I also walked through the city around 11pm listening to this. When I got home safely I tried opening my door again but a text box under me said "its to dangerous to go back outside".
So terrifying. This sound reminded you that not only were you in serious danger in the building you were in, but the howls of the zombies must go on for miles and miles. You're trapped in hell
Imagine that you fall asleep after school, you wake up at night, your parents aren't at home, you open your window and you start to listen to this through the streets...
Throw out your schoolstuff from the bag. Pack clean clothes, dezinfection, medkit, flashlight, water, knife, canned food and redbulls. If you have a pet be quick. If possible call your family members. If gets worse prepare to say goodbye to your home. Other option is barricade your home.
@@madpeople9833 no I am talking about RE2. 3 was an even bigger travesty. The 3D environments in the remakes have no soul to them. They're generic and boring basic tier assets. The RPD has decent graphics but it still pales in comparison. A lot of that can be blamed on poor art direction but the rest is definitely down to the new graphics rendering.
@@TheShape--xt6pk Nah, re-play RE Remake 2001, those are GRAPHICS. 20 years old grapics to be more specific. Both new remakes are empty in this aspect, especially RE3R which is the worst remake I can think of.
that's the problem with the remakes they don't that ambience that was unique to RE 2 and 3 it just didn't feel the same it was good to play I enjoyed playing them but the lack of zombie ambience diminished it a little bit
@@-Yurkey I didn't really like the voice acting in the shitmake either. The only new voice actor I liked, was Nick Apostolides. The rest, meh. Alyson Court is still the best choice for Claire Redfield, and Paul Haddad (R.I.P) was a great Leon. Whilst I do agree that the graphics are evidently better, graphics aren't that significant to me. As long as the game has a rich storyline, replay value etc. Then I'm happy.
The ambience and atmosphere of the original RE games will never be reached by any game. Background sound effects, pre rendered ambience full of details. Moaning zombies will always be the most terrifying. Resident Evil was pure art back in the day.
In my opinion, I disagree with the moaning zombies being terrifying. Sure, they give out a horrible noise, but in real life it would help you more than scare you. You could use the moans to avoid the zombies and get to safety easier. When zombies are silent and move quickly, that's when shit hits the fan. That is more terrifying and horror filled as you would never know when a horde of these monsters could pop out behind you and surprise you.
@@ThatTurboProbe nah. Talking about zombies here. Want some stealthy pack of hunters material go watch some lionesses documentary. I rather stick with the classic.
@@igoroliveira6725 There are many subclasses of zombies. Sure, moaning and groaning ones are the first development, but I much rather prefer zombies are unpredictable, unlike the "classic".
@@ThatTurboProbe cool. Good for you. You can go and comment on a video of a total silent city ambience then since thats cooler for you. This video is mostly for the classic zombie fans who enjoy the deep atmosphere only the classic style can deliver 😌
Man, i love this ambience, makes me remember about how disolated the city is and how there are only rotting souls calling for help and trying to rip your character's flesh out. That's feels really deep to me.
The zombies were like:" Hey there human. Would you do us a favor and put us out of our misery or at least let us bite a chunk of flesh from your body. Either case is fine. Thanks"
This atmosphere clearly described to the player that you are surrounded by death in all directions. The fate of the city is clear. There is no salvation in the city. And yet here you are, Hearing the fate of everything around you.
Another example of why RE2 was so great. This ambience played with your imagination. It made you believe that nowhere was truly safe. Leaving and trying to run out of the city was no option.
I played it on Dreamcast and I was waaay too scared to play it at first. I had a lot of nightmares because of it lol. Early RE games Raccoon City is still special to me.. Kendo gun shop, the bus, that weird basketball court.. Those were the days when AAA game devs were true artists.
@@milhousevanhouten3796 When my dad saw the police station in re2 he said that videogames just can't be more real than this. I must say those games were extremely realistic looking on CRTs.
@@vhsretrogamer1664 on gamecube it was really good surprisingly enough you actually got the extra weapons as well that you had to unlock on ps1 that was a bit of a shock when I looked in the storage chest
I sat out on my porch one night just as the sun went Down and I started playing this on my phone with headphones on with The volume sorta down So it wouldn't sound so loud. I let it play for a good 10 minutes and it Almost felt like I was actually in a zombie apocalypse. It was kinda scary looking at the dark Street with the surrounding houses and lamp posts. But it was kinda cool.
