Only one correction, for the generators: EN Capacity indicates how much energy you'll have for energy consuming actions, such as quick boosts. It is NOT the energy used for your equipment - that is EN Output, a stat you can see down below on the list, beneath the weight.
i am curious is there like a place that describes what each one doe's? otherwise how do you know oh wait.im DUMB NVM i think i got it. the help button right?
One thing worth pointing out for melee or close-ranged builds: Assault Boost thrust/efficiency is very important for getting in close. While your melee boost is still very important to, Assault Boost is largely what will get you close to your enemy, especially in PvE. In PvP (where melee builds likely shine brighter anyways) it's more reasonable to expect that you can reliably get close to your opponent without a great assault boost, but it still helps.
Good tip. Another thing to note for new players reading this is that the double melee build used by Cowboy in this video requires purchasing the Weapons Bay OS tuning upgrade (for 2 points). It's the only way you can get two melee weapons on a build.
You guys are going to LOVE it!!! I guarantee it. Armored Core has been awesome since the beginning but I won't fault you at all for this being your 1st AC experience. This game is From software MAGIC and there's no doubt in my mind you will be engaged and wrecking shop in no time!! 👍😁
@@duragchirag1899 it's not as complicated as it looks. Just make sure your generator can support your energy output which corresponds mostly with boosters. Energy weapons will cost energy as well. Leg type will be a big factor. Fast reverse joint legs are great for getting in the air quick and quick jolts. Quad legs will hover. Tank treads are tanky. The heavier your mech the more Upward Thrust and Thrust you'll need in general. The rest of the body you can pretty much find which parts work best easily by just seeing the outright stat differences. Enemies will determine your weapons. If you're fighting something that's super tanky, hit him with explosives and don't stop. If you have someone who uses energy shields, hit em with a energy gun cuz it cancels the shield out. Otherwise kinetic guns, bullets, are great for keeping DMG and stagger up. Melee wpns can be OP as well don't be afraid to try and get in close and smash some fools. Other than that if you get stuck somewhere just allow your mech to explode and in the menu you can adjust your load out and head back into whatever fight without having to re do the whole mission. When I got stuck on a few Bosses all I simply had to do was change my approach and I got them in NO time 👍 lmk if you'd like anymore info
One of my favorite things to do in ac4 was going online and trading designs. I'm so glad I'll be able to do that again. I can't wait to see what people come up with.
This was really helpful I was a bit overwhelmed at the beginning just looking at all the stats that can effect a build but this video definitely made it clearer thanks Cowboy 🤠
Great video; Another tip is you can sort the parts by almost any value you can think of. So for example if you have legs that are overburdened, you can sort by load limit and flip through the next closest load limit legs.
This is helpful. It’s tricky in early game tho, with limited generator and other EN options -I keep building more than I can power and then paring back. But I can imagine that this is a viable approach once you’ve bought every item in the shop!
I think my favorite thing about this is even starting weapons are useful, they all have their own ups and downs, no weapon is objectively META as far as I have seen (except the stun needle, but that's my own personal bias of just adoring every thing about it)
The game is still young, eventually a meta will be recognized. It's just a matter of time before at least one or two optimum loadouts start dominating PVP and\or speed runs. That's not an indictment, it's just the nature of any game with customization.
Just having someone basically verbalize their inner monologue did wonders for my understanding of core assembly! Damn good, damn good vid! Instant like and sub, brother!
Super informative, thank you for a simple to understand breakdown. This is my first AC game (it looked neat so I thought why not) and this helped understand a ton of the mechanics I was missing.
This game is such a blast from the past for me. Last time I played it was on the demo disc that came with my ps1. Not even sure what armored core that was but I was HOOKED as a kid and there was only 1 level on the demo disc. I'm gonna enjoy this game to the very last bit for SURE.
Thanks for the video, still starting out so don't quite have enough part selection to start considering "specialising" an ac. But thankyou for putting the right mindset and questions to mind. The first and only AC game I played was AC2, at a time I didn't know how to read very well. Never beat the game but was a blast to customize and make cool looking mechs. Really the big take home for me was to choose a movement style or ideal range when considering the start of a build.
Would have loved an ending along the lines of "And then we go into the chapter boss and get blown up anyways." Great guide eitherway, thanks for clearing up some confusion around the AC parts.
