I think this is the the best tutorial for this module. I was a bit intimidated by this synth, wanted to buy but never understood all its possibilities. Now, I have and Schlappi has a new customer. Thanks for your in depth analysis !
@@andrometer2382 Next up should be a video about Boundary, but maybe Interstellar might be an option at a later time. It depends on Eric and Jay really.
@@vidret I still have to figure a few things out on Boundary but I'll get there. I always try to understand a module without consulting the manual for a while. That makes it easier to know what things need some extra explaining. I'm at the point that I'm going to to consult the manual because I can't make sense of a few little things (at least not enough to be able to explain them thoroughly).
hello Bries! great video as always! was wondering if you could help me with a decision. its between the angle grinder and generate 3, as far as sonic explorations go, which one of these two goes the furthest? (already have a pizza and interstellar radio to pair the new vco with) I know that it's a stupid question to ask someone else besides me, but maybe I just want someone to make the decision for me xD (on another note, maybe I should get both lol) thanks!
Hey Ignasiusiu, thanks! Another way to look at these two modules would be this: Generate 3 is very good as a soundsource (VCO) and as a modulator (LFO), it's the main focus of the module. It has very precise controls and there's a lot of possibilities using the different kinds of modulation (FM, PM and AM/Ringmod). Angle Grinder is better if you want to route other sounds through it and mangle them by using Angle Grinder as a LP, BP, HP, ... filter/distortion. Both modules offer a clean sine wave, but Generate 3 has a clean triangle, can make saw waves and pulse waves (if you set it up right) and a lot of other waves. Angle Grinder doesn't offer the basic shapes but does more 'exotic' shapes that you set up using the comparator circuits and feedback routing. Both module excel at different tasks and both of them take a bit of studying/exploration to really get the best out of them. It's hard to choose one over the other. I'd say if you want a versatile distortion/filter that can do sine waves (as VCO and LFO) Angle Grinder will probably be your best option. If you just want a versatile VCO to do fun stuff with, then Generate 3 is maybe the right choice.
@14:11 it was mentioned that patching the input signal directly to the Inject input bypasses the Grind section, however, I find that if I do that, the sliders on the Grind section still affects the sound.=
very interesting module. I must say , there are sooo many people who do care how waves looks?!?! You thing very much agbout osciloscope, but realy, why I sholud thing how waves look? make music, do not look , just listen
@@zorancalic65visualization of sound waves helps people to understand how sounds affect one another when they interact on a fundamental level. Even just to visualize what sound waves look like is helpful. You seem to have a narrow perspective on this sort of thing, especially regarding the fact that it's a demonstration of how the module works.
I really appreciate all the work you put on these live manual. Somehow, for some people it is just bla bla (unfortunately)🥱, specially the people that enter in the modular world without knowing the basic of electronic, such as comparator e.g. I also expect that you are being paid for this amazing reviews, because until now the only reviews I saw, about this module, including the ones from Schlappi were just - 🤡eeeeeh dude it does this sound if you move this button🤠, and you can connect cables... 🤯- based on show off giving no clue on how actually it works. Although I understand that this format of covering the full functionally of the module is time consuming for most of the people 💤, this just reveals how trivial modular niche become. Well I just want to present my honest support. Really thank you 🙏
Hey Joao. Thank you for these nice words. Most of the reviews I do are with modules that are sent to me by makers (and of course I can keep the module) which I'm very grateful for. Other than that 95% of the work I do is unpaid. If I want to make money off of it (to pay rent, eat, ...) I have to sell the module. If I really like a module I of course don't sell it. There's no monetary gain from doing these videos. I'm trying to get some form of payment, as I've built quite the catalog of in-depth videos by now, and they all take 15-30 hours to record and edit. Subcount seems to be the biggest contributing factor in the willingness of makers to agree to that. That's why I've set up support pages (ko-fi and patreon) as that's something that even the famous eurorack content creators do, even though they are getting paid (quite a lot actually) for their work.
@@briesmodular I understand, although for me it doesn't make sense that some company architects a module with such an acute design and at the end marketing it in an aleatory way, expecting from the RUclipsrs to do the work for them. In my point of view this leads to a continuous degradation of modular thinking, which reflects after all with a bunch of whining videos with headers like "why I give up from modular system ? 😭". The answer for me is CLEAR! You give up, because you dont have The slightest idea how to think in a modular way. I believe everybody think it is about creating a linear chain effect and is not just that. For example the functional programing, which it is different from object oriented programing, is where you can stablish a comparison. The last are big isolated pieces of code with their own behaver that are very limit by their own complexity in terms of how far you can manipulate. The first, funcional program, you create small pieces of code that execute small functions but they can accept another functions as parameters. Therefore it facilitates recursive thinking which is for my the bullet point of modular environment. Anyway I believe i streched to far this concept. Thank you again.
