Female Mecha Timelapse/Breakdown

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  • Опубликовано: 28 дек 2024

Комментарии • 66

  • @PonteRyuurui
    @PonteRyuurui 3 года назад +1

    dat is sick

    • @murugan8238
      @murugan8238 3 месяца назад

      i big fan of you, i learn lot of things hard surface model for your channel

  • @MattproThe
    @MattproThe 3 года назад +1

    Vitaly, is it you?.... insane man, your progress in the last 2 years is just amazing, you achieve the top level, you finally did it!!! congratulations. This looks amazing.

    • @giangian1232
      @giangian1232  3 года назад +2

      That's so nice to hear that, thx a lot mate

  • @ArtPomelo
    @ArtPomelo 3 года назад +2

    And now rig it. =D Splendid work!

  • @matteofontana4557
    @matteofontana4557 3 года назад +4

    Impressive, you deserve more views

  • @DaCapitalist1
    @DaCapitalist1 Год назад

    After you initially export your model from zBrush to Blender at approx. 2:26, I noticed the base mesh appears to be separated into various parts. Divided via the red seam lines? My question is how did this happen? How did the base mesh separate like this for further refinement in Blender? PS - I love your workflow and I am extremely interested in learning how you do this.

    • @giangian1232
      @giangian1232  Год назад +1

      I manually split the mesh,didnt record that,I just cut some line in the surface then tag them to hardedge so that I can quickly reselect those seam later

  • @bampa9474
    @bampa9474 3 года назад

    THAT LOOKS SO SICK

  • @artofgh
    @artofgh 2 года назад

    Great work. Would you mind sharing your blender theme?

  • @jerookaskeroo28
    @jerookaskeroo28 2 года назад +1

    Gian, how did you do the split geometry? looks amazing!

  • @bob1268205
    @bob1268205 2 года назад

    I have one question when it comes to the process of the eyes at 10:15
    You hid the one of the polygroups and then deleted it, but it leaves it open as a hole to the mesh itself. The hole did not make much sense as it is hidden behind the eyes either way. Are there any big reasons for this move or decision? I would love to learn your thoughts on it.
    And also, phenomanal display or skil and art with your work. I have been pretty much binging the videos for insight to make myself better as an artist. You are a great source of inspiration. Keep them coming. Cheers!

    • @giangian1232
      @giangian1232  2 года назад +1

      I dont remember why I leave a hole there,think maybe if you have a hole somewhere,when you zremesh,the loop surround that could higher chance better topology

    • @bob1268205
      @bob1268205 2 года назад

      @@giangian1232 Interesting. Thank you for answering. And good luck on your next projects.

  • @louisvass5916
    @louisvass5916 3 года назад

    Great stuff man! Nice to see your whole process!

  • @chizuru1999
    @chizuru1999 3 года назад

    8:00 Can you please tell what's the song? I loved it! Can't find in description.

    • @giangian1232
      @giangian1232  3 года назад +1

      its NIGHT-147_88 Dark Omen Main

  • @raideng.5054
    @raideng.5054 3 года назад

    Absolutely mindblowing!

  • @chickendilla
    @chickendilla 3 года назад +2

    Hey man amazing work! Love your style and techniques, I have a couple of questions, how long does it take you to make something like this?, any tutorials on the way?, which hard surface tools do you recommend for blender?, there are a lot of nice add-ons but Im not sure which ones are solid

    • @giangian1232
      @giangian1232  3 года назад +5

      this takes me about 2 days,cuz its basically a kitbash test,tutorials r little bit diffcult for me,especially talk in english,
      the addons I recommend are "machine3 family",hardops,boxcutter,and a lot of little addons are pretty helpful,like forgotten tools,smart fill.they are really too many

    • @chickendilla
      @chickendilla 3 года назад +2

      @@giangian1232 thanks for the info very helpful, which kit-bash do you use? Mind to name a few?

  • @muhammadahmedhussainwyne9484
    @muhammadahmedhussainwyne9484 3 года назад

    Amazing as always, Gian gian

  • @MeshVoid
    @MeshVoid 3 года назад

    Fantastic work!

  • @cyber_robot889
    @cyber_robot889 3 года назад

    Wow, that's really badass

  • @cgooch_
    @cgooch_ 3 года назад

    Very impressive. I didn’t know you could manually add materials to polygons in edit mode. Good information.

  • @ultraboy99x
    @ultraboy99x 3 года назад

    Holy smokes,thats insane :O

  • @NV3D
    @NV3D 3 года назад

    good work! I love it.

  • @snakezo4218
    @snakezo4218 3 года назад

    what is your other software for hardsurface ?

  • @TheScrewyouth
    @TheScrewyouth 3 года назад

    Beautiful

  • @masterxeon1001
    @masterxeon1001 3 года назад

    legendary.