What an excellent video! I'm on my second playthrough and just equipped what worked through trial and error. Understanding these stats is going to be so useful!
This was a wonderful video just getting a feel for the garage even tho I won't remember everything you said it still solidified the feel of stats so I won't be completely overwhelmed
It's awesome man. I only played the first one when I was like 5. This is definitely worth the money. Super in depth. And the level designs and action game play is outstanding. From Software has done it again
My guy already released a guide 🫡 Tips and Tricks magazine had a section devoted to Core builds, and that’s what got me into the game. I can’t wait for the community to return!
For my melee build I actually like having long-range missiles that I can take out groups of weak targets out with, and I switch it up with the slow-tracking missiles for PvP/bosses because they are being pressured by me by the time I reach them for close-range.
Beginner's 1st playthrough guide 1) build to complete missions 2) build to farm 3) build to collect logs 4) build to s rank 5) build for arena farm dam complex - use money to reset os tuning = depending on needs
Hell yeah, just the man i wanted to see when I hit search . Without a little help for your channel i probably would have had so much more trouble with sekiro, and may have even given up on ds3 and ER. love u cowboy ! Super happy to be experiencing this game along with u. This my first time playing a game on release
ayy dawg you came in clutch, especially the step by step analysis with the in depth screen. i’m already feeling the differences in my diff builds. You helped set the tone, thank you
interesting thing about tian qiang is that it’s literal translation would be “sky spear/lance/gun” but the unit itself looks bulky and clumsy despite the name invoking a dexterous image
Thank you so much for this video. I am enjoying this game but was struggling on where to even begin with assembly and be creative and confident with my designs.
These are all superb tips. Know what you want to do and build around that to be the best it can be at that task. Jacks of all trades work better at general killing but specialists dispatch ACs and other hard targets much much quicker. Engagement range and how you want to control the flow of the battle are the most critical decisions. If you're not controlling the flow of the battle you're probably going to lose it. Control of pace and range is everything.
Thank you SO much for elaborating in the building, very simple and easy breakdown regarding this game’s at times overwhelming build system. Very much appreciate it
Thank you man for this video, i got into the armored core community like 2 weeks, so I'm still new but I play ACLR since I cant play AC4 or AC6 (Cus I need a controller for the rpcs3 emulator and I cant buy ac6). But this guide really does help get a grasp of what stats and how to build regardless of the release version.
Love this build! I'll probably use this as inspiration since it's similar to what I wanna do with my AC once I get the game tomorrow. I plan to go with the flamethrowers for mine and sticking close to the target while also being durable is gonna be VERY important to my strategy. I will say tho I would've loved if you could also do the tests against bosses in the game as a "final" step to see how good it really is
My basic b&&&& take: Whenever you are making a new AC design, start with the Loader 4 (literal starter mech) and develop it from there. Start from the ground up and find out what must be changed to make it work. Keep the ranges of your weapons in mind, you dont have to specialize but it can surely help some builds. PVP is very forgiving when it comes ro using different weapon damage types, I actually dont really feel PVE defenses really matter that much (save for pulse weapons on shields).
Whenever i see armored core and the customization i just see EDF and the fencer class and a game where u are just fencers big brother and this brings me unbridled child like joy
I just want to say for those who find it daunting, sometimes red is good. For example I lose boost distance, but I want to because I want to micro dodge. Anime dash style, so for me the I am actually able to increase my build weight, because! I want short dashes and a lot of them. At the moment I'm in early game and I get 5 short dashes. I don't want my energy recharge to drop, so that's what I gun for. Red can be good
I typically use a Zimmerman, 2 laser canons, and the pile bunker if I want massive impact damage. Get up nice and close, fire the shotgun and the lasers to try and overwhelm their systems and then hit a charge pile bunker punch. If I could have giant shotguns on my back instead I'd use those but I can't so laser canons work for now
something else i haven's noticed people talking too much about is that your boost speed takes a massive hit if your total weight goes above 75000 (up until 80000 weight), so for medium to close range builds, it is worth considering not going above the 75k mark if speed is something you value a lot.
