I bought one of these off Ali Express. Never owned a flash cart before. I'm very impressed, especially for less than $50. Pretty cool to load up 64DD games after reading about it in magazines back in the day.
Based on the SummerCart64 documents on Github, the disk swapping for 64DD games is meant to be used in conjunction with a USB connection to a PC. You would initiate the disk swapping with the button and then send the disc file you're switching to via command line functions. Since the on-device menu is a separate open source project I don't know how feasible it would be to build that into the software to make disk switching doable without a PC, but I'm sure someone here smarter than I would know better.
There's been some talk about how to expose this feature in a way that's more user-friendly. The prevailing idea seems to be "select multiple disk files from the menu, then press the button on the cartridge to cycle between them". Not the most intuitive, but at least it doesn't require hooking the thing up to a PC and using cryptic console commands.
The reason Taz Express took so much longer than SF Rush 2049 is because of the file format, Byteswapped (V64) versus Big Endian (Z64). It has to be in the flash cart’s native format before it can execute so it loaded and then byteswapped it back to Big Endian format before executing. To avoid this delay, just convert them before loading on the SD card. Loading the wrong format takes an order of magnitude longer with a Doctor V64 which will also do automatic byte swapping in later BIOS versions. This was really annoying with things like the Universal Boot Emu which took ages even though it was under 2mbit. You could byteswap it beforehand but most N64 ROM utilities didn’t recognize it since it wasn’t a proper game with a recognizable N64 ROM header.
Jeez, you'd think IO would be the slowest part of that, but I guess if it's just doing it all on some little processor onboard, those little embedded processors can be very pokey.
A bit of warning: The dev behiind the Summer cart has been known to be petty and break things on a whim before. At least he did in the case of the OoT Combo randomizer. Basically, somebody brought up the SC64 on the combo randomizer's discord and the main dev or one of the devs of the randomizer had not heard of it and assumed it was an everdrive clone. This offended the SC64 dev who corrected him, and the OoTMM dev apologized because he legitimately didn't know it was something new. That apology was ignored however and the SC64 dev put out a new firmware that specifically targeted OoTMM to make it not compatible. To keep playing, you need to stay on the older firmware or downgrade to it. IMO, it's pretty petty and I'm not sure I would want to support somebody so willing to break things on a whim like this. One benefit of flashcarts would be for romhacks and randomizers and so one would hope that the flashcart wouldn't purposely be updated to block certain romhacks and randomizers.
As far as I know, the reason that ROM hack doesn't work is because it relies on inaccurate save emulation. Never heard of it being broken on purpose. In any case, ideally ROM hacks should avoid relying on bad emulation.
@@hard4gamesmakes sense. Expansion packs ain't cheap these days either unfortunately. I was looking at getting one so I could finally play Majora's Mask but I couldn't justify it, so just emulated on my Series S.
@@divinecomedian2I managed to get a n64 on eBay for 35+15 shipping and it came with the power cable and an expansion card pre installed the person didn’t know what they had. Hopefully others can get lucky like I did.
One thing that was not covered here is that the SC64 is much better for development than the Everdrive. Uploading a full ROM via USB takes only a couple seconds (depending on the size), compared to >30 seconds for the Everdrive. Plus it uploads directly to the flashcart's RAM holding the "ROM" image so in some cases you can even modify parts of your game and reload them within the game to get the new data (hot-patching). Otherwise you just need to hit the reset button and you'll be in the new game.
This feature alone makes me glad I waited for the SC64 before getting an N64 flash cart. The Everdrive's long iteration times would have driven me insane.
Thanks for this comment...this is exctly what I was wondering with the SC64. Can it connect like a thumb drive via USB so you can drag and drop a new ROM? Even better, could the ROM be running real time and you could have it in a hex editor for on the fly updates?
@@DrBizz The USB connection is not like a thumb drive, it has its own command-line program for communication, but that's ideal for a development workflow. If you really want drag and drop you can set up a simple batch script where you drag the ROM onto the script and it will upload it. And no it doesn't work like that, but it supports commands to arbitrarily read or write the ROM from the computer, so someone could make a live ROM editor program which worked like you describe.
@Sauraen Awesome, thank you for the detailed response! I'm new to ROM hacking and for around a year have been working on one, so I'm always game to learn new tricks and skills. I've been using Project64 to reload the ROM after making a change but for some reason for me, PJ64 crashes when I load the new ROM so I have to restart and sit through the 30 delay prompt every time and it's driving me nuts. Make the change in a HEX editor, click save, drag over chksum64, and restart the console (or see the edit once the game reloaded that code) would be perfect. So that's why I was wondering if the ROM file itself on the SC64 could be in a folder on the PC without any other special setup. Thanks again!
@@DrBizz Project64 is garbage, both in terms of accuracy with the default plugins and things like you're describing. Please try Parallel Launcher or Ares, or if you have access to real hardware you should develop on that if possible. You can make a batch script which will run chksum64 and upload the ROM to the SC64, so once you make your changes you only have to click one other thing, wait ~3 seconds for the upload, and hit the reset button on the console.
yooo big congrats on 100k. ive been watching you guys since you made the initial video on Ura Zelda. So its been quite a wile ride lol. keep making dope videos :)
Honestly a bit confused on why they're only at 100k. They're consistently producing some of THE best beta retro gaming content out there. So many unique collabs, first scoops, objectively good production values, etc. Just yet another example that subscriber numbers are really not a measure of quality.
I am personally still on the lookout for a firmware mod for the clone ED64 carts that let me back up my memory pak saves and does not Wipe my saves randomly. I heard it was an issue with how the reset-save works but it's a very recent issue and not a lot of people have been really rushing to fix, it only means that playing the newer Dinosaur Planet patches is pretty much impossible considering that even if you do a reset save right, it'll wipe your save.
