Creating an infinite background in Blender

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  • Опубликовано: 21 июл 2024
  • Using a gradient layer and shadow catcher to create an infinite background. Useful for showcasing models in a 360 turntable.
    Twitter: / louisdumont
    Patreon: / louisdumont
    0:00 Intro
    0:18 Camera Spin
    2:06 Gradient Background
    5:08 Shadow Catcher (EEVEE)
    8:20 Shadow Catcher (Cycles)
    9:34 End
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Комментарии • 113

  • @mohamedelkayal8871
    @mohamedelkayal8871 3 года назад +40

    For those who did not how to open the "Viewer node" press Shift-Ctrl-LMB while the "Shader to RGB" node is selected.

    • @MadstonMagic
      @MadstonMagic 3 года назад

      Thank you!! Was wondering how xD

    • @mohamedelkayal8871
      @mohamedelkayal8871 3 года назад

      @@MadstonMagic no problem

    • @clarencenikel_6420
      @clarencenikel_6420 2 года назад +1

      @@mohamedelkayal8871 I find this
      really annoying, but thanks for pointing that out.

    • @randydims4766
      @randydims4766 2 года назад

      Merci !!!😉

    • @mohamedelkayal8871
      @mohamedelkayal8871 2 года назад +2

      @@ghklfghjfghjcvbnc I'm glad my comment is still helping people out

  • @stefanguiton
    @stefanguiton 3 года назад +3

    Excellent tutorial, simple and easy to follow. Keep up the great work!

  • @JaredOwen
    @JaredOwen 3 года назад +8

    Very cool! I didn't know you could do an infinite background this way - I will have to try this 😁

  • @MarkBTomlinson
    @MarkBTomlinson 3 года назад +3

    Really interesting, useful and well explained. Thank you Louis!

  • @alexunderstands
    @alexunderstands 3 года назад +4

    NICE! Also: love the design of the robot 👍

  • @iam.2022
    @iam.2022 3 года назад +1

    The robot design is awesome!!!

  • @AlimayoArango
    @AlimayoArango 3 года назад +2

    Excellent. Thank you Louis. Really like that robot design as well.

  • @mytrp7616
    @mytrp7616 2 года назад

    Your videos are so cool!! Thank you so much for sharing your knowledge!! Best wishes to you Louis! 💕✨✨👌🙏

  • @technoendo
    @technoendo 3 года назад +7

    wow a 4k tutorial -- looks sharp as a tack! Hey thanks for this tutorial -- I had no idea how to make different shaders for cycles and eevee together within the same material! The world gradient + dual engine shadow catcher was worth watching.

    • @TerenceKearns
      @TerenceKearns 3 года назад

      Once you're using a 4K or retina monitor, those 1080p tutorials look really blurry LOL!
      I also really appreciate the 4K format.

  • @JosephHenryDrawing
    @JosephHenryDrawing 3 года назад +2

    Wow this is technically advanced, well done!

  • @ericreniers2506
    @ericreniers2506 3 года назад

    Well done Louis! as usual!

  • @dmitrylevitsky6643
    @dmitrylevitsky6643 3 года назад +2

    You are a Wizard, Harry!

  • @sudipto30
    @sudipto30 2 года назад

    Beautiful work .

  • @nextos
    @nextos 3 года назад

    Your videos are super inspiring. Exactly the sort of animations I want to start making in my free time. Thank you and I subscribed to your patreon :)

  • @brentdillingham
    @brentdillingham 3 года назад +1

    This is so nice. I love your content!

  • @ShalomOrmsby
    @ShalomOrmsby 2 года назад

    Having created a crappy, non-infinte background the hard way in Blender, I really needed this, so thanks very much!

  • @husseinhameed1900
    @husseinhameed1900 3 года назад

    thanks alot louis for this interest, best wishes 4u

  • @pabloezequielpadula7278
    @pabloezequielpadula7278 3 года назад

    just amazing, nice tutorial!

  • @MrShizzr
    @MrShizzr 3 года назад +1

    how have I not seen your channel before?!
    Lots of good tipps in this video, thx! 🙂

  • @monochroma3803
    @monochroma3803 3 года назад +1

    cute design for the bot ! :D

  • @alexmehler6765
    @alexmehler6765 3 года назад +3

    damn this is awesome, the eevee shadowcatcher works extremely nice! For an animated object i added a plane instead , subdivide once , paint inner vertex black and then scale it really huge, catches all shadow and AO for the whole animation

    • @robmulally
      @robmulally 3 года назад

      What does painting the inner vertex do I didn't understand that part.