Even back in the day when I played armored core I didn’t have any clue how to put the core together. Hopefully this general idea of how things work helps
Im just starting chapter 2 & rebuild my mech 6 times & finally made it to checkpoint first chapter of 2 lol, had to put it down for a day to let my adrenaline come down, when i beat 1st boss i had a buddy from work wing by and he's 60 yrs old and i was like check this game out & beat boss with him watching, told him that it was my 10th try lol, im 45 btw lol. I remember playing 1st game on pc in my 20's
To be fair, Volta is literally the noob zimmerman tank cheese build so the fact your AC (who is also close ranged) lost is understandable, equal lethality up close from both you and Volta, he just has more staying power
Very cool video, just wanted to point out a small misconception. Ideal range just points the range threshold at which the weapon will deal it's full damage without ricocheting. This means that you can still use a 400 ideal range weapon at close range, tge only drawbacks being how slow they are to fire, the reload times, ammo pools and how well they track (if you are insane you could use manual aim to offset that though). Usually close range weapons do have the best damage potential, but they are also inherently more risky. So it may pay off to have a medium-ish range option in your build in case you have to back off for a bit. It can be useful to bait strong attacks that you can then dodge and punish while they reload in PvP. Or use them to poke and keep stagger up while you wait for an opening in PvE
As a veteran AC player, literally having played every game in the franchise, I didn't find this info new. That said, new players need this. I would like to point out, speed and agility is the tradeoff for durability and stability. While everyone will eventually find a setup that works and they like, look at what other player who are doing what you want to do and how they do it. There is a reason why a large amount (and I do mean almost ALL) melee focused builds are lightweight builds, very few touch the middleweight category, and even then they are on the lighter side. Heavier builds, like the one made here, would have a rough time being a melee build. Instead, they are usually better suited to heavy hitting weapons that usually carry a higher weight which necessitates a more stable and durable platform. Heavy hitting weapons usually have a slower rate of fire and sometimes will cause you to become momentarily stationary. This weakness is commonly offset by stout defenses, and therefore heavier builds. All the info here is a good start for newer players, but look at the other builds that veteran players are using and give them try. There is a reason those particular builds are made the way they are. Melee builds are fast and agile to dodge attacks and close gaps. Heavy hitters are bulky and stable to offset the momentary gap in offensive power they can dish out.
Great guide. I really wish they showed the % difference between two parts. Showing that a stat is higher, when it's only a single point or less, doesn't really help, and it's actually really distracting.
I made an AC called Deck Gun. It is a simple tetra with cannons on the arms and 2 songbirds. While testing, I accidentally managed to beat over half of the arena. I think I like explosions a bit to much.
Thx for a good informative video! Quick question regarding QB Reload Ideal Weight, was this stat just overlooked in the video or do you not consider it a significant stat in the grander scheme of things? Interesting to hear your thoughts on it. Thx for great content!
it sucks that the numbers were greatly simplified this time around, but i have basically conceded that ground to modern games. however, the game did retain most of that fun decision making, and i will admit that most of their additions and stat distribution i very much approved of. still iffy on Tokyo Tanks. my advise is to force yourself to build a mech focused around each weapon and individual stat. Armored core games have a lot of hidden depth that you wouldn't realize because some weapons and strategies seem useless. some builds exist solely for grinding credits. i'm currently running a build that is designed for cheesing the Mining Laser as cheaply as possible, so that i can buy all the parts i have unlocked so far.
Only one correction, for the generators: EN Capacity indicates how much energy you'll have for energy consuming actions, such as quick boosts. It is NOT the energy used for your equipment - that is EN Output, a stat you can see down below on the list, beneath the weight.
Awesome video though, thanks for taking the time to take care of this! ♡
i am curious is there like a place that describes what each one doe's? otherwise how do you know oh wait.im DUMB NVM i think i got it. the help button right?
One thing worth pointing out for melee or close-ranged builds: Assault Boost thrust/efficiency is very important for getting in close. While your melee boost is still very important to, Assault Boost is largely what will get you close to your enemy, especially in PvE. In PvP (where melee builds likely shine brighter anyways) it's more reasonable to expect that you can reliably get close to your opponent without a great assault boost, but it still helps.
most bosses can straight up *outrun* your Assault Boost if your AB thrust/efficiency is poor
Comment not aging well now that Buerzel is turning into THE one and only meta booster rn
Good tip.
