The seed is SirThisIsAWendys, I can add the rest of the world settings into the description. Ore deposites can be vastly different between two generations of the same seed from what I've seen but its worth trying regardless!
Thanks! Sometimes you just gotta poke fun at yourself, and sometimes it's even in a silly voice. I have a feeling the humor will crank up when I get neck deep into detailed chiseling and start going cross-eyed a dozen hours into a build!
Absolutely brilliant video, big fan of any new vintage story series that has a bit of it own unique texture and blend of creativity involved. I hope this series last a while *fingers crossed* . Good job!
Thank you! I'm in the process of building a backlog of episodes for this series to have less-editing-intensive videos for the gaps between Temporal Institute episodes. Once we've got the basics sorted (shelter, food, metal tools) there's going to be a whole ton of chisel work and decorative-yet-functional builds in this series!
@@levigerman8187 Same! There's lots to do before getting to the castle, but once we're all settled in and the starter house is complete... oh then the blocks must flow!
Finding surface cassiterite *while* running away from drifters in the dead of the night in abject darkness is both an example of karma and the best example of the heart and soul of this game. Some people have all the luck, and some people have it taken away haha.
@@jerichosamurai Just gotta flip the perspective! You aren't overgathering food, you're stocking up on rot to make compost for the future crops! It's like investing :P
Honestly saw this game for the first time about a week ago. I fell in love with it and now I'm glad that I can watch some videos on the game while relaxing. And so far.. I'm really enjoying your content! Will definitely be sticking around! 🎉
To make a lit torch you can simply place unlit torch and use firestarter on it. You can also use unlit torches on lit torch that's placed to lit them. You can use free look mode (lalt) to zoom out minimap.
Just saw this video in my for you tab thinking it was just a decent Minecraft modpack... Boy was I wrong. Simply looking at the store page you can see how dedicated the developers are to creating a good product. This game looks incredible! I'm excited to watch this series until I'm able to purchase the game for myself. Super excited to play ( :
Happy to bring Vintage Story in front of more people! It's got a much calmer pace compared to Minecraft, which I feel makes larger builds more satisfying. That and the dev team's dedication to balancing mechanical realism with player feedback is just super refreshing! I hope you enjoy the series and eventually enjoy playing the game itself!
It has a very distinct feeling of its own :) Minecraft is a block game that happens to have light survival elements. Vintage Story is a survival game that happens to have a more intricate block building system than Minecraft 😆
i just found this game a few days ago and im dropping so many hours in it my love for minecraft and being able to express my creativity and make nice looking homes with my love for the hard struggle and feeling like earning everything you get is perfectly mixed
I think I was your 2850th subscriber! An odd number but its the first time me subscribing has changed the number so I'm excited! Great video by the way, and look forward to more!
I'm really looking forward to seeing where this series goes. You've got a new subscriber friend I'm in it for the long haul now lol. Long live Eisenholm!
@Solstin craft some spears like 3 of them and hunt, that's pretty easy. Try to find a ram or two and that's a good amount of meat fat and a few medium hides. Berry bushes are almost everywhere, go get a stack of some and place them near your base with either a fence or a pit around them. If you use a pit, you'll find hares in there as they go after your berries. Carrots grow pretty quick in my experience and give A LOT of carrots upon harvest. Make stew with 12 meat 6 berries and 6 carrots in a cooking pot and boom, you have your first really solid meal with some good nutrition. Grow cabbage asap as it's got a bunch of satiety points and will be killer in a stew. Sorry for the book, lol but I hope this helps!
