Auroth's previous f2p DPS guide changed my game and helped me lay the foundations of the fundamentals that govern the game. Top notch as always friend Auroth.
Congrats on the growth of your channel 🎉 Am really pleased for you and always appreciate the amount of work you put into these guides etc that you do for us! 🥰
Congratulations! Been following ur guides and strategies since beginning of the channel and I'm so happy to see the channel progressing, u totally deserve it !❤
Awesome video! Even as a whale I learned a ton! One thing - it would be great to get a video on all the “hidden” caps - for example crit damage caps, attack speed caps, primary attack speed vs attack speed, and buffs the have caps (as you mention only the highest value buff applies)
I will have to do my own testing to confirm caps but here are the general knowledge aboutsome important ones (they might not be correct) There are also some exceptions to these but in most cases it is: 1. Cooldown Reduction: 30% 2. Movement Speed: 70% 3. Beneficial effect duration 80% (possibly) 4. Attack speed 100% (no cap on summons) 5. Crit Damage 200% (some people say this but I have not tested it and this might be fake news) I will have an episode where I talk about magical attributes among other things. Then I will dive deeper into the topic 🙏
Great video, I used to have a strong DH building on everything but now I've gotten more into PvP, overtime I feel like I've lost my way. I need to step back and look again.
Auroth this is a masterclass of a video. So clever! I will take this and try to improve my character more. I sort of understood the fundamentals but not the in-depth calculations. Your friend Urqhart - Annihalation
As far as calculating damage number increases this is great information. I’m hoping in your upcoming videos you cover the more nuanced things as well like Beneficial Effect Duration and Cool Down Reduction and their caps (80% and 30% respectively) also I remember hearing that attack speed is capped at 100% but I have not personally tested it. Another topic could cover what attributes benefit what skills. You already mentioned that summons benefit from primary damage increases but another common one would be do primary damage increases work for whichever primary when using painsower and channeling strafe? Does strafe/skill damage increases effect this? When playing a necro or Sader with a DoT detonation build how valuable is potency, 2p Baron, and Misery elixer 1* gem? Just a few examples. I look forward to the next video. Good to see more content creators spreading actual game knowledge.
A return to the origins! I met you through your first DPS video and we now play together to win against apparently stronger foes, continuously. All my progress in the last year are profoundly influenced by your analyses. Thank you 🙏 PS - Hope to see a link for the excel sheet to calculate the new build score!!
Hello buddy and thanks for your request. As of now my knowledge about PvP formulas is limited compared to PvE I could make a video going through the basics but I would not feel confident to release a video with as in-depth explanations as in this video for example 🙏
@@Auroth_DI I completly understand, but I feel like it is something that the community needs. If you need anything feel free to contact me, ill do my best to help in the task.
We have armor, block, gem affixes, item affixes, set affixes, resistances, life, combat rating, shadow ranking, badges, pvp tower life, resonance etc. Some are strafed, some are not, its a mess. You cleared the formula for damage, but we clearly need someone to clear defense formula
Hi, got linked to your video since this is something I love reading into. I've been attempting to build a defensive pvp build but I'm not sure of the math. Are you intrested in calculating damage taken like you did for damage output?
Thank you for the great channel. Question! I recently started the game, I’m currently paragon 230 and I find it hard to understand if it’s worth considering anything other than CR until I get into highest difficulty? Swapping gear so quickly that rerolling stats and min maxing feels like a waste since I probably will find a higher item in a couple of hours. From what point do you start finding your “forever-items”?
Terrific video! I'm very confused about the concept of Attack Speed verses Primary Attack Speed. Are they the same thing? Do they add together? I'm asking, because I tried to make a +100% attack speed sorceress build, but it didn't seem like the three legendary essences stacked with each other or with the 4-piece Urges bonus. At least they didn't stack on the stat screen. Also, as a Necro, I often have several break armor debuffs on my builds - poison golem for 10%, off-hand golem for 15%, and grim scythe for 38%. Are you saying that these separate debuffs don't stack? Finally, for a future video, I'd love a full explanation of how potency and resistance interact for knockbacks, knockups, slows, stuns, poison, and fears. Also, what do the reforges "Resistance to Knockbacks," "Resistance to Stuns," "Resistance to Slows," and "Resistance to Fears" actually do? Thanks again!
