I´d like to add something to the last tip (it also has to do with the first 2, transfer routes): *Revenue in the tempered zone.* Most of the time its better to build way bigger than the quest tells you to. If you simply follow the main quest, you have to build buildings that cost way too much for only a few residents. They only become cost efficent with a larger production by adding modules. If you follow the quest, as soon as you build the fusion reactor, you will lose money (even on easy settings). I always disable it til i really need that much energy. I started on Expert mode (less money per resident), and while the quest tells you to have 5000 Managers to start your space dock and enter the moon, i get at least 25000 of them satisfied from earth production before i even start the moon. The bigger you build, the more residents, the easier it gets. My expert corp just reached rank 100 and im making about 600k revenue. I went as far as deleting the financial modules and get the workers down with drone modules. The workers needed in the arctic region and on the moon are harder to satisify that it is to get energy from the moon.
Yeah in my first play through I entered the arctic right away and went almost bankrupt. I had to start over and save up some money before doing it. Also, with the expansions, do NOT enter the stock market until you have at least a few million credits saved up, or you will go bankrupt super fast. (Good thing the game autosaves when you enter the market so I didnt have to start a completely new company)
Thanks dude! You're a lifesaver :) I ragequit over the deficit i couldn't fix, but thanks to your tips i know how to fix it! You just gained a subscriber today :)
Excellent tips! I just reached the top of my civilization and get the HQ, but my revenue is almost dying and I dont know what to do! These tips will help for sure!
That re-route goods from the moon tip is great, simple but haven't got into my mind yet and I've always create new routes for same goods to different sectors. Already saved +15000 thanks to this tip.
When I was trying to balance the production and consumption of employee goods it was definitely a good idea to use a module vs another factory. That new factory isn't subtle, and you'd be wasting power and money in the constant attempt to close the gap with even more employees. I think they coded them so they'd fit nicely right into a balance of o or +1. +1 is just fine. lol
finding it pretty impossible to stay +5500 for over 15 mins every time it gets to 8 mins they want more demand for something else and resets. I have the energy stuff upgrades
I should have watched this before I started playing. I watched a let's play but he still hadn't got to the moon yet before I bought the game. I got into tonnes of debt with auto loans after I started building on the moon. Covering temperate islands with houses eventually fixed my deficits but I'm still stuck paying off loans. Might be time to start again.
tip number 6: start building your space station for research when you reach exec. level....you'll save a lot by replacing soy and beef with vegetables...
I got it as part of a package deal...I think steam was offering a discount on the season pass...compared to the tundra dlc, it's a little sparse. The orbital dlc allows you to build a research station that gets populated with researchers you can get from the three main sectors...their needs imply you need to build every module in proximity of another and new supply chains have to be built....but no new ressources. Instead, you get a research tree that greatly influences your way of building your cities. Beef can be substituted for rice, rare earths can be substituted with cobalt...and it all depends on which research branch you go for... I honestly think it should have been an integral part of the basic game...the mechanics are so more complex your cities change completely since your ressources are different...no more more soybeans, no more beef, ect...
man, your moon base is like positive 65K upkeep. Mine cant go any better than negative 20k :( How is it possible? I keep running out of iridium to decrease the maintenance cost of resource/energy producing builds. 1 more question: If I keep the workforce maintenance upgrade on resource producers, will I get more revenue? as lesser number of workers expense equates to more revenue?
I would not recommendt his. as you have a very restricted "max amount" of credits you can own, which increases as your corp level rises. I have a cap at 3.6M credits and i'm only level 33. I can max that out in an hour or less at my current 65k income revenue.
I am the worst Anno player. But I still have fun nonetheless. Good thing 2205 keeps giving me a million credits every time I lose all of it- which happens every few minutes...
+RickyRecruit That'd be hard to do! The only way to generate money is to build houses and fulfill needs of people. All the rest is to mitigate how much you spend on producing said goods :)
:) tip 1 is totally antieconomy :) instead of one you use 3 :D but fees are fees :) its annos fault its all over the world for at least 5000y that on one ship you carry more goods :) so why not here ? :)
I´d like to add something to the last tip (it also has to do with the first 2, transfer routes): *Revenue in the tempered zone.*
Most of the time its better to build way bigger than the quest tells you to.
If you simply follow the main quest, you have to build buildings that cost way too much for only a few residents.
They only become cost efficent with a larger production by adding modules. If you follow the quest, as soon as you build the fusion reactor, you will lose money (even on easy settings). I always disable it til i really need that much energy.
I started on Expert mode (less money per resident), and while the quest tells you to have 5000 Managers to start your space dock and enter the moon, i get at least 25000 of them satisfied from earth production before i even start the moon.
The bigger you build, the more residents, the easier it gets.
My expert corp just reached rank 100 and im making about 600k revenue.
I went as far as deleting the financial modules and get the workers down with drone modules. The workers needed in the arctic region and on the moon are harder to satisify that it is to get energy from the moon.
