Halo 3 Mod Tools - The Albatross Dropship
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- Опубликовано: 6 сен 2024
- Halo 3's mod tools have allowed for a new dropship to join the fray. Meet the UNSC Albatross: A brand new modded, flyable vehicle for large scale forge mods.
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After all these years, the Albatross is here in all of its cubed glory.
Never even knew it was called that
FLYING BOX
@@GreenKnightMods y e s
@@D77tcPelican
Y
E
E
There was a gmod add on for it
Wow, this looks excellent!
Please do more Halo videos 😁
Yo, it's Eck!
I love finding comments from other RUclipsrs I watch under videos. It’s like a crossover event
Can you make a video on the albatross
Why if it isn't the man himself
I think the Albatross should remain weaponless, you've done an amazing job brining this vehicle to life!
My only reason I'm doing to disagree with your point on the now weapons is because there looks to be some gun ports on the nose of the aircraft but I agree there was an amazing job done on this aircraft
@@zacharybingley9127 instead of a weapon - why not add a Spotlight like the Halo 3 ODST Police Pelican?
@@BigWetStinky Either that, or if anything I imagine the tripod turrets would work and fit in the back to allow for defense when the doors open.
A heavy variant with a copilot controlled weapon would be cool.
@@zacharybingley9127 oh heck I didn't notice that at first, good point.
For a brick, it flies pretty good
It looked pretty sad on the ground, I'm happy to see it finally fly
"It wanted to fly. Flight is it's nature"
I always imagined the Albatross used like in Star Ship troopers when they're all descending for quick troop and vehicle deployment.Since with the Pelican you have to let go of the warthog and then get out one by one.
These franchises have more in common than most think. Love to see it when those comparisons are at their highest.
I wonder if he can mod it so it can drop down like a rock
Should put the special physics inside phantom so I don’t go flying out when pilot flys around lol
This would’ve been really useful trying to glitch out of Sierra 117 back in the day
Why stop there? Add it to the pecan too!
Also, speaking of the phantom, are there any mod features that might make it possible to make its center-back gravlift operable?
@@WWLinkMasterX imagine flying a large pecan, I know you meant pelican but I can't get over pecan. April Fools mod?
@@minedude33 oh man, **facepalm**
@@WWLinkMasterX That would be super cool ! Also we need a Pecan as an aircraft !
This would be so cool if you could script it for invasion. Kinda like how in Modern Warfare 2019 they transport you to the map via van/helicopter. I think this has potential for invasion (if it could somehow be ported to H3) or even infection.
Or ODST drop pods that you can guide.
Wow, outstanding job on this. We've never even seen this vehicle in action and you nailed it. I feel like that's exactly how bungie intended it to function
I love how if there’s a halo vehicle we haven’t used, our lord rejected shotgun will bless us with his divine power
I can imagine the RP stuff people can do with mod tools now with AI and now troop transports. Having the albatross fly in to drop off warthogs or scorpions to take on a scarab would be cool as hell to see
Gay really rp that's gay
Making stuff like those old Machinimas and Red Vs Blue style stuff is gonna be extra insane with these mod tools. Hell, you could run Arma 3 style ops with this type of thing.
@@Nomad958 bruh
@@Nomad958 big talk from a baby child
@@Nomad958 no u
The unexpected vehicle we forgot was in Sand Trap
I didn’t even know it was a vehicle, thought it was just some prop and never looked at it closely
@@protocetid same
I did a Sporcle quiz for all the vehicles in the Halo series and the Albatross was two of the handful of entries I missed lol. It’s super easy to forget.
@@ShawFujikawa Sporcle: “Oh so you think you are a Halo fan? Name every vehicle.”
I dream of a day when 343 can give us the 60+ player games they said they were looking into and we can combine it with mods like this for some giant Battlefield-esque carnage.
Unfortunately I doubt they'll allow mods, hopefully we can run private servers.
@Turutututu With Infinite?
With access to the source code modders could likely bump the player count up to 20 or maybe even higher.
@@grindcoreninja6527 yes
@@Himonly414 I wasn't aware.
The Halo modding community is on fire. Daily I see cool new mods.
@NICHOLAS MEINI You're on the Internet
Search bars are a newly added feature.
@@iPlayiOS You know the rules...
@NICHOLAS MEINI ruclips.net/video/g18LwGp8OtI/видео.html
The issue with Halo mods currently is that users can't combine them since each individual mod is an edited map file or edits several map files. If someday a new system is found to circumvent this limitation and enable people to combine mods.... that would be the BEST thing to EVER happen to Halo in my opinion.
I think new map entries are said to be coming eventually, I think when the devs add Steam Workshop support. Not sure when that will be but hopefully it’s really soon!