After Rhadamant just spent two full four-hour streams trying to locate halite (after already having prospected for where it was!), this is just incredible good luck 😆
It really is! I wasn't even aware salt could generate through to the surface like that. In the first world I ever played in, I spent over a week trying to find salt, and nearly the same for borax. Never did find salt then, so this is the first time in any world I've found salt outside of a trader's inventory lol
@@Solstin amazing, 10/10 may steal it for my next playthrough. also just finished burning through all the episodes of this series and boy was I sleeping on your channel
I like that you want to focus on construction, but kept the Drifters and lore in the series. I'd have probably nerd-pillared up into a tree and spent the night, that first evening. 😁 I also tend to build on steep hilltops, at least initially. It's the whole "tower of power" concept from the early days of Minecraft. If you build atop a steep hill, or on top of a flat-topped mesa, and then place dirt (or packed earth) blocks to create a two-block high bluff all around,you can put torches on the outside of the shelter (under some overhangs). The light from the torches keeps the rifts from forming up where you built the house, which means they can only form at the bottom of the hill. And then, the two-block high rim keeps the drifters from making it up to your base. Nicely done on your impulse-control. Stuff you don't need right away just clutters up your inventory, so why hoard? Leave ore and resin and everything right where it is; just mark it on the map for later.
Haha yeah, I feel like the drifters and lore sites help keep the feel of the game. Plus, with the ever-present threat of drifters, all of the eventual builds will feel that much more well-earned!
I don't know what the odds are of having an exposed salt pillar like that, but even without having found that during the episode I was already incredibly surprised with how nice of a spot it started me at. The other seeds I looked through got progressively more.... granite and spikey.
From what I've heard (secondhand) the mountains are created by "extruding" the land upwards after the resources have already formed. That explains how the salt dome got exposed like that and how some metal nodes can get deformed where the voxels of a single node get separated from each other (initially they spawn adjacent to each other). @@Solstin
Hopefully it'll be there for you! I had made a duplicate world (generated separately but same settings) for landscape screenshots and build planning, and didn't see it there. Couldve been underground but I didn't check...
A few less hills here and there could definitely make things easier (and probably safer due to sightlines) but for some reason I like having to modify and deal with some of the lumpy vanilla terrain gen shenanigans lol
Oh that's rough, especially if you have one door and no armor yet! If you can get even one to start throwing rocks and it hits one of its buddies, then the problem tends to take care of itself as they start in-fighting 😄 🤣
It's the first time I've ever come across salt anywhere outside of a merchant's inventory in any world I've played in! I agree it's likely a glitch in the world gen code, but it's the kind of glitch I feel alright with, especially since the last time I went hunting for salt in a world I spent roughly 4 real days searching and never found any :(
Thanks! I always seem to want to slip into a crazy old man voice while playing Vintage Story for some reason, but I'm sure far more majestic voices will slip in from time to time.
Don't know if you knew but... you don't need to cook a torch in a campfire to light it... you could have just lit the torch directly with the fire starter - place torch on ground and use fire starter on it like a campfire. Honestly didn't know if you knew...cause I just found that out a few days ago myself.
instead of a castle in that lagoon area have you considered tenochchitlan? it was the capital of the aztec empire. and it was built on a massive lake. the city was expanded through the use of artificial islands called chinampas
I've been told I sound like a few other youtubers in the past but I think this is the first time scar has been mentioned! It's probably because we both have cats lol
Thank you! Great to have you along for the journey :) The blue glow happens for a certain amount of time after being killed so you can see long enough at night to either get back to your body or make a torch. The world can get absolutely pitch black at night without any source of light so it's a super handy feature!
You have a new sub here, great video! I just generated a world from the same seed for myself and didn’t get the same mountain formations. I guess other factors change it?
Thanks! If any of your other settings were different, like upheaval, landcover, geologic activity, etc, then that can change the generation a fair bit. Also if you're starting it in 1.19.3 compared to 1.19.0 or .1 when I did, I believe that also plays a role in the noise mapping.
i saw a video on the official channel for the game that had some new audio with a storm outside a house, does the game currently have that audio update? Would you call the game grindy to get started? can you live comfortably with a farm without worrying about running out of resources all the time? I used to play a lot of survival games but I'm kinda burned out but this game looks kinda comfy.
