The fact that you see the clock tower and find a memo about it hints at you being able to explore it is insulting. It's basically the developers saying to us "Hey remember this incredibly memorable area from the original? I bet you're excited to visit in the remake eh? Well too bad, fuck you, we cut that area out completely." Seriously the point of a remake is to take what already existed and expand upon it in a meaningful way. Like how resident evil 1's remake did. This remake decided to do the complete opposite of that. The stuff that wasn't cut were severely downgraded and did the bare minimum. It was so disappointing that I've lost all faith in capcom and am not looking forward to any future titles they produce. The original re3 was better in every single way by a mile.
@@SamsarasArt "We cut it out entirely but instead, here's a little hallway from the hospital to the labs also cutting out the city park entirely too! Don't like it? Well then you're a boomer! Shut up and love RE8!".
I'm playing the re2 remake and off the strength of the childhood nostalgia I had to improvise with a BT speaker and carefully arranged Playlist of the original soundtrack... well most of it at least and it's definitely doing the job I'm not a fan of the recent titles I don't like being a Rambo prototype with enough firepower to mow down everything in my path with enough to afford too miss a few dozen.
Yeah. It's the complete antithesis to re1 remake in terms of design. Where that game took what existed and expanded upon them in meaningful and interesting ways, re3 remake just gutted the content of the original and did the bare minimum. What wasn't outright cut was extremely downgraded. Even nemesis has been reduced to a couple of chase sequences and a couple boss fights. It's extremely disappointing
It's a weird feeling to be transported back to the past through a piece of music like this.. this takes me back to when I was around 9 or 10 years old and everything else that was happening in my life at the time. 1999..so long ago.
Idk what they were thinking removing the Clock Tower from RE3R. I can understand dropping the Park/Cemetery. As it's one big loop to pad out the original game. I can understand turning the Dead Factory into another Umbrella Lab for the finale. The Clock Tower though was/is important. It's the extraction point for Umbrella's UBCS mercenaries. It's the closest RE3 gets to having it's own mansion and police station. How cool would it have been to have Jill show up to the Clock Tower with survivors inside? After fighting Nemesis and recovering from her T-Virus infection, Jill wakes up to discovers all the UBCS and civilian survivors dead. Because Jill couldn't protect them after Nemesis shot down the helicopter. My theory is the RE3R dev team saw RE3 as an action game. And decided to cut the Clock Tower because it slowed down the action. Since the slow tension of the Hospital is right after the Clock Tower in the original. The devs seemingly forgot the lessons learned from RE6, with it's non-stop action, and neglected how short RE3R would be with cut content.
That and the fact that this is the first game ever made by the M-Two division at CAPCOM. They should've given this project to the developers of RE2 Remake (which also made Revelations 2 btw).
@@TobyRossi Not to mention them skimping on Jill's alternate costumes and no Mercenaries Mode. RE3 original, Code Veronica, RE4, RE5, and RE6 all had Mercenaries. RE7 and RE2R loaded the player up with DLC and expanded shoot'em up gameplay. RE3R though? Nothing. What the hell were the blokes at M-Two thinking?
@@DoctorKnow00 Unfortunately, they had their development time cut. The way M-Two has been treated lately makes me believe that one of the bigshots at Capcom enjoys bullying them for some reason.
@@eseninety3298 It was my favorite area next to the streets of Raccoon City. I miss it as much as the Marshalling Yard in RE2. The areas in the REmake are awesome and filled with details, I just wish that we had more. I also miss the park and the disguting dead factory. Seeing that thing in HD would have been something, especially the acid pit which we did kinda get, alongside the naked zombies (Pale heads).
I remember my last year in high school, we went to the universal studios theme park in Orlando and we were walking past the clock tower building from back to the future and I was hearing this in my head instead of the big iconic music when doc is hooking the cables back together.
Capcom was influenced by Back to the Future to add The Clocktower into the game. That and the game Clocktower is what also influenced Nemesis into RE3.
Capcom: "Hey there, ACTUAL Resident Evil fans. Did you love the clock tower? Well you're in luck! Because we cut it out entirely! But instead, here's a little hallway from the hospital to the labs also cutting out the city park and treatment plant entirely too! Don't like it? Well then you're a boomer! Shut up and love mommy vampire!"