  • @scottlee38
    @scottlee38 3 года назад +1

    YES. I was curious about this.

  • @Spartacular
    @Spartacular Год назад

    Thanks for the gradient tutorial!! I use it!

  • @josselyn39
    @josselyn39 3 года назад

    thanks for your tutorials they have helped me a lot

  • @antoinemoineau35
    @antoinemoineau35 3 года назад +1

    So cool ! Thank you !

  • @TerenceKearns
    @TerenceKearns 3 года назад

    That is super useful. Would make a great default file.

  • @jurgenvantomme
    @jurgenvantomme 3 года назад

    I wish I know this much earlier! Great tip thank you.

  • @bluemosquedesign
    @bluemosquedesign 2 года назад

    very helpful tutorial!

  • @KathyRoss
    @KathyRoss Месяц назад

    Thanks, i was looking for something like that

  • @farhadsamadov3598
    @farhadsamadov3598 3 года назад

    Amazing!

  • @unnero1
    @unnero1 3 года назад

    Really nice

  • @karaemn
    @karaemn 3 года назад

    You are amazing!

  • @MoonLB
    @MoonLB 3 года назад

    Thanks! This is very useful

  • @WolfieDesigns
    @WolfieDesigns 3 года назад +2

    Great video, i was thinking of using marmoset for renders, but this could be very helpful !

  • @nanas9105
    @nanas9105 2 года назад

    Thank you for the Video!!! :D

  • @gamebreakers6437
    @gamebreakers6437 3 года назад +1

    Awesome.

  • @Cat-May-night
    @Cat-May-night 3 года назад

    Thanks for the easy decision

  • @refeez3700
    @refeez3700 Год назад

    To be honest, I didn't learn much from it. I do see now how to create this effect, but for every what there should also be a why. Anyhow, thanks for the tut.

  • @ArtPomelo
    @ArtPomelo 3 года назад

    Impressive.

  • @richardcommin3340
    @richardcommin3340 3 года назад +1

    Great tut, but doesn't seem to work in 2.91 Alpha for the EVEE part. Could be that there is no longer a factor output in the vector colour node?
    I sort of got a similar effect working by a mulitply add node... it also could be the difference in scene scale and the size of my lights

  • @GabeNewellFromOuterSpace
    @GabeNewellFromOuterSpace 3 года назад

    Thank you so much!

  • @thedevil9442
    @thedevil9442 3 года назад

    Any way to make a reflective floor? I mixed the diffuse with a glossy but no dice

  • @mohamedelkayal8871
    @mohamedelkayal8871 3 года назад +1

    Pretty neat. My problem is is that there are so many nodes and I don't know how to combine them correctly or what some of them do. Guess it requires a bit of experimenting to get the hang of it.

  • @guitarhero07
    @guitarhero07 2 года назад

    hi could anyone help me out, i tried this but the shadow catcher did not even showed any shadows in the render. however it showed some decent shadows in the viewport

  • @smokeypillow
    @smokeypillow 2 года назад

    How are you able to see the background in Material Preview view? When I'm in Material Preview, the background is just the default grey color.

  • @Currobot
    @Currobot 3 года назад

    Great!!!

  • @nightfire61
    @nightfire61 2 года назад +1

    Dang I'm on Blender 3 and everything is messed up as soon as I add the mix shader :(

  • @tszkiyu8489
    @tszkiyu8489 2 года назад

    Very cool but I didn't know how to use attribute node

  • @SergioPol
    @SergioPol 5 месяцев назад

    Hi, awesome video! thanks for making this tutorial. I have an issue thou and can't seem to find an answer anywhere. I follow your tutorial and on the viewport I see my colored background but when I render my scene the background shows no color. Now that I think about it, not even the gradient is present. At first I thought it had to do with a parameter in the scene configuration somewhere so I copied my model to a new project but the result is the same. Do you have a clue of what might be wrong? Thanks in advance for any guidance you can provide.

  • @jamescaruso6564
    @jamescaruso6564 Год назад

    Can someone drop a time code for when the vertex color was created?

  • @theivide4963
    @theivide4963 3 года назад

    Controls and everything

  • @melbendigo
    @melbendigo 5 месяцев назад

    In Blender 4, I'm not getting the Viewer node with Ctrl-Shft-LMB, it just connects to the Material Output. Anyone know why? Thanks!

