Plants vs zombies?? Storm is cultured. On another note, welcome back. You could have possibly improved teh system with a XOR gate so it turns the servo off and allows the tracking to controll it instead. On another note, i have a sugestion: power coupling engine. You said youd leave that to nano, but hes kinda also vanished.
@@misterx-b2x please make a video explaining it because I would love to learn :) I’m not gonna lie, I can’t do ettttt 😭. All the power to ya if you’ve made one but lowkey cannnttrttt XD
I wish there was like a 360 degree player sensor that had a range of like 500m and you could hook it into a vertical hinge (or more) and a horizontal servo and it would act like an auto tracking AA (or anti everything) turret. And no this isn't because I have no friends, I have a lot actually but they just don't have the game, or can't be bothered to play...
This is great! Also a tip for organizing builds is to go into browse files then put builds into folders then after you exit file explorer your builds will be organized into said folders
i know distance sensors track any movement, and i think distance sensor can detect if the cannon is auto aiming at something, so if you can somehow have a tight placement with the distance sensor, you can make it so it fires only when its locked on a target, and so not fire at you nor people in your team, the problem is if the target is right in front be eh well
Yo a way to get around using multiple sensors like this on maby a torpedo would be to make an animate or smart seeker head, with my self acquiring torpedo its a near guaranteed hit
If I remember correctly distance sensors only actually sence using half of the block so would it be more efficient to put the sensors vertical instead of horizontal?
Do you have any technology/builds on accurately testing piston engines power? Also doesnt the orientation of your sensors make them send inconsistent pulses? i think thats a bug that i encountered as well a while ago. do u know of any better U-joints, i tested multiple (including from WTS) but they all cause significant power loss on lower power engines, and on higher power engines they also cause power loss but some of them just break.
@@ProjectSTORM-qb4cnYou can get rid of the jittering by turning the servo strength to 75% and keeping the speed at 2, at least i think. There's also another more complicated turret design using counterweights and auto aim, but it's hard to explain how to do it.
@@Zane12ai the system i was talking about is a system where you have a smart cannon with counterweights on the back with a strength 0 servo on the bottom to make the auto aim effect stronger and therefore make the turret work
@@Zane12ai as much as i would like to say i invented it, i very much did not. if i remember storm had versions before i even started the journey of making them.
its actually possible to remove the jitter from the tracking version. the scanning just need to be deactivated and not interfere with tracking and also the tracking can have multiple stages for different speed responses depending on how off from the center the target is. i got a version that can maintain tracks even at the edge of the 50m. i also prefer to over engineer it and have the scan system separate from the track and gun system.
also thank you very much for this tutorial, ive thought abt how this would work for a while and could never land on something, but now i know what to do
It’s great how you help other logic users by showing their autoturrets
Plants vs zombies?? Storm is cultured. On another note, welcome back. You could have possibly improved teh system with a XOR gate so it turns the servo off and allows the tracking to controll it instead. On another note, i have a sugestion: power coupling engine. You said youd leave that to nano, but hes kinda also vanished.
I’ll try that xor gate thing you’re talking about… as for the power coupling engine……. Uhhhhhh I’ll try XD
Power coupling engine not that hard
@@misterx-b2x please make a video explaining it because I would love to learn :) I’m not gonna lie, I can’t do ettttt 😭. All the power to ya if you’ve made one but lowkey cannnttrttt XD
I havent watched you in a while and that intro is still crazy good
@@DefAfurry thank ya thank ya 😎
I’m so excited to absolutely destroy public servers with this on my plane
@@Corrupt7321 ikr
it will be diffficult to aim up and down however
@@emperormoist3851 yeah I figured that out pretty quickly I just had to and steering hinges with a scanning pattern up and down and it works decently
I wish there was like a 360 degree player sensor that had a range of like 500m and you could hook it into a vertical hinge (or more) and a horizontal servo and it would act like an auto tracking AA (or anti everything) turret.
And no this isn't because I have no friends, I have a lot actually but they just don't have the game, or can't be bothered to play...
I use hinges on my auto turrets to angle the distance allowing the turrets to see an wider field
yes thats a great idea! :)
Will you make a video on uses for the new logic gates?
This design is so devious, cant wait to drop it out of a plane!