Yah mate, re3 remake sucked big time compared to re2, i mean in re2 most levels were present as in original just different looking or layout is different, like lab, instead of marshalling years you get sewers, but in re3 they cut so much, also not to mention in re3 you play as 1 character, while in re2 you have 2 character's, who have different story on its on, not to mention different scenarios even its not much a different compared to original one, and with re3 they could not manage even making properly 1 story, nemesis sucked big time, only scary in the beginning, and after that its like some boss encounters ant certain points, i think what sucked about nemesis is that you know where he will appear from cutscenes, what made re3 og nemesis scary that there was barely any cutscenes when he appears to hunt you.
@@Arklay_Ishimura loool who said he was even a fan? So where's the cringe? Ohhh you're talking about yourself commenting the same fake fan comments over and over for attention. Carry on.
@@qlcrane8019 I'm so pissed about it I had to come here to get my fill. What a wasted opportunity for some creepy puzzling but nope.. Slap a boss fight and that's it.
Yes im the first to comment, a real treat now and days. Great channel I love listening to my childhood game tunes. Total Nostalgia thank you so much for these awesome feelings of good memories flooding back.
Perturbado desde los 5 años con este soundtrack! Le tenía mucho miedo a Nemesis, incluso no podía dormír, sentía que me iba aparecer desde la puerta de mi habitación. Gracias papá por haberme mostrado este juego a los 5 años ♥️ PS: ahora soy 100% fan de la franquicia
Throughout the journey of survival horror that is Resident Evil series (the T-virus saga), I kept pondering one thing, Who the hell makes elaborate puzzles to lock a simple dood, music boxes that houses keys or musical puzzles trigger a clock chime? What a twisted world to visit.
veeeeeery interesting background music for this section of the game, kinda more sinister and mysterious than horror like, but it still has that horror vibe to it ofc.
This level is the nostalgia during summer 2000 me and my cousins team work through the clock tower my second youngest cousin is the scavenger of items my first younger cousin is the puzzle solver and I was the monster slayer
Even if the clock towerr were in the remake....it wouldn't have had a damn thing on the original...that pan up shot of the tower, the crows dispersing...those brilliant gothic statues...there's a particular atmosphere that only those cinematic, fixed angles, can convey.
Clock Tower scares the shit outa me, once had a nightmare when I was a kid, found myself and my family in the Clock Tower, I was whimpering, telling them everything ends here and something like this damn music was running in the background, fn terrifying... woke up before it got worst.
If they did the remake with RE1 Remake engine this would been better sharp graphics new enemies relentless nemesis goes unscripted seeing the door swung open on the cut screen after the player leaves the door our generation can do better
Well resident evil was part of devil may cry, one team tried to make different resident evil, more action packed, before re4 and they made devil may cry.
Si amigo realmente uno de los temas mas tetricos y pertubadores que he escuchado ya que se trata de un lugar que supuestamente es seguro pero la Torre del Reloj guarda cosas tan siniestras y es mas las criaturas que acechan en los rincones son muy peligrosas y como siempre nemesis ahi acechandonos.
I have really good idea's for Resident Evil 2 and 3 remake I keep creating idea's in my head. The idea's a so good that I even think It is was the remake's would look like.
@@lemyt4139 dont mean but everyone expects 80% to be the same but better like 1 remake. Instead they changed everything, cut extremely iconic and Key parts of the original, heavily changed character personalities, less puzzles (almost a dumbed down game), less enemies, removed the choices mechanics instead of expanding It. This game has every right to be threated like crap because It failed to be an re3 game and failed to Tell the history like the original, everything was dumbed down so a cod player could feel at home.
this level & music was so good. capcom really screwed up leaving this out of the remake lol
No shit! There is no clock tower segment in remake?! :O
The fact that you see the clock tower and find a memo about it hints at you being able to explore it is insulting. It's basically the developers saying to us "Hey remember this incredibly memorable area from the original? I bet you're excited to visit in the remake eh? Well too bad, fuck you, we cut that area out completely."
