Not really, if you could say it does count because they are mechanically the same weapon but they have different kits so people just say they are different weapons
A tip for anybody who wants to focus more on honing their skills by spoting mistakes in replays,don't focus on mechanical mistakes,always check for poor decision making and pinpointing a source for the unwise play,here are some examples of clips that don't require better mechanics,firstly because you can't willing speed up your mechanical growth,secondly accuracy in pure aiming never stays perfectly consistent: 1:27 -Unncessary drift from the hiding spot,makes one prone to revealing themselves,with that shark you could realistically drop at least one of the enemies (most likely the nautilus),falling over here denies you a great flank and depletes a good chunk of your Inkzooka,which could've been used to bomb them from behind or as a retake special. -Going a little further, thus accepting the fight taken after moving out of ink,it could've been easily won not just with smoother tracking,even if that would help a little,the missplay getting the player killed is dropping of the edge with the splatling,because it follows the enemies continous tracking and in my opinion the better option would strafing on the edge,making it harder for the nautilus to pin a shooter down,to be exact I belive sub-strafing or even main-strafing,which is possible thanks to the paint you've put down during the suffle with the opposing player 1:54 -The player there was too quick in this clip,not in the case of timing or the exact reaction time,but in case of percieving how urgent this situation is,they could've waited and given themselves more time to think,but engaging here isn't a major mistake. -The main takeaway on what dooms the failure here from what unravels is target priority and indecision,instead of focusing down the nautilus or at the very least commiting to the splash pick ,it is neither one or the other,so the player flicks to the splash ,relises that he's long gone and is left shooting right in front of one of his foes,all of this could have been avoided if the splatling was first to go,I don't belive an expirienced shot player would miss a sitting duck,right after getting the heavy support the player would've been able to dive the wellstring being completly susceptible to an assault. -Even after all of this,getting the enemy down,one still could escape their downfall,if it wasn't for *running head first at the splash,when you're already shot at and weak* The best way out is not going closer to the other shooter,IDK squid rolling onto the left flank is probably the safest option,but you could only fall back onto chait [the callout spot] and Super Jump out or play aggresively into their stringer. I could point out more of these isolated cases ,this comment is already lengthy you get the point,right? I'm not one above blaming my aim from time to time,but you musn't fall back on it. You could do much better if you rid yourself from blaming aim and are willing to see diffrent elements at play more clearly,focus on them more. You can't always fully control your mechanics,but what you can control fully is what happens inside your head. So keep that in mind don'tcha.
I hate to break it to you, but there is Splat Charger. Also, if we're just talking about the weapon, you can technically 25 star it with Ttek and Octoshot.
The 10 star video was in my recommendations so I checked your channel to see if you have 15 now and it turns out the video was just uploaded 18 minutes ago.
im probably worse than you so i might be wrong but it seems like when you take fights or just in general you tend to fire your main weapon too much and not make as much use out of the swim form. One great way you can throw off an opponents aim, especially with a shooter weapon, is by popping in and out of the ink esp using main or sub strafing. It seems like you somewhat fall victim to the "walk and shoot syndrome" where you well, walk and shoot hoping to take out the enemy.
I already got all my 5 star weapons! Lol it takes so dang long to get 5 star. Anyways probably not but got any tips on how to get 1200 wins for a special quickly? Im almost there i am currently 409 wins away!
I have a gold ink storm badge. There isn’t really any tips besides winning and using special at least once per match. It’s just playing a lot like a 5 star badge on a weapon. I 5 starred swig express and octobrush nouveau so I just got it while grinding those.
@@BigPro1123 I see! So you technically got to 5 star 2 weapons to get the gold badge of that special? Not literally cuz you could probably still do it on the weapon you 5 starred but if you were to do it via 2 weapons both would be 5 star and you'd have the gold badge of it. Also yeah winning is the thing lol gotta have a good win to lose rate aka get more wins then losses if you wanna get the special gold badge
@@geothegrimreaperlucarioshi6319 As someone who has been 5 starring weapons for a while, the fastest way to do so is to get KO victories in Anarchy, and the mode where that happens the most often is splat zones. Find a weapon that has the special you're going for and you like playing on splat zones and go at it! This process is of course applicable to getting 1,200 wins with specific special weapon badges.
