Daz Studio Audio ~ Using Audio with Facemotion for Character Facial Animation

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  • Опубликовано: 29 дек 2024

Комментарии • 31

  • @3DGraphicsFun
    @3DGraphicsFun 4 года назад +2

    Well this is just to amazing for me. Having synced audio from sources working well with characters mouth and expressions is just so really cool. And it opens up so many ways to find voice tracks for your characters. Endless possibilities. Thank You! :)

    • @SolomonJagwe
      @SolomonJagwe  4 года назад +1

      you are most welcome :)

    • @artbywaqas
      @artbywaqas 4 года назад

      @@SolomonJagwe Is there some setting in Daz you have to enable to get it to play back the animation using the GPU ?
      I have a PC with an i-9 processor, 64 GB ram and RTX 2080 but I'm not able to get the animation to play back that smoothly. It skips many frames in filament mode to the point it's laggy and though it plays ok in texture shaded view it's still not as smooth as what you are getting.

    • @SolomonJagwe
      @SolomonJagwe  4 года назад

      @@artbywaqas I am using a dual gpu setup, which makes a big difference. It also depends on how heavy the scene is. You also may need to lower the subdivision level for your character.

  • @peterplantec7911
    @peterplantec7911 2 года назад +1

    This was helpful and well done. Love to see you making adjusting the face during playback.

  • @geroldwaefler9485
    @geroldwaefler9485 9 месяцев назад

    Thank you so much for this Video and for you encourage us always to never give up our dreams !!!!

  • @Kondi_Animation
    @Kondi_Animation 9 месяцев назад

    Hi... Its me 3yrs ago.. does daz have camera motion capture for free.. or its a plugin

  • @Xtremeshot007
    @Xtremeshot007 2 года назад

    I am really enjoying your videos. I could not find the character in daz store, are you using Iclone characters? They are rather unusual in your videos

    • @SolomonJagwe
      @SolomonJagwe  2 года назад

      Thank you so much :) It was a combination of several characters

  • @cyborgty
    @cyborgty 4 года назад

    Thanks for sharing. I didnt understand why you padded/set the audio file to start at frame 5, since the animation that was created from the same source started at frame 0. In fact, during the playback the audio appeared slightly late (as expected since it didnt start in frame 0 to match animation). Were you simply showing the possibility and not implying it was necessary?

    • @SolomonJagwe
      @SolomonJagwe  4 года назад

      thank you. I was demonstrating how to offset the audio to better sync up with the animation, by default when you first bring it in, it is slightly off. You can fine-tune it some more beyond the 5 frame padding.

    • @cyborgty
      @cyborgty 4 года назад

      @@SolomonJagwe Oh, I see. Thanks for the explanation.

  • @JeanGabrielTORDJMAN
    @JeanGabrielTORDJMAN Год назад

    Hello Solomon, have you already try to retarget facemotion for GEN 9 ? is it a solution ?

  • @jeandauphin
    @jeandauphin 4 года назад

    Thank you for your efforts, but this is a very archaic way to bring audio into an application of sorts. They could get some inspiration from Iclone, years ago.
    They seem very stubborn when it comes to implementing industry standard features like a simple camera switcher, for example. All my hope now rests on Daz to Blender Bridge.

  • @MrCalmwaters112
    @MrCalmwaters112 3 года назад

    Hi Solomon, love your videos. Can you tell me which one would be a better product for lipsync - facemotion or facemojo? I can only afford to buy one of them!

  • @noahstudio3717
    @noahstudio3717 4 года назад

    which one is better for character creation and animation? Daz or Iclone ?

    • @SolomonJagwe
      @SolomonJagwe  4 года назад +2

      Currently, iClone is still better for animation. Daz is improving. If you need to create custom characters, Character Creator would be a good choice

    • @themightyflog
      @themightyflog 4 года назад

      Character Creation - DAZ. You have great bases to use. Iclone models are still kind of ugly. I haven't seen any good looking models. I don't know what it is but something that looks like old game graphics. Daz has some pretty models and you can update them well with morphs and such. Animation I hear Iclone is way better but I hate them so will not be using their dime and dollar software.

  • @kromidevisions
    @kromidevisions 4 года назад

    Dear Solomon, Happy 2021. Thx for your tutorials :) Will you do an extension of this video to show the workflow export process to blender?

    • @SolomonJagwe
      @SolomonJagwe  4 года назад

      Happy new year to you too :) check out this video: ruclips.net/video/N0NnyZQGMUM/видео.html

    • @kromidevisions
      @kromidevisions 4 года назад

      @@SolomonJagwe Dear Solomon, I have watched it :) I am subscribed to you so I have been watching your videos. But I still am facing problems bringing Daz characters to Blender. I can bring in base pose with face animations okay, but when I mix body animations, I just can't get the limbs - to come in right. The arms are always twisted :(

  • @mycloudvip
    @mycloudvip 3 года назад

    Does FaceMotion work on Mac?

  • @미니미-h8k
    @미니미-h8k 2 года назад

    Hello may i ask the requirements for the phone? This can use iphone only rite?? Which iphone should work?

    • @SolomonJagwe
      @SolomonJagwe  2 года назад

      You need an iPhone X, or newer with a depth sensing camera.

  • @jamessalomo6658
    @jamessalomo6658 3 года назад

    Just one question Salomon.
    If I make a short movie animation in Daz Studio and want to make a sequence render, is there a way to export the audio apart only.
    If not, what should be done in this case?

    • @SolomonJagwe
      @SolomonJagwe  3 года назад +1

      usually I record the audio as a different take, while doing the facial animation, then line up the audio with the rendered final frames inside of Adobe Premiere.

  • @achimschnick4890
    @achimschnick4890 2 года назад

    Facemotion only workd with IOS, right?

  • @bydlaczek1000
    @bydlaczek1000 Год назад

    These face animations with Face Mojo are absolutely not suitable for animating a human's face. All animation is too stiff. The human face is not made of plaster.
    At most it can be used with puppets or cartoons.
    This is correct animation of the human face:
    ruclips.net/video/7kBrQDvhZXg/видео.html
    It's always best to learn from the best.
    Best regards