Your tutorials are some of the most clearly explained and educational, it is often linked to the times when something has ‘clicked’ for me. It’s very valuable to have Blender features explained by someone who is a developer with a deeper knowledge of the software. But also an ability to take things steady and clear for less technical users. From my perspective your content sits alongside others such as Christopher 3D, Simon Thommes or Entagma in bringing the accurate and clear explanation that is much needed.
back seat? What are you talking about? Your tutorials have always been ones of my favorites even though they looked like a little too advanced for me. Please, keep 'em coming! I missed you Johnny, glad you're back🤜🤛
I enjoy your tutorials. Love the encouragement to "make something awesome"! You definitely explain clearly, move at a good pace and cover great info. I'm looking at anything 4.3. There is so much to take in! Thank you for your tutorials.
Hey Johnny. Happy to hear you're not giving up this channel. You do a great job explaining in a very understandable way. Aside from really, anything you post on Blender, I'd love to see more Hard Surface Modeling techniques as well as Rigid Body Physics. Both of those areas are things I can put towards my fabrication jobs and eventually Fabrication and Mechanical type tutorials. Really appreciate you sticking with this and asking us for our input. Hope you're doing well. Cheers.
Great to see you again! I've often watched your great tuts on accumulate field. If you'd continue focussing on 1 soecific node per video like that, I would be super happy.
Hey Johnny! Welcome back! Happy to see you again. Answering to your question about content we / I would like to see regarding Blender Tutorials: I would like to see a parametric procedural content using geometry node. As an example you can even create a guitar 🎸 in a famous donut style but make it procedural. Well people can change form of the guitar w/o changing a lot. Well I am also looking for geometry node tutorials with universal inputs like table for example, and depending of foot’s connection location you can see how the geometry updates itself due to inputs change. May be it sounds complicated but I am sure you can get it.
I like your tutorial style, glad you're coming back. I hope you only do it because it's something you enjoy. I've taken a bit of a break from messing around in Blender the past few months, but lately I've been trying to learn about the ray portal node.
I remember your tutorial on topology nodes really helped me get started with them. There are a lot of tricky aspects to them that still confuse me at times, so more content like that would be great!
I vote, Terrain AND Road Generator. Something that carves into hillsides with booleans and automatically backfills on slopes. Imagining a highway or rail project that cuts through mountainous landscape. Thinking procedural terrain, simple and practical, allowing the artist to add their own biome generator, road/bridge details on a curve, or railway props on curve generator. Payed version, calculate volumes of displaced dirt and any Department of Transportation could use this as a project planning tool. Btw, lovely teaching approach. Thank you!
Recreating / replication of something. The precesses one goes through to break things down and build it back up. Essentially, references. If that makes sense.
Literally TODAY the algorithm Gods showed me your tutorial on "Setting Up an IK Arm Rig." After I spent two days trying to find a helpful solution video. Your style, attention to detail and delivery was spot on and I can't thank you enough for taking the time. I'm now subscribed. So I'll be around for whatever knowledge you want to share.
Great to see you again J-Boy! You made a wonderful addon for creating dimensions. The thing that is missing in Blender is a way create drawing sheets using different camera views. How do we make section arrows etc at the camera positions etc?
Good to have you back! I've been away from Blender myself for a while now and just coming back. It's kinda funny to see your sabbatical overlap with mine, so _personally_ what I'd like to see from you would, perhaps, be an overview of what's been added to GN in the meantime, what can we do now we couldn't before, that sort of thing-a "let's catch up" video. But that's my personal wish, you don't need to compare yourself to other tutorial makers or feel beholden to random people's wishliststs-as long as you enjoy making tutorials people with similar interests will find them one way or other.
I use Blender at my day job just for rendering models from our engineering team for use by our marketing department. But I myself need to get back up to speed on all the new node goodness. So a video like that is probably a good idea!
Hi Johnny Here, nice to see you again. 😅🤣🤣 . Things move fast in Blender environment and it's difficult to tell you which tutorials are top now. I like your style because you explain difficult things simpless and I used to watch all the content you made.
Great to see you coming back. You have a lot of awesome content. In fact, I rewatched a couple of your rigging vids just a couple of weeks ago to refresh my memory. Would love to see more of that kind of content. Your Geometry Node vids are also super helpful.