Halo 3 editing kit needs a tags extractor for map files and then save them into a tag repository for custom assets like vehicles and weapons and equipment ect. .
that is completely wrong, as now with the official Halo 2 and 3 mod tools, you can create/edit tags and share them so that they can be implemented into any map. For example I did a basic port of the halo 1 longsword into halo 3, and I provided the tags for the vehicle with the mod, so people can add it to any map/mod of their choosing
@@pepperman9460 I think he means just combining two complete mods, like an infinite ammo mod and a super jump mod (as a simple example) on the same map without having to import the tags yourself.
I do believe you can download individual tags and import them in a map you’re working on if you’re making a mod yourself, not unlike how it worked in Custom Edition’s editing kit
This was a problem with halo custom edition because a lot of people like to encrypt their map files
This is the coolest thing I’ve ever seen in halo 3 mods tbh 14 aged me is crying with joy lol
everyone should be crying with joy since we got these mod tools, modders are going to create the most amazing things
sameee lol
you shouldn't be talking with adults on the Internet.
@@abointedtoyblingofmats found the groomer
@@christophercarlone9945 unlike you who wants kids talking with strange adults? weirdo
I was actually thinking when I saw this on sand trap as a prop I thought that it would make a cool Vehicle
I am so HYPED for these mod developments, a RTS large scale hybrid MP mode is becoming more real everyday
I’ve always thought that would be awesome. Something like a hybrid between halo wars and Halo 3, 64v64 covenant vs human, both teams have a commander who has an RTS style view (or at least flies around and is invisible) and can mark objectives and such, and everyone else is playing as marines, Spartans, elites, grunts, etc.
Seems like it could either be amazingly stupid or stupidly amazing depending on how it’s pulled off. Someone who knows a lot more about halo modding than me should definitely get on it.
If you are a seasoned modder reading this and happen to know how to do it, I don’t care about any credit for any ideas presented here, I just want to play it
I could see a chaingun being mounted on that rear portion that overhangs the door, like an autoturret or something. Honestly, though, I'm pretty sure that the Albatross is functionally different from the Pelican. The pelican is a troop and vehicle transport, while the albatross just seems to be a jet-powered cargo container, meant for bulk transport of supply crates.
My one issue with the albatross is that it feels redundant; the Pelican can carry even scorpions and just as many troops with actual seats to keep them safe. The only lore-wise use I can see for the albatross is to transport from orbit. The pelican might be able to handle reentry, but I doubt its external cargo would.
Only reason I can see keeping it around would be to move other cargo, stuff that can better utilize the vertical space inside. But as a combat transport? Not so much. I think it would be better if it were just long enough to hold two scorptions; then it would make perfect sense as a UNSC heavy transport.
I feel like the Garry's mod and Arma 3 Halo RP servers will have a tough time with the concurrence coming from Halo itself. What a great time to be alive.
Looking at the design, I think the Hydraulic pistons are to move the engines toward or away from the main body, making an X-like pattern if moving up. Changing the positions of the engines should move it in different directions, such as front inside/rear outside should move the Albatross forward. Yes, this is for dealing with the engine animations.
Wow mate, you and Knight are gonna be pionnering our childhood dreams with these quality releases.
This looks so cool. As for the forward animation, I think the angles of the thrusters may look s bit goofy at times. The model looks like it uses that tail section as a forward thruster of sorts, maybe you could utilize the vents on the back for some more effects?
You should map the side flaps to the suspension and the rear flap to a weapon call. That way, it won't completely expose players in the back during landing, and you could have the option to hover over an enemy base, open the rear flap, and drive a fucking scorpion out on their heads :D
It might be facing the wrong way around.
Also, the vent above the huge bulge and the vents on the extension on the opposite side are likely the forward and reverse thrusters.
There's also RCS nozzle ports all over it too, indicated by the solid red triangles, if you ever want to drop it in a space map.
now, a gunship variant without doors and with multiple turrets inside would be a nice human scarab level vehicle. (maybe introduce a weakpoint as balancing)
basicly put three detachable machineguns and two rocket pods in the back, mound an explosive into the top wall, and scale the doors to be just guard rail flaps.
When you were standing in the back while it was flying low with the doors open all I could think of was a bunch of guys in the back holding turrets and rocket pods letting loose as you do a fly by. would be awesome
I wish console could have mods like this it is awesome
4:36 I could totally see some fun times from packing the team in the back of the Ablatross and raining down fire while circling the enemy team!
That’s amazing I genuinely never thought we’d see one of these fly
It wasn't gameplay, but I believe there was one in the animated adaptation of the fall of reach
@@potatokilr7789 Any specific time stamp or source for it in the fall of reach movie?
@@horrorpleb249 sorry, I don't know. All I remember is that it was used in a training mission where the trainees had to get to it after a long hike or something.
So much admiration for RejectedShotgun!
