This is also why the big flat thing was doing well it focussed on low speed accelerarion, handling, and control skill, it was turning in such a way it's path was almost a polygon.
Video idea: Transformation dogfight. Create 4 planes to be put in your transformation hotbar. You can choose at any time to transform to your next plane, but once you reach your 4th plane you can no longer transform and lose the fight if shot down. Each plane is larger and has more power cores for weapons, thrust, and control. Something like this: 1: 30 blocks, 4 power cores 2: 60 blocks, 8 power cores 3: 120 blocks, 16 power cores 4: 240 blocks, 32 power cores
3:35 (also visible at 13:14 aswell as 14:02) I am placed at the 6th place if you've noticed, and my friend "Alc Problem" is placed 4th xd, great video so faar. And btw. we both done it with only 16 cores
tbh scrapman should go through all the previous races and supersonic attempts and compile it into a series or like a really long video hope you see this comment scrap man a big fan for like many years ok thank you bye
Iirc the main seat of the creation has to be in the starting area to count, soon as it leaves it cancels the race. Seems like they somehow glitched the race timer so it only started counting when they hit the first checkpoint instead of the start zone.
This is kind of why I don't do the races in the game. Anyone on the top is bending or breaking the rules, making it a lot less fun. However Flashbulb hasn't done much about it, so I don't bother trying. I'm just saying imagine if there was a race in the game where people actually had to be skilled drivers at it instead of the most shady glitcher. Actually having to win on talent rather than technicalities the game refuses to resolve correctly. How realistic would the times on those races be in comparison to 0:00.55 seconds for first place on the leagues with 5 or fewer power cores. I mean, F1 is nice and all. I'm just waiting for that time someone shows up to an F1 race in an F15 claiming that it starts on the ground and it can race around so it's therefore viable and that it ONLY carries 15 missiles so only a maximum of 15 other "cars" can "catastrophically accident"-ed out of the race. Yeah, it's just a game, but it's a game being ruined by a few people who can't actually race and have to rely on exploits to make up for their lack of talent.
It's not an exploit if it's part of the game, it's like saying the steed in elden ring being used for skips is cheating, when it's part of the game and obviously supposed to be able to make the jump, otherwise the devs would've fixed it.@@steeljawX
@@parzivalgtc9916Braindead Take, all exploits are part of their game, the hell is an exploit then? And Eldin Ring is a single player game, who cares about fixing them in the first place? It's not like players are gonna find them unless they're actively looking for them or they heard about it online. I wouldn't care as much if the devs put some tutorial on Hover engines or smth, but the lack there of obviously means the devs didn't intend for it to happen. As there isn't a single mention of UFO Engines in the entire game.
To have super controlled turning, you could experiment with a compass on a servo controlling your turning gyros. Turning the compass one way would twist you the other way and keep you straight when you don't turn it.
hi scrapman, i have a suggestion that can perhapskis improve your creation. the creation you have now which is four blocks wide and 3 blocks tall which should have an area of 12, however, since it has more of an irregular shape than a rectangle, I'm going to split it into two, with the bottom part being a 4x2 which gives us an area of 8 and the top part being a 1x2 with an area of 2. Adding those two together gives us an area of 10. I suggest that you should rotate your out board boat engines and pontoons from lying horizontally to lying vertically, doing this gives us a width of 2 blocks ( visually it would look like 2 blocks since flat connectors are flat and don't have any aerodynamics) and a height of 4 blocks which gives us an area of 8, thus reducing your aerodynamic profile by 2.i get that the creation might want to tip upwards but i think the gyros would stop it from doing that. Anyway that's all i have to say, i love your content i think that your an amazing guy and i hope u see this comment and make a video on it too since it'd be pretty interesting to test out😁. thanks!