@@JohnnyMatthews I have been messing around with timber (lumber) roof truss geometry nodes, I think these are very similar design/manufacturing across Australia, New Zealand, Canada and USA. They are proprietary designs by companies like Gangnail. I'm interested in making trusses with Geometry Nodes that can then be classified as IFC objects using Bonsai (BIM Addon for Blender).
If there are a lot of new Blender videos from you or not, what's more important for me to know, that you are still there and that you are fine! Just yesterday I created myself a new GN tool and it was the first one after a long pause with GNs. I struggled at first, but suceeded at second try. Maybe you will inspire me again for more GN solutions like you have done before.
You don't know how happy I am seeing you back! I was trying to somehow msg you and ask you what happened. I was worried. it's always good to hear from you, you had one of the best tutorials on blender I've watched. I'd like to increase my knowledge on character animations now, trying to make a short movie or smth. pose library and animating is my interest if you can provide a good fundamentals for it for us :)
Today I watched you for the first time and the video helped me, and when I went to the channel, I found that you had returned. You don’t know how happy I was, even though I only watched one video of yours and it helped me a lot. Imagine if I watched all of your videos, my skills would reach the moon. Don’t deprive us of your knowledge in any field in blender
Nice to see you come back. Hope to see more inspiring content with geometry nodes in mind ;] Something with grease pencil perhaps? since they added geo nodes support.
Thanks for coming back. You don't owe anybody anything, your videos were and are great. No notes. As far as suggestions about new content, have you seen the state of geo nodes? They are so far changed from a year ago. I'm having to relearn a bunch of stuff. What happened to the rotation nodes? They are crazy now.
Hi Johnny, Happy to see you again! I am looking for small series with one to four episodes that take a look at procedural sculpting/geo nodes, use these techniques in other files, combine techniques in scenes and render out either films or fbx for assets. This was an example. I am looking for tutorials that go into details and then combine the details in larger concepts. Writing / layout such tutorial series is a much greater effort but I feel that this is missing. If you are in python too… awesome! Just add a bit of coding too using data. My wish is to code /sculpt/ node/ design/ layout / animate along and have a little bucket of approaches, concepts in one series. Or. Take one result and show different way to achieve it in one closed tutorial. (Proximity can do similar things as raycast) Or. Take one approach and show different rsults (raycast as a ground check, raycast as an effect, raycast as a measure) Or. Custom built reusable tools What I am looking for is either fill the gaps (reusable tools i.e.) or demonstrate how to pipe through a whole artwork/ small scene/ setup the different needed concepts. Cheers, Anthony
Johnny, I'll be blatantly honest with you, your content is of the highest caliber, period. Surely there are some gurus out there but that doesn't negate the fact that yours is any less in terms of sophistication. Just trust me my man 🤗
Glad to see you are back. Looking forward to seeing more good content. Possibly upgrade the old tutorials to take advantage of the new nodes in blender ? P.S. Will you be posting new stuff to your patreon ?
I use your asset browser addon every day. Nodes you wrote are a part of a generator that is in my start up file. Whatever you post I’ll check out. I do have a request. The math node right area - the Trigonometric column. I’ve only used when blindly following steps. I’d like to know small building block things I can use with those options, besides sine/cosine.
Great to see you back! Not much blender content to see lately. I was wander if it's possible to use accumulate field in 3D not sure if YT allows twitter links, but it was made by TatsuyaM™ December 20 2024 and I'm not sure if that sort of thing could be achievable with accumulate?
Hola Maestro! Mucho tiempo sin vernos. Espero que todo vaya bien. Quizas algun video de mograph o de esos de fondo que parece un viaje a ninguna parte, algo muy abstracto... Cualquier cosa estaria guay. Siempre que publicas algo, es interesante. Cuidate. Saludos.
For some personal reasons I stepped away from the coding team and have not kept up with that lately. I may do some scripting tutorials, but probably won’t return to codebase coding again soon.
@JohnnyMatthews hey man life happens and if you had to step away you had to, I hope one day you can show us some coding vids especially what you did for the blender foundation, would be cool to see what happens behind the scenes and hopefully you can show us how to make little add ons too. Really missed your content and very happy you are back.
