Fast Clouds in EEVEE Blender 2.8 - Quick and Dirty
HTML-код
- Опубликовано: 26 авг 2024
- Here is a quick way to make volumetric clouds in EEVEE using Blender 2.8. Here are a few other channels that go into detail in this new and evolving engine. Subscribers ask for it, subscribers get it :) The file is up on Patreon / kevbcg
Curtis Holt: • Advanced Nebulae in EE...
SCANTRON5000: • How to Make Volumetric...
Iridesium: • How to Make Realistic ... - Cycles but GOOD
Gleb Alexandrov: • RESULT | Nebulae Cloud... - Cycles but GOOD
- 👍📲Grab a free CG Animation Time Saver eBook here, learn about the industry and get lots of shortcuts and links: www.virtualtwe...
Instagram: / kevbingecg
- Twitter: / kevbinge
After watching about every cloud tutorial for blender, I crown this one as the best!
Thank you very much!
I think the same.
I think the same tooo😂😂❤️
"So the first thing we're gonna do is go ahead and get rid of..."
_tensing up_
"...this principled BSDDF shader"
_exhales_
Getting to live one more day, I see.
Great job! I'm still a newb when it comes to all the node-based stuff in general, but all of this is laid out nice and clear and easy to follow, and wow the results work great, definitely going to be giving it a try at some point!
Thanks!! Go for it!
Those who are confused at 0:44, try adjusting the light. Worked for me in blender 2.81
Yes! Thank you!!!!!
you saved my life
Ahh I totally didn't realize that a point light got added to the scene.
Gold star. Every other tutorial made this way more complicated than it had to be. You rock. Subscribed!
Thank you!! Welcome to the channel!! 😀😀
Thank you!, you know I was checking Next Gen in Netflix and its all made in Blender I love it more to prove that blender is up there a great production software.
You’re welcome, and thanks!! Next Gen looks gorgeous, as do the shots that Barnstorm did for Man in the High Castle. Blender is great software, I agree. I have fun using it.
It's not just "Quick & Dirty", it's "Nice & Quick & Dirty"!
Oh yeah... it's also very customization - thank you for that!!!
Thanks!! You’re welcome 😀
I just came across your tutorials and I think I'm going to give blender another try. Thanks
Go for it and let me know if You have questions 😀. Thanks!
Man, great tutorial. One thing I had to do to get the clouds to be visible is make sure my light was right over the top of it.
Thanks! Yeah, lighting is almost everything 😀
Thanks! I already start to think "it's really strange but while all setup steps there is nothing in my viewport. How does it work?!)))"
Ive watched a lot of tutorials on youtube. All kinds of tutorials to learn all kinds of things, from car repair and basketball to programming and now, blender. And i say this very seriously - this channel is at the very top in terms of quality. Each video is focused, well titled, informative, and easy to understand. All this, and it still makes me laugh. I really dont say this lightly - your videos are very, very, very good, and you have talent
Thanks James! I do try sometimes lol. I’ll do my best to keep it up! I’m inspired now, so thanks again 😀😀😀😀
I want to fly in these clouds. They look realy good. Nice video.
Thank you!
never think about it thxs
You’re welcome. Thanks 😀
Beautiful! Eevee volumetrics are so fun. :D A little feedback though: for non-versed people I think that you should name nodes and sliders, things you move and manipulate, instead of or together with "you move this here and this and this". It's just a bit too vague, I will have to watch it multiple times to get it right, it happens a bit too fast. Other than that, thanks for sharing!
Awesome!! Thanks for the feedback. I’ll be mindful of that going forward, and it will help!
Kev, my friend, you are a genius! Wile E. Coyote would be proud....if he weren't busy recovering from his latest Road Runner/Bugs Bunny trap.
Seriously though, you come up with some quality tips and tutorials! Keep it up! Learn much from you, this Padawan does!
Thanks! It’s great to hear that. I’m trying to strike that balance of info/time without going all “lzy”. It would be WAY easier for me to do that and I’d cut new videos every day that way, but the trolling.... ugh....
For those who are getting black clouds, change the absortion color
Thanks! I think a few things have changed slightly in EEVEE since this video.