1. Attack Speed affects both primary attacks and cast time of skills. Primary attack speed only affects your primary. They do stack but some attack speed buffs dont stack with each other. 2. This is a complicated topic. Most armor breaks are flat (meaning they give the full value) While some other debuffs are diminishing (they probably go into bracket 1) For example poison golem is flat armor break so this will not stack with other flat armor breaks like lingering wounds. It will stack with corrosive slab but that debuff will not give the full value (meaning its not flat) I spent many hours trying to figure out the exact logic but I seem to find lots of inconsistencies. 3. Resistance reduces harmful effect duration on yourself while potency increases it on your enemies. Knockbacks are not harmful effects. 4. 6% resistance to knockbacks means that the knockback effect on you will fail 6% of the time. The same go for other similar affixes. Edit: Any buff to your primary attack speed will not show up on your attribute screen 🙏
@@Auroth_DI Thanks so much! I guess I'll need to do some testing. For example, for Vanguard, I've been using the Grim Scythe to break the boss's armor for the party, but if it doesn't stack with the golem or corrosive slab, then I might be better off using those slots for skeletons. Also, I'd like to know if my armor breaks stack with Bane (Blight Orb) on the boss. If mot, then that'll affect my choice of charm or build I go with.
This formula is the same for everyone so you have missed something. How far off are you? Add me on discord at auroth_di and show me your calculation so I can help u fix it 🙏
Great video overall. However, I would also like to know how can I consider the following areas: 1. Beneficial effect duration: this increases the buff uptime (usually an attack bonus) which would eventually increase the DPS. 2. Damage gems like Wulfheort or Echoing Shade, which deals X% base damage over 20 seconds. Using the free trial of Wulfheort, I tested (on dummy) the Wulfheort rank 10 effect does similar damage to my Berserker's Eye rank 10. I found it extremely difficult to evaluate the damage gems. Can Auroth advise me on that?
You are 100% correct! I could have mentioned it in this video allready but I will discuss this topic and much more in an upcoming episode of this series. Another equally important attribute is cooldown reduction which will also be thoroughly explained. One of the episodes will also be all about legendary gems and there I will explain everything you should look for and the most efficient strategies! For dps output the thumb rule is to always opt for gems with damage modifiers on them that also corresponds with your current build.
In theory whether Wulfheort is better depends on how much "base damage units" your skills do together every second. The exact number is hard to calculate, approximately it is like this: if you do a primary attack - you do 1 base damage, if your skeletons are attacking at the same time, this is +2 base damages, then golem +1 base damage, poisons +1 base damage every second, and so on. If every second you do 100 base damages, then Wulfheort will be [(100+1)xB1xB2...B6] which is almost always worse than a +16% gem = [100x(B1+0.16)xB2...B6]. If every second you do 2 base damages, then Wulfheort will be [(2+1)xB1xB2...B6] a lot better than a +16% gem [2x(B1+0.16)xB2...B6]. Need to find out how many such "base damage units"/second every class does on average, and this will answer if adding more base damage units is better.
Hey @auroth, i have one question, did you play tempest? i cant find answer anywhere. I even did post on reddit, got a lot of upvotes and still dont have the answer. Do dmg on rolling surf skill scales of primary atack dmg % or skill dmg %? wondering wich reforge should i do: ability or primary?
Unfortunately I have not tested this. Take of all your items except your offhand and try with and without a yellow rune at dummy to see if it works. I am quite confident it should apply the dmg effect 🙏 It syncs with gloom if I am not mistaken so 99% sure it will 😊 Edit: I mean that it most likely scales from primary attack dmg 🙏
Wonderful as always. Question: so the 30% dmg modifier on Crusader light horse for instance, what wouldn’t that stack with since some dmg buffs do not stack. I think most Saders run light horse for open world or dungeons and we may be screwing up our damage with other modifiers that are not stacking. Thx !
@@Auroth_DIlooks like skill says enemies take 30% more dmg, sounds like an armor break type debuff - can’t think of and essence or gem or anything this would conflict with or override
What is unclear, and was unclear in the old dmg formula video too: is Bottled Hope damage increase in a gem bucket or in a buff bucket? Logically it is both, a gem and a buff. But if BH's effect is a buff, and if it is overriden by other damage buffs - why is it so popular?
Good Job. I find it really helpful. But r u sure "Mother's Lament" and "Roiling Consequence" can stack 100% like that? As my experience, it's not working that way.
