoist3851
      @emperormoist3851 5 месяцев назад +1

      it will be diffficult to aim up and down however

    • @Corrupt7321
      @Corrupt7321 5 месяцев назад +1

      @@emperormoist3851 yeah I figured that out pretty quickly I just had to and steering hinges with a scanning pattern up and down and it works decently

  • @danthiel8623
    @danthiel8623 Месяц назад

    Interesting

  • @Meguboi
    @Meguboi 5 месяцев назад +2

    I use hinges on my auto turrets to angle the distance allowing the turrets to see an wider field

  • @gastonschmugge9245
    @gastonschmugge9245 5 месяцев назад +2

    This design is so devious, cant wait to drop it out of a plane!

  • @st0rmerc00l8
    @st0rmerc00l8 5 месяцев назад +12

    Will you make a video on uses for the new logic gates?

  • @nan8228
    @nan8228 5 месяцев назад

    GOATED VIDEO 🔥🔥❤‍🔥❤‍🔥❤‍🔥

  • @Petit_loup137
    @Petit_loup137 5 месяцев назад

    i know distance sensors track any movement, and i think distance sensor can detect if the cannon is auto aiming at something, so if you can somehow have a tight placement with the distance sensor, you can make it so it fires only when its locked on a target, and so not fire at you nor people in your team, the problem is if the target is right in front be eh well

  • @Jakubboss99
    @Jakubboss99 5 месяцев назад +3

    4:08 or just use a NOR gate, its just a slide and a click faster

    • @shadowwolf2841
      @shadowwolf2841 5 месяцев назад

      @@Jakubboss99 yes, we still need to get used to doing that now we have the option

  • @shadowwolf2841
    @shadowwolf2841 5 месяцев назад +1

    You CAN add a safety! If you just make it so the distance sensor before it activates the NEXT row of guns it will work!!!

    • @Zane12ai
      @Zane12ai 5 месяцев назад

      Or wire the trigger into an AND gate.

    • @joshpunton1804
      @joshpunton1804 3 месяца назад

      Explain to me

  • @zeqqqa
    @zeqqqa 4 месяца назад

    omg love gw2

  • @cwypto4488
    @cwypto4488 4 месяца назад

    thanks!

  • @trikooo
    @trikooo 5 месяцев назад +1

    based editing software

  • @ClownBloxz
    @ClownBloxz 4 месяца назад

    calamity music spotted

  • @kingbing9123
    @kingbing9123 5 месяцев назад +2

    If I remember correctly distance sensors only actually sence using half of the block so would it be more efficient to put the sensors vertical instead of horizontal?

    • @ProjectSTORM-qb4cn
      @ProjectSTORM-qb4cn  5 месяцев назад +1

      Yes it would be :) amazing catch, it’s more complex to do a tutorial that way tho 😅

    • @kingbing9123
      @kingbing9123 5 месяцев назад

      @@ProjectSTORM-qb4cn for shure also you should do a vid about how the dammage update effects armour mechanics.

    • @Zane12ai
      @Zane12ai 5 месяцев назад +1

      It's a 1 dimensional line actually, I belive it comes from the center of the 1x1 space on the right.

  • @leolep8
    @leolep8 Месяц назад

    I wish trailmakers added a water sensor

  • @Sleepjng
    @Sleepjng 4 месяца назад

    Yo a way to get around using multiple sensors like this on maby a torpedo would be to make an animate or smart seeker head, with my self acquiring torpedo its a near guaranteed hit

  • @spacewalk3046
    @spacewalk3046 5 месяцев назад

    Do you have any technology/builds on accurately testing piston engines power? Also doesnt the orientation of your sensors make them send inconsistent pulses? i think thats a bug that i encountered as well a while ago.
    do u know of any better U-joints, i tested multiple (including from WTS) but they all cause significant power loss on lower power engines, and on higher power engines they also cause power loss but some of them just break.

  • @newayo6748
    @newayo6748 5 месяцев назад

    reeeeee storm

  • @mikestrebel5316
    @mikestrebel5316 5 месяцев назад +1

    Nice do something on Remote Control

  • @misterx-b2x
    @misterx-b2x 5 месяцев назад +2

    can u make content for more advanced players pls

  • @martinferrand4711
    @martinferrand4711 5 месяцев назад

    Encapsulate a plane in a rotating sphere :D

  • @zagornth1
    @zagornth1 5 месяцев назад +1

    In theory couldn't you use a NOR gate to get rid of the jitter all together?

  • @Troody_
    @Troody_ 5 месяцев назад +2

    Ima eat my Tshirt

  • @СергейДежнев-я2д
    @СергейДежнев-я2д 5 месяцев назад

    Wow i created this in mini version about 1 years ago

  • @TaimurAhmedRafe
    @TaimurAhmedRafe 5 месяцев назад

    yes yes piston engines

  • @CrownedMC
    @CrownedMC 5 месяцев назад +2

    Third

  • @DEVIG0
    @DEVIG0 4 месяца назад

    WE NEED PISTON ENGINES. And we need the drift video

  • @CerealAmoeba800
    @CerealAmoeba800 3 месяца назад

    Trying to figure out how to get this airborne.

