An EVA suit has a built in light, so you don't need to carry a glow light with you, that frees up one hand. In that free hand you can carry an orange rucksack, in that rucksack I advise putting all of your tools. You can also use the additional pockets on the rucksack. Take two Halvorson Friction Stir Welders (Red tool) with you. Take 1 Gott drill with you. I tend to put them in the pockets of the rucksack. Take a crowbar, soldering iron, hacksaw, screwdriver, spare EVA battery, spare EVA oxygen bottle and a glow light in the rucksack. Also an angle grinder can be useful. If you already have found a laser torch out in the derelicts, you don't need some of these minor tools. In the other rucksack which can be carried in the other hand, you can have all of your floor, conduit, lights and any sensors you want to build, without needing the handi truck. I tend to load the handi truck with all of the wall sections as this is the most efficient way of dragging them around. Also, I haven't seen all of the build tutorial yet, but don't underestimate the usefulness of cargo net. It is very quick to install and you can sling all kinds of goodies on it for the return back to K-LEG. You can make extra barter zones for this stuff that is just sitting outside. It is a good idea to have some exposed/outside sections to your ship. Something I recommend is an emergency battery with a toggle switch. This is because you can forget to turn off internal power on your ship while you are farting about in the derelicts and drain all your power to nothing. If you have an emergency battery toggled to off, you can switch back on and have power to get back to a station. Many a time, in the early days of my ship, I've run the battery dead and if you don't have a fusion reactor to recharge the batteries, you are boned. I would always suggest when raiding any derelict to take the batteries. I'm coming from the future on this one and 0.14 and modular reactors. Something else that is useful to have is a secondary airlock so that you can go outside your ship without needing to go through the primary airlock. In this way, you can actually build out more ship while docked at a station. All you need is two doors and a 3x3 square, turbo pump and a mixed gas (orange) bottle. Set the pump to auto and reverse and it will prevent you venting atmosphere each time. The only bad thing (and I hope the developers allow us to have some better airlocks) is that a door leaks atmosphere when it gets worn, so make sure it is fully restored once fitted.
Perfect timing on the last 2 videos, I`m new to the game and was curious how to start with this. I have a request and I`m hoping you are going in that direction. I`d love to know the mechanics of thrusters, air coolers, heaters range/area if you could. The way you explain things in this game really helps me focus and do things right. Love your videos, keep it up :) Also a shoutout to @JohnJRando - I did not know that either, thanks!
Under "Rosters" on the left side there, you can set some permissions. When building or Auto-Behaviouring a lot you can go in there and disable the "Restore Parts" permission. It will stop them from choosing "repair" as a viable action and help them focus on just building what you tell them to. I know i kinda came in here and started firing off unsolicited advice under you vids as I binge them, but I should say, Thanks for making a nice comprehensive series to point newer players towards. It has been a lot of handy info that I wish I had when I was starting out way back. Good stuff!
I found your unsolicited advice helpful, and will give you one in return: RUclips tutorials have this amazing capability to store comments, which help them keep up to date, and will help flesh out the content of the tutorial without making the video hard to watch. Since that is the case, I find it a bigger faux pas to withhold advice, than to give "un"solicited advice. In short; I think it's a social norm by now to help keep tutorials updated and fleshed out. It keeps tutorials fresh for the viewer, and the creators benefit from views and reactions. Which they often deserve for having created the anchoring content. :)
Currently watching these front to back and it's extremely helpful. Thanks for these videos. I haven't found any other series covering this much detail, so it's highly appreciated. Also, I took a look at your other videos and saw Astrox Imperium(currently taking a break from it) so I will watch that too! Definitely a subscriber now! 👨🚀
I removed some flooring to install a storage bay. This has never been a problem before -- I just re-seal the floor and pump O2 until the cabin comes back up to temperature. But this time, no matter what I did, my ship remained at -273C and 0kPA of oxygen and N2. A super pump would empty an entire O2 container and the pressure would still be 0. I could find no leaks and even if I let the heater run, the temperature wouldn't increase. Any idea of what went wrong?
freezing temp & 0 pressure definitely a leak on the hull. you know you need to install both floor & wall on the same tile to become air tight? check the perimeter again. tile by tile. also you need heater. and a pump (regular pump) for O2. not the turbo pump. turbo pump only work for maintaining airlock to save some air, usually using the orange tank.