Will you be incorporating unsc weapons from the expanded lore (ex. MA5K Carbine, M99 Gauss Rifle, etc.)?
Always wanted to fire the M99 Stanchion
Assault battle rifle.
YES THE STANCHION
while we're at it we might as well add a zero-g section, that way we can recreate the boarding from silent storm
So we have then SPI armor in a little and the MA5K YESSSSSS GHOST OF OYNX
Pretty neat to see it alive.
I love the hell out of the H3 mod tools. Seeing maps, vehicles and weapons from other games or the EU in Halo 3 is so cool. Brings it a step closer to my literal childhood fantasy of a single Halo Game containing every map, weapon and vehicle from every other game.
It also gives me Star Wars The Clone Wars LAAT Gunship vibes. The way a player stays inside of it like a clone and is "cinematically" being transported and brought down... I love it.
I think for the moving animation you can consider making the hydraulic pumps "slide" along their own axis telescopically, instead of just rotate on a pivot point at their base like they seem to do, in order to make it seem like they are pulling the engines; for example, in the forward animation if the pumps pulled the rear engines other than rotating them, they would be facing rearward, thus making the forward movement more believable. ofc same applies to all the other engines and movement.
Just a suggestion, otherwise I'm loving what you're doing with these tools, it's incredible!
You make my childhood dreams come true... this is insane
Love how you touch on how you actually go about making these mods, a lot of creativity goes into making these it seems!
5:06 Those things on the top look like pistons so it would make sense for the engines to pitch out or in along with the rotation.
Serious Lost Planet 2 nostalgia. You could only use such a big VS that resembled an open-air version of the Albatross in multiplayer lol
This is cool to see, as I’ve always been curious about the Albatross since the first time I played Halo (it was a multiplayer game on Sandtrap). It was always a bummer that it never appeared outside those two maps you mentioned.
This seriously reminds me of the ISDF dropship in Battlezone: Combat Commander, and that fills me with utter joy.
Simply amazing. You're slowly revitalising Halo. I'm so excited for a full game mode with your new additions.
Those pnuematic lines look more like pistons, you should animate them closing which will make the rear engines point outwards more naturally. It looks a little weird how theyre pointing inwards
I remember there being a theory wayyyyy back in the day that the Albatross was like the ODST pod equivalent for vehicles instead of troops? But I don't remember there being much canon information on the thing at all anyways, it seems like Halo War's take has solidified the intent that this is a conventional dropship instead of a drop pod. Both takes are cool, and you did great work!
Beautiful work as always! If I could make a few suggestions:
-Something overhead in the cargo bay would be neat, like clamps, a compartment, or some sort of netting.
-It would be cool if there was stenciled text detailing info about the ship, such as maximum personnel capacity and/or cargo weight limits. Maybe on the insides of the bay doors?
-Lights that illuminate the ramps would look really nice in nighttime environments.
I never even knew what this vehicle was called. I’m so glad that I know this now! Great job yet again!!
Suggestion: those hydraulic lines, actually look like hydraulic cylinders, so they wouldn't rotate but move in a linear fashion. So maybe the engines tilt into the body as the cylinders retract from the extended position. Hope this helps!
Looks like 343 Halo mod tools unlocks a lot a possibilities, very cool work
this is absolutely insane!!
I have a couple recommendations for you
1. I would LOVE to be able to apply any sort of player turrets that can be placed inside of it so when the doors open people can mow down enemies or shoot rockets at other flying vehicles, I would personally LOVE that. (maybe to cater to that, add some sort of weapon rack on the inside)
2. make the doors breakable! if I could shoot a rocket at this mid-flight and the door breaks and the troops/players/vehicles fall out it would one feel very satisfying and two give a sense of destructibility, in halo a lot of things can be destroyed but imagine how more immersive it would feel if you knocked a door off and then shot a scorpion shot inside of it, blowing up everything and killing everyone.
3. make the engines the weak points! if you shoot out an engine this MASSIVE hunk of metal could fall over and explode. (but don’t make them *too* weak.)
4. add the button to open the doors mid-flight! imagine how cinematic it would look if you were in an ariel battle and all the sudden the doors open and 3 wasps come out and mow down the opposition.
if you read this, i would be honored to have at least one of these recommendations applied. I don’t know how hard modding is so don’t feel obligated!
thank you for reading !!
fun fact: during a training exercise in the snowy forests of reach, Spartan-II trainees were transported to the dropzone via albatross. its so cool to see it in motion!
A button to open the doors would be so amazing, you could fly above an enemy base, open the doors, have a scorpion act like a turret and just absolutely obliterate everyone below
I always wondered what the Albatross Dropship looked like. Its a pretty interesting design an definitly fits a heavy dropship niche
Thanks for making my childhood come to life your vids are the real reason why I keep playing halo today
Tbh, with the way you've done those engines actually makes it appear more physics based. They're pointing inwards, so their sideways force cancels out, leaving only the combined forwards acceleration...
