@@verdazair If I had a nickle for every time a bug caused a gamebreaking bug, I'd have two nickles, Which isn't a lot, but it's weird that it happened twice
@@CharlesBalester ah... that's precisely the second time I've been told that exact phrase, including the two nickels being nice but weird part. Almost word for word, actually. Interesting.
Ever heard of the team fortress 2’s coconut file? There’s a file of a coconut png hidden in tf2’s data base and for some reason it holds the entire game together.
*scarcastic voice* "but thats skyrims charm if it didnt have those bugs and was actualy as good as people hype it to be it wouldnt be skyrim it wouldnt be a true betheda gamet be less fun" *end scarcastic voice* yeah I really hate how e.g. cyberpunk has less issues than skyrim actualy has teams working to fix bugs and yet bethesda get a pass to rereleas skyrim multiple times and each time it still has bugs and issue that modders have fixed, look at the switch release its got the same bugs that have been fixed by modders on day one of the origonal release, bethesda getting a passes when they are the worst offenders for things really agrevates me
@@Snowshill It is Bit rediculous how much of pass they get for having bugs. There games have allot of shit happening in their worlds in CD Project Have more static Npcs so there is less that can go Wrong in Game like Witcher 3.
@@John-996 Well, jokes aside. I think after 76 people aren't/won't be that tolerant with bugs on any of their sequels anymore. I've not played eso yet, so I don't know how many bugs the new expansions usually have, but When Skyrim originally came out, the game was still playable and the many bugs that were present, of what I can remember, were more funny than game breaking. 76 was entirely different and I think is what is leading to the changing of the perception of Bethesda as a game developer. So they got passes, but if starfield is a buggy unplayable mess it won't end well. Bethesda buggy charm (look at Oblivion NPC'S) and horendous bugginess is quite different.
I first learnt back on LE with a build your own home mod from pre-hearthfire. Had a large gathering and I fus ro dah'd them and watched them all fall into the river. At Lucky Lorenz Shack if you're curious.
@@LeoPoisl Ugh no thanks. That cringey childish stuff is what ruins Twitter and hopefully it stays only there. A few are Ok but as with everything, people cross limits.
I once had a butterfly tried to kidnap my hearthfire son. He was sort of half standing on the stairs, talking to me about his pet mud crab or whatever. When this butterfly came along, flew underneath his foot that was slightly hanging off the stair, then flew up taking my son with him up into the sky. I spent the next 5 minutes or something trying to get my son back! Jumping around trying to swat the butterfly out of the air, trying to pinpoint shoot the butterfly and not my son. It was so ridiculous that it made me love Skyrim even more.
Just two days ago on Anniversary I found out at the Farming CC Item I could stand on bees and hover in the air. So I knew exactly what the problem was reading the title.
LOL..."There in my eyes, there in my eyes..................This is not gonna bring the honey back!!!!" And the final nail in the coffin, his daughter running up there with the torch :-(. So sad....He's still a great actor to this day, I even liked Season of the Witch. Sure it's a little corny, but if you're into that fantasy medieval stuff (and into B-fantasy flicks, although Season was much better than those i.e Deathstalker) then you'll enjoy Season of the Witch.
For anyone that gets an issue at the cart scene with the carts flying around. Usually it's a refresh rate issue. If you decrease the refresh rate of your monitor that you run the game on then it should fix you problem. You can turn it back up after the intro scene. It's because at a higher refresh rate the cart catches up to the horse that has a set velocity, and so the carts go crazy and bump around.
I play with a lot of mods and no matter what i tried i always had that bug, until i read somewhere that to fix it you just need to open the console as fast as possible and wait for the scripts to load. Now i can finally be a proper prisoner again.
I had almost the same thing happen; I'd had a mod installed (I think it was "Eerie Encounters") to try and make more of a Halloween/horror atmosphere. Started a fresh game to go along with the new set of mods. THEN, during the opening, a werewolf would appear on the trail (one of the "Eerie Encounters"), attack the riders, and as soon as the riders were out of the way, the wolf would turn around and slap the horse pulling the wagon AND WE HAVE LIFT OFF!
I don’t want to be a Bethesda apologist, BUT, the bugginess of their games seems to be a result of their ambition to have such an interactive game world. And this video seems to support that notion. They are pushing the complexity envelope. They could reduce the bugs by having less interactivity. I’m glad they chose more interactivity. It’s a key to why I love their pre-76 games. [EDIT 11/18: A few people mention in the comments that Bethesda’s inefficient engine is a contributing factor. So, if that is so, (I’m inclined to believe it is a factor, as even Todd Howard has mentioned the trade offs of using that engine) maybe it is more accurate to say: “the bugginess of their games seems to be a result of their ambition to have such an interactive game world [add: and their pushing beyond the capabilities of their current engine to get it.]