perhapskis you could move the seat to the back, so that when you turn the back swings out and brings the seat with it and that can hit the checkpoint even if the front cuts the corner
10:15 Perhapskis you were trying to say "The difference between myself and first place is slightly less than that of half my time", or rather "I need to beat the race almost twice as fast as I did"
Possible idea for helping go straight when ya aren't turning: Perhapskis ya can mount a Vertical Stabilizer like a Tailfin on the very back on a Hinge set to 90 degrees and controlled by a Logic Block so it's up by default but when A or D is being held down to turn the Fin is flipped 90 degrees backward to point behind the Boat instead so the Tailfin is folded outta the way of the Turning Aerodynamics. When folded behind the Boat it should fit into a slit that prevents the Tailfin from being an Aerodynamics Contributor till ya are going straight again so it unfolds back out to be deployed only during straight travel to fight boat attempts to wiggle around like a Snake while ya are needing a straight trajectory. Crazy like a Fox, or just crazy?
I would love to see a bionic league run. Also I second the other comments, a vertical rudder that does not turn in the center may counterintuitively massively increase your turning. You'd effectively be adding a vertical wing in the center of gravity of your craft, allowing it to loose a lot less speed in sharp turns. The more energy you can retain turning, the less energy you need in engines to put back in after the turn.
14:34 I don't understand how Ryson (1st place) can start at the next checkpoint... Also, I really enjoy these as well as your breaking sound barrier videos! What sometimes annoys me though is your belief that speed is the key to everything. It's quite clear especially with these water races that it is not speed you are lacking, but acceleration + maneuverability. You aren't even reaching your top speed anywhere throughout the race so why would you be worried, about lowering it?
My thought is that his build has a disconnected block way over the side, so his part of creation can technically be within the starting box while the actual boat was at the next checkpoint. Im not entirely sure though, because it looks like your seat has to be in the box in order for it to register, so maybe he did an rc glitch along with the same method i previously described
If you flip your outboards vertically you will have less air resistance and it will increase speed and acceleration. Use adjustable buoyancy blocks to adjust how low you sit in the water and it will also increase speed.
25:08 That arc across half of the island shows you how fast these "boats" are actually going. 500mph = 800km/h. That's closer to the real world land speed record than the one on water.
6:08 As far as I know the gyros uses free moments which means their place doesn't matter like with Forces. It should work the same even if its farther from the center of mass.
You should recreate old aircrafts that never made it into the real world. Like you did 2 years ago. I really enjoyed them and would love to see them again.
It looks like the checkpoints are registered at the location of the seat. So if you move the seat to the back you might be able to cut corners tighter because of the moved seat.
I'd love to see you revisit drift cars now the gyros and quantum rudders have been added, I've made some very controllable drift cars Would love to see a drift challenge between you and some of the other guys too
Scrapman, after all this research I've done i have seen that there was no possible way to connect the gyro stabilizers to the engines or buoyancy block so either you're having, using a glitch, or straight up lying to us.
Maybe first place built their vehicle on the edge of the build area and had a small piece disconnected from their vehicle that starts in the start zone?
Video idea, falcon and mouse. One or more players are in a car and then there is a falcon. The falcon is a plane with a anchor block on the end of a detachable block. It's the falcons job to pick up the car and drop them either into water or off the side of the map to win. Both teams can repair or respawn unlimited times. After a few rounds you can spice it up by adding a time limit for the mouse to win
Around 747mph is the sound barrier. It's got a few decimals and variants on humidity and altitude and all that, but I believe in this game, that's the speed you need for the boom. Honestly, I think variable vector thrust would have been better for the archipelago race. Turning your whole craft is needed, but as you're turning, the thrust needs to be applied efficiently. Having it all sapped away as you turn is standard, but if you had some of the motors on servos and had them point in the direction of the turn to turn the craft faster and also maintain some speed in the turn, it might help.
Ive found one small tailfin sticking down into the water like a tiny keel can help you keep more speed while turning as it gives some sideways resistance
Hi Scrapman! I've been watching your vids for years, and I've really enjoyed them. I noticed that you tend to place your gyros at the center of mass of your vehicles. I don't know if it's like this in Trailmakers, but if I remember correctly the placement of pure moments/force couples (like the ones gyros provide) doesn't matter. It should always turn around the center of mass. You can Google "force couples" for more. I'm sorry if I'm being the "um, acktshually" guy, but I thought it might help you build cool stuff in the future. And again, maybe the game works differently. Keep up the good work!
hey scrap just a quick tip you don't have to have your move gyros at you center of mass they are made to spin at the center of mass no matter here there at, if you have gyros with no controls it adds a damping to whatever axis its on hope you see this you need it.