Hey! That audio update has been in place for a bit, and it's an amazing bit of soundscape immersion. I wouldn't call the beginning all that grindy, moreso there's a good amount of different activities to keep in mind to get yourself set up. With a few quick ventures out at the start, you can typically find more than enough seeds to grow enough food to make it through your first winter. If my seed chest is any indication, once you've had a few harvests, you'll be swimming in seeds for growing food! The main things that can get grindy would be collecting large amounts of materials for big builds. The castle is grindy for sure, but if you're looking to make a comfortable farmstead with enough to sustain yourself, then time management and deciding what you want to do and in what order becomes far more of a focus than worrying about running out of food. :)
Can you do a tutorials for a beginner? I just started playing this but i don't understand a single thing other than crafting an axe, knife and basket...
That's about as much info as I've covered in the two Temporal Institute videos so far. I'm hoping I'll be able to find time in the future to continue that tutorial series alongside Eisenholm, but if you're looking for an entertaining way to learn about the various mechanics in Vintage Story, definitely check out Kurazarrh's Vintage Story Guide Season 2. It's very much in the same vein as Pixlriffs' survival guide series!
@@Solstin i've been watching ur Eisenholm walkthrough videos for a while, but damn i don't understand a single thing😂 It's a nice playthrough tho...i really enjoy it.
I have tried using the pantograph and other tools from the chisel tools mod and it is not very intuitive, at least to me. Would it be possible to show how to use it?
The tools in the Chisel Tools mod can be a bit tricky to get the hang of at first for sure. The next time I'm chiseling, I'll be sure to go over how each of the tools works in a bit more detail!
If you click and drag over the crafting slots, it should split what you're holding among the slots you mouse over evenly. :D Doing the same but with right-clicking puts one item in each box. (I go by muscle memory a lot, so I hope I'm remembering right haha)
Absolutely! The laptop I use for getting time-lapse footage throughout the series is as potato as they come. Vintage Story is a pretty well-optimized game, so it actually runs better from what I've experienced!
Maybe just a very temporally stable seraph to the point his skin wasn't turned green or blue. He's still got the proportions of a seraph and the ability to return after death, so he's got that going for him, which is nice.
I intended to at first, but as time has gone on I find that keeping them uncovered helps 1) remind me they're there better than a map marker would, and 2) keeps me aware of my surroundings so even if I'm out exploring, I'm alert to potential holes.
If yer gonna do a village, better get that villager mod in, otherwise you are just gonna waste time and resources on a ghost village. Also always learn to do shelter first, other shit later.
When there's enough buildings in place I might spawn in traders to match each building. Even if I don't end up doing that, each building will have its own purpose for gameplay, so it'll just work as a regular base spread out among multiple structures!
Firstly, have you seen me hunt? Of course I'm weak lol Sand and gravel can fall and that's fine, but I know for myself, and possibly for other youtubers, that dirt also falling just adds more of a layer of tedium rather than challenge that can add a lot of time to the recording process for certain tasks.
@@Solstin > rather than challenge It forces you to look around and consider your surroundings and disallows you to cheese game by building mudhuts and mud pillars. Sounds for me as definition of "challenge". Although, I agree that worldgen doesn't play nice with this option. Devs should've implemented some kind of check to remove impossible terrain that randomly collapses when you step on it. But even this this is pretty fun IMO.
@@Xotchkass If big fancy builds later on weren't going to be my main focus, then I may have considered turning on soil physics. And yeah, I can see terrain generation making travel pretty difficult in some areas with soil physics turned on
Day one torch holder + meteorite + salt? That's one hell of a seed
The seed is SirThisIsAWendys, I can add the rest of the world settings into the description. Ore deposites can be vastly different between two generations of the same seed from what I've seen but its worth trying regardless!
@@Solstin Lmao at that seed name
I never expected a meme to be one of the best seeds lol
Man also got limestone right next to the salt..
