THESE COMBOS ARE CRAZY!!! - SMUG REACTS TO Super Street Fighter II Turbo COMBOS

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  • Опубликовано: 26 июн 2024
  • Editor & Thumbnail: AvengerAlex
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    #Reaction #streetfighter2 #smug
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Комментарии • 329

  • @nicktronson2977
    @nicktronson2977 Год назад +274

    Still can't beat the sausage mcgriddle combo with extra bacon on the sausage mcgriddle and 2 hashbrowns and a large orange juice.

    • @ShaneDouglas713
      @ShaneDouglas713 Год назад +7

      😂😂😂😂😂😂😂😂😂

    • @northerncaliman9295
      @northerncaliman9295 Год назад +12

      This guy

    • @hopeoxo
      @hopeoxo Год назад +13

      ngl u made me want tht after reading it like fuckk

    • @izdagrimeyone
      @izdagrimeyone Год назад +13

      Wendy's 4 for 4 is optimal. I prefer the Taco bell 5 dollar box but the risk can outway the reward

    • @a1337turtle
      @a1337turtle Год назад +5

      damn dude i'm kinda hungry now

  • @silentscope88
    @silentscope88 Год назад +143

    Glad you enjoyed them!! Just finished full roster for ST combos. Looking forward to the attempts!

    • @dedfoker
      @dedfoker Год назад +9

      The man, the myth, the legend is here.

    • @PharoahsKingdom
      @PharoahsKingdom Год назад

      With Chub Li how did you charge, walk forward, then super without losing the charge?

    • @silentscope88
      @silentscope88 Год назад +15

      @@PharoahsKingdom So that is a glitch, for both Chun and Honda. When you do the motion... charge back, forward, back, forward... as long you as you continue to hold any forward direction, you will "store" the super. You just keep holding forward and then press the button
      All charge characters have this to some extent, is how I got walk forward cr mp to super with boxer. But only Chun and Honda can hold it forever.
      I have hints in the description of each video that explain how to do each combo

    • @PharoahsKingdom
      @PharoahsKingdom Год назад +3

      @@silentscope88 Appreciate it., I've been playing SF2 since 91 and didn't even know. Then again, I was never good at SF2.

    • @jfitnesshealth
      @jfitnesshealth Год назад +3

      @@silentscope88 hahhhhhhhhhhhhhhhhhhhhh!!!!!!!! im about to try that with Chun lli right now! lool

  • @kgthesupreme713
    @kgthesupreme713 Год назад +14

    SFII was how my love for fighting games started and its been up every since. It's amazing how it's still relevant today.

    • @Beforezzz
      @Beforezzz Год назад

      SFII basically kickstarted every other traditional arcade fg so its not much of a surprise imo.

  • @DJackson747
    @DJackson747 Год назад +40

    Whats crazy is that most of these combos will probably kill at any point you land them in a real match because you have to build bar through damage in the first place.

  • @budgetcoinhunter
    @budgetcoinhunter Год назад +12

    12:12 - The motion for this is:
    ← (charge)→✊🏻←→(walk forward)🦶
    So you tap forward and Jab to throw the fireball, but immediately tap back and forward again to complete the Super motion, which is stored by holding forward, and then pressing Kick to let it rip.

  • @leilanandara6841
    @leilanandara6841 Год назад +15

    What the hell is going on with those Vega combos!?

  • @bryantnonya8704
    @bryantnonya8704 Год назад +39

    This video is actually sick! I've been playing Street fighter 2 since the beginning but I had no idea you could do all these juggles and cancels into super!

    • @liloulachaudasse7295
      @liloulachaudasse7295 Год назад +1

      Feast your eyes with this : ruclips.net/video/LPFAEeIbRq4/видео.html

    • @taylorbee4010
      @taylorbee4010 Год назад

      I learned most of it from Sonic hurricane half the time you don't need the bigger combos and just two or three hits works

    • @taylorbee4010
      @taylorbee4010 Год назад +1

      Street fighter 2 is also the origin of a lot of anime game techniques including jump cancels although there's not much of a use for it here other than a quick KO

    • @amenstal123
      @amenstal123 Год назад +1

      Now you know Bryant. We don't have YTube back then or a global tournament like today, but I'm sure somewhere in Japan or Far East this was done