An EVA suit has a built in light, so you don't need to carry a glow light with you, that frees up one hand. In that free hand you can carry an orange rucksack, in that rucksack I advise putting all of your tools. You can also use the additional pockets on the rucksack. Take two Halvorson Friction Stir Welders (Red tool) with you. Take 1 Gott drill with you. I tend to put them in the pockets of the rucksack. Take a crowbar, soldering iron, hacksaw, screwdriver, spare EVA battery, spare EVA oxygen bottle and a glow light in the rucksack. Also an angle grinder can be useful. If you already have found a laser torch out in the derelicts, you don't need some of these minor tools. In the other rucksack which can be carried in the other hand, you can have all of your floor, conduit, lights and any sensors you want to build, without needing the handi truck. I tend to load the handi truck with all of the wall sections as this is the most efficient way of dragging them around.
Also, I haven't seen all of the build tutorial yet, but don't underestimate the usefulness of cargo net. It is very quick to install and you can sling all kinds of goodies on it for the return back to K-LEG. You can make extra barter zones for this stuff that is just sitting outside.
It is a good idea to have some exposed/outside sections to your ship. Something I recommend is an emergency battery with a toggle switch. This is because you can forget to turn off internal power on your ship while you are farting about in the derelicts and drain all your power to nothing. If you have an emergency battery toggled to off, you can switch back on and have power to get back to a station. Many a time, in the early days of my ship, I've run the battery dead and if you don't have a fusion reactor to recharge the batteries, you are boned. I would always suggest when raiding any derelict to take the batteries. I'm coming from the future on this one and 0.14 and modular reactors.
Something else that is useful to have is a secondary airlock so that you can go outside your ship without needing to go through the primary airlock. In this way, you can actually build out more ship while docked at a station. All you need is two doors and a 3x3 square, turbo pump and a mixed gas (orange) bottle. Set the pump to auto and reverse and it will prevent you venting atmosphere each time. The only bad thing (and I hope the developers allow us to have some better airlocks) is that a door leaks atmosphere when it gets worn, so make sure it is fully restored once fitted.
Great series so far. FYI if you hit the G key it will show your 02, N2, CO2 and temp levels.
Thanks for that! I know I've done it accidentally, but never really knew what it was I'd done!
Perfect timing on the last 2 videos, I`m new to the game and was curious how to start with this.
I have a request and I`m hoping you are going in that direction.
I`d love to know the mechanics of thrusters, air coolers, heaters range/area if you could.
The way you explain things in this game really helps me focus and do things right.
Love your videos, keep it up :)
Also a shoutout to @JohnJRando - I did not know that either, thanks!
Hi there! Thanks for the feedback! I do intend to get to thrusters, life support, etc., in the near future, as real life permits.
Under "Rosters" on the left side there, you can set some permissions. When building or Auto-Behaviouring a lot you can go in there and disable the "Restore Parts" permission. It will stop them from choosing "repair" as a viable action and help them focus on just building what you tell them to.
I know i kinda came in here and started firing off unsolicited advice under you vids as I binge them, but I should say, Thanks for making a nice comprehensive series to point newer players towards. It has been a lot of handy info that I wish I had when I was starting out way back.
Good stuff!
I found your unsolicited advice helpful, and will give you one in return: RUclips tutorials have this amazing capability to store comments, which help them keep up to date, and will help flesh out the content of the tutorial without making the video hard to watch. Since that is the case, I find it a bigger faux pas to withhold advice, than to give "un"solicited advice.
In short; I think it's a social norm by now to help keep tutorials updated and fleshed out.
It keeps tutorials fresh for the viewer, and the creators benefit from views and reactions. Which they often deserve for having created the anchoring content. :)
Thanks for the videos! :D Very helpful starting out.
Currently watching these front to back and it's extremely helpful. Thanks for these videos. I haven't found any other series covering this much detail, so it's highly appreciated. Also, I took a look at your other videos and saw Astrox Imperium(currently taking a break from it) so I will watch that too! Definitely a subscriber now! 👨🚀
I removed some flooring to install a storage bay. This has never been a problem before -- I just re-seal the floor and pump O2 until the cabin comes back up to temperature. But this time, no matter what I did, my ship remained at -273C and 0kPA of oxygen and N2. A super pump would empty an entire O2 container and the pressure would still be 0. I could find no leaks and even if I let the heater run, the temperature wouldn't increase.
Any idea of what went wrong?
freezing temp & 0 pressure definitely a leak on the hull. you know you need to install both floor & wall on the same tile to become air tight? check the perimeter again. tile by tile.
also you need heater. and a pump (regular pump) for O2. not the turbo pump. turbo pump only work for maintaining airlock to save some air, usually using the orange tank.
how'd you close the debug console window??
Clicking the ! icon in the top left.
You can press F3 as well.
Algorithme