I only liked Fallout 76 after the buzz, is because of what it can do if the modding community being able to recreate older fallout games. Even recreating fan made game. Fallout 1.5 Resurrection. Imagine that on Fallout 4 engine and more or less of polish of Fallout 76 (obviously not from launch).
@@John-996 yes, perfect example. Pros and cons of the different methods. Witcher 3 leans into more traditional storytelling, which is bolstered by those scripted elements and a well-defined main character like Geralt rather than a sandbox with a blank slate main character.
@@ShiningEyeBrigade Yes Also the quest design is allot more scripted as you basically Just follow the red foot prints this may have been done to make the game more accessible But it Also allows for better story telling. Kingdom come uses similar game design But you can actually avoid doing some of the fetch Quests. Choices in Witcher 3 are also very cinematic And Scripted through Dialogue In instead of Just being able to stab the character. You cant do random Killings Which benefits the story in way but can give you less freedom in The Open world. Skyrim Is unscripted so Your not going to get any real great cinematic Scripted moments But you have more freedom. Another Thing is scripted Quests Can help with Variety if you look At Cyberpunk There is quite a but is variety in the Quest design.
Early on if you tried to raise the game fps the wagons would freak out going all erratically. They spin constantly sometimes fly and impede from going any further.
@@rampageblizzard There was temporary workaround for it by modders. And so far I think that Bethesda had tried to fix it on their on for Fallout 76 (wished they would do this for Skyrim and Fallout 4).
It's still the case. >60fps breaks physics. Still amazes me. Who ties their physics engine to the frame rate? Who ties anything to the frame rate? You read about games in the 90s that are unpopular with retro guys because they tied stuff to the frame rate, or the clock cycle, or whatever.
When I was 17, I got kicked out and had to move on my own 2 hrs away from my hometown. Skyrim was the only game I had on my PS4. Luckily didn't need internet. I would go to sleep on my couch (I had no bed) and fall asleep to the main menu music. It brought me comfort when I was at my lowest, and let me enjoy something when everything else in my life had fallen apart. I love every little part of that game, every little quirk and all the details. Most people will forget about the music too. To be honest, this game saved me.
@@KurtIndovina No problem! I was hoping maybe you'd have an insight into the opening moments of HL2 sometime down the line (unless you've already covered it in some way). Maybe in 2024 as it would be 20 years(!!) then since the release of a game I feel defined the 3D industry as we know it.
I'm surprised no one talked about that glitch where the front-half of the horse walks forward, but it's back-half is stretched out like fifty feet to meet up with the cart. Which is also doing barrel rolls.
2:44 I like that we've reached the point where we refer to the decades old software problem as the "actual bug" instead of the critters that have been with us since the dawn of time
"Bugs" comes from a glitch on a massive computer at the IBM Lab that was traced back to a moth that had found its way into the circuitry and died. That moth is in a museum now.
I love modding my Skyrim, but to this day for some reason, I always end up watching the cutscene. I used to get salty with the cart flipping, but now it’s like a charming bug that fills me with nostalgia. Similar to dealing with the quirks of Morrowind, it’s like an essential part of the experience
So many games that use Bullet physics have a similar problem. It's as though the inertia of an object just compresses until exploding point and then shoots the player, the animal, or the vehicle into the sky. In Fallout 3 at the Deathclaw cave there is a bug that affects the Deathclaw coming out of the cave and they shoot into the sky not once but over and over, it's why I call it the Deathclaw cannon. Red Faction is classic for it happening with their vehicles, and for dropping tanks out of the sky onto you when you try to cheat the game.
Honestly, I love all of the bugs. Playing it now and running into the glitches is just nostalgic at this point. Brings me back to my younger days. This is hands down top 5 favorite games and I don't see that ever changing.
1:29 I didn’t have a problem with the bee, but my first play through’s intro scene did crash. The carriage got stuck on the gate for like 10 minutes, then on a house for another 10, and then it got caught on something else so I reloaded it, and thankfully I haven’t had any problems with the intro again. However, after 4 almost full play throughs I still have yet to get the bloodskal blade to work properly and allow me to exit the dungeon/ mine. After more than a decade after it’s release Skyrim is still perfectly balanced with absolutely no exploits whatsoever; it just works.
The other night I literally had my horse fly away on the back of a butterfly The butterfly flew underneath it and lifted it away a good 20ft off the ground! Thankfully it fell back unharmed 😆
Luckily I’ve never had to encounter this bug since during my first playthroughs I’d always quick save before the character creator and just load the prisoner save file when I wanted to make a new character
The intro is infamous with modders. It is extremely scripted and something as simple as a newly placed rock or a rabbit can break the intro. That's why it is recommended to have everything ready with either of the two people you follow and use that unmodded save as a starting point or using a mod to skip the intro/having a new start.
Yep one mod is immersive armors. You either have to activate/install the mod after the intro, or open console (on pc) and wait for the mod's scripts to finish running.