THANK YOU!
sick tutorial, can u please make an update tut for newer versions!
Good idea, thanks!!
yess! exactly what i need right now.
Awesome! I’m happy to help 😀
Thank you man. That is so neat and simple when you do it! I remember struggling with the cloud simulations in 3dsMax and FumeFx back in 2012 and it was such a pain. But here - a sky full of clouds in minutes!
Thanks! It’s awesome! FumeFX wasn’t the easiest thing by any stretch. Clouds in Maya, very similar lol! I’ve done a whole lot of aircraft shots and the environments were never a joy in Maya. We bought VUE and had fun with that for years, but this rocks!
Thank you man...tnx a lot...I have been waiting for this...... you solve my problem....and I love it😘
I’m happy to hear that! Thank you!! 😀
much improved from a previous Q&D episode (the polar one). feelis a little slow paced for a Q&D thing and i feel that with a slightly better script the length if the video could be halved without actually taking away anything from the information. other than that this is excelent :D. eevee is still rather new and i predict that before 2.9 it will have had a major rework of it volumetrics. my biggest gripe with them is that they dont work with non cubic geometry as the effect is applied to the whole "bounding box" rather than the mesh volume. this makes certain efects rather tedious (try making a walk in aquarium with eevee volumetric lightshafts and you will understand... hint hint? ;) )
edit: that is not to say the aquarium thing CANT be done, its just more tedious than it really need be
Thanks!!! I definitely could have worked a bit more on scripting. This one was off the cuff more than not. I could have done the lzy style but didn’t feel like dealing with the trolling, although now so many otters are doing it I could do it and do it well lol.
I get the hint haha! I’ve been playing with that idea for a while and have something worked out for it 😀. EEVEE is awesome but yeah, the non cubic stuff takes a workaround that is more tedious than Cycles.
Thanks again for your input. I value it.
Loved this tutorial. Simple and great! Will probably use this when im gonna create some cool colorful gas clouds in space. ^^
Go for it! Thanks!!
You absolutely crack me up! Loving your vids dude!!!
Thank you!! I channel my inner George Carlin sometimes haha. It will never be a good substitute though. He was one of a kind.
i love simplicity
thank you
You’re welcome! Thanks!!
Awesome video once again.
Thanks Keira!!
The best tutorial ever
Thank you!!
Brilliant
Thank you!!
Thank you !
Worked really well for me!
New subs 😊
Excellent! Welcome to the community Tik!! 😀
Thanks. Great tutorial and saved me a lot of time.
You’re welcome 😀
That looks great!
Thanks Meter!
This setup is not working with the new mapping (3d-4d) nodes. Which one should we use? Please re-test this on 2.81. Thanks.
This is for 2.8. Once I dive in to 2.81 I'll adjust accordingly, or do another version. Thanks for the heads-up!!
Is there a way to do something like this on a rounded object, like planetary clouds?
6:50 the result is fantastic 👌 also your tutorial 💪
Thanks 3pCGi!!
Nice Tutorials,thanks~ 很棒的教學,感謝分享
You’re welcome, and thanks!
Thanks 🌸
You’re welcome 😀
Nice tutorial. Tks again
Thanks!!
Thanx a lot, it was helpful
You’re welcome, and I’m glad to hear it 😀
Thanks bud, awesome tut❤️👏👏.new sub
Thanks Xi!!!
This is cool! I managed to get so far and will be using it as part of my next music video :)
Awesome!! I’d love to see it when you’re done with it!
Bro what did he do at :43????? His smoke just magically turned white, mine is invisible
@@KevBinge Bro what did you do at :43, your smoke turned white magically without doing anything???? Can u tell me why mine is invisible please?
AHA ... got it (part of it) ... at 0:44 you put a light in the middle of the cube world origin) ... I used a Point at 95w seemed to match your thingie pretty decent. Now for the rest ...
Yeah, the light makes a difference 😀
Thanks mate for solving it, was so confused
Useful
Thanks!!
Fantastic! Now can you explain, in detail please, Character Modeling...
There are some really great videos about that already 😀 I’m out of practice but I can do a video down the line as I get back into it for a new project I’m starting. Thanks!
