Demolishers BUFFED (in my dreams) - let's abuse them! - WC3 - Grubby
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- Опубликовано: 13 май 2024
- Next up in our fantasy Warcraft 3 patch, Demolishers! These puppies received a buff to their movement speed and projectile speed, so let's waste no time and set up a siege!
Demolishers BUFFED (in my dreams) - let's abuse them! (Game played on 9-May-2024)
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#Grubby #Games #Strategy #Multiplayer #Competitive #Fantasy #Patch #Demolishers - Игры
9:35 Clearly the buff we need for Demolishers... "Bloodlusted Peons build and repair speed increased by 40%"
That would actually be such a funny change. Maybe you could bloodlust peon to fast expo? xd
You can boost gold simply by standing near peons with Chieftain endurance Aura
Catapult new, 1 second cool-down, toggle-able ability like footman "Defend":
Untoggled: increased move speed / reduced projectile speed and damage
Toggled: reduced move speed / increased projectile speed and damage
(better for siege and siege breaking and more mobile in field battles at the cost of apm)
That would work!
Catapults that hard counters dryads and does surrounds I never thought to type something like this
I´m so in love with this content. It´s like Grubby has a "What if"-Saga where he can experiment with really cool tweaks to the game! :D
manhandling the S tier dryads with a catapult, what a dream xD
The fact that they can kite heroes now, those catas/demos, and can also hit them while moving, is really showing how much improvement they had went thru. For sure this is a joy for Orc player like you. Grubby
its so cool that blizzard actually listened to you and released this patch on live warcraft 3
"its so cool that blizzard"
2005 be like:
9:46 For a moment I thought it was catapult souls that rises up. But it survived with its godspeed. A true hero of the battle
They nuked those dryads like seige tanks lol aint no way
Demo with burning oil is so op
This is interesting. Seeing more use of these slower moving siege weapons would be interesting. Like oh snap, these have a use for anti-unit now. But, maybe there's some important design to them only being good against buildings.
Hmmmm... I like the experimentation though and it's super fun watching a ground army of grunts, shamans, and catapults run across a battlefield. Visually it's very cool.
"But, maybe there's some important design to them only being good against buildings."
Raiders casually having siege damage, fast movement, anti-air nets, and the ability to lock units and even heroes in place for 3 - 9 seconds:
Like, even Demos just getting Pillage would lean them more into being very good counter building units over Raiders. Yet ActiBlizzard doesn't even give them that, making me so confused.
movement speed is clearly OP for demolishers. They're not so annoying if you know that you can just run towards them and kill them, but if they're fast.. man, kinda annoying to play against :D
But proj speed is awesome. I would just make them easier to build and cheaper on food but weaker overall instead of the opposite - improving their effectivness. But yeah, i like that you can hit dryads now easier lol
Backpack should be in the shop 100%.
-10 sec to main building is almost irrelevant it felt like xd
I like the movespeed buff if you pair it with a small turn rate decrease (and make it so that they have to face the target spot to fire there, none of this 40% angling shots)
They should be able to drive away in a straight line but turning should be hard for them (no steering)
The red moon rises. Blood has been spilled this night.
3:00 "I dont believe in tier 1 expo without a tech"
I will base my new religion around this
I always found Great Hall being 11 Food hideous. I get the reason, but wouldn't be nicer to round it to 12, up to update the Burrows accordingly? Something like this:
- Great Halls now give 12 Food.
- Burrows only give 8 Food. Cost is reduced to 120 Gold and 30 Wood (from 160 and 40). Construction time is reduced to 40 seconds (from 50). HP is reduced to 450 (from 600).
To be fair, I have no idea of the long term repercussions of such changes.
these are some quite horrible consequences just to make a number even :D
Still waiting for Grubby to show us the new Priestess of the Moon with a dash. Demolishers were fun to watch, but maybe slightly too strong? Projectile speed seems fine, but movement speed buff might be a little too big
If I did the dash (early) it'd be a blink that had a buff attached to it but shorter ranged and more mana cost. (And obviously the ability renamed to dash).
Would a blink be too op? Warden blink is op but shes melee so its a double edged sword. Maybe an actual dash that if u collide with terrain its stopped earlier?
I think it's kind of strange because in Dota 2 leap is a part of her kit, get in close for an aoe nuke. There's no synergy between leap and POTM's other skills, though I guess that's a thing with a lot of WC3 heroes, so maybe it's not a problem.
@@Ezcu1 Yeah or have the blink more of a get out of surrounds mechanic. More trying to use the ability without having to do engineering on the game (by using an existing ability).
Since Grubby suggested it would buff the Potom, I got the idea of tying an aura buff into it to give it a charge idea as well as the get out of surrounds use.