The sounds of the crows flying over the dead bodies that lay around the streets on a cold september night & the thousands of growns & moans from zombies. In the distances will scare me even as an adult now that I'm 25 I remember playing this game as a kid. Japanese have always been horror masters. This game & The Suffering + SilentHill ruined my child hood lol
@@ryankphd It's on PS2, Xbox, and PC, and it's amazing. More action-oriented in its combat, but its prison-themed horror and the symbolism behind its enemy design is top notch. Lots of amazing lore, too.
I find the ambience of the Re3 more realistic...but this cleaned version you made, shows that Re2's ambience is at the same level. Classic RE knew how to capture the ambience of those action and horror movies from the 70s,80s and 90s.
@@vhsretrogamer1664 Yeah. In those 2 " remakes" ( or loosely based versions) they wanted to show us the outbreak in a realistic way ( although the third had plenty of action moments).
When you go for a midnight walk in your town hearing this... but then you realize the sound keeps going despite your music player’s battery has just died...
The thing is that OG Raccoon City was well lit, the horror comes from the ambience of moaning zombies, the fixed camera angles and the door opening animations.
I am a huge resident evil fan, And this was exactly what I was looking for. I have grown somewhat tired of falling asleep to save room soundtracks. I would love to see you make more of these.
There's a game being created with just that in mind. It's an independent studio run by one guy. He's makin the entirety of raccoon city in unreal engine 5. So far it looks amazing. Look it up it's really well done
What impressed me as a child with RE2 and 3 was the attention to detail. Cars wrecked and parked in odd angles. Debris on the streets, graffiti, shop names on the awnings, corpses in the foregrounds that amplified the spooky ambiance. I grew up watching zombie films and this reminded me of Day of the Dead because it was the first example of an actual dead city in the beginning of the movie
@@samanthapatrick4345and the missing zapping system for the B scenarios. I wish choices you made in route A would affect route B like the original game.
@@indalecio539 Do you mean the fight or run system from when you encountered the nemesis in the ps1 version you don't exactly get a choice on the ps4 version
im really glad that i came across this video, it’s just shows how great and timeless the Original RE games are, thank you for this amazing work 😊 the reimagining of RE2 and RE3 were great but they were short compared to the Originals 😔
@@vhsretrogamer1664 It feels like focus is mainly on facial capture, character models, marketing, and a few scenarios that will make it out to the demo, the games as a whole are just not that detailed and well crafted.
Cada vez que escucho esos sonidos ambientales (gemidos de zombies, viento, cuervos, etc), me relajo hasta quedarme dormido. Una vez, soñé que yo estaba en Raccoon City.
I remember in 1998, when this came out I was at a friends house, I was 11, when the zombies busted through the windows at Kendo’s gun shop, I literally ran home crying scared, it’s something I will never forget. From a friend’s house who rented this at the time for ps1 or n64. I remember him telling me that “your not gonna like this game”, he knew how scary it was, lol.
this reminds me of when I slept in a camper at my mom's house last year. My mom lives in the country and since it was summer break I decided to go on a 'camping' trip for two weeks. I was also dating this girl named Jess (she's my wife now) and decided to bring her with me. we had campfires, bbq's, the whole thing. I was also there to help break down some of the old chicken coop structures left from the previous owners. at some point me and my girlfriend went for a walk in the forest behind my mother's house. We walked until we came across a field with crops growing. we walked back to the camper afterwards. that night after we walked in the forest just felt off for some reason. the wind seemed to have a conscious of its own, as if it moved with an elusive and sinister purpose. i remember the cat that liked to say out all night, Larry, one of the most independant cats i've ever met, showed up at the camper door meowing, begging to come in. I let him in partially because i was tired of not getting any sleep and his meowing wasn't helping. he stayed with us for a while. later that year I remember visiting my mother again, something seemed off about her, same for my step-dad as well. they seemed more easily agitated, constantly bothered. I can't fully describe it but they were different, not the same. They were always argumentative but this was different. I don't talk to them nor visit them anymore. I'm never going back to that place.
@H3NRIQUE GAMES I wouldn't say it sounded like zombies or so.e 'undead thing'. Imagine the wind, when it blows, the pitch of the sound, the ferocity of the blows, it was as if the wind had its own language, and it was saying that these lands belonged to it.
what an amazing time the 90s were , this game had so much heart , the music , the characters, the story , it was very special , it sold millions of copies worldwide , will forever be a special game to my heart
I love that even in RE Outbreak, they kept the moaning zombie ambient sounds in some of the stages. It made for a damn atmospheric (and terrifying) experience.