  • @user-sg3in5yz7s
    @user-sg3in5yz7s 7 месяцев назад

    Heyy im using the newer version of blender and the Attributes node is different compared to this one. It now have a "Type" and also the Name is not the same too. Where do you get the "Col"?

  • @nicolascano3880
    @nicolascano3880 2 года назад +1

    Plsease put the keys in the screen

  • @colindedeugd
    @colindedeugd 2 года назад

    When I render the image, the gradient isn't rendered with it. Do you know what might cause the issue? Because I can't find it....

  • @StirlingGoetz
    @StirlingGoetz 3 года назад +1

    Thanks for the tutorial. I was pleasantly surprised by the elegant solution. Have you discovered the 2.90 included circular camera add-on?

    • @ldm
      @ldm  3 года назад

      I didn't know about that, but will be checking it out, thanks!

  • @lukasrockdriguez5230
    @lukasrockdriguez5230 3 года назад

    Awesome tutorial! Can't find the "Shader to RGB" shader tho...

    • @lukasrockdriguez5230
      @lukasrockdriguez5230 3 года назад +1

      Ok, just solved it. In the main Render Engine in the render properties tab you need to select EEVEE, then the "RGB to Shader" shader will appear, maybe I just missed that part of the video lol

  • @nibblrrr7124
    @nibblrrr7124 3 года назад +3

    1:39 Don't you have to set the keyframe one frame after the last (251), or cut out the last frame of the animation after rendering it?
    Otherwise, since 360°=0°, you get the same frame twice (250 & 1) when it loops around, so it will stutter a bit.

    • @ldm
      @ldm  3 года назад +3

      Yes, sorry I didn't show this. Keys were adjusted to 0 and 250 and render range 1-250. Thanks for noting it.

    • @nibblrrr7124
      @nibblrrr7124 3 года назад +4

      @@ldm Ah. Very minor nitpick in a great tutorial though. Thanks for making it!

  • @MrCaseHarts
    @MrCaseHarts 2 года назад

    This is awesome but it feels like it should be far more simple to create this in blender. But I love the flexibility and freedom of it. Just so many nodes lol.

  • @bearspearson7835
    @bearspearson7835 3 года назад +2

    I've been following the tutorial for hours by retrying again and again. But I keep running into the same problem; At 7:23 when you add a Transparent node to Mix Shader, it doesn't make it transparent for me. Even after going through it now 5 times. No idea what to do

    • @ldm
      @ldm  3 года назад +1

      Maybe in the material setting, making sure 'Blend mode' is set to 'Alpha Blend' (bottom right on that timestamp you mentioned).

    • @nezzynaz
      @nezzynaz 2 года назад +2

      This comment might be a year too late, but his mix shader attaches to the Eevee material output node instead of the viewer node. Fixed the same issue for me.

    • @ottometzger5066
      @ottometzger5066 Год назад

      @@nezzynaz Saved me!

  • @Tenchinu
    @Tenchinu 7 месяцев назад +1

    where is the Vertex color? I coudnt find an explanation for that anywhere. Is it in another vid?

    • @marija74017
      @marija74017 Месяц назад

      it's been replaced with Attribute

  • @dannydance3706
    @dannydance3706 3 года назад

    Hi louis. i cant seem to render the gradient background in 'cycles'? eevee works as per your turorial. But in viewport and render, it displays transparent background. do you know where im going wrong?

    • @ldm
      @ldm  3 года назад

      Hmm, maybe: Render Properties > Film > Transparent.
      Unchecking should get the background back.

    • @dannydance3706
      @dannydance3706 3 года назад

      @@ldm HI louis thanks. got it to work. last question. how would you change the shadows to show them as a coloured reflection of the object, on the ground? is there a way?

  • @hemantlonkar7116
    @hemantlonkar7116 2 года назад +1

    Hi Louis,
    i am trying to do in the tutorial but i getting some problem , when i tried to render in cycle then background in get blank and when i see in blender viewpoint it show the gradient background so please help me.

    • @nanas9105
      @nanas9105 2 года назад

      I have the same problem. Did you solve it? :)

    • @TryStarGaming
      @TryStarGaming Год назад

      @@nanas9105 Same here

  • @chaosordeal294
    @chaosordeal294 3 года назад +1

    Cool, but I would prefer the model rotating only and the lights staying.