Can you make an excel sheet? For this ahahahah Nice contect also can you explain in some video about the availabilities about lose control etc wich abilities are considered in that category and the others too is there a lot of effects but it's tricky in what category belong
I have constructed a detailed spreadsheet that calculates everything. It also includes beneficial effect duration. I could also probably update it with cooldown reduction. I just need to find the time to do it 😂 You can add me on auroth_di and I can send it over when it is updated 😊
You are correct. I do not believe this will add a flat value though. It will add 10% of 100-current chc. If your chc is 70% your stance will add 10% of 100%-70% = 3% The same goes for most chc buffs. In other words a chc buff adds less chc the higher your flat chc is. All chc sources accounted for in this video adds flat chc. I will explain this more in detail in an upcoming episode of this series 🙏
I will cover the optimal strategies regarding normal gems in an upcoming episode but is this your main takeaway from this video bro? 🤓❤️ The secondaries have an effect in your PvE output but not as much as some people are saying. As a f2p the normal gems should be a long term goal and not a quick fix. I will talk more about this in-depth.
What is your point? The formula looks the same for all type of characters and yes there are many f2p accounts with 3k+ resonance and several rk10 legendary gems. Those players have played the game for a long time. There is a difference between f2p and new players. I think you have missed the point with this video. The point was to teach you how the damage formula works and for that I can use any example of a build. This knowledge is important to have when we go deeper into the subject in upcoming episodes. There I will go through every different aspect regarding what you should focus on and in which order in terms of legendary gems, secondaries, reforges, magical attributes and more. Have a nice evening! 🙏 Edit: In this video I do calculations on a build with 1710 reso so I really don’t understand how this can be your takeaway? I could have made the calculations on a build with 500 reso, 5000 reso or 10000 reso it wouldn’t matter it is still the same concept. I hope this made it a bit clearer for you 🙏
Auroth's previous f2p DPS guide changed my game and helped me lay the foundations of the fundamentals that govern the game. Top notch as always friend Auroth.
It means so much to me to hear this! I hope you find this new updated formula even more helpful! 😍
Never thought the bar could be raised even higher, I stand corrected! What a way to start this series, amazing! Dive in more please! Thank you!
Thank you! An honour to have you as a viewer 🔥
This has been what I have been searching for since the game started. Thank you for this comprehensive list. Looking forward to this series
Thanks for stopping by! 😍
Just what i was looking for. Much appreciated
As a F2P player, you're like my high school teacher. Thank you for such amazing contents. Learnt alot from this and looking forward for more!!!
Stay in school! 😎
Congrats on the growth of your channel 🎉 Am really pleased for you and always appreciate the amount of work you put into these guides etc that you do for us! 🥰
How nice to see you back here in the comments! Thanks for your support 😍
Congratulations! Been following ur guides and strategies since beginning of the channel and I'm so happy to see the channel progressing, u totally deserve it !❤
Thank you bro 😍
You are my fav content creator Auroth. Thank you so much for your experience and sharing for Diablo Immortal.
You are one of my favourite viewers :D
Ty very much ready for your next F2P breakdown and updates!
You are a genius auroth, thank you for the amazing video and for the effort you put in every single content! Love from Italy bro, keep it up 🙌🏻🙌🏻
Forza Italia!
Awesome video! Even as a whale I learned a ton! One thing - it would be great to get a video on all the “hidden” caps - for example crit damage caps, attack speed caps, primary attack speed vs attack speed, and buffs the have caps (as you mention only the highest value buff applies)
Yes it gets confusing sometimes if I should use some affix or not, being in doubt that I might already be at the cap
I will have to do my own testing to confirm caps but here are the general knowledge aboutsome important ones (they might not be correct)
There are also some exceptions to these but in most cases it is:
1. Cooldown Reduction: 30%
2. Movement Speed: 70%
3. Beneficial effect duration 80% (possibly)
4. Attack speed 100% (no cap on summons)
5. Crit Damage 200% (some people say this but I have not tested it and this might be fake news)
I will have an episode where I talk about magical attributes among other things. Then I will dive deeper into the topic 🙏
@@Auroth_DIsuper valuable thankyou!!
ggwp and ty for the amazing content! All hail to the damage Master!
Thanks! 😍😍😍
Great video, I used to have a strong DH building on everything but now I've gotten more into PvP, overtime I feel like I've lost my way.
I need to step back and look again.
Yes I also tend to switch over time between more pve heavy speccs to more pvp heavy speccs 🙏
A good deepdive int the details of damage. Exellent content. Bravo
I truly appreciate it! Have an awesome day!