I still remember the first time I saved up enough coins to buy a horse from that horse trader outside of Whiterun, and ten minutes later I hopped off to collect some flowers and the horse climbed onto a butterfly and flew off into the sky never to be seen again
I will always remember the first time I played Skyrim the gate to helgen didn't open so I was just sitting in the cart waiting for the gate to open for like 20 minutes before I realized it was broken
Skyrim easily is the most important video game I've ever played because after over a decade of playing only on consoles, once I was off in an engineering program with a proper PC to run Auto CAD software, I picked it up (by then the legendary edition had come out) and suddenly remembered (I honestly don't know how I ever forgot since I was playing games on DOS computers) that PC gaming was a thing. This changed my life, in how I want to run a channel, what I'm doing with my career in writing, and it got me into programming and applying my art skills toward a style I could potentially do in some form of game in the future. I'll always be a writer and essayist first, but I also owe a great debt to the video game that got me back into PC gaming, and building and running PCs as a hobbyist (well until the chip shortage ^^; ).
thats crazy. ive played skyrim sense like 2012 and replayed it so many times ive lost count but i have never ever come across a glitch in the opening scene. Kinda cool to see the bugs that can happen in a game that you may never stumble upon yourself.
Imagine you got a new set of mods and are so eager to explore skyrim with all this new stuff again. Physics mods or animation mods with something in your loadorder gone wrong and your cart gets catapulted arround, wiggeling, killing the horse, turn it self upside down but still fixed on the dead horse, which still moves on because the movement of the front cart is scripted, it isn't the horse dragging it. And while your camera glitches through the floor texture and you get a headache because you know you have to work your way through your loads of mods to get it normal again, Hadvar continues ...where do you come from, thief?... Btw after intense trial and error and a dozent times rewatching if it happens without X or Y it was some innocent little mod which had nothing to do with it or got some strange interaction with something else. I can't remember but i think it was a snow texture mod.
After some heavy modding i ran into a funny bug. Some bees had been blown up to maybe the sice of a big dog. Bees pushing you around became a big problem from time to time. I left it, because as a beekeeper I became kinda attached to those gentle giants.
With way over 1000 hours, and Talos only knows how many new playthroughs, I've never encountered it either. Now watch, the next one I start...Bzzz, Bzzz, BzzzKaBOOM! To the Moons, Alice! (Yeah, I'm old, love me some Jacki Gleason.)
Honestly I feel like half the bugs could've been fixed if the devs did everything one at a time instead of doing it all at the same time. One phase is for map design and detailing. Another is for collision and basic AI. Another for intelligent AI. And finally a stage for cinematics.
Used the Ice Form shout to freeze a charging Bear. It slide down a hill while frozen into an Imperial camp and pin balled off everything then shot over the mountain and disappeared. I don't know what happened. I know it didn't fix itself so for all I know the Bear could still be bouncing around Skyrim and I just haven't ran into it yet
My favorite skyrim bug is if you have the skill that makes it so time slows so you can block an attack easier if you don't get hit by that attack once the slow time effect kicks in it won't end until you interact with a door.
We've finally come full circle from the first ever computer bug which, coincidentally enough, was also a literal bug. From a physical bug caught in a tape reel, to a virtual bug that sends carts into outer space.
There’s a eerie encounter mod on ps4 that spawns werewolves, gargoyles and if you start a new game while the mod is installed the werewolves and gargoyles flip the cart over before the carts can enter the town in the intro cutscene, it’s pretty funny
In all the 400+ hours of playing Skyrim, I never had an issue with the intro. As soon as I bought and played the Special Edition, the intro broke. For some reason the cart in the front got rocketed into Helgen, with one of the characters getting stuck inside of a building. As soon as our carts got there, the glitched cart rocketed backwards and got stuck in the gate. The character stuck in the building was gone for the intro, as well as Hadvar. It was pure silence for his dialogue as well, no clue where he went but he is no where to be found still.
a decade and easily 1000 hours ... and i didn't even know bees were in the game beyond being ingredients to be eaten until i restarted a special edition playthrough of the game this week. I've seen butterflies by the hundreds, but not bees until now.
I remember firing up Skyrim first time and the horse cart just took off and landed on a mountain. Turns out the game physics didn't work well on monitor refresh rates which weren't a multiple of 60hz. Through the years, I've grown rather fond of all the imperfections. It gives it a magical feel of a world where anything can happen.
Only here for Kurt, the way talked about the game on his channel years ago made me want to try it again on the switch, so I got a switch and Skyrim again, in 2021. Good job Kurt!
I used to be an adventurer like you, then I took collision to the bee
Underrated comment
Nice, very nice XD
Beeborn
Nice
omg, grand!
It's been 10 years just to learn that a bug was literally caused ny a bug. See, Bethesda's bugs ARE features
And it's like, what, the second time in history that's happened? LOL. First, a moth, then a bee!