Planning on getting one of these soon, I like the idea of open source and getting feature updates well into the future. My only concern is that I hear (from a seemingly knowledgeable user on Reddit) that no one is working on GameShark support right now, which is a very important feature for me (but not enough to pay the price for an Everdrive)...so I really hope that comes sooner rather than later.
i wonder what the catch is with this thing, there has to be one. Everdrive - can play every N64(that i know of), can work with Dobostu no Mori's(Animal Crossing/Forest) internal clock, can play every 64 DD game, has gameshark built in. SC64 - it can play every game as well it seems, but unconfirmed on the Animal Crossing thing and it doesnt have a built in gameshark. surely those two minor things being missing isnt worth massive price difference like that...
It plays Animal Crossing, the internal clock works, it's even required for 64DD games too. The GameShark is literally a matter of time for an update because it is implemented but does not have a user interface just yet.
@@ArcRay20 Massive price difference is because Everdrive didn't have any competition before. Now, this is open source, anyone can make it, and it will eventually force Everdrive to lower their price to compete.
@@ZachAttackIsBackbuilt quality might be different also. I've heard of bad flash carts that are not up to standard quality-wise and might get hotter than what the console hardware was designed for and might do damage to it, making them to fail in the long run
Congrats on the 100k. I remember discovering your channel from the Nintendo 64 DD vids uploaded on Screw attack. I think I even watched your whole Jamology on your self hosted website. My how things have changed. Did you ever find the keys to the concord? Glad you're still posting videos. Here's to another 15 years.
I bought one of these the other day. Got it from some random AliExpress seller for much the same price as the "Super 64" flash carts based on the older Everdrive. It hasn't arrived yet, but after seeing this, I'm more interested in it now than what I was when I ordered it.
Since it's open source is there a way to update the firmware? That's a pretty important factor to me, so that any possible issues can be worked out in the future without me buying an entire new cart.
Is this saying you can’t play 64DD games on the Everdrive? Because I have the old v3 model (before the X5/X7 was released) and I’m pretty sure I played the F Zero DD game on it. The roms may have been converted first, is that the only difference, the SC plays them natively without the need to convert them?
They need to be converted from the .ndd format. I believe there are also issues with saving when the .ndd ROMS are converted for use on an Everdrive, though feel free to correct me if that's no longer an issue.
@ ah that might be it then. I knew I had to use converted files (I just got them pre-converted) and what I tested played ok as far as I could tell. But I never played them for long and certainly didn’t try and save a game so maybe that’s where the difference lies. Thanks.
What I'd like to know is "can it run some of the bigger rom-hack titles that are currently restricted to emulators?" I know the main reason we usually can't is because of the limited memory capacity of Physical N64s but if there's some kind of hardware/software assistance going on (think of the MODE for comparison. It actually aims to boost performance/load times).
Don't forget you can play iQue & Aleck64 ROMs on the Summercart64! You can also play Cart+64DD games like F-Zero X with its expansion, all directly from the N64 itself. You currently need a PC hooked to the cart to play 64DD multi disk games but press the button on the cart twice to swap disks - first press to eject, 2nd press to insert 2nd disk.
@@hard4gamesthanks the reply! I’m using a retroscaler 2x with s video and it doesn’t look nearly this good. I’m considering swapping the main board in mine for one that’s easily RGB modded, mine is a later serial. I bought one of the summer carts from the link in your bio! Looking forward to trying it out.
Does it fit well in the console, i.e not too tight and not too loose? Another feature of the EverDrive 64 X5 and X7 is playing NES games on the FPGA, which is great if you don't have an NES.
I was wondering that too. I _think_ only romhacks that have been officially tested on console will work. But I don't have one to confirm this theory so...
Hi! I've got a question about this if anyone can help out, I couldn't seem to find anything on the product page. 😅 Does the cartridge work on any console region, or just NTSC? Would it work on a Japanese system?
A steady diet of beer, N64 gaming, and Collectors' Tears* will do that for you. *I think that's what the drink served in a broken WATA case was called, anyway.
64Drive = primarily to be seen as a homebrew development tool. In terms of hardware, at least in the HW2 version, the best and if there is a firmware update, it could also play 64DD disk images directly. It is also the flashcard for the N64 that is the most accurate. Everdrive64 = more of a pure flashcard for gaming, sometimes causes problems with homebrew apps but has a built-in GameShark/ActionReplay function. In theory, it could also play 64DD disk images directly if the firmware was revised. SummerCard64 = a further development of the open source sizzle card. In theory, it also offers more than the other two flashcards, but a lot of things still have to be integrated into the firmware or menu software, such as the chat function. But it has the big advantage that it is open source and by far the cheapest flashcard for the N64 that is not a bootleg of an Everdrive 64 V1
Just got an SC64 earlier this week, and basically the same bundle you got, too, with the label stickers and sketchy SD card. Bought mine from a local German eBay seller tho, likely someone reselling carts from AliExpress. It's been working great for me with a 64 GB SD card, played almost everything I threw at it so far (except for some ancient homebrew), including 64DD games like the F-Zero X Expansion Kit. Haven't tried saving on DD disks yet, but good to know that it should work.