Best in-depth guide ever.
I am happy you like it! 🙏
Auroth this is a masterclass of a video. So clever!
I will take this and try to improve my character more. I sort of understood the fundamentals but not the in-depth calculations.
Your friend Urqhart - Annihalation
Good luck with your character and let me know if you need any help 😊
Wow. Appreciate the effort done here. M subscribing.
Thanks a lot and welcome to the tribe! 😍
Congrats on 5k sub auroth! 🎉
Thanks buddy! :D
Back with another banger 🔥🔥🔥
Wouldnt mind a build score mini series for the most uses builds in every class ❤
Seu canal é melhor canal sobre diablo immortal, parabéns é obrigado pelo bom trabalho.❤️
Obrigado! 😍
Bro this is gold, I love it 🎉 thanks
I am happy you find it useful 🙏
Congrats on 5K subs! 🥳✨
Thank you fellow creator! 😍
im starting to love Auroth!.. thank you very much.. more subs brother..
Thank you buddy! ❤️
gz from 5k! greetings from violator
Thanks bro! 🫡
As far as calculating damage number increases this is great information. I’m hoping in your upcoming videos you cover the more nuanced things as well like Beneficial Effect Duration and Cool Down Reduction and their caps (80% and 30% respectively) also I remember hearing that attack speed is capped at 100% but I have not personally tested it.
Another topic could cover what attributes benefit what skills. You already mentioned that summons benefit from primary damage increases but another common one would be do primary damage increases work for whichever primary when using painsower and channeling strafe? Does strafe/skill damage increases effect this? When playing a necro or Sader with a DoT detonation build how valuable is potency, 2p Baron, and Misery elixer 1* gem? Just a few examples.
I look forward to the next video. Good to see more content creators spreading actual game knowledge.
Yes will talk about cooldown reduction, beneficial effect duration, normal gems, legendary gems, mobility and a lot more in upcoming videos. 🙏
Great video! Ty, Auroth :)
Thanks buddy!
A return to the origins! I met you through your first DPS video and we now play together to win against apparently stronger foes, continuously. All my progress in the last year are profoundly influenced by your analyses.
Thank you 🙏
PS - Hope to see a link for the excel sheet to calculate the new build score!!
You are a true brother in arms! Vorukh Nyx! Sholak zul! 🔥
@@Auroth_DI always!! Vorukh Nyx! Sholak zul!! 👊
Daaam just tarting and waiting For the upcommingparts man😂
Im coming home from Kenya soon. 😍
Auroths the fkn man!!
Very interesting actually thanks for sharing 🙏
Thank you for watching and I hope to see you here again soon! 😃
I would love a part 3-4 about you explaining defences layers for PvE and PvP, and to maybe have a formula to calculate our defenses in BG
Hello buddy and thanks for your request. As of now my knowledge about PvP formulas is limited compared to PvE
I could make a video going through the basics but I would not feel confident to release a video with as in-depth explanations as in this video for example 🙏
@@Auroth_DI I completly understand, but I feel like it is something that the community needs. If you need anything feel free to contact me, ill do my best to help in the task.
We have armor, block, gem affixes, item affixes, set affixes, resistances, life, combat rating, shadow ranking, badges, pvp tower life, resonance etc. Some are strafed, some are not, its a mess. You cleared the formula for damage, but we clearly need someone to clear defense formula
Hi, got linked to your video since this is something I love reading into. I've been attempting to build a defensive pvp build but I'm not sure of the math. Are you intrested in calculating damage taken like you did for damage output?
Thanks for stopping by! It is quite a lot harder to do science around damage taken but I might be able to do it through duels. 🙏
Thank you for the great channel. Question! I recently started the game, I’m currently paragon 230 and I find it hard to understand if it’s worth considering anything other than CR until I get into highest difficulty? Swapping gear so quickly that rerolling stats and min maxing feels like a waste since I probably will find a higher item in a couple of hours. From what point do you start finding your “forever-items”?
Yes in the beginning CR will matter most. Later on in the endgame you should focus on the other stats 🙏
Welcome to the game and happy hunting! 😍
Thank you. Perhaps there will be some another tips for us with support class =)
I will try to cover everything 😍
@@Auroth_DI That's why you're the best, sir 🫡 thank you once more
Terrific video!