Another thing to note for new players reading this is that the double melee build used by Cowboy in this video requires purchasing the Weapons Bay OS tuning upgrade (for 2 points). It's the only way you can get two melee weapons on a build.
Really appreciate this. Never played an AC game before!
same here
Same for me
You guys are going to LOVE it!!! I guarantee it. Armored Core has been awesome since the beginning but I won't fault you at all for this being your 1st AC experience. This game is From software MAGIC and there's no doubt in my mind you will be engaged and wrecking shop in no time!! 👍😁
@@lordaizen8004I’m already loving it seeing this kind of makes my head hurt tho 😭😂
@@duragchirag1899 it's not as complicated as it looks. Just make sure your generator can support your energy output which corresponds mostly with boosters. Energy weapons will cost energy as well. Leg type will be a big factor. Fast reverse joint legs are great for getting in the air quick and quick jolts. Quad legs will hover. Tank treads are tanky. The heavier your mech the more Upward Thrust and Thrust you'll need in general. The rest of the body you can pretty much find which parts work best easily by just seeing the outright stat differences. Enemies will determine your weapons. If you're fighting something that's super tanky, hit him with explosives and don't stop. If you have someone who uses energy shields, hit em with a energy gun cuz it cancels the shield out. Otherwise kinetic guns, bullets, are great for keeping DMG and stagger up. Melee wpns can be OP as well don't be afraid to try and get in close and smash some fools. Other than that if you get stuck somewhere just allow your mech to explode and in the menu you can adjust your load out and head back into whatever fight without having to re do the whole mission. When I got stuck on a few Bosses all I simply had to do was change my approach and I got them in NO time 👍 lmk if you'd like anymore info
I recommend every build with the Spring Chicken at least once.
Hopping around the battlefield like a grasshopper is grand!
Seconded. The high jump without EN usage is so good. It can carry quite a bit of weight too.
I made the mistake of equipping those early on. Now I can't bring myself to switch them out for anything else 😆
One of my favorite things to do in ac4 was going online and trading designs. I'm so glad I'll be able to do that again. I can't wait to see what people come up with.
This was really helpful I was a bit overwhelmed at the beginning just looking at all the stats that can effect a build but this video definitely made it clearer thanks Cowboy 🤠
I wish something like this had existed when the ps3 released. Many thanks Souls daddy 😂
they did exist for PS3, AC4 was released only a few months after the release of the PS3, and AC5 a couple of years before the release of the PS4
@@kenpachi1989he’s talking about assembly guides
@@chiefinasmith oh, that makes more sense
Nah Souls daddy is wild
@@kenser8095crazy work😂
Great video;
Another tip is you can sort the parts by almost any value you can think of.
So for example if you have legs that are overburdened, you can sort by load limit and flip through the next closest load limit legs.
This is helpful. It’s tricky in early game tho, with limited generator and other EN options -I keep building more than I can power and then paring back. But I can imagine that this is a viable approach once you’ve bought every item in the shop!
I think my favorite thing about this is even starting weapons are useful, they all have their own ups and downs, no weapon is objectively META as far as I have seen (except the stun needle, but that's my own personal bias of just adoring every thing about it)
The game is still young, eventually a meta will be recognized. It's just a matter of time before at least one or two optimum loadouts start dominating PVP and\or speed runs.
That's not an indictment, it's just the nature of any game with customization.
Okay I agree every weapon is viable but the Zimmerman was objectively the best by far.
Just having someone basically verbalize their inner monologue did wonders for my understanding of core assembly! Damn good, damn good vid! Instant like and sub, brother!
Super informative, thank you for a simple to understand breakdown. This is my first AC game (it looked neat so I thought why not) and this helped understand a ton of the mechanics I was missing.
Great video with great explanation on how the systems work. Would love to see other customizations.
This game is such a blast from the past for me. Last time I played it was on the demo disc that came with my ps1. Not even sure what armored core that was but I was HOOKED as a kid and there was only 1 level on the demo disc. I'm gonna enjoy this game to the very last bit for SURE.
you just unlocked a core memory for me, I think it was AC 4
@@brokeloser7236 nah it was AC1... the demo disc also had parapapa the rapper and cool boarders 2 i think
@@brokeloser72364 was Xbox 360 and PS3 tho.
