Once Upon Atari, Part II

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  • Опубликовано: 1 дек 2024

Комментарии • 17

  • @kevinharrigan2727
    @kevinharrigan2727 10 лет назад +2

    This is how creativity is made, through the joining of work and play. If only more companies did this style of work as well as Atari!

  • @ctsstxc
    @ctsstxc 11 лет назад +4

    James Rolfe sent me here

  • @wildsmiley
    @wildsmiley 12 лет назад

    ...and so many were amazing. HSW's Yars' Revenge, Carla Meninsky worked on Warlords, Rob Zdybel programmed Missile Command for the 5200, Larry Kaplan programmed Kaboom! by Activision, Rob Fulop did Demon Attack and Cosmic Ark by Imagic, etc..

  • @thellamalover4real
    @thellamalover4real 16 лет назад

    i love the thick glasses!

  • @thegoofydino3393
    @thegoofydino3393 3 года назад

    Watching each part today lol

  • @aphixe
    @aphixe 11 лет назад

    actually today's video game industry is interesting the major problem is the mainstream companies, the ones that lock down ideas inside the company and ideas are controlled by the marketing teams. The only games shining with good ideas and gleaming with gold are truly those games coming from the indie scene. that's not to say their all good, but there is more innovation coming from individual teams then else where. look at minecraft. abt 84 million dollars worth. n fresh ideas

  • @tigersingh63
    @tigersingh63 11 лет назад

    why are the parts so short?

  • @RichardCorral
    @RichardCorral 10 лет назад +3

    .....and that's why the disciplined Japanese crushed them.

    • @OpenGL4ever
      @OpenGL4ever 10 лет назад +2

      They didn't. It was Commodore with its C64 and later Amiga 500.

    • @handsomebrick
      @handsomebrick 9 лет назад

      OpenGL4ever C64 didn't even compete with Atari, and Amiga didn't crush anything.

    • @OpenGL4ever
      @OpenGL4ever 9 лет назад +1

      handsomebrick
      What you do not know or you did miss is the point that Atari was not only the Atari ST which had to compete with the Amiga 500. Atari stood also for the earlier Atari 2600 console and this one lost the market against the later released C64 which was a real computer and not a dumb console.
      So next time, better inform yourself before opposing what i said.

    • @handsomebrick
      @handsomebrick 9 лет назад

      OpenGL4ever But the Amiga 500 didn't sell very much. Also, if Atari was defeated because people were getting C64s instead, then why was there a massive video game industry crash afterwards? If all the gamers were only switching to a different console, there would have been no crash at all.

    • @OpenGL4ever
      @OpenGL4ever 9 лет назад +4

      handsomebrick
      You seem to be not very well informed. The Amiga 500 was a financial success, it sold very well. Here in Germany it was at its time the Homecomputer with the biggest marketshare and the No. 1 of the homecomputers. Its none architecture related predecessor the C-64 was even more successful.
      The C64 is NOT a console, that IS the major reason, why there was this big video console crash.
      I always wonder why the console market revived from its dead, when Nintendo released its console, because with arriving of the home computers, the market of consoles where pretty dead.
      No one wanted a console, when you could have a real computer in form of a home computer for your money at that time.
      Somehow this changed in the later years in the 90s. Maybe some people are just not intelligent enough to make use of the better possibilities of computers, so they switched back to the dumb consoles.

  • @MrChocolatefan11
    @MrChocolatefan11 11 лет назад

    Me to

  • @spaceprincessari7965
    @spaceprincessari7965 11 лет назад

    me aswell

  • @KingRumar
    @KingRumar 11 лет назад

    Yeah, because today's video game industry is nothing but gleaming gold and full of originality.