@@joaoceitil From my experience I think the manual of Angle Grinder is actually pretty explanatory, but of course it's quite hard to get those things across with pictures and text alone. I think Eric does a decent job of showcasing his modules, there's a lot of makers that do much less. Doing the kind of deep dives I'm doing takes too much time for them to be able to pull it off for every module, and they do rely on people figuring things out for themselves (like I did) or the community to step up (forum, youtube, user groups, ...). I agree completely with the fact that (at least for some makers) it doesn't seem to matter if the audience knows what a module does, they only rely on 'cool factor' and impressing the viewers with complex sounds... I think that's why MI modules are so popular, they are easy to work with and have a very direct path to 'making music' without having to worry about the technical side of synthesis too much. For me that's not what's modular about, I really like to dig in and try to (de)construct everything manually. That's why I generally don't like the workflow of for example Noise Engineering 'oscillator' modules, even though I think they all sound absolutely great.
A brilliant demo of a brilliant module. Schlappi's amazing.
Woah, thanks Cliff!
I think this is the the best tutorial for this module. I was a bit intimidated by this synth, wanted to buy but never understood all its possibilities. Now, I have and Schlappi has a new customer. Thanks for your in depth analysis !
it goes so nicely with the 100grit
This is the demo that sold me on it, thanks for the hard work !
Hey Diego, thanks for the nice comment!
Daang, BRiES, you're on fire! Thank you so much for all this great content.
Thank you Adam for commenting. This video was quite the grind! A fun one though.
I’ve had this module for years
You’ve definitely shed some new light on this module for me
Thank you sir
Hey Andrometer. Thanks for this comment!
Your welcome your the best
Any chance of interstellar at some point ?
@@andrometer2382 Next up should be a video about Boundary, but maybe Interstellar might be an option at a later time. It depends on Eric and Jay really.
@@briesmodular looking forward to the boundary one!
@@vidret I still have to figure a few things out on Boundary but I'll get there. I always try to understand a module without consulting the manual for a while. That makes it easier to know what things need some extra explaining. I'm at the point that I'm going to to consult the manual because I can't make sense of a few little things (at least not enough to be able to explain them thoroughly).
Very good demo, thanks for this work. Angle grinder is a very Nice module.
Great demo. Thanks.
This module is terrific.
Hey Klodifokan. I figured you'd like this module. Very good for those teeth grinding drones. Thanks for the comment!
Man this is schlappi gold standard brilliance as a module
Excellent video as always. Hope to buy it in the next future
Thank you Fabio.
Nice video and a nice calming voice.Just ordered it
Hey thanks for the nice compliment! Hope you have fun with Angle Grinder!
inspirational tour, thank you!
Aphex Twin played an angle grinder disk on a 1210 during a dj set in Dublin about 20 years ago
Please do a video on the 100 grit.
Very helpful, thx!
Glad you liked it Brian!
fascinating
hello Bries! great video as always!
was wondering if you could help me with a decision. its between the angle grinder and generate 3, as far as sonic explorations go, which one of these two goes the furthest?
(already have a pizza and interstellar radio to pair the new vco with) I know that it's a stupid question to ask someone else besides me, but maybe I just want someone to make the decision for me xD
(on another note, maybe I should get both lol)
thanks!
Hey Ignasiusiu, thanks! Another way to look at these two modules would be this: Generate 3 is very good as a soundsource (VCO) and as a modulator (LFO), it's the main focus of the module. It has very precise controls and there's a lot of possibilities using the different kinds of modulation (FM, PM and AM/Ringmod). Angle Grinder is better if you want to route other sounds through it and mangle them by using Angle Grinder as a LP, BP, HP, ... filter/distortion. Both modules offer a clean sine wave, but Generate 3 has a clean triangle, can make saw waves and pulse waves (if you set it up right) and a lot of other waves. Angle Grinder doesn't offer the basic shapes but does more 'exotic' shapes that you set up using the comparator circuits and feedback routing. Both module excel at different tasks and both of them take a bit of studying/exploration to really get the best out of them. It's hard to choose one over the other. I'd say if you want a versatile distortion/filter that can do sine waves (as VCO and LFO) Angle Grinder will probably be your best option. If you just want a versatile VCO to do fun stuff with, then Generate 3 is maybe the right choice.