I've played RE Outbreak on ps2 and I thought the only time they used the zombie ambience was on the first mission when you had to get your character and partners and bob out of the city, still I only got up to the worm guys in the hospital on the third mission
One of the best resident evil sound backgrounds wasn't music but zombies moaning that the wind pick up in the city this one lol it was chilling cause you knew a lot of them was out there cause it sounded like a lot of them in the city but couldn't see them lol
Zombies moaning and groaning in the distance is so creepy makes the city seem like a true hell on earth. What they lacked in graphics they sure made up with the atmosphere.
An unliving proof that Remake didn't cover all the exceptional aesthetic things that made a difference. First moment when I was haste-free to fully comprehend what I've kept hearing since the backstreets was on the outer ladder of the RPD. And thing I've caught was just compeletely lifeless and cold silence, occasionally pierced by shrieks of the undead. Just held for a moment and stood there, peering in the pitch black abyss of that fateful chilly late September night, wondering what's happenning within of it's illegible bowels. Later same impulse hit me on Marshalling Yard, but that time it was a set of half-lit windows on a distant houses that diluted the darkness and deceptively gave out almost assured signs of heart pulse. What an iconic piece of effort and the dearest, conceptually & all around brilliant, game.
It's the atmosphere, along with the wailing zombie moans, plus the haunting soundtrack that makes the RE2 Experience, and for me, no other Resident Evil compares. Sure gameplay mechanics become more refined, voice work becomes more realistic....... but this entry struck that classic horror vibe just right. A lot of lights, areas colourfully full of dread, giving that 'abandoned' feeling. Remake plays better, but is dark dark and even more dark.
Que delícia de OST, melhor jogo da série, nostalgia pura. No Remake do 2 as OST também ficaram boas, até combinam com os gráficos do game, mas as clássicas também dão um gostinho de nostalgia e desesperança pura, combinação perfeita num ambiente cheio de mortos vivos.
Just like the ambience in Resident Evil 3. The zombies feint moans keep you in a constant state of anxiety and hammers home that nowhere is safe. It almost feels like they're homing in on you and could show up at any time if you don't keep moving.
@@theshredguitarist25 yeye I was also talking about dawn somewhere in the end credits the gong stops playing and it fades into the moans of the dead roaming in the mall The mix of the old trumpet and the dead sounds its fricking cool and macabre
I love this scary atmosphere, with the cold wind, zombies, crows, roaming the streets of Racoon City. I often walked at night with this sound, as if I were in the game, to see what effect it would have. This is definitely my favorite in PS1. Excellent slideshow, from the creator of this video, with all the streets, to the Police Station.
üstüne oyun gelmedi bu oyunun.. her anlamda başyapıt.. müzikler arka plan sesler,grafik kalitesi gerçekçilik.. konu oyun akışı vesaire.. bilen bilir 98 yılında ilk oynayanlardanım ve bu heyecanı nadir oyunda yaşadım silent hill en çok yaklaşanıydı..
I wish we had a new Resident Evil game with this type of ambience, imagine an open world game with the entire city to explore with zombies and lickers and crimson heads, it would be amazing!
This is what survival horror games are supposed to be like. Abandoned buildings, cars scattered around and zombies in the distance from unknown areas. Like bad shit really happened here.
This always made me feel so hopeless in the game. The entire city was gone. And you could hear the zombies in the distance, possibly finding another victim somewhere off screen miles from where you are. Incredibly eerie.
Raccoon City, 3 am, nothing but the sounds of crows and zombies, several houses with lights on just to have zombies inside, but what about the survivors? imagine how many survivors were out there, inside houses waiting for help and the only thing they received was a nuclear bomb. Imagine how many children were eaten alive by their zombie parents, just imagine.
Sad that the remake didn't really capture this, it was one of my favorite things about resident evil 2 and 3, this use to give me nightmare as a child, hearing zombie moaning in the distance and the howling wind, re 3 remake crap on this as well..
This is the kind of amazing ambience that the Remake doesn't have. Moaning zombies are much better for Resident Evil.
The moaning sounds like singing
@@leonardofarias8843 because they are crying and are asking to be killed because the virus is controlling them
10000% agree.
True although the Remake is still a fantastic game
exactly this is the one thing missing from the remake
I also walked through the city around 11pm listening to this. When I got home safely I tried opening my door again but a text box under me said "its to dangerous to go back outside".
🤣🤣🤣👍
@Chandler Burse And mine said when entering back home: "You stepped into the world of survival horror. Good luck."