SummerCart64 reigns supreme! Why would anyone fork over 300 bucks to Krikzz for those Everdrive flashcarts? Krikzz deserves not a single cent. He has the audacity to whine about knockoff Everdrives while hypocritically violating the GPL-2.0 license himself. He hijacked the SD2SNES, made sweeping changes, slapped on a new name-FXPak-and didn't even bother to submit those changes. Instead, he shamelessly profits from it. He should be ashamed. Everdrive into the trash, SummerCart into my stash
kind of a long story but whilst the summercart was in development, a friend of mine who was also watching the project's discord said the original developer of the cart's OS was prone to a getting into a lot of pointless arguments on discord & apparently wouldn't give support to people who bought an aliexpress cartridge, claiming that it's not endorsed by him etc. perhaps he misunderstood the idea of an open source piece of hardware. i bought one of these to play the ocarina of time & majora's mask combo randomizer - it seems like he also had some kind of technical disagreement with that team as well, as i found the most updated version of the firmware wasn't saving on that particular romhack. i had to downgrade to a lower version of the firmware to get saving to work. i was instructed on how to do this by the ootmm dev team after asking about summercart support. the tldr version of the story is that ootmm writes both 1s & 0s to the "FLASH" type save RAM, whereas historically, in the 90s when flash was used as save RAM in n64 carts, it was incorrectly implemented & only allows the system to write zeroes to the flash chip. this would require a full rewrite of ootmm's save logic, & so the developer of the OS got into an argument with them, telling them they should be writing their save logic to be compatible with "original hardware", & that it's not his problem. after this, the latest firmware patch was made, & ootmm no longer saves. crazy, right?
SC64 dev broke support because he got offended at something the OoTMM dev said on his discord. What happened was that somebody brought up the SC64 asking if OoTMM worked on it or something and the dev of OoTMM thought that he was talking about an everdrive clone, which generally don't work with OoTMM. The SC dev was on that discord server and corrected the OoTMM dev and the OoTMM dev apologized because he legitimately didn't know. Apparently the SC64 dev did not accept the apology because after that was when the SC64 firmware was updated in a way to specifically break compatibility with OoTMM. The change itself doesn't seem like it improved compatibility anywhere so it seems pretty obvious that it was due to not liking OoTMM. It was a simple change on his part, but would require OoTMM to be completely be rewritten to fix on their part.
@AlbedoAtoned thank you for consolidating & adding extra information to my story 🙇 it's a real shame to see things like this make & break access to games
I'm not familiar with the drama you're referring to, but I have to agree with the SC64 developer here about emulation accuracy. The SC64 is used by a lot of developers (myself included), so improvements to accuracy are always welcome. And if that means breaking compatibility with improperly-written software, then so be it.
@first__last it's got nothing to do with emulation or accuracy - there is nothing to be gained or learned about neither software nor hardware by only writing zeroes to a flash chip. it is totally an arbitrary limitation placed on the system by mistake. it was not a design decision. there is also no emulation going on at all, it is a very basic function to deny. the software is not improperly written either, it would be just as valid to consider buggy, retail flash implementations as improperly written. there is nothing you can do on sc64 that you cannot do on a real n64 cart assbled correctly, including save in ootmm - the "accuracy" being argued for here is incorrectly configured in the first place, & the programmers already did their job correctly. no need to reinvent the wheel, unless your goal in software dev is to larp as nintendo r&d staff in the 90s
@@Richtr8 If that's the way the original hardware worked, then that's how it should be implemented. Otherwise, you're developing for a fantasy console. If the SC64's implementation is incorrect, then that should be fixed instead. _"unless your goal in software dev is to larp as nintendo r&d staff in the 90s"_ Sounds good to me!
64DD games without the need of an 64DD (with saves on top of that) is a W for this cartridge. However, not being able to swap DDs makes the whole Mario Artist series kinda pointless. Does the game runs on a PAL console ?
The everdrive x7 plays DD games. I'm playing golf right now, don't know why people are saying the opposite. Maybe the roms are converted to work in a new format IDK.
@@banditkeithkingofduelmonsters i cannot write 64DD software and have it run on the everdrive, I can on the summercart64, those ROMs are converted as you say, but at that point they are no longer 64DD titles. they aren't complete in any sense of the word in terms of what the 64DD was, from an experiential point
Dang, being able to play DD games is pretty cool! Might pick it up, already have an everdrive X7. I guess the load times are instant on ever. I've been wanting to get japanese games on my flashcart, so coming preloaded is neat vs having to dump my carts and transferring the file over.
The one I bought only had the Mario Artist as the only 64DD "game" too. I guess the reason was there wasn't enough space on the 8g micro sd card to include them. I wish they could have at least included the Doshin game.
I can see the appeal of playing games on their original platform, but there's really no reason to play N64 Animal Crossing, especially if you don't know Japanese. Because it's extremely light on content compared to the Gamecube versions, and it also only runs in 30 FPS instead of the Gamecube's 60 FPS.
@@blutryforce762 yeah I'm aware of that, that's why I wanna play it lol. I wanna try the other gamecube ports too. and yes I know japanese, playing games with text written for children can help you learn
@@blutryforce762 i may be sleep deprived, grumpy, and being extreme, but take me out back and put me out of my misery if I ever care if Animal Crossing runs at 30 fps instead of 60 fps. Also just let people enjoy what they want to enjoy man. Life can be absolutely miserable and if playing the Japanese N64 version of Animal Crossing makes that person happy, why even comment
Yeah. It's a bit misleading. All the 64DD games have cartridge conversions that run on any flash cart, so having "true" 64DD compatibility is more of a cool gimmick than anything.
People in development circles recommend buying from a more reputable seller like Phenom Mod, even if it's a bit more expensive ($100). AliExpress sellers are known for having lower build quality and using questionable parts (FPGA too slow, second-hand parts pulled from old devices, etc.). That said, many people have had success going with the cheaper option. Can't really blame them in this economy.