@@potatomustdie3959 Oh there's limestone and chalk as far as the eye can see, so plaster and mortar will never be an issue lol
27:00 " we are going to become the pickle kings" yeeeees
One might say the salt will be brine to command!
man that torch holder right away, feels good
And the fact there was another in the ruin about 20 blocks east of it that I picked up between corpse runs... feels real good 👍
This was fun! I enjoy your style and droll humor with a dash of self-deprecation. *chef's kiss*
Thanks! Sometimes you just gotta poke fun at yourself, and sometimes it's even in a silly voice.
I have a feeling the humor will crank up when I get neck deep into detailed chiseling and start going cross-eyed a dozen hours into a build!
Absolutely brilliant video, big fan of any new vintage story series that has a bit of it own unique texture and blend of creativity involved. I hope this series last a while *fingers crossed* . Good job!
Thank you! I'm in the process of building a backlog of episodes for this series to have less-editing-intensive videos for the gaps between Temporal Institute episodes.
Once we've got the basics sorted (shelter, food, metal tools) there's going to be a whole ton of chisel work and decorative-yet-functional builds in this series!
Subbed, good to have another vintage story survival series :) Castle sounds like a good idea to me.
I thought so too. There's a distinct lack of big ol' castle builds that I've been able to find in VS videos, so I'm hoping to change that lol
@@Solstin I'm super excited!
@@levigerman8187 Same! There's lots to do before getting to the castle, but once we're all settled in and the starter house is complete... oh then the blocks must flow!
Give this man a billion subs immediately
That Halite spawn would be a godsend in ye olde days.
It's a godsend in these olde days too :P
Finding surface cassiterite *while* running away from drifters in the dead of the night in abject darkness is both an example of karma and the best example of the heart and soul of this game. Some people have all the luck, and some people have it taken away haha.
Very true! I don't know what I did to get as lucky as I have so far with this seed, but I'd better not walk under any ladders or break any mirrors! XD
That's one amazing mountain range. Rock & stone!
Just wait til you see what I'm planning on building inside of it! :o
VS content is so rare and it's so nice to see not only vs content at all but so high quality is amazing
Thanks! The editing time definitely slows down how often I get episodes out but it's a really enjoyable process :)
ADHD makes this game so much harder.
>collects food for 20 minutes
>realizes I will never be able to eat all the food I gathered before it spoils
On the flip side, it can help make the grind for non-perishable resources a breeze!
@@Solstin brain small stomach large, see the problem?
@@jerichosamurai Just gotta flip the perspective! You aren't overgathering food, you're stocking up on rot to make compost for the future crops! It's like investing :P
@@Solstin Instructions unclear, I ate the rot and died of food poisoning.
@@jerichosamurai D:
That... that should be safe for seraphs to eat!
Oh finally an edited let’s play of Vintage story! Thanks bro
I should be the one thanking you for watching, I hope you enjoy the series!
Honestly saw this game for the first time about a week ago. I fell in love with it and now I'm glad that I can watch some videos on the game while relaxing. And so far.. I'm really enjoying your content! Will definitely be sticking around! 🎉
Welcome aboard! It's always great to see more people discovering the game :)
Glad you're enjoying the videos!
This seems like it will be such a fun series!! Definitely will come back to watch whenever you upload :))
Thank you! I hope you'll enjoy the series!
To make a lit torch you can simply place unlit torch and use firestarter on it. You can also use unlit torches on lit torch that's placed to lit them.
You can use free look mode (lalt) to zoom out minimap.
Yeah I think that was a brain fart on my part during recording! I realized my mistake pretty quick while watching it back in editing
Just saw this video in my for you tab thinking it was just a decent Minecraft modpack... Boy was I wrong. Simply looking at the store page you can see how dedicated the developers are to creating a good product. This game looks incredible! I'm excited to watch this series until I'm able to purchase the game for myself. Super excited to play ( :
Happy to bring Vintage Story in front of more people! It's got a much calmer pace compared to Minecraft, which I feel makes larger builds more satisfying. That and the dev team's dedication to balancing mechanical realism with player feedback is just super refreshing!