    • @bryantnonya8704
      @bryantnonya8704 Год назад +1

      @@amenstal123 I remember one time I decided to fire up Street fighter 2 on an emulator and I was playing as Ryu against Guile. I could literally read every move he was going to do before he did it so I just systematically counter everything and I remember the CPU was at very low health and just stood there not moving as if it didn't know what to do. It was so strange because there was a meaningful period of time like 10 seconds real time and about 20 seconds of in-game time where he just stood there and didn't move and it felt like the CPU was just thinking about what happened...
      I think the only reason he began to attack me again is because when the time gets low there's a different AI routine that takes over.. In other words I literally broke the AI LOL

  • @Longlostpuss
    @Longlostpuss Год назад +46

    The really sick thing about these combos is the 90's damage creep.
    With many of these, a couple of little normals before the full sequence and your life bar is totally gone.

  • @iwazbizywinning6261
    @iwazbizywinning6261 Год назад +4

    4:48- fei has 99 percent health taken off one combo
    Smug: y’all saw that? He did a slide cancel?!
    THATS WHAT YOU SAW?!!

  • @scarekrooo2489
    @scarekrooo2489 Год назад +6

    First thing smug its Super Street Fighter II Turbo. Smugs reactions to these are amusing, those dizzies (stuns) were light, didn't even see no grim reapers. He would freak out if he saw Zangiefs one hit dizzy, glad he pointed out the sound, back then with those sound effects you could almost feel the hits, landing a fierce fierce jab-shoryuken was it. When capcom switched to that Q sound thing, it went to shit. Yall got it easy now, getting good back then you had to spend not just time but money, losing meant losing money. Learning combos was trial and error, luck, seeing the AI pull some nasty shit on you or the trusty game pro magazine months after getting washed. There was no youtube that you can just pull up videos to watch and learn from. Fun times and its amazing to see how far games have come.

    • @Lenoh
      @Lenoh Год назад +1

      Word, I remember the Gamepro days, Mortal Kombat 2 was the start of the Internet information age, you just had to trust gaming magazines before then.
      Why do you think people were trying to find Sheng Long for so long? Thanks, EGM!

  • @prismshock
    @prismshock Год назад +19

    I was kinda hoping they brought back the blue silhouttes when you do a super move in SF6 for either Lvl 1 or 2 supers. Those look so cool and add some of that old school flair

    • @carlosaugusto9821
      @carlosaugusto9821 Год назад +4

      I also think the afterimage effect could return to be used in a new game in ex moves

  • @armandopineiro4022
    @armandopineiro4022 Год назад +9

    Did we really all just watch smug react to a combo video while he screamed randoms "OH" for 21 minutes?, yes and I am 100% fine with it

  • @WoWisdeadtome
    @WoWisdeadtome Год назад +33

    Chun Li's super is bugged in this game. Once the motion is done it will remain in the buffer until you let go of forward.
    So as long as you just keep walking forward the super will come out if you press kick, so the kikoken charge is doubling as the super charge, he's just holding forward.

    • @a1337turtle
      @a1337turtle Год назад +3

      the same is true for rog and honda too, right?

    • @WoWisdeadtome
      @WoWisdeadtome Год назад +1

      @@a1337turtle Yeah.

    • @ShaneDouglas713
      @ShaneDouglas713 Год назад

      Is that how you charge it? 🤔

    • @scarekrooo2489
      @scarekrooo2489 Год назад

      Same with deejay and honda

    • @WoWisdeadtome
      @WoWisdeadtome Год назад +5

      @@ShaneDouglas713 So for the combo at 12:11 when Smug asks how he charged it. What the guy did was this: back (hold), forward +LP, then immediately back to forward (hold) like it was a single motion for the super. He then walks up until the kikoken hits and presses kick to super because the motion is still being held in the buffer by the bug and holding forward. He can then charge down to up during the super for up kicks.
      The demo immediately before that is a very obvious demonstration of this bug, Chun walks forward a long way before using super.

  • @Micha-Hil
    @Micha-Hil 7 месяцев назад +2

    SF2's combo structure feels so crisp and deliberate. If we had these kinds of short but damaging combos in a newer title, that would have been sick.

    • @Zenbon111
      @Zenbon111 6 месяцев назад

      sf2 combos were not deliberate. I don't think they intended for you to die in 1 touch.