@@verdazair If I had a nickle for every time a bug caused a gamebreaking bug, I'd have two nickles, Which isn't a lot, but it's weird that it happened twice
@@CharlesBalester ah... that's precisely the second time I've been told that exact phrase, including the two nickels being nice but weird part. Almost word for word, actually.
Interesting.
It just works
Beetures
Somehow, a fucking bee being the source of one the most infamous bugs in gaming history is fitting.
Ever heard of the team fortress 2’s coconut file? There’s a file of a coconut png hidden in tf2’s data base and for some reason it holds the entire game together.
@@jackmack4181 false. it was actually the cardboard cow in 2fort
@@jackmack4181 that's actually not true at all.
Please do more research on that. It's been debunked multiple times.
most infamous bug in gaming history is drunk cats. without a doubt
hello mario
It wouldnt be a Bethesda game without incredibly complicated and weird bugs😄
Rebel Rebel I'm your #1 fan
And fixes that lead to more bugs ;)
*scarcastic voice* "but thats skyrims charm if it didnt have those bugs and was actualy as good as people hype it to be it wouldnt be skyrim it wouldnt be a true betheda gamet be less fun" *end scarcastic voice*
yeah I really hate how e.g. cyberpunk has less issues than skyrim actualy has teams working to fix bugs and yet bethesda get a pass to rereleas skyrim multiple times and each time it still has bugs and issue that modders have fixed, look at the switch release its got the same bugs that have been fixed by modders on day one of the origonal release, bethesda getting a passes when they are the worst offenders for things really agrevates me
@@Snowshill It is Bit rediculous how much of pass they get for having bugs. There games have allot of shit happening in their worlds in CD Project Have more static Npcs so there is less that can go Wrong in Game like Witcher 3.
@@John-996 Well, jokes aside. I think after 76 people aren't/won't be that tolerant with bugs on any of their sequels anymore. I've not played eso yet, so I don't know how many bugs the new expansions usually have, but When Skyrim originally came out, the game was still playable and the many bugs that were present, of what I can remember, were more funny than game breaking. 76 was entirely different and I think is what is leading to the changing of the perception of Bethesda as a game developer. So they got passes, but if starfield is a buggy unplayable mess it won't end well. Bethesda buggy charm (look at Oblivion NPC'S) and horendous bugginess is quite different.
I've played skyrim for over 1000 hours and i never knew bees had collisions, moreover they can be killed with meele weapons. Wow
I didn't even know until I made this video, and I was blown away once I realized it was actually pushing my character physically around.
Same here.
I didn’t even know there were bees in Skyrim
I first learnt back on LE with a build your own home mod from pre-hearthfire.
Had a large gathering and I fus ro dah'd them and watched them all fall into the river.
At Lucky Lorenz Shack if you're curious.
@@Zahn-rad It is actually next to impossible to do that from an armature modder with creation kit provided by Bethesda.
Alduin: I'M THE MOST POWERFUL BEING IN THE GAME, THE FINAL BOSS, THE WORLD EATER
Bee: Pathetic.
Too bad we can't insert memes here, but I can totally see that in my mind
The Bee That Broke Skyrim what ha meme
The Bee ends the playthrough before the Player actually gets the chance to play.
@@LeoPoisl Ugh no thanks. That cringey childish stuff is what ruins Twitter and hopefully it stays only there. A few are Ok but as with everything, people cross limits.
@@netweed09
The thing that ruins twitter isn’t memes, it’s how everybody gets offended so easily
I once had a butterfly tried to kidnap my hearthfire son. He was sort of half standing on the stairs, talking to me about his pet mud crab or whatever. When this butterfly came along, flew underneath his foot that was slightly hanging off the stair, then flew up taking my son with him up into the sky.
I spent the next 5 minutes or something trying to get my son back! Jumping around trying to swat the butterfly out of the air, trying to pinpoint shoot the butterfly and not my son. It was so ridiculous that it made me love Skyrim even more.
Adventure time be like
It's funny, cuz dragons do this all the time with Giants.
plot of fallout 4
A butterfly once stole my horse and put him in a tree
Sounds like a fae encounter to me.
5:08 the way he says “no this can’t be happening! This isn’t happening!” As the carriage is rocking around is so funny
It was too perfect of a clip to not use in that exact moment of the edit.
I wanted to see the cart launch into the sky at that point. 🤣🤣🤣
''This can't bee happening!"
I don't know where we're going, but Sovngarde awaits
The bug never vanished lol, there are still playthroughs where the cart will just explode
you probably have too many mods enabled
@@shayyuss fresh brand new download, it haposn
@@everythingpony I've never had it happen in my dozens of vanilla playthroughs
It happens when you run above 60fps, the physics of the game is tied to the framerate, and has nothing to do with the bee
@@garlottos nope, skyrim's just broken lol.
still love it though.