Strange, two zombies came through mine
lol
Maybe you took the green herb too seriously...
jajaja
Great coment, mate
So terrifying. This sound reminded you that not only were you in serious danger in the building you were in, but the howls of the zombies must go on for miles and miles. You're trapped in hell
Imagine that you fall asleep after school, you wake up at night, your parents aren't at home, you open your window and you start to listen to this through the streets...
I'd rather not! That'd be terrifying.
umm its a reality in the ghetto, except the moans are from crachkheads, creatures less civilized than zombies
@Zulfikar Agustian X GON' GIVE IT TO YA!!
Throw out your schoolstuff from the bag. Pack clean clothes, dezinfection, medkit, flashlight, water, knife, canned food and redbulls. If you have a pet be quick. If possible call your family members. If gets worse prepare to say goodbye to your home. Other option is barricade your home.
That would be one way ticket to racoon city
those zombie growls from a distance always get me when little ...
Relatable.
@MAGNÉSIA filha do Raffish really ?
Damn sound like they are dead
I actually enjoyed listening to it to be honest
@@samanthapatrick4345 Seek therapy, there is no shame in it. Not that I think you're being honest.
the pre rendered backgrounds were so good, the artists did well
10,000% more life and spirit to them than the empty devoid of character 3D backgrounds of the Remake. What an awful shallow game.
@@darkl3ad3r I get that nostalgia glasses are great but cut the shit, regardless of what you feel of the remake the graphics were awesome
@@darkl3ad3r re2 remake did a good job i think you are probably talking about the re3 remake
@@madpeople9833 no I am talking about RE2. 3 was an even bigger travesty. The 3D environments in the remakes have no soul to them. They're generic and boring basic tier assets. The RPD has decent graphics but it still pales in comparison. A lot of that can be blamed on poor art direction but the rest is definitely down to the new graphics rendering.
@@TheShape--xt6pk Nah, re-play RE Remake 2001, those are GRAPHICS. 20 years old grapics to be more specific. Both new remakes are empty in this aspect, especially RE3R which is the worst remake I can think of.
kinda wish the remakes had this kind of ambience. seemed awfully quiet for a city under seige by zombies and monsters.
Same!!
yeah it's the one thing I miss
that's the problem with the remakes they don't that ambience that was unique to RE 2 and 3 it just didn't feel the same it was good to play I enjoyed playing them but the lack of zombie ambience diminished it a little bit
After listening to this today, I have returned to RE2 1998, cannot beat such a phenomenal and memorable experience. What a masterpiece.
Same here I also played the original RE 3
The remakes are amazing but you can’t beat the originals they are just gold
@@madpeople9833 RE3R was a disappointment, RE2R was phenomenal.
Yup. It is without doubt one of the greatest video games ever made.
@@madpeople9833 I liked the nemisis death in the remake to be honest you literally blast him in half with the lightning gun
No helicopters, shooting from a distance, no sirens... just absolutely nothing but moans and crows.
everybody enjoying the moment
The originals still beat the remakes in terms of ambience and atmosphere 👍
Definitely. Not just ambience and atmosphere, but other things too.
@@BloodyBrawler92 you could say they are better with the overall story, but in terms of graphics or voice acting... The remakes take it
@@-Yurkey I didn't really like the voice acting in the shitmake either. The only new voice actor I liked, was Nick Apostolides. The rest, meh. Alyson Court is still the best choice for Claire Redfield, and Paul Haddad (R.I.P) was a great Leon. Whilst I do agree that the graphics are evidently better, graphics aren't that significant to me. As long as the game has a rich storyline, replay value etc. Then I'm happy.
@@BloodyBrawler92 can’t agree more !
No they beat the remakes in everything other than graphics lol.
My mom would play this game up loud when I was little..... Many nights I did not sleep lol r.i.p mom
Rip mom?
Did she died or something?
@@monolith9613 Sadly enough, that seems to be the case...
:( ❤
I'm sorry for your loss.
I thought he meant it as a joke, like, he couldn't sleep, so his mum gets no rest either, no resting in peace lol
Hearing the zombie moans when you’re outside always made me anxious as hell 😂
Raccoon City= Hell on earth
Welcome to Raccoon City Traveler
On freezing cold nights, I walk the streets while listening to this.
Good choice of music, sir!
@@DarthPferd Thank you, kind Sir!
at least wait until the spring or summer walking in the cold never a good thing
The ambience and atmosphere of the original RE games will never be reached by any game.
Background sound effects, pre rendered ambience full of details. Moaning zombies will always be the most terrifying.