    • @brianpk7206
      @brianpk7206 3 года назад

      Rotating the lights and camera allows you to easily place models in the blend file and create quick renders without having to animate the model rotating each time

  • @ripe1961
    @ripe1961 2 года назад

    I don't know why but the white and black gradient is really sharp for me, the transition is not smooth like you'rs.

  • @neutralmichaelc
    @neutralmichaelc 3 года назад +1

    Is there a way to save this, so you don’t have to do it every time?

    • @blenderunit146
      @blenderunit146 3 года назад +2

      Yes there is! Set up Blender the way you prefer and go to: 'File | Defaults | Save startup file'. You can also skip the turnaround of this tutorial and activate the add-on shipped with Blender for a lot more control (Edit | Preferences | Click 'Add-ons' on the left and look for: 'Animation: Turnaround Camera').

    • @neutralmichaelc
      @neutralmichaelc 3 года назад

      @@blenderunit146 thx.

  • @theivide4963
    @theivide4963 3 года назад

    Could you please make a rigging tutorial in blender, please

    • @ldm
      @ldm  3 года назад

      Sure, however I'm waiting to get a little better with rigging.

  • @evanstential
    @evanstential 2 года назад

    I followed the tutorial for *CYCLES* and the gradient background disappeared in my render!
    I find out I had *Transparent Background* ticked!
    🐑

  • @stargraphtv962
    @stargraphtv962 2 года назад

    Mr. Louis du Mont.
    The floor plan is not rendered. What would be the problem?

  • @neutralmichaelc
    @neutralmichaelc 3 года назад

    6:41 what did he do to make viewer come out. I hope that makes sense.

    • @ldm
      @ldm  3 года назад +1

      Sorry about that. Ctrl + Shift + LeftClick connect the output to a viewer node.

    • @neutralmichaelc
      @neutralmichaelc 3 года назад

      Louis du Mont ok thank you

  • @Artifexmaholifts
    @Artifexmaholifts 2 года назад

    1:43 you didnt showed at all what you did there. for newbies is really important step which is missing

  • @sarangparmar9785
    @sarangparmar9785 Год назад

    That's the reason I don't like blender the devolpers could have given just simply a option to change the background there are so many things which should be easy are hard as hell

  • @seanjenkinson8887
    @seanjenkinson8887 3 года назад +1

    How did you get the Viewer node between the Shader to RGB and the Material Output nodes? I'm using v2.9 and I can't find it. You seem to use a shortcut but don't mention it. Is it essential?

    • @ldm
      @ldm  3 года назад +1

      Ah, I likely didn't mention the "node wrangler" add-on which I was using and comes by default, just needs activating. Then the shortcut to see what a particular node is doing is ctrl+shift+left click. It's not essential.

    • @seanjenkinson8887
      @seanjenkinson8887 3 года назад

      @@ldm Thanks for that. I continued anyway so I already kind of knew it wasn't essential. It was a great tutorial. Please make more. Thanks again. SJ.

  • @smokeypillow
    @smokeypillow 2 года назад +2

    6:40 Unfortunately, the shader to RBG node doesn't exist anymore :(

  • @ttanizawa901
    @ttanizawa901 3 года назад

    I don't understand. If the camera doesn't change positions, why is the infinite background needed when the object is the only thing rotating?

    • @shiki2540
      @shiki2540 3 года назад

      The camera is parented to an object which rotates, the object stays in place

  • @vall-e3132
    @vall-e3132 3 года назад

    Algorithm

  • @duaneb6943
    @duaneb6943 3 года назад +1

    I appreciate what you are doing with your channel and I like this method. I do have a suggestion for more simplistic scenes such as in your demo... rather than running animation settings etc. we could also just use python expressions within the numerical operators. For example, set your end frame to 360 and then with your empty selected, click in the zed rotation parameter and type #frame/180*pi
    Then press enter and parent camera to the empty so that anytime you press play in the timeline you will get glitch free, no fuss orbiting. You may notice (depending upon your theme colors) that the z rotation field will now turn a pinkish purple. This is an indicator that a driver is set within that field. Anyway, if anyone is interested in seeing this in action, here is a tutorial by curtis holt which is about hyper stylized grass and uses this expression above about midway through the tut. ruclips.net/video/3tE7mr8GDyY/видео.html

    • @ldm
      @ldm  3 года назад

      Thanks! Sounds like a real time saver. I'll check out the link.