@@briesmodular thank you for the answer! definitely got a clearer picture now. getting both is the way xD
@14:11 it was mentioned that patching the input signal directly to the Inject input bypasses the Grind section, however, I find that if I do that, the sliders on the Grind section still affects the sound.=
That's weird. Maybe there's feedback going on (turn the regular input down, and the fm knobs as well).
Zalige demo! Would be cool to jam sometime! :)
Merci!
dang.
:)
BB-8 not R2 🙃
very interesting module. I must say , there are sooo many people who do care how waves looks?!?! You thing very much agbout osciloscope, but realy, why I sholud thing how waves look? make music, do not look , just listen
Hey Zoran, thanks for your comment and for pointing out that my work is useless.
@@briesmodular no, it is not useles, but, you know, wnen i listen radio, i do not look how does sound look, i care for sound
@@zorancalic65visualization of sound waves helps people to understand how sounds affect one another when they interact on a fundamental level. Even just to visualize what sound waves look like is helpful. You seem to have a narrow perspective on this sort of thing, especially regarding the fact that it's a demonstration of how the module works.
@@briesmodular lol. cracked me up. "useless" hahaha
I really appreciate all the work you put on these live manual. Somehow, for some people it is just bla bla (unfortunately)🥱, specially the people that enter in the modular world without knowing the basic of electronic, such as comparator e.g. I also expect that you are being paid for this amazing reviews, because until now the only reviews I saw, about this module, including the ones from Schlappi were just - 🤡eeeeeh dude it does this sound if you move this button🤠, and you can connect cables... 🤯- based on show off giving no clue on how actually it works. Although I understand that this format of covering the full functionally of the module is time consuming for most of the people 💤, this just reveals how trivial modular niche become. Well I just want to present my honest support. Really thank you 🙏
Hey Joao. Thank you for these nice words. Most of the reviews I do are with modules that are sent to me by makers (and of course I can keep the module) which I'm very grateful for. Other than that 95% of the work I do is unpaid. If I want to make money off of it (to pay rent, eat, ...) I have to sell the module. If I really like a module I of course don't sell it. There's no monetary gain from doing these videos. I'm trying to get some form of payment, as I've built quite the catalog of in-depth videos by now, and they all take 15-30 hours to record and edit. Subcount seems to be the biggest contributing factor in the willingness of makers to agree to that. That's why I've set up support pages (ko-fi and patreon) as that's something that even the famous eurorack content creators do, even though they are getting paid (quite a lot actually) for their work.
@@briesmodular I understand, although for me it doesn't make sense that some company architects a module with such an acute design and at the end marketing it in an aleatory way, expecting from the RUclipsrs to do the work for them. In my point of view this leads to a continuous degradation of modular thinking, which reflects after all with a bunch of whining videos with headers like "why I give up from modular system ? 😭". The answer for me is CLEAR! You give up, because you dont have The slightest idea how to think in a modular way. I believe everybody think it is about creating a linear chain effect and is not just that. For example the functional programing, which it is different from object oriented programing, is where you can stablish a comparison. The last are big isolated pieces of code with their own behaver that are very limit by their own complexity in terms of how far you can manipulate. The first, funcional program, you create small pieces of code that execute small functions but they can accept another functions as parameters. Therefore it facilitates recursive thinking which is for my the bullet point of modular environment. Anyway I believe i streched to far this concept. Thank you again.
@@joaoceitil From my experience I think the manual of Angle Grinder is actually pretty explanatory, but of course it's quite hard to get those things across with pictures and text alone. I think Eric does a decent job of showcasing his modules, there's a lot of makers that do much less. Doing the kind of deep dives I'm doing takes too much time for them to be able to pull it off for every module, and they do rely on people figuring things out for themselves (like I did) or the community to step up (forum, youtube, user groups, ...). I agree completely with the fact that (at least for some makers) it doesn't seem to matter if the audience knows what a module does, they only rely on 'cool factor' and impressing the viewers with complex sounds... I think that's why MI modules are so popular, they are easy to work with and have a very direct path to 'making music' without having to worry about the technical side of synthesis too much. For me that's not what's modular about, I really like to dig in and try to (de)construct everything manually. That's why I generally don't like the workflow of for example Noise Engineering 'oscillator' modules, even though I think they all sound absolutely great.