Resident Evil was pure art back in the day.
Silent Hill
In my opinion, I disagree with the moaning zombies being terrifying. Sure, they give out a horrible noise, but in real life it would help you more than scare you. You could use the moans to avoid the zombies and get to safety easier. When zombies are silent and move quickly, that's when shit hits the fan. That is more terrifying and horror filled as you would never know when a horde of these monsters could pop out behind you and surprise you.
@@ThatTurboProbe nah. Talking about zombies here. Want some stealthy pack of hunters material go watch some lionesses documentary. I rather stick with the classic.
@@igoroliveira6725 There are many subclasses of zombies. Sure, moaning and groaning ones are the first development, but I much rather prefer zombies are unpredictable, unlike the "classic".
@@ThatTurboProbe cool. Good for you. You can go and comment on a video of a total silent city ambience then since thats cooler for you. This video is mostly for the classic zombie fans who enjoy the deep atmosphere only the classic style can deliver 😌
Man, i love this ambience, makes me remember about how disolated the city is and how there are only rotting souls calling for help and trying to rip your character's flesh out. That's feels really deep to me.
The zombies were like:" Hey there human. Would you do us a favor and put us out of our misery or at least let us bite a chunk of flesh from your body. Either case is fine. Thanks"
Yo... This shiz hits different when you live in the country with dense forests surrounding your home~
ShizL
This atmosphere clearly described to the player that you are surrounded by death in all directions. The fate of the city is clear. There is no salvation in the city. And yet here you are, Hearing the fate of everything around you.
I’m walking in a park at night, no one around, and listening to this. Love it!
It's strangely relaxing reading the comments while hearing this at 3:00 a.m. Maybe I am some kind of weirdo.
Another example of why RE2 was so great.
This ambience played with your imagination. It made you believe that nowhere was truly safe. Leaving and trying to run out of the city was no option.
As a teenager playing this game, and listening to these sounds, I always thought the zombies were singing.
We are too alive to appreciate their state of art
Always thought the atmosphere in the beginning of RE2 on PS1 was one of the best. This is very cool, thanks.
I played it on Dreamcast and I was waaay too scared to play it at first. I had a lot of nightmares because of it lol. Early RE games Raccoon City is still special to me.. Kendo gun shop, the bus, that weird basketball court.. Those were the days when AAA game devs were true artists.
@@vhsretrogamer1664 Yeah my friend had a new sony trinitron, I swore the basketball court looked like real life. good times.
@@milhousevanhouten3796 When my dad saw the police station in re2 he said that videogames just can't be more real than this. I must say those games were extremely realistic looking on CRTs.
Yep the beginning atmosphere of reaident evil 2 has stayed with me since i first played it.
@@vhsretrogamer1664 on gamecube it was really good surprisingly enough you actually got the extra weapons as well that you had to unlock on ps1 that was a bit of a shock when I looked in the storage chest
I sat out on my porch one night just as the sun went
Down and I started playing this on my phone with headphones on with
The volume sorta down
So it wouldn't sound so loud. I let it play for a good 10 minutes and it
Almost felt like I was actually in a zombie apocalypse. It was kinda scary looking at the dark
Street with the surrounding houses and lamp posts. But it was kinda cool.
Those zombie sounds are just terrifying...
They are moaning in frustration because of how failed RE3make was.
@@rumuelnathanael8043lmao
@@rumuelnathanael8043 They are actaully making fun of the zombies of RE3 remake
The sounds of the crows flying over the dead bodies that lay around the streets on a cold september night & the thousands of growns & moans from zombies. In the distances will scare me even as an adult now that I'm 25 I remember playing this game as a kid. Japanese have always been horror masters. This game & The Suffering + SilentHill ruined my child hood lol
What’s “the suffering” is that on PLayStation?
you should check out the Fatal Frame trilogy, stay away from FF 4 and 5 though
@@ryankphd It's on PS2, Xbox, and PC, and it's amazing. More action-oriented in its combat, but its prison-themed horror and the symbolism behind its enemy design is top notch. Lots of amazing lore, too.
@@ryankphd the suffering was on xbox and also on ps2 I think, I had it on xbox had number 2 on ps2
cold fear was another gem
I find the ambience of the Re3 more realistic...but this cleaned version you made, shows that Re2's ambience is at the same level.
Classic RE knew how to capture the ambience of those action and horror movies from the 70s,80s and 90s.
I would say that in old games everything was more "artistic", while in newer titles they try (!) to make everything more "realistic".