You could also reduce the width of your boat to 2 by using the underwater propellers in a straight line. This would save you aerodynamic points at the front and rear.
Seeing the front and rear steering attempt in this, I immediately wondered what moving those joints deeper into the vehicle would do. If the steering sections were the front and rear thirds of the boat, so that the power was split between segments, would the maneuverability be improved?
You should redo all the races, I really enjoy seeing all the little tricks you learn. But especially the land races, because there are tricks you can do like using upside-down gimbal jets to get mad downforce well beyond what spoilers will give you that'll give you a real advantage.
Try putting your seat at the back of your boat instead of the front. At 15:38, your seat didn’t make it through the ring but the rest of your boat did.
Sometimes it is faster to release or break for a corner to get a tighter line it might be helpful for time trial where the marginal gains are important
Hey scrapman been watching a lot of your racing videos recently, and i think you should consider looking into apexes and racing lines for racing. You take a lot of inside turns and end of slowing down a lot on the hairpins (long turns), which i tbunk youll be fast if you stared the turn on the outside instead of the inside
have a super long tail that detaches straight away and back it into the start zone, that way you can start right behind the first checkpoint. no idea if it will work
You could try to put the motors vertically instead of your current layout. Perhaps the motors sometimes bounce out of the water causing you to lose speed. I don't know how aerodynamics compare from in air to water. So if they are not as affective in the water, you'd make your overall aerodynamic profile better
Being very open here, this first place in the SuperSonic League is what we call Cheatbot, as I can't imagine a long creation or going from complexity to a measly block being on the starting line, so we can say that apart from the flyers, Scrapman is well above the top5 well before he realize
You don't need high top speed, you just need high acceleration and sharp turning radius. Slowing down for every turn so you don't go wide will need that acceleration to gain the speed back.
UNDERWATER PROP IS BETTER, the reason it seems about the same or worse is because you used the same core design, I was able to break the sound barrier with 1 underwater prop glitchless. The reason it doesn't seem better is mainly just that you left it just as wide as before, remember aerodynamics is very very important in Trailmakers.
Could the 1st place guy have a block in the start zone connected to his boat (maybe with the power coupling blocks) that he disconnects right when the race starts?
Haven't finished watching yet so maybe you address this - but your acceleration is the main thing that could be theoretically improved. You have a great top speed but you don't get near it, cause it takes too long to speed up from 0.
i imagine the guy in first has a single block that is very far away but still "part of the build" and so he is able to start the race with that block in the starting area and the actual boat is all the way out in front.
How would a quantum rudder instead of vertical drag and gyro for steering work? I know that the devs said that it was different, but is it a useful different?
I think maybe the leaderboards is reset quite often, probably every time there is an update adding or changing parts. Which makes sense, because if the previous record was set by some glitch that is now fixed it would be impossible to break. I'm pretty sure I've gotten top 5 positions in races that previously was impossible to even get close to top 100 without much effort some times; and in a few of the bionic or go-cart league races I'm fairly certain there used to be way more entries than it was the last time i tried. The go cart league in the canal race had just a few dozen entries and getting within top 10 was pretty easy (once I managed to balance my insane bionic flapping paddles design on top of one single hoverpad, of course) last time I tried. I'm still wondering how the one guy managed to get a ranking on the bionic league for the canal race... how the heck did he manage to get past the "you're not hovering" requirement without a hover pad? Maybe it's a joke entry by the devs?
I don't really care much if it's reset now and then. While it's fun to occasionally have 2nd place in some races; I mainly use the leaderboards to compete against myself anyway and the leaderboard doesn't matter much. In fact I think it's better to have it reset because then at least the top spot won't forever be dominated by one single impossible glitch run unless that person is regularly re-doing it.