    • @Micha-Hil
      @Micha-Hil 6 месяцев назад

      @@Zenbon111 Well I mean, like every move was designed to either combo into each other or to have some other important purpose

    • @Zenbon111
      @Zenbon111 6 месяцев назад

      @@Micha-Hil and I'm saying that sf2 combos were never intentionally created. combos came to be by accident and were discovered by players. Now all fighting games have combos as a result.

  • @PomadaGaming
    @PomadaGaming 8 месяцев назад +1

    1:18 dayum that works

  • @theblackpearl2832
    @theblackpearl2832 Год назад +6

    these combos are sick

  • @ThexthSurvivor
    @ThexthSurvivor Год назад +1

    This was fun to watch. I use to do many of these combos back in the 90's on the 3DO and Sega Saturn versions. All the places near me at the time tha had the arcade version had either a broke joystick or buttons that didn't work. Never got to enjoy the game in the arcade because of that.

  • @scramjones496
    @scramjones496 Год назад +25

    Fei Long is the only person in Street Fighter history with a "Double-sided Cross Up" 😂

    • @KumaGorath
      @KumaGorath Год назад +3

      It's soooo fucking gross. Which is why he's a pocket char for me

    • @silentscope88
      @silentscope88 Год назад

      Cammy can do something similar

    • @KumaGorath
      @KumaGorath Год назад +3

      @@silentscope88 fei has more than 1. he has like 4. cammy's gross because of her move speed but you cant afford to get touched by fei.

  • @xBabaxYagax
    @xBabaxYagax Год назад +1

    12:26 is def some type of black magic on the sticks........idk how they walked up and did super with Chun, there was a blood sacrifice made to do that combo 🤣😂😭

  • @AgelessObsession
    @AgelessObsession Год назад +1

    I assume someone's explained it already, but there's a bug in super turbo called charge storage. If you perform the input for a charge super and hold the last directional input, it gets 'stored' until you either let go or finish the input. Chun Li in particular uses this a LOT because it lets her move forward while still threatening something very dangerous.
    To explain the combo at 12:12, the input is [Charge down back], forward + P (the kikouken comes out), back, forward (finishing the super motion), HOLD forward until Chun Li starts walking, then press K to get the super.

  • @narulovechannel2249
    @narulovechannel2249 Год назад +2

    a decade or so passed by and then you find something new about this game.

  • @malaxhixlark_5936
    @malaxhixlark_5936 Год назад

    Oh this video is mad 🔥🔥🔥

  • @willh7352
    @willh7352 Год назад +1

    my boy JigglyNorris taught me some stuff about Fei Long and O.Sagat, pretty much changed the way I approached SF from playing SST

  • @in4mus85
    @in4mus85 Год назад

    What???? What??????
    17:57 Ooo ooo oooo…. ooh!!
    Smug cracks me up 🤣🤣

  • @LilReikoGold
    @LilReikoGold Год назад

    Those combos thought. I need to look those up and try them out

  • @Vectorman2X
    @Vectorman2X 2 месяца назад +1

    Most of tod combos are not easy to land in a real match, a lot of people have the belief that you just pull a tod combo (touch of death) and you done, those combos are very situational ( depend on how deep is your jump in etc , most of the time you will fail to execute them due to the fact that ssf2t have a very strict window to confirm your hits, reason behind this is that hit stun lasts for only a tiny amount frames in most cases. Adding to this the fact that cps2 frame dropping make inputs even more hard to register. Therefore , small hit stun , frame drops , and an opponent that know how to position his self in the stage make it harder than it seems .

  • @tinyt.w.i.m7291
    @tinyt.w.i.m7291 Год назад

    Rich reactions.
    Best reaction man

  • @donewithprecision785
    @donewithprecision785 Год назад

    You can store by holding the last forward motion the push kick when you want the super to go off.

  • @AvengerAlex
    @AvengerAlex Год назад

    The first part of the combo video was made by the channel "silentscope88". The Vega combos of the end were made by "tana-taka Channel"
    Thank you and you're welcome! (Sorry for taking so long to put the source lol)

  • @2ToTheDome
    @2ToTheDome Год назад

    Love seein ken in action, those combos were dope

  • @walterlucero5757
    @walterlucero5757 Год назад

    That Claw at the end was vicious! The stuff of nightmares!