@ Just because Biden sucks doesn't mean I'm going to put in a cheap cartridge that could fry my vintage video game. Most people will not know how to measure cartridge voltage.
Being poor and a loser ive reverted back to N64 roms Alan Wokes demanding me to upgrade my 980ti and the unreal5 is killing my pc for meh game engine graphics
Honestly, I got mine from a legitimate source not a copy cat from aliexpress (the ali express ones have removed certian logos and silkscreen) but it is a decent bit of hardware
The Everdrive never did that. It had something to circumvent the need for any more than one Controller Pak, the memory card that goes into the controller, because it had a Controller Pak save manager. You could copy the saves on your Controller Pak to the Everdrive and back, sidestepping needing any more than only one of them by moving saves around.
I find it hilarious, that if nintendo really cared about their games. Then why can we buy fully loaded sd cards of them? The cartridge sure you could use it legitimately. But they have the nerve to threaten people to stop making fan made games. It clearly shows nintendo is lost to greed.
Notably it's an open source flashcart and the ROMs have nothing to do with the flashcart itself (or the related open source project), anyone can build the flashcart, it's just a sketchy seller including games with it.
I bought one of these off Ali Express. Never owned a flash cart before. I'm very impressed, especially for less than $50. Pretty cool to load up 64DD games after reading about it in magazines back in the day.
Pregunta dicen que este corre Super Nintendo es cierto?
Based on the SummerCart64 documents on Github, the disk swapping for 64DD games is meant to be used in conjunction with a USB connection to a PC. You would initiate the disk swapping with the button and then send the disc file you're switching to via command line functions. Since the on-device menu is a separate open source project I don't know how feasible it would be to build that into the software to make disk switching doable without a PC, but I'm sure someone here smarter than I would know better.
Hopefully they'll add an ability to make swap lists or something as a .txt file or something.
There's been some talk about how to expose this feature in a way that's more user-friendly. The prevailing idea seems to be "select multiple disk files from the menu, then press the button on the cartridge to cycle between them". Not the most intuitive, but at least it doesn't require hooking the thing up to a PC and using cryptic console commands.
Almost $150 for an everdrive? Wow. Maybe this is finally the option for me. Great video Tony!
Yeah, krikkz is insane
Yes ever drive is not worth it. I got mine in Amazon. $50 and can also play mods.
ED64 Plus from Aliexpress is the best option. Plays every N64 game
They were worth it 10 years ago when emulation sucked and no fpga alternative. Not anymore though
@@VistaLargaGamesyou can play mods on the krikzz everdrive as i have done so like goldeneye with mario characters lol and smash bros remix
The reason Taz Express took so much longer than SF Rush 2049 is because of the file format, Byteswapped (V64) versus Big Endian (Z64). It has to be in the flash cart’s native format before it can execute so it loaded and then byteswapped it back to Big Endian format before executing. To avoid this delay, just convert them before loading on the SD card.
Loading the wrong format takes an order of magnitude longer with a Doctor V64 which will also do automatic byte swapping in later BIOS versions. This was really annoying with things like the Universal Boot Emu which took ages even though it was under 2mbit. You could byteswap it beforehand but most N64 ROM utilities didn’t recognize it since it wasn’t a proper game with a recognizable N64 ROM header.
Taz hate byte swapping!
Jeez, you'd think IO would be the slowest part of that, but I guess if it's just doing it all on some little processor onboard, those little embedded processors can be very pokey.
I’m sure it can be fixed/minimized with a more efficient routine or even swapped while loading.
A bit of warning: The dev behiind the Summer cart has been known to be petty and break things on a whim before. At least he did in the case of the OoT Combo randomizer.
Basically, somebody brought up the SC64 on the combo randomizer's discord and the main dev or one of the devs of the randomizer had not heard of it and assumed it was an everdrive clone. This offended the SC64 dev who corrected him, and the OoTMM dev apologized because he legitimately didn't know it was something new. That apology was ignored however and the SC64 dev put out a new firmware that specifically targeted OoTMM to make it not compatible. To keep playing, you need to stay on the older firmware or downgrade to it. IMO, it's pretty petty and I'm not sure I would want to support somebody so willing to break things on a whim like this. One benefit of flashcarts would be for romhacks and randomizers and so one would hope that the flashcart wouldn't purposely be updated to block certain romhacks and randomizers.
Wow, that dev sounds cringe.
He's shooting himself in the foot if he deliberately makes it have worse compatibility than the competing product(s).
This seemed great until I read this. Absolutely not worth supporting this.
Wow. When did this happen?
@@cameronabshire1195 It happened in December of last year on the 20th/21st. The patch that broke compatibility seems to have been made on January 10.
As far as I know, the reason that ROM hack doesn't work is because it relies on inaccurate save emulation. Never heard of it being broken on purpose. In any case, ideally ROM hacks should avoid relying on bad emulation.
Are there any issues with games compatible with the expansion pak?
Hello, you!
That's what I would like to know
You would still need an expansion pack, but no issues running them from the cart.
@@hard4gamesmakes sense. Expansion packs ain't cheap these days either unfortunately. I was looking at getting one so I could finally play Majora's Mask but I couldn't justify it, so just emulated on my Series S.
@@divinecomedian2I managed to get a n64 on eBay for 35+15 shipping and it came with the power cable and an expansion card pre installed the person didn’t know what they had. Hopefully others can get lucky like I did.