21:40 when you were testing the engines, you accidentally checked 2 propellers and 2 outboard engines, instead of 4 and 2. Probably mixed the powers up
He was determining the water thrust per power core, so he used two propellers versus one functional outboard and one disabled outboard to maintain center of mass
weight!!! although thrust is very important for a vehicle with no lateral grip and in ALL races a all weight is a super important factor i know it is ugly and difficult but the Rounded Corner Inverted 1x2 and the wedge corners should be making up any space filler and random connective blocks also try removing some floats as most were unnecessary
Leaderboards should reset monthly, and every vehicle for the top 10 run should be submitted for a verification. Basically no glitch vehicles or insane shortcuts bc their so fast they can do it in under 5 seconds on every non drag racing race
Wouls it be possible to make a creation the same size an shape as an entire race using pistons or maybne tractor beans and then only move the seat within the creating at super sonic speeds ?
19:35 you're too worried about top speed. Yes, adding on the tail rudder dropped your top speed to
😅😅😅😊😢😢😮8😮😊
@@hirihirotoqwer9322 i am no bot catching expert, but you are definitley a bot.
If i am incorret,please do not yell at me
bbbbbbb
edit:am i drowning?
trailing aerodynamics effect your speed as a whole but the easiest way to measure speed loss is with top speed
This is also why the big flat thing was doing well it focussed on low speed accelerarion, handling, and control skill, it was turning in such a way it's path was almost a polygon.
@@OrengarMK3 more than likely an iPad kid
Video idea: Transformation dogfight.
Create 4 planes to be put in your transformation hotbar. You can choose at any time to transform to your next plane, but once you reach your 4th plane you can no longer transform and lose the fight if shot down. Each plane is larger and has more power cores for weapons, thrust, and control.
Something like this:
1: 30 blocks, 4 power cores
2: 60 blocks, 8 power cores
3: 120 blocks, 16 power cores
4: 240 blocks, 32 power cores
I love this idea! Get this to top!
Support this idea
Bro, this could go really crazy because you could build some beasts with Vehicle 4
I’d immediately go to vehicle 4 and clap lol
This Idea is actually epic and deserves a medal
Perhapskis. Just wanted to say it one more time before it went the way of Delayed Annihilation... love these 1% challenges btw
R.I.P Delayed Annihilation
Perhapskis 😂
And Wedge Gang
perhapskis we can keep both alive
@@wolffang-vz2ty Delayed perhapskilation? Jk
3:35 (also visible at 13:14 aswell as 14:02) I am placed at the 6th place if you've noticed, and my friend "Alc Problem" is placed 4th xd, great video so faar. And btw. we both done it with only 16 cores
You should try to do the races with 5 power cores, it's very limiting but fun and makes you consider every core you use!
tbh scrapman should go through all the previous races and supersonic attempts and compile it into a series or like a really long video
hope you see this comment scrap man a big fan for like many years ok thank you bye
Come on!
Yes long video would be awesome
Is it the seat that can start a race?
Sort of suspecting number 1 extended their build with a detatachable block.
Iirc the main seat of the creation has to be in the starting area to count, soon as it leaves it cancels the race.
Seems like they somehow glitched the race timer so it only started counting when they hit the first checkpoint instead of the start zone.
then he should put the seat righjt at the back of the creation
Or use some sort of piston contraption that shifts ur seat from way back of vehicle to way ahead of vehicle...?
@@aigarsrozefelds1742 his vehicle was way too small for the amount of pistons needed to get to the first checkpoint from the start line.
@@solidmoon8266 is there not technically a way to stack pistons so that they all fit into a ~4 block radius?
Technically your top 5 because one of them is flying and the other one is glitching ahead
Yep
This is kind of why I don't do the races in the game. Anyone on the top is bending or breaking the rules, making it a lot less fun. However Flashbulb hasn't done much about it, so I don't bother trying. I'm just saying imagine if there was a race in the game where people actually had to be skilled drivers at it instead of the most shady glitcher. Actually having to win on talent rather than technicalities the game refuses to resolve correctly. How realistic would the times on those races be in comparison to 0:00.55 seconds for first place on the leagues with 5 or fewer power cores. I mean, F1 is nice and all. I'm just waiting for that time someone shows up to an F1 race in an F15 claiming that it starts on the ground and it can race around so it's therefore viable and that it ONLY carries 15 missiles so only a maximum of 15 other "cars" can "catastrophically accident"-ed out of the race. Yeah, it's just a game, but it's a game being ruined by a few people who can't actually race and have to rely on exploits to make up for their lack of talent.