@@KevBinge That would be great! Most of those Tutorials are out of date even for 2.79. I've done a few but they are mostly follow along and not real instructional for starters like me and leave a lot of unanswered questions. I don't want to be too critical because I do appreciate every second that these people put into give me some help. I was just thinking how nice it would be to have explanations with example and building exercises to work into techniques etc.. Something that I would be willing to pay for if necessary. I know a lot of work is involved. I'll take any crumbs such as this Video and be grateful. Thanks!
That’s awesome Jim. You’ve stated your case clearly and eloquently. I have techniques that are older but work very well and are quick. Lots of people jump right into sculpting and re-topology, which is great if one can sculpt, but I’ve built characters before those apps existed. I’ll dig out some of those and see what I can do. It might be a little while though lol. Thanks for the idea!!
@@KevBinge That would be fantastic and no hurries :P
Super tutorial, just I got it this channel please sir how to make simple character on blender 2.8 I'm new user ....please
What type of character? There are some great channels out there that teach that right now. I’m going to do one but it’s not for a little while. Thanks!
I love ya too 2:20
What are you doing exactly to change the clouds' color from black to white?
I added in a light, but forgot to point that out.
what happened in 00:41 ??? how that black smudge become a white fluff?
I liked
Thank you!
I was viewer 9,999. That's gotta be for something!
It totally is! Thanks! I’ll keep that in mind for something or other 😀
So what exactly happened at 0:43 when the volume changed color from black to white?
I added a point light and turned up the intensity. That lit up the volume so we could see it.
blenderBinge Yep, indeed. Thanxs. I hope other people find it helpful as well. :)
I hope so too! Thanks for asking as I might have missed clarifying that in the video. 😀
@@KevBinge Also at 3:36 you have a cut in the video and the multiply block for the two color ramps suddenly changes factor from 0.5 to 1.
And it makes a big difference. :)
Thanks! That will teach me to edit at 1am when I need to be up at 5am for work lol.
I Love you Man!!!!\
I love you too man 😀
Great tutorial, thank you! Any tips for getting light to interact with the clouds in more exciting ways. i.e. god rays, edge lighting with a back-lit source, etc? Can't seem to get mine to do much.
Thanks!! You can use point lights with tight falloffs and color ramps that thicken the density in the middle of the clouds, etc... God rays are more tricky. At the moment Cycles volumes are much more elegant. Does that help? Thanks!
@@KevBinge Yes, thank you...will keep experimenting!
excellent :O)
Thank you!!
Thanks for this. I tried watching Blender Guru's explanation, but it was over an hour long and half the instructions are now obsolete.
You’re welcome 😀
Greatm exatly what I need.
Awesome!!
Quick and Dirty :D
Very 😀
and build a nebula with this system, add some particles for the bright stars?
You could. It will work 😀
what happened between 0:42 to 0:44? why it turned white from black? mine still black
I put a super bright light in there.
noice tutorial i luv it keep making more videos like this !!!!
Fred/K.S
Thanks Fred, I intend to. If all goes well I have a really nice one coming soon!
@@KevBinge Great have u seen my recent work on EEVEE lately? : D
Wait, rgb to Black and white after the color ramp that is already black and white?
It’s good practice to match data types.
Does this also work in cycles? And what did you do to make the cloud white at the beginning?
It does, but a little differently. To make it white I dropped in a point light. I didn’t know why I forgot to say that in the video lol. Sorry man!
Great clouds vid, unfortunately I'm finding difficult to follow, have you a screen shot of the completed node tree with all the connections and settings?.
I don’t yet but can post one this weekend.
Thanks, most appreciated :)
it disappears if I zoom out a little and it doesn't show up in my camera much other than for a moment. I'm kinda new to blender and have checked online and all I could find is changing the clipping. Tried that, and it didn't work (ToT)
Try changing the resolution of the volume. That might help if you are “seeing through the slices.”
hey, as soon as I plug in the noise texture into the principled volume the ''cloudy look'' disappears and there's nothing I do down the line that makes it right! any clue what can I possibly be doing wrong? I made sure everything was plugged in the right place! maybe some Eevee setting I don't have on maybe? idk! your tutorials are amaizing btw! thanks for that!
