Cult of the Lamb - Spine showcase

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  • Опубликовано: 8 сен 2024
  • Cult of the Lamb - Spine showcase video, courtesy of Massive Monster
    massivemonster.co
    cultofthelamb.com
    More showcases can be found at esotericsoftwar...

Комментарии • 25

  • @guuuin
    @guuuin Год назад +40

    It makes me want to learn spine. This game’s animation is awesome!

  • @eltonseleka
    @eltonseleka Год назад +7

    Wow...mind blowing showcase. Spine is an incredible software. I love it.

  • @JGCruz3d
    @JGCruz3d Год назад +27

    The animation is pretty simple tbh but the art direction is fantastic.

    • @snoot6629
      @snoot6629 11 месяцев назад +3

      💀 ☠️ 🦴 💀

    • @nekokna
      @nekokna 5 месяцев назад +2

      Its not as simple as you make it look

  • @the_cosmicat
    @the_cosmicat 2 года назад +4

    This is awesome! Huge inspiration for me

  • @itsbiju
    @itsbiju 5 месяцев назад +3

    How you made 2d look 3d is crazy

  • @nekokna
    @nekokna 5 месяцев назад

    I guess is other spine fioes one for each orientation,same animations,eventes etc

  • @ImFangzBro
    @ImFangzBro 2 года назад +5

    So, theoretically, one can ADD additional animations to the game for modding purposes?

  • @DosaBoy420
    @DosaBoy420 Год назад +7

    hey man, I've been watching this showcase for days on repeat just to figure out how is the 360 movement achieved here @ 0:07...

    • @kserra9112
      @kserra9112 Год назад +6

      Bind a mesh to the image then push the verts of the mesh so that the image underneth moves to a 3/4 view.
      Then swap out the pushed 3/4 view to another image that can be pushed to a side view
      Then swap out the side view for a 3/4 back of the head, then push the mesh to the back view
      and so on...
      The cards are easier, you can see them just swapping from a front to back view while using the same mesh deforms mentioned above to skew the image.

    • @DosaBoy420
      @DosaBoy420 Год назад

      @@kserra9112 so the mesh form needs to be closer to the next pose, say front view to 3/4th view for smooth transition....

    • @J1mp
      @J1mp Год назад

      Its mainly moving the different bones from one side to the other and thenback again, combined with lots of draw order keyframes, and patience!

  • @gutzimmumdo4910
    @gutzimmumdo4910 3 месяца назад +2

    how do you add effects to an skeletal animation like the sword slash 0:09 (for a game i mean), is there any resource to learn this? is just adding some kind of mask to the animation in question after u rigg?

  • @TheKrensada
    @TheKrensada 5 месяцев назад

    Just got this software today. Im going to make amazing things in it.

  • @oto1412
    @oto1412 2 года назад

    love it!

  • @ibringthemtolife
    @ibringthemtolife 2 года назад

    OMG I LOVE IT!

  • @Rubikari
    @Rubikari 3 месяца назад +2

    Holy shet

  • @bigboyanimation3799
    @bigboyanimation3799 Год назад +1

    Is this more easy to learn then moho?

    • @argenti_ac
      @argenti_ac 6 месяцев назад +2

      i think spine is a great program to learn when you just start out. its simple and not overwhelming like MOHO, eventhough moho is also a great program!

    • @nekokna
      @nekokna 5 месяцев назад +2

      Mmmm yes and no. No because moho exports as frames or video. Spine goes directly to the unity or godot. To learn...yeah moho makes some stuff easier,you can even use vitruvian bones and bone dials. But spine is getting better by the day.tlrd spine is harder to learn than moho but if you make things for videogames its better in every way.

  • @gonzaloemanuelzarate7227
    @gonzaloemanuelzarate7227 Год назад

    Bueno entre la versión de celulares de Córdoba

  • @VladislavVP
    @VladislavVP 28 дней назад

    Хорош BRO

  • @feodore
    @feodore 2 года назад

    👏👏👏

  • @VladYastreb
    @VladYastreb 2 года назад +1

    Holy sheep 🙀