@@geothegrimreaperlucarioshi6319 Like BigPro said, there isn’t really a trick to it, it’s just a grind until you get there. I guess you should strive to improve at the weapon to make sure you’re actually winning your games, but there isn’t much more to it than that
@@TheCosmicCloud yep! I've played alot of Hydra throughout splatoon and its a favorite splatling of mine so I've been playing alot of that and I've even grabbed 5 star on it and I'm still grinding out on it
Can’t wait for the 25 star splattershot if you play the tentatek kit
Not really, if you could say it does count because they are mechanically the same weapon but they have different kits so people just say they are different weapons
@@chaysewalls5180Tentatek Splatershot and Octoshot Replica (tentatek re-skin)
@@blizzardcubing5260 OH I'm stupid sorry
@@blizzardcubing5260 That would just be a 10 star, not 25 star
@@Freelancer837They are all Splattershots, just 2 different kits. Like putting different attachments in cod, but it's the same weapon stat wise
A tip for anybody who wants to focus more on honing their skills by spoting mistakes in replays,don't focus on mechanical mistakes,always check for poor decision making and pinpointing a source for the unwise play,here are some examples of clips that don't require better mechanics,firstly because you can't willing speed up your mechanical growth,secondly accuracy in pure aiming never stays perfectly consistent:
1:27
-Unncessary drift from the hiding spot,makes one prone to revealing themselves,with that shark you could realistically drop at least one of the enemies (most likely the nautilus),falling over here denies you a great flank and depletes a good chunk of your Inkzooka,which could've been used to bomb them from behind or as a retake special.
-Going a little further, thus accepting the fight taken after moving out of ink,it could've been easily won not just with smoother tracking,even if that would help a little,the missplay getting the player killed is dropping of the edge with the splatling,because it follows the enemies continous tracking and in my opinion the better option would strafing on the edge,making it harder for the nautilus to pin a shooter down,to be exact I belive sub-strafing or even main-strafing,which is possible thanks to the paint you've put down during the suffle with the opposing player
1:54
-The player there was too quick in this clip,not in the case of timing or the exact reaction time,but in case of percieving how urgent this situation is,they could've waited and given themselves more time to think,but engaging here isn't a major mistake.
-The main takeaway on what dooms the failure here from what unravels is target priority and indecision,instead of focusing down the nautilus or at the very least commiting to the splash pick ,it is neither one or the other,so the player flicks to the splash ,relises that he's long gone and is left shooting right in front of one of his foes,all of this could have been avoided if the splatling was first to go,I don't belive an expirienced shot player would miss a sitting duck,right after getting the heavy support the player would've been able to dive the wellstring being completly susceptible to an assault.
-Even after all of this,getting the enemy down,one still could escape their downfall,if it wasn't for *running head first at the splash,when you're already shot at and weak*
The best way out is not going closer to the other shooter,IDK squid rolling onto the left flank is probably the safest option,but you could only fall back onto chait [the callout spot] and Super Jump out or play aggresively into their stringer.
I could point out more of these isolated cases ,this comment is already lengthy you get the point,right?
I'm not one above blaming my aim from time to time,but you musn't fall back on it.
You could do much better if you rid yourself from blaming aim and are willing to see diffrent elements at play more clearly,focus on them more. You can't always fully control your mechanics,but what you can control fully is what happens inside your head.
So keep that in mind don'tcha.
The banner looks so good now
WHY ARE THERE FIVE VERSIONS OF THE SAME WEAPON
Has bro ever seen the concept of "skins" in videogames?
Because there are only two different splattershots kits, the rest are skins.
I respect the dedication🙏
Love the Miitopia music, great fit for the video.
I hate to break it to you, but there is Splat Charger. Also, if we're just talking about the weapon, you can technically 25 star it with Ttek and Octoshot.