Hmmmm.... are you using a mapping node with an input set to object? Do you have volumetric settings at 2px, and are you plugged into density? You can play with the noise settings and the scale of the actual cube. That’s really strange that it’s not working for you. What graphics card do you have? Thanks!
you forgot added point lamp...
are you on mac? this isnt working for me either, cube disappears once the noise is plugged in
@@sb-di3of yeah, I found out later that You can do volume sims on a Mac, something to do the Apple giving up the support on the way it works! Kinda blows , stopped playing with blender after that! 😢
@@weekendwarriormedia4716 sounds like we need to stop playing with mac, ill die for blender
My cube is still dancing...
what happens to this when it is switched to cycles?
It changes a bit. Cycles handles volumes slightly differently so you’d need to tweak values.
probably this is the best way to make clouds , am i wrong? im rookie on blender
It’s one of a few. VDBs are awesome in Blender now, or at least getting awesome 😀
Clouds for alabama scene
Nice!
ive followed multiple tutorials on how to do this and everytime it just looks like a cloudy gray square. i followed every step. every node. why does mine look different?
I’m not sure without looking at your screen, but it does have much to do with the size of the textures and the volume. Also, adding really strong lights might help too. Are you on EEVEE also?
I know this comment is old, but fiddling with light source solved everything
Where did you get that Object header? I literally can't find it anywhere!
The object header?
@@KevBinge yeah, like in Shading. Idk how it got put in Layout. I'm confused.
I'm very new to Blender and wondering how you learned this node manipulation...obviously it will be confusing for a newbie. Is it just trial and error with experience, or is their a link where you can learn some basics for using these formulas. Thanx in advance.
It’s pretty much just trial and error. I’ve been building shading networks in Maya for a long time, and it transferred pretty well to Blender. I also used Lightwave and XSI for a long time before Maya, and the nodes in XSI were great, and Lightwave’s procedural shaders are awesome. As for learning from videos, CGMatter was producing some good videos that you can check out that will give you some basics. I’ve also found Ducky 3D and Sting Fairy have some great videos as well.
I’d say basically start with the principled shader and start plugging some things in and seeing what they do when you start changing parameters. It builds from there. Does that help?
@@KevBinge Thanx!
Ahh yes, the BDSDF shader
what kind of graphix card do i need?
I did this on a gtx1070. Anything better than that is good 😀
When I plug the Noise Texture in to the Principled Volume, the cube goes blank. Why?
Try to use a color ramp after the noise texture.
Why does mine still looks like a cube. A foggy cube =\
Blender has changed. I need to update this.
@@KevBinge I see. Thank you
thanks for asking this i had problem too
When going into the shading mode my cube just dissapered I still can select it, even with lights its gone
If you save the scene and restart Blender does it allow you to grab it?
Is it possible to export these clouds as obj, fbx etc? I wanna make a bunch and throw them in scenes later
The volumes don’t export. You could try using vdb now though. These are just cubes with volume shaders on them. Fbx or obj would just get you cubes.
Im trying this, and when i plug in the noise texture, nothing happens. Ive tried changing the scale and everything but it remains the same. I've heard this is maybe a Mac specific issue though, so that might be it.
I’ve heard that as well. I’d push to the extremes and see if it helps. Let me know, as I can get the word out if it is and you can help lots of others.
Hi, Thank you so much for the tutorial. Do you know is there a way I can export this as gltf file? Thank you so much.
I don’t think the volumes will translate. Maybe in Babylon but I’d need to test it.
@@KevBinge Thanks so much. Could you explain how should I do to test it? Is Babylon.js?
is it possible to create a dust-storm effect in this?
Yes. I have one coming actually.
I saw a tutorial, where the guy imported a rendering frame from the
Smoke Quick Effects, type thing, as a 3D object, instead of rendering it as a video file,
you know how sometimes you forget to render things as a video file, so it's a bunch
of stills, so he had the library of frames and so you can import a single
3D frame and use that as a cloud, but I can't find the tutorial.