I've been using the first ed64 for ... maybe 10 years now. I'm glad there's more variety to choose from when it eventually kicks the bucket someday
The flash cart is great but tell me more about Louie
Also, congrats on 100k Tony. More than well deserved! Thanks for all the years of great content
4:50 So cute!! Unless you’re the yellow car…. in which case im very concerned for your driving skills 😂
One thing that was not covered here is that the SC64 is much better for development than the Everdrive. Uploading a full ROM via USB takes only a couple seconds (depending on the size), compared to >30 seconds for the Everdrive. Plus it uploads directly to the flashcart's RAM holding the "ROM" image so in some cases you can even modify parts of your game and reload them within the game to get the new data (hot-patching). Otherwise you just need to hit the reset button and you'll be in the new game.
This feature alone makes me glad I waited for the SC64 before getting an N64 flash cart. The Everdrive's long iteration times would have driven me insane.
Thanks for this comment...this is exctly what I was wondering with the SC64. Can it connect like a thumb drive via USB so you can drag and drop a new ROM? Even better, could the ROM be running real time and you could have it in a hex editor for on the fly updates?
@@DrBizz The USB connection is not like a thumb drive, it has its own command-line program for communication, but that's ideal for a development workflow. If you really want drag and drop you can set up a simple batch script where you drag the ROM onto the script and it will upload it.
And no it doesn't work like that, but it supports commands to arbitrarily read or write the ROM from the computer, so someone could make a live ROM editor program which worked like you describe.
@Sauraen Awesome, thank you for the detailed response! I'm new to ROM hacking and for around a year have been working on one, so I'm always game to learn new tricks and skills. I've been using Project64 to reload the ROM after making a change but for some reason for me, PJ64 crashes when I load the new ROM so I have to restart and sit through the 30 delay prompt every time and it's driving me nuts. Make the change in a HEX editor, click save, drag over chksum64, and restart the console (or see the edit once the game reloaded that code) would be perfect. So that's why I was wondering if the ROM file itself on the SC64 could be in a folder on the PC without any other special setup. Thanks again!
@@DrBizz Project64 is garbage, both in terms of accuracy with the default plugins and things like you're describing. Please try Parallel Launcher or Ares, or if you have access to real hardware you should develop on that if possible. You can make a batch script which will run chksum64 and upload the ROM to the SC64, so once you make your changes you only have to click one other thing, wait ~3 seconds for the upload, and hit the reset button on the console.
that segment with John brushing Louie was prime content. Very nice!
Congratz Tony on the 100k. There is no channel out there that deserves it more than H4G
Congrats on 100k!
LuigiBlood = synchronicity conspiracy crackpot theory = Luigi the assassin who caused blood.
Glad to see more open source projects like this and the Saroo at more competitive price points.
yooo big congrats on 100k. ive been watching you guys since you made the initial video on Ura Zelda. So its been quite a wile ride lol. keep making dope videos :)
Honestly a bit confused on why they're only at 100k. They're consistently producing some of THE best beta retro gaming content out there. So many unique collabs, first scoops, objectively good production values, etc.
Just yet another example that subscriber numbers are really not a measure of quality.
I am personally still on the lookout for a firmware mod for the clone ED64 carts that let me back up my memory pak saves and does not Wipe my saves randomly. I heard it was an issue with how the reset-save works but it's a very recent issue and not a lot of people have been really rushing to fix, it only means that playing the newer Dinosaur Planet patches is pretty much impossible considering that even if you do a reset save right, it'll wipe your save.
Planning on getting one of these soon, I like the idea of open source and getting feature updates well into the future. My only concern is that I hear (from a seemingly knowledgeable user on Reddit) that no one is working on GameShark support right now, which is a very important feature for me (but not enough to pay the price for an Everdrive)...so I really hope that comes sooner rather than later.
i wonder what the catch is with this thing, there has to be one.
Everdrive - can play every N64(that i know of), can work with Dobostu no Mori's(Animal Crossing/Forest) internal clock,
can play every 64 DD game, has gameshark built in.
SC64 - it can play every game as well it seems, but unconfirmed on the Animal Crossing thing and it doesnt
have a built in gameshark. surely those two minor things being missing isnt worth massive price difference like that...
It plays Animal Crossing, the internal clock works, it's even required for 64DD games too.
The GameShark is literally a matter of time for an update because it is implemented but does not have a user interface just yet.
@@ArcRay20 Massive price difference is because Everdrive didn't have any competition before. Now, this is open source, anyone can make it, and it will eventually force Everdrive to lower their price to compete.
@@ZachAttackIsBackbuilt quality might be different also. I've heard of bad flash carts that are not up to standard quality-wise and might get hotter than what the console hardware was designed for and might do damage to it, making them to fail in the long run
@@LuigiBlood Does SummerCart 64 also support 64DD Blue Disk Development prototypes?
@@Daniel-vf4wz yes
Man the dog was really loving those back scratches
Good vid, don't think I really need to replace my ED 3.5 yet, but good to know the future for flash carts is bright
This goes beyond any stretch of the imagination. As a kid in 1997 I never would've thought that 27 years later this would be possible.
Congrats guys, been subbed for a decade or more!
Congrats on 100k! You guys deserve it!
Pretty sure the n64 everdrive has always supported saving. The first one you just need to press reset before you power off.
Congrats on the 100k. I remember discovering your channel from the Nintendo 64 DD vids uploaded on Screw attack. I think I even watched your whole Jamology on your self hosted website. My how things have changed. Did you ever find the keys to the concord?
Glad you're still posting videos. Here's to another 15 years.
I bought one of these the other day. Got it from some random AliExpress seller for much the same price as the "Super 64" flash carts based on the older Everdrive. It hasn't arrived yet, but after seeing this, I'm more interested in it now than what I was when I ordered it.
Anyone know what the Zelda mod at the beginning was?
Since it's open source is there a way to update the firmware? That's a pretty important factor to me, so that any possible issues can be worked out in the future without me buying an entire new cart.