I hope you enjoy the series and eventually enjoy playing the game itself!
I am genuinely excited to watch the rest of this series here's to Eisenholm! 🍻
Thank you! Here's to the start of a new adventure!
the birth of an excellent series for sure
Thanks! I'm looking forward to chiselling once we get to that :)
Looking forward to next episodes, you just earned yourself a new subscriber !
I hope you enjoy them!
With any luck I'll have the 2nd episode edited by the end of the night :)
@@Solstin yay im excited!
Nice episode! Cant wait to see what you have in stores for this series 😁
I'm glad you liked it! Lots of building and chiseling in the future for this series after the survival aspects are sorted :)
Ok, I'm hooked. I never really got into Minecraft, and this game looks really, _really_ interesting.
It has a very distinct feeling of its own :)
Minecraft is a block game that happens to have light survival elements. Vintage Story is a survival game that happens to have a more intricate block building system than Minecraft 😆
Well hello there!
I'm glad you decided to start this series. May it live long and prosper. Can't wait to see what you have planned :D
Thank you! Lots of chiselling of some fancy builds is what I've got planned, just have to get the survival basics sorted first :P
i just found this game a few days ago and im dropping so many hours in it my love for minecraft and being able to express my creativity and make nice looking homes with my love for the hard struggle and feeling like earning everything you get is perfectly mixed
Oh yeah, Vintage Story really makes you feel like you've earned every resource!
Jesus that seed is running in wallpaper mode
Right? It's got some majestic views
I think I was your 2850th subscriber! An odd number but its the first time me subscribing has changed the number so I'm excited! Great video by the way, and look forward to more!
I really appreciate it!
With the plans I have for this series, there is plenty more ahead!
Can’t wait to see what you have planned 👍🏻
Lots planned for once food and metal tools are secured!
I'm really looking forward to seeing where this series goes. You've got a new subscriber friend I'm in it for the long haul now lol. Long live Eisenholm!
Well episode two is probably going to start with a montage, cause a food supply is the one tough thing in this seed it seems lol
@Solstin craft some spears like 3 of them and hunt, that's pretty easy. Try to find a ram or two and that's a good amount of meat fat and a few medium hides. Berry bushes are almost everywhere, go get a stack of some and place them near your base with either a fence or a pit around them. If you use a pit, you'll find hares in there as they go after your berries. Carrots grow pretty quick in my experience and give A LOT of carrots upon harvest. Make stew with 12 meat 6 berries and 6 carrots in a cooking pot and boom, you have your first really solid meal with some good nutrition. Grow cabbage asap as it's got a bunch of satiety points and will be killer in a stew. Sorry for the book, lol but I hope this helps!
@@Solstin Also cooked cattail roots are some famine food if you really need something though I'm sure you're aware
For sure, but I'd rather sing the song of my people in protest of hunger than deprive myself of future reeds lol
@@Solstin priorities, I like it 🤣
After Rhadamant just spent two full four-hour streams trying to locate halite (after already having prospected for where it was!), this is just incredible good luck 😆
It really is! I wasn't even aware salt could generate through to the surface like that.
In the first world I ever played in, I spent over a week trying to find salt, and nearly the same for borax. Never did find salt then, so this is the first time in any world I've found salt outside of a trader's inventory lol
BRO THIS IS THE WILDEST SEED WHAT
Yeah, I came for the conglomerate rock, and stayed for everything else I found lol
@@Solstin amazing, 10/10 may steal it for my next playthrough. also just finished burning through all the episodes of this series and boy was I sleeping on your channel
@@fcatulo Haha thank you! Keep in mind the ore and structure generation will be different even with identical settings, but this gives me an idea...
I like that you want to focus on construction, but kept the Drifters and lore in the series.
I'd have probably nerd-pillared up into a tree and spent the night, that first evening. 😁
I also tend to build on steep hilltops, at least initially.