Sure, others may create high-level tutorials, but not everyone will connect with the same personality, style, or approach of the person presenting. If it were just about technical information, we’d all rely on PDFs or manuals. What makes tutorials engaging isn’t just the knowledge-they offer a human connection. In the end, it’s that connection that truly matters. When we create something amazing, it’s not just for ourselves but for others to experience and be inspired by. Galatians 6:4 "Everyone should think carefully about the things that they themselves do. If those things are good, that is a reason to be proud. A person like that does not need to think about whether he is better than anyone else." God bless you
Great to have you back! If you could explore how we can simplify some Blender stuff using AI e.g. generating models. It is still early stage, but it seems this may be the future of 3D modeling. (Your video on 'Setting Up an IK Arm Rig' taught me quite a lot.)
AI plus art is still a pretty sensitive subject. But using it to help with coding scripts or brainstorming is a great use that is a little less controversial. I have a feeling the acceptance of AI in everything will come over time.
Here is an idea I would like to see someone explore: How to use current day AI in combination with Blender? Is it even possible, and how would that play out?
Sorry, this is a cut/paste answer AI plus art is still a pretty sensitive subject. But using it to help with coding scripts or brainstorming is a great use that is a little less controversial. I have a feeling the acceptance of AI in everything will come over time.
Any tutorial that you do is great...I really enjoy your tutorials😊
Thank you 😊
Comparison is the thief of joy bro. Your toots are awesome ! Some of the clearest geo nodes explainers around.
That it is. Thanks for the kind words.
Your tutorials are some of the most clearly explained and educational, it is often linked to the times when something has ‘clicked’ for me.
It’s very valuable to have Blender features explained by someone who is a developer with a deeper knowledge of the software. But also an ability to take things steady and clear for less technical users.
From my perspective your content sits alongside others such as Christopher 3D, Simon Thommes or Entagma in bringing the accurate and clear explanation that is much needed.
Thank you for that encouragement. I appreciate it.
back seat? What are you talking about? Your tutorials have always been ones of my favorites even though they looked like a little too advanced for me. Please, keep 'em coming! I missed you Johnny, glad you're back🤜🤛
Thanks for the kind words. I’m glad to be moving in this direction again.
I enjoy your tutorials. Love the encouragement to "make something awesome"! You definitely explain clearly, move at a good pace and cover great info. I'm looking at anything 4.3. There is so much to take in! Thank you for your tutorials.
Hey Johnny. Happy to hear you're not giving up this channel. You do a great job explaining in a very understandable way. Aside from really, anything you post on Blender, I'd love to see more Hard Surface Modeling techniques as well as Rigid Body Physics. Both of those areas are things I can put towards my fabrication jobs and eventually Fabrication and Mechanical type tutorials. Really appreciate you sticking with this and asking us for our input. Hope you're doing well. Cheers.
Great to see you again! I've often watched your great tuts on accumulate field. If you'd continue focussing on 1 soecific node per video like that, I would be super happy.
Your tutorials are great! I am especially fond of Geometry Node Accumulate Field series.
Hey Johnny! Welcome back! Happy to see you again. Answering to your question about content we / I would like to see regarding Blender Tutorials:
I would like to see a parametric procedural content using geometry node. As an example you can even create a guitar 🎸 in a famous donut style but make it procedural. Well people can change form of the guitar w/o changing a lot.
Well I am also looking for geometry node tutorials with universal inputs like table for example, and depending of foot’s connection location you can see how the geometry updates itself due to inputs change.
May be it sounds complicated but I am sure you can get it.
I'd love to see procedural modeling in GeoNodes! I think compared to Houdini there isn't as much content. Like real world items not abstract stuff
Totally!
Nice to see you back! I've learnt few important things through this channel.Thank you for sharing blender tutorials :)
You're very welcome!
Hello Johnny, you have produced excellent tutorials and products. It'd be great to see you doing some more things you enjoy. Great to have you back.
Thank you!
I like your tutorial style, glad you're coming back. I hope you only do it because it's something you enjoy. I've taken a bit of a break from messing around in Blender the past few months, but lately I've been trying to learn about the ray portal node.
I remember your tutorial on topology nodes really helped me get started with them. There are a lot of tricky aspects to them that still confuse me at times, so more content like that would be great!
Those are confusing nodes to be sure! I need to revisit them!
I vote, Terrain AND Road Generator. Something that carves into hillsides with booleans and automatically backfills on slopes. Imagining a highway or rail project that cuts through mountainous landscape. Thinking procedural terrain, simple and practical, allowing the artist to add their own biome generator, road/bridge details on a curve, or railway props on curve generator. Payed version, calculate volumes of displaced dirt and any Department of Transportation could use this as a project planning tool. Btw, lovely teaching approach. Thank you!