Is this saying you can’t play 64DD games on the Everdrive? Because I have the old v3 model (before the X5/X7 was released) and I’m pretty sure I played the F Zero DD game on it. The roms may have been converted first, is that the only difference, the SC plays them natively without the need to convert them?
They need to be converted from the .ndd format. I believe there are also issues with saving when the .ndd ROMS are converted for use on an Everdrive, though feel free to correct me if that's no longer an issue.
@ ah that might be it then. I knew I had to use converted files (I just got them pre-converted) and what I tested played ok as far as I could tell. But I never played them for long and certainly didn’t try and save a game so maybe that’s where the difference lies. Thanks.
Does this load NTSC games on a PAL console though?
Is the battery inside the RTC? So I can play Animal Crossing normally?
Would it be possible to make a flash cart that makes the expansion pak no longer needed?
No
It seems solid for those on a budget, like me, would be nice playing some of my zelda 64 romhacks on a physical cart
What I'd like to know is "can it run some of the bigger rom-hack titles that are currently restricted to emulators?"
I know the main reason we usually can't is because of the limited memory capacity of Physical N64s but if there's some kind of hardware/software assistance going on (think of the MODE for comparison. It actually aims to boost performance/load times).
This looks dope but I think I'll get flayed if I keep spending money on electronics this close to the holidays lol
Yes! Hard4Games uploads a video on it a day before mine is suppose to show up. So excited.
Do you need to press the console reset button at the end of the session to keep the save file like some other low price card?
Nope
@@hard4gamesThat's great, previous ali express carts needed to hit reset to save files to the cartridge
cozy as fuck vids bro, never stop!!!!
Don't forget you can play iQue & Aleck64 ROMs on the Summercart64! You can also play Cart+64DD games like F-Zero X with its expansion, all directly from the N64 itself. You currently need a PC hooked to the cart to play 64DD multi disk games but press the button on the cart twice to swap disks - first press to eject, 2nd press to insert 2nd disk.
could you perhaps do a follow up video on fzer x dd?
is there a translation?
Does the stereo sound work?
There is a translation and the DD version is in stereo.
this has been out for a while. congrats on 100K subs!
RE: Cruis'n World_: Player One: 8 year old, Player Two: 5 year old, Player Three: You
What scaler did you use to make this video? The gameplay footage looks very good!
OSSC with an RGB modded N64
@@hard4gamesthanks the reply! I’m using a retroscaler 2x with s video and it doesn’t look nearly this good. I’m considering swapping the main board in mine for one that’s easily RGB modded, mine is a later serial.
I bought one of the summer carts from the link in your bio! Looking forward to trying it out.
Do you think this will work on the Analogue 3d?
If it's like the Mega SH--Yeah prob, but can use an sd card when jailbroken
does it support RTC games like pokemon stadium 2?
Pokémon Stadium 2 does not use RTC. Animal Crossing does and 64DD games as well, but all that to say that, yes, RTC is supported.
Does it fit well in the console, i.e not too tight and not too loose? Another feature of the EverDrive 64 X5 and X7 is playing NES games on the FPGA, which is great if you don't have an NES.
This is great news for the N64 community!
The main question: can it handle B3313 and other heavy romhacks that didn't work on the real hardware?
6:00 What the hell is going on?
Can it play custom romhacks like Mark Kurko's mods for Banjo Kazooie and different OoT romhacks.
I was wondering that too. I _think_ only romhacks that have been officially tested on console will work. But I don't have one to confirm this theory so...
If it can play, that's up to the individual romhack. Some aren't made with the intention to play on console, some are
Hi! I've got a question about this if anyone can help out, I couldn't seem to find anything on the product page. 😅
Does the cartridge work on any console region, or just NTSC? Would it work on a Japanese system?
I assume it's meant to work with an NTSC console, since the way carts are made to fit the different region consoles are different.
it uses the ultra CIC so the cartridge will reconfigure itself after power cycling a couple of times if you swap it between console regions
Tony still looks 25. Tony is a vampire, confirmed.
A steady diet of beer, N64 gaming, and Collectors' Tears* will do that for you.
*I think that's what the drink served in a broken WATA case was called, anyway.
Haven't watched the video yet, but even if this cart isn't worth our time and money, you are.
1:21 Holy shit I thought that said Fire Emblem and that you just glossed over it 😂 My heart skipped a beat
Always nice to have options !
I believe you don't have to press the Reset button to save with this drive, right ?
@@FabioGnecco Correct. I have one of these and it just saves to the SD card.
@ZachAttackIsBack hehehe very nice ! Thank you !
64Drive = primarily to be seen as a homebrew development tool.
In terms of hardware, at least in the HW2 version, the best and if there is a firmware update, it could also play 64DD disk images directly.
It is also the flashcard for the N64 that is the most accurate.
Everdrive64 = more of a pure flashcard for gaming, sometimes causes problems with homebrew apps but has a built-in GameShark/ActionReplay function.
In theory, it could also play 64DD disk images directly if the firmware was revised.
SummerCard64 = a further development of the open source sizzle card.
In theory, it also offers more than the other two flashcards, but a lot of things still have to be integrated into the firmware or menu software, such as the chat function.
But it has the big advantage that it is open source and by far the cheapest flashcard for the N64 that is not a bootleg of an Everdrive 64 V1
it's price point that has me hooked i can go 50 a lot easier than 150
Just got an SC64 earlier this week, and basically the same bundle you got, too, with the label stickers and sketchy SD card. Bought mine from a local German eBay seller tho, likely someone reselling carts from AliExpress. It's been working great for me with a 64 GB SD card, played almost everything I threw at it so far (except for some ancient homebrew), including 64DD games like the F-Zero X Expansion Kit. Haven't tried saving on DD disks yet, but good to know that it should work.