It's the whole "tower of power" concept from the early days of Minecraft.
If you build atop a steep hill, or on top of a flat-topped mesa, and then place dirt (or packed earth) blocks to create a two-block high bluff all around,you can put torches on the outside of the shelter (under some overhangs).
The light from the torches keeps the rifts from forming up where you built the house, which means they can only form at the bottom of the hill.
And then, the two-block high rim keeps the drifters from making it up to your base.
Nicely done on your impulse-control.
Stuff you don't need right away just clutters up your inventory, so why hoard?
Leave ore and resin and everything right where it is; just mark it on the map for later.
Haha yeah, I feel like the drifters and lore sites help keep the feel of the game. Plus, with the ever-present threat of drifters, all of the eventual builds will feel that much more well-earned!
Get this man a medal for actually making me watch a let's play.
That means a lot, thank you! If you check out the rest of the series I hope you like it!
@@Solstin im watching the rest as we speak, good stuff
Awesome! I'm glad you're enjoying them :)
On one hand, congradulations on an incredible spawn. On the other hand, I will never be happy with a spawn ever again...
I don't know what the odds are of having an exposed salt pillar like that, but even without having found that during the episode I was already incredibly surprised with how nice of a spot it started me at. The other seeds I looked through got progressively more.... granite and spikey.
From what I've heard (secondhand) the mountains are created by "extruding" the land upwards after the resources have already formed. That explains how the salt dome got exposed like that and how some metal nodes can get deformed where the voxels of a single node get separated from each other (initially they spawn adjacent to each other). @@Solstin
Thats some good insight into how world gen works!
That is one impressive seed. Thanks for putting it in the description. I wanna get a piece of that salty action.
Hopefully it'll be there for you! I had made a duplicate world (generated separately but same settings) for landscape screenshots and build planning, and didn't see it there. Couldve been underground but I didn't check...
This looks great! I can’t believe this seed-what a treasure! I don’t think cattails grow in salt water. Freaking halite spires!!!!
Right?! Once we have enough food to start stocking a cellar, that salt is going to be amazing to have in steady supply!
One mod type I really like are the world gen mods that help smooth out the terrain just a bit to make it feel more natural.
A few less hills here and there could definitely make things easier (and probably safer due to sightlines) but for some reason I like having to modify and deal with some of the lumpy vanilla terrain gen shenanigans lol
Hell yeah bro, this is awesome
If I stop falling down pits while stumbling through the dark then it'll be ever better!
had to comment for the literal 30 second torch holder
Solid start until night fell 😆
i laughed my ass of at the outro part. also i just subbed.
I'm glad my stream-of-consciousness rambling made you laugh lol
Man i hate those dwellers. I had like 15 of them spawn near my dirt hut out of no where.
Oh that's rough, especially if you have one door and no armor yet!
If you can get even one to start throwing rocks and it hits one of its buddies, then the problem tends to take care of itself as they start in-fighting 😄 🤣
You got more lucky than me and my two brass torch holders
Just keep searching, these new 1.19 ruins are great!
that salt thing happened a lot to me in my last world. Think things need to get worked on. Mine would pop right out of the ocean
It's the first time I've ever come across salt anywhere outside of a merchant's inventory in any world I've played in! I agree it's likely a glitch in the world gen code, but it's the kind of glitch I feel alright with, especially since the last time I went hunting for salt in a world I spent roughly 4 real days searching and never found any :(
Suggestion. Make baskets first then a bed. I am not an expert, but from my experience, I was able to sleep through the night with no problem.
I've got both set up at this point, and a bit better storage even as of the upcoming episode 4! :)
Sounds like Jerry from Rick and Morty no shade Jerry is badass when not stifled by Rick
I mean I do enjoy human music 🤣
Bravo 👌
Thank you, thank you!
Bro, your voice is majestic
Also great video!
Thanks! I always seem to want to slip into a crazy old man voice while playing Vintage Story for some reason, but I'm sure far more majestic voices will slip in from time to time.