You're*
It's not an exploit if it's part of the game, it's like saying the steed in elden ring being used for skips is cheating, when it's part of the game and obviously supposed to be able to make the jump, otherwise the devs would've fixed it.@@steeljawX
@@parzivalgtc9916Braindead Take, all exploits are part of their game, the hell is an exploit then?
And Eldin Ring is a single player game, who cares about fixing them in the first place? It's not like players are gonna find them unless they're actively looking for them or they heard about it online.
I wouldn't care as much if the devs put some tutorial on Hover engines or smth, but the lack there of obviously means the devs didn't intend for it to happen. As there isn't a single mention of UFO Engines in the entire game.
To have super controlled turning, you could experiment with a compass on a servo controlling your turning gyros. Turning the compass one way would twist you the other way and keep you straight when you don't turn it.
You should try to get top 1% in all the races in the game. These episodes are super fun to watch and see how you optimize your vehicles and skills!
hi scrapman, i have a suggestion that can perhapskis improve your creation. the creation you have now which is four blocks wide and 3 blocks tall which should have an area of 12, however, since it has more of an irregular shape than a rectangle, I'm going to split it into two, with the bottom part being a 4x2 which gives us an area of 8 and the top part being a 1x2 with an area of 2. Adding those two together gives us an area of 10. I suggest that you should rotate your out board boat engines and pontoons from lying horizontally to lying vertically, doing this gives us a width of 2 blocks ( visually it would look like 2 blocks since flat connectors are flat and don't have any aerodynamics) and a height of 4 blocks which gives us an area of 8, thus reducing your aerodynamic profile by 2.i get that the creation might want to tip upwards but i think the gyros would stop it from doing that. Anyway that's all i have to say, i love your content i think that your an amazing guy and i hope u see this comment and make a video on it too since it'd be pretty interesting to test out😁. thanks!
perhapskis you could move the seat to the back, so that when you turn the back swings out and brings the seat with it and that can hit the checkpoint even if the front cuts the corner
10:15 Perhapskis you were trying to say
"The difference between myself and first place is slightly less than that of half my time", or rather "I need to beat the race almost twice as fast as I did"
Possible idea for helping go straight when ya aren't turning: Perhapskis ya can mount a Vertical Stabilizer like a Tailfin on the very back on a Hinge set to 90 degrees and controlled by a Logic Block so it's up by default but when A or D is being held down to turn the Fin is flipped 90 degrees backward to point behind the Boat instead so the Tailfin is folded outta the way of the Turning Aerodynamics. When folded behind the Boat it should fit into a slit that prevents the Tailfin from being an Aerodynamics Contributor till ya are going straight again so it unfolds back out to be deployed only during straight travel to fight boat attempts to wiggle around like a Snake while ya are needing a straight trajectory. Crazy like a Fox, or just crazy?
I would love to see a bionic league run.
Also I second the other comments, a vertical rudder that does not turn in the center may counterintuitively massively increase your turning. You'd effectively be adding a vertical wing in the center of gravity of your craft, allowing it to loose a lot less speed in sharp turns. The more energy you can retain turning, the less energy you need in engines to put back in after the turn.
"a vertical rudder that does not turn in the center" Yes, as long as it's vertically aligned to the center of mass, otherwise it'll just tip you over.
14:34 I don't understand how Ryson (1st place) can start at the next checkpoint...
Also, I really enjoy these as well as your breaking sound barrier videos!
What sometimes annoys me though is your belief that speed is the key to everything.
It's quite clear especially with these water races that it is not speed you are lacking, but acceleration + maneuverability.