This is literally like that invader Zim episode where a bee running into Zim's ship causes it to crash and burn
Thats the first thing I thought of as well! 🤣
Maybe 😏 it's the same bee
Cart: ...
Bee: lalalalalalala~
Imperial Guard: "By the 8 divines! Help, Help! There's a psychopath on the loose!"
Lesson learmed: Bees are an absolute menace to transportation in media. Good to know
Just two days ago on Anniversary I found out at the Farming CC Item I could stand on bees and hover in the air. So I knew exactly what the problem was reading the title.
I’ve rode a few of the other bugs, but never a bee.
Birds, riding the birds is hilarious. Swig a paralytic poison and fall 1,000 feet. 🤣
Imagine reading the crash/QA report of this: there is a bug on the bug which causes a bug on the bug, which eventually lead to the bug
Lol. They say you can never quite get ride of bugs =)
As a former software tester (and one with a sense of humor), I would have done cartwheels to have found this and got to write up the bug.
"Like an actual bug" *-Referring to a virtual bee*
"Like an actual bug" *-Referring to a software glitch*
that man looks so young considering its been ten years since he was at a veteran position
s k o o m a
It‘s a young business
Squeakers
Will never get tired of dev stories/anecdotes like these.
Another great video, Kurt!
Thank you, Hemang! And here's to hopefully more!
Now We just need the Sir Gabe one for a lookback into the toils of constructing HL2's City17.
=)
"NOO NOT THE BEEEES!"
- Nic Cage
If a swarm of bees attacks the Player.
LOL..."There in my eyes, there in my eyes..................This is not gonna bring the honey back!!!!" And the final nail in the coffin, his daughter running up there with the torch :-(. So sad....He's still a great actor to this day, I even liked Season of the Witch. Sure it's a little corny, but if you're into that fantasy medieval stuff (and into B-fantasy flicks, although Season was much better than those i.e Deathstalker) then you'll enjoy Season of the Witch.
“That was no earth bee!”
- Invader Zim
OH GOD THE'YRE IN MY CART! Blaaarrrrrghhhle....
Ahem. Its "oh, not the bees"
For anyone that gets an issue at the cart scene with the carts flying around. Usually it's a refresh rate issue. If you decrease the refresh rate of your monitor that you run the game on then it should fix you problem. You can turn it back up after the intro scene. It's because at a higher refresh rate the cart catches up to the horse that has a set velocity, and so the carts go crazy and bump around.
Too bad I can’t change that on console 😂
@@PoisonLatex Yeah proper annoying
I play with a lot of mods and no matter what i tried i always had that bug, until i read somewhere that to fix it you just need to open the console as fast as possible and wait for the scripts to load. Now i can finally be a proper prisoner again.
@@yugodream380 Wow had no idea that would fix it too. I gotta admit it's a pretty hilarious bug. 9/10 you're launched 100 feet in the air
@@yugodream380 it only took me 10 years and thousands of hours of play time to find a solution. Thanks brother, will try that out one day
I had almost the same thing happen; I'd had a mod installed (I think it was "Eerie Encounters") to try and make more of a Halloween/horror atmosphere. Started a fresh game to go along with the new set of mods.
THEN, during the opening, a werewolf would appear on the trail (one of the "Eerie Encounters"), attack the riders, and as soon as the riders were out of the way, the wolf would turn around and slap the horse pulling the wagon AND WE HAVE LIFT OFF!
Fun fact I found out by accident...you can shoot the bugs with your bow.
I find that out super recently and it blew my mind, what else haven't I discovered in this game, makes me wonder
I'll definitely try it!
I used to be unknowing like you, then I took an arrow to a bee.
and spells
I wonder if you can also paralize them.
I don’t want to be a Bethesda apologist, BUT, the bugginess of their games seems to be a result of their ambition to have such an interactive game world. And this video seems to support that notion. They are pushing the complexity envelope. They could reduce the bugs by having less interactivity. I’m glad they chose more interactivity. It’s a key to why I love their pre-76 games.
[EDIT 11/18: A few people mention in the comments that Bethesda’s inefficient engine is a contributing factor. So, if that is so, (I’m inclined to believe it is a factor, as even Todd Howard has mentioned the trade offs of using that engine) maybe it is more accurate to say: “the bugginess of their games seems to be a result of their ambition to have such an interactive game world [add: and their pushing beyond the capabilities of their current engine to get it.]
I Agree Skyrim Has A much more dynamic world then something like lets say Witcher 3 were things are more Scripted.
I only liked Fallout 76 after the buzz, is because of what it can do if the modding community being able to recreate older fallout games. Even recreating fan made game. Fallout 1.5 Resurrection. Imagine that on Fallout 4 engine and more or less of polish of Fallout 76 (obviously not from launch).
@@killertruth186 that’s a good point.