I'm very confused about the concept of Attack Speed verses Primary Attack Speed. Are they the same thing? Do they add together? I'm asking, because I tried to make a +100% attack speed sorceress build, but it didn't seem like the three legendary essences stacked with each other or with the 4-piece Urges bonus. At least they didn't stack on the stat screen.
Also, as a Necro, I often have several break armor debuffs on my builds - poison golem for 10%, off-hand golem for 15%, and grim scythe for 38%. Are you saying that these separate debuffs don't stack?
Finally, for a future video, I'd love a full explanation of how potency and resistance interact for knockbacks, knockups, slows, stuns, poison, and fears. Also, what do the reforges "Resistance to Knockbacks," "Resistance to Stuns," "Resistance to Slows," and "Resistance to Fears" actually do?
Thanks again!
1. Attack Speed affects both primary attacks and cast time of skills. Primary attack speed only affects your primary. They do stack but some attack speed buffs dont stack with each other.
2. This is a complicated topic. Most armor breaks are flat (meaning they give the full value) While some other debuffs are diminishing (they probably go into bracket 1)
For example poison golem is flat armor break so this will not stack with other flat armor breaks like lingering wounds. It will stack with corrosive slab but that debuff will not give the full value (meaning its not flat)
I spent many hours trying to figure out the exact logic but I seem to find lots of inconsistencies.
3. Resistance reduces harmful effect duration on yourself while potency increases it on your enemies. Knockbacks are not harmful effects.
4. 6% resistance to knockbacks means that the knockback effect on you will fail 6% of the time. The same go for other similar affixes.
Edit: Any buff to your primary attack speed will not show up on your attribute screen 🙏
@@Auroth_DI Thanks so much! I guess I'll need to do some testing. For example, for Vanguard, I've been using the Grim Scythe to break the boss's armor for the party, but if it doesn't stack with the golem or corrosive slab, then I might be better off using those slots for skeletons. Also, I'd like to know if my armor breaks stack with Bane (Blight Orb) on the boss. If mot, then that'll affect my choice of charm or build I go with.
Great guide, Auroth! Btw, in bracket 3, can the (strongest) buff stack with the (strongest) debuff?
Yes it can 😃
Hahah hoooly crap! You really dont slack on the effort xD Must have taken a while to do this vid, keep up the good work ;)
Yeah this one took a lot of preparation 😍
HI Auroth, if my resonance is >2k is the formula still (1+B/2000)? I can't seem to get the same BMDG figure as per what is said in my Attributes
This formula is the same for everyone so you have missed something. How far off are you?
Add me on discord at auroth_di and show me your calculation so I can help u fix it 🙏
Great video overall.
However, I would also like to know how can I consider the following areas:
1. Beneficial effect duration: this increases the buff uptime (usually an attack bonus) which would eventually increase the DPS.
2. Damage gems like Wulfheort or Echoing Shade, which deals X% base damage over 20 seconds.
Using the free trial of Wulfheort, I tested (on dummy) the Wulfheort rank 10 effect does similar damage to my Berserker's Eye rank 10.
I found it extremely difficult to evaluate the damage gems. Can Auroth advise me on that?
You are 100% correct!
I could have mentioned it in this video allready but I will discuss this topic and much more in an upcoming episode of this series. Another equally important attribute is cooldown reduction which will also be thoroughly explained.
One of the episodes will also be all about legendary gems and there I will explain everything you should look for and the most efficient strategies! For dps output the thumb rule is to always opt for gems with damage modifiers on them that also corresponds with your current build.
In theory whether Wulfheort is better depends on how much "base damage units" your skills do together every second. The exact number is hard to calculate, approximately it is like this: if you do a primary attack - you do 1 base damage, if your skeletons are attacking at the same time, this is +2 base damages, then golem +1 base damage, poisons +1 base damage every second, and so on.
If every second you do 100 base damages, then Wulfheort will be [(100+1)xB1xB2...B6] which is almost always worse than a +16% gem = [100x(B1+0.16)xB2...B6].
If every second you do 2 base damages, then Wulfheort will be [(2+1)xB1xB2...B6] a lot better than a +16% gem [2x(B1+0.16)xB2...B6].
Need to find out how many such "base damage units"/second every class does on average, and this will answer if adding more base damage units is better.
@auroth do you have a spreadsheet you can share with a build score calculator?😊
Yes but I need to update it a bit. Will share it on my discord when done :)
Hey @auroth, i have one question, did you play tempest? i cant find answer anywhere. I even did post on reddit, got a lot of upvotes and still dont have the answer. Do dmg on rolling surf skill scales of primary atack dmg % or skill dmg %? wondering wich reforge should i do: ability or primary?