XD go get em soldier ⛈
This is great! Also a tip for organizing builds is to go into browse files then put builds into folders then after you exit file explorer your builds will be organized into said folders
4:08 or just use a NOR gate, its just a slide and a click faster
@@Jakubboss99 yes, we still need to get used to doing that now we have the option
Tip: if your stacked servos are going crazy and going the Wibble wobbles put blocks between the servos and they will stabilize
Interesting
i know distance sensors track any movement, and i think distance sensor can detect if the cannon is auto aiming at something, so if you can somehow have a tight placement with the distance sensor, you can make it so it fires only when its locked on a target, and so not fire at you nor people in your team, the problem is if the target is right in front be eh well
Tutorial on the way 😎 good catch ;)
Bro you grew so fast man 😭 i was at the first video and that felt like yesterday, im loving the growth
I KNOOWWWWW ITS SO COOOOOL :D
You CAN add a safety! If you just make it so the distance sensor before it activates the NEXT row of guns it will work!!!
Or wire the trigger into an AND gate.
Explain to me
based editing software
calamity music spotted
GOATED VIDEO 🔥🔥❤🔥❤🔥❤🔥
Yo a way to get around using multiple sensors like this on maby a torpedo would be to make an animate or smart seeker head, with my self acquiring torpedo its a near guaranteed hit
omg love gw2
thanks!
can u make content for more advanced players pls
Nice do something on Remote Control
Encapsulate a plane in a rotating sphere :D
If I remember correctly distance sensors only actually sence using half of the block so would it be more efficient to put the sensors vertical instead of horizontal?
Yes it would be :) amazing catch, it’s more complex to do a tutorial that way tho 😅
@@ProjectSTORM-qb4cn for shure also you should do a vid about how the dammage update effects armour mechanics.
It's a 1 dimensional line actually, I belive it comes from the center of the 1x1 space on the right.
Wow i created this in mini version about 1 years ago
WE NEED PISTON ENGINES. And we need the drift video
In theory couldn't you use a NOR gate to get rid of the jitter all together?
yes you could
working on it now :)
Do you have any technology/builds on accurately testing piston engines power? Also doesnt the orientation of your sensors make them send inconsistent pulses? i think thats a bug that i encountered as well a while ago.
do u know of any better U-joints, i tested multiple (including from WTS) but they all cause significant power loss on lower power engines, and on higher power engines they also cause power loss but some of them just break.
reeeeee storm
yes yes piston engines
Trying to figure out how to get this airborne.
I already have a few
Ima eat my Tshirt
You do you, I ain't judging.
Real
@@ProjectSTORM-qb4cncan u eat my t shirt, ok that came out wrong, nvrmnd
Third
yooo i will play pvz with you, i got it on my laptop and havent played it yet
BEEEEEET
those are pretty cool
Thank ya 😅
@@ProjectSTORM-qb4cnYou can get rid of the jittering by turning the servo strength to 75% and keeping the speed at 2, at least i think. There's also another more complicated turret design using counterweights and auto aim, but it's hard to explain how to do it.
@Redscope621 chief, your talking in the replies of the guy who invented that said more complicated ssytem
@@Zane12ai the system i was talking about is a system where you have a smart cannon with counterweights on the back with a strength 0 servo on the bottom to make the auto aim effect stronger and therefore make the turret work
@@Zane12ai as much as i would like to say i invented it, i very much did not. if i remember storm had versions before i even started the journey of making them.
The only thing I’m interested in is the intro
Second
So you could put this on the bottom of a plane
now add auto air
PVZ???
Yerrrrr
Plants vs zombies... I sense something evil... and yet so great....
🚁
First
I will never get over that intro
you literally weren't
@@Yes39284 it was when I commented
@@V1p3r777 there is someone that commented second that was 2 minutes earlier
@@Yes39284 no, they commented 2 minutes later, if you're going to accuse, at least fact check
its actually possible to remove the jitter from the tracking version. the scanning just need to be deactivated and not interfere with tracking and also the tracking can have multiple stages for different speed responses depending on how off from the center the target is. i got a version that can maintain tracks even at the edge of the 50m. i also prefer to over engineer it and have the scan system separate from the track and gun system.
Hey, john! how's it going.
I just suggested using a XOR gate instead of an OR gate.
oh its you john???? thank you for the info, lowkey if you could give me a lil lesson sometime on this that would be great. i always wanna improve :)
@@ProjectSTORM-qb4cn sure
@@ProjectSTORM-qb4cn yea, thats his name in comments and replies for some reason. It's funny though
Tip: if your stacked servos are going crazy and going the Wibble wobbles put blocks between the servos and they will stabilize
yooo i will play pvz with you, i got it on my laptop and havent played it yet
also thank you very much for this tutorial, ive thought abt how this would work for a while and could never land on something, but now i know what to do