@@vhsretrogamer1664 Yeah. In those 2 " remakes" ( or loosely based versions) they wanted to show us the outbreak in a realistic way ( although the third had plenty of action moments).
When you go for a midnight walk in your town hearing this... but then you realize the sound keeps going despite your music player’s battery has just died...
then you make a beeline for home and run straight into a pack of zombies
imagine doing a haunted house with this playing in the background as its ambience...
That sounds like an excellent idea 👍
would be sexy
I always got creeped out the most listening to this ambience in the herb staircase. It made me think what was happening in the distance
Wow same !!!
I used to pause the game in this area just for hear the ambience. Just amazing and it really makes you feel you really are there
The thing is that OG Raccoon City was well lit, the horror comes from the ambience of moaning zombies, the fixed camera angles and the door opening animations.
You can clearly hear zombie echos and crows repeatedly.
The zombies sound like they’re crying which is honestly horrifying.
All that's missing is the howling dog from RE1.
I'm surprised they haven't tried remake Resident Evil 1 in the same way they've done 2 3 and 4
I really like seeing the background images from the game. Makes the video feel realistic.
This is a good observation. Good comment.
The distant moans are absolutely terrifying. The sounds shows you how you’re never truly safe. There is always danger in the surrounding area
The lonely moanings of lost fates & dreams...
Nothing left in their walking death except unending hunger
I am a huge resident evil fan, And this was exactly what I was looking for. I have grown somewhat tired of falling asleep to save room soundtracks. I would love to see you make more of these.
Here is full RE playlist with correct aspect ratio :)
ruclips.net/p/PLojq8fAW1wwMowVJIyHvRFAAOopGabT4J
I wanna play this on loud speakers downtown at night...
I wish they could make a game where we get to see all of racoon city
Resident evil outbreak 1 and 2
@@cloudsombrero idk why, but those game have terrible gameplay and experience. It's sad tbh, they should of just let the gameplay the same imo
There's a game being created with just that in mind. It's an independent studio run by one guy. He's makin the entirety of raccoon city in unreal engine 5. So far it looks amazing. Look it up it's really well done
@@cloudsombrero Those games were amazing!
@@DantheRubynah you just suck
What impressed me as a child with RE2 and 3 was the attention to detail. Cars wrecked and parked in odd angles. Debris on the streets, graffiti, shop names on the awnings, corpses in the foregrounds that amplified the spooky ambiance. I grew up watching zombie films and this reminded me of Day of the Dead because it was the first example of an actual dead city in the beginning of the movie
The remake didn't do this game justice. Great video. RIP Paul Haddad
You're joking, right?
@@Leon--Kennedy no
@@Leon--Kennedy @Aeneiden is right they did everything but include the zombie ambience from Resident Evil 2 ps1 version
@@samanthapatrick4345and the missing zapping system for the B scenarios. I wish choices you made in route A would affect route B like the original game.
@@indalecio539 Do you mean the fight or run system from when you encountered the nemesis in the ps1 version you don't exactly get a choice on the ps4 version
I used to watch my uncle play this when I was a kid and hearing the zombies from afar like this absolutely terrified me
Ahhh… so relaxing.
One of the side effects of having been obsessed with RE when I was a teen.
im really glad that i came across this video, it’s just shows how great and timeless the Original RE games are, thank you for this amazing work 😊 the reimagining of RE2 and RE3 were great but they were short compared to the Originals 😔
Believe it or not I would like to live there..Great job man 🤙🏻
I'd prefer the company of zombies to people
Me too :((
@@SamuelBlack84 same here
This video is GOLD. Also, no comparison with the new titles, how those howls sound so distant? There's nothing like this now.
Yep, sadly they didn't achieve the same level of horror atmosphere in the remake..
@@vhsretrogamer1664 It feels like focus is mainly on facial capture, character models, marketing, and a few scenarios that will make it out to the demo, the games as a whole are just not that detailed and well crafted.
@@vhsretrogamer1664 I think the remakes focused more on action and when they did that it lost something that made the originals really good
Thank you for this. It was kinda missing in the remake.
Cada vez que escucho esos sonidos ambientales (gemidos de zombies, viento, cuervos, etc), me relajo hasta quedarme dormido.
Una vez, soñé que yo estaba en Raccoon City.
Wow it's amazing how the geography of a place that never existed can actually be lodged in your mind.