  • @berkatov
    @berkatov 3 года назад

    Great work!

  • @charlypoidevin4265
    @charlypoidevin4265 3 года назад

    Did u use quickshape addon for the foot silhouette ?

  • @beepboopd.5109
    @beepboopd.5109 3 года назад

    Wow. Just wow

  • @fiction3298
    @fiction3298 3 года назад

    so when do you retopo manually

    • @giangian1232
      @giangian1232  3 года назад

      right after I split it,my base is zremeshed so there are not much stuff to work

  • @samaganayilchiev7866
    @samaganayilchiev7866 3 года назад

    Wow, that's cool. I also dream of creating cool fantastic armor of the future shoulder pads, chest armor, helmet, knee pads. How did you do that? maybe because you have a good fantasy imagination? May I ask you a few questions
    1) How many years have you spent on this training?
    I am 15 years old and my imagination characteristics are poorly developed due to the fact that I have a diagnosis of DPD, how sad 😞☹

    • @giangian1232
      @giangian1232  3 года назад +1

      I have been working on this industry for 5-6 years now,and before I was a student of an art college,I am pretty sure if someone begin his career at 15 y.o.,one will be the most successful person in the industry,not only this topic,but every side.Have faith on yourself,BOI

    • @samaganayilchiev7866
      @samaganayilchiev7866 3 года назад

      @@giangian1232 okey good

    • @samaganayilchiev7866
      @samaganayilchiev7866 3 года назад

      @@giangian1232 date of birth 11 March 2005

  • @Knilbert567
    @Knilbert567 2 года назад

    ok so basicly u know how to render/rig/zbrush/moi3d /edit videos / render stuff/ also u know anatomy / subd/ hardsurface boxcutter meshmachine bro how u learn all that how long did it take u

  • @georget1716
    @georget1716 3 года назад

    Coooool!!!!)

  • @飞地
    @飞地 3 года назад

    看到你用moi就让人联想到arrimus3d,不知是不是巧合.你对Blender的硬表面雕刻发展前景看好吗

    • @giangian1232
      @giangian1232  3 года назад +1

      算巧合吧,我是看vitaly用的moi才学的moi,blender现在这个雕刻我不怎么看好,他要顾及多边形那一块,雕刻始终面数上不去

    • @飞地
      @飞地 3 года назад +1

      @@giangian1232 blender现在的multires修改器也能实现zb里的subdivsion history的功能,就是remesh时间太长。这个人就是搞blender硬表面雕刻的ruclips.net/user/ThuraTheinTinvideos

  • @samaganayilchiev7866
    @samaganayilchiev7866 3 года назад

    How I so wanted to learn how to sculpt better like you :(

  • @samaganayilchiev7866
    @samaganayilchiev7866 3 года назад

    An important question: Is it possible to become a successful 3D sculpting modeler without the ability to draw and art education

    • @giangian1232
      @giangian1232  3 года назад +2

      no problem,I suck at drawing,art education is also not necessary,but that way you must learn the knowledge yourself,you can find all shits you need on the Internet,this kind selfteach process is always harder than pay a teacher,but no doubt one can do it

    • @samaganayilchiev7866
      @samaganayilchiev7866 3 года назад

      @@giangian1232 Oh thank you, But first I have to rid my psyche of DPD because this bitch fucking diagnosis hinders my imagination, but I can’t start my career with my studies as soon as I finish the exam I’ll study instruments during the summer holidays. How do I love to create such cool heavy armor. Before I dreamed of being a programmer and then I grew up and grew up and I am well aware that this is a difficult routine profession, but 3D modeler is generally an interesting profession

    • @samaganayilchiev7866
      @samaganayilchiev7866 3 года назад

      @@giangian1232 Well, now I'm a beginner novice zbrush and I can't do anything for 1 day, but no, although I learned how to move navigation

    • @giangian1232
      @giangian1232  3 года назад +1

      @@samaganayilchiev7866 just,keep going,you can do it

    • @samaganayilchiev7866
      @samaganayilchiev7866 3 года назад

      @@giangian1232 Okay, I'll deal with this later, but I will only deal with this during the summer holidays and I will take the Zbrush course in 8 weeks

  • @一一-v7u
    @一一-v7u 3 года назад

    teach me!teach me!big old! 0_0

  • @samaganayilchiev7866
    @samaganayilchiev7866 3 года назад

    Damn, this translator is not translating my comment correctly.

    • @giangian1232
      @giangian1232  3 года назад +1

      that's fine.I think I got your point,

    • @samaganayilchiev7866
      @samaganayilchiev7866 3 года назад

      @@giangian1232 Thank you very much for your understanding, I hope I will learn to sculpt better very soon

  • @一一-v7u
    @一一-v7u 3 года назад

    太刁了