Don't know if you knew but... you don't need to cook a torch in a campfire to light it... you could have just lit the torch directly with the fire starter - place torch on ground and use fire starter on it like a campfire. Honestly didn't know if you knew...cause I just found that out a few days ago myself.
I was slightly distracted running for my life to take a moment to think!
Immediately after I ended recording I had that exact thought lol
instead of a castle in that lagoon area have you considered tenochchitlan? it was the capital of the aztec empire. and it was built on a massive lake. the city was expanded through the use of artificial islands called chinampas
Hmm... I'll take a look at some pictures to see if anything tickles the inspiration
nice video!
Thank you!
Man, building a broch castle on that seed would be so cool.
Ooooooo! The only limitation is I only have 2 blocks of build height above that mountain before it hit world height :(
Anyone ever told you, you sound like GoodTimeWithScar abit? kept thinking I was watching minecraft while looking at my other screen XD
I've been told I sound like a few other youtubers in the past but I think this is the first time scar has been mentioned! It's probably because we both have cats lol
I have seen people hoe the ground beneath a wild crop before harvesting it increase the seed production upon harvesting.
Ooo, I'll have to try that the next time I go harvesting wild crops!
Excellent first episode! Subbed. Question: How did your dude light up like that? Blue ish light.
Thank you! Great to have you along for the journey :)
The blue glow happens for a certain amount of time after being killed so you can see long enough at night to either get back to your body or make a torch. The world can get absolutely pitch black at night without any source of light so it's a super handy feature!
Have you considered docks, for the town, on the lake? Seems that it would be perfect with a castle town
Absolutely planning on having a sizeable port, probably with some ships docked and a cargo storehouse, etc. :)
Fine
You have a new sub here, great video! I just generated a world from the same seed for myself and didn’t get the same mountain formations. I guess other factors change it?
Thanks! If any of your other settings were different, like upheaval, landcover, geologic activity, etc, then that can change the generation a fair bit. Also if you're starting it in 1.19.3 compared to 1.19.0 or .1 when I did, I believe that also plays a role in the noise mapping.
@@Solstin That makes a lot of sense, thank you for the insight. Either way it's a great seed!
i saw a video on the official channel for the game that had some new audio with a storm outside a house, does the game currently have that audio update?
Would you call the game grindy to get started? can you live comfortably with a farm without worrying about running out of resources all the time? I used to play a lot of survival games but I'm kinda burned out but this game looks kinda comfy.
Hey! That audio update has been in place for a bit, and it's an amazing bit of soundscape immersion.
I wouldn't call the beginning all that grindy, moreso there's a good amount of different activities to keep in mind to get yourself set up. With a few quick ventures out at the start, you can typically find more than enough seeds to grow enough food to make it through your first winter. If my seed chest is any indication, once you've had a few harvests, you'll be swimming in seeds for growing food!
The main things that can get grindy would be collecting large amounts of materials for big builds. The castle is grindy for sure, but if you're looking to make a comfortable farmstead with enough to sustain yourself, then time management and deciding what you want to do and in what order becomes far more of a focus than worrying about running out of food. :)
Can you do a tutorials for a beginner? I just started playing this but i don't understand a single thing other than crafting an axe, knife and basket...
That's about as much info as I've covered in the two Temporal Institute videos so far. I'm hoping I'll be able to find time in the future to continue that tutorial series alongside Eisenholm, but if you're looking for an entertaining way to learn about the various mechanics in Vintage Story, definitely check out Kurazarrh's Vintage Story Guide Season 2. It's very much in the same vein as Pixlriffs' survival guide series!
@@Solstin i've been watching ur Eisenholm walkthrough videos for a while, but damn i don't understand a single thing😂
It's a nice playthrough tho...i really enjoy it.
Oh what is this you made me follow you 😂❤
Haha whoops! Glad you like the video!
@@SolstinI loved it thank you 🌱🪴🌲
Fun! Subbed.