Unfortunately I have not tested this. Take of all your items except your offhand and try with and without a yellow rune at dummy to see if it works.
I am quite confident it should apply the dmg effect 🙏 It syncs with gloom if I am not mistaken so 99% sure it will 😊
Edit: I mean that it most likely scales from primary attack dmg 🙏
@@Auroth_DI Thanks a lot man! ill try with rune
Wonderful as always. Question: so the 30% dmg modifier on Crusader light horse for instance, what wouldn’t that stack with since some dmg buffs do not stack. I think most Saders run light horse for open world or dungeons and we may be screwing up our damage with other modifiers that are not stacking. Thx !
I am not sure about that specific buff so you have to test it out manually. 🙏
Thanks - def something that would be applicable to most of the sader community given how common people use the light horse
@@Meeks00-DiabloImmortal yes that horse is a chill horse for sure :)
@@Auroth_DIlooks like skill says enemies take 30% more dmg, sounds like an armor break type debuff - can’t think of and essence or gem or anything this would conflict with or override
Remember to also think about this when composing teams for gauntlet etc 🙏
W content
What is unclear, and was unclear in the old dmg formula video too: is Bottled Hope damage increase in a gem bucket or in a buff bucket? Logically it is both, a gem and a buff. But if BH's effect is a buff, and if it is overriden by other damage buffs - why is it so popular?
Great question!
It goes into the legendary gem bracket 🙏
Good Job. I find it really helpful.
But r u sure "Mother's Lament" and "Roiling Consequence" can stack 100% like that?
As my experience, it's not working that way.
Yes I am sure 🙏
I am happy you find it useful :D
@@Auroth_DI Why does this formula divide by 2000? A * (1+B/2000)+C*D*0.03+E+F+G+H*0.3+I=BDMG
What is the best pet for PvE Necromancer?
Dragon with lingering wounds :)
Can you make an excel sheet? For this ahahahah Nice contect also can you explain in some video about the availabilities about lose control etc wich abilities are considered in that category and the others too is there a lot of effects but it's tricky in what category belong
I have constructed a detailed spreadsheet that calculates everything. It also includes beneficial effect duration. I could also probably update it with cooldown reduction.
I just need to find the time to do it 😂
You can add me on auroth_di and I can send it over when it is updated 😊
Do pets have to be different species for the traits to stack?
Yes 🙏
Does the debuff from gloomcask go into B3?
I am 80% sure it does and that it also stacks with normal armor break 🙏
You forgot to add the 10% perma crit chanse from stance or im wrong?
You are correct. I do not believe this will add a flat value though. It will add 10% of 100-current chc.
If your chc is 70% your stance will add 10% of 100%-70% = 3%
The same goes for most chc buffs.
In other words a chc buff adds less chc the higher your flat chc is.
All chc sources accounted for in this video adds flat chc.
I will explain this more in detail in an upcoming episode of this series 🙏
Back in school Boys 😂
Attention please! 🙋♂️
2nd🤟
Yaaay!
Rank 8 gems oh well I'll come back again in 2 years 😂
I will cover the optimal strategies regarding normal gems in an upcoming episode but is this your main takeaway from this video bro? 🤓❤️
The secondaries have an effect in your PvE output but not as much as some people are saying. As a f2p the normal gems should be a long term goal and not a quick fix. I will talk more about this in-depth.
lol, and this shall be a F2P Char? With lvl 10 legendary gems? c'mon ...
What is your point?
The formula looks the same for all type of characters and yes there are many f2p accounts with 3k+ resonance and several rk10 legendary gems.
Those players have played the game for a long time. There is a difference between f2p and new players.
I think you have missed the point with this video. The point was to teach you how the damage formula works and for that I can use any example of a build. This knowledge is important to have when we go deeper into the subject in upcoming episodes.
There I will go through every different aspect regarding what you should focus on and in which order in terms of legendary gems, secondaries, reforges, magical attributes and more.
Have a nice evening! 🙏
Edit: In this video I do calculations on a build with 1710 reso so I really don’t understand how this can be your takeaway? I could have made the calculations on a build with 500 reso, 5000 reso or 10000 reso it wouldn’t matter it is still the same concept. I hope this made it a bit clearer for you 🙏
vorukh nyx
Sholak zul!
Ty very much ready for your next F2P breakdown and updates!