You aren't even reaching your top speed anywhere throughout the race so why would you be worried, about lowering it?
My thought is that his build has a disconnected block way over the side, so his part of creation can technically be within the starting box while the actual boat was at the next checkpoint.
Im not entirely sure though, because it looks like your seat has to be in the box in order for it to register, so maybe he did an rc glitch along with the same method i previously described
shout out to the editor for giving us all the info we need
thank you editor
If you flip your outboards vertically you will have less air resistance and it will increase speed and acceleration. Use adjustable buoyancy blocks to adjust how low you sit in the water and it will also increase speed.
25:08 That arc across half of the island shows you how fast these "boats" are actually going. 500mph = 800km/h. That's closer to the real world land speed record than the one on water.
Love your vids ScrapMan! Also, perhapskis teardown?
The video just before this one was a teardown video
6:08 As far as I know the gyros uses free moments which means their place doesn't matter like with Forces. It should work the same even if its farther from the center of mass.
Make a transforming vehicle that can swim fly and drive that can also break the sound barrier in all those aspects.
Omg your a genius
I love all the extra effort the editor likes to go into to make the statistics stuff more comprehensible. Whoever you are, you're doing a great job!
You should recreate old aircrafts that never made it into the real world. Like you did 2 years ago. I really enjoyed them and would love to see them again.
It looks like the checkpoints are registered at the location of the seat. So if you move the seat to the back you might be able to cut corners tighter because of the moved seat.
I'd love to see you revisit drift cars now the gyros and quantum rudders have been added, I've made some very controllable drift cars
Would love to see a drift challenge between you and some of the other guys too
Scrapman, after all this research I've done i have seen that there was no possible way to connect the gyro stabilizers to the engines or buoyancy block so either you're having, using a glitch, or straight up lying to us.
Love these videos. ❤ I would love to see you do the same with the air race. Preferably in the 1pc league, but whatever league you feel comfortable in.
Props to the editor, one of the best ones I've ever seen in videos, especially in gaming vids.
Maybe first place built their vehicle on the edge of the build area and had a small piece disconnected from their vehicle that starts in the start zone?
Just wanted to say, I really love editor's note. Props to you editor, and scrapman for those amazing daily video !
Video idea, falcon and mouse.
One or more players are in a car and then there is a falcon. The falcon is a plane with a anchor block on the end of a detachable block. It's the falcons job to pick up the car and drop them either into water or off the side of the map to win. Both teams can repair or respawn unlimited times. After a few rounds you can spice it up by adding a time limit for the mouse to win
I think it might be fun to try building one of the cheaty creations, maybe flying through a land race or something
scrapmans never doing that pretty sure
Around 747mph is the sound barrier. It's got a few decimals and variants on humidity and altitude and all that, but I believe in this game, that's the speed you need for the boom. Honestly, I think variable vector thrust would have been better for the archipelago race. Turning your whole craft is needed, but as you're turning, the thrust needs to be applied efficiently. Having it all sapped away as you turn is standard, but if you had some of the motors on servos and had them point in the direction of the turn to turn the craft faster and also maintain some speed in the turn, it might help.
ScrapMan: * Is going about 160 mph in a boat *
Also ScrapMan: "We're not going very fast yet"
18:33 It's cute. Like a puppy wagging it's tail
Kudos to super helpful editor... again! :D
Ive found one small tailfin sticking down into the water like a tiny keel can help you keep more speed while turning as it gives some sideways resistance
scrapman, recreate the scene from pirates of the caribbean where the two ships are sailing around the giant whirlpool.
recreate it in the high seas
Hi Scrapman! I've been watching your vids for years, and I've really enjoyed them. I noticed that you tend to place your gyros at the center of mass of your vehicles. I don't know if it's like this in Trailmakers, but if I remember correctly the placement of pure moments/force couples (like the ones gyros provide) doesn't matter. It should always turn around the center of mass. You can Google "force couples" for more.
I'm sorry if I'm being the "um, acktshually" guy, but I thought it might help you build cool stuff in the future. And again, maybe the game works differently.
Keep up the good work!