@@John-996 yes, perfect example. Pros and cons of the different methods. Witcher 3 leans into more traditional storytelling, which is bolstered by those scripted elements and a well-defined main character like Geralt rather than a sandbox with a blank slate main character.
@@ShiningEyeBrigade Yes Also the quest design is allot more scripted as you basically Just follow the red foot prints this may have been done to make the game more accessible But it Also allows for better story telling. Kingdom come uses similar game design But you can actually avoid doing some of the fetch Quests. Choices in Witcher 3 are also very cinematic And Scripted through Dialogue In instead of Just being able to stab the character. You cant do random Killings Which benefits the story in way but can give you less freedom in The Open world. Skyrim Is unscripted so Your not going to get any real great cinematic Scripted moments But you have more freedom. Another Thing is scripted Quests Can help with Variety if you look At Cyberpunk There is quite a but is variety in the Quest design.
Early on if you tried to raise the game fps the wagons would freak out going all erratically. They spin constantly sometimes fly and impede from going any further.
This, it was bloody broken anyway.
It was because of the game's engine can't handle over 60fps.
@@killertruth186 yep, it had something to do with the physics mechanics iirc
@@rampageblizzard There was temporary workaround for it by modders. And so far I think that Bethesda had tried to fix it on their on for Fallout 76 (wished they would do this for Skyrim and Fallout 4).
It's still the case. >60fps breaks physics. Still amazes me. Who ties their physics engine to the frame rate? Who ties anything to the frame rate? You read about games in the 90s that are unpopular with retro guys because they tied stuff to the frame rate, or the clock cycle, or whatever.
When I was 17, I got kicked out and had to move on my own 2 hrs away from my hometown. Skyrim was the only game I had on my PS4. Luckily didn't need internet.
I would go to sleep on my couch (I had no bed) and fall asleep to the main menu music. It brought me comfort when I was at my lowest, and let me enjoy something when everything else in my life had fallen apart.
I love every little part of that game, every little quirk and all the details. Most people will forget about the music too.
To be honest, this game saved me.
To this day, I sometimes leave the game running to fall asleep to its sound.
This is positively fascinating. Beats your usual documentary in it's own right and it's under 10 minutes!
Thumbs up for sure.
Hey, thanks for that. Really appreciate it.
@@KurtIndovina No problem!
I was hoping maybe you'd have an insight into the opening moments of HL2 sometime down the line (unless you've already covered it in some way). Maybe in 2024 as it would be 20 years(!!) then since the release of a game I feel defined the 3D industry as we know it.
I'm surprised no one talked about that glitch where the front-half of the horse walks forward, but it's back-half is stretched out like fifty feet to meet up with the cart. Which is also doing barrel rolls.
When an unstoppable force meets a bee 😆.
2:19 I love how they never thought to just remove the intro, because of everyone is definitely going to love and would never want to skip it.
im confused why they didnt just have the cart follow a predetermined path if simulating it was giving them that much trouble
yes :)
It’s weird to imagine this game was developed by people. I always thought it just appeared like the Big Bang or Kevin Bacon
Demi Chan wa katarai based
"It's not a bug, it's a feature."
Running through walls to find hidden chests, doing the one handed XP boost, the shield XP boost AHHHH the good ol days
2:44 I like that we've reached the point where we refer to the decades old software problem as the "actual bug" instead of the critters that have been with us since the dawn of time
Its a cycle, first it was really physical bugs messing up the computer, then it was error bugs, now it's virtual bugs.
Welcome to computer science.
"Bugs" comes from a glitch on a massive computer at the IBM Lab that was traced back to a moth that had found its way into the circuitry and died. That moth is in a museum now.
@@CaffienatedMothman yep
I've been pushed off a cliff my a butterfly while I was enjoying the view.
I love modding my Skyrim, but to this day for some reason, I always end up watching the cutscene. I used to get salty with the cart flipping, but now it’s like a charming bug that fills me with nostalgia. Similar to dealing with the quirks of Morrowind, it’s like an essential part of the experience
Finding out the issues with the opening were all because of the collision used on a stupid bee must have... Stung!
A real buzzing issue indeed.
So many games that use Bullet physics have a similar problem. It's as though the inertia of an object just compresses until exploding point and then shoots the player, the animal, or the vehicle into the sky. In Fallout 3 at the Deathclaw cave there is a bug that affects the Deathclaw coming out of the cave and they shoot into the sky not once but over and over, it's why I call it the Deathclaw cannon. Red Faction is classic for it happening with their vehicles, and for dropping tanks out of the sky onto you when you try to cheat the game.
Honestly, I love all of the bugs. Playing it now and running into the glitches is just nostalgic at this point. Brings me back to my younger days. This is hands down top 5 favorite games and I don't see that ever changing.