The potom is bad on 1v1 because she only works as a third hero (trueshot aura) but you can get an orb that is better than the fire arrow at that point and you don't need scout owl by that point either, and you'll never get level 6 (1v1). Thus the hero is in drastic need of a rework.
I wonder what abilities are already designed that would fit the idea of being a potom.
Perhaps giving a moon arrow ability that reduces armor and gives sight of the unit hit for a duration, something like that. You'd take inspiration from faerie fire, and maybe make room to completely rework scout owl too.
Change how Searing Arrow work. Turn it into a spell like Carrion Swarm/Breath of Fire to be effective early game. Maybe add some utility to it like Orb of Fire effect. Currently the only orb effect without an equivalent to some other skill because it's a thing Blizzard added just recently.
How about these Demos, but with no movement buff and instead an HP buff. 425 HP -> 525/550 HP.
It would make them retain their weakness, and kind of their defining feature, of being slow and unwieldy, but at least then they can sponge more damage and not die so easily from a battle or a chase. Demos and other siege weapons needing to be repaired, costing a worker and resources, also means HP buffs won't be as strong on them as on other units, so the issue of them being "too OP" won't really pop up outside of crazy numbers (like 1K or something).
These new Demolishers are insane!!1 🤯🎉
now we know that grubby's demolisher buff idea is a bad idea since this custom map proved they would be too op in the hands of a good player
I don't know about balance or nothing, but that PurgePult combo looked really satisfying. It feels very Orc.
Mg's taunt should really be just like axe's call
+40% to demos speed when there is workers or grunts in close range-like small aura from workers/Grunts thats works only on demos. They helping to push Catas :D
I wonder if Demolisher increased speed should be an upgrade? The increased projectile speed without the increased movement speed would make them a decent defensive option, but if you wanted them to move faster so as to go on the offense with them (Gruntapult, etc.), it would be additional investment (although it should be available at Tier 2 so that you can use it for stuff like Gruntapult if you put in the investment)..
People sleep on siege units. They have greater range, so when you mass them, they destroy everything. My friends and I would do this rush to mass mortars in AT, and it was absolutely hilarious fast you cut through everything on the ground. Watching heroes get downed in a second from a huge wage of siege is great. You get siege before air usually, too.
as someone with experience in map making i'd suggest to increase the repair time (yes that is a stat for units & buildings) for the demolisher, with that change it would be harder to repair mid combat and they wouldnt feel so op when paired with peons. as an enemy player you would then also not be easily punished by trying to focus them down.
the projectile speed increase is really good, but maybe tie it to an t3 upgrade? it felt like they were a little too strong too early and that snowballed out of control.
also i would reduce the movement speed again
making maps like this is pretty easy and quickly done, if you ever need someone else to "Patch" a map for you, feel free to hit me up :D (i could also add the jump/dash to your priestess if you really feel like its good idea, coding custom abilities was my main thing back in 2008 until 2018)
LOL @ the video thumbnail
Grubby " Make Orc Great Again "
Hello.
what do you think about NE tech tree?
I just have feeling that its encoruage them to build only one or 2 units in mass and choose between Lore or wind (2 tier) and not Lore and wind.
You should be able to pickup peons with a demo and carry them around so they can repair while in the demo lol.
Spiders can now slowly move while burrowed
Blizzard did WHAT?!
Still waiting for a match where we can see a PotM first huntress/archer old style NE game.
1st wc3 strategy I learned... gruntapult
I still want to see you play a full PotM game, with her buffs.
While not in any way broken I do feel like if they're gonna attack so fast the splash damage needs to be lower, otherwise casters just get eaten alive since you can't just avoid the incoming projectile. Those poor Dryads.
I think cata, galiws,wagon should have some penalty for these changes, for example: get all these buffs that u implanted when you put 1-2 worker/s in it, so now they dont cost 4 food then 5-6 if u wana that buffs and if cata is destroyed workers die to. And 1 more idea for them... All mentioned mechanicls can use repair when u have worker in it, if u use it, cata,glaive,wagon can not attack nor move while repaing and has a long cooldown for it... What do you think about that idea?
These demolishers so op (didn't watch the video still)
I wanna to see the priestess of the moooooooooon 😭
Can you please review the potm leap?? Yall never show it lol
anybody gets music when on full screen, even if paused. Is it a youtube problem
If you to choose, this demolishers or a 15 sec faster expo?
What about Necrowagons (necros riding wagons like archers ride hippogryph), could cast all their spells, maybe gain some slight bonus to mana regen, or mana cost of skellies, or ability to summon warrior + mage + archer, or basic undead hp regen and ability to be healed by coil. And why taunt of Mountain Giants could not work like in mobas (forced taunt for few seconds), was it ever tried in WC3?
Cuz u can have many mgs and chain it.
With numbers change it could work eventually... 🤔
@@kesc170 They are very expensive and have mediocre damage at rather slow speed. Also it could be subject to diminishing returns.