  • @Owlboi11
    @Owlboi11 5 месяцев назад +2

    Second

  • @ThisIsDumbAllTheNamesAreTaken
    @ThisIsDumbAllTheNamesAreTaken 5 месяцев назад +3

    those are pretty cool

    • @ProjectSTORM-qb4cn
      @ProjectSTORM-qb4cn  5 месяцев назад +2

      Thank ya 😅

    • @Redscope621
      @Redscope621 5 месяцев назад +2

      @@ProjectSTORM-qb4cnYou can get rid of the jittering by turning the servo strength to 75% and keeping the speed at 2, at least i think. There's also another more complicated turret design using counterweights and auto aim, but it's hard to explain how to do it.

    • @Zane12ai
      @Zane12ai 5 месяцев назад +2

      ​@Redscope621 chief, your talking in the replies of the guy who invented that said more complicated ssytem

    • @Redscope621
      @Redscope621 5 месяцев назад +2

      @@Zane12ai the system i was talking about is a system where you have a smart cannon with counterweights on the back with a strength 0 servo on the bottom to make the auto aim effect stronger and therefore make the turret work

    • @ThisIsDumbAllTheNamesAreTaken
      @ThisIsDumbAllTheNamesAreTaken 5 месяцев назад +1

      @@Zane12ai as much as i would like to say i invented it, i very much did not. if i remember storm had versions before i even started the journey of making them.

  • @yekko7159
    @yekko7159 5 месяцев назад

    I already have a few

  • @lifeaccordingtomax
    @lifeaccordingtomax 14 дней назад

    13:50 Conclusion

  • @royhuff7772
    @royhuff7772 2 месяца назад

    The only thing I’m interested in is the intro

  • @_GamingYT631
    @_GamingYT631 5 месяцев назад

    yooo i will play pvz with you, i got it on my laptop and havent played it yet

  • @Corrupt7321
    @Corrupt7321 5 месяцев назад +1

    So you could put this on the bottom of a plane

  • @TrailBlazer43
    @TrailBlazer43 5 месяцев назад +1

    PVZ???

  • @KindOfWitch
    @KindOfWitch 4 месяца назад

    now add auto air

  • @V1p3r777
    @V1p3r777 5 месяцев назад +2

    First

    • @V1p3r777
      @V1p3r777 5 месяцев назад

      I will never get over that intro

    • @Yes39284
      @Yes39284 5 месяцев назад

      you literally weren't

    • @V1p3r777
      @V1p3r777 5 месяцев назад

      @@Yes39284 it was when I commented

    • @Yes39284
      @Yes39284 5 месяцев назад

      @@V1p3r777 there is someone that commented second that was 2 minutes earlier

    • @V1p3r777
      @V1p3r777 5 месяцев назад +1

      @@Yes39284 no, they commented 2 minutes later, if you're going to accuse, at least fact check

  • @bluezyrocks4152
    @bluezyrocks4152 5 месяцев назад

    Plants vs zombies... I sense something evil... and yet so great....

  • @ThisIsDumbAllTheNamesAreTaken
    @ThisIsDumbAllTheNamesAreTaken 5 месяцев назад +1

    its actually possible to remove the jitter from the tracking version. the scanning just need to be deactivated and not interfere with tracking and also the tracking can have multiple stages for different speed responses depending on how off from the center the target is. i got a version that can maintain tracks even at the edge of the 50m. i also prefer to over engineer it and have the scan system separate from the track and gun system.

    • @Zane12ai
      @Zane12ai 5 месяцев назад +1

      Hey, john! how's it going.
      I just suggested using a XOR gate instead of an OR gate.

    • @ProjectSTORM-qb4cn
      @ProjectSTORM-qb4cn  5 месяцев назад +2

      oh its you john???? thank you for the info, lowkey if you could give me a lil lesson sometime on this that would be great. i always wanna improve :)

    • @ThisIsDumbAllTheNamesAreTaken
      @ThisIsDumbAllTheNamesAreTaken 5 месяцев назад +1

      @@ProjectSTORM-qb4cn sure

    • @Zane12ai
      @Zane12ai 5 месяцев назад

      ​@@ProjectSTORM-qb4cn yea, thats his name in comments and replies for some reason. It's funny though

  • @Lucy_Lou2
    @Lucy_Lou2 5 месяцев назад

    Tip: if your stacked servos are going crazy and going the Wibble wobbles put blocks between the servos and they will stabilize

  • @_GamingYT631
    @_GamingYT631 5 месяцев назад

    yooo i will play pvz with you, i got it on my laptop and havent played it yet

    • @_GamingYT631
      @_GamingYT631 5 месяцев назад

      also thank you very much for this tutorial, ive thought abt how this would work for a while and could never land on something, but now i know what to do