  • @theonewhowokeup9987
    @theonewhowokeup9987 Год назад

    Me too I'm definitely going to learn of this 18# got me grinning

  • @chunbelievableSRK
    @chunbelievableSRK Год назад +1

    For Chun's super store. Charge as normal, perform the input and keep holding forward. As soon as you hit any kick button, she'll do the super. In case of Kikkoken combo, charge for both. Do the Kikkoken input and immediately repeat back > forward and hold forward. As soon as the Kikkoken hits, press kick, super combos.

  • @KINSkully
    @KINSkully Год назад

    So. In ST if your character's super was a charge motion you can store by it by holding the forward button. So as long as you hold forward when you press the corresponding limb, you will always get super.

  • @eppskevin
    @eppskevin Год назад

    I believe jmcroft did a video about chun lis broken movement with her super. Where you can charge the hold the kick down while walking forward and when you release the kick it will do the move

  • @brunoramos9747
    @brunoramos9747 Год назад +2

    Yeah a lot of people don't know Super Street Fighter started the combo system and these combos existed already play the game on hard and you'll see them

  • @zakuguriin4521
    @zakuguriin4521 Год назад +1

    Super Street Fighter II was a magical game.

  • @chriscripplercruz1833
    @chriscripplercruz1833 Год назад +2

    I pressed the watch button with the greatest of ease

  • @Yakuo
    @Yakuo Год назад +1

    Ty

  • @Blackdragon79
    @Blackdragon79 Год назад +2

    Let's goooooooooooooo

  • @brunoramos9747
    @brunoramos9747 Год назад +6

    And just so everybody knows this is the best street fighter ever

    • @PharoahsKingdom
      @PharoahsKingdom Год назад +1

      As a person that has played the first SF back in 87, hell no SF2 wasn't the best. Third Strike has that honor.

  • @NobodyFamous253
    @NobodyFamous253 Год назад

    It was literally impossible for me not to watch this video more than twice 😎

  • @ShaneDouglas713
    @ShaneDouglas713 Год назад +1

    These combos are insane!!! 🤯

  • @emberman535
    @emberman535 Год назад +1

    Those Vega combos were just insulting, LMAO.

  • @ShaneDouglas713
    @ShaneDouglas713 Год назад

    Smug: "You walked up and did Super?"
    Me: I'm asking the same question...

  • @jordanabel1955
    @jordanabel1955 Год назад

    Amazing combos!!! 🇧🇷🤜🏻🤛🏻

  • @brunoramos9747
    @brunoramos9747 4 месяца назад

    This is why the old tree fighters are the greatest even tell this day they're still learning new combos😊

  • @therapyquantified987
    @therapyquantified987 Год назад +1

    Damn the damage on some of these are insane

  • @gaetondavis3741
    @gaetondavis3741 Год назад +1

    7:37 diagonal half circle lmao

  • @TotalTuxedo
    @TotalTuxedo Год назад +7

    15:56 "That's a thing or something?"
    Watching Smug react to ST is adorable. And you should run a set with Snake Eyes or Arturo Sanchez. FT10.

  • @KING0SISQO
    @KING0SISQO 11 месяцев назад

    I didn’t know that DGV created this combo to the point he got it labelled after him. Insane.
    I remember playing him. He was super good.
    Good old original Xbox days where I was just about good enough to be a SS rank.

  • @P_Esco
    @P_Esco Год назад

    19:33 mannnnn stop this, i'm soo weak 😂😭😭😭

  • @Ratel3000
    @Ratel3000 Год назад

    12:00 In Super Turbo with Chun-Li, you can go charge back, tap towards, hold back, hold towards, and if you hit kick while walking towards, the super comes out. It's called "stored charge".
    12:13 I never thought of this till I saw this video, but same thing above is applied to her fireball. It's either he did the entire motion for the super, then hit hp, then hit kick, or he did the fireball, walked forwards, back, towards, kick.
    12:52 I'm assuming that he did charge back using down-back, down-towards, down-back, up towards, hold towards, flying mk, land hp, hk[triggers super].

    • @SuperArt7
      @SuperArt7 Год назад

      As a Chun li player you are correct in your assessments regarding her combo. Her being able to store het super is a glitch so this makes her combo potential a bit more flexible with ways you can combo into it.