I remember in 1998, when this came out I was at a friends house, I was 11, when the zombies busted through the windows at Kendo’s gun shop, I literally ran home crying scared, it’s something I will never forget. From a friend’s house who rented this at the time for ps1 or n64. I remember him telling me that “your not gonna like this game”, he knew how scary it was, lol.
this reminds me of when I slept in a camper at my mom's house last year. My mom lives in the country and since it was summer break I decided to go on a 'camping' trip for two weeks. I was also dating this girl named Jess (she's my wife now) and decided to bring her with me. we had campfires, bbq's, the whole thing. I was also there to help break down some of the old chicken coop structures left from the previous owners. at some point me and my girlfriend went for a walk in the forest behind my mother's house. We walked until we came across a field with crops growing. we walked back to the camper afterwards. that night after we walked in the forest just felt off for some reason. the wind seemed to have a conscious of its own, as if it moved with an elusive and sinister purpose. i remember the cat that liked to say out all night, Larry, one of the most independant cats i've ever met, showed up at the camper door meowing, begging to come in. I let him in partially because i was tired of not getting any sleep and his meowing wasn't helping. he stayed with us for a while.
later that year I remember visiting my mother again, something seemed off about her, same for my step-dad as well. they seemed more easily agitated, constantly bothered. I can't fully describe it but they were different, not the same. They were always argumentative but this was different. I don't talk to them nor visit them anymore. I'm never going back to that place.
@H3NRIQUE GAMES I wouldn't say it sounded like zombies or so.e 'undead thing'. Imagine the wind, when it blows, the pitch of the sound, the ferocity of the blows, it was as if the wind had its own language, and it was saying that these lands belonged to it.
Sounds like a great creepypasta in the making
Perhaps, the wind is actually a living entity with a mind of its own
@@SamuelBlack84 could've been spirits moving about the wind. I'd rather not find out though
@@samuelbarrett5701 I would. Knowledge that no human has ever known that exists all around us waiting to be discovered. I find it tantalising
Those wails seem like ghosts in the wind, haunting in the dark of night..
I always found the amount of detail in those backgrounds stunning.
what an amazing time the 90s were , this game had so much heart , the music , the characters, the story , it was very special , it sold millions of copies worldwide , will forever be a special game to my heart
The sound of the reopened bars in the distance
Can I please unhear it? :D
I love that even in RE Outbreak, they kept the moaning zombie ambient sounds in some of the stages. It made for a damn atmospheric (and terrifying) experience.
I've played RE Outbreak on ps2 and I thought the only time they used the zombie ambience was on the first mission when you had to get your character and partners and bob out of the city, still I only got up to the worm guys in the hospital on the third mission
R.i.p paul haddad... Scariest background music ever...
One of the best resident evil sound backgrounds wasn't music but zombies moaning that the wind pick up in the city this one lol it was chilling cause you knew a lot of them was out there cause it sounded like a lot of them in the city but couldn't see them lol
Amazingly atmospheric when you stop to look at the street designs
Timeless pieces, in all their glory.
Nobody talks about the crows. Definitely adds to the creepiness.
2:01 the delorean of marty mcfly ,his time travel goes wrong
Kkk
RIP Marty
“Whoa doc....this is heavy”
Zombies moaning and groaning in the distance is so creepy makes the city seem like a true hell on earth. What they lacked in graphics they sure made up with the atmosphere.
After listening for about 3 minutes I started to taste the scent of gun powder even though there is none.. Uber weird huh?
An unliving proof that Remake didn't cover all the exceptional aesthetic things that made a difference. First moment when I was haste-free to fully comprehend what I've kept hearing since the backstreets was on the outer ladder of the RPD. And thing I've caught was just compeletely lifeless and cold silence, occasionally pierced by shrieks of the undead. Just held for a moment and stood there, peering in the pitch black abyss of that fateful chilly late September night, wondering what's happenning within of it's illegible bowels. Later same impulse hit me on Marshalling Yard, but that time it was a set of half-lit windows on a distant houses that diluted the darkness and deceptively gave out almost assured signs of heart pulse.
What an iconic piece of effort and the dearest, conceptually & all around brilliant, game.
It's the atmosphere, along with the wailing zombie moans, plus the haunting soundtrack that makes the RE2 Experience, and for me, no other Resident Evil compares. Sure gameplay mechanics become more refined, voice work becomes more realistic....... but this entry struck that classic horror vibe just right. A lot of lights, areas colourfully full of dread, giving that 'abandoned' feeling. Remake plays better, but is dark dark and even more dark.
Don't push it, boy. You don't even get 3 minutes of gameplay with these moans...