These mods you’re making are a dream!!! Keep up the good work
Where has this been all of my life , especially after all these years, someone finally brought it back to life lol
8:03 If this was used during an invasion then I can just imagine the Covenant turrets opening up on the cargo bay of the dropships as soon as they open....
You continue to surprise and delight me with every video, shotgun! Keep it up
That looks amazing I always wonder what those boxes were and yet it was the albatross that’s capable of carrying all sorts of heavy weapons and troops I hope one day to see a powerful version of it in the halo infinite
This is actually really sick - subscribed
You are the king of things i didn't know i needed. First a Halo 3 Guardian and now this? Outstanding work once again! I would love to see a working drop pod now that we have mod tools, the possibilities are endless
Dude. Honestly beast mode.
I love the way that it's essentially the Thunderbird 2 of Halo
Always reminded me of the dropship from Turok: Evolutions, a very similar vehicle design.
I’ve wanted this for years. But no one knew what I was talking about. I love you
Maybe you could have the invisible suspension block make contact with the ground sooner. that would allow the doors to stay open when you're flying bit longer for players who do want to look out.
For the forward animation, rotate the rear engines in the other plane. There's a piston nearer the top of the engines. Have that shorten, and the top of the engines move inwards. This will in turn move the bottom of the engines outwards, straightening them out.
I think the bottom needs some finishing, but that’s about… all I have to complain about that thing is GORGEOUS.
Halo 3's assets are so nicely modeled... they are simple yet detailed enough to still look good in the modern era. A perfect platform - so glad that modding is finally getting support to extend the life of this game.
The vectored thrust is a great detail. Awesome.
Just seeing this and man this is so amazing. I do agree the engines should be pointed a bit more "back" when flying straight though. Incredible work.
I’ve waited nearly two decades to see this ship in action. Thank you 🙏
Always had a soft spot for the Albatross. I was so disappointed we never got to see it in action, but now so many years later I can.
I'm really liking this. One tweak I would do is have the hydraulics pull back the engines to point the outlet backwards when going fast. That way the exhaust is in-line with the direction of travel. At least for the back
This guy is definitely top tier FR this man know what the community likes
This would be awesome for a Klendathu Drop type of mission against the Covies. Have that song playing as well lol
I really like the creative way to open the door without map scripts
If you look at the thrusters there are hydraulic rams connected to them. So technically you could make the back ones point diagonally forward while you are at max speed and it uses those animations when it slows down. Almost working like the jets and propellers on the falcon when you are at max speed.
No way, I never knew what the crashed one on sand trap actually looked like, this is awesome!
wow i never even thought about what that vehicle would like operable. Nice Vid man!
Weapon idea: the albatross shoots the “weapon pods” seen in halo 2 or reach, straight down like a bombing run. a potentially random weapon could be in the pods.
basically leaning 100% into that support role.
I get this reminiscent feeling from the doors opening up like that to be a lot like the LAAT's from Republic era Star Wars!! I'd love to see this vehicle on Geonosis lol
In the books It dose mention the albatross quite a lot Even in shadows of reach they mentioned the Infinity having a bunch for delivery of broadsword missiles and fuel and Spartan mobile armor repair gantry
It looks like a Cabal Tank started flying around, that's amazing
I can't even imagine what Halo 3 campaign mods will look like in another year. This is insane!
One never sees this in action or flying. Its cool you dive deeper in the subject.
Dude, you are literally making everything I ever wished was in Halo 3 a reality.
I propose you keep the same mechanism to open the doors, but set the height at the height you can safely clear every land vehicle. It solves each problem you mentioned and preserves that opening moment as a concrete thing.
A very new and team-focused vehicle. The Albatross definitely would fit in that old Global Wars concept by Bungie.
Seeing the Albatross skimming the desert with open doors was awesome!
At first I didn't know how to feel about the doors being automatic but it can come up with some cool gameplay tactics
Imagine you have a small squad in the back and you have to get low to the ground so the doors just barely open to let those guys fire outwards. So the pilot would have to be good to have it move while still keeping the doors at the same angle
It's pretty cool seeing more previously unusable military vehicles in Halo finally being usable and for different roles.
This is shaping up to be a golden age for machinima
Halo has such potential of large scale games modes it's insane
Your videos just keep getting better and better.
pretty insane how great this looks, like if its always been here
I never knew this thing was a vehicle. Great work, dude!
I have no idea how possible this would be, but it would be a really cool feature if you could detach and drop the cargo bay as a physics object, like a massive-scale ODST drop pod.
This is everything I could of ever wanted and asked for 10 years ago! I might have to get into pc after all just to try halo mods