Mine just came in the mail from the same seller right at the same time you dropped this vid
SummerCart64 reigns supreme! Why would anyone fork over 300 bucks to Krikzz for those Everdrive flashcarts? Krikzz deserves not a single cent. He has the audacity to whine about knockoff Everdrives while hypocritically violating the GPL-2.0 license himself. He hijacked the SD2SNES, made sweeping changes, slapped on a new name-FXPak-and didn't even bother to submit those changes. Instead, he shamelessly profits from it. He should be ashamed. Everdrive into the trash, SummerCart into my stash
Everdrives work. The Summercart's QC is not good and many including the epic joy in ones have been having problems.
@@flamespear86mine didn’t. Screw Krikzz, SummerCart solos.
@@Club_Michas Also don't lie about the price, they're not 300$ They're less than 250.
@@bulb2279 Ah yes screw the guy actually doing QC and improving board designs and actually producing the flashcarts, perfect logic.
kind of a long story but whilst the summercart was in development, a friend of mine who was also watching the project's discord said the original developer of the cart's OS was prone to a getting into a lot of pointless arguments on discord & apparently wouldn't give support to people who bought an aliexpress cartridge, claiming that it's not endorsed by him etc. perhaps he misunderstood the idea of an open source piece of hardware. i bought one of these to play the ocarina of time & majora's mask combo randomizer - it seems like he also had some kind of technical disagreement with that team as well, as i found the most updated version of the firmware wasn't saving on that particular romhack. i had to downgrade to a lower version of the firmware to get saving to work. i was instructed on how to do this by the ootmm dev team after asking about summercart support. the tldr version of the story is that ootmm writes both 1s & 0s to the "FLASH" type save RAM, whereas historically, in the 90s when flash was used as save RAM in n64 carts, it was incorrectly implemented & only allows the system to write zeroes to the flash chip. this would require a full rewrite of ootmm's save logic, & so the developer of the OS got into an argument with them, telling them they should be writing their save logic to be compatible with "original hardware", & that it's not his problem. after this, the latest firmware patch was made, & ootmm no longer saves. crazy, right?
SC64 dev broke support because he got offended at something the OoTMM dev said on his discord. What happened was that somebody brought up the SC64 asking if OoTMM worked on it or something and the dev of OoTMM thought that he was talking about an everdrive clone, which generally don't work with OoTMM. The SC dev was on that discord server and corrected the OoTMM dev and the OoTMM dev apologized because he legitimately didn't know. Apparently the SC64 dev did not accept the apology because after that was when the SC64 firmware was updated in a way to specifically break compatibility with OoTMM. The change itself doesn't seem like it improved compatibility anywhere so it seems pretty obvious that it was due to not liking OoTMM. It was a simple change on his part, but would require OoTMM to be completely be rewritten to fix on their part.
@AlbedoAtoned thank you for consolidating & adding extra information to my story 🙇 it's a real shame to see things like this make & break access to games
I'm not familiar with the drama you're referring to, but I have to agree with the SC64 developer here about emulation accuracy. The SC64 is used by a lot of developers (myself included), so improvements to accuracy are always welcome. And if that means breaking compatibility with improperly-written software, then so be it.
@first__last it's got nothing to do with emulation or accuracy - there is nothing to be gained or learned about neither software nor hardware by only writing zeroes to a flash chip. it is totally an arbitrary limitation placed on the system by mistake. it was not a design decision. there is also no emulation going on at all, it is a very basic function to deny. the software is not improperly written either, it would be just as valid to consider buggy, retail flash implementations as improperly written. there is nothing you can do on sc64 that you cannot do on a real n64 cart assbled correctly, including save in ootmm - the "accuracy" being argued for here is incorrectly configured in the first place, & the programmers already did their job correctly. no need to reinvent the wheel, unless your goal in software dev is to larp as nintendo r&d staff in the 90s
@@Richtr8 If that's the way the original hardware worked, then that's how it should be implemented. Otherwise, you're developing for a fantasy console. If the SC64's implementation is incorrect, then that should be fixed instead.
_"unless your goal in software dev is to larp as nintendo r&d staff in the 90s"_
Sounds good to me!
Really want cheap options like this for GBA and GBC as well. Everdrive is way too expensive for what I'd play
64DD games without the need of an 64DD (with saves on top of that) is a W for this cartridge.
However, not being able to swap DDs makes the whole Mario Artist series kinda pointless.
Does the game runs on a PAL console ?
it can swap 64DD disks using the button on the back, assuming the second source carts include the button that is
and yes it supports PAL/NTSC I have two manufactured by mena and modman, and can swap them between on my 3 N64s PAL/NTSC/NTSC-J
@@shemlesh That’s awesome! Thx
The everdrive x7 plays DD games. I'm playing golf right now, don't know why people are saying the opposite. Maybe the roms are converted to work in a new format IDK.
@@banditkeithkingofduelmonsters i cannot write 64DD software and have it run on the everdrive, I can on the summercart64, those ROMs are converted as you say, but at that point they are no longer 64DD titles. they aren't complete in any sense of the word in terms of what the 64DD was, from an experiential point
Should be 64 dollars
I already have 2 of these from Phenommod!
Does this have PROPER save -feature for 64DD?
-Can i finally save all my F-Zero X track creations???
@youtubekilledtrustedflaggi9274 I don't have ED, i have 64Drive. -I'm asking experiences when saving DD into Summer Cart.