It's just incredible
THIS is what zombies sound like
Anyone else notice that the 20th St. deli @ 1:58 says manslaughter, fratricide, patricide and madness on the awning
This is just downright terrifying, imagine having this as ambience at a halloween party.
I think it would be really interesting if you wake up one morning and you hear Zombies in the distance, what would you do first
24 years later and I just noticed that Kendo's gunshop sells "Mugi Lights" instead of Mag lights.
Wish I could erase these games from my mind so I can replay them and feel the horror experience again :')
Que delícia de OST, melhor jogo da série, nostalgia pura. No Remake do 2 as OST também ficaram boas, até combinam com os gráficos do game, mas as clássicas também dão um gostinho de nostalgia e desesperança pura, combinação perfeita num ambiente cheio de mortos vivos.
Who ever made this they are a legend
Freaked me out as a 12 year old. I loved this game though back then and still do.
Holy shit ive been looking for this
Love u bro
Just like the ambience in Resident Evil 3. The zombies feint moans keep you in a constant state of anxiety and hammers home that nowhere is safe. It almost feels like they're homing in on you and could show up at any time if you don't keep moving.
I miss this "lament" of the dead
It was probably inspired by the zombie sounds from Day of The Dead, during a certain scene in the last act.
My favorite from the trilogy! Day of the Dead had the zombies you could hear a mile away while they were in that cave part of the underground bunker!
CHOKE O EM CHOKE ON EMMM
The last scene with tje gong fading out @ the mall tho
@@skullthrower8904 mall? You mean underground bunker? Dawn of the Dead was in the mall.
@@skullthrower8904 Captain Rhodes
@@theshredguitarist25 yeye I was also talking about dawn somewhere in the end credits the gong stops playing and it fades into the moans of the dead roaming in the mall
The mix of the old trumpet and the dead sounds its fricking cool and macabre
13.35 Mr beans mini and 14.39 them guys just died while at a table lol waiting for service
I love this scary atmosphere, with the cold wind, zombies, crows, roaming the streets of Racoon City.
I often walked at night with this sound, as if I were in the game, to see what effect it would have.
This is definitely my favorite in PS1.
Excellent slideshow, from the creator of this video, with all the streets, to the Police Station.
This puts me right to sleep.
I remember at the time it was terrifying. Still all these years later gives you the spine jidders.Fantastic!
üstüne oyun gelmedi bu oyunun.. her anlamda başyapıt.. müzikler arka plan sesler,grafik kalitesi gerçekçilik.. konu oyun akışı vesaire.. bilen bilir 98 yılında ilk oynayanlardanım ve bu heyecanı nadir oyunda yaşadım silent hill en çok yaklaşanıydı..
New York in Corona Time
Dude, you're friggin amazing.
I wish we had a new Resident Evil game with this type of ambience, imagine an open world game with the entire city to explore with zombies and lickers and crimson heads, it would be amazing!
This is what survival horror games are supposed to be like. Abandoned buildings, cars scattered around and zombies in the distance from unknown areas. Like bad shit really happened here.
Made in Japan
I loved this ambience while playing Re2, it gave me this hopeless feeling that there was no safe place from the outbreak.
This always made me feel so hopeless in the game. The entire city was gone. And you could hear the zombies in the distance, possibly finding another victim somewhere off screen miles from where you are. Incredibly eerie.
I think I got why the remakes don’t reproduce this unhealthy atmosphere: it’s very dirty everywhere.
Raccoon City, 3 am, nothing but the sounds of crows and zombies, several houses with lights on just to have zombies inside, but what about the survivors? imagine how many survivors were out there, inside houses waiting for help and the only thing they received was a nuclear bomb. Imagine how many children were eaten alive by their zombie parents, just imagine.
Leon Kennedy: "I'll find you Beer Baron."
Zombie: "No you won't!"
This reminds me of the army operation in Vietnam, wandering soul
W U T
Oh! Id like to hear more about that tell me
1:30 you can hear itruclips.net/video/4d9H_1ygEv8/видео.html
I miss moaning zombies. It sounds like they're still in pain but lifeless. It's much scarier that the hissing zombies we have now.
Sad that the remake didn't really capture this, it was one of my favorite things about resident evil 2 and 3, this use to give me nightmare as a child, hearing zombie moaning in the distance and the howling wind, re 3 remake crap on this as well..
This is just so perfectly suited for Halloween
Always thought how you could here zombies and other horrors groan and howl in all distances of the city streets
Really special
This be great in RE2 remake
Listen to this to go sleep, you'll have pleasant dreams and wake up refreshed😁😉