I personally like the prospect of siege units being viable in WC3!
w8 for BL catas on next grubby patch.
There's no link to patch in description
Grubby, how about Alchemist(6) Sylvana(6) that escape to an island by air (can't remember the name of the map) and just troll/wait until the opponent resigns by quitting even tho he has the whole map.
This is very nice, thats what demolishers should be, not a slow sieging unit, like, actually fast and hit and run style, combine that with some grunts and raiders, they will be practically untouchable. and then u just keep hit and running and caiting. very nice patch, but i felt like "bulwark" didnt do much, did it?
I think projectile speed might be fair. Movement speed no way bro lol.
🎉🎉
Burrows with 4 peons now become phalanxes that move?
The projectile feels a little too fast. Perhaps there's a good middle ground?
I think this is a good projectile speed, it allows the demolisher to actually hit its target, but it could use a compensatory damage nerf to balance it out. Just give it a passive that buffs its damage to structures so we're not nerfing its value as a siege weapon and I think it's good...
That being said, they're being used against Drayds, which is a unit they're *supposed* to be good against. The question is how hard this hurts Night Elves: They depend pretty heavily on dryads in almost every build, so this could really mess them up.
0:19 -- "Check out the description if you wanna see more!"
... Literally *NOTHING* topic-related in the video description... -_-
.
We need Lyn happy series to be uploaded grubby and mr editor 🙏🏼🙏🏼
You forget mortar teams :)
The 4 siege units are almost the same.
Raider Demolishers? LOL
catapults should be more volnureble - served as high damage but without support weak
demolishers are super vulnerable. In this game they just were attacked with lvl1 panda. Attack them with archers and you see them melt.
While we are at it, Workers should be able to build them anywhere on the map
Stronghold ahh mechanic. Six & Stones will start playing when you mass them.
Wouldn't it be better if you had also rushed pillage ?
That guy give u so much free xp
I tho doctor snakes were for huntresses not archers
Is it a real patch ?
Make Gruntapult great again.
as a viewer i want all units would be participating in a game, more or less rarely it's fine, but current state of catapults, wagons etc = sucks >_
nah i'd say current state of siege units is balanced and there is no need to buff their speed whether it's projectile speed or movement speed, however ... maybe... just maybe lowering their damage and increasing projectile speed would work
@@michalvrabec454 I do think lowering the damage a bit to compensate for the faster projectile speed is a good call. Just give them a new passive that makes them do normal damage to buildings so it doesn't nerf their primary role as a siege engine.
@@kevingriffith6011 i think that's a smart choice, yup u are cooking
Don't Catapaults also get owned by Air, they literally can't do anything vs. Air.
Even with the faster MS, staying under 50 with Catapaults vs. somebody who starts air is an interesting idea
Range is good but speed is way too fast. Catapult shouldnt outrun most units lol. Especially with such a long and fast projectile.
The ideal should be 2 cataputs along with other units no? Make 3, loose one. Maybe make them more population?
Orc playstyle gonna be the aggresive colonization. Takeover someone elses base, mid game closer niche.
cata too fast, but projectile speed is good
I think there's room to play with it between the playable factions, as different factions will have different needs from their siege engines. Like, Night elves don't really build solid front-lines and rely more on kiting, so their siege weapons being faster but less damaging would be a good trade-off... although slower moving siege weapons that require a front-line's support would enable mountain giants and huntresses over archers and dryads, so who knows.
Can't believe blizzard did this 🔥🔥🔥
The picture is not sharp
I want to start a fund raiser to create a game with Grubby. I am not only an avid player; I am also a software dev and architect and I hold a Ph.D. in Physics as well. I will happily lead the development efforts. What you say, Grub?
But are you also good looking with a modest character?
Blizzard did what!!!! This patch is crazy!!!!!
so... what's the plan here? are you going to keep giving instructions to the mappers and they will keep patching the game and we will have a new series called "fantasy patch" series? sounds good to me, if the mappers have a lot of free time and they do this for free than everything's aight
the potencial problem with this is that if u get used to this than it's going to be less tempting to play melee and u will instead want to play these altered melees, you'll go from dream patch (everything u wanted) to reality (melee maps where all the good stuff is missing)
i really like this tho cuz via custom maps u can test if your ideas would benefit the game
i feel like blizzard knows what they're doing with the patches, units should be balanced and not too good, demolishers being faster seems too op in the hands of good players, they need to be slow, u can make them faster but then also weaker
i feel like we don't really need to balance the existing races anymore, instead we need new races
catapults being fast and strong = no weakness, imba, there's a reason why catapults are slow in warcraft, it's cuz they have high damage, u need to be able to dodge them otherwise they too op, it's a good thing that blizzard won't implement this type of patch
Tl dr nerd