That’s a good idea and quite an undertaking. I’ll have to put some thought into it.
Recreating / replication of something. The precesses one goes through to break things down and build it back up. Essentially, references. If that makes sense.
Totally
Literally TODAY the algorithm Gods showed me your tutorial on "Setting Up an IK Arm Rig." After I spent two days trying to find a helpful solution video. Your style, attention to detail and delivery was spot on and I can't thank you enough for taking the time. I'm now subscribed. So I'll be around for whatever knowledge you want to share.
That makes me very happy to hear!
Great to see you again J-Boy! You made a wonderful addon for creating dimensions. The thing that is missing in Blender is a way create drawing sheets using different camera views. How do we make section arrows etc at the camera positions etc?
Thanks, I'll have to put some thought into your question. :)
Good to have you back! I've been away from Blender myself for a while now and just coming back. It's kinda funny to see your sabbatical overlap with mine, so _personally_ what I'd like to see from you would, perhaps, be an overview of what's been added to GN in the meantime, what can we do now we couldn't before, that sort of thing-a "let's catch up" video. But that's my personal wish, you don't need to compare yourself to other tutorial makers or feel beholden to random people's wishliststs-as long as you enjoy making tutorials people with similar interests will find them one way or other.
I use Blender at my day job just for rendering models from our engineering team for use by our marketing department. But I myself need to get back up to speed on all the new node goodness. So a video like that is probably a good idea!
Hi Johnny Here, nice to see you again. 😅🤣🤣 . Things move fast in Blender environment and it's difficult to tell you which tutorials are top now. I like your style because you explain difficult things simpless and I used to watch all the content you made.
Thanks :)
Great to see you coming back. You have a lot of awesome content. In fact, I rewatched a couple of your rigging vids just a couple of weeks ago to refresh my memory. Would love to see more of that kind of content. Your Geometry Node vids are also super helpful.
That arm rigging tutorial is by far my most liked. I need to go back there.
Great to see you back! I like videos about architecture, construction, and building components with geometry nodes
I enjoy that too. I need to update some of my older videos with new techniques.
@@JohnnyMatthews I have been messing around with timber (lumber) roof truss geometry nodes, I think these are very similar design/manufacturing across Australia, New Zealand, Canada and USA. They are proprietary designs by companies like Gangnail. I'm interested in making trusses with Geometry Nodes that can then be classified as IFC objects using Bonsai (BIM Addon for Blender).
If there are a lot of new Blender videos from you or not, what's more important for me to know, that you are still there and that you are fine! Just yesterday I created myself a new GN tool and it was the first one after a long pause with GNs. I struggled at first, but suceeded at second try. Maybe you will inspire me again for more GN solutions like you have done before.
I hope I can.
The whole blender yt grind seems hectic, i couldn't do that without burning out.
I burned out pretty hard. But I hope I’ve learned a few things about pacing myself, and comparison since then.
You don't know how happy I am seeing you back! I was trying to somehow msg you and ask you what happened. I was worried.
it's always good to hear from you, you had one of the best tutorials on blender I've watched.
I'd like to increase my knowledge on character animations now, trying to make a short movie or smth. pose library and animating is my interest if you can provide a good fundamentals for it for us :)
Thanks for your concern and support. 😊
Today I watched you for the first time and the video helped me, and when I went to the channel, I found that you had returned. You don’t know how happy I was, even though I only watched one video of yours and it helped me a lot. Imagine if I watched all of your videos, my skills would reach the moon. Don’t deprive us of your knowledge in any field in blender
That's very kind of you to say! I'm glad the video helped.
Nice to see you come back. Hope to see more inspiring content with geometry nodes in mind ;] Something with grease pencil perhaps? since they added geo nodes support.
I like that idea
Tracking. I never get tired of tracking.
Cool. I’ve not done e any in a while. It’s a really cool feature.
Thanks for coming back. You don't owe anybody anything, your videos were and are great. No notes. As far as suggestions about new content, have you seen the state of geo nodes? They are so far changed from a year ago. I'm having to relearn a bunch of stuff. What happened to the rotation nodes? They are crazy now.
I’ve got my work cut out for me there.
Hi Johnny,
Happy to see you again!
I am looking for small series with one to four episodes that take a look at procedural sculpting/geo nodes, use these techniques in other files, combine techniques in scenes and render out either films or fbx for assets.