Liked for the Top Gear reference. And the video. That's good too. 😊
Scrapman has gotten so good at breaking sound barrier , that he does it even without wanting to do it.
I love your editor. So systematic and informative.
Do the seat in the middle then you get around the corner the checkpoints too
Plz like if you don't know why scrapman stopped making videos with comodo
Comodo's content started drifting away from Scrapman's content, which in terms he doesn't play games that comodo plays.
Their trail makers content wasn’t doing as well so they stopped making it
Is comodo the guy that plays with spycakes now?
@@markpullman785 yes
@@nihl2951 they make videos together weekly, what are you on about?
I feel like if he moved his seat to the back when he drifts his character still clips the checkpoint so he can take the corner tighter
hey scrap just a quick tip you don't have to have your move gyros at you center of mass they are made to spin at the center of mass no matter here there at, if you have gyros with no controls it adds a damping to whatever axis its on hope you see this you need it.
Hey scrap have you ever thought about doing dogfighter evolution?? Could be fun
Love these race optimization videos. Keep them coming 🙏🙏
You could also reduce the width of your boat to 2 by using the underwater propellers in a straight line. This would save you aerodynamic points at the front and rear.
Seeing the front and rear steering attempt in this, I immediately wondered what moving those joints deeper into the vehicle would do. If the steering sections were the front and rear thirds of the boat, so that the power was split between segments, would the maneuverability be improved?
You should redo all the races, I really enjoy seeing all the little tricks you learn. But especially the land races, because there are tricks you can do like using upside-down gimbal jets to get mad downforce well beyond what spoilers will give you that'll give you a real advantage.
Try putting your seat at the back of your boat instead of the front. At 15:38, your seat didn’t make it through the ring but the rest of your boat did.
Day 6 of asking scrapman to do an evolution race with his friends in the race island
I want to say the #1 is using a very long stick to touch the starting line and then detaching it when the race starts.
Sometimes it is faster to release or break for a corner to get a tighter line it might be helpful for time trial where the marginal gains are important
I love this new editor with all these stats
Hey scrapman been watching a lot of your racing videos recently, and i think you should consider looking into apexes and racing lines for racing. You take a lot of inside turns and end of slowing down a lot on the hairpins (long turns), which i tbunk youll be fast if you stared the turn on the outside instead of the inside
I would recommend changing the camera so it is the one more directly tied to your movement. That way you know exactly how far you have turned.
Hi Scrap! earliest ive ever been on a video, 1 mins! Love your content! keep up the good work man.
have a super long tail that detaches straight away and back it into the start zone, that way you can start right behind the first checkpoint. no idea if it will work
You could try to put the motors vertically instead of your current layout. Perhaps the motors sometimes bounce out of the water causing you to lose speed.
I don't know how aerodynamics compare from in air to water. So if they are not as affective in the water, you'd make your overall aerodynamic profile better
That last crash felt way more realistic that when the end of my wing taps a floating rock
I think the first one has detachable blocks connected to a seat and in the start he releases them and the game thinks he's still on the starting line
No sorry thats not possible but what about logic gates and a camera block
detachable blocks are for the no drag glitch
Being very open here, this first place in the SuperSonic League is what we call Cheatbot, as I can't imagine a long creation or going from complexity to a measly block being on the starting line, so we can say that apart from the flyers, Scrapman is well above the top5 well before he realize
You don't need high top speed, you just need high acceleration and sharp turning radius. Slowing down for every turn so you don't go wide will need that acceleration to gain the speed back.
"wait where is my ghost?" woulda been the coolest line if the situation was different.
The fact that he got top 100 first try with the older creation AND THEN got top 30 first try with the new one is kinda hilarious
YEESSS MORE BOAT!!! BOAT FUN
UNDERWATER PROP IS BETTER, the reason it seems about the same or worse is because you used the same core design, I was able to break the sound barrier with 1 underwater prop glitchless. The reason it doesn't seem better is mainly just that you left it just as wide as before, remember aerodynamics is very very important in Trailmakers.
you can widen you craft just a bit using some runners so it's easier to get the rings and you don't have to turn as much
I think first place has a long bar of flat connectors that reach to the start area. Then they disconnect when the race starts.