Seriously the point of a remake is to take what already existed and expand upon it in a meaningful way. Like how resident evil 1's remake did. This remake decided to do the complete opposite of that. The stuff that wasn't cut were severely downgraded and did the bare minimum. It was so disappointing that I've lost all faith in capcom and am not looking forward to any future titles they produce.
The original re3 was better in every single way by a mile.
@@SamsarasArt
"We cut it out entirely but instead, here's a little hallway from the hospital to the labs also cutting out the city park entirely too! Don't like it? Well then you're a boomer! Shut up and love RE8!".
@@SamsarasArt Alright bro take it easy on Capcom, they made RE8 and that was really good
I'm playing the re2 remake and off the strength of the childhood nostalgia I had to improvise with a BT speaker and carefully arranged Playlist of the original soundtrack... well most of it at least and it's definitely doing the job I'm not a fan of the recent titles I don't like being a Rambo prototype with enough firepower to mow down everything in my path with enough to afford too miss a few dozen.
M-Two is unforgivable for not including this in the remake.
Yeah. It's the complete antithesis to re1 remake in terms of design. Where that game took what existed and expanded upon them in meaningful and interesting ways, re3 remake just gutted the content of the original and did the bare minimum. What wasn't outright cut was extremely downgraded. Even nemesis has been reduced to a couple of chase sequences and a couple boss fights. It's extremely disappointing
@@SamsarasArt Well you should insult RE 2 remake now because that remake cut out contents too.
@@SamsarasArt
Because the team was working on RE8 at the same time.
@@White927
Agreed like mr.x true super tyrant form and the iconic entrance to the hive.
they added it but its remixed and changed
It relaxes me. I always loved the clock tower, the design and the atmosphere
As opposed of you when l hear this soundtrack for the first time i feel tension i sense the nemesis everywhere
psychopath
One of my favorite tracks and sinister and frightening worthy of a survival horror.
It's a weird feeling to be transported back to the past through a piece of music like this.. this takes me back to when I was around 9 or 10 years old and everything else that was happening in my life at the time. 1999..so long ago.
Idk what they were thinking removing the Clock Tower from RE3R. I can understand dropping the Park/Cemetery. As it's one big loop to pad out the original game. I can understand turning the Dead Factory into another Umbrella Lab for the finale. The Clock Tower though was/is important. It's the extraction point for Umbrella's UBCS mercenaries. It's the closest RE3 gets to having it's own mansion and police station. How cool would it have been to have Jill show up to the Clock Tower with survivors inside? After fighting Nemesis and recovering from her T-Virus infection, Jill wakes up to discovers all the UBCS and civilian survivors dead. Because Jill couldn't protect them after Nemesis shot down the helicopter.
My theory is the RE3R dev team saw RE3 as an action game. And decided to cut the Clock Tower because it slowed down the action. Since the slow tension of the Hospital is right after the Clock Tower in the original. The devs seemingly forgot the lessons learned from RE6, with it's non-stop action, and neglected how short RE3R would be with cut content.
That and the fact that this is the first game ever made by the M-Two division at CAPCOM. They should've given this project to the developers of RE2 Remake (which also made Revelations 2 btw).
@@TobyRossi Not to mention them skimping on Jill's alternate costumes and no Mercenaries Mode. RE3 original, Code Veronica, RE4, RE5, and RE6 all had Mercenaries. RE7 and RE2R loaded the player up with DLC and expanded shoot'em up gameplay. RE3R though? Nothing.
What the hell were the blokes at M-Two thinking?
@@DoctorKnow00 Unfortunately, they had their development time cut. The way M-Two has been treated lately makes me believe that one of the bigshots at Capcom enjoys bullying them for some reason.
They really fucked up
Actually the Raccoon streets itself counts as RE3's "mansion"
Played it this year on GameCube after the 2nd on psx.
The music alone is worthy ever minute you play this old masterpieces.
Thx for the upload
I like how it goes silent for 1 second then the music plays again
Wow there is no Clock Tower in the Remake... Well done Capcom... 😓
The Clock tower was boring, though.
@@eseninety3298 It was my favorite area next to the streets of Raccoon City. I miss it as much as the Marshalling Yard in RE2.
The areas in the REmake are awesome and filled with details, I just wish that we had more.