1:29 I didn’t have a problem with the bee, but my first play through’s intro scene did crash. The carriage got stuck on the gate for like 10 minutes, then on a house for another 10, and then it got caught on something else so I reloaded it, and thankfully I haven’t had any problems with the intro again. However, after 4 almost full play throughs I still have yet to get the bloodskal blade to work properly and allow me to exit the dungeon/ mine. After more than a decade after it’s release Skyrim is still perfectly balanced with absolutely no exploits whatsoever; it just works.
Mr Purkeypile is the most Gormenghast name I've heard in a while.
This is the most unexpected comment I've seen in a while 😂
Purkeypile is the happiest sounding last name I've ever heard lol
The other night I literally had my horse fly away on the back of a butterfly
The butterfly flew underneath it and lifted it away a good 20ft off the ground! Thankfully it fell back unharmed 😆
This actually also explains why giants send you skyward when they hit you with their club.
Doesn't matter how many games we played, Skyrim is like home. We always want to go back to it once in a while. And I don't have a PC right now .
"I'll fight a bee, as Shor is my witness!" -Ulfric Stormcloak
This could become another excellent video series, along with the weapons expert videos.
That is incredibly validating to hear, HAMMUDE! Thanks for that.
I think what makes Skyrim so good is they put a great game inside a great living virtual world.
Luckily I’ve never had to encounter this bug since during my first playthroughs I’d always quick save before the character creator and just load the prisoner save file when I wanted to make a new character
Wow, this video went into quite a bit of depth discussing how a feature was causing another feature
This was a pretty charming look at a scene i really havent thought too much about
Some mod-caused situations can break the cart as well. I heard having a lot of mods and their scripts initializing breaks it.
This has happened to me before. I think it's the order in which the mods are loaded that causes the problem.
The intro is infamous with modders. It is extremely scripted and something as simple as a newly placed rock or a rabbit can break the intro. That's why it is recommended to have everything ready with either of the two people you follow and use that unmodded save as a starting point or using a mod to skip the intro/having a new start.
Yep one mod is immersive armors. You either have to activate/install the mod after the intro, or open console (on pc) and wait for the mod's scripts to finish running.
I still remember the first time I saved up enough coins to buy a horse from that horse trader outside of Whiterun, and ten minutes later I hopped off to collect some flowers and the horse climbed onto a butterfly and flew off into the sky never to be seen again
My horse died, but luckily I could load a save and have it back again.
This was well put together! Good job
Highkey I want to be a part of that team that was creating programming bugs for a fantasy world specifically
anyone else not remember bees being in the game?
Only hundreds? And you didn't always know how it would end? That sounds amazing.
i wonder if they thought about adjusting the AI specifically for flying bugs. That had to be challenging back then.
I mean couldnt they just remove collision on bees
I will always remember the first time I played Skyrim the gate to helgen didn't open so I was just sitting in the cart waiting for the gate to open for like 20 minutes before I realized it was broken
I have well over 1000 hours of Skyrim over the years on various platforms, but I had no idea bees existed until recently
Skyrim easily is the most important video game I've ever played because after over a decade of playing only on consoles, once I was off in an engineering program with a proper PC to run Auto CAD software, I picked it up (by then the legendary edition had come out) and suddenly remembered (I honestly don't know how I ever forgot since I was playing games on DOS computers) that PC gaming was a thing. This changed my life, in how I want to run a channel, what I'm doing with my career in writing, and it got me into programming and applying my art skills toward a style I could potentially do in some form of game in the future. I'll always be a writer and essayist first, but I also owe a great debt to the video game that got me back into PC gaming, and building and running PCs as a hobbyist (well until the chip shortage ^^; ).
An unstoppable force met an immovable object.
Bruh I’ve had this bug so many times over the years I’m so glad to hear the explanation behind it
I feel like having a blooper game that's just a bunch of pre-release builds of open worlds would sell well, and you wouldn't even need to patch it.
I saw a bear step on a butterfly just before it took off, taking the bear for a wild ride
thats crazy. ive played skyrim sense like 2012 and replayed it so many times ive lost count but i have never ever come across a glitch in the opening scene. Kinda cool to see the bugs that can happen in a game that you may never stumble upon yourself.
I’ve probably seen it 100’s of times as well, from how many times I’ve played this game
Imagine you got a new set of mods and are so eager to explore skyrim with all this new stuff again.
Physics mods or animation mods with something in your loadorder gone wrong and your cart gets catapulted arround, wiggeling, killing the horse, turn it self upside down but still fixed on the dead horse, which still moves on because the movement of the front cart is scripted, it isn't the horse dragging it. And while your camera glitches through the floor texture and you get a headache because you know you have to work your way through your loads of mods to get it normal again, Hadvar continues ...where do you come from, thief?...
Btw after intense trial and error and a dozent times rewatching if it happens without X or Y it was some innocent little mod which had nothing to do with it or got some strange interaction with something else. I can't remember but i think it was a snow texture mod.