+MrZmurcht Nice reply, thanks! :)
Yeah in my first play through I entered the arctic right away and went almost bankrupt. I had to start over and save up some money before doing it.
Also, with the expansions, do NOT enter the stock market until you have at least a few million credits saved up, or you will go bankrupt super fast. (Good thing the game autosaves when you enter the market so I didnt have to start a completely new company)
Thanks dude! You're a lifesaver :) I ragequit over the deficit i couldn't fix, but thanks to your tips i know how to fix it! You just gained a subscriber today :)
Useful tips. I wasnt sure about the trade route thing, good to have it confirmed.
Excellent tips! I just reached the top of my civilization and get the HQ, but my revenue is almost dying and I dont know what to do! These tips will help for sure!
Wonderful, thanks!
That re-route goods from the moon tip is great, simple but haven't got into my mind yet and I've always create new routes for same goods to different sectors. Already saved +15000 thanks to this tip.
Tin Tran glad it helped! :)
Such great tips that I feel stupid for not realizing what was there staring me in the face. Thank you so much! I'm out of debt now!
When I was trying to balance the production and consumption of employee goods it was definitely a good idea to use a module vs another factory. That new factory isn't subtle, and you'd be wasting power and money in the constant attempt to close the gap with even more employees. I think they coded them so they'd fit nicely right into a balance of o or +1. +1 is just fine. lol
I recommend voting for May at the space ship to get you the lei sheng finance thing. Put this to your fusion reactor to save A LOT of money
Great tips. Thank you 🤗
Very thx i love this kinda videos that prepared by humble and expert persons of job :)
ty for the tips. Helped me out alot (Was trying to get all my zones profitable, but i should focus on temperate as main income)
finding it pretty impossible to stay +5500 for over 15 mins every time it gets to 8 mins they want more demand for something else and resets. I have the energy stuff upgrades
try to sell something to the npc in the world map
why my credits keeps decreasing automatically? how do i get credits?
I should have watched this before I started playing. I watched a let's play but he still hadn't got to the moon yet before I bought the game.
I got into tonnes of debt with auto loans after I started building on the moon. Covering temperate islands with houses eventually fixed my deficits but I'm still stuck paying off loans. Might be time to start again.
Thanks for your tips.
+Rasputin neverloggedin Glad you liked them! :)
this was really helpful
Very useful! Thanks!
+Flower_Tower Glad you liked it!
amazing tips, thank you!!!
tip number 6: start building your space station for research when you reach exec. level....you'll save a lot by replacing soy and beef with vegetables...
I actually haven't tried the space-ship expansion yet. How is it?
I got it as part of a package deal...I think steam was offering a discount on the season pass...compared to the tundra dlc, it's a little sparse. The orbital dlc allows you to build a research station that gets populated with researchers you can get from the three main sectors...their needs imply you need to build every module in proximity of another and new supply chains have to be built....but no new ressources.
Instead, you get a research tree that greatly influences your way of building your cities. Beef can be substituted for rice, rare earths can be substituted with cobalt...and it all depends on which research branch you go for...
I honestly think it should have been an integral part of the basic game...the mechanics are so more complex your cities change completely since your ressources are different...no more more soybeans, no more beef, ect...
Good tips. Thanks!
+Blazer No worries, very glad you liked them :)
man, your moon base is like positive 65K upkeep. Mine cant go any better than negative 20k :( How is it possible? I keep running out of iridium to decrease the maintenance cost of resource/energy producing builds.
1 more question: If I keep the workforce maintenance upgrade on resource producers, will I get more revenue? as lesser number of workers expense equates to more revenue?
thanks dude i didn't know some of those tips and i cant get my net past 10,000 so that helped alot.
+bigwar73 Awesome, glad it helped!
If it were not for the cap it is possible for 1 billion+ credit?
so what happens if i just stable my economy and leave the game on all night when I sleep?
I would not recommendt his. as you have a very restricted "max amount" of credits you can own, which increases as your corp level rises. I have a cap at 3.6M credits and i'm only level 33. I can max that out in an hour or less at my current 65k income revenue.
Thank you for the video
Necesito estos consejos en español.
thx for the tips!
Very welcome, hope they were useful!
Lit
Great video!
+Sinstrite Thanks! Glad you liked it :)
More tips pls thx...
Thank you thank you thank you 😁😁😁
at the begining of anno 2205 you canot ad things to a mane srucksure
I am the worst Anno player. But I still have fun nonetheless. Good thing 2205 keeps giving me a million credits every time I lose all of it- which happens every few minutes...
Yeah, that adviser lady is turning tricks and blackmailing executives to keep your corporation in the black.
More like tips to save money rather than make. I was looking for what generates credits in this game.
+RickyRecruit That'd be hard to do! The only way to generate money is to build houses and fulfill needs of people. All the rest is to mitigate how much you spend on producing said goods :)
:) tip 1 is totally antieconomy :) instead of one you use 3 :D but fees are fees :) its annos fault its all over the world for at least 5000y that on one ship you carry more goods :) so why not here ? :)
tip Nº1 dumb very dumb lolol