2:40 Jeremy Clarkson appearance
Doing the hovercraft race again would be interesting to see now that there are gyros.
Could the 1st place guy have a block in the start zone connected to his boat (maybe with the power coupling blocks) that he disconnects right when the race starts?
Nice to see JC, "in the world"
"Not many people can say that...in fact, about 100 can...exactly" lmao 😂😂😂
Race Island revisits are always fun!! Feel free to go through ALL the races and improve on your past records!
try automating an entire race with logics
Haven't finished watching yet so maybe you address this - but your acceleration is the main thing that could be theoretically improved. You have a great top speed but you don't get near it, cause it takes too long to speed up from 0.
I feel like ur in 5th place cause 1 guy straingt up isnt starting in the start area and another is flying which boats dont normally do
i imagine the guy in first has a single block that is very far away but still "part of the build" and so he is able to start the race with that block in the starting area and the actual boat is all the way out in front.
How would a quantum rudder instead of vertical drag and gyro for steering work? I know that the devs said that it was different, but is it a useful different?
14:04 You can also notice that there is no 10th place either. The leaderboard must’ve glitched and forgot to move other players’ spots.
17:10 when you try to come out to your parents
you have two turning gyros in the center of your boat use one for turning one for stabilizing it should help you go straight
please do more hide and seek it was really fun
I think maybe the leaderboards is reset quite often, probably every time there is an update adding or changing parts. Which makes sense, because if the previous record was set by some glitch that is now fixed it would be impossible to break. I'm pretty sure I've gotten top 5 positions in races that previously was impossible to even get close to top 100 without much effort some times; and in a few of the bionic or go-cart league races I'm fairly certain there used to be way more entries than it was the last time i tried. The go cart league in the canal race had just a few dozen entries and getting within top 10 was pretty easy (once I managed to balance my insane bionic flapping paddles design on top of one single hoverpad, of course) last time I tried.
I'm still wondering how the one guy managed to get a ranking on the bionic league for the canal race... how the heck did he manage to get past the "you're not hovering" requirement without a hover pad? Maybe it's a joke entry by the devs?
I don't really care much if it's reset now and then. While it's fun to occasionally have 2nd place in some races; I mainly use the leaderboards to compete against myself anyway and the leaderboard doesn't matter much. In fact I think it's better to have it reset because then at least the top spot won't forever be dominated by one single impossible glitch run unless that person is regularly re-doing it.
Day 195 of asking scrapman to test how fast emp is in trailmakers
21:40 when you were testing the engines, you accidentally checked 2 propellers and 2 outboard engines, instead of 4 and 2. Probably mixed the powers up
He was determining the water thrust per power core, so he used two propellers versus one functional outboard and one disabled outboard to maintain center of mass
@@tylerphuoc2653 didnt know it was disabled, thanks!
weight!!! although thrust is very important for a vehicle with no lateral grip and in ALL races a all weight is a super important factor i know it is ugly and difficult but the Rounded Corner Inverted 1x2 and the wedge corners should be making up any space filler and random connective blocks also try removing some floats as most were unnecessary
Fun fact: every major update resets the racing leaderboard.
Scrappy, what you were trying to say was a little slower than half your time. 😂 Well understood the word confusion though
Leaderboards should reset monthly, and every vehicle for the top 10 run should be submitted for a verification.
Basically no glitch vehicles or insane shortcuts bc their so fast they can do it in under 5 seconds on every non drag racing race
Try programming a vehicle with logic to complete a race on its own, and see how high up the leaderboard you can get
Wouls it be possible to make a creation the same size an shape as an entire race using pistons or maybne tractor beans and then only move the seat within the creating at super sonic speeds ?
or maybe make some kinda launching creation that can launch other creations to get a better start
I wonder if the hover pad glitch could make you faster in the tighter races
drag race
You should try bionic league races, found them the be really fun 👌
You only stay on ur edge in snowboarding if ur staying in control and don't want to accelerate as fast as possible