I also miss the park and the disguting dead factory. Seeing that thing in HD would have been something, especially the acid pit which we did kinda get, alongside the naked zombies (Pale heads).
@@eseninety3298 Clock tower and city streets are the best parts in RE3. Clock tower wasn't even in the remake, and the streets were way too small.
Worst remake ever
Capcoms like nah lets just turn nemesis into a dog and call it a day lmao
I remember my last year in high school, we went to the universal studios theme park in Orlando and we were walking past the clock tower building from back to the future and I was hearing this in my head instead of the big iconic music when doc is hooking the cables back together.
Did you ride Dueling Dragons (and did they duel)
Capcom was influenced by Back to the Future to add The Clocktower into the game. That and the game Clocktower is what also influenced Nemesis into RE3.
I miss this
When mom comes home and doesn’t see no chores done:
It was really creepy finding the dead mercenary in the main hall to this music.
Capcom:
"Hey there, ACTUAL Resident Evil fans. Did you love the clock tower? Well you're in luck! Because we cut it out entirely! But instead, here's a little hallway from the hospital to the labs also cutting out the city park and treatment plant entirely too! Don't like it? Well then you're a boomer! Shut up and love mommy vampire!"
Yah mate, re3 remake sucked big time compared to re2, i mean in re2 most levels were present as in original just different looking or layout is different, like lab, instead of marshalling years you get sewers, but in re3 they cut so much, also not to mention in re3 you play as 1 character, while in re2 you have 2 character's, who have different story on its on, not to mention different scenarios even its not much a different compared to original one, and with re3 they could not manage even making properly 1 story, nemesis sucked big time, only scary in the beginning, and after that its like some boss encounters ant certain points, i think what sucked about nemesis is that you know where he will appear from cutscenes, what made re3 og nemesis scary that there was barely any cutscenes when he appears to hunt you.
Why do you post the same exact comments multiple times?? Kinda weird bruh.
@@Anime_Archivez
Cry more, Cringe Ass Fake R.E. fan.
@@Arklay_Ishimura loool who said he was even a fan? So where's the cringe? Ohhh you're talking about yourself commenting the same fake fan comments over and over for attention. Carry on.
@@Rykiz_Vidz You're literally on my comment crying because I called out the missed opportunity of an RE3 remake. Clown. 😂🤡
Why the HELL they left this section out of the remake I have no idea.
because the remake is bad and useless ?
@@tommasopincio7658
Like Sakura.
Because they were working on RE8 at the same time.
@@Raccon_Detective. I didn't like re 8
I think the heavy ringing bell adds a feeling of tension to the experience
Fills me with pure tension. The remake needs to keep the original music
They'll probably pull the Deluxe Edition gimmick, and charge an extra $10. To be fair though, it'd be out of my wallet in a heartbeat.
instead they deleted the whole area from the remake LOL
@@qlcrane8019 I'm so pissed about it I had to come here to get my fill. What a wasted opportunity for some creepy puzzling but nope.. Slap a boss fight and that's it.
@@maxdresser2526 Well at least they have most of the soundtrack unlike RE2make
From what I recall, RE3 Remake only brought back The City of Ruin track & the save theme back.
Yes im the first to comment, a real treat now and days. Great channel I love listening to my childhood game tunes. Total Nostalgia thank you so much for these awesome feelings of good memories flooding back.
I really loved the Clocktower in the Remake. Oh wait...
This is oddly relaxing. 🙃
I agree
Yep
The clock tower was my favorite area in re3, partly because all the carlos and jill interactions, i love when she bitch slaps him
Perturbado desde los 5 años con este soundtrack!
Le tenía mucho miedo a Nemesis, incluso no podía dormír, sentía que me iba aparecer desde la puerta de mi habitación.
Gracias papá por haberme mostrado este juego a los 5 años ♥️
PS: ahora soy 100% fan de la franquicia
Sinister and Frighting. Resident Evil back in it's better days.
I love the original RE3 and 2
When I think of RE2 & RE3 I always imagine the originals, not the remakes.
@@visionist7 me too....
Throughout the journey of survival horror that is Resident Evil series (the T-virus saga), I kept pondering one thing, Who the hell makes elaborate puzzles to lock a simple dood, music boxes that houses keys or musical puzzles trigger a clock chime? What a twisted world to visit.
veeeeeery interesting background music for this section of the game, kinda more sinister and mysterious than horror like, but it still has that horror vibe to it ofc.
