I tried to make Mario Kart in Godot! - 20 Games Challenge #11

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  • Опубликовано: 7 сен 2024

Комментарии • 12

  • @itswazowski
    @itswazowski Год назад +4

    Amazing channel and concept, can't wait to re-create these 20 iconic games as well ;) Hopefully during the next 2 months I'll do them all!

    • @SDGGames
      @SDGGames  Год назад

      Best of luck with it! I was slowed down by the video editing aspect (and distractions in general), but it was definitely worth it!

  • @Smaxx
    @Smaxx Год назад +3

    Hah! That was interesting to watch. You first attempts on vehicle movement looked exactly like me trying to replicate Super Mario Galaxy's planetary movement (it kind of worked, but also had those "woah where are we going?" kind of vibes in it.
    But one thing I noticed about your attempts with the sideways friction: While I haven't tried it, I think it might be way easier to solve by just using Godot's `Vector.move_towards()` function to move your relative vehicle velocity towards your forward facing car velocity. This way you should also automatically get a very nice and somewhat realistic drifting, too. Oh, and one more note regarding CSG: Using CSGs in production is perfectly fine, it's just that modifying them is expensive, so you should avoid doing so too often. Just look at older games like Half Life (and other Source Engine games): They all use CSG for their maps!

    • @SDGGames
      @SDGGames  Год назад

      And here I was thinking that CSGs were a purely Godot thing. I'll be re-writing the vehicle controller at least one more time for F-0, so I might have to try the move_towards trick.

  • @CoffeeFlavoredMilk
    @CoffeeFlavoredMilk 10 месяцев назад +1

    Was looking to Godot after the whole hubbub regarding a certain other game engine. As I have plans for racing game akin to Mario Kart in the future, a video like this is useful for me to reference and whatnot. Nice work!

  • @Fllook12
    @Fllook12 3 месяца назад

    this game might seem bad to you, but this... THIS IS A MASTAPEICE. 1000 MILLION TRILLION DOLLARS!!!!

    • @SDGGames
      @SDGGames  3 месяца назад

      Deal. I take cash or check :P

  • @tomashutchinson2025
    @tomashutchinson2025 Год назад +2

    how did you do tire marks?
    edit: i watched through better and i feel that they wouldnt be good for my game, just my speed and stuff

    • @SDGGames
      @SDGGames  Год назад

      Yeah, it worked, but I definitely want to try using a shader instead. Creating geometry on the fly feels a little overkill for something as simple as a drawing a line.

    • @tomashutchinson2025
      @tomashutchinson2025 Год назад

      @@SDGGames yeah

  • @gustavoalmeidadaribeira1740
    @gustavoalmeidadaribeira1740 Год назад

    i did this script at 4:32 and my car wont move at all

    • @SDGGames
      @SDGGames  Год назад

      You might want to step through it with some debugging prints, etc. If everything is set up correctly, then you still might need to check physics settings for the car itself. If it is too heavy or friction is too high, then it might not move even if it is set up properly. You can always set the engine force to something crazy like 10000 to see if it is doing anything.