  • @defianthound407
    @defianthound407 Год назад

    9:16 brooo Fei long hit Sagat with the "see me behind the Arcade!" hard to blockable

  • @jamescorderjr1274
    @jamescorderjr1274 Год назад +1

    That Fei Long move with the weird input it literally just down-back to up-forward in a rolling motion. Like an exaggerated fireball

    • @naejimba
      @naejimba Год назад

      Keep in mind too if practicing them that only the light kick version will come out if you hit the button on the same frame as the up-forward. Unlike the other moves you have to hit it after the motion. Then there is the fact that if you accidentally hit the button earlier than that while you are still pressing forward, you get that little forward hop kick instead. It's a tough one to do consistently, but it gives you frame advantage for opening up combos, and it is even possible if timed perfectly to go over a fireball.

    • @carlosaugusto9821
      @carlosaugusto9821 Год назад

      It wasn't a strange command in the early 90s though. It started with Sagat: that was the first Tiger Knee command. Then other SF2 chars got moves with the same command like Fei Long and Cammy.
      And outside SF the command was also used by SNK. That was the first command of Terry's Crack Shoot, Joe's Tiger Kick command since FF2, etc. Only after the mid 90s that "quarter circle to up forward" command started being less used by the companies.

  • @robertmac8493
    @robertmac8493 Год назад

    Holy shit!! I didn't know any of this , ok back to the lab

  • @ShaneDouglas713
    @ShaneDouglas713 Год назад

    Vega's Rolling Crystal Flash in his Champ and Turbo incarnations be doing mad damage....

  • @jr8958
    @jr8958 Год назад

    You can see all of the added new animation looks great and different compared to the old lol. Especially Chun Lis flying kick at 13:05

  • @mecca6801
    @mecca6801 Год назад

    man, these combos back then really mad people wanna rage so badly!!!

  • @XJForTheWin
    @XJForTheWin Год назад

    The DeeJay super, if you have em closer to the wall, you can get all 4 kicks to hit instead of only 2 hit when you got em up in the air.

  • @marktight
    @marktight Год назад

    The thumbnail is literally a command grab. I had to hold the entire 12 frames of staring 😭

  • @zeninvites3209
    @zeninvites3209 Год назад

    11:52, that had me cracking up hard.
    WHAT!?!?!?!

  • @jack_slater_x8708
    @jack_slater_x8708 Год назад

    i spit my drink out a lil when you saw fei longs command motions for his super lol

  • @DrClawizdead
    @DrClawizdead Год назад +1

    Vega don't have hit boxes. He has a hit aura.

  • @broogul7335
    @broogul7335 Год назад

    Balrog: *regular sweep*
    Smug: nice
    no favoritism lol

  • @mikyelzerooo7782
    @mikyelzerooo7782 Год назад

    That’s how I remember playing this game🤷🏾‍♂️🤷🏾🤦🏾🤣🤣🤣😂😂😂😭😭

  • @tayvaun09
    @tayvaun09 Год назад

    14:30 😂 smug has the best combo sound effects 🤣

  • @xTerrySunderlandx
    @xTerrySunderlandx Год назад

    the things you do not understand on chun li combos are because there is sort of an exploid with her...
    you charge only half the move (for example charge back, forward "keep walking" , hit with any button, then complete the charged move with back and forward + kick to do the super).
    As long as you do not release the forward the charged "back" will remain no matter if you press a button.

  • @LeonardoHickssen
    @LeonardoHickssen Год назад

    Very nice

  • @phil4863
    @phil4863 Год назад

    How do you do charge moves after a cross up?🧐

  • @TheMixedPlateFrequency
    @TheMixedPlateFrequency Год назад +6

    That was insane lol. Feel so difficult to land combos in sf2. But man when it hits lol.

  • @urielgalvan1095
    @urielgalvan1095 Год назад

    I liked SF3 alpha becasue of the craze air combos but never knew you can juggles on SSFIIturbo.

  • @hamothemagnif8529
    @hamothemagnif8529 Год назад +1

    Notice that many of the AI life bars start with damage. The damage increase we see is a little inflated.