This was the scariest Resident Evil game.
Yes. Because Nemesis...
Scary!
Best Soundtrack off all Resident Evil,off all Time for me.
This level is the nostalgia during summer 2000 me and my cousins team work through the clock tower my second youngest cousin is the scavenger of items my first younger cousin is the puzzle solver and I was the monster slayer
You just knew the Nemesis was lurking around clock tower some where.
Yeah, you can hear him roaring right before you go up the stairs and you like, "Oh, no. He's here already?! How did he get here so fast?"
Música, game, arte!!
Essa é ost é sinistra demais!!
Love this one 💓
Webspinners scare the hell out of me. They did when I was a kid, and they still do now, as a 31 year old man. Fucking spiders!!!
Even if the clock towerr were in the remake....it wouldn't have had a damn thing on the original...that pan up shot of the tower, the crows dispersing...those brilliant gothic statues...there's a particular atmosphere that only those cinematic, fixed angles, can convey.
Clock Tower scares the shit outa me, once had a nightmare when I was a kid, found myself and my family in the Clock Tower, I was whimpering, telling them everything ends here and something like this damn music was running in the background, fn terrifying... woke up before it got worst.
"I'm commin' to get ya!"
Brazil na area galera .
Insane
0:38 my fav part
Anyone else hear the vacuum cleaner noise in there?
Wesley Williams at about 0:50? it’s supposed to be a dramatic rise to build tension but now I’ll forever hear it as a vacuum cleaner lmao
Tenser Lol, I’m so sorry I ruined that for you.
MOOOOM IM LISTENING TO RESIDENT EVIL
YOU SHOULD SAY MUM I AM NOT DUSTING MY ROOM I AM PLAYING RESIDENT EVIL HAHAHA
They need to release a Resident Evil Classic collection.
If they did the remake with RE1 Remake engine this would been better sharp graphics new enemies relentless nemesis goes unscripted seeing the door swung open on the cut screen after the player leaves the door our generation can do better
Too bad this part wasnt in the remake but used in a bad boss fight where nemisis was un dog form
Ufffff👌🏽❤❤❤❤❤❤❤❤❤❤
🕷🕸
Sounds a lot like something from Devil May Cry 1
Well resident evil was part of devil may cry, one team tried to make different resident evil, more action packed, before re4 and they made devil may cry.
Tyreek ur embolin still encanoy
da medo.
Si amigo realmente uno de los temas mas tetricos y pertubadores que he escuchado ya que se trata de un lugar que supuestamente es seguro pero la Torre del Reloj guarda cosas tan siniestras y es mas las criaturas que acechan en los rincones son muy peligrosas y como siempre nemesis ahi acechandonos.
I have really good idea's for Resident Evil 2 and 3 remake I keep creating idea's in my head. The idea's a so good that I even think It is was the remake's would look like.
Sorry mistake what the remake's would look like.
Did your ideas come true for RE2 Remake?
are you still alive
Indigo halinton
Com palingtems
People have problems critisising the threemake.
Because it cuts out so much from the OG.
@@Raccon_Detective. REmake doesn't mean EVERYTHING should be the same.
@@lemyt4139 Right. Everything should be better than the original game.
@@santiagovasquezgomez2136 true
@@lemyt4139 dont mean but everyone expects 80% to be the same but better like 1 remake. Instead they changed everything, cut extremely iconic and Key parts of the original, heavily changed character personalities, less puzzles (almost a dumbed down game), less enemies, removed the choices mechanics instead of expanding It.
This game has every right to be threated like crap because It failed to be an re3 game and failed to Tell the history like the original, everything was dumbed down so a cod player could feel at home.
the clock tower and both worm "fights" were horrible. stop complaining they didnt include it in the remake
Really!? I think they're some of the best moments of the game
Still iconic, unique to RE3, and cut from the remake of the game. Whether they were "horrible" or not is a matter of opinion.
you're horrible
lmfAO
trash take...I can see not being a fan of grave digger, but the clock tower is brilliant In atmosphere and aesthetic, if nothing else.