DCS Force AI to Fly Formation

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  • Опубликовано: 13 янв 2025

Комментарии • 15

  • @callsignnictmere465
    @callsignnictmere465 3 месяца назад

    Very useful video. I have played this game for years and wondered at times why I could not see wingmen. Thumbs up.

    • @311Gryphon
      @311Gryphon  3 месяца назад

      Thanks man! I think in real world combat situations they typically separate to a greater distance but where they can still see you. In game sometimes it's hard to figure out where they are because they are too far away, but there are some formation commands you can give as well to get them closer. Those are somewhat limited.

  • @flightsimstuff5417
    @flightsimstuff5417 2 года назад +6

    Thanks, nice work.
    This is about getting AI from a different _group_ to follow, right? Cool. I've only used this to get a chopper to follow
    the carrier. Escort situations come to mind as well.
    And yeah the AI as wingmen are next to useless , especially in an Air-To-Ground scenario.
    FWIW I've discovered the AI (when in the same AI group) are terrible at formation _keeping_ under anything but simple situations, to name one: they are all thumbs when the route makes a turn of more than about 20-30 degrees, especially when climbing (think a departure climbing to altitude on some non-trivial route).
    Keep it under this and they do fine. Go over and it's a mess. It's like the wingman can't keep up, gets out of place; then the lead levels off (and often descends) and does one (often more) 360's waiting for his rock to get back into place. And the wingman seem to know nothing about lead pursuit here - they will try to re-form by following a 'bread-crumb' trail left by lead. And this takes FOREVER. Totally messing up any timing you've hoped for.
    Similar with changing the formation at a waypoint. A real flying circus when that happens. I haven't tested this in depth.
    I just wish ED would at least publish something that went into more detail about the limitations on the AI. So at least we'd spend a LOT less time trying to figure out what works best. Rant over...
    Thanks again.

    • @311Gryphon
      @311Gryphon  2 года назад +2

      That is the behavior I've seen as well. Getting the AI to do the right thing is a struggle, which is common to a lot of games. If they are attacking me they seem to usually be pretty salty. LOL. But when I need them to attack they are usually lacking. Thanks!

  • @justinjerskey
    @justinjerskey Год назад +1

    What does interval mean?

  • @griffincheng
    @griffincheng 2 года назад

    Thanks

  • @paddygaming4856
    @paddygaming4856 4 месяца назад

    well the second a10 was placed with no linkage to the first plane and no waypoint = it will go north.
    the hornet is somehow linked to the first one maybe?! i'm not sure, i can tell. when you open the editor with the hornet there is some sort of linkage to the first place, but you didn't record the action of linking the 2 planes.

    • @311Gryphon
      @311Gryphon  4 месяца назад

      No you're right...when I come back and watch this video again I'm not really sure what I was doing in the editing room. I'm guessing I was rushed in putting it all together...but I would NOT edit it this way now. LOL. But yes, I never linked the A-10 and it didn't have a waypoint so it flies off and lands. The Hornets were linked but I never showed the way I used the Advanced Waypoint to build that. It's not a good video. Sorry about that.

    • @paddygaming4856
      @paddygaming4856 4 месяца назад

      @@311Gryphon easy, no problem at all :) thanks for replying. i had to watch that bit a couple of time to figure out that something was missing :)

  • @FusionTrain
    @FusionTrain 11 месяцев назад

    The thing you did wrong with the planes flying wildly was because the following aircraft didnt have a waypoint, any air spawned aircraft without a waypoint always spawns facing north

    • @311Gryphon
      @311Gryphon  11 месяцев назад

      Ah, thank you! They really need to add the ability to spin the unit. It's something easily done in ARMA, or at least if we could do it like when placing ground units that would be better. Thanks!

  • @MILITARYSIMULATEDWARFARE
    @MILITARYSIMULATEDWARFARE 2 года назад +1

    How did you speed up the sim?

    • @311Gryphon
      @311Gryphon  2 года назад +2

      I think it is CTL + Z by default. Then LALT + Z slows it down. SHIFT + Z sets it to 1X. Something like that anyway.

  • @Tacor702
    @Tacor702 2 года назад

    -300
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    If you want to get cool videos while looking out the back of the C-130 mod use
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