Oh yeah, you can render to png files with alphas. It’s a hack but it works, and has been a production technique for years.
@@KevBinge I remember the
tutorial, the guy froze an explosion
so you could look at it in 3D if that
helps. It's not a "cloud' per say,
but a frozen frame from an
explosion render in 3D.
Can you explain what you did from :43-:44 Your clouds turn white without any explanation
I believe I added a VERY strong light source. Volumes keep changing in Blender but the light source should still work to light it up.
@@KevBinge oh man crazy i cant figure it out my clouds look like triangulated gray pixels and I followed the tutorials step by step
What kind of video card do you have?
@@KevBinge idk
at 1:05 on the texture coordinate, it looks like it skips and it says material at the bottom. You don't explain if this is important or not and why its there
The floating word “material?” I just noticed that lol. The most important thing is how you rig up the shader and light it. Does that help?
so... wheres the cute pokemon?
I can probably do another one with one in it haha!!
Hell yea no bs tutorial
Awww yeah 🤟🤟
Will we get the same result in cycles
You can get a similar result with some tweaking.
Im unable to make the point light bloom like yours? I followed your settings as you said. Im using blender 2.82
Hmmm... that’s strange. I wonder if you have a shadow setting on?
@@KevBinge i figured it out, i have to place the point light in the volumetric fog. i didn't at first.
At yes, it needs to emit from inside it in this instance. Cool!!
So I coppied your nodes exactly and added a light. Mine looks nothing like yours, it lacks detail and is still boxy on the edges. any suggestions?
Hmmm.... the only thing I can think of was this was done prior to 2.81 where some nodes changed, like voronoi.
Distance to edges setting in that node seems to help many. I need to update this video.
@@KevBinge okay thank you! i will try to find another video in the meantime
Using 2.9, followed everything and unfortunately it didn’t work, after changing the absorption colour to white (as I had no cloud for half of it) I get what just looks like fog, any advice?
Hmmm... I’ll need to do this in 2.9 and see what’s going on. I have a feeling volumetrics have changed a bit in a stealth way...
I ADDED A EMISSION AT STRENGTH OF 1 AND COLOR WHITE AND ADDED IT TO A MIX SHADER ATTACHING IT TO MATERIAL OUTPUT HOPE THIS HELPS
how did you change the color to white? at the beginning
I added in a point light. See if that helps.
blenderBinge yes I did and it works👌🏻 thanks 🙏🏻
How do you render EEVEE with a 360 camera can't find it anywhere ?
I’m looking. Haven’t seen one yet, going through the documentation.
not possible in eevee...unless you fake it with boxmaps.. otherwise 360 only in cycles
Has anyone tried this in cycles yet? Does it look any better?
It looks way better but takes much longer to render. There are ways to optimize it but yeah...
How did you get the volume to go from black to white in 0:44?
I added a point light. It “should” still work that way in 2.83.
blenderBinge oooh! Wow silly me. Thank you!
Hey man does this work for cycles as well!?
Yes, but it takes some tweaking.
HOW OT GET WHITE
Yeah, it got super sensitive. Try adding a map range node and connect that to density. Then, change the original value from 0 to 100, and the new (bottom) value from 0 to 1. Then play with the value in the map range node and see if it helps.
This no longer works in 3.0
Yeah... I need to update it.
viewport 0 and still dancing around plz help ;(
Viewport 0? How so?
I only can see effects in cycle, not in evee
That’s strange. It could be your graphics card?
@@KevBinge Same here unfortunately, I'm using an AMD Radeon Pro 5500M
I really wonder if CUDA makes a difference here. It might... I need to read up on that.
@@KevBinge Thank you for looking into it and for your swift reply.
IT DOESN"T WORK
Why the heck are my clouds a dark grey no matter what I do?
Edit: Never mind, blender fixed itself by crashing and then the color turned white once I re-opened the file
Lol! Sometimes that happens and I throw my hands up and thank the universe haha!
fast??? i say its the smartest..!
Thanks!!
Sorry but 5 seconds in and it already looks not what I have. It basically clear
My computer can't handle evee but it can handle cycle's
Cycles can use the cpu so it can run on more machines 😀