Wow, I see this release only 2 months after I got my x7 Everdrive.
Load time is much faster for the N64DD games.
Dang, being able to play DD games is pretty cool! Might pick it up, already have an everdrive X7. I guess the load times are instant on ever. I've been wanting to get japanese games on my flashcart, so coming preloaded is neat vs having to dump my carts and transferring the file over.
Why not just play the DD games on your x7? Mine plays them.
@banditkeithkingofduelmonsters didn't know that! Thanks, do I just make a folder and dump the rom?
@@banditkeithkingofduelmonsters it only plays cartridge conversions of them, not the actual disk files like SummerCart64 is actually doing.
The one I bought only had the Mario Artist as the only 64DD "game" too. I guess the reason was there wasn't enough space on the 8g micro sd card to include them. I wish they could have at least included the Doshin game.
Is this flash cart done with the correct voltage specs like the EverDrive 64? If not, it might damage your console over a period of time.
everdrive x7 has an rtc battery, which is nice because I was hoping to play the japan-only animal crossing on it
Why not just play the GameCube version?
I can see the appeal of playing games on their original platform, but there's really no reason to play N64 Animal Crossing, especially if you don't know Japanese. Because it's extremely light on content compared to the Gamecube versions, and it also only runs in 30 FPS instead of the Gamecube's 60 FPS.
@@KevinFought because it's different and that interests me - I wanna play the other japan-only gamecube ports too
@@blutryforce762 yeah I'm aware of that, that's why I wanna play it lol. I wanna try the other gamecube ports too. and yes I know japanese, playing games with text written for children can help you learn
@@blutryforce762 i may be sleep deprived, grumpy, and being extreme, but take me out back and put me out of my misery if I ever care if Animal Crossing runs at 30 fps instead of 60 fps.
Also just let people enjoy what they want to enjoy man. Life can be absolutely miserable and if playing the Japanese N64 version of Animal Crossing makes that person happy, why even comment
I just bought one a week ago, lmfao. Still waiting on it.
Nice Hat
Are you going to collect yourselves a play button
Does that have a Aiden Chronicles?
For only $50?! Where!?
You CAN play 64DD games on an Everdrive, why lie about that
Yeah. It's a bit misleading. All the 64DD games have cartridge conversions that run on any flash cart, so having "true" 64DD compatibility is more of a cool gimmick than anything.
Krikzz is greedy and ignores you when your ever drive breaks, aliexpress Chinese merchants will just send you 2 extra ones if yours breaks
"is it worth it" for 50 dollar yes it sure is lol
Oh hell yeah
Handsome and Hung Tony!! 😍❤️
Oh my
Aliexpress? No thanks bro
People in development circles recommend buying from a more reputable seller like Phenom Mod, even if it's a bit more expensive ($100). AliExpress sellers are known for having lower build quality and using questionable parts (FPGA too slow, second-hand parts pulled from old devices, etc.). That said, many people have had success going with the cheaper option. Can't really blame them in this economy.
@ Just because Biden sucks doesn't mean I'm going to put in a cheap cartridge that could fry my vintage video game.
Most people will not know how to measure cartridge voltage.
Great video though.
Bought!
You made this sound like you were selling drugs for a Nintendo console. . Lmfao
Good luck with the cheap Ali Express knockoffs!!!
It can't be a knockoff when it's an open source product...
What is that Zelda rom you keep playing
Spaceworld 97 Experience
Nice, I gotta grab that. Looks fun!
@@randomuploaderguy it very much is!! Glad you're gonna get to experience it
Being poor and a loser ive reverted back to N64 roms Alan Wokes demanding me to upgrade my 980ti and the unreal5 is killing my pc for meh game engine graphics
Nice a new video for my part i stills love my Everdrive X7 but i going to buy this one love your videos Tony
Honestly, I got mine from a legitimate source not a copy cat from aliexpress (the ali express ones have removed certian logos and silkscreen) but it is a decent bit of hardware
I'm going to guess that 5 year old was pink car, 8 year old was blue car and Tony was yellow car.
Did I get it right?
I've had an everdrive for 3 years & CANNOT figure out how to format an SD card to fat32 to save my life and absolutely no one else can either
There are tons of software on the Internet that will do that, Google it 💁♂️
use the sd card on your pc with fat32format gui and thats it :)
@Kevinwoolford123 thank you very much, I appreciate it 🙏 😊
@@joesmockly3839you can also do it in command prompt or power shell with only a few commands
Everdrive removes the need for memory expansion pack, how about the summer cart?
The Everdrive doesn’t do that.
The Everdrive never did that. It had something to circumvent the need for any more than one Controller Pak, the memory card that goes into the controller, because it had a Controller Pak save manager. You could copy the saves on your Controller Pak to the Everdrive and back, sidestepping needing any more than only one of them by moving saves around.
Honestly, this is neat! But, I don't see this lasting long safe from Nintendo.
Why? Everdrives have been around for many many years. Also, if something were to happen it’s open source so anyone could make it.
If you build one yourself it's so cheap
@@thesogo64 Less than $45?
@ZachAttackIsBack yup
You have kids???
Yep! 2x!
I find it hilarious, that if nintendo really cared about their games. Then why can we buy fully loaded sd cards of them? The cartridge sure you could use it legitimately. But they have the nerve to threaten people to stop making fan made games. It clearly shows nintendo is lost to greed.
Because this is directly from China. They don't care about copyright laws at all. If you sue and take one selling down 10 will pop up in their place.
But emulation is not used for piracy, XD.
Notably it's an open source flashcart and the ROMs have nothing to do with the flashcart itself (or the related open source project), anyone can build the flashcart, it's just a sketchy seller including games with it.