After some heavy modding i ran into a funny bug. Some bees had been blown up to maybe the sice of a big dog. Bees pushing you around became a big problem from time to time. I left it, because as a beekeeper I became kinda attached to those gentle giants.
The cart scene never bugged for me. Crazy!
With way over 1000 hours, and Talos only knows how many new playthroughs, I've never encountered it either. Now watch, the next one I start...Bzzz, Bzzz, BzzzKaBOOM! To the Moons, Alice! (Yeah, I'm old, love me some Jacki Gleason.)
This guy looks like he has people under his desk to move his hands for him
Honestly I feel like half the bugs could've been fixed if the devs did everything one at a time instead of doing it all at the same time.
One phase is for map design and detailing. Another is for collision and basic AI. Another for intelligent AI. And finally a stage for cinematics.
The entire comments section: "Haha bug caused by bug lolol bethesda go brrrrrr"
Me: Skyrim has insects that aren't particle systems...?
Used the Ice Form shout to freeze a charging Bear. It slide down a hill while frozen into an Imperial camp and pin balled off everything then shot over the mountain and disappeared. I don't know what happened. I know it didn't fix itself so for all I know the Bear could still be bouncing around Skyrim and I just haven't ran into it yet
My favorite skyrim bug is if you have the skill that makes it so time slows so you can block an attack easier if you don't get hit by that attack once the slow time effect kicks in it won't end until you interact with a door.
One time when I was curing vampirism, a bug pushed failon and then he just floated diagonally into the stratosphere
I guarantee that anyone who has seriously modded skyrim has, at one point or another, witnessed the surreal beauty of the cart flipping the fuck out.
The big brain move is just modding out the intro sequence entirely lol
We've finally come full circle from the first ever computer bug which, coincidentally enough, was also a literal bug. From a physical bug caught in a tape reel, to a virtual bug that sends carts into outer space.
There’s a eerie encounter mod on ps4 that spawns werewolves, gargoyles and if you start a new game while the mod is installed the werewolves and gargoyles flip the cart over before the carts can enter the town in the intro cutscene, it’s pretty funny
10 years and this game is still filled with surprises. No wonder it's my number 1 favourite.
This has to be one of the best videos ive seem on youtube
In all the 400+ hours of playing Skyrim, I never had an issue with the intro.
As soon as I bought and played the Special Edition, the intro broke.
For some reason the cart in the front got rocketed into Helgen, with one of the characters getting stuck inside of a building. As soon as our carts got there, the glitched cart rocketed backwards and got stuck in the gate.
The character stuck in the building was gone for the intro, as well as Hadvar. It was pure silence for his dialogue as well, no clue where he went but he is no where to be found still.
The interview over view
Player: "umm what's going on?
Bethesda: *shrugs shoulders*
Thanks to Skyrim and its bugs i got into programming and i hope one day i will be able to participate on games such is this one. Thank you Skyrim
That bee nearly saved us from a decade of Skyrim re-re-re-re-re-releases and Todd Howard's smug "it just works" mentality.
I get a broken wheel bug once in a while and the cart bouncing all over
When Special Edition first came out I had to make a save game past the intro because of that bee.
I’d love to watch the Skyrim intro over and over again
"you're finally awake..."
yes, maybe because of this cart being in constant seizure.
a decade and easily 1000 hours ... and i didn't even know bees were in the game beyond being ingredients to be eaten until i restarted a special edition playthrough of the game this week.
I've seen butterflies by the hundreds, but not bees until now.
Skyrim brakes sometimes? Idk if I believe that. Very fun video, thanks for your work!
The Bee Wanted To Tell The Dragonborn About Jazz
Ahhh skyrim, with a knife being able to deal 10m damage using restoration pots and some alchemy and enchanting gear and pots
I’ve literally played this game for 7 yrs and I have never in my life had this cart bug happen to me
5:35 that bee rolling down the hill tho! 😂
What makes Skyrim so great is random stuff like this 😂
"It's not a Bee, it's a Feature."
-Todd Howard
I remember firing up Skyrim first time and the horse cart just took off and landed on a mountain.
Turns out the game physics didn't work well on monitor refresh rates which weren't a multiple of 60hz.
Through the years, I've grown rather fond of all the imperfections. It gives it a magical feel of a world where anything can happen.
Wait, so essentially, the bug/bee was like the scenario where the Inmovable object meets the unstoppable object??
Huh, neat.
That intro really is a miracle it works a few mods and it breaks can’t imagine it in alpha
10 years later and we still be talking about this game, now that says something about it
Excellently-produced documentary.
Hey, really appreciate that!
Only here for Kurt, the way talked about the game on his channel years ago made me want to try it again on the switch, so I got a switch and Skyrim again, in 2021. Good job Kurt!
And I'm very glad you ARE here, Attila! Glad you came by, and may the Nine watch over you.