Thanks for the video, still starting out so don't quite have enough part selection to start considering "specialising" an ac. But thankyou for putting the right mindset and questions to mind. The first and only AC game I played was AC2, at a time I didn't know how to read very well. Never beat the game but was a blast to customize and make cool looking mechs.
Really the big take home for me was to choose a movement style or ideal range when considering the start of a build.
Would have loved an ending along the lines of "And then we go into the chapter boss and get blown up anyways."
Great guide eitherway, thanks for clearing up some confusion around the AC parts.
Haven't gotten a ton of time to really play AC6, but this was so helpful for when I get a chance to hop back in! Thanks CB!
Bro…. I love you. I’ve loved you ever since you helped me beat Bloodborne years ago.
What an excellent video! I'm on my second playthrough and just equipped what worked through trial and error. Understanding these stats is going to be so useful!
This was a wonderful video just getting a feel for the garage even tho I won't remember everything you said it still solidified the feel of stats so I won't be completely overwhelmed
This game looks dope and I bet the depth and complexity of the layouts is pretty much endless.
It's awesome man. I only played the first one when I was like 5. This is definitely worth the money. Super in depth. And the level designs and action game play is outstanding. From Software has done it again
It's SO good!
What’s crazy is that this game is a much dumber down version of the customization options. The other Armored Cores had even more options
@LuciidDreamz really only 4 answer and 5 did. Outside of that, the garage is pretty much is pretty much the same as it was through most of the games.
its bout a 7/10 and not really, ur really limited by carry weight and energy cap... beat the game twice
My guy already released a guide 🫡 Tips and Tricks magazine had a section devoted to Core builds, and that’s what got me into the game. I can’t wait for the community to return!
Dude I’m already half way through NG+ and I didn’t know half of the things in this video! Great video man!
I needed this, I am a new Raven to the nest, I hope to see all of you on the battlefield.
For my melee build I actually like having long-range missiles that I can take out groups of weak targets out with, and I switch it up with the slow-tracking missiles for PvP/bosses because they are being pressured by me by the time I reach them for close-range.
I built this Mech and it is now my favorite. Kick ass build.
Beginner's 1st playthrough guide
1) build to complete missions
2) build to farm
3) build to collect logs
4) build to s rank
5) build for arena
farm dam complex - use money to reset os tuning = depending on needs
I saw all the stats on the menu and I already knew I was gonna love this game.
Welcome, RAVEN, to Armored Core.
Hell yeah, just the man i wanted to see when I hit search . Without a little help for your channel i probably would have had so much more trouble with sekiro, and may have even given up on ds3 and ER. love u cowboy ! Super happy to be experiencing this game along with u. This my first time playing a game on release
ayy dawg you came in clutch, especially the step by step analysis with the in depth screen.
i’m already feeling the differences in my diff builds. You helped set the tone, thank you
interesting thing about tian qiang is that it’s literal translation would be “sky spear/lance/gun” but the unit itself looks bulky and clumsy despite the name invoking a dexterous image
This looks like a really cool game that I do not have the patience to play. Can't wait to watch you play it though.
This helped me tremendously, I was clueless when building my ACs
Great explanations. Now i understand the stuff iv been ignoring. I can min/max my builds better now. Thanks
Cowboy THANK YOU- I legit have played 23 hours with out realizing that I could expand the details. I WISH I SAW THIS SOONER T_T
All this time I've been using half baked builds and trying to git gud, thanks for the vid!
This is the exact content I was looking for. Well thought AC builds. I immediately subscirbed.
Thanks for the clear and concise guide, Cowboy! It's time to get to work 🔥🔥
Caveman lingo: red bad, blue good
Thank you, you cleared most of my doubts with this. Really good flow on how to maximize any custom build.
Thank you so much for this video. I am enjoying this game but was struggling on where to even begin with assembly and be creative and confident with my designs.
I Never played an ac Game before and I’m hyped af to make a nice build but it takes so much time to get there
These are all superb tips. Know what you want to do and build around that to be the best it can be at that task. Jacks of all trades work better at general killing but specialists dispatch ACs and other hard targets much much quicker. Engagement range and how you want to control the flow of the battle are the most critical decisions. If you're not controlling the flow of the battle you're probably going to lose it. Control of pace and range is everything.
