Two things I forgot to mention: One, the pie can actually be used to heal teammates if it passes through (so technically Bugs has two team based moves) and Two, you can ride both of the rockets (up and side special), the up version can also be used as a wall to restore your jump and it will come back down after around 10/15 seconds assuming it never hit anyone... On a side note, I apologize for the AC noise in the background! Edit: I've got a bit of a smaller video here showcasing some gimmicky setups and kill confirms the character has, enjoy! ruclips.net/video/Dqu-_60pnC8/видео.html
@@Kingpuch His team moves are his Rabbit hole (which teammates can use to traverse the stage from point A to point B) and his Pie which is a projectile that can not only slow opponents but can also Heal Allies
@@cruishank8031 Kinda hard to say, the best teammate for Doubles is probably Velma because of how much value she gives, and the best character for 1v1's is probably like Harley Quinn or maybe Finn (who, even after getting nerfed is still really damn good)
Would you recommend any perks in particular? I run Lingering Love, Triple Jump, That's flammable Doc and Aerial Acrobat. Would you swap out any of them?
Lingering love is fine, and I would go with any perks that lower cooldowns, increase projectile effectiveness, or any perks that give you bonuses on hitting debuffed/slowed enemies (perks like "I'll take that" for example). His personal perks aren't too bad of a choice because he actually has a cooldown perk, I would recommend having "Coffeezilla" equipped most of the time since it's a free 10% cooldown reduction and that's really good for your Rocket. Triple jump is fine but it isn't too necessary I'd say since you can use Rocket to refresh your jump, so cooldown reductions are much more important. "That's flammable, doc" is fine imo, but you could swap out Aerial Acrobat for "Speed force assist" if you want more mobility, if not that then maybe "Make it rain dog" for increased projectile speed
@@dominik5678 if you want a status/cooldown based build you can use the lingering love, I'll take that, That's flammable Doc and Make it rain dog. You get fast projectiles, you can apply multiple statuses due to your pie and heart, and your cooldowns get reduced when you attack people with statuses (which'll happen a lot since you'll be igniting people)
@@phastfire Tasmanian Trigonometry? If that's the perk you're referring to no, knockback influence is basically DI (directional influence) which means that if you are getting combo'd you hold a certain direction to kinda get out of the combo or if you get knocked back by a strong attack you told towards the stage if knocked horizontally or away from the opponent if knocked vertically. It essentially let's you escape combos easier and survive longer, so if you have this perk equipped then you can escape combos just a bit easier, and maybe survive just a teeny bit longer
It only works at lower to mid percentages, and you need to make sure you're far enough off the ground when you do the helicopter punches otherwise you'll do his mallet smash attack on the ground instead
The Heart trap is really good (forget what the perk is called), as far as like universal perks goes though, you can't really go wrong with any perks that reduce your cooldowns (because the rocket cool down is pretty long) as well as any perks that increase projectile damage, but honestly his personal perks aren't half bad either (he actually has one that decreased cooldowns by 10%)
thanks dude.. i practiced these a bit then did 494 damage to knock out the seasonal challenge.
Finally a guide with actual true combos
I might actually post a combo guide soon showing off a bunch of true combos / setups
Two things I forgot to mention: One, the pie can actually be used to heal teammates if it passes through (so technically Bugs has two team based moves) and Two, you can ride both of the rockets (up and side special), the up version can also be used as a wall to restore your jump and it will come back down after around 10/15 seconds assuming it never hit anyone... On a side note, I apologize for the AC noise in the background!
Edit: I've got a bit of a smaller video here showcasing some gimmicky setups and kill confirms the character has, enjoy! ruclips.net/video/Dqu-_60pnC8/видео.html
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What’s his other team move ? I’m not sure if I missed it
@@Kingpuch his passive
@@Kingpuch His team moves are his Rabbit hole (which teammates can use to traverse the stage from point A to point B) and his Pie which is a projectile that can not only slow opponents but can also Heal Allies
If you are playing duos, the pie heals your teammates and the kiss enrages or unlocks the special for your teammate
I mentioned the pie thing in another comment but I had no idea about the charm thing for teammates!
Yesssirr
hes S tier if you know what you're doing
S tier in doubles maybe A tier in 1v1's? That's what I'm thinking anyways
@@GameStrikerX2 yep 100% agree.Whos the best 1v1 + teams in your opinion?
@@cruishank8031 Kinda hard to say, the best teammate for Doubles is probably Velma because of how much value she gives, and the best character for 1v1's is probably like Harley Quinn or maybe Finn (who, even after getting nerfed is still really damn good)
Can you do a video on only Combos?
I have a small video show casing a few combos and setups but yeah it's in the works
Would you recommend any perks in particular? I run Lingering Love, Triple Jump, That's flammable Doc and Aerial Acrobat. Would you swap out any of them?
Lingering love is fine, and I would go with any perks that lower cooldowns, increase projectile effectiveness, or any perks that give you bonuses on hitting debuffed/slowed enemies (perks like "I'll take that" for example). His personal perks aren't too bad of a choice because he actually has a cooldown perk, I would recommend having "Coffeezilla" equipped most of the time since it's a free 10% cooldown reduction and that's really good for your Rocket. Triple jump is fine but it isn't too necessary I'd say since you can use Rocket to refresh your jump, so cooldown reductions are much more important. "That's flammable, doc" is fine imo, but you could swap out Aerial Acrobat for "Speed force assist" if you want more mobility, if not that then maybe "Make it rain dog" for increased projectile speed
@@GameStrikerX2 Thank you
@@dominik5678 if you want a status/cooldown based build you can use the lingering love, I'll take that, That's flammable Doc and Make it rain dog. You get fast projectiles, you can apply multiple statuses due to your pie and heart, and your cooldowns get reduced when you attack people with statuses (which'll happen a lot since you'll be igniting people)
@@GameStrikerX2 does the tasmanian knockback increase perk mess up combos? i imagine it probably changes especially if its stacked
@@phastfire Tasmanian Trigonometry? If that's the perk you're referring to no, knockback influence is basically DI (directional influence) which means that if you are getting combo'd you hold a certain direction to kinda get out of the combo or if you get knocked back by a strong attack you told towards the stage if knocked horizontally or away from the opponent if knocked vertically. It essentially let's you escape combos easier and survive longer, so if you have this perk equipped then you can escape combos just a bit easier, and maybe survive just a teeny bit longer
How did u go from mallet swing to helicopter punch the helicopter punch goes to high trying to understand of u catch him after mallet swing?
It only works at lower to mid percentages, and you need to make sure you're far enough off the ground when you do the helicopter punches otherwise you'll do his mallet smash attack on the ground instead
Interesting ok thanks man 👌
I’ve seen some bugs players use 2 rockets at once before do you know anything about this ?
probably used one and him or a tm8 got a ko and there's a perk that refreshes your cool downs after your team gets a kill
Hmm, yeah that shouldn't be possible normally so maybe the team had a cool down perk or something like the reply above said
It's a server lag problem I think. I do it with Batman every once in a while and end up throwing 2 batarangs at once
i do throw 2 rockets at once, i just smap the special button while doing the rocket. i think it's a bug
Any perks you would recommend when using him?
The Heart trap is really good (forget what the perk is called), as far as like universal perks goes though, you can't really go wrong with any perks that reduce your cooldowns (because the rocket cool down is pretty long) as well as any perks that increase projectile damage, but honestly his personal perks aren't half bad either (he actually has one that decreased cooldowns by 10%)