7:42 I didn’t know Shoresy played splatoon in his free time
>:) you finally did it!!!
Why yes I have 5 Stars on Splattershot:
Splattershot: 1 Star
Order Shot: 1 Star
Hero Shot: 1 Star
Tentatek: 1 Star
Octo Shot: 1 Star
stellar editing as always!
i salute the double stacked goo tubers. real ones right there
14:50 "ok tylerr 🤨🤨"
0:38 it’s me
The best toad
23:13 oh hey that's me! I am the last hope lmao ggs man
The 10 star video was in my recommendations so I checked your channel to see if you have 15 now and it turns out the video was just uploaded 18 minutes ago.
im probably worse than you so i might be wrong but it seems like when you take fights or just in general you tend to fire your main weapon too much and not make as much use out of the swim form. One great way you can throw off an opponents aim, especially with a shooter weapon, is by popping in and out of the ink esp using main or sub strafing. It seems like you somewhat fall victim to the "walk and shoot syndrome" where you well, walk and shoot hoping to take out the enemy.
20 star (octoshot, tantek, splattershot, and hero shot)
Miitopia music? I think I'll enjoy my stay here
0:42 Ayy that’s me
Peak splattershot gameplay
YOU DID IIIIITTTTT AAAAA
I'm almost there. I've also 5-starred both T-Teks.
i got 37 kills on forge like yesterday! SO HAPPY! (one round btw)
Now Views in a minute? Thats normal don't worry
good ending 👍
Can't wait for 10 star tentatek splattershot XD
5 star every weapon in the game next please
0:41 Oh, look! I'm there. (Wasn't trying to pressure you or anything with my comment. Sorry if it came off that way.)
No worries! I just thought it was funny how many people came back to comment the same thing
Im close to 15 starring and 10 staring all the shots!
15⭐️ Splattershot gang RISE UP!!!!
I was wondering when it would happen
I've been referenced? In a video? Of an actually good youtuber? Yippee!!!
I already got all my 5 star weapons! Lol it takes so dang long to get 5 star. Anyways probably not but got any tips on how to get 1200 wins for a special quickly? Im almost there i am currently 409 wins away!
I have a gold ink storm badge. There isn’t really any tips besides winning and using special at least once per match. It’s just playing a lot like a 5 star badge on a weapon. I 5 starred swig express and octobrush nouveau so I just got it while grinding those.
@@BigPro1123 I see! So you technically got to 5 star 2 weapons to get the gold badge of that special? Not literally cuz you could probably still do it on the weapon you 5 starred but if you were to do it via 2 weapons both would be 5 star and you'd have the gold badge of it. Also yeah winning is the thing lol gotta have a good win to lose rate aka get more wins then losses if you wanna get the special gold badge
@@geothegrimreaperlucarioshi6319 As someone who has been 5 starring weapons for a while, the fastest way to do so is to get KO victories in Anarchy, and the mode where that happens the most often is splat zones. Find a weapon that has the special you're going for and you like playing on splat zones and go at it! This process is of course applicable to getting 1,200 wins with specific special weapon badges.
@@geothegrimreaperlucarioshi6319 Like BigPro said, there isn’t really a trick to it, it’s just a grind until you get there. I guess you should strive to improve at the weapon to make sure you’re actually winning your games, but there isn’t much more to it than that
@@TheCosmicCloud yep! I've played alot of Hydra throughout splatoon and its a favorite splatling of mine so I've been playing alot of that and I've even grabbed 5 star on it and I'm still grinding out on it
If it helps you feel any better about your splatoon skills, I've been playing splatoon 3 for a year and the highest rank I've ever gotten is b
i hated that all the side order weapons were just reskins of the vanilla versions.
I think they didn't want o lock unique kits behind paid dlc but i wish you could pick witch kit it went over since I dislike most first kits.
Now try 20 star :)
Only took 15 years
Do you play Miitopia cause you used the music?
@@fanofprochara I played the switch version back when it came out
I play it as well I can make a mii for you
Early asf.
This shit is so stressful to watch😭