Thank you SO much for elaborating in the building, very simple and easy breakdown regarding this game’s at times overwhelming build system. Very much appreciate it
Thank you man for this video, i got into the armored core community like 2 weeks, so I'm still new but I play ACLR since I cant play AC4 or AC6 (Cus I need a controller for the rpcs3 emulator and I cant buy ac6). But this guide really does help get a grasp of what stats and how to build regardless of the release version.
Love this build! I'll probably use this as inspiration since it's similar to what I wanna do with my AC once I get the game tomorrow. I plan to go with the flamethrowers for mine and sticking close to the target while also being durable is gonna be VERY important to my strategy. I will say tho I would've loved if you could also do the tests against bosses in the game as a "final" step to see how good it really is
Wtf, you can play a preview video of how using thw weapon looks?! Didn't even know that. Already worth it watching this video 😂
That's some cool decals. Thanks for the tips.
Your content rocks!!! Just got this game last night!! Finally gonna start building my own Mobilesuit!! 🎉❤
I just bought this game, loving it so far. It's almost like Doom Eternal: Soulsbots
Yes I needed this! Always love the Fighting Cowboy guides!! Very much appreciated!!
New players should watch this vid. Very helpful. I just platinumed it today so now that i have everything. Time to make like 20 prebuilds😂
customisation like this would be awsome for the titans in titan fall
My basic b&&&& take:
Whenever you are making a new AC design, start with the Loader 4 (literal starter mech) and develop it from there.
Start from the ground up and find out what must be changed to make it work. Keep the ranges of your weapons in mind, you dont have to specialize but it can surely help some builds. PVP is very forgiving when it comes ro using different weapon damage types, I actually dont really feel PVE defenses really matter that much (save for pulse weapons on shields).
Hello there cowboy 🤠! I’m loving this game so much! Brings back nostalgia it’s been 18 years!
Whenever i see armored core and the customization i just see EDF and the fencer class and a game where u are just fencers big brother and this brings me unbridled child like joy
omg i want the game so bad. i remember building ACs in the original games on the ps1. i had so much fun with master of arena.
Thank you for making this insightful guide!!
Looks just as if not more complex than the older games so pumped for this
Imo it looks much more complex than the ps2 games but only slightly more complex than 4th gen
much more is a huge reach@@clankymocha
That paint job on the base AC looks awesome. Kinda reminds me of the cover AC from Another Age.
I just want to say for those who find it daunting, sometimes red is good. For example I lose boost distance, but I want to because I want to micro dodge. Anime dash style, so for me the I am actually able to increase my build weight, because! I want short dashes and a lot of them. At the moment I'm in early game and I get 5 short dashes. I don't want my energy recharge to drop, so that's what I gun for. Red can be good
I typically use a Zimmerman, 2 laser canons, and the pile bunker if I want massive impact damage. Get up nice and close, fire the shotgun and the lasers to try and overwhelm their systems and then hit a charge pile bunker punch. If I could have giant shotguns on my back instead I'd use those but I can't so laser canons work for now
something else i haven's noticed people talking too much about is that your boost speed takes a massive hit if your total weight goes above 75000 (up until 80000 weight), so for medium to close range builds, it is worth considering not going above the 75k mark if speed is something you value a lot.
For the sake of badass, thanks for the clinical sir!
Helped a ton! Thanks for the rec.
Fantastic guide, thanks a lot!
Great video. Thanks for the tips!!
Even back in the day when I played armored core I didn’t have any clue how to put the core together. Hopefully this general idea of how things work helps
Good video Muscle Pimp Death Machine.