Glad you enjoyed it! :)
I have tried using the pantograph and other tools from the chisel tools mod and it is not very intuitive, at least to me. Would it be possible to show how to use it?
The tools in the Chisel Tools mod can be a bit tricky to get the hang of at first for sure. The next time I'm chiseling, I'll be sure to go over how each of the tools works in a bit more detail!
You sound like Jerry from Rick and Morty... 😂
I'm not sure how to feel about that XD
@Solstin I don't mean it in a bad way... It's just observational and funny to hear Jerry's voice in real life.
@@MellexLabs As long as it's badass apocalypse Jerry then I'm here for it! (I'm definitely more of a leaving the Jerry daycare kind of Jerry)
I have a noob question that i tried looking up before posting here, but how did you split the catweed in equal amount when you made the reed baskets?
If you click and drag over the crafting slots, it should split what you're holding among the slots you mouse over evenly. :D
Doing the same but with right-clicking puts one item in each box.
(I go by muscle memory a lot, so I hope I'm remembering right haha)
@@Solstin aww man thanks a lot, wasn't honestly expecting a reply that fast❤️ literally tried almost all key combinations that came to mind.
No worries, happy to help!
nice start! But i just tried your seed! and the place you picked seems to have "almost all the time" rainall. thats going to be rough!
At least it'll be good for the crops and have a nice blanket of snow in the winter! I'll have to hope for good weather when recording lol
Peeking in... any more vids?
2nd one is almost done being edited! :D
Just balancing my time between videos, working full-time, and other obligations.
Is it possible to run this game on a potato PC like you can with Minecraft?
Absolutely! The laptop I use for getting time-lapse footage throughout the series is as potato as they come.
Vintage Story is a pretty well-optimized game, so it actually runs better from what I've experienced!
@@Solstin that's awesome. Thanks for the info Sol!
hey how do you turn on the cordinates and have the season show in the tops ??
Coordinates are a setting option in-game, but the info on the top left is from a mod called HUDclock! :)
Wat does rift activity mean?
In Vintage Story the level of rift activity determines how often (and how many) hostile mobs will spawn when it's dark!
@@Solstin ahhh I see ….. cool :)
!
Is your character a human?
Maybe just a very temporally stable seraph to the point his skin wasn't turned green or blue. He's still got the proportions of a seraph and the ability to return after death, so he's got that going for him, which is nice.
@@Solstin Dependent on what you believe some humans are also able to return after their death 😅
I never get why players don't cover pits, cave entrances with dirt and mark it with some different coloured stone.
I intended to at first, but as time has gone on I find that keeping them uncovered helps 1) remind me they're there better than a map marker would, and 2) keeps me aware of my surroundings so even if I'm out exploring, I'm alert to potential holes.
If yer gonna do a village, better get that villager mod in, otherwise you are just gonna waste time and resources on a ghost village. Also always learn to do shelter first, other shit later.
When there's enough buildings in place I might spawn in traders to match each building. Even if I don't end up doing that, each building will have its own purpose for gameplay, so it'll just work as a regular base spread out among multiple structures!
> Playing with disabled soil physics
Why all youtubers so week?
Firstly, have you seen me hunt? Of course I'm weak lol
Sand and gravel can fall and that's fine, but I know for myself, and possibly for other youtubers, that dirt also falling just adds more of a layer of tedium rather than challenge that can add a lot of time to the recording process for certain tasks.
@@Solstin > rather than challenge
It forces you to look around and consider your surroundings and disallows you to cheese game by building mudhuts and mud pillars. Sounds for me as definition of "challenge".
Although, I agree that worldgen doesn't play nice with this option. Devs should've implemented some kind of check to remove impossible terrain that randomly collapses when you step on it. But even this this is pretty fun IMO.
@@Xotchkass If big fancy builds later on weren't going to be my main focus, then I may have considered turning on soil physics.
And yeah, I can see terrain generation making travel pretty difficult in some areas with soil physics turned on