  • @wellofcire
    @wellofcire Год назад

    on not one version of ST i have does the 2-in-one air hurricane f-in combo work....so WHATEeeever

  • @Royalties247
    @Royalties247 Год назад

    18:27 You got Vega's laugh pretty good

  • @jimmyf2618
    @jimmyf2618 Год назад

    This is what I like about sf2 champion/turbo as well. Insane combos , insane damage , the fear is real. I watched a video with akuma in sf2t, HP+HP shoryuken= 70%+ damage

    • @carlosaugusto9821
      @carlosaugusto9821 Год назад

      Though to be totally honest, that was more like a scummy developer idea to make faster matches in general. All early fgs followed the same idea. And after some time all companies changed and reduced damage, increased scaling, etc.
      Back then, that was the fg equivalent of an unfair arcade action game, shooter, etc. In short everyone's idea was ripping us off.

  • @NobodyFamous253
    @NobodyFamous253 Год назад

    Vega the God of SF2... And the bane of my '90s fighting game existence

  • @wiktoriawieczorkowska4415
    @wiktoriawieczorkowska4415 4 месяца назад +1

    Best chun-li combo so far

  • @mukabout4243
    @mukabout4243 Год назад

    Where did you find these combos? Do u have a link please?

  • @gi0vanni220
    @gi0vanni220 Год назад

    Fun fact: Notice that in this game Balrog's name is M.Bison. This is what he was named first and it's clear that M.Bison refers to M.Tyson. And Feilong is based on Bruce Lee.

  • @STOPHACKING..
    @STOPHACKING.. Год назад

    Wow! How do you timing so well in arcade mode? Very impressive!! For me is it impossible performance those any combos. I can do extremely welled in any combos in X-men vs SF or any Marvel games.

  • @mollywantshugs5944
    @mollywantshugs5944 Год назад

    The reason characters like Ken and Fei Long aren’t super dominant is because fireballs and antiair normals are also absurdly good in ST. So are throws, reversals, (some) supers and even walk speed for that matter. It all kinda evens out in the end so most of the cast is viable and even the relatively weak characters can absolutely mess you up if you give them any opportunity whatsoever.

  • @NYCHeavyHitz212
    @NYCHeavyHitz212 Год назад

    2:13 in a match should always kill since you need Super and typically by the time you have Super, you’ve already done damage lol.

  • @HiddenZabuzaMist
    @HiddenZabuzaMist Год назад +1

    Ah Claw back in his prime again, I miss those days aha

  • @hawk3113
    @hawk3113 Год назад

    Guile combos in SFII are incredibly satisfying.

  • @kathleendelcourt8136
    @kathleendelcourt8136 Год назад

    The Claw combos at the end were from Hyper Street Fighter 2. All the others are for Super Street Fighter 2 Turbo.

    • @gargervon8697
      @gargervon8697 Год назад

      There are combos ST Claw can only do in HSF2? Didn't know that.

  • @DJ_Neuro
    @DJ_Neuro Год назад

    I wanna see Smog TRY these combos now!

  • @nateword
    @nateword Год назад

    the glee in his voice

  • @noblewine4976
    @noblewine4976 Год назад

    I think they used the over-flow glitch to do those chun li combos.
    Chun-li 🥰

  • @fRikimaru1974
    @fRikimaru1974 Год назад +1

    All SFII games are so pure...

  • @michaelzoran
    @michaelzoran Год назад +1

    What do these abbreviations mean? I know "MK" must mean "Middle Kid." But what does "CR" mean?

  • @nwo2cool
    @nwo2cool Год назад

    Those combos are hard to pull off.

  • @KevTheGalaxybender
    @KevTheGalaxybender Год назад

    my first time playing street fighter II bison wasn't selectable 😅

  • @FknGvna
    @FknGvna Год назад

    Funny, I never even Knew combos were in the game, during my Hayday lmao

  • @webe9008
    @webe9008 Год назад

    Where do we find this vid ?

  • @lpvgs-817
    @lpvgs-817 Год назад

    yooo kens kicks need to link like that in SF6, fei longs flying kick move is nicknamed chicken wing

  • @daevonbyrdie5088
    @daevonbyrdie5088 Год назад +2

    Vega is by far the most op character in this game hands down 😂

  • @jakoclown4175
    @jakoclown4175 Год назад

    I was doing stuff like this with guile in 1992 my friend

  • @NoEvilEye
    @NoEvilEye Год назад

    Try them and tell me if you found another game with more difficult combos than this😜

  • @menmabmx1995
    @menmabmx1995 Год назад

    yo what ken has ryu and akuma moves