Im just starting chapter 2 & rebuild my mech 6 times & finally made it to checkpoint first chapter of 2 lol, had to put it down for a day to let my adrenaline come down, when i beat 1st boss i had a buddy from work wing by and he's 60 yrs old and i was like check this game out & beat boss with him watching, told him that it was my 10th try lol, im 45 btw lol. I remember playing 1st game on pc in my 20's
You're doing the Lord's work brother! Please keep it up
So stoked for more videos like this thank you
To be fair, Volta is literally the noob zimmerman tank cheese build so the fact your AC (who is also close ranged) lost is understandable, equal lethality up close from both you and Volta, he just has more staying power
Very cool video, just wanted to point out a small misconception. Ideal range just points the range threshold at which the weapon will deal it's full damage without ricocheting. This means that you can still use a 400 ideal range weapon at close range, tge only drawbacks being how slow they are to fire, the reload times, ammo pools and how well they track (if you are insane you could use manual aim to offset that though). Usually close range weapons do have the best damage potential, but they are also inherently more risky. So it may pay off to have a medium-ish range option in your build in case you have to back off for a bit. It can be useful to bait strong attacks that you can then dodge and punish while they reload in PvP. Or use them to poke and keep stagger up while you wait for an opening in PvE
"Ah, looks like I can have 5 types of AC" 35:02 "YESSS, HELL YES!!!"
As a veteran AC player, literally having played every game in the franchise, I didn't find this info new. That said, new players need this. I would like to point out, speed and agility is the tradeoff for durability and stability. While everyone will eventually find a setup that works and they like, look at what other player who are doing what you want to do and how they do it. There is a reason why a large amount (and I do mean almost ALL) melee focused builds are lightweight builds, very few touch the middleweight category, and even then they are on the lighter side. Heavier builds, like the one made here, would have a rough time being a melee build. Instead, they are usually better suited to heavy hitting weapons that usually carry a higher weight which necessitates a more stable and durable platform. Heavy hitting weapons usually have a slower rate of fire and sometimes will cause you to become momentarily stationary. This weakness is commonly offset by stout defenses, and therefore heavier builds. All the info here is a good start for newer players, but look at the other builds that veteran players are using and give them try. There is a reason those particular builds are made the way they are. Melee builds are fast and agile to dodge attacks and close gaps. Heavy hitters are bulky and stable to offset the momentary gap in offensive power they can dish out.
Great guide. I really wish they showed the % difference between two parts. Showing that a stat is higher, when it's only a single point or less, doesn't really help, and it's actually really distracting.
Great info to learn. Thanks for the study materials cowboy. Almost time for the real test. Lol
I made an AC called Deck Gun. It is a simple tetra with cannons on the arms and 2 songbirds. While testing, I accidentally managed to beat over half of the arena. I think I like explosions a bit to much.
RUclipsrs: build this, build that. This scenario is good for this.
Me: Dual shotty's and songbirds go BRRRRRRRRRRRRRRRR
I feel like AC4s movement combined with AC6 would be perfect. I would like to strafe on controller without a target
Im not going fighting cowboy . You are my favorite play too use for these types of games i feel like we playing together when im playibg lol
That was awesome cowboy, thanks
Such an american way of doing things. "I pick the thing with the best numbers"
No wonder you guys get cleaned up in PVP all the time ;) great video!
Thx for a good informative video! Quick question regarding QB Reload Ideal Weight, was this stat just overlooked in the video or do you not consider it a significant stat in the grander scheme of things? Interesting to hear your thoughts on it. Thx for great content!
I can watch 1v1 arenas all day... so fun to watch...
This info is invaluable
Good Stuff, was hard to get into after 10 Years of waiting... ^^
Thank you
it sucks that the numbers were greatly simplified this time around, but i have basically conceded that ground to modern games. however, the game did retain most of that fun decision making, and i will admit that most of their additions and stat distribution i very much approved of. still iffy on Tokyo Tanks.
my advise is to force yourself to build a mech focused around each weapon and individual stat. Armored core games have a lot of hidden depth that you wouldn't realize because some weapons and strategies seem useless. some builds exist solely for grinding credits. i'm currently running a build that is designed for cheesing the Mining Laser as cheaply as possible, so that i can buy all the parts i have unlocked so far.
Im not sure how much more damage you get from melee with the basho arms but it is for sure a lot.
Very helpful! Thank you👍
I feel like Ron Swanson at the hardware store when I watch these. Good video.
Thanks!
very good video thank you i understand the system much much better cheers!
Thanks so much for this
great vid, thanks CB!
This game reminds me of the Surge 2 smashed together with Dark Souls 3 but in a mech suit
Looks like cowboys on it. Lets go!
Very helpful guide for a noob like me. Can't wait to try building all kinds of mechs!