This was an example. I am looking for tutorials that go into details and then combine the details in larger concepts.
Writing / layout such tutorial series is a much greater effort but I feel that this is missing.
If you are in python too… awesome! Just add a bit of coding too using data.
My wish is to code /sculpt/ node/ design/ layout / animate along and have a little bucket of approaches, concepts in one series.
Or.
Take one result and show different way to achieve it in one closed tutorial. (Proximity can do similar things as raycast)
Or.
Take one approach and show different rsults (raycast as a ground check, raycast as an effect, raycast as a measure)
Or.
Custom built reusable tools
What I am looking for is either fill the gaps (reusable tools i.e.) or demonstrate how to pipe through a whole artwork/ small scene/ setup the different needed concepts.
Cheers, Anthony
Johnny, I'll be blatantly honest with you, your content is of the highest caliber, period. Surely there are some gurus out there but that doesn't negate the fact that yours is any less in terms of sophistication. Just trust me my man 🤗
Thanks for the kind words. ☺️
Glad to see you are back. Looking forward to seeing more good content.
Possibly upgrade the old tutorials to take advantage of the new nodes in blender ?
P.S. Will you be posting new stuff to your patreon ?
Yes, Anything video I post, the source files will be available on my Patreon as before.
I use your asset browser addon every day. Nodes you wrote are a part of a generator that is in my start up file. Whatever you post I’ll check out. I do have a request. The math node right area - the Trigonometric column. I’ve only used when blindly following steps. I’d like to know small building block things I can use with those options, besides sine/cosine.
Awesome, I’m glad it’s so helpful! I can definitely talk some trig.
Great to see you back! Not much blender content to see lately. I was wander if it's possible to use accumulate field in 3D not sure if YT allows twitter links, but it was made by TatsuyaM™ December 20 2024 and I'm not sure if that sort of thing could be achievable with accumulate?
I’ll check it out!
Hola Maestro!
Mucho tiempo sin vernos.
Espero que todo vaya bien.
Quizas algun video de mograph o de esos de fondo que parece un viaje a ninguna parte, algo muy abstracto...
Cualquier cosa estaria guay. Siempre que publicas algo, es interesante.
Cuidate. Saludos.
Thank you. I’ll definitely look at those ideas!
Wow glad you back man...like I asked before...teach us a bit more of coding in blender. Especially coding combined with geometry nodes
For some personal reasons I stepped away from the coding team and have not kept up with that lately. I may do some scripting tutorials, but probably won’t return to codebase coding again soon.
@JohnnyMatthews hey man life happens and if you had to step away you had to, I hope one day you can show us some coding vids especially what you did for the blender foundation, would be cool to see what happens behind the scenes and hopefully you can show us how to make little add ons too. Really missed your content and very happy you are back.
Procedural modeling with GeoNodes. Real world items not abstract stuff
I like that!
Sure, others may create high-level tutorials, but not everyone will connect with the same personality, style, or approach of the person presenting. If it were just about technical information, we’d all rely on PDFs or manuals. What makes tutorials engaging isn’t just the knowledge-they offer a human connection. In the end, it’s that connection that truly matters. When we create something amazing, it’s not just for ourselves but for others to experience and be inspired by.
Galatians 6:4 "Everyone should think carefully about the things that they themselves do. If those things are good, that is a reason to be proud. A person like that does not need to think about whether he is better than anyone else."
God bless you
Thank you so much for that. ☺️
Great to have you back! If you could explore how we can simplify some Blender stuff using AI e.g. generating models. It is still early stage, but it seems this may be the future of 3D modeling. (Your video on 'Setting Up an IK Arm Rig' taught me quite a lot.)
AI plus art is still a pretty sensitive subject. But using it to help with coding scripts or brainstorming is a great use that is a little less controversial. I have a feeling the acceptance of AI in everything will come over time.
Here is an idea I would like to see someone explore:
How to use current day AI in combination with Blender?
Is it even possible, and how would that play out?
Sorry, this is a cut/paste answer
AI plus art is still a pretty sensitive subject. But using it to help with coding scripts or brainstorming is a great use that is a little less controversial. I have a feeling the acceptance of AI in everything will come over time.
@@JohnnyMatthews So ... maybe getting AI to write some python-scripts for use in Blender ... ?
Yeah, I think that could be very helpful.